Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 23:10:09 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (469) 2345 Value Destroyed (23650) 23650 Prototype IDs (299) 5980 Alien Tech Used (16) 3200 Bonus (53003) 53003 TOTAL SCORE: 99678 Bonus ------- High Alert Combat Kills 2170 Follower Combat Kills 161 Entered Garrisons 800 Met Data Miner 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 744 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Acquired SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -1772 Cogmind --------- Core Integrity 1091/2100 Matter 10/300 Energy 1067/1090 System Corruption 0% Temperature Cool (11) Movement Treading (143) Location Near Former Tau Ceti IV Parts ------- > --- POWER (4) -------- Improved Quantum Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (11) ----- Huge Storage Unit Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Heavy Regenerative Plating AEGIS Remote Shield Microwarp Drive > --- WEAPON (4) ------- Null Cannon Improved Potential Cannon Point Singularity Launcher > --- INVENTORY (25) --- Quantum Reactor Advanced Energy Well (500) Experimental Energy Well (600) Experimental Energy Well (600) Experimental Matter Compressor (430) Spectral Analyzer Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Experimental Core Analyzer Quantum Capacitor Advanced Weapon Cycler Advanced Powered Armor Experimental Force Field Long-range Tractor Beam Transdimensional Reconstructor Core Regenerator Sigix Broadsword Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Heavy Regenerative Plating Experimental Force Field Microwarp Drive > --- WEAPON ----------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Advanced Energy Well Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Spectral Analyzer Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Experimental Phase Shifter Advanced Powered Armor AEGIS Remote Shield Long-range Tractor Beam Advanced Drone Bay Transdimensional Reconstructor Core Regenerator Integrity Redistributor Vortex Shotgun Null Cannon Point Singularity Launcher [Rating: 263] Favorites ----------- Power Vortex Chain Reactor Engine Ion Engine Power Core Nuclear Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Heavy Regenerative Plating Artifact Microwarp Drive Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . 4 . . . . 2 . . . . 2 . 2 . . . . 2 . . . . . . 2 . . 2 . 2 . . Power 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . Propulsion 4 | . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Utility 9 | . . . . 2 . . . . 2 . . . . 1 . . . . . . 1 . . . . . . 1 . . 1 . 1 . . Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 715 | 5 16 1 17 16 33 6 24 21 20 6 9 4 17 20 31 17 1 4 34 20 2 23 11 8 11 12 . 15 61 27 23 71 48 49 32 Power 50 | . 3 1 1 . 2 . 1 2 2 . . . 1 4 6 2 . . 1 2 . . 2 . 2 2 . . 5 . 2 3 1 3 2 Engine 14 | . 2 1 1 . 1 . . 1 1 . . . . 2 4 1 . . . . . . . . . . . . . . . . . . . Core 10 | . 1 . . . 1 . 1 1 1 . . . 1 2 1 . . . . . . . . . 1 . . . . . . . . . . Reactor 26 | . . . . . . . . . . . . . . . 1 1 . . 1 2 . . 2 . 1 2 . . 5 . 2 3 1 3 2 Propulsion 93 | 2 4 . 7 4 8 2 9 9 2 . . . 2 2 4 2 . . 2 . 1 5 2 . . 3 . 2 9 . 7 3 . 2 . Treads 52 | . . . 6 4 4 2 5 9 2 . . . 2 2 1 . . . . . . . . . . . . . 3 . 7 3 . 2 . Leg 33 | 2 4 . . . 1 . . . . . . . . . 3 2 . . 2 . 1 5 2 . . 3 . 2 6 . . . . . . Wheel 8 | . . . 1 . 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 324 | 1 4 . 3 4 11 1 4 5 11 2 7 1 7 6 5 8 1 1 15 9 1 6 6 5 5 3 . 5 33 16 12 45 34 26 21 Device 210 | . 2 . . 2 6 . 3 4 5 2 7 1 5 5 3 5 1 1 11 9 1 4 3 4 5 2 . 4 26 9 7 29 20 13 11 Storage 19 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 4 5 2 Processor 15 | . . . . 1 . . . . 1 . . . . . 1 . . . 1 . . . 2 . . . . . . 1 3 1 1 2 1 Hackware 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 3 . Protection 62 | . 1 . 2 1 5 1 1 1 5 . . . 2 1 . 3 . . 3 . . 2 1 1 . 1 . 1 6 2 2 7 7 3 3 Artifact 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 4 1 . 4 Weapon 248 | 2 5 . 6 8 12 3 10 5 5 4 2 3 7 8 16 5 . 3 16 9 . 12 1 3 4 4 . 8 14 11 2 20 13 18 9 Energy Gun 112 | 1 1 . 3 3 5 3 4 3 3 2 1 2 3 4 4 3 . 1 10 4 . 7 1 2 3 4 . 5 9 1 . 9 5 3 3 Energy Cannon 60 | . 1 . 2 . . . 1 . 2 . . . 1 2 . 1 . 2 6 1 . 1 . 1 . . . 3 2 5 1 9 7 7 5 Ballistic Gun 23 | 1 3 . 1 4 2 . 2 2 . . . 1 1 1 2 1 . . . . . . . . . . . . . . . . . 2 . Ballistic Cannon 13 | . . . . 1 2 . . . . . . . . 1 3 . . . . . . . . . . . . . 1 . 1 1 . 3 . Launcher 19 | . . . . . . . . . . 2 1 . 2 . 2 . . . . 4 . 1 . . 1 . . . . 3 . . 1 1 1 Special Weapon 14 | . . . . . 3 . 3 . . . . . . . 5 . . . . . . 3 . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 54 | . . . . 2 . 1 . 2 . . . . . 1 4 1 . . 7 5 . . . . . 4 . . 13 1 1 7 2 3 . Parts Lost 40 | . . . 4 3 7 . 4 3 . . . . 1 . 1 . . . . . . 8 4 . 1 . . . 3 . . . . . 1 Power 4 | . . . 1 . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 11 | . . . 2 1 5 . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . . . . . . Utility 17 | . . . 1 2 1 . 3 . . . . . . . 1 . . . . . . 3 2 . . . . . 3 . . . . . 1 Weapon 8 | . . . . . . . 1 2 . . . . . . . . . . . . . 4 . . 1 . . . . . . . . . . Highest Loss Streak 5 | . . . 3 2 2 . 2 2 . . . . 1 . 1 . . . . . . 5 2 . 1 . . . 2 . . . . . 1 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 97 100 99 93 99 99 99 99 96 92 92 69 91 91 81 83 85 85 81 79 81 90 97 100 100 84 100 94 86 65 72 72 71 65 68 Engine 4 | . 8 14 13 9 5 9 1 2 2 7 7 7 1 4 8 9 5 5 1 . . . . . . . . . . . . . . . . Core 1 | . 5 . . . 3 . 7 6 4 . . . 5 7 2 . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 5 5 5 5 4 4 8 10 10 10 10 8 9 9 8 7 8 8 12 Treads 14 | . . . 27 27 16 7 24 27 23 23 23 23 22 20 6 . . . . . . . . . . . . . 4 14 12 13 12 12 12 Leg 7 | . 28 28 . . 3 5 . . . . . . . . 10 24 25 25 25 25 27 30 30 31 31 31 31 27 18 . . . . . . Device 13 | . 12 14 . 7 14 18 17 18 22 15 15 15 15 18 13 15 15 15 18 19 22 23 26 26 26 24 26 27 21 10 15 12 14 8 10 Storage 7 | . 14 14 14 9 9 9 9 9 7 7 7 7 7 6 5 5 5 5 5 5 4 4 5 5 5 5 5 4 4 4 4 4 4 6 4 Processor 5 | . . . . 5 3 . . . 3 7 7 7 7 6 5 5 5 5 5 5 4 4 5 5 5 5 5 4 4 8 13 15 12 10 16 Protection 7 | . . . 13 8 8 9 9 9 7 7 7 7 6 6 4 3 5 5 5 5 4 6 4 5 5 5 5 4 6 4 4 2 6 7 3 Energy Gun 8 | . 3 . 4 9 11 21 23 18 14 14 14 . 14 11 8 13 15 14 14 14 13 13 13 15 15 1 15 15 12 . . . 1 . . Energy Cannon 3 | . 2 . 13 . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 3 6 7 6 4 4 Ballistic Gun 4 | . 21 28 10 12 5 . 2 8 7 7 7 . 6 4 4 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 4 4 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 244 | 8 21 19 101 101 111 110 111 108 119 124 119 120 123 142 137 127 126 136 151 156 152 159 153 146 146 145 145 159 197 196 205 206 244 244 237 Greatest Support 270 | 20 20 20 40 60 60 24 64 60 60 60 60 60 70 78 98 128 128 158 158 158 188 188 165 160 160 165 160 165 270 270 270 265 265 265 250 Greatest Overweight (x) 9 | . 1 . 4 1 9 9 8 1 1 2 1 1 1 1 1 . . . . . . 1 1 . . . . . 2 . 1 . . . . Average Overweight (x) . | . . . 