Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.13 @ 21:23:46

Player: Sanctumkeeper

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (23)       4600
Robots Destroyed (193)     965
Value Destroyed (7579)     7579
Prototype IDs (55)         1100
Alien Tech Used (1)        200
Bonus (3147)               3147
              TOTAL SCORE: 20091

 Bonus
-------
High Alert Combat Kills    101
Follower Combat Kills      146
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     237/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (9) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
  Experimental Sensor Array
      Hardened Medium Armor Plating
      Improved Medium Armor Plating
       Layered Medium Armor Plating

 Peak State 
------------
>               --- POWER ------------
      Assembled Flux Generator
>               --- PROPULSION -------
        Armored Leg
       Enhanced Flexi-carbon Leg
      Assembled Alloy Leg
      Assembled Alloy Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
      Assembled Biocell Array
   Experimental Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
                GOLEM Unit
>               --- WEAPON -----------
      Assembled Focal Cannon
      Assembled Focal Cannon
>               --- INVENTORY --------
                Fission Core
                Neutrino Core
                Carbon-fiber Leg
                Flexi-carbon Leg
                Potential Leg
       Advanced Cooling System
       Advanced Cooling System
  High-capacity Storage Unit
   Experimental Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scanner
     Long-range Terrain Scanner
       Advanced Armor Integrity Analyzer
       Improved Particle Charger
       Improved Particle Charger
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
        Layered Medium Armor Plating
        Layered Medium Armor Plating
        Layered Medium Armor Plating
       Advanced Shield Generator
                HERF Cannon
          Heavy Phase Cannon
       Improved Proton Missile Launcher
          Heavy Rocket Launcher
[Rating: 119]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assembled Focal Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Improved Proton Missile Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             275  | 6   4   .   18  6   1   4   38  29  4   20  7   18  7   47  .   7   .   18  23  .   2   4   12  
  Power                    34   | 1   1   .   3   .   1   .   5   5   1   4   .   2   1   3   .   1   .   1   3   .   .   .   2   
    Engine                 12   | 1   1   .   2   .   .   .   1   2   .   2   .   1   .   2   .   .   .   .   .   .   .   .   .   
    Core                   19   | .   .   .   1   .   1   .   4   3   1   2   .   .   .   .   .   1   .   1   3   .   .   .   2   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Propulsion               48   | 2   .   .   8   2   .   2   7   4   .   3   2   1   .   7   .   .   .   5   2   .   1   .   2   
    Treads                 21   | 2   .   .   8   2   .   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    27   | .   .   .   .   .   .   .   .   4   .   3   2   1   .   7   .   .   .   5   2   .   1   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  123  | 1   2   .   3   .   .   .   11  14  3   12  .   11  4   32  .   4   .   4   14  .   1   4   3   
    Device                 83   | .   .   .   3   .   .   .   4   7   2   9   .   6   3   24  .   3   .   3   13  .   1   3   2   
    Storage                11   | 1   2   .   .   .   .   .   1   .   .   .   .   1   .   3   .   1   .   .   1   .   .   .   1   
    Processor              8    | .   .   .   .   .   .   .   .   1   .   1   .   1   1   3   .   .   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             20   | .   .   .   .   .   .   .   6   5   1   2   .   3   .   2   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   1   .   4   4   .   2   15  6   .   1   5   4   2   5   .   2   .   8   4   .   .   .   5   
    Energy Gun             5    | .   .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          33   | .   .   .   .   .   .   .   .   6   .   1   2   3   2   3   .   2   .   7   4   .   .   .   3   
    Ballistic Gun          17   | 2   1   .   2   1   .   1   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   .   .   1   .   .   3   .   .   .   3   1   .   2   .   .   .   1   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   .   1   2   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   
Parts Lost                 92   | .   1   .   4   4   .   3   5   6   1   3   .   6   3   8   .   1   .   14  9   .   3   .   21  
  Power                    19   | .   .   .   1   .   .   .   2   3   .   .   .   2   1   1   .   1   .   2   3   .   .   .   3   
  Propulsion               19   | .   .   .   .   2   .   1   .   .   .   1   .   .   .   1   .   .   .   5   2   .   1   .   6   
  Utility                  18   | .   .   .   .   .   .   .   2   2   1   1   .   2   2   2   .   .   .   .   .   .   .   .   6   
  Weapon                   36   | .   1   .   3   2   .   2   1   1   .   1   .   2   .   4   .   .   .   7   4   .   2   .   6   
  Highest Loss Streak      21   | .   1   .   2   4   .   3   2   2   1   2   .   3   2   2   .   1   .   13  4   .   3   .   21  
Average Slot Usage (%)     95   | .   98  100 99  99  100 99  98  99  99  99  100 98  88  94  100 100 100 97  86  85  87  87  84  
  Engine                   4    | .   14  14  8   .   .   .   3   4   7   7   7   6   .   5   6   6   6   4   .   .   .   .   .   
