Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 03:27:39 Player: Azken Zutik Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2071) 2071 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (364) 364 TOTAL SCORE: 5385 Bonus ------- High Alert Combat Kills 265 Follower Combat Kills 99 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Heavy Armor Plating Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Shield Generator Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Heavy Armor Plating Light Regenerative Plating Light Regenerative Plating Shield Generator Light Assault Rifle Datajack Mining Claw [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Protection Light Regenerative Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . 1 2 . 1 Weapon 1 | . . 1 . . . Parts Attached 65 | 6 9 17 6 16 11 Power 5 | 1 1 2 . 1 . Engine 4 | 1 1 2 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 11 | 2 2 2 . 3 2 Treads . | . . . . . . Leg 2 | . . . . . 2 Wheel 9 | 2 2 2 . 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 3 3 5 4 4 Device 1 | . . . . . 1 Storage 4 | 1 1 1 . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 15 | . 2 2 5 3 3 Artifact . | . . . . . . Weapon 29 | 2 3 10 1 8 5 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 24 | 2 3 9 . 6 4 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . 1 1 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 25 | . 2 2 2 7 12 Power 4 | . 1 1 . 1 1 Propulsion 5 | . . . . 1 4 Utility 6 | . 1 1 2 1 1 Weapon 10 | . . . . 4 6 Highest Loss Streak 6 | . 2 1 2 6 3 Average Slot Usage (%) 87 | . 94 98 94 97 56 Engine 7 | . 13 10 9 6 . Wheel 18 | . 28 22 18 17 5 Device 1 | . . . . . 5 Storage 16 | . 14 18 18 18 15 Protection 15 | . 9 13 22 26 10 Ballistic Gun 25 | . 28 32 26 23 15 Naked Turns . | . . . . . . Heaviest Build 57 | 10 29 49 53 55 57 Greatest Support 32 | 32 32 32 24 28 28 Greatest Overweight (x) 12 | . . 2 2 1 12 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 16 | 6 12 16 16 16 16 Average Capacity 13 | 5 7 14 16 16 16 Most Carried 16 | 4 10 16 16 16 12 Average Carried 10 | 1 6 11 14 13 9 Final Capacity 16 | 6 10 16 16 16 16 Final Carried 16 | 4 9 16 14 10 10 Class Distribution -------------------- 37% | Mutant 25% | Scavenger-Tank 19% | Tank 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Tank | -8/Storage Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 1713 | 275 250 309 166 367 346 Remotely . | . . . . . . Salvage Created 2606 | 93 515 461 373 715 449 Parts 133 | 4 30 38 19 34 8 Haulers Intercepted 4 | . 2 1 1 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 57 | . 9 14 6 21 7 Melee 2 | . . . 1 . 1 Guns 40 | . 9 14 5 6 6 AOE 15 | . . . . 15 . Classes Destroyed 12 | 2 5 1 1 3 . Worker 2 | . 1 . . 1 . Builder 3 | . . . . 3 . Tunneler 1 | 1 . . . . . Hauler 4 | . 2 1 1 . . Recycler 6 | 1 2 . . 2 1 Watcher 1 | . 1 . . . . Swarmer 18 | . 6 7 . 5 . Grunt 27 | . 3 4 3 11 6 Brawler 1 | . . . . 1 . Duelist 3 | . . . . 2 1 Sentry 7 | . . 3 2 2 . Hunter 1 | . . . 1 . . Best Kill Streak 15 | 1 5 4 3 15 2 Combat Bots Only 12 | . 3 4 3 12 2 Max Kills in Single Turn 3 | 1 2 1 1 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 5281 | . 464 695 613 1731 1778 Core 1133 | . 128 60 52 184 709 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 48 85 . 57 . Volleys Fired 207 | 10 51 39 26 49 32 Largest 3 | 2 2 3 3 3 3 Hottest 73 | 40 40 60 60 73 63 Shots Fired 521 | 20 102 117 78 121 83 Gun 499 | 20 102 117 78 99 83 Cannon . | . . . . . . Launcher 22 | . . . . 