Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.07 @ 22:24:30

Player: Shadow Pussy wanter

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (25)       5000
Robots Destroyed (351)     1755
Value Destroyed (17479)    17479
Prototype IDs (57)         1140
Alien Tech Used (2)        400
Bonus (11446)              11446
              TOTAL SCORE: 40720

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    8485
Follower Combat Kills      381
Aligned with FarCom        300
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -520

 Cogmind 
---------
Core Integrity             0/1300
Matter                     183/300
Energy                     468/1100
System Corruption          62%
Temperature                Cool (20)
Movement                   Core (1050) Ox20
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
      Assembled Alloy Leg
>               --- UTILITY (12) -----
      Assembled Nanovents
  High-capacity Storage Unit
      Assembled Biocell Array
       Advanced Targeting Computer
       Advanced Target Analyzer
>               --- WEAPON (3) -------
                Tesla Rifle
                Gamma Rifle
                Magnetic Acceleration Cannon
>               --- INVENTORY (20) ---
          Heavy Antimatter Reactor
                Myomer Leg
                Myomer Leg
  High-capacity Matter Pod (200)
       Advanced Terrain Scan Processor
       Advanced Hacking Suite
                Skeleton Box
   Experimental Field Recycling Unit (0)
      Precision Grenade Launcher
                Rocket Array

 Peak State 
------------
>               --- POWER ------------
      Assembled Flux Generator
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
      Assembled Alloy Leg
      Assembled Alloy Leg
>               --- UTILITY ----------
      Assembled Nanovents
      Assembled Nanovents
      Assembled Nanovents
  High-capacity Storage Unit
       Advanced Energy Well
      Assembled Biocell Array
      Assembled Suspension Frame
      Assembled Combat Suite
      Assembled Alloy Armor
      Assembled Alloy Armor
                GOLEM Unit
>               --- WEAPON -----------
      Assembled Focal Cannon
      Assembled Focal Cannon
      Assembled Focal Cannon
>               --- INVENTORY --------
          Heavy Antimatter Reactor
        Zionite Light DM Reactor
        Zionite Light DM Reactor
        Zionite Light DM Reactor
                Particle Reactor
                Myomer Leg
  High-capacity Storage Unit
  High-capacity Matter Pod
       Improved Phase Shifter
                Skeleton Box
                GOLEM Unit
                GOLEM Unit
                Transdimensional Reconstructor
                Tesla Rifle
                Magnetic Acceleration Cannon
                Tesla Bomb Launcher
      Precision Grenade Launcher
                Rocket Array
[Rating: 186]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Heavy Ion Engine
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Advanced Treads
  Leg                      Assembled Alloy Leg
Utility                    Assembled Nanovents
  Device                   Assembled Nanovents
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Array
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   .   .   2   .   .   .   .   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             248  | 6   5   .   8   7   15  7   5   15  4   4   4   9   25  3   3   13  28  4   12  6   6   1   3   5   50  
  Power                    24   | 1   1   .   1   2   1   .   .   1   .   2   .   .   1   .   1   .   2   1   .   .   .   .   .   2   8   
    Engine                 8    | 1   1   .   1   2   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   2   1   .   .   .   .   .   2   8   
  Propulsion               55   | 2   .   .   1   2   5   1   .   2   .   .   .   3   1   2   1   1   5   1   2   3   5   1   1   .   16  
    Treads                 18   | 2   .   .   1   .   3   1   .   2   .   .   .   3   1   2   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    37   | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   1   5   1   2   3   5   1   1   .   13  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  80   | 1   .   .   3   1   3   3   .   4   2   2   .   1   9   .   1   6   13  2   9   2   1   .   2   3   12  
    Device                 43   | .   .   .   2   .   2   2   .   .   .   1   .   .   7   .   1   3   5   2   7   2   .   .   1   1   7   
    Storage                6    | 1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
    Processor              8    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   1   .   1   .   .   .   .   .   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             22   | .   .   .   .   1   1   1   .   2   2   .   .   .   .   .   .   2   7   .   1   .   1   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   89   | 2   4   .   3   2   6   3   5   8   2   .   4   5   14  1   .   6   8   .   1   1   .   .   .   .   14  
    Energy Gun             14   | 2   1   .   .   .   5   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   3   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   4   .   .   .   .   .   .   .   2   
    Ballistic Gun          33   | .   3   .   2   1   1   3   2   7   1   .   3   3   6   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   2   
    Launcher               19   | .   .   .   .   1   .   .   .   .   1   .   .   1   2   1   .   3   2   .   .   1   .   .   .   .   7   
    Special Weapon         4    | .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   1   .   2   .   4   .   .   1   1   .   .   .   .   .   .   2   7   .   .   1   .   .   3   .   4   
  Corrupted Parts          6    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   
    System Corruption      45   | .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   40  
Parts Lost                 108  | .   1   .   .   2   .   1   .   .   .   3   .   9   2   1   5   .   6   1   6   1   1   1   .   7   61  
  Power                    10   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   7   
  Propulsion               19   | .   .   .   .   1   .   .   .   .   .   .   .   4   .   1   1   .   1   .   .   .   .   .   .   .   11  
  Utility                  51   | .   .   .   .   .   .   1   .   .   .   2   .   1   2   .   1   .   4   1   2   1   .   1   .   6   29  
  Weapon                   28   | .   1   .   .   1   .   .   .   .   .   .   .   4   .   .   2   .   1   .   4   .   1   .   .   .   14  
  Highest Loss Streak      10   | .   1   .   .   1   .   1   .   .   .   1   .   7   1   1   2   .   4   1   2   1   1   1   .   3   10  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   84  85  96  99  88  95  100 99  99  98  79  91  84  91  84  98  93  92  87  88  88  88  79  88  89  
  Engine                   2    | .   14  14  13  14  9   7   7   6   7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   5   6   6   6   4   4   5   5   5   5   5   
  Treads                   9    | .   28  28  27  5   2   30  30  30  30  30  30  23  13  18  15  13  2   .   .   .   .   .   .   .   .   
