Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.03 @ 21:06:34 Player: Mr Goldstein Result: Destroyed by as-74856 with Assembled Blade Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (94) 470 Value Destroyed (2988) 2988 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (2783) 2783 TOTAL SCORE: 11041 Bonus ------- Follower Combat Kills 829 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Friendly Fire -146 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 700/700 System Corruption 0% Temperature Cool (20) Movement Hovering (100) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Zionite Glidesys I > --- UTILITY (8) ------ Experimental Heat Sink Zionite Biocell Zionite Metafield Generator 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Experimental Core Analyzer Experimental System Shield > --- WEAPON (2) ------- Zionite Laser-M > --- INVENTORY (5) ---- Fission Core Improved Light Armor Plating EM Disruption Field Zionite Laser-S Zionite Laser-S Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Zionite Biocell Zionite Metafield Generator 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Experimental Core Analyzer Zionite Light Carapace Experimental System Shield > --- WEAPON ----------- Zionite Laser-S Zionite Laser-M > --- INVENTORY -------- Fission Core Improved Light Armor Plating EM Disruption Field Zionite Laser-S Zionite Laser-S [Rating: 104] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Experimental System Shield Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . 4 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . Utility 6 | . . . 1 . . 3 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 168 | 7 3 5 12 13 9 49 4 3 29 11 23 Power 14 | 2 . . 2 2 1 2 1 . 2 1 1 Engine 9 | 2 . . 2 2 1 2 . . . . . Core 4 | . . . . . . . 1 . 2 1 . Reactor 1 | . . . . . . . . . . . 1 Propulsion 41 | 2 . 2 2 3 3 14 . . 2 1 12 Treads 5 | . . . . . . . . . . . 5 Leg 4 | . . . . . . 3 . . . 1 . Wheel 25 | 2 . 2 2 3 3 11 . . 2 . . Hover 7 | . . . . . . . . . . . 7 Flight . | . . . . . . . . . . . . Utility 59 | 1 3 . 5 1 . 16 3 1 13 9 7 Device 18 | . . . . 1 . 2 1 1 7 2 4 Storage 4 | 1 1 . . . . . . . . . 2 Processor 17 | . 2 . 3 . . 4 1 . 1 6 . Hackware 1 | . . . . . . . . . . 1 . Protection 19 | . . . 2 . . 10 1 . 5 . 1 Artifact . | . . . . . . . . . . . . Weapon 54 | 2 . 3 3 7 5 17 . 2 12 . 3 Energy Gun 25 | . . . 1 5 2 10 . 1 4 . 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 15 | 2 . 2 2 1 1 5 . . 2 . . Ballistic Cannon 3 | . . 1 . 1 . 1 . . . . . Launcher 8 | . . . . . . 1 . 1 6 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . . . . . Unidentified Prototypes 16 | . . . 1 . . 1 . . 1 5 8 Parts Lost 72 | . . 3 2 7 . 17 . 1 32 1 9 Power 6 | . . . 1 1 . 1 . . 3 . . Propulsion 20 | . . 2 . 3 . 4 . 1 5 . 5 Utility 24 | . . . 1 . . 5 . . 15 1 2 Weapon 22 | . . 1 . 3 . 7 . . 9 . 2 Highest Loss Streak 15 | . . 2 1 4 . 7 . 1 15 1 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 99 88 99 81 99 91 100 94 76 41 83 Engine 4 | . 14 14 10 6 10 5 5 . . . . Core 2 | . . . . . . . . 6 5 2 3 Leg 1 | . . . . . . 3 . . . 2 3 Wheel 15 | . 28 17 33 21 33 20 26 21 11 . . Device 8 | . . . . 8 11 6 13 13 14 5 5 Storage 7 | . 14 14 11 11 11 7 6 6 5 . 2 Processor 20 | . 13 14 11 11 11 22 26 26 20 25 34 Protection 4 | . . . 10 2 . 6 6 6 7 . 2 Energy Gun 5 | . . . . 15 20 11 13 12 2 . 5 Ballistic Gun 6 | . 28 16 22 4 . 2 . . 4 . . Ballistic Cannon 1 | . . 11 . . . . . . . . . Naked Turns 219 | . . . . . . . . . 59 160 . Heaviest Build 73 | 13 48 56 55 55 55 63 68 68 73 11 25 Greatest Support 83 | 20 20 20 32 32 38 48 46 46 36 20 83 Greatest Overweight (x) 17 | . 