22 . Special . | . . . . . . Kinetic 499 | 20 102 117 78 99 83 Thermal . | . . . . . . Explosive 22 | . . . . 22 . Electromagnetic . | . . . . . . Robot Hit Streak 24 | 4 9 11 11 8 24 Robot Miss Streak 8 | 1 8 5 3 5 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 . 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 323 | 11 49 65 57 78 63 Core Hits 175 | 4 23 29 25 65 29 Critical Hits 4 | . 1 . . 2 1 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . 1 . . 2 1 Melee Attacks 20 | . . 6 4 4 6 Impact . | . . . . . . Slashing 20 | . . 6 4 4 6 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5082 | 122 612 547 476 2669 656 Guns 2801 | 122 605 547 454 512 561 Cannons . | . . . . . . Explosions 2114 | . . . . 2114 . Melee 92 | . . . 22 . 70 Ramming 75 | . 7 . . 43 25 Kinetic 2801 | 122 605 547 454 512 561 Thermal . | . . . . . . Explosive 2114 | . . . . 2114 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 92 | . . . 22 . 70 Piercing . | . . . . . . Highest Corruption 3 | . 2 . . 3 . Average Corruption 2 | . 2 . . 2 . Corruption Purged . | . . . . . . Effects 11 | . 3 . . 8 . Message Errors 4 | . 2 . . 2 . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 2 | . . . . 2 . Targeting Errors 4 | . . . . 4 . Overload Shots . | . . . . . . Overflow Damage 61 | . . . . 61 . Projectiles . | . . . . . . Explosions 59 | . . . . 59 . Melee 2 | . . . . 2 . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 330 | . 3 . . 318 9 Shots 9 | . . . . 9 . Rammed 20 | . 1 . . 2 17 Targets Rammed 21 | . 1 . . 2 18 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 482 | . 42 170 287 482 158 Average Temperature 104 | . 13 53 104 192 51 Received Heat Transfer 2016 | . 126 198 234 585 873 Effects 8 | . . . . 8 . Shutdowns 4 | . . . . 4 . Energy Bleed 1 | . . . . 1 . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 961 | 10 213 341 320 961 466 Initial 376 | . 6 53 89 135 376 Average 230 | 4 94 161 181 385 381 Maximum Alert Level 3 | . 1 1 1 3 2 Low Security (%) 52 | 100 89 69 64 34 . Level 1 28 | . 10 30 35 32 43 Level 2 15 | . . . . 13 56 Level 3 3 | . . . . 19 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . 2 3 7 2 Investigation 2 | . . 1 . 1 . Extermination . | . . . . . . Reinforcement 6 | . . 1 2 1 2 Assault 2 | . . . . 2 . Garrison 4 | . . . 1 3 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 11 | . 2 2 . 6 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 18 21 12 42 16 Peak Tracking Total 14 | . 5 5 6 14 4 Tactical Retreats 7 | . 1 . 1 3 2 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 6 | . 1 1 . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 6 | . . . . 6 . Max in Single Turn 3 | . . . . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 11 | . 4 3 1 1 2 Terminals 9 | . 4 3 1 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 25 | . 7 9 3 3 3 Successful 7 | . 1 2 1 2 1 Failed 18 | . 6 7 2 1 2 Catastrophic 4 | . . 3 . . 1 Database Lockouts . | . . . . . . Manual 7 | . . 7 . . . Terminals 21 | . 7 9 3 . 2 Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 2 1 . . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 3 . 1 2 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 13 | . . . . 13 . Total Damage 277 | . . . . 277 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 2426 | 126 513 579 232 433 543 Spaces Moved 1296 | 68 321 372 114 243 178 Core 22 | 6 . . . . 16 Treads . | . . . . . . Legs 49 | . . . . . 