Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 15:34:21 Player: Catfish Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (708) 708 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2178 Bonus ------- None Cogmind --------- Core Integrity 322/400 Matter 292/300 Energy 125/125 System Corruption 12% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (2) ------- Small Laser Beam Rifle > --- INVENTORY (10) --- Ion Engine Light Ion Engine Aluminum Leg Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Hardened Light Armor Plating Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Signal Interpreter Hacking Suite > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Hardened Light Armor Plating Rocket Launcher [Rating: 18] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 30 | 6 12 . 8 4 Power 6 | 1 3 . . 2 Engine 5 | 1 2 . . 2 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 8 | 2 3 . 2 1 Treads . | . . . . . Leg 6 | . 3 . 2 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 4 . 3 . Device 2 | . 2 . . . Storage 3 | 1 1 . 1 . Processor 2 | . 1 . 1 . Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 2 . 3 1 Energy Gun 3 | . 1 . 1 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 1 . 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . 6 . . 6 Power 4 | . 2 . . 2 Propulsion 2 | . 2 . . . Utility 3 | . . . . 3 Weapon 3 | . 2 . . 1 Highest Loss Streak 6 | . 4 . . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 97 100 100 85 Engine 5 | . 11 . . 4 Core 7 | . 1 14 11 6 Leg 22 | . 19 28 22 22 Wheel 3 | . 7 . . . Device 12 | . 12 14 11 6 Storage 12 | . 12 14 11 11 Processor 4 | . 2 . 11 7 Hackware 3 | . . . 11 6 Energy Gun 6 | . 1 14 6 14 Ballistic Gun 18 | . 25 14 15 6 Naked Turns . | . . . . . Heaviest Build 22 | 14 14 14 22 22 Greatest Support 26 | 26 26 20 26 26 Greatest Overweight (x) 2 | 2 1 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 7 8 8 10 Most Carried 10 | 6 8 8 10 10 Average Carried 7 | 2 5 7 7 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 4 8 8 10 10 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 804 | 222 317 28 185 52 Remotely . | . . . . . Salvage Created 918 | . 336 . 285 297 Parts 66 | . 24 . 27 15 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 18 | . 6 . 6 6 Guns 18 | . 6 . 6 6 Classes Destroyed 8 | . 4 . 3 1 Worker 2 | . 1 . . 1 Hauler 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 4 | . 2 . 2 . Swarmer 3 | . . . 3 . Grunt 11 | . 6 . . 5 Brawler 1 | . . . . 1 Sentry 3 | . . . 3 . Best Kill Streak 4 | . 3 . 3 4 Combat Bots Only 3 | . 2 . 3 3 Max Kills in Single Turn 1 | . 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 1388 | . 786 . 208 394 Core 281 | . 203 . 46 32 Absorbed by Shields . | . . . . . Core Remaining (%) 59 | 100 . 18 . . Volleys Fired 89 | . 42 . 24 23 Largest 2 | . 2 . 2 2 Hottest 96 | . 40 . 79 96 Shots Fired 160 | . 75 . 48 37 Gun 160 | . 75 . 48 37 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 121 | . 75 . 35 11 Thermal 39 | . . . 13 26 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 14 . 11 13 Robot Miss Streak 4 | . 3 . 4 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 106 | . 51 . 30 25 Core Hits 46 | . 20 . 13 13 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . 1 1 Burn 2 | . . . 1 1 Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1486 | . 678 . 440 368 Guns 1480 | . 672 . 440 368 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 6 | . 6 . . . Kinetic 1103 | . 672 . 331 100 Thermal 377 | . . . 109 268 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 10 | . . . . 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | . 2 . . . Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 205 | . 24 . 126 205 Average Temperature 58 | . 9 . 52 85 Received Heat Transfer 630 | . 447 . 36 147 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 3 1 Heat Transferred 1099 | . . . 346 753 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 267 | . 164 17 267 120 Initial 25 | . . 17 6 25 Average 61 | . 49 17 122 92 Maximum Alert Level 1 | . . . 1 . Low Security (%) 93 | 100 100 100 73 100 Level 1 6 | . . . 26 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 15 1 10 9 Peak Tracking Total 3 | . 2 1 3 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 6 | . 3 1 2 . Terminals 5 | . 2 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 7 1 5 . Successful 9 | . 4 1 4 . Failed 4 | . 3 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 11 | . 5 . 6 . Terminals 11 | . 