1 1 3 5 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 9 10 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 6 9 9 21 24 24 24 24 24 24 25 25 24 24 24 24 24 25 25 24 24 24 24 24 24 24 24 25 24 24 24 23 24 24 23 24 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 10 10 23 25 25 25 25 24 25 25 25 25 25 25 24 25 25 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 24 25 20 Class Distribution -------------------- 20% | Alien-Mutant 18% | Scavenger-Tank 17% | Scavenger-Gunner 16% | Mutant 10% | Gunner 4% | Tank 4% | Alien-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Derelict-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Alien-Mutant | -3/Section 7 Alien-Assassin | -2/Research Alien-Assassin | -2/Testing Alien-Mutant | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 12294 | 252 329 55 206 431 1075 53 352 423 422 91 292 . 252 672 1103 186 10 . 380 219 76 264 82 97 230 100 . 200 623 620 250 1025 675 1244 5 Remotely 646 | . . . . . . . . . . . . . . . . . . . 260 . . . . . . . . . . 146 . 80 160 . . Salvage Created 24092 | 150 446 40 627 923 1369 53 1042 1591 741 174 312 . 245 983 1501 368 75 20 365 292 333 1043 538 138 126 212 . 623 1282 946 . 1758 2262 2670 844 Parts 990 | 12 22 9 46 51 50 2 43 71 40 7 15 . 19 23 55 14 5 3 11 7 18 26 18 6 11 2 . 19 27 36 . 94 119 90 19 Haulers Intercepted 15 | . 2 . . 4 1 . . 5 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . 1 . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . 17 . . . . . . 3 14 . 14 . . . 6 3 . 8 . . . 6 11 1 . . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 386 | . 9 3 18 11 23 1 23 20 11 7 5 . 8 14 31 6 3 . 5 9 9 20 7 5 8 . . 7 12 18 . 20 34 16 23 Melee 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Guns 194 | . 9 3 4 8 10 1 23 20 9 1 4 . 3 7 15 6 3 . 2 3 8 14 6 5 5 . . 6 10 . . 1 6 2 . Cannons 96 | . . . 13 3 13 . . . . . . . . 4 7 . . . . . . 1 1 . . . . 1 . 9 . 11 11 8 14 AOE 58 | . . . . . . . . . . 6 1 . 4 . 6 . . . . 6 . 2 . . 3 . . . . 8 . . 11 4 7 Classes Destroyed 27 | 2 4 . 3 4 1 . . 2 2 . 1 . . . 1 . . 1 . 1 . . . . . . . . 1 . . 2 . 2 . Worker 6 | . . . . 2 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Builder 9 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 5 1 . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . 2 . . 4 1 . . 5 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycler 24 | 1 . . . 1 . . . 4 2 . . . . 2 . 1 . . . . . . . . . . . . . 2 . 1 . 10 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . Operator 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Watcher 16 | . 3 . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . 1 1 . 1 3 2 . Swarmer 105 | . 3 3 4 . . . 5 3 4 7 . . 3 3 7 4 3 . . 5 7 9 . 5 8 . . . . 5 . . 11 6 . Grunt 104 | . 6 . . 6 16 . 6 7 2 . 3 . 2 9 13 2 . . . . 2 3 6 . . . . . 4 6 . 7 4 . . Brawler 8 | . . . . . . . . 1 . . . . . . 3 . . . 2 . . . . . . . . . 1 1 . . . . . Duelist 7 | . . . . 1 1 . . 2 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 32 | . . . 1 3 1 1 9 5 . . . . . 1 3 . . . . 1 . . 1 . . . . 2 . 2 . . 1 1 . Specialist 6 | . . . . . 5 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hunter 30 | . . . . 1 . . 3 2 1 . . . 2 . . . . . 1 2 . 6 . . . . . 4 . . . . 6 2 . Programmer 40 | . . . . . . . . . 4 . 1 . . 1 1 . . . . . . 1 . . . . . . 6 3 . 10 12 1 . Behemoth 4 | . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Executioner 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Cobbler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 13 | . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 14 | 4 4 3 4 6 4 1 7 4 4 4 3 . 3 10 8 5 3 1 2 5 4 5 3 5 8 . . 2 4 11 . 6 14 5 6 Combat Bots Only 13 | . 4 3 4 4 4 1 7 4 4 4 3 . 3 9 8 4 3 . 2 5 4 5 3 5 8 . . 2 4 7 . 6 13 5 6 Max Kills in Single Turn 6 | 1 1 1 1 2 2 1 3 2 2 3 1 . 2 1 4 3 2 1 1 5 1 2 1 2 2 . . 1 2 5 . 1 6 4 2 Gunslinging 2 | . . . . . . . 2 1 1 . . . . . . 1 1 . . . . . . 1 1 . . . . . . . . . . Exploded 6 | . . . . . . . . . . 3 1 . 2 . 4 . . . . 5 . 2 . . 2 . . . . 5 . . 6 4 1 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 4 Svarog (-1/Access) Perun (-1/Access) Zhirov (-1/Access) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 3085 | . 35 16 87 50 220 4 123 82 53 19 25 . 39 77 231 25 9 30 14 27 30 137 38 11 35 . . 78 63 157 . 119 727 82 442 Missed 921 | . 8 3 32 16 74 1 27 16 24 8 9 . 9 38 94 7 4 17 5 7 7 39 11 3 12 . . 28 22 49 . 26 163 19 143 Damage Taken 27678 | . 339 108 984 540 2123 47 1200 963 454 128 419 . 465 566 1740 344 75 49 324 298 291 1911 769 115 340 . . 750 1065 2123 . 1165 1141 1274 5568 Core 3689 | . 61 21 151 49 160 . 134 139 84 . . . 39 32 253 55 . . 68 . 30 139 60 . 15 . . 62 35 803 . 275 51 34 939 Absorbed by Shields 9521 | . . . . . 13 . . . 48 45 16 . 46 20 85 . . . 79 87 87 200 . . . . . 198 42 790 . 858 1173 976 4758 Reduced by Siege Mode 278 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 45 28 53 146 Redirected to Shielding 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . Ignored by Resistances 10559 | . . . 30 18 . . . . . . . . . . . . . . . . . . . . . . . . 65 267 . 386 9610 89 94 Regen/Repaired (Parts) 9537 | . 50 . . . . . . . 82 . . . . . . 64 . . 9 . . . . . . . . . 311 852 3394 380 601 431 3363 Core Remaining (%) 58 | 100 . . 6 . . . . 12 . . . . 82 . 66 . . . . 87 . . . . . . 78 . . 43 . 56 . . 51 Volleys Fired 1499 | 9 54 10 65 61 96 2 111 66 50 13 14 . 15 59 93 15 3 7 76 20 13 68 18 8 26 11 1 34 40 82 4 78 87 78 112 Largest 5 | 2 2 2 2 3 3 3 3 3 3 2 3 . 3 3 3 3 3 3 3 3 3 3 3 3 3 1 3 5 5 1 2 2 2 4 2 Hottest 376 | 60 70 40 140 128 179 179 183 183 176 122 147 . 141 164 133 121 121 121 182 182 182 241 306 225 237 75 237 355 355 120 240 240 240 376 200 Shots Fired 3176 | 18 107 20 115 155 225 6 204 197 143 21 42 . 28 157 259 41 9 11 114 34 39 165 49 24 74 11 3 96 125 82 8 137 161 173 123 Gun 2232 | 18 107 20 58 121 154 4 171 197 137 15 41 . 20 128 203 39 9 6 59 22 39 157 45 24 72 11 3 83 125 . . 22 66 45 11 Cannon 916 | . . . 57 34 71 2 33 . 6 . . . 3 29 54 2 . 5 55 9 . 7 4 . . . . 13 . 77 8 115 93 127 112 Launcher 28 | . . . . . . . . . . 6 1 . 5 . 2 . . . . 3 . 1 . . 2 . . . . 5 . . 2 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 742 | 9 77 20 31 110 117 2 . 57 46 . 14 . 7 59 124 4 . . . . . . . . . . . . . . . . . 65 . Thermal 2283 | 9 30 . 84 45 108 4 204 140 97 15 27 . 16 98 133 37 9 11 114 31 39 164 49 24 72 11 3 96 125 77 8 115 93 83 112 Explosive 28 | . . . . . . . . . . 6 1 . 5 . 2 . . . . 3 . 1 . . 2 . . . . 5 . . 2 1 . Electromagnetic 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 66 11 . Entropic 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 11 Robot Hit Streak 36 | 6 19 3 22 20 21 2 36 14 29 11 22 . 7 15 28 11 12 9 12 12 7 22 28 8 3 8 . 23 24 21 . 31 27 33 23 Robot Miss Streak 5 | 1 3 2 1 4 5 2 2 3 2 1 1 . 2 3 3 2 1 1 1 2 1 2 1 3 4 2 . 2 2 3 . 2 3 3 2 Penetration Max 1 | . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Secondary Targets 30 | . . . . . . . 6 2 1 . . . . 3 1 3 2 . . . . 2 2 1 3 . . . 2 . . . 2 . . Max Gunslinging Chain 2 | . . . . . . . 2 1 1 . . . . 1 1 1 1 . . . . 1 1 1 1 . . . 1 . . . 1 . . Capacitor 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Shots Hit Robots 2040 | 13 71 10 72 85 157 2 98 137 101 12 30 . 15 116 188 31 7 5 48 15 23 118 36 14 10 9 . 73 76 48 . 86 97 137 100 Core Hits 891 | 5 24 4 26 35 56 1 36 49 28 15 17 . 16 39 73 16 3 2 12 15 13 39 19 5 8 3 . 23 26 36 . 28 60 77 82 Critical Kills 13 | . