Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.07.27 @ 21:06:59 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (347) 1735 Value Destroyed (8510) 8510 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2304) 2304 TOTAL SCORE: 16189 Bonus ------- High Alert Combat Kills 2304 Cogmind --------- Core Integrity 591/850 Matter 163/300 Energy 150/150 System Corruption 0% Temperature Cool (165) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit Experimental Targeting Computer Armor Integrity Analyzer Weapon Cycler > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (12) --- Compact Battery (300) Compact Matter Pod (150) Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Armor Integrity Analyzer Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Cannon Mini Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Compact Battery Compact Matter Pod Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Reactive Plating Heavy Rocket Launcher [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 5 | . . . 2 . . 2 1 Weapon 2 | . . . . . 2 . . Parts Attached 97 | 6 11 9 27 . 19 17 8 Power 14 | 1 1 1 3 . 1 4 3 Engine 11 | 1 1 . 3 . . 3 3 Core 3 | . . 1 . . 1 1 . Reactor . | . . . . . . . . Propulsion 17 | 2 2 2 3 . 4 4 . Treads 15 | 2 2 . 3 . 4 4 . Leg 2 | . . 2 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 3 2 8 . 3 4 4 Device 13 | 1 1 . 5 . 3 2 1 Storage 2 | . 2 . . . . . . Processor 6 | . . 1 2 . . 1 2 Hackware . | . . . . . . . . Protection 4 | . . 1 1 . . 1 1 Artifact . | . . . . . . . . Weapon 41 | 2 5 4 13 . 11 5 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 2 . . 7 . 4 2 . Ballistic Cannon 9 | . 4 2 . . 2 1 . Launcher 17 | . 1 2 6 . 5 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 . 2 Parts Lost 19 | . . 4 3 . 1 2 9 Power 2 | . . . . . . 1 1 Propulsion 4 | . . 2 . . . . 2 Utility 7 | . . 2 1 . 1 1 2 Weapon 6 | . . . 2 . . . 4 Highest Loss Streak 5 | . . 3 1 . 1 1 5 Average Slot Usage (%) 97 | . 99 88 98 100 99 99 84 Engine 7 | . 14 5 10 11 3 3 4 Core 2 | . . 8 . . 5 2 . Treads 17 | . 28 11 14 22 18 15 12 Leg 2 | . . 11 7 . . . . Device 15 | . 14 5 16 11 17 18 15 Storage 10 | . 13 14 11 11 9 7 6 Processor 7 | . . . 5 11 9 12 17 Protection 4 | . . 2 11 11 . 6 6 Ballistic Gun 11 | . 4 . 13 22 17 13 5 Ballistic Cannon 11 | . 22 27 4 . 9 7 7 Launcher 4 | . . . 2 . 8 6 4 Naked Turns . | . . . . . . . . Heaviest Build 74 | 10 46 48 54 49 62 74 74 Greatest Support 65 | 40 40 40 40 40 56 65 49 Greatest Overweight (x) 14 | . 1 14 2 1 1 1 1 Average Overweight (x) . | . . 2 1 1 1 . 1 Largest Inventory Capacity 12 | 4 12 12 12 12 12 12 12 Average Capacity 11 | 4 10 12 12 12 12 12 12 Most Carried 12 | 2 4 4 5 5 12 10 8 Average Carried 5 | . 1 3 2 5 9 6 5 Final Capacity 12 | 4 12 12 12 12 12 12 12 Final Carried 9 | . 4 3 5 5 9 8 5 Class Distribution -------------------- 56% | Mutant 41% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 8163 | 343 546 469 1659 31 2062 1749 1304 Remotely 1101 | . . . 484 . 486 131 . Salvage Created 10641 | 206 710 121 2439 37 2684 2439 2005 Parts 652 | 18 64 6 211 6 144 129 74 Haulers Intercepted 14 | . 2 . 5 . 5 2 . Recyclers Shooed 20 | . 1 . 5 . 2 3 9 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 195 | . 