  Leg                      13   | .   .   .   .   22  24  .   .   .   .   .   .   .   .   .   .   12  22  26  23  21  21  20  20  21  17  
  Device                   17   | .   .   .   11  10  8   15  23  19  15  15  23  18  16  20  14  13  10  19  19  26  23  25  22  22  25  
  Storage                  11   | .   14  14  14  14  9   7   7   7   7   7   7   7   12  13  13  13  13  13  11  10  10  10  12  15  9   
  Processor                6    | .   .   .   .   .   .   .   .   .   7   11  7   10  13  13  13  13  8   .   4   5   5   5   5   1   6   
  Protection               5    | .   .   .   .   3   16  10  7   10  6   .   .   .   .   .   .   5   8   6   3   4   7   5   5   5   6   
  Energy Gun               1    | .   14  .   .   .   17  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            8    | .   .   .   .   .   .   .   .   .   .   .   .   1   8   .   .   11  10  20  16  14  14  15  7   15  11  
  Ballistic Gun            6    | .   12  28  27  27  .   12  10  22  23  23  1   19  9   13  13  1   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   5   4   5   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             152  | 14  15  14  50  57  64  66  70  66  63  63  63  67  88  82  82  92  110 110 141 136 143 143 137 152 152 
  Greatest Support         140  | 40  40  40  40  40  44  86  64  94  94  94  94  94  140 140 120 50  108 108 108 120 130 130 130 130 133 
  Greatest Overweight (x)  3    | .   .   .   2   2   2   1   1   1   .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   8   8   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   8   8   11  17  20  20  20  20  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 3   7   8   9   12  18  18  20  19  19  19  18  17  17  18  19  19  19  19  19  19  20  20  19  19  18  
  Final Capacity           20   | 8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   8   8   10  17  20  20  20  20  20  19  19  14  20  19  20  20  20  20  19  20  20  20  20  20  10  

 Class Distribution 
--------------------
 37% | Golem
 18% | Mutant
 12% | Scavenger-Mutant
  7% | Scavenger-Golem
  6% | Gunner
  6% | Derelict-Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
                 Tank | -7/Factory
     Commander-Mutant | -7/Waste
 Scavenger-Skirmisher | -7/Factory
               Gunner | -7/Lower Caves
               Gunner | -7/Lower Caves
               Mutant | -7/Data Miner
               Gunner | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
      Derelict-Mutant | -6/Zion
               Mutant | -6/Deep Caves
                Golem | -5/Proximity Caves
                Golem | -5/Factory
                Golem | -4/Factory
                Golem | -4/Upper Caves
                Golem | -4/Upper Caves
                Golem | -4/Zhirov
                Golem | -3/Proximity Caves
                Golem | -3/Research

 Resources                       | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -3    -3    
-----------                Run   | Jun   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Fac   Upp   Upp   Zhi   Pro   Res   
Matter Collected           6304  | 181   141   30    80    235   135   250   .     333   125   418   .     416   1041  182   285   90    452   186   148   109   123   49    .     186   1109  
  Remotely                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Salvage Created            22984 | .     388   .     .     84    275   483   .     156   80    633   .     517   1900  230   52    .     770   673   1285  578   353   156   .     1449  12922 
  Parts                    1067  | .     22    .     .     10    11    18    .     13    7     33    .     17    60    11    3     .     21    39    73    34    15    7     .     49    624   
Haulers Intercepted        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     
Recyclers Shooed           7     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      175   | .     .     .     .     .     .     .     .     .     7     33    .     20    .     6     4     .     .     40    .     .     11    7     .     47    .     
  Prevented                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  379  | .   8   .   .   10  7   5   .   4   3   14  .   11  23  14  4   .   48  11  19  9   5   2   .   23  159 
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     65   | .   7   .   .   5   7   5   .   4   3   14  .   7   12  1   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  163  | .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   .   .   2   11  19  9   5   2   .   22  86  
  AOE                      104  | .   .   .   .   5   .   .   .   .   .   .   .   2   3   13  4   .   43  .   .   .   .   .   .   .   34  
Classes Destroyed          25   | .   4   .   .   1   1   5   .   .   .   3   .   .   1   .   .   .   3   2   .   .   .   .   .   2   3   
  Worker                   18   | .   1   .   .   .   3   .   .   .   .   .   .   .   6   .   .   .   .   .   4   .   .   .   .   .   4   
  Builder                  7    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   4   
  Hauler                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 13   | .   2   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   5   
  Mechanic                 6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Operator                 5    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Watcher                  6    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   
  Swarmer                  62   | .   6   .   .   8   4   .   .   2   3   4   .   2   5   7   4   .   .   .   .   .   .   .   .   3   14  
  Saboteur                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
  Grunt                    126  | .   2   .   .   .   2   3   .   .   .   2   .   8   12  5   .   .   .   1   3   3   .   2   .   10  73  
  Brawler                  14   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   3   7   
  Duelist                  14   | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   2   9   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Sentry                   22   | .   .   .   .   .   1   .   .   1   .   2   .   1   3   .   .   .   .   .   5   1   1   .   .   2   5   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Hunter                   17   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   4   .   4   .   .   .   5   
  Programmer               52   | .   .   .   .   .   .   1   .   1   .   1   .   .   2   .   .   .   .   3   7   5   .   .   .   .   32  
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Assembled                40   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   
  Golem                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           41   | .   7   .   .   4   5   5   .   2   3   6   .   4   6   4   4   .   41  3   5   3   2   2   .   6   36  
  Combat Bots Only         39   | .   6   .   .   4   4   4   .   2   3   6   .   4   4   4   4   .   39  3   4   3   2   2   .   6   35  
Max Kills in Single Turn   31   | .   2   .   .   4   1   2   .   1   2   2   .   1   2   2   3   .   31  1   2   1   1   1   .   2   5   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 31   | .   .   .   .   4   .   .   .   .   .   .   .   1   1   2   3   .   31  .   .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -3    -3    
--------                   Run   | Jun   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Fac   Upp   Upp   Zhi   Pro   Res   
Damage Taken               25039 | .     404   .     .     308   262   338   .     213   101   857   .     1030  922   410   441   .     1331  1300  1440  598   1241  633   .     2086  11124 
  Core                     2532  | .     54    .     .     74    53    29    .     32    16    24    .     142   99    85    60    .     138   68    82    19    93    26    .     174   1264  
  Absorbed by Shields      727   | .     .     .     .     .     .     .     .     .     .     .     .     .     364   160   16    .     140   .     .     .     .     .     .     .     47    
  Redirected to Shielding  187   | .     .     .     .     .     .     .     .     .     9     41    .     .     .     .     .     .     91    .     .     .     .     .     .     .     46    
  Regen/Repaired (Parts)   228   | .     .     .     .     .     .     89    .     .     .     .     .     .     .     .     .     139   .     .     .     .     .     .     .     .     .     
