Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 22:20:30 // AFD2020/Player2 Player: Darknessinged Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (20) 100 Value Destroyed (842) 842 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2405) 2405 TOTAL SCORE: 6547 Bonus ------- Pacifist 470 High Alert Combat Kills 22 Follower Combat Kills 1105 Destroyed Z-Imprinter 1000 Friendly Fire -192 Cogmind --------- Core Integrity 0/700 Matter 239/300 Energy 67/100 System Corruption 0% Temperature Critical (516) Movement Core (1100) Ox21 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Generic] Bomb Factory No. 2 > --- WEAPON (3) ------- Gatling Laser Assault Cannon Gauss Cannon > --- INVENTORY (15) --- Thermal Generator Heat Sink Targeting Computer Dynamic Insulation System Improved EM Shotgun Advanced Beam Cannon Barrage Gun Heavy Battle Rifle Flak Cannon GAL Module Peak State ------------ > --- POWER ------------ Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Signal Interpreter 0b10 Decoder Chip [Generic] Hardened Light Armor Plating > --- WEAPON ----------- Gatling Laser Advanced Beam Cannon Assault Rifle > --- INVENTORY -------- Thermal Generator Heat Sink Targeting Computer Dynamic Insulation System Bomb Factory No. 2 Improved EM Shotgun Advanced Beam Cannon Barrage Gun Heavy Battle Rifle Assault Cannon Flak Cannon Gauss Cannon GAL Module [Rating: 45] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 35 | 6 2 2 2 5 6 3 2 7 Power 5 | 1 . . . 2 1 . . 1 Engine 3 | 1 . . . 1 1 . . . Core 1 | . . . . 1 . . . . Reactor 1 | . . . . . . . . 1 Propulsion 8 | 2 . 1 . 1 1 3 . . Treads 5 | 2 . 1 . 1 1 . . . Leg 3 | . . . . . . 3 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 1 2 1 1 1 1 . 2 3 Device 3 | . 1 . . . . . 1 1 Storage 2 | 1 1 . . . . . . . Processor 4 | . . 1 1 . 1 . 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . 1 . . . 2 Artifact . | . . . . . . . . . Weapon 10 | 2 . . 1 1 3 . . 3 Energy Gun 3 | 1 . . . . 1 . . 1 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 4 | . . . . 1 1 . . 2 Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . 3 Parts Lost 15 | . . . . . 2 . . 13 Power 3 | . . . . . . . . 3 Propulsion 3 | . . . . . . . . 3 Utility 5 | . . . . . 1 . . 4 Weapon 4 | . . . . . 1 . . 3 Highest Loss Streak 10 | . . . . . 2 . . 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 93 89 99 97 100 100 96 Engine 7 | . 14 11 9 7 7 7 7 6 Core 5 | . . . . 6 7 7 7 4 Treads 11 | . 28 26 27 23 23 2 . . Leg 11 | . . . . . . 20 23 22 Device 8 | . 8 11 9 7 7 7 8 11 Storage 7 | . 18 11 9 7 7 7 7 7 Processor 18 | . . 11 18 15 18 23 21 15 Protection 1 | . . . . 7 2 . . 2 Energy Gun 1 | . 14 11 5 . . . . 2 Energy Cannon 3 | . . . . . . 7 7 6 Ballistic Gun 7 | . 14 11 9 7 7 7 7 6 Ballistic Cannon 6 | . . . . 7 11 7 7 4 Launcher 1 | . . . 2 7 2 . . . Naked Turns . | . . . . . . . . . Heaviest Build 55 | 11 31 27 32 52 52 49 50 55 Greatest Support 60 | 40 40 60 60 60 60 60 45 45 Greatest Overweight (x) 1 | . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 Most Carried 15 | 5 9 10 15 15 15 15 15 15 Average Carried 13 | 2 5 8 11 14 13 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 3 9 10 15 14 13 14 15 10 Class Distribution -------------------- 37% | Derelict-Gunner 34% | Gunner 14% | Mutant 13% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Tank | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1102 | 164 37 92 151 137 313 76 . 132 Remotely . | . . . . . . . . . Salvage Created 646 | . . . 144 99 200 27 . 176 Parts 42 | . . . 12 6 12 1 . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . 17 6 . . Prevented 3 | . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 20 | . . . 3 3 8 1 . 5 Guns 5 | . . . 2 . . . . 3 Cannons 5 | . . . . 1 1 1 . 2 AOE 10 | . . . 1 2 7 . . . Classes Destroyed 7 | . . . 2 2 1 . . 2 Operator 1 | . . . 1 . . . . . Swarmer 4 | . . . . 2 2 . . . Grunt 9 | . . . 3 . 5 1 . . Duelist 1 | . . . . . 1 . . . Sentry 1 | . . . . 1 . . . . Z-Light 3 | . . . . . . . . 3 Assembled 1 | . . . . . . . . 1 Best Kill Streak 5 | . . . 3 2 5 1 . 2 Combat Bots Only 5 | . . . 2 2 5 1 . 2 Max Kills in Single Turn 2 | . . . 