  Core                     4    | .   .   .   2   11  11  11  5   10  6   6   7   1   .   .   .   3   6   5   4   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   5   11  6   6   2   .   .   2   4   5   5   4   
  Treads                   8    | .   28  28  33  32  33  32  26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      16   | .   .   .   .   .   .   .   .   22  23  23  23  22  23  26  26  26  26  26  20  21  23  23  21  
  Device                   10   | .   .   .   11  11  11  11  15  6   14  8   7   8   19  11  6   11  13  11  11  11  11  11  10  
  Storage                  18   | .   26  28  22  22  22  22  18  15  15  15  15  15  15  14  20  20  20  20  22  23  23  23  22  
  Processor                7    | .   .   .   .   .   .   .   .   6   7   13  15  12  1   12  13  13  13  13  11  11  11  11  10  
  Protection               4    | .   .   .   .   .   .   .   9   14  7   6   7   7   7   2   6   1   .   1   .   .   .   .   .   
  Energy Gun               1    | .   .   .   7   18  22  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            7    | .   .   .   .   .   .   .   .   14  15  15  8   4   8   11  6   11  13  11  10  11  10  10  9   
  Ballistic Gun            4    | .   27  28  14  3   .   9   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   6   9   .   1   6   1   .   .   .   .   .   .   .   
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             170  | 10  50  50  54  52  50  50  58  80  94  94  72  88  89  129 120 127 127 127 164 169 170 170 169 
  Greatest Support         108  | 40  40  40  63  63  60  63  66  77  75  77  80  88  88  108 96  96  96  108 108 104 104 91  91  
  Greatest Overweight (x)  37   | 1   1   1   .   1   .   1   1   1   1   1   .   1   1   1   1   1   1   1   2   2   1   1   37  
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 28   | 6   16  16  16  16  16  16  16  16  16  16  16  16  16  26  26  28  28  28  28  28  28  28  28  
  Average Capacity         19   | 5   13  16  16  16  16  16  16  16  16  16  16  16  16  18  26  26  28  28  28  28  28  28  27  
  Most Carried             28   | 3   16  16  16  16  16  16  16  16  16  16  16  16  15  23  24  27  27  27  28  28  28  28  28  
  Average Carried          18   | 1   9   15  15  14  15  15  15  14  15  15  15  15  12  17  23  24  27  22  24  28  27  27  26  
  Final Capacity           28   | 6   16  16  16  16  16  16  16  16  16  16  16  16  16  26  26  28  28  28  28  28  28  28  4   
  Final Carried            28   | 3   15  16  16  14  16  16  16  15  15  16  16  16  10  23  24  27  27  14  28  28  27  28  4   

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 28% | Mutant
 13% | Hauler-Golem
 12% | Hauler-Mutant
  5% | Scavenger-Golem
  3% | Hauler-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
  Scavenger-Mutant | -8/Mines
  Scavenger-Mutant | -8/Materials
  Scavenger-Mutant | -7/Factory
            Mutant | -7/Lower Caves
            Mutant | -7/Lower Caves
  Scavenger-Mutant | -7/Zion
            Mutant | -7/Deep Caves
  Scavenger-Mutant | -6/Proximity Caves
   Scavenger-Golem | -6/Factory
     Hauler-Mutant | -6/Lower Caves
 Hauler-Skirmisher | -6/Lower Caves
 Hauler-Skirmisher | -6/Data Miner
 Hauler-Skirmisher | -5/Proximity Caves
     Hauler-Mutant | -5/Factory
      Hauler-Golem | -5/Upper Caves
      Hauler-Golem | -5/Upper Caves
      Hauler-Golem | -5/Zhirov
      Hauler-Golem | -4/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           4316 | 219  254  44   297  104  .    66   1220 256  23   207  57   403  136  431  10   55   .    150  255  6    48   .    75   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8909 | .    258  102  729  190  .    149  1755 477  34   552  .    459  158  1639 .    40   .    535  1289 .    71   .    472  
  Parts                    435  | .    23   6    46   15   .    9    100  22   3    28   .    10   11   84   .    3    .    14   50   .    .    .    11   
Haulers Intercepted        10   | .    1    .    2    .    .    .    4    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           5    | .    1    .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      49   | .    .    .    .    .    .    .    .    .    .    21   .    .    11   .    .    3    .    5    .    .    .    .    9    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  172  | .   9   2   16  9   .   6   25  7   .   10  .   17  5   25  .   1   .   12  17  .   3   .   8   
  Guns                     59   | .   9   2   16  4   .   6   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  71   | .   .   .   .   .   .   .   .   2   .   10  .   1   5   23  .   1   .   6   16  .   3   .   4   
  AOE                      33   | .   .   .   .   4   .   .   3   1   .   .   .   15  .   2   .   .   .   4   .   .   .   .   4   
Classes Destroyed          18   | .   3   1   2   1   .   1   4   .   1   1   .   3   .   .   .   .   .   .   .   .   .   .   1   
  Worker                   3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Tunneler                 2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   1   .   2   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   .   .   .   .   4   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Swarmer                  43   | .   6   .   3   6   .   4   5   .   .   .   .   .   4   6   .   .   .   5   .   .   3   .   1   
  Grunt                    58   | .   3   2   7   3   .   1   10  2   .   3   .   .   .   11  .   .   .   6   7   .   .   .   3   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  6    | .   .   .   1   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   21   | .   .   .   5   .   .   .   8   3   .   .   .   .   .   2   .   .   .   1   1   .   .   .   1   
  Hunter                   8    | .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   
  Programmer               13   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   .   1   .   .   5   .   .   .   .   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   3   2   4   4   .   2   7   2   .   3   .   11  4   6   .   1   .   5   4   .   3   .   8   
  Combat Bots Only         11   | .   3   2   4   4   .   2   6   2   .   3   .   11  4   5   .   1   .   5   4   .   3   .   8   
Max Kills in Single Turn   6    | .   2   1   1   2   .   1   2   1   1   1   .   6   1   2   .   1   .   3   2   .   1   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   2   .   .   2   1   .   .   .   6   .   1   .   .   .   3   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               20174 | .    338  195  774  467  .    390  1571 1145 393  491  .    1728 428  2531 .    210  .    2173 2591 .    968  .    3781 
  Core                     2917  | .    47   50   60   94   .    97   270  141  32   15   .    315  48   384  .    50   .    295  250  .    49   .    720  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         47    | 100  .    61   .    .    .    37   50   .    .    .    .    .    21   .    .    .    .    14   .    .    .    .    .    