Core Remaining (%)         73    | 100   .     .     .     48    90    .     .     .     .     .     .     65    .     .     .     .     .     47    91    .     .     .     .     72    .     
Volleys Fired              901   | .     30    .     .     14    19    23    4     11    5     31    .     33    68    25    4     .     38    26    79    25    11    30    .     71    354   
  Largest                  3     | .     2     .     .     2     2     3     1     3     3     3     .     3     3     2     1     .     3     3     3     3     3     3     .     3     3     
  Hottest                  234   | .     80    .     .     40    112   137   .     81    81    81    .     97    207   58    36    .     207   75    90    75    75    75    .     75    234   
Shots Fired                1690  | .     56    .     .     25    38    69    4     33    15    93    .     82    175   26    4     .     59    45    147   49    31    62    .     140   537   
  Gun                      556   | .     56    .     .     22    38    69    .     33    15    93    .     78    129   2     .     .     1     .     4     .     .     .     .     .     16    
  Cannon                   982   | .     .     .     .     .     .     .     .     .     .     .     .     2     29    .     .     .     35    45    143   49    31    62    .     140   446   
  Launcher                 147   | .     .     .     .     3     .     .     .     .     .     .     .     2     16    24    4     .     23    .     .     .     .     .     .     .     75    
  Special                  5     | .     .     .     .     .     .     .     4     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  426   | .     14    .     .     22    .     37    .     33    15    93    .     78    129   2     .     .     1     .     .     .     .     .     .     .     2     
  Thermal                  988   | .     .     .     .     .     38    32    .     .     .     .     .     .     .     .     .     .     4     45    143   49    31    62    .     140   444   
  Explosive                76    | .     .     .     .     3     .     .     .     .     .     .     .     2     16    24    4     .     23    .     .     .     .     .     .     .     4     
  Electromagnetic          195   | .     42    .     .     .     .     .     .     .     .     .     .     2     29    .     .     .     31    .     4     .     .     .     .     .     87    
  Robot Hit Streak         45    | .     8     .     .     5     9     18    11    11    4     20    .     20    30    11    1     .     13    15    45    13    9     3     .     26    29    
  Robot Miss Streak        6     | .     4     .     .     2     3     2     .     6     2     3     .     4     2     2     1     .     4     1     4     2     2     4     .     3     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        12    | .     2     .     .     1     1     .     .     .     1     3     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     1     1     .     .     .     1     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1122  | .     35    .     .     15    26    47    4     24    9     75    2     66    139   11    1     .     32    33    81    26    18    7     .     99    372   
  Core Hits                1018  | .     13    .     .     11    13    19    .     17    4     61    .     41    66    31    4     .     138   15    34    13    9     4     .     34    491   
  Critical Kills           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Critical Parts Destroyed 8     | .     .     .     .     .     .     .     .     .     .     .     .     1     7     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         15    | .     2     .     .     .     2     1     .     .     .     .     .     1     8     .     .     .     .     .     .     .     .     .     .     .     1     
    Burn                   3     | .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Destroy                6     | .     .     .     .     .     .     .     .     .     .     .     .     1     5     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                3     | .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              30    | .     .     .     .     .     .     .     .     .     .     .     2     .     28    .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   28    | .     .     .     .     .     .     .     .     .     .     .     .     .     28    .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            6     | .     .     .     .     .     .     .     .     .     .     .     2     .     4     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           55439 | .     526   .     .     440   483   870   .     454   164   1409  .     1427  4342  1665  340   .     4356  1584  4262  1357  694   340   .     4707  26019 
  Guns                     7768  | .     428   .     .     176   465   870   .     449   164   1409  .     1188  2205  38    .     .     .     .     94    .     .     .     .     .     282   
  Cannons                  28809 | .     .     .     .     .     .     .     .     .     .     .     .     54    746   .     .     .     639   1584  3904  1357  694   340   .     4707  14784 
  Explosions               18110 | .     98    .     .     260   .     .     .     .     .     .     .     185   754   1627  340   .     3717  .     243   .     .     .     .     .     10886 
  Melee                    566   | .     .     .     .     .     .     .     .     .     .     .     .     .     566   .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  186   | .     .     .     .     4     18    .     .     5     .     .     .     .     71    .     .     .     .     .     21    .     .     .     .     .     67    
  Kinetic                  6217  | .     125   .     .     176   .     463   .     449   164   1409  .     1188  2205  38    .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  30201 | .     98    .     .     .     465   407   .     .     .     .     .     .     .     .     .     .     56    1584  3986  1357  694   340   .     4707  16507 
  Explosive                7257  | .     .     .     .     260   .     .     .     .     .     .     .     185   754   1627  340   .     3717  .     161   .     .     .     .     .     213   
  Electromagnetic          11012 | .     303   .     .     .     .     .     .     .     .     .     .     54    746   .     .     .     583   .     94    .     .     .     .     .     9232  
  Impact                   566   | .     .     .     .     .     .     .     .     .     .     .     .     .     566   .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         62    | .     .     .     2     2     .     1     1     1     1     3     3     6     2     2     2     2     .     5     2     5     5     5     5     6     62    
  Average Corruption       4     | .     .     .     2     2     .     1     1     1     1     1     3     3     1     2     2     2     .     4     1     3     5     5     5     5     13    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  360   | .     .     .     .     15    .     .     2     10    3     6     5     8     14    4     17    1     .     11    17    16    24    32    6     45    124   
    Message Errors         76    | .     .     .     .     4     .     .     1     4     1     3     .     1     1     1     3     .     .     2     5     1     3     10    2     12    22    
    Matter Fused           87    | .     .     .     .     3     .     .     .     .     1     .     1     3     3     2     5     1     .     1     6     6     7     4     4     10    30    
    Heat Flow Errors       46    | .     .     .     .     1     .     .     1     2     1     1     .     2     1     .     2     .     .     1     2     .     3     7     .     6     16    
    Energy Discharges      43    | .     .     .     .     2     .     .     .     1     .     1     2     .     2     .     4     .     .     3     1     2     2     4     .     4     15    
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     1     .     1     .     .     1     
    Parts Fused            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      47    | .     .     .     .     2     .     .     .     2     .     .     1     2     5     .     1     .     .     3     2     2     3     4     .     3     17    