2 5 1 5 1 16 1 1 17 . 4 Average Overweight (x) 1 | . 1 4 1 2 1 1 1 1 3 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 16 | 7 18 20 20 20 20 20 20 20 19 5 5 Most Carried 20 | 5 20 20 20 18 20 20 20 20 20 5 5 Average Carried 13 | 2 14 19 19 15 18 17 18 20 13 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 4 19 18 18 16 20 20 20 20 5 4 5 Class Distribution -------------------- 44% | Scavenger-Mutant 33% | Mutant 10% | Derelict-Mutant 9% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Dee Matter Collected 2672 | 294 77 202 332 172 110 693 . 109 166 17 500 Remotely . | . . . . . . . . . . . . Salvage Created 3970 | 120 131 150 624 524 143 1184 103 287 588 . 116 Parts 197 | 6 14 10 39 39 7 46 2 10 16 . 8 Haulers Intercepted 7 | . . . 3 . . 3 1 . . . . Recyclers Shooed 4 | . . . . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 11 17 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 73 | . 4 8 10 10 3 15 . 9 12 . 2 Guns 60 | . 4 6 10 9 2 13 . 6 8 . 2 Cannons 4 | . . 2 . 1 . 1 . . . . . AOE 4 | . . . . . . . . 2 2 . . Classes Destroyed 20 | 2 3 . 4 2 . 4 . . 4 . 1 Worker 3 | . . . 1 . . 2 . . . . . Builder 1 | . . . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 7 | . . . 3 . . 3 1 . . . . Recycler 5 | 1 . . . . . 4 . . . . . Minesweeper 1 | . . . . . . . . . 1 . . Mechanic 1 | . . . 1 . . . . . . . . Watcher 5 | . 2 . 2 1 . . . . . . . Swarmer 14 | . 3 6 . . . . . 5 . . . Grunt 34 | . 1 2 9 2 2 10 . 3 5 . . Brawler 1 | . . . . 1 . . . . . . . Duelist 4 | . . . . 2 . . . . 2 . . Sentry 9 | . . . 1 5 1 1 . 1 . . . Specialist 2 | . . . . . . 2 . . . . . Hunter 1 | . . . . . . . . . 1 . . Programmer 1 | . . . . . . 1 . . . . . Heavy 1 | . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . 1 . . Z-Light 2 | . . . . . . . . . . . 2 Assembled 4 | . . . . . . . . . 4 . . Best Kill Streak 6 | 2 4 3 5 5 3 6 1 3 4 . 2 Combat Bots Only 5 | . 3 3 5 4 3 5 . 3 4 . 2 Max Kills in Single Turn 2 | 1 1 1 2 1 1 2 1 2 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 2 | . . . . . . . . 2 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Dee Damage Taken 7708 | . 111 390 355 653 29 2201 . 492 2883 . 594 Core 1692 | . 26 108 53 144 . 493 . 40 700 . 128 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 33 | . . . . 33 . . . . . . . Core Remaining (%) 56 | 100 . 46 . . 50 29 . . . . . Volleys Fired 332 | 6 26 25 47 31 8 82 3 19 82 . 3 Largest 2 | 2 2 2 2 2 2 2 2 2 2 . 2 Hottest 149 | 40 40 77 43 112 112 125 100 100 149 . 133 Shots Fired 624 | 12 53 49 94 53 15 164 6 38 134 . 6 Gun 589 | 12 53 41 94 50 15 152 6 35 125 . 6 Cannon 22 | . . 8 . 3 . 11 . . . . . Launcher 13 | . . . . . . 1 . 3 9 . . Special . | . . . . . . . . . . . . Kinetic 307 | 12 53 49 94 20 1 61 . . 17 . . Thermal 301 | . . . . 33 14 102 6 35 105 . 6 Explosive 13 | . . . . . . 1 . 3 9 . . Electromagnetic 3 | . . . . . . . . . 3 . . Robot Hit Streak 38 | 5 8 12 18 12 15 19 21 38 34 . 3 Robot Miss Streak 7 | 1 6 7 2 2 . 3 . 1 5 . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . 1 . 1 1 3 . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . 1 . 1 Shots Hit Robots 505 | 8 27 29 74 44 38 127 6 32 116 . 4 Core Hits 222 | 3 11 11 34 22 4 46 3 22 63 . 3 Critical Kills 3 | . 1 . 1 1 . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . . . . . Critical Strikes 21 | . 1 1 1 3 2 9 . . 4 . . Burn 16 | . . . . 2 2 8 . . 4 . . Destroy 5 | . 1 1 1 1 . 1 . . . . . Melee Attacks 25 | . . . . . 24 . . . . . 1 Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . Sneak Attacks 22 | . . . . . 22 . . . . . . Combat Hostiles 20 | . . . . . 