13 19 54 . 54 34 21 Melee 1 | . . . . . . 1 . Guns 73 | . 2 . 21 . 31 17 2 Cannons 66 | . 9 15 11 . 9 10 12 AOE 55 | . 2 4 22 . 14 6 7 Classes Destroyed 16 | 3 5 1 3 . 2 2 . Worker 49 | 2 4 2 17 2 3 11 8 Builder 38 | . 5 . 15 . 5 6 7 Tunneler 8 | 5 1 . 1 . 1 . . Hauler 14 | . 2 . 5 . 5 2 . Recycler 26 | 1 3 . 4 . 2 9 7 Mechanic 1 | . . . . . . 1 . Operator 4 | . . . 2 . 2 . . Watcher 12 | . 3 . 3 . 3 2 1 Swarmer 32 | . 3 2 14 . 7 6 . Grunt 103 | . 10 . 30 . 34 16 13 Brawler 2 | . . . . . 2 . . Duelist 1 | . . . 1 . . . . Sentry 28 | . . . 9 . 7 8 4 Hunter 10 | . . . . . 4 3 3 Programmer 2 | . . . . . . 1 1 Assembled 17 | . . 17 . . . . . Best Kill Streak 20 | 4 5 9 16 2 10 10 20 Combat Bots Only 9 | . 4 9 8 . 8 9 5 Max Kills in Single Turn 5 | 1 3 2 4 1 3 5 2 Gunslinging . | . . . . . . . . Exploded 4 | . 2 2 3 . 2 4 2 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 5586 | . 378 651 936 . 1186 750 1685 Core 751 | . 32 72 181 . 93 114 259 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 . 58 . 54 83 83 . Volleys Fired 648 | 15 71 37 202 3 106 112 102 Largest 4 | 2 2 2 2 2 4 4 4 Hottest 159 | 40 78 78 78 50 136 159 159 Shots Fired 1448 | 30 135 72 315 6 326 335 229 Gun 777 | 30 26 . 207 6 207 205 96 Cannon 607 | . 108 66 88 . 105 118 122 Launcher 64 | . 1 6 20 . 14 12 11 Special . | . . . . . . . . Kinetic 1384 | 30 134 66 295 6 312 323 218 Thermal . | . . . . . . . . Explosive 64 | . 1 6 20 . 14 12 11 Electromagnetic . | . . . . . . . . Robot Hit Streak 43 | 12 17 14 35 6 21 35 43 Robot Miss Streak 10 | 1 3 2 3 1 10 9 7 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 1023 | 23 90 35 247 4 252 187 185 Core Hits 690 | 9 38 25 125 2 237 150 104 Critical Hits 12 | 1 2 1 2 . . 3 3 Critical Kills 5 | 1 . 1 . . . 1 2 Critical Parts Destroyed 6 | . 2 . 1 . . 2 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 24751 | 282 1868 878 5615 104 5614 5298 5092 Guns 10845 | 282 229 . 2424 80 3098 2981 1751 Cannons 7804 | . 1524 652 1301 . 939 1267 2121 Explosions 6047 | . 115 226 1886 . 1569 1031 1220 Melee . | . . . . . . . . Ramming 55 | . . . 4 24 8 19 . Kinetic 18649 | 282 1753 652 3725 80 4037 4248 3872 Thermal 43 | . . . . . 43 . . Explosive 5903 | . 115 226 1886 . 1482 974 1220 Electromagnetic 101 | . . . . . 44 57 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . 3 1 1 . . . Average Corruption 1 | . . 2 1 1 . . . Corruption Purged . | . . . . . . . . Effects 15 | . . 7 7 1 . . . Message Errors 6 | . . 3 2 1 . . . Heat Flow Errors 2 | . . 2 . . . . . Energy Discharges 4 | . . 1 3 . . . . Targeting Errors 2 | . . 1 1 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 409 | . 36 22 76 . 34 104 137 Projectiles 149 | . 36 2 26 . 1 8 76 Explosions 260 | . . 20 50 . 33 96 61 Melee . | . . . . . . . . Knockbacks 80 | . 9 7 13 . 20 12 19 Impact . | . . . . . . . . Kinetic 77 | . 8 6 13 . 19 12 19 Secondary 3 | . 1 1 . . 1 . . Self-Inflicted Damage 253 | . . 55 23 . 95 . 80 Shots 11 | . . 2 1 . 5 . 3 Rammed 8 | . . . 2 2 1 3 . Targets Rammed 9 | . . . 2 2 1 4 . Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 490 | . 138 329 198 . 490 250 197 Average Temperature 70 | . 39 63 45 . 114 60 44 Received Heat Transfer 2072 | . 240 20 435 . 567 252 558 Effects 6 | . . . . . 