Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 12:59:07 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1946) 1946 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5371 Bonus ------- None Cogmind --------- Core Integrity 811/850 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (175) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (4) ------- Precision Shock Rifle Gatling Laser Heavy Ion Cannon Spear > --- INVENTORY (10) --- Light Nuclear Core Micro Nuclear Core Aluminum Leg Compact Matter Pod (150) Sensor Array Improved Terrain Scanner Terrain Scan Processor Improved Light Armor Plating Gatling Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Medium Insulated Plating > --- WEAPON ----------- Precision Shock Rifle Gatling Laser Heavy Ion Cannon Spear > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Aluminum Leg Compact Matter Pod Sensor Array Improved Terrain Scanner Terrain Scan Processor Improved Light Armor Plating [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 1 1 Weapon 2 | . . . . 1 1 Parts Attached 56 | 7 1 12 3 29 4 Power 7 | 1 1 3 . 2 . Engine 5 | 1 . 3 . 1 . Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 16 | 2 . 5 . 8 1 Treads 1 | . . . . . 1 Leg 14 | 2 . 5 . 7 . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 17 | 2 . 1 2 10 2 Device 6 | 1 . . 1 4 . Storage 3 | 1 . . . 2 . Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 5 | . . 1 . 3 1 Artifact . | . . . . . . Weapon 16 | 2 . 3 1 9 1 Energy Gun 7 | 1 . 1 1 3 1 Energy Cannon 2 | . . . . 2 . Ballistic Gun 4 | 1 . 1 . 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 16 | . . 3 . 10 3 Power 2 | . . 1 . 1 . Propulsion 7 | . . . . 6 1 Utility 5 | . . 1 . 2 2 Weapon 2 | . . 1 . 1 . Highest Loss Streak 4 | . . 1 . 4 3 To Critical Strikes . | . . . . . . Average Backups 7 | 2 5 7 7 7 7 Power . | . 1 . . . 1 Propulsion . | . . . . . 1 Utility 4 | . 1 4 5 5 4 Weapon 1 | 1 2 2 2 1 . Tool/Special . | . . . . . . Unused Backups 17 | . 1 3 1 5 7 Power 4 | . . 1 . 1 2 Propulsion 1 | . . . . . 1 Utility 9 | . 1 2 . 2 4 Weapon 3 | . . . 1 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 100 96 99 98 96 Engine 4 | . 6 5 9 3 . Core 4 | . 7 6 . 3 6 Leg 31 | . 28 43 36 27 24 Device 12 | . 14 5 9 15 11 Storage 8 | . 14 11 9 7 6 Processor 5 | . . . 8 7 11 Protection 5 | . . 3 9 6 5 Energy Gun 12 | . 14 14 18 10 13 Energy Cannon 2 | . . . . 4 6 Ballistic Gun 4 | . 14 7 . 2 . Slashing Weapon 1 | . . . . 3 . Peak Build Rating 46 | 7 9 14 17 39 46 Average Rating 24 | 5 8 12 15 32 44 On Entrance 13 | . 7 9 13 17 37 Avg Prop Armor Cover (%) 2 | 38 . 6 . 1 8 Naked Turns . | . . . . . . Heaviest Build 46 | 13 15 20 22 37 46 Greatest Support 50 | 20 20 43 43 50 40 Greatest Overweight (x) 3 | . . . . 3 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 10 Most Carried 9 | 5 7 8 8 8 9 Average Carried 7 | 3 5 7 7 7 7 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 9 | 4 7 8 8 8 9 Class Distribution -------------------- 50% | Scavenger-Mutant 21% | Mutant 21% | Scavenger-Skirmisher 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1369 | 294 199 231 20 550 75 Remotely . | . . . . . . Salvage Created 2433 | 122 213 627 86 1049 336 Parts 135 | 14 15 43 2 48 13 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . . . 1 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 41 | . 5 13 1 19 3 Melee 4 | . . . . 2 2 Guns 30 | . 5 13 1 11 . Cannons 7 | . . . . 6 1 Classes Destroyed 12 | 2 4 2 . 4 . Worker 1 | . . . . 1 . Builder 5 | . 1 3 . 1 . Tunneler 4 | 4 . . . . . Recycler 6 | 1 . 2 . 2 1 Operator 1 | . . . . 1 . Watcher 3 | . 1 . 1 . 1 Swarmer 8 | . 3 2 . 3 . Grunt 17 | . 2 6 1 8 . Brawler 1 | . . 1 . . . Sentry 9 | . . 4 . 4 1 Hunter 4 | . . . . 2 2 Programmer 2 | . . . . 2 . Best Kill Streak 7 | 4 4 7 1 5 5 Combat Bots Only 6 | . 3 6 1 3 2 Max Kills in Single Turn 2 | 1 1 1 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 361 | . 17 66 5 210 63 Missed 118 | . 3 19 4 79 13 Hits 243 | . 