    Data Loss (major)      13    | .     .     .     .     1     .     .     .     .     .     .     1     .     1     .     .     .     .     .     1     .     2     1     .     2     4     
    Misfires               12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     1     .     3     4     
    Alerts                 13    | .     .     .     .     2     .     .     .     1     .     1     .     .     .     .     1     .     .     .     .     2     1     .     .     2     3     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Weapon Failures        12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     8     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1773  | .     7     .     .     6     .     .     .     .     .     .     .     9     345   37    .     .     111   88    302   43    .     .     .     167   658   
  Projectiles              1240  | .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     51    88    269   43    .     .     .     167   610   
  Explosions               210   | .     7     .     .     6     .     .     .     .     .     .     .     9     10    37    .     .     60    .     33    .     .     .     .     .     48    
  Melee                    323   | .     .     .     .     .     .     .     .     .     .     .     .     .     323   .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      669   | .     27    .     .     53    .     .     .     .     .     .     .     76    .     83    79    .     86    .     .     .     .     .     .     .     265   
  Shots                    42    | .     1     .     .     2     .     .     .     .     .     .     .     2     .     3     3     .     3     .     .     .     .     .     .     .     28    
  Rammed                   8     | .     .     .     .     .     .     .     .     1     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             18    | .     .     .     .     1     1     .     .     1     .     .     .     .     7     .     .     .     .     .     2     .     .     .     .     .     6     
  Kicked                   10    | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     6     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        418   | .     246   .     .     162   222   418   128   106   175   191   .     226   201   .     145   .     235   170   213   .     239   158   .     202   233   
  Average Temperature      86    | .     92    .     .     95    91    111   96    59    97    88    .     54    81    .     70    .     84    111   99    .     118   72    .     71    68    
  Received Heat Transfer   3892  | .     108   .     .     .     90    54    .     42    .     126   .     315   261   89    96    .     252   63    108   102   27    126   .     619   1414  
  Effects                  1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           43    | .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     3     .     .     .     .     .     .     .     37    
  Combat Hostiles          42    | .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     3     .     .     .     .     .     .     .     36    
  Parts Fried              112   | .     1     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     96    
  Impact Corruptions       9     | .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Parts Melted             35    | .     .     .     .     .     6     5     .     .     .     .     .     .     .     .     .     .     .     2     4     .     .     .     .     1     17    
  Heat Transferred         18124 | .     150   .     .     .     1147  925   .     .     .     .     .     .     .     .     .     .     25    785   2050  650   425   175   .     2550  9242  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      20    | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Peak Influence             3772 | .    221  10   .    217  106  167  .    170  .    .    .    .    487  .    .    .    .    .    520  225  .    .    .    .    3772 
  Initial                  699  | .    .    10   .    .    .    .    .    .    .    .    .    .    56   .    .    .    .    .    81   213  .    .    .    .    699  
  Average                  394  | .    99   10   .    61   19   42   .    61   .    .    .    .    154  .    .    .    .    .    286  113  .    .    .    .    1151 
Maximum Alert Level        5    | .    1    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    1    .    .    .    .    5    
  Low Security (%)         56   | 100  77   100  .    86   100  100  100  100  .    .    .    .    76   .    .    .    .    .    37   74   .    .    .    .    .    
  Level 1                  11   | .    22   .    .    13   .    .    .    .    .    .    .    .    7    .    .    .    .    .    27   25   .    .    .    .    4    
  Level 2                  19   | .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    35   .    .    .    .    .    45   
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  High Security            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Squads Dispatched          63   | .    .    .    .    .    1    2    .    1    .    1    .    .    7    .    .    .    .    .    10   5    .    .    .    1    35   
  Investigation            4    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    
  Extermination            18   | .    .    .    .    .    .    1    .    1    .    .    .    .    2    .    .    .    .    .    4    3    .    .    .    .    7    
  Reinforcement            10   | .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    5    
  Assault                  24   | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    21   
  Garrison                 7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Data Miner Redirects       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res 
Distress Signals           10   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   3   3   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Times Spotted              532  | .   9   .   .   9   10  8   5   7   3   17  .   16  36  15  8   .   81  15  23  11  7   6   .   27  219 
  Peak Tracking Total      37   | .   3   .   .   4   4   3   2   2   3   7   .   4   5   4   5   .   37  7   4   3   2   7   .   7   16  
  Tactical Retreats        27   | .   .   .   .   .   .   .   .   1   .   1   .   1   2   .   2   .   .   3   2   .   2   1   .   3   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res 
Traps Triggered            18   | .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   10  
  Indirectly               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res 
Machines Disabled          18   | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   5   1   .   .   .   .   8   
  Max in Single Turn       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   2   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res 
Machines Accessed          32   | .   3   .   .   .   1   1   .   1   .   .   4   .   7   .   .   .   .   .   3   1   .   .   6   .   5   
  Terminals                14   | .   3   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   2   1   .   .   .   .   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                97   | .   9   .   .   .   2   2   .   4   .   .   25  .   19  .   .   .   .   .   6   2   .   .   19  .   9   
  Successful               71   | .   6   .   .   .   1   2   .   2   .   .   25  .   12  .   .   .   .   .   3   .   .   .   19  .   1   
  Failed                   26   | .   3   .   .   .   1   .   .   2   .   .   .   .   7   .   .   .   .   .   3   2   .   .   .   .   8   
    Catastrophic           4    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   5   .   1   .   2   .   .   .   .   .   .   .   9   .   .   5   .   1   5   2   .   .   .   .   8   
  Terminals                36   | .   9   .   .   .   2   .   .   .   .   .   .   .   11  .   .   .   .   .   4   2   .   .   .   .   8   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             52   | .   3   .   .   .   .   .   .   .   .   .   25  .   5   .   .   .   .   .   .   .   .   .   19  .   .   