Volleys Fired              644   | .    46   10   62   17   .    19   121  31   7    33   4    30   12   89   .    8    .    43   74   .    10   .    28   
  Largest                  2     | .    2    2    2    2    .    2    2    2    2    2    1    2    2    2    .    2    .    2    2    .    2    .    2    
  Hottest                  179   | .    40   40   85   80   .    85   85   136  110  110  90   159  130  134  .    90   .    144  123  .    50   .    179  
Shots Fired                1168  | .    92   20   117  31   .    37   237  61   11   66   4    54   22   115  .    16   .    81   137  .    20   .    47   
  Gun                      528   | .    92   20   117  28   .    37   234  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   604   | .    .    .    .    .    .    .    .    61   11   66   4    32   22   114  .    16   .    78   137  .    20   .    43   
  Launcher                 36    | .    .    .    .    3    .    .    3    .    .    .    .    22   .    1    .    .    .    3    .    .    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  440   | .    92   20   78   5    .    16   229  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  552   | .    .    .    39   2    .    13   5    23   11   66   4    27   22   86   .    16   .    55   135  .    20   .    28   
  Explosive                34    | .    .    .    .    3    .    .    3    .    .    .    .    22   .    .    .    .    .    3    .    .    .    .    3    
  Electromagnetic          142   | .    .    .    .    21   .    8    .    38   .    .    .    5    .    29   .    .    .    23   2    .    .    .    16   
  Robot Hit Streak         26    | .    10   9    26   12   .    9    20   10   6    13   .    18   4    13   .    13   .    24   12   .    6    .    6    
  Robot Miss Streak        5     | .    2    3    3    3    .    1    5    1    .    2    .    2    2    5    .    1    .    3    3    .    1    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        14    | .    2    1    4    2    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           730   | .    61   13   88   23   .    29   157  47   3    47   .    30   10   73   .    2    .    46   72   .    6    .    23   
  Core Hits                407   | .    16   5    34   11   .    14   74   11   2    20   .    84   6    45   .    2    .    22   35   .    4    .    22   
  Critical Hits            3     | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22305 | .    569  145  1199 660  .    321  3112 1293 76   1218 .    3681 246  3270 .    54   .    1542 3344 .    256  .    1319 
  Guns                     4873  | .    567  139  1163 273  .    314  2417 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  11882 | .    .    .    .    .    .    .    .    1127 76   1218 .    758  246  3037 .    54   .    1186 3218 .    250  .    712  
  Explosions               5133  | .    .    .    .    384  .    .    431  132  .    .    .    2923 .    189  .    .    .    356  126  .    .    .    592  
  Melee                    227   | .    .    .    .    .    .    .    227  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  190   | .    2    6    36   3    .    7    37   34   .    .    .    .    .    44   .    .    .    .    .    .    6    .    15   
  Kinetic                  3937  | .    567  139  710  66   .    70   2385 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  10442 | .    .    .    453  .    .    156  32   471  76   1218 .    720  246  2593 .    54   .    651  3160 .    250  .    362  
  Explosive                4704  | .    .    .    .    384  .    .    390  .    .    .    .    2859 .    165  .    .    .    356  97   .    .    .    453  
  Electromagnetic          2805  | .    .    .    .    207  .    88   41   788  .    .    .    102  .    468  .    .    .    535  87   .    .    .    489  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 227   | .    .    .    .    .    .    .    227  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    1    1    1    1    8    2    2    2    2    .    .    2    2    2    2    2    3    3    3    3    11   
  Average Corruption       2     | .    .    .    1    1    1    1    7    2    2    2    2    .    .    1    2    2    2    2    2    3    3    3    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  221   | .    .    .    1    2    1    1    82   10   11   16   1    .    .    21   9    7    1    3    18   9    14   3    11   
    Message Errors         53    | .    .    .    .    .    .    .    11   2    6    8    .    .    .    5    4    5    .    1    4    1    2    1    3    
    Matter Fused           29    | .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    1    3    4    1    3    
    Heat Flow Errors       34    | .    .    .    .    .    .    .    9    2    3    .    1    .    .    5    1    2    .    1    4    2    1    1    2    
    Energy Discharges      33    | .    .    .    .    .    .    .    11   4    1    2    .    .    .    3    1    .    1    .    4    2    4    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      32    | .    .    .    1    2    1    1    12   1    1    2    .    .    .    2    3    .    .    .    1    1    2    .    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       26    | .    .    .    .    .    .    .    10   1    .    4    .    .    .    5    .    .    .    1    3    .    1    .    1    
    Weapon Failures        5     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