4 2 . Shutdowns 2 | . . . . . 2 . . Energy Bleed 1 | . . . . . 1 . . Interference 3 | . . . . . 1 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . . . . 50 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 1332 | 40 224 89 1024 281 1079 1332 1160 Average Influence 461 | 19 70 31 534 280 537 719 842 Maximum Alert Level 4 | . 1 . 3 1 3 4 4 Low Security (%) 32 | 100 96 100 23 . 4 . . Level 1 13 | . 3 . 15 100 30 . . Level 2 25 | . . . 20 . 41 53 18 Level 3 26 | . . . 39 . 22 35 79 Level 4 2 | . . . . . . 10 1 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 48 | . 3 . 11 . 10 13 11 Investigation 19 | . 3 . 5 . 6 3 2 Extermination 2 | . . . . . . 1 1 Reinforcement 18 | . . . 5 . 4 4 5 Assault 2 | . . . 1 . . 1 . Garrison 7 | . . . . . . 4 3 Intercept . | . . . . . . . . Construction Impeded 9 | . . . 3 . 1 2 3 Haulers Reinforced 3 | . . . . . . 2 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 6 | . . . 3 . 1 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 244 | . 18 20 65 2 64 41 34 Peak Tracking Total 7 | . 5 5 7 . 5 7 7 Tactical Retreats 20 | . 2 1 5 . 3 7 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 8 | . 2 . 1 . 2 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 63 | . 1 4 8 . 7 30 13 Max in Single Turn 4 | . 1 3 1 . 2 4 1 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 32 | . 8 . 9 1 6 6 2 Terminals 22 | . 8 . 7 1 5 1 . Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . . . . 2 . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access 2 | . . . . . . 2 . Total Hacks 107 | . 28 . 34 3 23 13 6 Successful 73 | . 14 . 28 3 17 8 3 Failed 34 | . 14 . 6 . 6 5 3 Catastrophic 3 | . 2 . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 82 | . 28 . 29 3 19 3 . Fabricators 6 | . . . . . . . 6 Repair Stations 5 | . . . . . . 5 . Recycling Units 7 | . . . 3 . 4 . . Scanalyzers 4 | . . . 2 . . 2 . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 54 | . 14 . 23 3 13 1 . Record 12 | . 1 . 6 3 2 . . Part Schematic 1 | . . . . . . 1 . Robot Analysis 4 | . 3 . . . 1 . . Prototype ID Bank 4 | . 1 . 1 . 2 . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 3 | . . . 1 . 2 . . Repair Station Index 1 | . . . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . Alert Level 3 | . . . 1 . 2 . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 3 | . 1 . 1 . 1 . . Dispatch Records 2 | . 1 . 1 . . . . Maintenance Status 3 | . 2 . 1 . . . . Surveillance Status 1 | . . . 1 . . . . Patrol Status 2 | . . . 1 . 1 . . Transport Status 1 | . . . 1 . . . . Recall Investigation 2 | . . . 1 . 1 . . Recall Assault 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 5 | . 1 . 3 . 1 . . Fabricator Hacks 3 | . . . . . . . 3 Build 3 | . . . . . . . 3 Repair Station Hacks 4 | . . . . . . 4 . Scan Component 2 | . . . . . . 2 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks 7 | . . . 3 . 4 . . Process 1 | . . . 1 . . . . Report Inventory 2 | . . . 1 . 1 . . Retrieve Matter 2 | . . . 1 . 1 . . Retrieve Components 2 | . . . . . 2 . . Scanalyzer 4 | . . . 2 . . 2 . Insert Component 2 | . . . 1 . . 1 . Analyze 2 | . . . 1 . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 7 . 6 1 5 3 2 Full Trace Events 22 | . 6 . 