  Record                   14   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   9   .   1   .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        8    | .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   3   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   1   
  Terminals                8    | .   3   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   
    Botnet                 8    | .   3   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   .   .   .   1   1   .   .   .   .   .   .   6   .   .   .   .   .   2   1   .   .   .   .   5   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   .   9   .   1   .   .   .   .   .   .   .   .   .   4   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          33   | .   .   .   .   .   .   .   .   33  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   1   1   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Total Allies               11   | .    .    .    .    .    .    .    4    .    .    2    .    1    1    .    .    2    .    .    .    1    .    .    .    .    .    
  Largest Group            4    | .    .    .    .    .    .    .    4    4    .    2    .    1    1    .    .    2    2    .    .    1    .    .    .    .    .    
  Highest-Rated Group      509  | .    .    .    .    .    .    .    509  509  .    50   .    96   90   .    .    192  192  .    .    56   .    .    .    .    .    
  Highest-Rated Ally       141  | .    .    .    .    .    .    .    141  141  .    30   .    96   90   .    .    96   96   .    .    56   .    .    .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               128  | .    .    .    .    .    .    .    16   9    .    11   .    17   16   .    .    .    55   .    .    4    .    .    .    .    .    
  Total Damage             4539 | .    .    .    .    .    .    .    747  426  .    316  .    561  681  .    .    .    1537 .    .    271  .    .    .    .    .    
  Kills                    28   | .    .    .    .    .    .    .    2    9    .    2    .    4    3    .    .    .    7    .    .    1    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           5    | .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    12   | .   .   .   .   1   .   .   .   .   1   1   .   2   .   1   2   2   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Turns Passed               30415 | 81   520  136  991  1219 984  461  346  1023 695  648  186  607  2166 855  1039 2647 3167 727  2125 1591 1190 1439 340  1462 3770 
Spaces Moved               12967 | 46   254  86   473  436  337  220  132  517  454  352  119  335  1040 509  534  1127 1163 311  864  588  554  564  152  488  1312 
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6617  | 40   254  86   473  79   29   220  132  517  454  352  119  335  1040 509  534  1127 279  .    .    .    .    .    .    .    38   
  Legs                     6344  | .    .    .    .    357  308  .    .    .    .    .    .    .    .    .    .    .    884  311  864  588  554  564  152  488  1274 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  190  148  150  148  148  148  148  148  160  155  155  232  115  130  185  135  183  183  135  135  132  
  Average Speed            186   | 145  160  160  206  256  241  151  226  178  148  148  148  150  160  156  192  232  204  173  189  184  184  184  136  184  173  
  Slowest Speed            400   | 160  160  160  320  320  305  230  230  230  148  148  148  152  160  240  232  232  232  195  195  185  185  185  185  185  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       48    | 4    42   25   90   85   28   6    78   16   62   46   74   50   24   72   60   84   77   38   17   10   69   59   62   59   30   
  Regions Visited          25
    Branch Regions         16
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    3    .    .    
  Known Exits Taken        6     | .    1    .    .    .    .    .    .    1    1    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      17    | 1    .    1    1    1    1    .    .    .    .    1    1    1    .    .    1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             24    | .    .    2    .    2    .    .    .    .    2    2    .    1    .    2    1    5    .    1    .    .    3    2    .    1    .    
Spaces Dug                 231   | .    .    .    .    .    .    .    .    .    .    .    .    .    26   38   32   .    .    .    50   8    .    27   .    .    50   
Terrain Destroyed          908   | .    5    .    .    30   .    .    .    1    .    .    .    18   88   169  49   .    95   10   143  20   14   55   .    35   176  
  Melee                    15    | .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               306   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    10   56   20   14   55   .    35   115  
  AOE                      585   | .    5    .    .    30   .    .    .    .    .    .    .    17   72   169  49   .    95   .    87   .    .    .    .    .    61   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Total                      17827 | 57   313  85   489  508  477  314  171  607  469  434  129  391  1359 543  542  1158 1903 459  1223 1053 701  907  289  928  2318 
  Wait                     3290  | .    12   .    .    44   72   60   31   31   2    36   .    12   162  5    .    6    621  115  246  408  118  308  120  356  525  
  Move                     12942 | 45   253  85   472  435  336  220  131  516  453  351  118  334  1039 508  533  1126 1162 310  863  587  553  563  151  487  1311 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  124   | 6    7    .    3    6    17   2    .    9    2    1    1    3    15   2    2    7    15   1    4    3    1    .    3    1    13   
  Fast Attach              83    | 6    1    .    6    1    5    5    .    9    .    1    3    1    3    .    2    2    9    1    7    1    1    1    2    1    15   
  Attach                   71    | .    2    .    1    2    5    2    .    .    1    2    1    7    7    3    1    3    7    1    1    .    .    .    2    3    20   
  Detach                   26    | .    1    .    1    1    .    .    .    .    .    .    .    .    5    .    .    1    3    .    1    3    .    .    .    2    8    