49 Wheels 1225 | 62 321 372 114 243 113 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 105 105 Average Speed 115 | 95 100 108 106 105 183 Slowest Speed 650 | 100 100 110 110 105 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 52 44 16 61 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . 2 3 . Terrain Destroyed 154 | . . . 2 152 . Melee 5 | . . . 2 3 . Projectile . | . . . . . . AOE 149 | . . . . 149 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 1799 | 111 421 472 173 332 290 Wait 116 | 18 22 15 20 . 41 Move 1291 | 67 320 371 113 242 178 Hop . | . . . . . . Pick Up 51 | 10 11 13 3 13 1 Fast Attach 8 | . 1 4 . 1 2 Attach 28 | 6 2 3 5 7 5 Detach 3 | . . . . . 3 Swap 29 | . 6 10 1 8 4 Drop 25 | . 7 11 1 6 . Fire 207 | 10 51 39 26 49 32 Melee 20 | . . 6 4 4 6 Ram 9 | . 1 . . 2 6 Kick 12 | . . . . . 12 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 16) 547 | -10/Materials | Discovered new exit (range 16) 609 | -10/Materials | Core integrity fell below 50% 640 | -10/Materials | Entered another Materials area 640 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 925 | -9/Materials | Build established: Scavenger-Tank 960 | -9/Materials | Discovered new exit (range 5) 1016 | -9/Materials | Identified exit to Mines 1207 | -9/Materials | Discovered new exit (range 10) 1219 | -9/Materials | Entered another Materials area 1219 | -8/Materials | Evolved 2 slots: Utility x2 1267 | -8/Materials | Identified exit to Storage 1404 | -8/Materials | Garrison activated, responded to threat 1451 | -8/Materials | Entered Storage 1470 | -8/Storage | Found Prototype Protection 1470 | -8/Storage | Identified Lgt. Regenerative Plating 1474 | -8/Storage | Found Lgt. Regenerative Plating 1476 | -8/Storage | Found Lgt. Regenerative Plating 1478 | -8/Storage | Found Lgt. Regenerative Plating 1481 | -8/Storage | Found Lgt. Regenerative Plating 1483 | -8/Storage | Found Lgt. Regenerative Plating 1549 | -8/Storage | Repaired Lrg. Storage Unit 1567 | -8/Storage | Met a pair of Derelict thieves 1598 | -8/Storage | Garrison activated, responded to threat 1678 | -8/Storage | Build established: Tank 1780 | -8/Storage | Lost 6 parts (1p1n1u3w) 1789 | -8/Storage | Destroyed 12 combat bots 1842 | -8/Storage | Destroyed 7 combat bots 1858 | -8/Storage | Discovered new exit (range 7) 1884 | -8/Storage | Entered Factory 1884 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2177 | -7/Factory | Build established: Gunner 2245 | -7/Factory | Lost 3 parts (3w) 2393 | -7/Factory | Core integrity fell below 50% 2398 | -7/Factory | Lost 3 parts (1n2w) 2412 | -7/Factory | Core integrity fell below 20% 2427 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02355_ Acquired 60 matter. 02358_ K-01 Serf collects debris. 02361_ Mining Claw destroyed. 02363_ K-01 Serf collects debris. 02364_ Acquired Carbon-fiber Leg. 02367_ K-01 Serf collects debris. 02367_ Autogun destroyed. 02369_ Slammed into G-47 Trooper. 02370_ Kicked G-47 Trooper out of the way. 02372_ Slammed into G-47 Trooper. 02381_ G-47 Trooper knocked back. 02383_ Slammed into G-47 Trooper. 02392_ Carbon-fiber Leg permanently disabled. 02392_ Destabilizing: Short circuit. 02398_ Slammed into G-47 Trooper. 02398_ Broken Carbon-fiber Leg destroyed. 02403_ Slammed into G-47 Trooper. 02405_ Transmission Jammer destroyed. 02409_ Slammed into G-47 Trooper. 02425_ Destabilizing: Core damaged (-7). 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