6 1 4 3 2 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . 2 . Parts Built 1 | . . . . . . . 1 Matter 285 | . . . . . . . 285 Time 50 | . . . . . . . 50 Total Part Build Rating 5 | . . . . . . . 5 Parts Repaired 1 | . . . . . . 1 . Time 60 | . . . . . . 60 . Parts Recycled . | . . . . . . . . Recycled Matter 10 | . . . 10 . . . . Retrieved Matter 10 | . . . 10 . . . . Retrieved Components 4 | . . . . . 4 . . Parts Scanalyzed 2 | . . . 1 . . 1 . Part Schematics Acquired 2 | . . . 1 . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total 4 | . 3 . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 8721 | 147 1380 760 2010 249 1808 1718 649 Spaces Moved 3672 | 62 708 315 791 133 809 670 184 Core 13 | 7 . 6 . . . . . Treads 3311 | 55 708 137 615 133 809 670 184 Legs 348 | . . 172 176 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 160 190 Average Speed 180 | 147 161 202 183 180 180 185 190 Slowest Speed 750 | 160 180 750 200 180 180 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 47 | 3 92 71 78 43 65 19 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 2 | . 1 1 . . . . . Terrain Destroyed 544 | . 13 44 117 . 154 144 72 Melee . | . . . . . . . . Projectile 28 | . 5 6 1 . 3 9 4 AOE 516 | . 8 38 116 . 151 135 68 Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 4736 | 88 808 365 1066 137 990 960 322 Wait 166 | . . . 7 . 9 131 19 Move 3665 | 61 707 314 790 132 808 669 184 Hop . | . . . . . . . . Pick Up 91 | 6 13 4 22 . 27 14 5 Fast Attach . | . . . . . . . . Attach 50 | 6 6 5 12 . 8 7 6 Detach 1 | . . . 1 . . . . Swap 47 | . 5 4 15 . 11 10 2 Drop 55 | . 6 1 15 . 20 9 4 Fire 648 | 15 71 37 202 3 106 112 102 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 9 | . . . 2 2 1 4 . Escape Stasis 4 | . . . . . . 4 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 148 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 10) 861 | -10/Materials | Discovered new exit (range 14) 1528 | -10/Materials | Entered Mines 1648 | -10/Mines | Discovered new exit (range 8) 1663 | -10/Mines | Learned Materials terminal intel 1673 | -10/Mines | Assembled infested the area 1800 | -10/Mines | Crushed by falling debris 1841 | -10/Mines | Destroyed 9 combat bots 1849 | -10/Mines | Lost 3 parts (1n2u) 2288 | -10/Mines | Entered Materials 2288 | -9/Materials | Evolved 2 slots: Utility x2 2289 | -9/Materials | Loaded intel: 11 terminal locations 2552 | -9/Materials | Discovered new exit (range 8) 3094 | -9/Materials | Identified exit to Mines 3094 | -9/Materials | Identified exit to Storage 3580 | -9/Materials | Destroyed 8 combat bots 4159 | -9/Materials | Discovered new exit (range 11) 4288 | -9/Materials | First assault squad dispatched 4298 | -9/Materials | Entered Mines 4528 | -9/Mines | Discovered new exit (range 14) 4547 | -9/Mines | Entered Materials 4547 | -8/Materials | Evolved 2 slots: Weapon x2 4849 | -8/Materials | Build established: Gunner 5272 | -8/Materials | Discovered new exit (range 16) 6096 | -8/Materials | Destroyed 8 combat bots 6262 | -8/Materials | Discovered new exit (range 15) 6355 | -8/Materials | Entered Factory 6355 | -7/Factory | Evolved 2 slots: Utility x2 6367 | -7/Factory | Garrison activated, responded to threat 6673 | -7/Factory | Repaired