  Swap                     96    | .    2    .    1    4    5    .    5    6    3    1    .    1    15   .    .    8    12   2    4    5    5    .    .    1    16   
  Drop                     204   | .    5    .    4    .    17   2    .    22   2    .    4    .    10   .    .    5    33   3    16   11   12   5    11   6    36   
  Fire                     901   | .    30   .    .    14   19   23   4    11   5    31   .    33   68   25   4    .    38   26   79   25   11   30   .    71   354  
  Melee                    30    | .    .    .    .    .    .    .    .    .    .    .    2    .    28   .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     10    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    6    
  Crush                    8     | .    .    .    .    .    .    .    .    1    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    14   
  Rewire                   16    | .    .    .    1    .    .    .    .    .    1    11   .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory (discovered 2 exits: [*Upp] / [*Ext])
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research

 History 
---------
  Turn | Location           | Event
     5 | -11/Junkyard       | Discovered new exit (range 15)
    82 | -11/Junkyard       | Entered Materials
   311 | -10/Materials      | Build established: Mutant
   560 | -10/Materials      | Identified exit to Mines
   602 | -10/Materials      | Entered Mines
   730 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   732 | -10/Mines          | Discovered new exit (range 5)
   738 | -10/Mines          | Entered Exiles
   777 | -10/Exiles         | Met 8R-AWN
   806 | -10/Exiles         | Met EX-HEX
   852 | -10/Exiles         | Met EX-BIN
   871 | -10/Exiles         | Aligned with FarCom system
   873 | -10/Exiles         | Given EX-Vault access code
   911 | -10/Exiles         | Opened EX-Vault
   918 | -10/Exiles         | Found Prototype Special Weapon
   918 | -10/Exiles         | Identified Field Lobotomy Kit
   923 | -10/Exiles         | Found Prototype Device
   923 | -10/Exiles         | Identified Supersonic Drone Bay
   962 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1143 | -10/Exiles         | Met EX-DEC
  1194 | -10/Exiles         | Visited The Gauntlet
  1681 | -10/Exiles         | Discovered new exit (range 10)
  1729 | -10/Exiles         | Left Exiles lab with Field Lobotomy Kit
  1729 | -10/Exiles         | Entered Mines
  1730 | -9/Mines           | Assembled infested the area
  1780 | -9/Mines           | Met a Derelict bent on vengeance
  1877 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  1884 | -9/Mines           | Found Prototype Device
  1955 | -9/Mines           | Core integrity fell below 50%
  2656 | -9/Mines           | Discovered new exit (range 14)
  2852 | -9/Mines           | Learned Materials stockpile data
  2919 | -9/Mines           | Discovered new exit (range 12)
  2948 | -9/Mines           | Entered Materials
  2948 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2953 | -8/Materials       | Identified Exp. Sensor Array
  3241 | -8/Materials       | Build established: Scavenger-Mutant
  3868 | -8/Materials       | Discovered new exit (range 7)
  3932 | -8/Materials       | Entered Factory
  3932 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  4067 | -7/Factory         | Repaired Lgt. Armor Plating
  4393 | -7/Factory         | Sucked down chute
  4393 | -7/Factory         | Entered Waste
  4423 | -7/Waste           | Spotted C-40 Crusher
  4442 | -7/Waste           | Spotted C-40 Crusher
  4446 | -7/Waste           | Assimilated C-40 Crusher with FLK Orb
  4453 | -7/Waste           | Assimilated C-40 Crusher with FLK Orb
  4464 | -7/Waste           | Spotted C-40 Crusher
  4480 | -7/Waste           | Spotted C-40 Crusher
  4486 | -7/Waste           | Assimilated C-40 Crusher with FLK Orb
  4488 | -7/Waste           | Allies destroyed C-40 Crusher
  4524 | -7/Waste           | Spotted C-40 Crusher
  4544 | -7/Waste           | Allies destroyed C-40 Crusher
  4558 | -7/Waste           | Spotted C-40 Crusher
  4565 | -7/Waste           | Assimilated C-40 Crusher with FLK Orb
  4709 | -7/Waste           | Discovered new exit (range 11)
  4739 | -7/Waste           | Entered Factory
  4739 | -7/Factory         | Accompanied by 4 allies
  5021 | -7/Factory         | Build established: Scavenger-Skirmisher
  5584 | -7/Factory         | Build established: Tank
  5747 | -7/Factory         | Discovered new exit (range 6)
  5756 | -7/Factory         | Identified exit to Lower Caves
  5762 | -7/Factory         | Entered Lower Caves
  5817 | -7/Lower Caves     | Learned 4 Factory zone layouts
  6070 | -7/Lower Caves     | Build established: Gunner
  6375 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6421 | -7/Lower Caves     | Discovered new exit (range 15)
  6455 | -7/Lower Caves     | Identified exit to Lower Caves
  6457 | -7/Lower Caves     | Entered another Lower Caves area
  6910 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6941 | -7/Lower Caves     | Learned Factory trap positions
  7027 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7062 | -7/Lower Caves     | Discovered new exit (range 7)
  7105 | -7/Lower Caves     | Entered Data Miner
  7107 | -7/Data Miner      | Discovered new exit (range 6)
  7135 | -7/Data Miner      | Met Data Miner
  7162 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7162 | -7/Data Miner      | Learned location of Section 7 (-3)
  7187 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7291 | -7/Data Miner      | Entered Proximity Caves
  7336 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7395 | -6/Proximity Caves | Spotted B-75 Beast
  7538 | -6/Proximity Caves | Learned Factory trap positions
  7544 | -6/Proximity Caves | Learned Factory garrison access intel
  7626 | -6/Proximity Caves | Lost 7 parts (4n1u2w)
  7758 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7887 | -6/Proximity Caves | Discovered new exit (range 8)
  7898 | -6/Proximity Caves | Entered Factory
  7898 | -6/Factory         | Evolved 2 slots: Utility x2
  7900 | -6/Factory         | Loaded intel: 106 trap records
  7901 | -6/Factory         | Loaded intel: 4 garrison access locations
  8134 | -6/Factory         | Identified exit to Lower Caves
  8192 | -6/Factory         | Build established: Scavenger-Gunner