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 3 3 1 2 Critical Parts Destroyed 9 | . 1 . 2 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 1 Critical Strikes 119 | . 2 . 3 4 17 . 9 10 5 . 2 . 1 9 4 2 . . 6 1 . 14 1 . . 1 . 5 2 1 . 3 4 10 3 Burn 78 | . 1 . . 3 7 . 9 10 5 . 2 . 1 7 2 1 . . 6 1 . 14 1 . . 1 . 5 2 . . . . . . Meltdown 11 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 3 1 2 Destroy 7 | . 1 . 2 1 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Blast 14 | . . . . . 9 . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . 2 . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Detonate 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Melee Attacks 113 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 4 16 13 70 1 Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 106 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 16 13 70 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 . 8 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 85279 | 146 848 104 1781 1882 3780 44 1997 2556 1974 609 700 . 836 2415 4514 750 142 104 1186 1306 543 3186 1011 371 836 320 . 2256 2639 3869 . 4315 5774 9649 22836 Guns 34962 | 146 838 103 750 1524 2243 44 1991 2540 1924 215 571 . 243 1898 3207 682 142 104 1186 301 496 2665 927 371 280 320 . 2129 2493 . . 758 1537 1570 764 Cannons 27290 | . . . 1031 358 1537 . . . 35 . . . . 509 869 . . . . . . 129 84 . . . . 127 . 1729 . 2534 2535 3170 12643 Explosions 17474 | . . . . . . . . . . 394 129 . 585 . 438 . . . . 1005 . 392 . . 556 . . . . 1899 . . 1702 945 9429 Melee 5374 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 241 . 1023 . 3964 . Ramming 179 | . 10 1 . . . . 6 16 15 . . . 8 8 . 68 . . . . 47 . . . . . . . . . . . . . . Kinetic 10429 | 58 599 103 396 1219 2100 . . 525 574 . 167 . 57 889 1903 61 . . . . . . . . . . . . 146 106 . . . 1526 . Thermal 57459 | 88 239 . 1385 663 1680 44 1991 2015 1385 215 404 . 186 1518 2173 621 142 104 1186 301 496 2794 1011 371 280 320 . 2256 2493 1729 . 2534 2672 2091 22072 Explosive 7848 | . . . . . . . . . . 394 129 . 585 . 438 . . . . 1005 . 392 . . 556 . . . . 1899 . . 1565 885 . Electromagnetic 2432 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 758 1537 137 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5122 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 . 1023 . 3964 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1810 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1046 764 Highest Corruption 7 | . . . . . 1 . . 4 3 3 3 3 3 . . . . . . . . 1 1 1 1 1 1 1 7 1 . . . . . Average Corruption 2 | . . . . . 1 . . 4 2 3 3 3 3 . . . . . . . . 1 1 1 1 1 1 1 1 1 . . . . . Corruption Purged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 123 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 116 . Effects 128 | . . . . . 6 . . 5 22 16 26 5 10 . . . . . . . . 6 2 4 8 2 5 2 6 3 . . . . . Message Errors 28 | . . . . . 1 . . 1 4 3 5 2 3 . . . . . . . . 1 . 1 3 1 2 . . 1 . . . . . Matter Fused 30 | . . . . . 1 . . . 6 3 7 1 2 . . . . . . . . 2 1 1 2 1 . 2 1 . . . . . . Heat Flow Errors 15 | . . . . . 1 . . 1 1 2 2 1 2 . . . . . . . . . 1 . 1 . 1 . 1 1 . . . . . Energy Discharges 17 | . . . . . . . . 1 3 1 3 1 1 . . . . . . . . 2 . 1 1 . . . 3 . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 21 | . . . . . 1 . . . 5 5 5 . 1 . . . . . . . . 1 . . 1 . 1 . . 1 . . . . . Data Loss (major) 4 | . . . . . 1 . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Misfires 8 | . . . . . . . . 1 2 1 3 . . . . . . . . . . . . . . . . . 1 . . . . . . Alerts 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Weapon Failures 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 9 | . . . . . . . . . . . . . . . 7 . . . . . . 1 1 . . . . . . . . . . . . Overflow Damage 3269 | . . . 5 . 14 . . . . . . . 17 . 20 28 . . . 101 . 146 . . 37 . . . . 331 . 459 321 523 1267 Projectiles 1443 | . . . 5 . 14 . . . . . . . . . 20 . . . . . . . . . . . . . . 59 . 39 259 42 1005 Explosions 949 | . . . . . . . . . . . . . 17 . . . . . . 101 . 146 . . 37 . . . . 272 . . 62 52 262 Melee 877 | . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . 420 . 429 . Knockbacks 33 | . . . . 7 16 . . . . . . . . 2 4 . . . . . . . . . . . . . . . . . . 4 . Impact 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic 30 | . . . . 6 15 . . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . 4 . Secondary 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 191 | . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . 175 Shots 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 Rammed 6 | . . . . . . . 2 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . 3 1 . . . . 2 3 1 . . . 1 1 . 1 . . . . 2 . . . . . . . . . . . . . . Kicked 7 | . 3 1 . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 406 | . 45 . 406 201 287 75 268 258 171 90 214 227 343 192 23 10 . . 88 51 73 200 174 76 159 . 108 190 193 204 181 181 178 178 158 Average Temperature 84 | . 18 . 64 59 96 43 74 60 57 45 91 116 94 38 12 7 . . 23 24 23 102 49 42 41 . 58 78 98 79 83 105 112 113 91 Received Heat Transfer 5483 | . 165 . 472 279 837 9 459 288 60 . 57 . 18 225 529 135 . . 20 19 18 1348 186 . . . . 57 78 130 . 49 32 13 . Effects 7 | . . . 1 . 5 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 8 7 2 6 Total Turns 547 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . 146 93 187 85 Longest Duration 156 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . 45 36 156 31 Robots Corrupted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 6 1 . Combat Hostiles 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 1 . Parts Fried 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 12 . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Melted 26 | . . . 1 . . . . . 2 . . . . 3 3 . . . 3 . . 3 . . . . . . 1 1 . 3 3 1 2 Combat Hostiles 23 | . . . 1 . . . . . 2 . . . . 3 3 . . . 3 . . 3 . . . . . . 1 . . 3 1 1 2 Parts Melted 155 | . . . 3 . 3 . 11 9 4 . 2 . . 7 9 2 2 . 8 3 2 24 5 3 2 . . 12 17 5 . 3 14 5 . Heat Transferred 65793 | 200 622 . 1794 1396 3496 74 4273 4662 2960 444 888 . 444 3367 4246 1221 259 185 2018 592 851 6258 1640 583 435 650 . 3563 3478 1443 . 2183 1772 1158 8638 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 8 . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1015 | 20 170 95 . 236 788 384 600 354 167 . . . . 284 1015 687 . . . . 209 743 572 . . . . 279 255 552 339 454 996 846 . Initial 581 | . 13 25 . 49 60 384 . 292 122 . . . . 18 161 532 . . . . . 156 389 . . . . . 44 24 310 84 237 581 . Average 308 | 6 41 71 . 128 480 150 380 154 82 . . . . 121 661 558 . . . . 97 460 470 . . . . 108 125 333 264 224 488 672 . Maximum Alert Level 4 | . . . . 1 3 1 2 1 . . . . . 1 3 2 . . . . 1 3 2 . . . . 1 1 2 1 2 3 4 . Low Security (%) 37 | 100 100 100 . 85 9 53 11 72 100 . . . . 78 2 . . . . . 83 2 . . . . . 91 81 12 32 56 12 . . Level 1 20 | . . . . 14 40 46 42 27 . . . . . 21 14 . . . . . 16 33 10 . . . . 8 18 60 67 30 48 . . Level 2 16 | . . . . . 19 . 46 . . . . . . . 33 100 . . . . . 56 89 . . . . . . 26 . 12 9 13 . Level 3 13 | . . . . . 30 . . . . . . . . . 49 . . . . . . 7 . . . . . . . . . . 29 29 . Level 4 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 2 . . 4 . . . 4 8 . . . . 5 . 