Overload Shots             9     | .    .    .    .    .    .    .    .    .    .    .    4    5    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            681   | .    .    .    .    52   .    .    82   21   .    27   .    123  .    64   .    .    .    11   243  .    47   .    11   
  Projectiles              435   | .    .    .    .    .    .    .    .    .    .    27   .    32   .    64   .    .    .    11   243  .    47   .    11   
  Explosions               180   | .    .    .    .    52   .    .    16   21   .    .    .    91   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    66    | .    .    .    .    .    .    .    66   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      670   | .    .    .    .    77   .    .    .    77   .    .    .    201  .    114  .    .    .    .    194  .    .    .    7    
  Shots                    12    | .    .    .    .    3    .    .    .    1    .    .    .    4    .    1    .    .    .    .    3    .    .    .    .    
  Rammed                   20    | .    1    .    6    2    .    1    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             24    | .    1    1    6    3    .    1    6    2    .    .    .    .    .    1    .    .    .    .    .    .    1    .    2    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Crushed                  2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        484   | .    16   26   64   6    .    28   226  441  236  87   235  484  373  263  214  144  .    361  251  213  249  188  204  
  Average Temperature      107   | .    3    11   22   4    .    12   68   182  106  21   87   179  123  67   114  68   .    98   57   106  130  97   83   
  Received Heat Transfer   4156  | .    78   108  228  153  .    72   486  369  48   198  .    259  .    612  .    12   .    690  165  .    171  .    507  
  Effects                  27    | .    .    .    .    .    .    .    .    8    .    .    .    13   1    1    .    .    .    2    .    .    2    .    .    
    Shutdowns              11    | .    .    .    .    .    .    .    .    6    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
    Interference           8     | .    .    .    .    .    .    .    .    1    .    .    .    5    .    .    .    .    .    .    .    .    2    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    1    .    .    .    4    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          8     | .    .    .    .    1    .    .    .    4    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    1    .    .    .    7    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             26    | .    .    .    3    .    .    .    .    .    .    2    .    .    1    4    .    .    .    3    13   .    .    .    .    
  Heat Transferred         11213 | .    .    .    1110 .    .    370  74   698  150  1817 .    781  333  1534 .    74   .    962  2911 .    150  .    249  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    2    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Peak Influence             529  | .   185 77  255 298 .   250 529 317 .   .   .   .   .   336 .   .   .   .   490 .   .   .   .   
  Initial                  219  | .   .   27  1   48  .   .   19  219 .   .   .   .   .   7   .   .   .   .   132 .   .   .   .   
  Average                  193  | .   67  56  130 136 .   163 343 165 .   .   .   .   .   178 .   .   .   .   188 .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   1   .   1   2   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Low Security (%)         54   | 100 100 100 92  95  .   42  6   61  .   .   .   .   .   47  .   .   .   .   57  .   .   .   .   
  Level 1                  36   | .   .   .   7   4   .   57  58  38  .   .   .   .   .   52  .   .   .   .   32  .   .   .   .   
  Level 2                  9    | .   .   .   .   .   .   .   34  .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   .   1   .   .   .   1   3   .   .   .   .   .   8   .   .   .   1   7   .   1   .   1   
  Investigation            4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   
  Reinforcement            9    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Distress Signals           8    | .   2   .   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              326  | .   15  6   27  10  .   13  39  13  1   16  .   54  6   40  .   2   .   27  25  .   13  .   19  
  Peak Tracking Total      40   | .   5   6   6   4   .   3   5   3   1   4   .   40  4   5   .   1   .   10  6   .   11  .   10  
  Tactical Retreats        24   | .   1   1   .   .   .   1   4   .   1   2   .   3   1   3   .   1   .   6   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Traps Triggered            9    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Machines Disabled          27   | .   .   .   .   .   .   .   9   .   .   .   3   1   .   4   .   .   .   .   8   .   .   .   2   
  Max in Single Turn       4    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   4   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Machines Accessed          47   | .   1   .   3   .   2   .   6   7   1   .   .   .   1   12  .   .   4   .   5   .   1   4   .   
  Terminals                25   | .   1   .   3   .   .   .   6   2   .   .   .   .   1   8   .   .   .   .   4   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Total Hacks                143  | .   2   .   9   .   3   .   26  18  1   .   .   .   1   28  .   .   27  .   10  .   1   17  .   