  8518 | -6/Factory         | Incoming investigation squad redirected
  8538 | -6/Factory         | Fabricated Hvy. Flail (x2)
  8874 | -6/Factory         | Build established: Scavenger-Mutant
  8971 | -6/Factory         | Assimilated H-61 Shepherd with FLK Orb
  9235 | -6/Factory         | Discovered new exit (range 11)
  9605 | -6/Factory         | Build established: Scavenger-Gunner
  9998 | -6/Factory         | First assault squad dispatched
 10064 | -6/Factory         | Entered Lower Caves
 10081 | -6/Lower Caves     | Identified exit to Lower Caves
 10550 | -6/Lower Caves     | Build established: Scavenger-Mutant
 10801 | -6/Lower Caves     | Spotted B-75 Beast
 10916 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10919 | -6/Lower Caves     | Entered another Lower Caves area
 11035 | -6/Lower Caves     | Spotted B-75 Beast
 11212 | -6/Lower Caves     | Discovered new exit (range 7)
 11398 | -6/Lower Caves     | Learned Factory terminal intel
 11631 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11657 | -6/Lower Caves     | Build established: Mutant
 11815 | -6/Lower Caves     | Discovered new exit (range 15)
 11958 | -6/Lower Caves     | Entered Zion
 12097 | -6/Zion            | System corruption cleaned by Quarantine Array
 12157 | -6/Zion            | Found Prototype Device
 12211 | -6/Zion            | Discovered new exit (range 15)
 12215 | -6/Zion            | Build established: Scavenger-Mutant
 12706 | -6/Zion            | Identified Phasing AFG
 12723 | -6/Zion            | Found Prototype Launcher
 12723 | -6/Zion            | Identified Rocket Array
 12932 | -6/Zion            | Learned Factory non-interactive machine intel
 13007 | -6/Zion            | Build established: Derelict-Mutant
 13155 | -6/Zion            | Learned location of Warlord (-5)
 13331 | -6/Zion            | Learned Factory garrison access intel
 13531 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 13844 | -6/Zion            | Given A8's code to call for help
 14104 | -6/Zion            | Opened final containment barrier to the Deep Caves
 14126 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 14129 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 14143 | -6/Zion            | Discovered new exit (range 3)
 14143 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 14605 | -6/Zion            | Entered Deep Caves
 14605 | -6/Deep Caves      | Accompanied by 2 allies
 14868 | -6/Deep Caves      | Attacked by Z-Imprinter
 14884 | -6/Deep Caves      | Destroyed Z-Imprinter
 14907 | -6/Deep Caves      | Build established: Mutant
 14950 | -6/Deep Caves      | Found Prototype Protection
 14950 | -6/Deep Caves      | Identified Zio. Weapon Casing
 15106 | -6/Deep Caves      | Z-Facility disabled
 15317 | -6/Deep Caves      | Found Prototype Protection
 15317 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 15819 | -6/Deep Caves      | Spotted as-03328
 15827 | -6/Deep Caves      | Destroyed as-03328
 16011 | -6/Deep Caves      | Triggered Deep Caves wall
 16011 | -6/Deep Caves      | Spotted AS-91270
 16029 | -6/Deep Caves      | Spotted as-91592
 16031 | -6/Deep Caves      | Spotted AS-52225
 16039 | -6/Deep Caves      | Destroyed AS-52225
 16042 | -6/Deep Caves      | Destroyed AS-91270
 16057 | -6/Deep Caves      | Destroyed as-91592
 16078 | -6/Deep Caves      | Destroyed 39 combat bots
 16081 | -6/Deep Caves      | Found GOLEM Unit
 16085 | -6/Deep Caves      | Lost 4 parts (1n2u1w)
 16188 | -6/Deep Caves      | Found Prototype Device
 16271 | -6/Deep Caves      | Exposed GOLEM chamber
 16275 | -6/Deep Caves      | Found GOLEM Unit
 16860 | -6/Deep Caves      | Found GOLEM Unit
 16865 | -6/Deep Caves      | Build established: Golem
 16990 | -6/Deep Caves      | Found Surveybot 24 Chip
 16993 | -6/Deep Caves      | Found Surveybot 24 Scanner
 17008 | -6/Deep Caves      | Identified Skeleton Box
 17613 | -6/Deep Caves      | Found GOLEM Unit
 17760 | -6/Deep Caves      | Discovered new exit (range 6)
 17772 | -6/Deep Caves      | Entered Proximity Caves
 17791 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 17930 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 17962 | -5/Proximity Caves | Unaware initiated a cargo recovery operation
 18029 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes
 18032 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes
 18139 | -5/Proximity Caves | Core integrity fell below 50%
 18431 | -5/Proximity Caves | Discovered new exit (range 6)
 18447 | -5/Proximity Caves | Learned 4 Factory zone layouts
 18499 | -5/Proximity Caves | Entered Factory
 18499 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 18500 | -5/Factory         | Identified exit to Upper Caves
 18502 | -5/Factory         | Loaded intel: 109 trap records
 18503 | -5/Factory         | Loaded intel: 233 non-interactive machine locations
 18504 | -5/Factory         | Loaded intel: 26 terminal locations
 18505 | -5/Factory         | Loaded intel: 4 garrison access locations
 19261 | -5/Factory         | Found Prototype Launcher
 20099 | -5/Factory         | Garrison activated, responded to threat
 20239 | -5/Factory         | Build established: Scavenger-Golem
 20530 | -5/Factory         | Discovered new exit (range 10)
 20624 | -5/Factory         | Entered another Factory area
 20624 | -4/Factory         | Evolved 2 slots: Utility x2
 20741 | -4/Factory         | Identified Tesla Bomb Launcher
 21165 | -4/Factory         | Build established: Golem
 21545 | -4/Factory         | Discovered new exit (range 16)
 21616 | -4/Factory         | Cargo convoy interrupted
 21619 | -4/Factory         | Local machine network offline
 21654 | -4/Factory         | Discovered new exit (range 16)
 22215 | -4/Factory         | Entered Upper Caves
 22216 | -4/Upper Caves     | Identified exit to Upper Caves
 23035 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23205 | -4/Upper Caves     | Spotted B-86 Titan
 23405 | -4/Upper Caves     | Entered another Upper Caves area
 24177 | -4/Upper Caves     | Encountered a Warlord checkpoint
 24202 | -4/Upper Caves     | Spotted B-86 Titan
 24676 | -4/Upper Caves     | Discovered new exit (range 16)
 24794 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 24844 | -4/Upper Caves     | Entered Zhirov