2 . . . . . . 2 . . . . . 4 3 . 8 5 11 . Investigation 4 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Extermination 21 | . . . . . . . . . 4 . . . . 1 . 1 . . . . . . 1 . . . . . 3 1 . 3 3 4 . Reinforcement 17 | . . . . 1 . . . 1 3 . . . . 3 . . . . . . . . . . . . . . 1 2 . 1 1 4 . Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 2 . Garrison 11 | . . . . 3 . . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 45 | . 2 . . 2 . . 3 1 1 . . . . 1 . 1 . . . . . . 1 . . . . . . 1 8 . 3 21 . Communications Jammed 96 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 5 26 . 8 48 6 . Distress Signals 70 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 8 . 8 48 . . Times Spotted 601 | . 14 3 22 17 23 1 27 28 22 8 4 . 8 19 35 16 4 1 68 9 12 19 10 4 11 . . 10 20 32 2 21 50 36 45 Peak Tracking Total 15 | . 5 3 4 4 4 1 9 3 6 4 2 . 3 5 7 7 4 1 11 5 3 5 4 2 4 . . 2 4 7 1 4 15 12 7 Tactical Retreats 26 | . . . 1 . . . 2 . . 1 . . 1 3 1 1 . . 2 . 1 . 1 . 3 . . 1 . 4 . 1 1 2 . Traps | -11 -10 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 42 | . 1 . . . 5 . 5 . 1 . . . . 6 7 . . . . . 1 3 1 . . . . 1 3 . . . 1 7 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . . . . . . 1 . . . 1 14 2 . . . . . . . . . . . . . 2 . Most Traps Carried 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 60 | . . . 1 3 2 . . 2 1 . . . . . 2 3 . . 1 . . . 1 . . . . . 6 9 . 7 6 10 6 Max in Single Turn 1 | . . . 1 1 1 . . 1 1 . . . . . 1 1 . . 1 . . . 1 . . . . . 1 1 . 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Garrison Relay 12 | . . . . . 3 . 2 . . . . . . . 4 . . . . . . 3 . . . . . . . . . . . . . Phase Generator 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 14 | . . . . . 3 . 3 . . . . . . . 5 . . . . . . 3 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 76 | . 7 . 2 3 1 2 . 4 4 1 . 4 . 3 1 5 . . 1 . 1 1 2 . . 4 . 3 6 5 1 4 5 6 . Terminals 45 | . 4 . . 2 1 1 . 4 2 . . . . 1 1 3 . . . . . 1 1 . . . . 1 5 4 1 4 3 6 . Fabricators 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 3 | . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Garrison Access 8 | . . . . 1 . 1 . . . . . . . 1 . . . . . . 1 . . . . . . 1 . 1 . . 2 . . Total Hacks 208 | . 16 . 11 7 3 5 . 14 11 1 . 28 . 4 2 10 . . 1 . 1 3 4 . . 17 . 8 9 9 3 5 17 19 . Successful 132 | . 10 . 11 4 1 3 . 8 6 1 . 28 . 3 1 5 . . 1 . 1 . 3 . . 17 . 2 4 4 1 2 6 10 . Failed 76 | . 6 . . 3 2 2 . 6 5 . . . . 1 1 5 . . . . . 3 1 . . . . 6 5 5 2 3 11 9 . Catastrophic 21 | . 1 . . 1 . 1 . 3 1 . . . . . 1 1 . . . . . 1 1 . . . . . 3 1 1 3 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 10 . . 6 . 3 . 5 1 . . . . 1 1 5 . . 1 . . . 1 . . . . 3 5 . 3 2 9 7 . Terminals 116 | . 11 . . 6 3 4 . 14 5 . . . . 1 2 8 . . . . . 3 2 . . . . 3 7 6 3 5 14 19 . Fabricators 5 | . . . . . . . . . . . . . . 2 . 1 . . . . . . 2 . . . . . . . . . . . . Repair Stations 7 | . 2 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units 6 | . 3 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . . Garrison Access 11 | . . . . 1 . 1 . . . . . . . 1 . . . . . . 1 . . . . . . 1 . 3 . . 3 . . Terminal Hacks 95 | . 4 . 11 2 1 2 . 6 2 1 . 28 . . 1 4 . . 1 . . . 1 . . 17 . . . 3 1 1 2 7 . Record 26 | . . . 10 . . . . . . . . 11 . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . 1 . . . . . . 1 . . . 3 . . . 1 . . . . . . . . . 4 . . . . . . . . . Open Door 5 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 3 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Alert Level 5 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Unreport Threat 4 | . . . . . . 1 . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 4 | . . . . . . . . 1 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Network Status 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Scan Component 3 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair 3 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . Insert Component 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . Garrison Access Hacks 6 | . . . . 1 . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . 1 . . Unlock Access 4 | . . . . 1 . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Unauthorized Hacks 19 | . 4 . . 1 . . . 2 1 . . . . 1 . . . . . . . . 1 . . . . . 2 . . 1 3 3 . Terminals 16 | . 2 . . 1 . . . 2 1 . . . . . . . . . . . . . 1 . . . . . 2 . . 1 3 3 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Botnet 12 | . 1 . . 1 . . . 2 1 . . . . . . . . . . . . . 1 . . . . . 1 . . 1 2 2 . Operators 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 6 . . 2 1 2 . 4 3 . . . . 2 1 4 . . . . . 1 2 . . . . 3 5 2 1 4 4 4 . Full Trace Events 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 111 | . 26 . . . . . . . 60 . . . . . . . . . . . . . . . . . . . 25 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 55 | . . . . . 12 . 8 . . . . . . . 19 . . . . . . 11 . . . . . . . 2 . 3 . . . Machine Destruction 48 | . . . . . 12 . 8 . . . . . . . 15 . . . . . . 11 . . . . . . . 2 . . . . . Programmers 7 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 4 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 12 | . . . . . 4 . . . . . . . . . 4 . . . . . . . . . . . . . 1 . . . 3 . . Largest Group 4 | . . . . . 4 . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . Highest-Rated Group 142 | . . . . . 96 . . . . . . . . . 142 . . . . . . . . . . . . . 26 . . . . . . Highest-Rated Ally 80 | . . . . . 24 . . . . . . . . . 80 . . . . . . . . . . . . . 26 . . . . . . Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Ranger 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Total Orders 42 | . . . . . 1 . . . . . . . 1 . 6 . . 8 5 3 . . . . . . . . . . . . . . 18 STAY 8 | . . . . . 1 . . . . . . . . . 6 . . 1 . . . . . . . . . . . . . . . . . EXPLORE 21 | . . . . . . . . . . . . . 1 . . . . 4 3 2 . . . . . . . . . . . . . . 11 RETURN 13 | . . . . . . . . . . . . . . . . . . 3 2 1 . . . . . . . . . . . . . . 7 Ally Attacks 41 | . . . . . 13 . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . Total Damage 1117 | . . . . . 374 . . . . . . . . . 743 . . . . . . . . . . . . . . . . . . . . Kills 8 | . . . . . 4 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 8 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 13 | . . . 1 . . . . . . 1 . . 2 . . . 2 2 . 2 . . . 2 1 . . . . . . . . . . Drone Launches 22 | . . . . . . . . . . . . . 1 . . . . 4 3 2 . . . . . . . . . . . . . . 12 Drone Recoveries 18 | . . . . . . . . . . . . . . . . . . 4 3 1 . . . . . . . . . . . . . . 10 Exploration | -11 -10 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 42840 | 116 1408 468 5384 912 1730 869 1568 1667 2077 804 1633 239 1039 741 1603 524 201 439 1222 589 247 1295 309 633 612 231 564 571 1437 1158 591 1339 1628 6244 748 Spaces Moved 20884 | 68 945 241 1670 260 648 121 538 580 710 311 631 95 402 200 565 401 203 398 680 446 198 704 207 545 512 170 510 258 752 911 330 695 642 3778 559 Core 14 | 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 11786 | . . . 1564 260 243 . 418 580 710 311 631 95 402 200 170 . . . . . . . . . . . . . 105 526 330 565 632 3778 266 Legs 7612 | 54 945 241 98 . . . . . . . . . . . 395 401 203 398 680 446 198 704 207 545 512 170 510 258 647 . . . . . . Wheels 654 | . . . 