  Successful               87   | .   1   .   4   .   3   .   13  5   1   .   .   .   1   8   .   .   27  .   6   .   1   17  .   
  Failed                   56   | .   1   .   5   .   .   .   13  13  .   .   .   .   .   20  .   .   .   .   4   .   .   .   .   
    Catastrophic           11   | .   .   .   1   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   2   .   7   .   1   .   17  7   .   .   1   .   .   17  .   .   .   .   6   .   .   .   .   
  Terminals                75   | .   2   .   9   .   .   .   26  8   .   .   .   .   1   21  .   .   .   .   8   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Terminal Hacks             67   | .   .   .   1   .   3   .   7   2   1   .   .   .   1   4   .   .   27  .   3   .   1   17  .   
  Record                   20   | .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   11  .   .   .   .   5   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   1   .   3   .   .   .   6   1   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   
  Terminals                17   | .   1   .   3   .   .   .   6   1   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 16   | .   1   .   2   .   .   .   6   1   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   1   .   3   .   .   .   4   6   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  
Total Allies               12   | .    .    3    .    2    3    .    .    1    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    
  Largest Group            3    | .    .    3    .    2    3    3    .    1    .    .    2    2    .    .    .    .    .    1    .    .    .    .    .    
  Highest-Rated Group      188  | .    .    40   .    42   42   37   .    16   .    .    188  188  .    .    .    .    .    94   .    .    .    .    .    
  Highest-Rated Ally       94   | .    .    16   .    31   31   21   .    16   .    .    94   94   .    .    .    .    .    94   .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               97   | .    .    37   .    5    .    12   .    2    .    .    .    38   .    .    .    .    .    3    .    .    .    .    .    
  Total Damage             1981 | .    .    383  .    43   .    282  .    29   .    .    .    1148 .    .    .    .    .    96   .    .    .    .    .    
  Kills                    22   | .    .    6    .    2    .    8    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Robot Analysis Total       5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    15   | .   .   1   .   1   .   .   .   .   2   1   2   .   1   .   1   2   .   1   .   .   .   .   3   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               22263 | 77   596  531  1131 758  710  432  2470 1040 1147 1115 1453 851  1424 2388 738  607  124  612  1739 495  934  238  653  
Spaces Moved               12950 | 45   256  277  532  426  431  224  1256 805  671  773  1395 640  669  1338 422  341  78   271  846  290  521  142  301  
  Core                     24    | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Treads                   3441  | 39   256  277  532  426  431  224  1256 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     9485  | .    .    .    .    .    .    .    .    805  671  773  1395 640  669  1338 422  341  78   271  846  290  521  142  283  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  160  160  160  160  145  100  98   60   100  60   98   110  160  160  160  128  160  156  160  160  50   
  Average Speed            140   | 147  172  180  160  160  160  160  150  103  133  125  101  94   125  143  160  160  160  150  162  170  160  160  160  
  Slowest Speed            1900  | 160  180  180  160  180  160  180  177  136  136  139  103  130  140  160  160  160  160  160  182  182  160  160  1900 
  Overloaded Moves         245   | .    .    .    .    .    .    .    .    .    24   4    .    124  9    .    .    .    .    84   .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 5    42   59   41   79   91   60   61   25   73   89   83   77   75   43   67   56   68   53   27   51   66   55   48   
  Regions Visited          23
    Branch Regions         17
  Pre-discovered Areas     9     | .    .    .    .    1    1    .    .    .    .    .    2    .    .    .    .    1    1    .    .    .    .    3    .    
  Known Exits Taken        16    | .    .    .    1    .    .    .    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             25    | .    .    .    .    1    .    1    .    .    2    3    4    .    1    .    2    5    .    1    .    .    4    .    1    
Spaces Dug                 72    | .    .    .    .    .    .    .    2    .    .    .    .    .    2    13   .    1    .    5    25   .    10   .    14   
Terrain Destroyed          452   | .    .    .    .    24   .    .    34   12   .    2    .    137  3    45   .    2    .    54   82   .    14   .    43   
  Melee                    2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               126   | .    .    .    .    .    .    .    5    2    .    2    .    .    3    24   .    2    .    7    48   .    14   .    19   
  AOE                      324   | .    .    .    .    24   .    .    27   10   .    .    .    137  .    21   .    .    .    47   34   .    .    .    24   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  
Total                      15965 | 53   328  292  710  469  452  266  1616 960  907  859  1430 825  1230 1678 485  385  77   393  1075 293  608  153  421  
  Wait                     1727  | .    3    .    61   14   .    10   135  49   223  8    14   123  542  157  62   25   .    62   98   .    65   .    76   
  Move                     12927 | 44   255  276  531  425  430  223  1255 804  670  772  1394 639  668  1337 421  340  77   270  845  289  520  141  301  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  169   | 3    15   3    13   3    3    5    19   20   2    13   5    6    .    24   1    4    .    .    21   1    5    3    .    