 24844 | -4/Zhirov          | Discovered new exit (range 4)
 24898 | -4/Zhirov          | Learned location of Command (-1)
 24898 | -4/Zhirov          | Learned location of Testing (-2)
 24898 | -4/Zhirov          | Learned location of Quarantine (-3)
 24948 | -4/Zhirov          | Found Alien Artifact
 24954 | -4/Zhirov          | Identified Integrated Reactor
 24954 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 25004 | -4/Zhirov          | Found Alien Artifact
 25184 | -4/Zhirov          | Entered Proximity Caves
 25618 | -3/Proximity Caves | Spotter reported a threat
 25633 | -3/Proximity Caves | Spotter reported a threat
 25729 | -3/Proximity Caves | Spotter reported a threat
 25733 | -3/Proximity Caves | Lost 3 parts (3u)
 25752 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 25852 | -3/Proximity Caves | Spotter reported a threat
 25965 | -3/Proximity Caves | Lost 3 parts (1p2u)
 25987 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 26477 | -3/Proximity Caves | Discovered new exit (range 16)
 26646 | -3/Proximity Caves | Entered Research
 26646 | -3/Research        | Evolved 2 slots: Utility x2
 26896 | -3/Research        | Search patrols dispatched
 27195 | -3/Research        | Search patrols dispatched
 27322 | -3/Research        | Lost 3 parts (1n1u1w)
 27501 | -3/Research        | Crushed by falling debris
 27906 | -3/Research        | Identified Transdimensional Reconstructor
 27906 | -3/Research        | Warped through subspace
 28146 | -3/Research        | First assault squad dispatched
 28161 | -3/Research        | Incoming assault squad redirected
 28459 | -3/Research        | Incoming assault squad redirected
 28487 | -3/Research        | Lost 3 parts (3u)
 28609 | -3/Research        | System corruption reached 10%
 28719 | -3/Research        | Destroyed 7 combat bots
 28809 | -3/Research        | Lost 6 parts (1p4u1w)
 28910 | -3/Research        | Lost 4 parts (1n2u1w)
 28923 | -3/Research        | Incoming assault squad redirected
 29100 | -3/Research        | Build established: Scavenger-Golem
 29416 | -3/Research        | Core integrity fell below 50%
 29666 | -3/Research        | Destroyed 7 combat bots
 29794 | -3/Research        | High security lockdown imminent
 29824 | -3/Research        | Destroyed 13 combat bots
 29874 | -3/Research        | High security lockdown engaged
 29956 | -3/Research        | Found Gamma Bomb Array
 29961 | -3/Research        | Found Gamma Bomb Array
 30063 | -3/Research        | Destroyed Investigator
 30090 | -3/Research        | Spotted Executioner
 30090 | -3/Research        | Spotted Striker
 30091 | -3/Research        | Destroyed Striker
 30093 | -3/Research        | Destroyed Executioner
 30109 | -3/Research        | Spotted Striker
 30109 | -3/Research        | Spotted Executioner
 30116 | -3/Research        | Destroyed Executioner
 30125 | -3/Research        | Destroyed Striker
 30155 | -3/Research        | Destroyed 21 combat bots
 30164 | -3/Research        | Garrison activated, responded to threat
 30184 | -3/Research        | Sterilization system engaged
 30184 | -3/Research        | Non-combat units ordered to evacuate
 30184 | -3/Research        | System corruption reached 30%
 30192 | -3/Research        | Destroyed Executioner
 30258 | -3/Research        | Destroyed 35 combat bots
 30265 | -3/Research        | Lost 8 parts (1p2n2u3w)
 30284 | -3/Research        | Combat units ordered to evacuate
 30342 | -3/Research        | Core integrity fell below 20%
 30398 | -3/Research        | Lost 10 parts (2p2n4u2w)
 30416 | -3/Research        | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
30370_ Chain reaction triggered in Corrupted Lgt. Antimatter Reactor.
30371_ Y-72 Warden system terminally corrupted.
30372_ Penetrated by Slug.
30373_ System corrupted: Nova Cannon failed to cycle.
30374_ System corrupted: Matter fused (-8).
30385_ M-36 Artificer repairs H-71 Marshal.
30392_ System corrupted: Matter fused (-8).
30396_ System corrupted: Tesla Bomb Launcher failed to launch.
30402_ System corrupted: Nova Cannon failed to cycle.
30407_ Tesla Bomb Launcher destroyed.
30410_ System corrupted: Heat flow error (+136).
30411_ Nova Cannon destroyed.
30411_ GOLEM Unit destroyed.
30411_ Med. Treads destroyed.
30411_ Knocked back.
30412_ Acquired 6 matter.
30416_ Penetrated by Slug.
[Achievement: 30k Club]
[Achievement: 40k Club]
[Achievement: Torch]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Energy Generation          59
Energy Capacity            1600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       2010
Jamming Range              16
Cloak Strength             2
Additional Mass Support    20
EM Shielding               4
Armor Coverage             1600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Core Shielding             30
Weapon Shielding           100
Weapon Cycling             15
Phase Shifting             8
Evasion (%)                63
Targeting Accuracy         16
Target Analysis            8
Core Analysis              8
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
           Com. Ion Cannon | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
       Imp. Thermal Shield | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
                Myomer Leg | -7/Data Miner | Free
                Hvy. Flail | -6/Factory    | Hacked
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
    A-15 Conveyor | -7/Data Miner | Free
       S-27 Virus | -7/Data Miner | Free
         E-15 Imp | -7/Data Miner | Free
   R-10 Processor | -7/Data Miner | Free
 X-67 Chaingunner | -7/Data Miner | Free
   I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Hvy. Flail | x2 | -6/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
30k Club
40k Club
Boltbath
Ooh, Shiny!
Torch

 Challenges 
------------
None

 Game 
------
Seed              MappingCooledMegatreads
  Manual?         0
Play Time         03:25:15
  Cumulative      93.3 hours
  Start           2023.04.05 @ 19:29:52
  End             2023.04.07 @ 22:24:30
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          135
  Rogue           135
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          59
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 404e5e66-8318-4d7d-8155-29954752967c