20 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8684 | 81 265 375 803 587 192 2415 125 882 2841 . 118 Guns 7829 | 81 265 290 803 568 192 2114 125 651 2622 . 118 Cannons 232 | . . 85 . 19 . 128 . . . . . Explosions 623 | . . . . . . 173 . 231 219 . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 2866 | 81 265 375 803 168 6 901 . . 267 . . Thermal 5158 | . . . . 419 186 1341 125 651 2318 . 118 Explosive 623 | . . . . . . 173 . 231 219 . . Electromagnetic 37 | . . . . . . . . . 37 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . 2 2 4 4 4 . . . 15 15 . Average Corruption 3 | . 1 2 4 4 4 . . . 14 15 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 47 | . 6 11 3 7 15 . . . 4 1 . Message Errors 10 | . 1 6 . . 3 . . . . . . Matter Fused 7 | . 3 . . . 3 . . . 1 . . Heat Flow Errors 6 | . . 1 2 . 3 . . . . . . Energy Discharges 11 | . . 2 1 1 5 . . . 1 1 . Parts Rejected 2 | . . . . 1 1 . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 7 | . 1 2 . 4 . . . . . . . Misfires 1 | . 1 . . . . . . . . . . Misdirections 1 | . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 53 | . . 13 . . . . . 35 5 . . Projectiles 13 | . . 13 . . . . . . . . . Explosions 40 | . . . . . . . . 35 5 . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . 1 . . . 1 . . . . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . 1 . . . 1 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 75 | . . . . . . . . . 75 . . Shots 2 | . . . . . . . . . 2 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 266 | . 12 140 266 40 186 169 . . 158 . 243 Average Temperature 47 | . 9 46 35 11 68 45 . . 48 . 125 Received Heat Transfer 1775 | . 18 87 183 159 36 645 . 144 396 . 107 Effects 1 | . . . 1 . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . . . . . 1 2 . 1 2 . . Combat Hostiles 5 | . . . . . 1 1 . 1 2 . . Parts Melted 29 | . . . . 4 1 13 1 4 6 . . Heat Transferred 12437 | . . . . 1221 629 3665 274 1419 5081 . 148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Dee Peak Influence 507 | 10 227 207 325 507 232 183 96 . . . . Initial 197 | . 6 28 . 55 197 . 89 . . . . Average 88 | 2 87 51 152 245 99 64 92 . . . . Maximum Alert Level 2 | . 1 1 1 2 1 . . . . . . Low Security (%) 86 | 100 86 91 61 49 81 100 100 . . . . Level 1 11 | . 13 8 38 28 18 . . . . . . Level 2 1 | . . . . 22 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . . . . 4 . 5 . . . . . Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . . Reinforcement 4 | . . . . 1 . 3 . . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Dee Distress Signals 3 | . 1 . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 170 | . 16 8 16 19 6 26 . 13 20 . 46 Peak Tracking Total 38 | . 5 3 5 5 4 8 1 7 7 . 38 Tactical Retreats 5 | . 1 . . . . . . 3 1 . . Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Dee Traps Triggered 7 | . 2 . . 1 . 4 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Dee Machines Disabled 5 | . . 1 . . . 1 . . 1 . 2 Max in Single Turn 1 | . . 1 . . . 1 . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Dee Machines Accessed 22 | . 4 . 1 3 5 5 1 . 2 1 . Terminals 15 | . 4 . 1 2 5 2 . . 1 . . Fabricators 3 | . . . . . . 2 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . Total Hacks 55 | . 10 . 3 6 19 8 1 . 2 6 . Successful 31 | . 4 . 2 2 9 6 . . 2 6 . Failed 24 | . 6 . 1 4 10 2 1 . . . . Catastrophic 3 | . 1 . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . . . . 1 . 2 . . . 12 . Terminals 40 | . 10 . 3 3 19 4 . . 1 . . Fabricators 4 | . . . . . . 3 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 3 . 1 . . . . . Terminal Hacks 27 | . 4 . 2 2 9 2 . . 2 6 . Record 2 | . . . . . . . . . 