  Fast Attach              36    | 6    1    .    2    .    .    1    12   4    1    .    .    4    .    4    .    .    .    .    .    .    .    1    .    
  Attach                   83    | .    1    .    5    4    .    2    5    10   1    4    .    4    6    7    .    1    .    13   8    .    1    1    10   
  Detach                   22    | .    .    .    .    .    .    .    .    3    .    .    .    1    1    3    .    .    .    .    9    1    .    3    1    
  Swap                     157   | .    2    .    11   2    1    1    21   15   2    16   7    10   1    36   .    6    .    5    15   .    1    3    2    
  Drop                     145   | .    4    2    19   1    1    4    36   20   1    13   6    8    .    15   .    1    .    .    5    2    5    1    1    
  Fire                     644   | .    46   10   62   17   .    19   121  31   7    33   4    30   12   89   .    8    .    43   74   .    10   .    28   
  Melee                    6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    1    .    2    
  Crush                    18    | .    1    1    6    3    .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Rewire                   20    | .    .    .    .    .    17   .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat / *Exi / *Zio)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 15)
    78 | -11/Scrapyard      | Entered Materials
   311 | -10/Materials      | Build established: Mutant
   327 | -10/Materials      | Discovered new exit (range 9)
   482 | -10/Materials      | Discovered new exit (range 15)
   674 | -10/Materials      | Entered Mines
   743 | -10/Mines          | Discovered new exit (range 10)
   946 | -10/Mines          | Learned Materials stockpile data
   973 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   977 | -10/Mines          | Found Prototype Device
  1002 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1084 | -10/Mines          | Assembled infested the area
  1089 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1205 | -10/Mines          | Entered Materials
  1205 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1591 | -9/Materials       | Build established: Scavenger-Mutant
  1628 | -9/Materials       | Identified exit to Mines
  2336 | -9/Materials       | Entered Mines
  2361 | -9/Mines           | Learned location of Storage (-7)
  2441 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2460 | -9/Mines           | Learned location of 1 exit from Materials
  2628 | -9/Mines           | Lost 4 parts (2n2w)
  2702 | -9/Mines           | Discovered new exit (range 7)
  2826 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2826 | -9/Mines           | Discovered new exit (range 5)
  2906 | -9/Mines           | Build established: Mutant
  3094 | -9/Mines           | Entered Exiles
  3094 | -9/Exiles          | Found Exiles lab destroyed
  3094 | -9/Exiles          | Accompanied by 2 allies
  3124 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  3262 | -9/Exiles          | Learned location of Zion (-7)
  3382 | -9/Exiles          | Opened EX-Vault
  3395 | -9/Exiles          | Found Potential Leg
  3397 | -9/Exiles          | Found Potential Leg
  3785 | -9/Exiles          | Discovered new exit (range 14)
  3804 | -9/Exiles          | Entered Mines
  3804 | -8/Mines           | Accompanied by 3 allies
  3825 | -8/Mines           | Discovered new exit (range 7)
  3875 | -8/Mines           | Core integrity fell below 50%
  3914 | -8/Mines           | Lost 3 parts (1n2w)
  4169 | -8/Mines           | Build established: Scavenger-Mutant
  4179 | -8/Mines           | Discovered new exit (range 15)
  4236 | -8/Mines           | Entered Materials
  4236 | -8/Materials       | Evolved 2 slots: Utility x2
  4237 | -8/Materials       | Identified exit to Factory
  4415 | -8/Materials       | Crushed by falling debris
  4825 | -8/Materials       | Discovered exit to Factory (range 15)
  5092 | -8/Materials       | Build established: Mutant
  5424 | -8/Materials       | Build established: Scavenger-Mutant
  5837 | -8/Materials       | Discovered exit to Factory (range 12)
  6706 | -8/Materials       | Entered Factory
  6706 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  6713 | -7/Factory         | Identified Exp. Sensor Array
  6866 | -7/Factory         | Garrison activated, responded to threat
  7285 | -7/Factory         | Identified exit to Storage
  7285 | -7/Factory         | Identified exit to Lower Caves
  7746 | -7/Factory         | Entered Lower Caves
  7887 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7941 | -7/Lower Caves     | Build established: Mutant
  8720 | -7/Lower Caves     | Spotted B-75 Beast
  8826 | -7/Lower Caves     | Learned Factory emergency access door positions
  8834 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8887 | -7/Lower Caves     | Discovered new exit (range 4)
  8891 | -7/Lower Caves     | Identified exit to Lower Caves
  8893 | -7/Lower Caves     | Entered another Lower Caves area
  8952 | -7/Lower Caves     | Discovered new exit (range 14)
  8970 | -7/Lower Caves     | Identified exit to Factory
  9868 | -7/Lower Caves     | Identified exit to Zion
 10008 | -7/Lower Caves     | Entered Zion