8 . 405 121 120 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 253 136 150 150 240 240 243 243 243 238 241 180 95 95 95 95 104 103 100 100 103 103 103 110 110 115 160 146 151 151 143 143 Average Speed 166 | 105 120 120 298 254 188 174 213 240 240 243 243 243 240 243 209 95 95 100 102 104 103 105 101 103 103 106 110 110 122 160 151 151 151 145 143 Slowest Speed 560 | 120 190 120 360 260 560 225 230 240 243 323 243 243 244 244 241 95 95 104 104 104 103 186 174 103 103 110 110 115 255 160 227 151 151 151 143 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Microwarps 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . 14 1 . 30 Exploration Rate (%) 48 | 4 98 55 81 24 53 7 49 56 21 56 64 68 55 6 73 11 38 61 94 52 8 48 8 60 62 60 66 9 80 56 10 68 19 87 69 Regions Visited 35 Branch Regions 19 Pre-discovered Areas 11 | . 2 . 1 . . . . . . 2 . 1 . . . . 1 . . . . . . 1 . 3 . . . . . . . . . Known Exits Taken 11 | . . . . 1 . 1 . . 1 . . . . 1 . 1 1 . . . 1 . 1 . . . 1 1 . . 1 . . . . Unknown Exits Taken 20 | 1 1 1 1 . . . . 1 . 1 1 1 1 . . . . 1 1 1 . . . 1 1 1 . . 1 1 . 1 1 1 . Scrap Searched 28 | . . . 9 . . . . . . 1 2 . 5 . . . 2 2 . 2 . . . 3 2 . . . . . . . . . . Spaces Dug 339 | . . . . 2 . . 7 . 4 53 . . 25 3 . 1 . 1 42 8 . 18 1 . 33 . 3 4 3 14 10 21 20 47 19 Terrain Destroyed 1372 | . . . 2 5 7 1 26 1 7 62 16 . 41 5 27 4 . 5 51 43 . 26 7 5 58 . 3 8 12 55 12 50 75 163 595 Melee 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 9 13 33 . Projectile 366 | . . . 2 5 7 1 26 1 7 . 1 . 3 5 4 4 . 5 51 11 . 8 7 5 41 . 3 8 12 24 8 41 28 34 14 AOE 946 | . . . . . . . . . . 62 15 . 38 . 23 . . . . 32 . 18 . . 17 . . . . 30 . . 34 96 581 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 27071 | 93 1117 401 1964 392 976 777 773 744 1006 336 703 106 450 377 800 523 206 424 1122 547 224 1157 280 602 559 218 511 507 1204 744 412 872 1105 4294 545 Wait 3628 | 1 84 147 163 26 95 633 64 39 205 5 48 . 9 71 25 67 . 14 303 44 7 329 33 37 4 4 1 182 273 29 24 75 300 239 48 Move 20115 | 67 944 240 1669 260 647 121 536 579 709 310 630 94 401 199 564 400 202 397 679 445 198 702 206 544 511 169 509 257 751 564 329 578 632 3777 295 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 291 | 11 5 1 30 14 20 4 8 10 7 1 . 4 1 8 9 9 . 1 10 4 2 11 8 2 3 6 . 10 15 10 5 15 9 19 19 Fast Attach 211 | 2 5 . 2 8 8 5 1 3 9 . 2 . 5 6 6 6 . . 9 7 . 5 2 2 2 7 . . 35 14 8 19 5 19 9 Attach 183 | 3 1 . 8 6 14 1 4 4 3 . . 3 2 4 5 5 . . 3 1 2 9 6 . 2 4 . 5 12 7 16 11 4 16 22 Detach 99 | . . . 2 . 3 2 . 4 1 . . . . . 2 2 . . 2 3 . 2 . 1 . 2 . . 15 3 13 7 4 19 12 Swap 340 | . 10 1 7 2 11 . 19 14 8 6 7 1 10 10 20 6 1 4 22 12 . 9 3 6 7 2 . 10 16 16 1 41 39 15 4 Drop 397 | . 11 1 17 15 22 9 8 22 13 1 2 4 6 11 13 11 . 1 18 11 . 5 4 2 4 12 . 9 43 14 8 32 12 33 23 Fire 1499 | 9 54 10 65 61 96 2 111 66 50 13 14 . 15 59 93 15 3 7 76 20 13 68 18 8 26 11 1 34 40 82 4 78 87 78 112 Melee 112 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 4 16 13 69 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . 3 1 . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Crush 8 | . . . . . . . 2 3 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 60 | . . . . . 7 . 10 . . . . . . 8 22 . . . . . . 8 . . . . . . . . . . . 5 . Rewire 70 | . . . . . 43 . . . . . . . . . 20 1 . . . . . . . . . 1 . . . . . . . 5 . Trap 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 50 | . . . . . 10 . 10 . . . . . . . 21 . . . . . . 9 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac / *Mat) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / Gar) -4/Garrison (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 353 | -10/Materials | Discovered new exit (range 13) 509 | -10/Materials | Discovered new exit (range 14) 551 | -10/Materials | Build established: Scavenger-Mutant 827 | -10/Materials | Discovered new exit (range 7) 947 | -10/Materials | Build established: Mutant 1030 | -10/Materials | Discovered new exit (range 7) 1256 | -10/Materials | Repaired Assault Rifle 1525 | -10/Materials | Entered Mines 1692 | -10/Mines | Discovered new exit (range 6) 1783 | -10/Mines | Found a hidden stash of uninstalled traps 1939 | -10/Mines | Discovered new exit (range 4) 1993 | -10/Mines | Entered Subcaves 2076 | -10/Subcaves | Learned location of Zion (-6) 2076 | -10/Subcaves | Met a Zionite searching for "candidates" 2198 | -10/Subcaves | Visited Clippyterm 2443 | -10/Subcaves | A Subdweller sparked back to life 2443 | -10/Subcaves | A Subdweller sparked back to life 2443 | -10/Subcaves | A Subdweller sparked back to life 2489 | -10/Subcaves | Found Prototype Protection 3183 | -10/Subcaves | Learned Materials machine intel 4214 | -10/Subcaves | Visited 4L-MR0's lab 4248 | -10/Subcaves | Found Prototype Leg 4255 | -10/Subcaves | Identified Arachnoskeleton 4255 | -10/Subcaves | Identified Gun Armor 4974 | -10/Subcaves | Core integrity fell below 50% 5496 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5850 | -10/Subcaves | Lost 3 parts (2n1u) 7205 | -10/Subcaves | Discovered new exit (range 12) 7248 | -10/Subcaves | Core integrity fell below 20% 7377 | -10/Subcaves | Entered Materials 7377 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7378 | -8/Materials | Loaded intel: 51 machine locations 7737 | -8/Materials | Garrison activated, responded to threat 7778 | -8/Materials | Discovered new exit (range 13) 8124 | -8/Materials | Build established: Derelict-Gunner 8289 | -8/Materials | Identified exit to Garrison 8289 | -8/Materials | Entered Garrison 8317 | -8/Garrison | Triggered checkpoint 8423 | -8/Garrison | Triggered checkpoint 8558 | -8/Garrison | Garrison Relay disabled 8742 | -8/Garrison | Build established: Scavenger-Gunner 8803 | -8/Garrison | Triggered checkpoint 9119 | -8/Garrison | Garrison Relay disabled 9139 | -8/Garrison | Triggered checkpoint 9205 | -8/Garrison | Discovered new exit (range 6) 9341 | -8/Garrison | Build established: Scavenger-Tank 9477 | -8/Garrison | Triggered checkpoint 9615 | -8/Garrison | Discovered new exit (range 8) 9801 | -8/Garrison | Triggered checkpoint 9833 | -8/Garrison | Garrison Relay disabled 10019 | -8/Garrison | Entered Materials 10598 | -8/Materials | Identified exit to Garrison 10888 | -8/Materials | Entered Garrison 10922 | -8/Garrison | Triggered checkpoint 11017 | -8/Garrison | Garrison Relay disabled 11044 | -8/Garrison | Triggered checkpoint 11228 | -8/Garrison | Triggered checkpoint 11362 | -8/Garrison | Triggered checkpoint 11398 | -8/Garrison | Garrison Relay disabled 11491 | -8/Garrison | Discovered new exit (range 14) 11702 | -8/Garrison | Triggered checkpoint 11734 | -8/Garrison | Core integrity fell below 50% 11800 | -8/Garrison | Destroyed 7 combat bots 11969 | -8/Garrison | Discovered new exit (range 10) 12295 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12456 | -8/Garrison | Entered Materials 13300 | -8/Materials | Discovered new exit (range 16) 13846 | -8/Materials | Garrison activated, responded to threat 13877 | -8/Materials | Core integrity fell below 20% 14123 | -8/Materials | Entered Factory 14123 | -7/Factory | Evolved 2 slots: Utility x2 14366 | -7/Factory | Repaired Adv. Beam Rifle 14569 | -7/Factory | Discovered new exit (range 8) 14838 | -7/Factory | Identified