5 1 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 1 3 . Part Schematic 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . . 1 . . Branch Access Points 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 1 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1707 | 53 693 396 401 164 Spaces Moved 1046 | 38 445 253 238 72 Core 19 | 19 . . . . Treads . | . . . . . Legs 872 | . 309 253 238 72 Wheels 155 | 19 136 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 120 120 120 Average Speed 127 | 104 117 156 120 120 Slowest Speed 190 | 150 190 190 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 43 55 23 16 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1263 | 49 541 254 309 110 Wait 52 | . 26 . 18 8 Move 1042 | 37 444 252 237 72 Hop . | . . . . . Pick Up 31 | 6 12 1 10 2 Fast Attach 9 | 4 1 . 2 2 Attach 12 | 2 6 . 2 2 Detach . | . . . . . Swap 9 | . 5 . 4 . Drop 17 | . 3 1 12 1 Fire 89 | . 42 . 24 23 Melee . | . . . . . Ram . | . . . . . Kick 2 | . 2 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 15) 292 | -10/Materials | Lost 4 parts (1p2n1w) 306 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 7) 532 | -10/Materials | Discovered new exit (range 12) 639 | -10/Materials | Core integrity fell below 50% 655 | -10/Materials | Core integrity fell below 20% 724 | -10/Materials | Identified exit to Mines 747 | -10/Materials | Entered Mines 752 | -10/Mines | Met a Derelict bent on vengeance 877 | -10/Mines | Identified exit to Materials 960 | -10/Mines | Build established: Scavenger-Mutant 983 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1035 | -10/Mines | Learned Materials emergency access door positions 1048 | -10/Mines | Assembled infested the area 1053 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1143 | -10/Mines | Entered Materials 1143 | -9/Materials | Evolved 2 slots: Utility x2 1162 | -9/Materials | Identified exit to Mines 1544 | -9/Materials | Entered Mines 1546 | -9/Mines | Discovered new exit (range 11) 1587 | -9/Mines | Identified exit to Materials 1648 | -9/Mines | System corruption reached 10% 1689 | -9/Mines | Lost 6 parts (2p3u1w) 1708 | -9/Mines | Self-destructed Last Messages --------------- 01656_ System corrupted: Heat flow error (+137). 01658_ Signal Interpreter destroyed. 01658_ System corrupted by crushing effect (+2). 01659_ System corrupted: Sml. Laser failed to cycle. 01665_ B-36 Bruiser suffers critical hit (Burn). 01665_ Rnf. Ion Engine melted. 01665_ B-36 Bruiser destroyed. 01666_ Acquired 15 matter. 01670_ Acquired Aluminum Leg. 01674_ K-01 Serf collects debris. 01674_ Acquired Ion Engine. 01677_ K-01 Serf collects debris. 01680_ System corrupted: Matter fused (-9). 01680_ Acquired 9 matter. 01692_ K-01 Serf collects debris. 01695_ System corrupted: Matter fused (-8). 01705_ K-01 Serf collects debris. 01705_ C-30 ARC bursts open, deploying its payload. 01705_ G-47 Trooper unfolds itself. 01705_ G-34 Mercenary unfolds itself. Map ----- +----------------------------------------------------+ | | | | | ??????????????????????????????????????????? | | ???????????????????????????####???????????? | | ??????????????????????????## ##??????????? | | ???????????????########???# ##?????????? | | ???????????????# #??## ##????????? | | ???????????????# #??#= ! #????????? | | ???????????????# ####*= %<=#????????? | | ???????????????# = %%!% =*##????????? | | ???????????????# ######## ##?????????? | | ???????????????############### #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# ######??????????? | | ????????????????????####= #???????????????? | | ????????????????????# % #???????????????? | | ????????????????????# ##%%#???????????????? | | ????????????????????# ## #???????????????? | | ???????????????????## ## ##??????????????? | | ????????????? ???### ##?????????????? | | ???????????? ## ##????????????? | | ????????????# #????????????? | | ????????????## " ##???????????? | | ?????????????##% ##??????????? | | ??????????????## ##?????????? | | ???????????????# ###@ ####??????? | | ???????????????# #??##### ##?????? | | ??????????????# #???????## ##????? | | ?????????????? #?????????# #????? | | ?????????????? ??????????## #????? | | ??????????????? ????????????### #????? | | ????????????????????????????????## #????? | | ?????????????????????????????????#####????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugPoweredBlaster Manual? 0 Play Time 00:16:56 Cumulative 5.1 hours Start 2022.03.31 @ 15:15:34 End 2022.03.31 @ 15:34:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4177e594-a222-48b4-8367-adf24bd52ffb