 10029 | -7/Zion            | Build established: Scavenger-Mutant
 10044 | -7/Zion            | Found CR-A16's Pointy Stick
 10071 | -7/Zion            | Learned location of Extension (-4)
 10073 | -7/Zion            | Learned Factory emergency access door positions
 10106 | -7/Zion            | Received a visual enhancement algorithm
 10120 | -7/Zion            | Discovered new exit (range 16)
 10148 | -7/Zion            | System corruption cleaned by Quarantine Array
 10210 | -7/Zion            | Given A8's code to call for help
 10275 | -7/Zion            | Visited the Megawrench Repair Shop
 10762 | -7/Zion            | Megawrench repaired 11 parts
 10826 | -7/Zion            | Discovered new exit (range 3)
 10826 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 10828 | -7/Zion            | Identified exit to Deep Caves
 11048 | -7/Zion            | Build established: Mutant
 11441 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 11448 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 11461 | -7/Zion            | Entered Deep Caves
 11461 | -7/Deep Caves      | Accompanied by 2 allies
 11609 | -7/Deep Caves      | Attacked by Z-Imprinter
 11622 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 11713 | -7/Deep Caves      | Z-Facility disabled
 11992 | -7/Deep Caves      | Spotted as-22638
 12048 | -7/Deep Caves      | Destroyed as-22638
 12053 | -7/Deep Caves      | Found GOLEM Unit
 12072 | -7/Deep Caves      | Lost 3 parts (1p2u)
 12109 | -7/Deep Caves      | Exposed GOLEM chamber
 12217 | -7/Deep Caves      | Found GOLEM Unit
 12221 | -7/Deep Caves      | Triggered Deep Caves wall
 12224 | -7/Deep Caves      | Core integrity fell below 50%
 12251 | -7/Deep Caves      | Destroyed 11 combat bots
 12304 | -7/Deep Caves      | Discovered new exit (range 15)
 12312 | -7/Deep Caves      | Entered Proximity Caves
 12315 | -6/Proximity Caves | Lost 3 parts (1p2w)
 12359 | -6/Proximity Caves | Build established: Scavenger-Mutant
 12673 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 13116 | -6/Proximity Caves | Spotted B-75 Beast
 13660 | -6/Proximity Caves | Discovered exit to Factory (range 19)
 13736 | -6/Proximity Caves | Entered Factory
 13736 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13737 | -6/Factory         | Identified exit to Factory
 13757 | -6/Factory         | Build established: Scavenger-Skirmisher
 14319 | -6/Factory         | Discovered exit to Factory (range 9)
 14348 | -6/Factory         | Build established: Scavenger-Golem
 14711 | -6/Factory         | Discovered exit to Factory (range 5)
 15639 | -6/Factory         | Build established: Scavenger-Mutant
 15802 | -6/Factory         | Identified exit to Lower Caves
 15955 | -6/Factory         | Build established: Hauler-Mutant
 16124 | -6/Factory         | Entered Lower Caves
 16749 | -6/Lower Caves     | Learned Factory trap positions
 16846 | -6/Lower Caves     | Discovered new exit (range 8)
 16860 | -6/Lower Caves     | Identified exit to Lower Caves
 16862 | -6/Lower Caves     | Entered another Lower Caves area
 16939 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 17110 | -6/Lower Caves     | Spotted B-75 Beast
 17151 | -6/Lower Caves     | Learned Factory trap positions
 17162 | -6/Lower Caves     | Core integrity fell below 50%
 17343 | -6/Lower Caves     | Build established: Hauler-Skirmisher
 17413 | -6/Lower Caves     | Discovered new exit (range 16)
 17437 | -6/Lower Caves     | Identified exit to Data Miner
 17469 | -6/Lower Caves     | Entered Data Miner
 17469 | -6/Data Miner      | Discovered new exit (range 6)
 17500 | -6/Data Miner      | Met Data Miner
 17529 | -6/Data Miner      | Learned location of Section 7 (-2)
 17529 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 17557 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 17591 | -6/Data Miner      | Identified exit to Proximity Caves
 17593 | -6/Data Miner      | Entered Proximity Caves
 17625 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17945 | -5/Proximity Caves | Escorted by Enhanced Grunt
 17953 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 18093 | -5/Proximity Caves | Core integrity fell below 20%
 18117 | -5/Proximity Caves | Lost 13 parts (2p5n6w)
 18205 | -5/Proximity Caves | Entered Factory
 18205 | -5/Factory         | Evolved 2 slots: Utility x2
 18206 | -5/Factory         | Loaded intel: 120 trap records
 18266 | -5/Factory         | Build established: Hauler-Mutant
 18741 | -5/Factory         | Build established: Hauler-Golem
 19305 | -5/Factory         | Lost 4 parts (1p1n2w)
 19441 | -5/Factory         | Identified exit to Upper Caves
 19536 | -5/Factory         | Build established: Hauler-Mutant
 19913 | -5/Factory         | Found Exp. Sensor Array
 19944 | -5/Factory         | Entered Upper Caves
 20271 | -5/Upper Caves     | Build established: Hauler-Golem
 20317 | -5/Upper Caves     | Discovered new exit (range 10)
 20333 | -5/Upper Caves     | Identified exit to Upper Caves
 20439 | -5/Upper Caves     | Entered another Upper Caves area
 20452 | -5/Upper Caves     | Discovered new exit (range 13)
 20616 | -5/Upper Caves     | Identified exit to Factory
 21338 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 21362 | -5/Upper Caves     | Discovered new exit (range 7)