exit to Lower Caves 15708 | -7/Factory | Build established: Gunner 16114 | -7/Factory | Build established: Tank 16195 | -7/Factory | Garrison activated, responded to threat 16200 | -7/Factory | Entered Lower Caves 16250 | -7/Lower Caves | Met a Warlord Commander 16251 | -7/Lower Caves | Learned location of Warlord (-5) 16252 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 16254 | -7/Lower Caves | Found Encrypted Comm Array 16822 | -7/Lower Caves | Build established: Gunner 16878 | -7/Lower Caves | Discovered new exit (range 14) 17004 | -7/Lower Caves | Entered another Lower Caves area 17095 | -7/Lower Caves | Encountered a Warlord checkpoint 17900 | -7/Lower Caves | Spotted B-75 Beast 17924 | -7/Lower Caves | Destroyed B-75 Beast 18569 | -7/Lower Caves | Discovered new exit (range 15) 18637 | -7/Lower Caves | Entered Data Miner 18640 | -7/Data Miner | Discovered new exit (range 6) 18687 | -7/Data Miner | Met Data Miner 18728 | -7/Data Miner | Learned location of Section 7 (-3) 18728 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 18769 | -7/Data Miner | Received God Mode back door access code from Data Miner 18876 | -7/Data Miner | Entered Proximity Caves 19114 | -6/Proximity Caves | Learned Factory garrison access intel 19174 | -6/Proximity Caves | Build established: Tank 19553 | -6/Proximity Caves | Build established: Gunner 19573 | -6/Proximity Caves | Discovered new exit (range 9) 19808 | -6/Proximity Caves | Learned Factory emergency access door positions 19915 | -6/Proximity Caves | Entered Factory 19915 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 19917 | -6/Factory | Loaded intel: 3 garrison access locations 20008 | -6/Factory | Discovered new exit (range 16) 20291 | -6/Factory | Destroyed 9 combat bots 20365 | -6/Factory | Garrison activated, responded to threat 20439 | -6/Factory | Identified exit to Garrison 20510 | -6/Factory | Found Prototype Launcher 20596 | -6/Factory | Cargo convoy interrupted 20656 | -6/Factory | Entered Garrison 20680 | -6/Garrison | Triggered checkpoint 20727 | -6/Garrison | Garrison Relay disabled 20900 | -6/Garrison | Triggered checkpoint 20946 | -6/Garrison | Destroyed 8 combat bots 21062 | -6/Garrison | Discovered new exit (range 9) 21089 | -6/Garrison | Found embedded Infiltrators 21126 | -6/Garrison | Triggered checkpoint 21169 | -6/Garrison | Garrison Relay disabled 21190 | -6/Garrison | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 21274 | -6/Garrison | Triggered checkpoint 21401 | -6/Garrison | Discovered new exit (range 8) 21536 | -6/Garrison | Triggered checkpoint 21577 | -6/Garrison | Garrison Relay disabled 21684 | -6/Garrison | Triggered checkpoint 21787 | -6/Garrison | Phase Generator disabled 21801 | -6/Garrison | Spotted Executioner 21803 | -6/Garrison | Spotted Executioner 21907 | -6/Garrison | Destroyed Executioner 21918 | -6/Garrison | Destroyed Executioner 21924 | -6/Garrison | Identified Scatter Rocket Array 21934 | -6/Garrison | Found Exp. Targeting Computer 21996 | -6/Garrison | Discovered new exit (range 7) 22105 | -6/Garrison | Triggered checkpoint 22164 | -6/Garrison | Garrison Relay disabled 22226 | -6/Garrison | Build established: Scavenger-Gunner 22259 | -6/Garrison | Entered Factory 22259 | -5/Factory | Evolved 2 slots: Propulsion x2 22344 | -5/Factory | Identified exit to Upper Caves 22462 | -5/Factory | Joined by Warlord Ranger squad 22783 | -5/Factory | Entered Upper Caves 22857 | -5/Upper Caves | Identified exit to Upper Caves 22861 | -5/Upper Caves | Learned location of Armory (-4) 22984 | -5/Upper Caves | Entered another Upper Caves area 22990 | -5/Upper Caves | Discovered new exit (range 13) 23198 | -5/Upper Caves | Learned 4 Factory zone layouts 23237 | -5/Upper Caves | Learned Factory emergency access door positions 23303 | -5/Upper Caves | Spotted B-75 Beast 23399 | -5/Upper Caves | Discovered new exit (range 16) 23423 | -5/Upper Caves | Entered Warlord 23735 | -5/Warlord | Visited the Vortex Lab 23742 | -5/Warlord | Found Prototype Energy Gun 23742 | -5/Warlord | Identified Vortex Shotgun 23751 | -5/Warlord | Found Vortex Shotgun 23752 | -5/Warlord | Warlord's base attacked by MAIN.C 23821 | -5/Warlord | Met Warlord 23830 | -5/Warlord | Opened Warlord's prototype stash 23834 | -5/Warlord | Found Prototype Reactor 23834 | -5/Warlord | Identified Vortex Chain Reactor 23854 | -5/Warlord | Found Prototype Device 23854 | -5/Warlord | Identified Exp. Focal Shield 24083 | -5/Warlord | Spotted B-86 Titan 24100 | -5/Warlord | Spotted Striker 24102 | -5/Warlord | Warlord forces counterattacked 24123 | -5/Warlord | Destroyed B-86 Titan 24137 | -5/Warlord | Lost 3 allies 24148 | -5/Warlord | Spotted Striker 24150 | -5/Warlord | Build established: Scavenger-Tank 24150 | -5/Warlord | Spotted Executioner 24189 | -5/Warlord | Spotted Executioner 24189 | -5/Warlord | Spotted Striker 24204 | -5/Warlord | Spotted Executioner 24248 | -5/Warlord | Lost 6 allies 24257 | -5/Warlord | Spotted Executioner 24305 | -5/Warlord | Lost 4 allies 24360 | -5/Warlord | Spotted Executioner 24362 | -5/Warlord | Spotted Striker 24400 | -5/Warlord | Lost 9 allies 24427 | -5/Warlord | Warlord base infiltrated, sounded retreat 24514 | -5/Warlord | Found Prototype Processor 24514 | -5/Warlord | Identified Exp. Core Analyzer 24566 | -5/Warlord | Spotted Executioner 24576 | -5/Warlord | Found Exp. Targeting Computer 24588 | -5/Warlord | Discovered new exit (range 14) 24645 | -5/Warlord | Entered Proximity Caves 24678 | -4/Proximity Caves | Unaware initiated a cargo recovery operation 24693 | -4/Proximity Caves | Learned 4 Research zone layouts 24695 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24714 | -4/Proximity Caves | Learned Research emergency access door positions 24770 | -4/Proximity Caves | Encountered a Derelict guarding a broken Freighter 24805 | -4/Proximity Caves | Found Prototype Launcher 24805 | -4/Proximity Caves | Identified Tactical Quantum Warhead 24808 | -4/Proximity Caves | Found Prototype Launcher 24808 | -4/Proximity Caves | Identified Point Singularity Launcher 24831 | -4/Proximity Caves | Found Prototype Device 24831 | -4/Proximity Caves | Identified Exp. ECM Suite 24841 | -4/Proximity Caves | Found Exp. Core Analyzer 24867 | -4/Proximity Caves | Found Point Singularity Launcher 25195 | -4/Proximity Caves | Discovered new exit (range 11) 25234 | -4/Proximity Caves | Entered Factory 25234 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25235 | -4/Factory | Identified exit to Research 25481 | -4/Factory | Identified exit to Garrison 25481 | -4/Factory | Entered Garrison 25557 | -4/Garrison | Garrison Relay disabled 25572 | -4/Garrison | Spotted B-86 Titan 25649 | -4/Garrison | Destroyed B-86 Titan 25675 | -4/Garrison | Lost 5 parts (1n2u2w) 25777 | -4/Garrison | Triggered checkpoint 25834 | -4/Garrison | Discovered new exit (range 12) 25863 | -4/Garrison | Triggered checkpoint 25886 | -4/Garrison | Garrison Relay disabled 25929 | -4/Garrison | Build established: Scavenger-Gunner 25937 | -4/Garrison | Triggered checkpoint 26004 | -4/Garrison | Discovered new exit (range 10) 26057 | -4/Garrison | Triggered checkpoint 26082 | -4/Garrison | Garrison Relay disabled 26355 | -4/Garrison | Heavy support