14 47 1 131 50 Projectile 243 | . 14 47 1 131 50 Damage Taken 2758 | . 146 555 15 1527 515 Core 248 | . 34 42 . 133 39 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 86 89 100 81 . Volleys Fired 117 | 8 14 41 6 41 7 Largest 3 | 2 2 2 2 3 3 Hottest 200 | 60 60 105 105 200 200 Shots Fired 266 | 16 28 80 12 109 21 Gun 230 | 16 28 79 12 81 14 Cannon 35 | . . . . 28 7 Launcher . | . . . . . . Special 1 | . . 1 . . . Kinetic 80 | 8 14 36 . 22 . Thermal 138 | . . 41 6 77 14 Explosive . | . . . . . . Electromagnetic 48 | 8 14 3 6 10 7 Robot Hit Streak 13 | 5 8 13 6 12 13 Robot Miss Streak 9 | 2 3 9 4 6 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 216 | 10 19 61 9 91 26 Core Hits 154 | 6 10 57 6 63 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 1 3 . Burn 1 | . . . . 1 . Corrupt 1 | . . . 1 . . Sever 2 | . . . . 2 . Melee Attacks 38 | . . . . 27 11 Impact . | . . . . . . Slashing 24 | . . . . 24 . Piercing 14 | . . . . 3 11 Sneak Attacks 5 | . . . . 4 1 Combat Hostiles 2 | . . . . 2 . Follow-up Attacks . | . . . . . . Damage Inflicted 4351 | 171 256 846 141 2271 666 Guns 2893 | 128 256 801 127 1264 317 Cannons 517 | . . . . 407 110 Explosions 88 | 43 . 45 . . . Melee 839 | . . . . 600 239 Ramming 14 | . . . 14 . . Kinetic 734 | 61 119 277 . 277 . Thermal 2133 | 43 . 499 68 1236 287 Explosive 45 | . . 45 . . . Electromagnetic 586 | 67 137 25 59 158 140 Impact . | . . . . . . Slashing 600 | . . . . 600 . Piercing 239 | . . . . . 239 Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . 6 . Message Errors 2 | . . . . 2 . Matter Fused 1 | . . . . 1 . Parts Rejected 1 | . . . . 1 . Data Loss (major) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 173 | . . 15 . 123 35 Projectiles 18 | . . . . 18 . Explosions 15 | . . 15 . . . Melee 140 | . . . . 105 35 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 273 | . 30 204 126 273 214 Average Temperature 70 | . 13 59 49 88 87 Received Heat Transfer 819 | . 48 195 9 519 48 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . . 5 1 Heat Transferred 3753 | 50 . 630 80 2445 548 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 80 100 100 100 Level 1 4 | . . 19 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 243 | 10 115 243 142 118 46 Initial 70 | . . 21 70 50 46 Average 59 | 1 57 120 88 43 18 Influence Increases 1547 | 25 174 472 132 650 94 Destroy 0b10 Robot/C 820 | . 100 260 20 380 60 Destroy 0b10 Robot/NC 100 | 25 10 25 5 25 10 Destroy Leader 246 | . 22 80 2 120 22 Successful Hack 65 | . 27 15 . 23 . Disable Machine 105 | . 15 45 . 45 . Destroy Structure 46 | . . 32 . 12 2 Lose Combat Pursuer 165 | . . 15 105 45 . Influence Decreases 1522 | 25 122 355 189 666 165 Entered New Map 242 | . . 31 99 62 50 Time Decay 1142 | 25 122 294 90 526 85 Lost Part 138 | . . 30 . 78 30 Squads Dispatched 11 | . . 2 . 8 1 Investigation 2 | . . . . 2 . Extermination 2 | . . . . 2 . Reinforcement 6 | . . 2 . 4 . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 2 4 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 11 20 6 35 8 Peak Tracking Total 10 | . 3 10 6 4 3 Tactical Retreats 6 | . . 1 2 3 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . 1 3 . 3 . Max in Single Turn 2 | . 1 2 . 1 . Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 21 | . 4 6 1 9 1 Terminals 16 | . 4 5 . 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . 1 1 . . Garrison Access 2 | . . . . 1 1 Total Hacks 58 | . 12 19 1 24 2 Successful 35 | . 9 12 1 12 1 Failed 23 | . 3 7 . 12 1 Catastrophic 3 | . 1 . . 2 . Database Lockouts . | . . . . . . Manual 31 | . 4 15 . 12 . Terminals 48 | . 12 17 . 19 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers 3 | . . 2 1 . . Garrison Access 5 | . . . . 3 2 Terminal Hacks 17 | . 6 6 . 5 . Record 5 | . . 5 . . . Prototype ID Bank 3 | . 2 . . 1 . Level Access Points 2 | . 1 . . 1 . Terminal Index 3 | . 1 1 . 1 . Locate Traps 3 | . 1 . . 2 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 3 | . . 2 1 . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 11 | . 3 4 . 4 . Terminals 11 | . 3 4 . 4 . Botnet 11 | . 3 4 . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 19 | . 3 6 . 9 1 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2754 | 74 304 289 181 1673 233 Optics 201 | . . . . . 201 Sensors 2055 | . . . 181 1673 201 Seismic 667 | 74 304 289 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3200 | 148 304 654 183 1678 233 Spaces Moved 2141 | 97 207 409 131 1199 98 Core 15 | 15 . . . . . Treads . | . . . . . . Legs 2126 | 82 207 409 131 1199 98 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 108 105 175 Average Speed 116 | 109 120 120 109 111 175 Slowest Speed 315 | 120 120 120 120 315 175 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 35 38 12 28 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . . 6 2 Terrain Destroyed 54 | 3 . 41 . 8 2 Melee 8 | . . . . 6 2 Projectile 2 | . . . . 2 . AOE 44 | 3 . 41 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2538 | 121 235 495 160 1403 124 Wait 106 | 3 8 14 15 65 1 Move 2136 | 96 206 408 130 1198 98 Hop . | . . . . . . Pick Up 39 | 7 4 8 3 16 1 Fast Attach 22 | 4 . 3 1 12 2 Attach 17 | 3 . 4 2 6 2 Detach 2 | . . 1 . . 1 Swap 25 | . 1 6 . 17 1 Drop 35 | . 2 10 2 21 . Fire 117 | 8 14 41 6 41 7 Melee 38 | . . . . 27 11 Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 9) 354 | -10/Materials | Identified exit to Materials 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x2 941 | -9/Materials | Discovered new exit (range 13) 976 | -9/Materials | Build established: Scavenger-Mutant 984 | -9/Materials | Discovered new exit (range 9) 1064 | -9/Materials | Discovered new exit (range 11) 1107 | -9/Materials | Entered another Materials area 1107 | -8/Materials | Evolved 2 slots: Utility x2 1254 | -8/Materials | Discovered new exit (range 15) 1268 | -8/Materials | Identified exit to Factory 1290 | -8/Materials | Entered Factory 1290 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1878 | -7/Factory | Lost 3 parts (1n1u1w) 2660 | -7/Factory | Lost 4 parts (3n1u) 2829 | -7/Factory | Discovered new exit (range 6) 2833 | -7/Factory | Identified exit to Lower Caves 2843 | -7/Factory | Identified exit to Factory 2968 | -7/Factory | Entered another Factory area 2968 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3153 | -6/Factory | Garrison activated, responded to threat 3200 | -6/Factory | Lost 3 parts (1n2u) 3201 | -6/Factory | Self-destructed Last Messages --------------- 03153_ R-10 Processor calls for garrison support. 03153_ ALERT: Activating Garrison Access F001. 03155_ R-10 Processor collects Targeting Computer. 03156_ Com. Wheel melted. 03156_ R-10 Processor destroyed. 03156_ R-10 Processor collects Phase Shifter. 03163_ Destroyed Com. Wheel. 03166_ K-01 Serf collects debris. 03169_ Med. Insulated Plating destroyed. 03169_ Imp. Sensor Array destroyed. 03170_ K-01 Serf collects debris. 03175_ Y-54 Guardian destroyed. 03178_ K-01 Serf collects debris. 03180_ Acquired Lgt. Treads. 03181_ K-01 Serf collects debris. 03185_ Acquired 75 matter. 03185_ K-01 Serf collects debris. 03201_ Connecting with Garrison Access... >>Seal Access door sealed. 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""" """ """ """ """ """ ""? | | ???????????????? w ?? ?? | | ??????????????? ????? | | ????????????? u ?? ???? | | ?????????????############### #########???????? | | ???????????????????????????# #???????????????? | | ???????????????????????????#A #???????????????? | | ????????????????????????????u ????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Resistance: EM 20 Evasion (%) 55 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveHelicalSaw Manual? 0 Play Time 01:06:14 Cumulative 267.2 hours Start 2026.01.18 @ 21:22:20 End 2026.01.19 @ 12:59:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 503 Rogue 503 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 49 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff45dfa5-87ae-4d63-bdb3-424d6d6ee415