 21371 | -5/Upper Caves     | Identified exit to Zhirov
 21373 | -5/Upper Caves     | Entered Zhirov
 21373 | -5/Zhirov          | Discovered new exit (range 3)
 21391 | -5/Zhirov          | Lost 3 parts (1n2w)
 21402 | -5/Zhirov          | Met Zhirov
 21439 | -5/Zhirov          | Learned location of Quarantine (-2)
 21439 | -5/Zhirov          | Learned location of Testing (-3)
 21439 | -5/Zhirov          | Learned location of Command (-1)
 21449 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 21475 | -5/Zhirov          | Found Alien Artifact
 21475 | -5/Zhirov          | Identified Integrated Reactor
 21475 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 21609 | -5/Zhirov          | Identified exit to Proximity Caves
 21611 | -5/Zhirov          | Entered Proximity Caves
 21720 | -4/Proximity Caves | Learned Research emergency access door positions
 21723 | -4/Proximity Caves | Learned location of 1 exit from Research
 22144 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 22175 | -4/Proximity Caves | Core integrity fell below 50%
 22224 | -4/Proximity Caves | Destroyed 8 combat bots
 22251 | -4/Proximity Caves | Core integrity fell below 20%
 22253 | -4/Proximity Caves | System corruption reached 10%
 22255 | -4/Proximity Caves | Released all parts (5)
 22257 | -4/Proximity Caves | Spotted B-86 Titan
 22264 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
22226_ Adv. Signal Interpreter destroyed.
22229_ HERF Cannon destroyed.
22233_ P-70 Sage resets B-60 Warrior, system corruption cleaned.
22234_ Asb. Alloy Leg destroyed.
22238_ Neutrino Core destroyed.
22238_ Knocked back. <x2>
22250_ GOLEM Unit destroyed.
22252_ Adv. Terrain Scan Processor destroyed.
22252_ System corrupted by crushing effect (+4).
22255_ The unstable cave ceiling collapses.
22255_ Dropped Imp. Medium Armor Plating.
22255_ Released Adv. Energy Well.
22255_ Released Hcp. Storage Unit. <x3>
22255_ Released Asb. Alloy Leg.
22255_ Extracted 1 energy.
22258_ Penetrated by Slug.
22258_ Slug penetrates B-60 Warrior.
22260_ B-60 Warrior suffers critical hit.
22260_ Acquired derelict log, extracted data.
Data stored: Testing entrances (x1).

 Map 
-----
+----------------------------------------------------+
|      ####????????????????????????????????????????? |
|         #????????????????????????????????????????? |
| ?       #????????????????????????????????????????? |
| ?       ##???????????????????????????????????????? |
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|         #????????????????????????????????????????? |
|         #????????????????????????????????????????? |
|   #### ##????????????????????????????????????????? |
| ###????#????????????????? ???????????????????????? |
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| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  #??????????????????????? |
| ????????????????## ?????m ##?????????????????????? |
| ????????????????   ????? gg##????????????????????? |
| ????????????????   ?????    ?????????????????????? |
| #???????????????# #?????    ?????????????????????? |
| ####????????????# #????##   ?????????????????????? |
|    #????????????# #????#   ??????????????????????? |
|    ##??????????## ##???    ??????????????????????? |
|     ###????????#   #???#  #??????????????????????? |
|       ##??????##   #???#  #??????????????????????? |
|        ##????##    #???#  #??????????????????????? |
|         #????#     ##??# @### ###????????????????? |
|       ###????#      ####        ##???????????????? |
| ####  ########      "#             #?????????????? |
|   #  !!!!!!!                BB      #????????????? |
|   #   !!!!*         ;;%    %BB         ??????????? |
|       !!!###        ###             ###??????????? |
|    %    !!##   ######?# %#      ## ##????????????? |
|      % "%" #####??????# %"###; ##??#?????????????? |
| " #    %"  #??????????   ##??# #?????????????????? |
| #      %  ##??????????%  #???? #?????????????????? |
|       %%  ##??????????    ?????;?????????????????? |
| #     %    #?????????   ##?????##????????????????? |
| #  #       ##???????? ##?????????????????????????? |
| ##   #     "##??????? ???????????????????????????? |
| #    #       ###????? ???????????????????????????? |
|          "%   "#?????????????????????????????????? |
| ######## ""   "#?????????????????????????????????? |
| ???????####"####?????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          55
Energy Capacity            1375
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       210
Power Amplification        20
Armor Coverage             375
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           3
Particle Charging          25
Offensive Hacking          10

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravmagWeightFilter
  Manual?         0
Play Time         02:31:11
  Cumulative      125.7 hours
  Start           2021.06.13 @ 18:33:19
  End             2021.06.13 @ 21:23:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          100
  Rogue           100
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             73
Gallery%          59
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3eb0456f-80df-4ba4-9d40-66b2f1aed74c