dispatched to Factory 26669 | -4/Garrison | Heavy support dispatched to Factory 26681 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 26776 | -4/Garrison | Entered Factory 27046 | -4/Factory | Discovered new exit (range 9) 27051 | -4/Factory | First assault squad dispatched 27078 | -4/Factory | Identified exit to Upper Caves 27085 | -4/Factory | Entered Upper Caves 27110 | -4/Upper Caves | Learned Research machine intel 27179 | -4/Upper Caves | Encountered a Warlord checkpoint 27399 | -4/Upper Caves | Discovered new exit (range 8) 27718 | -4/Upper Caves | Entered another Upper Caves area 27851 | -4/Upper Caves | Discovered exit to Research (range 15) 27903 | -4/Upper Caves | Destroyed 8 combat bots 28020 | -4/Upper Caves | Encountered a Warlord checkpoint 28321 | -4/Upper Caves | Discovered new exit (range 7) 28330 | -4/Upper Caves | Entered Zhirov 28330 | -4/Zhirov | Discovered new exit (range 3) 28351 | -4/Zhirov | Met Zhirov 28369 | -4/Zhirov | Learned location of Quarantine (-3) 28369 | -4/Zhirov | Learned location of Testing (-2) 28369 | -4/Zhirov | Learned location of Command (-1) 28378 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28394 | -4/Zhirov | Found Alien Artifact 28394 | -4/Zhirov | Identified Integrated Dissipator 28394 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 28447 | -4/Zhirov | Found Alien Artifact 28561 | -4/Zhirov | Entered Proximity Caves 29040 | -3/Proximity Caves | Discovered exit to Research (range 9) 29125 | -3/Proximity Caves | Entered Research 29125 | -3/Research | Evolved 2 slots: Power x1, Utility x1 29126 | -3/Research | Identified exit to Quarantine 29128 | -3/Research | Loaded intel: 127 machine locations 29385 | -3/Research | Identified Transdimensional Reconstructor 29488 | -3/Research | Spotted B-90 Cyclops 29502 | -3/Research | Attached Gun Armor, gained temporary slots: Weapon x2 29513 | -3/Research | Destroyed B-90 Cyclops 29696 | -3/Research | Entered Quarantine 29710 | -3/Quarantine | Cryocooling Duct disabled 29725 | -3/Quarantine | Ambient heat levels rising (+20) 29725 | -3/Quarantine | Non-combat units ordered to evacuate 29805 | -3/Quarantine | Found Alien Artifact 29805 | -3/Quarantine | Identified Dimensional Node Initializer 29805 | -3/Quarantine | Initialized slip node 29900 | -3/Quarantine | Repaired Lyr. Medium Armor Plating 30215 | -3/Quarantine | Found Alien Impact Weapon 30241 | -3/Quarantine | Discovered new exit (range 15) 30503 | -3/Quarantine | Found Alien Artifact 30503 | -3/Quarantine | Identified Core Reset Matrix 30503 | -3/Quarantine | Identified Core Stripper 30503 | -3/Quarantine | Used Core Reset Matrix 30507 | -3/Quarantine | Detected hypermatrix surge 30507 | -3/Quarantine | Sensed 10 artifacts in vicinity 30530 | -3/Quarantine | Found Subatomic Replicator 30598 | -3/Quarantine | Found Sigix Broadsword 30651 | -3/Quarantine | Spotted Fortress 30673 | -3/Quarantine | Destroyed Fortress 30705 | -3/Quarantine | Found Prototype Reactor 30705 | -3/Quarantine | Identified Vortex Chain Reactor 30712 | -3/Quarantine | Found Vortex Chain Reactor 30715 | -3/Quarantine | Found Prototype Protection 30715 | -3/Quarantine | Identified Centrium Heavy Armor Plating 30720 | -3/Quarantine | Found Prototype Device 30720 | -3/Quarantine | Identified Exp. EM Disruption Field 30739 | -3/Quarantine | Found Prototype Device 30739 | -3/Quarantine | Identified Thermal Barrier 30743 | -3/Quarantine | Found Prototype Device 30743 | -3/Quarantine | Identified Exp. Force Field 30770 | -3/Quarantine | Found Unknown Protection 30770 | -3/Quarantine | Identified Hvy. Insulated Plating 30899 | -3/Quarantine | Discovered new exit (range 5) 30987 | -3/Quarantine | Build established: Alien-Mutant 31133 | -3/Quarantine | Entered Section 7 31134 | -3/Section 7 | Sensed 24 artifacts in vicinity 31249 | -3/Section 7 | Found Integrity Redistributor 31326 | -3/Section 7 | Destroyed 7 combat bots 31354 | -3/Section 7 | Found Integrated Reactor 31354 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 31364 | -3/Section 7 | Discovered new exit (range 15) 31438 | -3/Section 7 | Found Microwarp Drive 31448 | -3/Section 7 | Spotted S7 Guard 31470 | -3/Section 7 | Destroyed S7 Guard 31475 | -3/Section 7 | Found Prototype Protection 31475 | -3/Section 7 | Identified Hvy. Regenerative Plating 31603 | -3/Section 7 | Spotted Executioner 31603 | -3/Section 7 | Spotted Executioner 31644 | -3/Section 7 | Spotted B-99 Colossus 31663 | -3/Section 7 | Found Integrated Reactor 31663 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 31666 | -3/Section 7 | Found Integrated Reactor 31666 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 31669 | -3/Section 7 | Found Integrated Reactor 31669 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 31726 | -3/Section 7 | Found LRC Armor 31726 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 31736 | -3/Section 7 | Found LRC Insulator 31736 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 31739 | -3/Section 7 | Found LRC Armor 31739 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 31842 | -3/Section 7 | Spotted Alpha 7 31844 | -3/Section 7 | Spotted Alpha 7 31848 | -3/Section 7 | Spotted B-86 Titan 31902 | -3/Section 7 | Spotted S7 Guard 31911 | -3/Section 7 | Found Integrated Thermoelectric Network 31911 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 31977 | -3/Section 7 | Spotted S7 Guard 31984 | -3/Section 7 | Found Core Membrane 31984 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 31989 | -3/Section 7 | Warped through subspace 32167 | -3/Section 7 | Found Transdimensional Reconstructor 32172 | -3/Section 7 | Found Transdimensional Reconstructor 32175 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 32185 | -3/Section 7 | Core integrity fell below 50% 32280 | -3/Section 7 | Found Core Regenerator 32291 | -3/Section 7 | Entered Research 32291 | -2/Research | Warlord forces began assault on 0b10 32291 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 32293 | -2/Research | Used Subatomic Replicator to replicate Integrity Redistributor 32304 | -2/Research | Used Integrity Redistributor, redistributed integrity from core (-570) 32316 | -2/Research | Distinguished unit "Lucky Slug" dispatched to help 32316 | -2/Research | Distinguished unit "Bridgeowners Association" dispatched to help 32365 | -2/Research | Identified exit to Testing 32366 | -2/Research | Met up with Warlord 32401 | -2/Research | Research machine network offline 32588 | -2/Research | Build established: Alien-Assassin 32882 | -2/Research | Entered Testing 32978 | -2/Testing | Found Prototype Device 32978 | -2/Testing | Identified 2N-1CE's Frost Array 33095 | -2/Testing | Protovariant out of control (PX-3JSZSNMRAK) 33103 | -2/Testing | Garrison activated, responded to threat 33134 | -2/Testing | Found Prototype Energy Cannon 33134 | -2/Testing | Identified Imp. Potential Cannon 33145 | -2/Testing | Found Imp. Potential Cannon 33174 | -2/Testing | Lost 5 allies 33261 | -2/Testing | Spotted Striker 33273 | -2/Testing | Spotted Striker 33293 | -2/Testing | Destroyed Striker 33324 | -2/Testing | Destroyed Striker 33341 | -2/Testing | Spotted Alpha 7 33374 | -2/Testing | Destroyed Alpha 7 33389 | -2/Testing | Stole