2 . . Part Schematic 8 | . . . . . 2 . . . . 6 . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 2 | . . . . . . 2 . . . . . Terminals . | . . . . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . Liberate 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 4 . . 3 4 2 1 . . . . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 2 . . . . 6 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 18 | . . . . . 16 . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Dee Total Allies 40 | . . . . 10 16 2 . 2 . 10 . Largest Group 21 | . . . . 10 21 20 1 2 2 10 6 Highest-Rated Group 458 | . . . . 88 232 217 32 61 61 458 304 Highest-Rated Ally 96 | . . . . 16 18 32 32 32 32 96 96 Total Orders 6 | . . . . . . . . . . 2 4 EXPLORE 3 | . . . . . . . . . . 1 2 RETURN 3 | . . . . . . . . . . 1 2 Ally Attacks 245 | . . . . 37 18 75 . 4 9 . 102 Total Damage 3705 | . . . . 354 178 1328 . 27 194 . 1624 Kills 39 | . . . . 6 3 13 . . 2 . 15 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 2 2 . Drone Launches 3 | . . . . . . . . . . 1 2 Drone Recoveries 3 | . . . . . . . . . . 1 2 Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Dee Turns Passed 10559 | 90 571 1188 488 321 805 1560 208 450 2839 1255 784 Spaces Moved 6891 | 74 417 761 257 165 608 937 184 299 1137 1440 612 Core 1160 | 10 . . . . . 12 . . 125 1001 12 Treads 108 | . . . . . . . . . . . 108 Legs 654 | . . . . . . 16 . . . 439 199 Wheels 4676 | 64 417 761 257 165 608 909 184 299 1012 . . Hover 293 | . . . . . . . . . . . 293 Flight . | . . . . . . . . . . . . Fastest Speed 24 | 50 80 110 95 98 101 95 100 100 50 50 24 Average Speed 105 | 75 103 143 97 111 103 115 100 100 127 74 88 Slowest Speed 900 | 80 110 155 98 155 105 850 100 101 900 130 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 4 68 99 23 32 95 21 7 39 84 91 70 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . 2 . . . . . . 1 . . Known Exits Taken 2 | . . . 1 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 5 | . . 2 . . . . . 1 1 1 . Spaces Dug 4 | . . . . . . . . . 4 . . Terrain Destroyed 87 | . . 4 . 3 . 7 . 32 39 . 2 Melee . | . . . . . . . . . . . . Projectile 12 | . . 4 . 3 . 3 . . . . 2 AOE 75 | . . . . . . 4 . 32 39 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Dee Total 9549 | 96 512 807 411 250 752 1262 203 405 2381 1622 848 Wait 1848 | . 42 15 75 30 18 132 . 77 1116 162 181 Move 6880 | 73 416 760 256 164 607 936 183 298 1136 1439 612 Hop . | . . . . . . . . . . . . Pick Up 141 | 10 21 2 12 10 6 40 7 . 13 6 14 Fast Attach 23 | . . . 2 . . 6 . . . 6 9 Attach 99 | 6 1 3 4 10 3 26 2 . 27 6 11 Detach 7 | . . . . . . 1 . . 4 1 1 Swap 48 | 1 2 2 6 3 6 17 2 3 3 . 3 Drop 59 | . 4 . 9 2 . 22 6 1 . 2 13 Fire 332 | 6 26 25 47 31 8 82 3 19 82 . 3 Melee 25 | . . . . . 24 . . . . . 1 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 87 | . . . . . 80 . . 7 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 30 | -11/Junkyard | Discovered new exit (range 12) 91 | -11/Junkyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 13) 441 | -10/Materials | Discovered new exit (range 16) 460 | -10/Materials | Discovered new exit (range 15) 539 | -10/Materials | Discovered new exit (range 7) 662 | -10/Materials | Entered Mines 666 | -10/Mines | Discovered new exit (range 12) 887 | -10/Mines | Learned location of Zion (-6) 896 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 934 | -10/Mines | Discovered new exit (range 7) 942 | -10/Mines | Core integrity fell below 50% 1487 | -10/Mines | Learned location of Storage (-9) 1850 | -10/Mines | Entered Materials 1850 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1854 | -9/Materials | Discovered new exit (range 8) 1881 | -9/Materials | Discovered new exit (range 8) 2169 | -9/Materials | Discovered new exit (range 15) 2316 | -9/Materials | Identified exit to Mines 2336 | -9/Materials | Identified exit to Storage 2338 | -9/Materials | Entered Storage 2385 | -9/Storage | Garrison activated, responded to threat 2423 | -9/Storage | Lost 4 parts (2n2w) 2531 | -9/Storage | Identified exit to Recycling 2532 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2653 | -9/Storage | Used back door to open Recycling access 2659 | -9/Storage | Entered Recycling 2659 | -9/Recycling | Accompanied by 6 allies 2661 | -9/Recycling | Found Scrap Engine 2837 | -9/Recycling | Build established: Commander-Mutant 3430 | -9/Recycling | Discovered new exit (range 8) 3464 | -9/Recycling | Entered Factory 3464 | -7/Factory | Accompanied by 20 allies 3464 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3575 | -7/Factory | Lost 3 parts (2n1w) 3719 | -7/Factory | Lost 5 parts (1p2u2w) 3865 | -7/Factory | Core integrity fell below 50% 3895 | -7/Factory | Lost 7 parts (2n1u4w) 4286 | -7/Factory | Build established: Scavenger-Mutant 4977 | -7/Factory | Discovered new exit (range 16) 5024 | -7/Factory | Entered another Factory area 5024 | -6/Factory | Accompanied by 1 ally 5024 | -6/Factory | Evolved 2 slots: Utility x2 5224 | -6/Factory | Discovered new exit (range 7) 5232 | -6/Factory | Entered Lower Caves 5264 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5610 | -6/Lower Caves | Discovered new exit (range 15) 5648 | -6/Lower Caves | Encountered a Warlord checkpoint 5682 | -6/Lower Caves | Entered another Lower Caves area 5682 | -6/Lower Caves | Accompanied by 2 allies 5695 | -6/Lower Caves | Discovered new exit (range 10) 6135 | -6/Lower Caves | Spotted B-75 Beast 6246 | -6/Lower Caves | Destroyed B-75 Beast 6274 | -6/Lower Caves | Lost 15 parts (2p2n6u5w) 7111 | -6/Lower Caves | Found Alien Artifact 7119 | -6/Lower Caves | Identified Dimensional Node Initializer 7119 | -6/Lower Caves | Initialized slip node 8456 | -6/Lower Caves | Core integrity fell below 50% 8457 | -6/Lower Caves | System corruption reached 10% 8462 | -6/Lower Caves | Released all parts (2) 8480 | -6/Lower Caves | Learned Factory security intel 8486 | -6/Lower Caves | Core integrity fell below 20% 8493 | -6/Lower Caves | Lost 13 parts (1p2n7u3w) 8515 | -6/Lower Caves | Discovered new exit (range 15) 8521 | -6/Lower Caves | Entered Zion 8543 | -6/Zion | Discovered new exit (range 15) 8587 | -6/Zion | System corruption cleaned by Quarantine Array 8644 | -6/Zion | Given A8's code to call for help 8680 | -6/Zion | Given the Hacking Drone Bay 8680 | -6/Zion | Found Prototype Device 8680 | -6/Zion | Identified Hacking Drone Bay 8742 | -6/Zion | Build established: Mutant 8972 | -6/Zion | Learned Factory security intel 8979 | -6/Zion | Gained Derelict followers 9015 | -6/Zion | Found Prototype Processor 9015 | -6/Zion | Identified Exp. Core Analyzer 9017 | -6/Zion | Found Prototype Processor 9017 | -6/Zion | Identified Exp. Terrain Scan Processor 9024 | -6/Zion | Found Prototype Processor 9025 | -6/Zion | Identified Exp. Target Analyzer 9027 | -6/Zion | Found Prototype Hackware 9028 | -6/Zion | Identified Exp. System Shield 9323 | -6/Zion | Build established: Derelict-Mutant 9469 | -6/Zion | Imprinted 9472 | -6/Zion | Declared Zion's savior 9616 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9644 | -6/Zion | Opened final containment barrier to the Deep Caves 9672 | -6/Zion | Discovered new exit (range 3) 9672 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9742 