Hvy. Rocket Launcher 7052 | -7/Factory | Garrison activated, responded to threat 7303 | -7/Factory | Garrison activated, responded to threat 7932 | -7/Factory | Destroyed 9 combat bots 7955 | -7/Factory | First assault squad dispatched 8048 | -7/Factory | Discovered new exit (range 13) 8073 | -7/Factory | Entered another Factory area 8073 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8222 | -6/Factory | Fabricated Exp. Targeting Computer (x1) 8506 | -6/Factory | Build established: Mutant 8564 | -6/Factory | Garrison activated, responded to threat 8722 | -6/Factory | Self-destructed Last Messages --------------- 08711_ G-50 Soldier destroyed. 08711_ G-67 Veteran destroyed. 08712_ Slug penetrates Wall. 08713_ K-01 Serf collects debris. 08714_ The unstable cave ceiling collapses. 08715_ Destroyed Gatling Laser. 08715_ U-05 Engineer destroyed. 08715_ Penetrated by Slug. 08715_ Slug penetrates Wall. 08716_ K-01 Serf collects debris. 08718_ Destroyed Phase Shifter. 08718_ Y-54 Guardian destroyed. 08718_ Hvy. Rocket Launcher destroyed. 08718_ Destroyed Hvy. Rocket Launcher. 08718_ Arm. Treads destroyed. 08719_ Y-54 Guardian emerges from the garrison. 08720_ K-01 Serf collects debris. 08720_ Reactive Plating destroyed. 08721_ K-01 Serf collects debris. 08722_ Penetrated by Slug. 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"" ! ### #########?????????? | | ???????# # ![ #?????????? | | ???????# # " ![ #?????????? | | ???????# ###### "" = [[ #?????????? | | ???????# # # G #?????????? | | ???????+ # " "" """ ????????????? | | ???????# ?# #### " """ #?????????? | | ???????+ ?# ?# Y% hY """ #?????????? | | ???????# ?# ^ ??### % #?????????? | | ???????# ??# ??## ! [ #######?????????? | | ???????? ??###???#!%* @ #???????????????????? | | ??????????????????# =! #???????????????????? | | ?????????????? #???????????????????? | | ?????????? A #???????????????????? | | ???????# #???????????????????? | | ???????? #???????????????????? | | ???????? #???????????????????? | | ???????? ####### #???????????????????? | | ????????? ???????# #???????????????????? | | ????????? ????????## ##???????????????????? | | ????????????????????# #????????????????????? | | ???????????????????? k #????????????????????? | | ??????????????????? [ #????????????????????? | | ??????????????????? %g! #????????????????????? | | ??????????????????" = #????????????????????? | | ??????????????????" #????????????????????? | | ??????????????????" #????????????????????? | | ??????????????????" #????????????????????? | | ????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 12 Armor Integrity Analysis 33 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Minigun | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Flak Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Exp. Targeting Computer | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed MiniSurgeStreamer Manual? 0 Play Time 00:59:28 Cumulative 126.2 hours Start 2020.07.27 @ 20:08:25 End 2020.07.27 @ 21:06:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 56 Rogue 0 Adventurer 56 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 23 Gallery% 51 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 290e0626-b129-46e0-91c0-ba4807d38bf0