the SGEMP Prototype 33410 | -2/Testing | Found Prototype Energy Gun 33410 | -2/Testing | Identified Enh. Gamma Rifle 33425 | -2/Testing | Found Prototype Processor 33425 | -2/Testing | Identified Exp. Target Analyzer 33555 | -2/Testing | Build established: Alien-Mutant 33747 | -2/Testing | Discovered new exit (range 6) 34172 | -2/Testing | Found Prototype Hackware 34221 | -2/Testing | Entered Access 34221 | -1/Access | Evolved 2 slots: Power x1, Utility x1 34224 | -1/Access | Attacked by Zhirov 34225 | -1/Access | Destroyed Svarog 34239 | -1/Access | Destroyed Perun 34258 | -1/Access | Destroyed Zhirov 34275 | -1/Access | Found Prototype Hackware 34291 | -1/Access | Found Unknown Protection 34292 | -1/Access | Identified Adv. Powered Armor 34306 | -1/Access | Found Prototype Hackware 34313 | -1/Access | Found Transdimensional Reconstructor 34560 | -1/Access | Identified Quantum Router 35074 | -1/Access | Spotted B-99 Colossus 35256 | -1/Access | Spotted B-99 Colossus 35410 | -1/Access | Destroyed 13 combat bots 35544 | -1/Access | Discovered new exit (range 7) 35721 | -1/Access | First assault squad dispatched 35849 | -1/Access | Entered Command 35865 | -1/Command | Identified Deep Network Scanner 36051 | -1/Command | Identified Ghost Barrier 36054 | -1/Command | Identified exit to Surface 36114 | -1/Command | Disengaged cave seal 36114 | -1/Command | Derelicts emerged from the dark tunnel 36115 | -1/Command | Welcomed Warlord to Command 36312 | -1/Command | Lost 8 allies 36349 | -1/Command | Build established: Wizard-Mutant 36624 | -1/Command | First assault squad dispatched 36721 | -1/Command | Lost 7 allies 36771 | -1/Command | Disengaged cave seal 36890 | -1/Command | Warlord commented on Warlord statues 36900 | -1/Command | Spotted Combat Programmer 36900 | -1/Command | Spotted Combat Programmer 36900 | -1/Command | Spotted M Guard 36913 | -1/Command | Spotted M Guard 36918 | -1/Command | Destroyed Combat Programmer 36933 | -1/Command | Destroyed Combat Programmer 36949 | -1/Command | Destroyed M Guard 36951 | -1/Command | All MAIN.C guards destroyed 36952 | -1/Command | Lost 17 allies 36969 | -1/Command | Found Prototype Device 36969 | -1/Command | Identified AEGIS Remote Shield 37050 | -1/Command | Build established: Alien-Mutant 37197 | -1/Command | Lost 3 allies 37395 | -1/Command | Met MAIN.C 37410 | -1/Command | Destroyed MAIN.C Shell 37410 | -1/Command | 0b10 Conduit disabled 37413 | -1/Command | MAIN.C activated Command garrisons 37431 | -1/Command | Destroyed MAIN.C 37437 | -1/Command | Lost 4 allies 37454 | -1/Command | Discovered exit to Surface (range 36) 37454 | -1/Command | Discovered exit to Surface (range 105) 37454 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 37507 | -1/Command | Spotted B-99 Colossus 37744 | -1/Command | Build established: Generator-Gunner 38154 | -1/Command | Found Null Cannon 38161 | -1/Command | Found Vortex Chain Reactor 38169 | -1/Command | Found Exp. Phase Shifter 38510 | -1/Command | Build established: Alien-Mutant 38533 | -1/Command | Found Exp. Core Analyzer 38602 | -1/Command | Phase Generator disabled 39068 | -1/Command | Found Exp. Targeting Computer 40424 | -1/Command | Found Corrupted Quantum Capacitor 41006 | -1/Command | Found Zero-point Reactor 41013 | -1/Command | Found Spectral Analyzer 41950 | -1/Command | Murdered ZY-L1N 42087 | -1/Command | Warped through subspace to slip node 42087 | -1/Command | Discovered new exit (range 4) 42093 | -1/Command | Entered Access_0 42094 | -1/Access_0 | Sensed 4 artifacts in vicinity 42095 | -1/Access_0 | Met Architect 42096 | -1/Access_0 | Architect warped through subspace 42100 | -1/Access_0 | Destroyed A8 42136 | -1/Access_0 | Architect warped through subspace 42198 | -1/Access_0 | Architect warped through subspace 42236 | -1/Access_0 | Architect warped through subspace 42261 | -1/Access_0 | Subspace Access Node disabled 42269 | -1/Access_0 | Architect warped through subspace 42307 | -1/Access_0 | Architect warped through subspace 42334 | -1/Access_0 | Architect warped through subspace 42406 | -1/Access_0 | A6 warped into view 42414 | -1/Access_0 | Destroyed A6 42424 | -1/Access_0 | Architect warped through subspace 42429 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-301) 42430 | -1/Access_0 | Used Core Regenerator, restored core integrity (+525) 42464 | -1/Access_0 | Architect warped through subspace 42484 | -1/Access_0 | Found Core Regenerator 42498 | -1/Access_0 | Architect warped through subspace 42499 | -1/Access_0 | Subspace Access Node disabled 42530 | -1/Access_0 | Architect warped through subspace 42633 | -1/Access_0 | A5 warped into view 42651 | -1/Access_0 | Destroyed A5 42664 | -1/Access_0 | Architect warped through subspace 42686 | -1/Access_0 | Architect warped through subspace 42711 | -1/Access_0 | Architect warped through subspace 42722 | -1/Access_0 | Subspace Access Node disabled 42734 | -1/Access_0 | Architect warped through subspace 42743 | -1/Access_0 | Architect warped through subspace 42760 | -1/Access_0 | Architect warped through subspace 42786 | -1/Access_0 | Subspace Access Node disabled 42834 | -1/Access_0 | Destroyed Architect 42835 | -1/Access_0 | Architect triggered a singularity event 42835 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 42838 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 42838 | -1/Access_0 | Warped through subspace to slip node 42838 | -1/Access_0 | Discovered exit to Surface (range 8) 42841 | *** | Escaped singularity! Last Messages --------------- 42831_ Quantum Shear penetrates Earth. 42833_ Penetrated by Quantum Shear. 42834_ Architect: "If I can't win, no one wins!" 42834_ Architect destroyed. 42835_ A0_COM: Initiating irreversible singularity event. Goodbye. 42835_ Acquired data core, extracted unknown sensor trigger ID. 42836_ A0_COM: 10. 42837_ A0_COM: 9. 42838_ A0_COM: 8. 42838_ Acquired Hpw. Transdimensional Reconstructor. 42838_ Warped through subspace, drawn to slip node. 42838_ EXIT=FOUND: SURFACE 42839_ A0_COM: 7. 42839_ Microwarped (distance 8). 42840_ A0_COM: 6. 42841_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Coolant Potential 120 Energy Generation 147 Energy Capacity 1900 Matter Stores 800 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 EM Shielding 3 Armor Coverage 2000 Resistance: TH 50 Resistance: EM 100 Utility Shielding 66 Weapon Shielding 90 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 32 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 37 Defensive Hacking 45 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Core Reset Matrix Core Stripper Sigix Broadsword Integrated Reactor Microwarp Drive LRC Armor LRC Insulator Integrated Thermoelectric Network Core Membrane Transdimensional Reconstructor Subatomic Replicator Integrity Redistributor Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ChipArmorCharger Manual? 0 Play Time 05:32:46 Cumulative 981.2 hours Start 2024.04.20 @ 15:33:30 End 2024.04.20 @ 23:10:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 442 Rogue 441 Adventurer 1 Explorer 0 Win Type 6 Total 152 Types 40/13/24/4/2/1/63/3/2 Lore% 96 Gallery% 99 Achievement% 92 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdeb959b-ac09-4617-8db4-0ec736364820