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9745 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9776 | -6/Zion | Entered Deep Caves 9776 | -6/Deep Caves | Accompanied by 10 allies 10109 | -6/Deep Caves | Z-Facility disabled 10133 | -6/Deep Caves | Attacked by Z-Imprinter 10140 | -6/Deep Caves | Allies destroyed Z-Imprinter 10171 | -6/Deep Caves | Lost 4 parts (2n1u1w) 10221 | -6/Deep Caves | Found Prototype Device 10222 | -6/Deep Caves | Identified Zio. Metafield Generator 10540 | -6/Deep Caves | Spotted as-71161 10544 | -6/Deep Caves | Spotted as-27221 10553 | -6/Deep Caves | Triggered Deep Caves wall 10553 | -6/Deep Caves | Spotted AS-75475 10553 | -6/Deep Caves | Spotted AS-90277 10560 | -6/Deep Caves | Destroyed by as-74856 with Assembled Blade Last Messages --------------- 10377_ Acquired 68 matter. 10384_ Acquired 54 matter. 10387_ Dropped Arm. Treads. 10388_ Dropped Imp. Treads. 10388_ Dropped Lgt. Treads. 10389_ Acquired Zio. Glidesys I. 10397_ Dropped Lgt. Treads. 10397_ Acquired Zio. Glidesys I. 10399_ Discarded 0b10 Decoder Chip [Generic]. 10400_ Discarded Exp. Terrain Scan Processor. 10401_ Acquired 54 matter. 10402_ Acquired Zio. Laser-S. 10553_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 10554_ as-27221: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 10556_ Zio. Glidesys I destroyed. 10556_ Zio. Light Carapace destroyed. 10556_ Zio. Glidesys I destroyed. 10559_ Zio. Laser-S destroyed. 10559_ Zio. Glidesys I destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ????????""########???????????????????????? | | ????????" ???????????????????????? | | ?????????" ???????????????????????? | | ????????""" ???????????????????????? | | ????????" #####???????????????????? | | ????????" # # #???????????????????? | | ????????"" # # #???????????????????? | | ????????" # ####????????????????? | | ????????"" ; ## #????????????????? | | ????????" ## #????????????????? | | ????????""" ## #????????????????? | | ????????"G ## #????????????????? | | ????????" # #####????????????? | | ????????" #????????????? | | ????????# a@ ;##????????????? | | ????????"" a ###????# ???????? | | ?????????" aa a ###?????# ???????? | | ?????????" a #?????# ???????? | | ?????????" aa a #####???## ???????? | | ????????"" a a l #?# #???# ####???? | | ??????### aa aaa ### ##### #???? | | ??????"aaa aa # ## ????? | | ??? aa a ####?# # ????? | | ??? aaaaa a * ##### ????? | | ??? aa l ## #####? | | ??? aa * [ [ ### ## | | ???? l * ### | | ???? * s #?# | | ????? * ### | | ?????"" ! ## | | ??????### !/ [[ ## ### | | ????????"" "## #### | | ?????????" / ### #?# | | ?????????" / #?# #?## | | ?????????" ! ### ##?# | | ?????????" ## #?# | | ?????????? / %!## #?# | | ????????? ! = = ## #?# | | ????????? ## ##?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 27 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 1010 Jamming Range 12 Armor Coverage 400 Resistance: EM 25 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 60 Targeting Accuracy 18 Core Analysis 8 Recoil Reduction 4 Defensive Hacking 16 Item Schematics ----------------- Arm. Wheel | -9/Recycling | Hacked Flak Cannon | -9/Recycling | Hacked Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Are We The Baddies? Assassin Signs Are For Wimps That's One Door That Should Stay Closed We Are Legion Challenges ------------ None Game ------ Seed StorageNullSpear Manual? 0 Play Time 02:07:01 Cumulative 67.8 hours Start 2023.04.03 @ 16:05:46 End 2023.04.03 @ 21:06:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 43 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b363ba87-62c9-4837-ae3b-16c558fd8a00