2 2 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 2 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 146 | . 1 . 25 11 31 1 . 77 Missed 34 | . . . 9 4 6 . . 15 Damage Taken 3087 | . 12 20 235 136 668 14 . 2002 Core 658 | . . . 46 41 35 . . 536 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 118 | . . . . . . . . 118 Regen/Repaired (Parts) 77 | . . . . . . . 77 . Core Remaining (%) 94 | 100 100 93 84 . . . . . Volleys Fired 86 | . 2 3 19 11 21 4 . 26 Largest 3 | . 2 2 2 3 3 3 . 3 Hottest 168 | . 60 60 60 100 112 136 . 168 Shots Fired 179 | . 4 6 32 22 43 12 . 60 Gun 91 | . 4 6 28 9 17 4 . 23 Cannon 74 | . . . . 9 20 8 . 37 Launcher 14 | . . . 4 4 6 . . . Special . | . . . . . . . . . Kinetic 122 | . 2 3 19 18 37 8 . 35 Thermal 43 | . 2 3 9 . . 4 . 25 Explosive 14 | . . . 4 4 6 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 7 | . 3 4 7 5 7 5 . 5 Robot Miss Streak 11 | . 1 3 3 2 1 1 . 11 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 95 | . 3 2 21 9 31 8 . 21 Core Hits 62 | . . . 10 6 27 3 . 16 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . . . . . 2 Blast 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2839 | . 20 12 402 391 1297 177 . 540 Guns 659 | . 20 12 179 68 134 28 . 218 Cannons 894 | . . . . 62 361 149 . 322 Explosions 1286 | . . . 223 261 802 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1239 | . 10 . 135 130 495 116 . 353 Thermal 314 | . 10 12 44 . . 61 . 187 Explosive 1286 | . . . 223 261 802 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 47 | . . . . 7 12 28 . . Projectiles 40 | . . . . . 12 28 . . Explosions 7 | . . . . 7 . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . 4 . . 1 Impact . | . . . . . . . . . Kinetic 5 | . . . . . 4 . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 92 | . . . 30 7 55 . . . Shots 3 | . . . 1 1 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 523 | . . 6 11 77 144 258 . 523 Average Temperature 130 | . . 4 3 25 33 120 . 218 Received Heat Transfer 810 | . 6 9 81 . 111 9 . 594 Effects 6 | . . . . . . . . 6 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 580 | . 25 25 81 . . 111 . 338 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Peak Influence 518 | . 37 166 518 404 . . . . Initial 235 | . . 15 69 235 . . . . Average 178 | . 14 85 286 253 . . . . Maximum Alert Level 2 | . . . 2 2 . . . . Low Security (%) 54 | 100 100 100 35 24 . . . . Level 1 36 | . . . 32 67 . . . . Level 2 8 | . . . 32 8 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . 2 5 . . . . Investigation 2 | . . . 1 1 . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 1 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 3 | . . . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 62 | . 3 4 14 5 18 4 . 14 Peak Tracking Total 8 | . 1 2 5 3 8 3 . 6 Tactical Retreats 2 | . . . . . 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 5 | . . 1 3 . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 12 | . 2 2 1 5 . 2 . . Terminals 7 | . 2 1 1 3 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 33 | . 6 10 3 10 . 4 . . Successful 22 | . 2 9 1 6 . 4 . . Failed 11 | . 4 1 2 4 . . . . Catastrophic 4 | . . 1 1 2 . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 5 . . 3 . . 5 . Terminals 18 | . 6 2 3 7 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . 8 . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 12 | . 2 1 1 4 . 4 . . Record 7 | . 1 1 1 1 . 3 . . Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Surveillance Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . 8 . . . . . . Insert Component 4 | . . 4 . . . . . . Analyze 4 | . . 4 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 1 | . . . . 1 . . . . Terminals . | . . . . . . . . . Fabricators 1 | . . . . 1 . . . . Download 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 2 1 4 . . . . Full Trace Events 2 | . . 1 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 19 | . . 3 . 1 . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 3 | . 1 . . . 2 . . . Largest Group 3 | . 1 1 1 1 3 3 2 2 Highest-Rated Group 130 | . 62 66 75 82 129 122 130 130 Highest-Rated Ally 106 | . 62 66 75 82 82 74 98 106 Total Orders . | . . . . . . . . . Ally Attacks 128 | . 2 7 21 13 33 11 . 41 Total Damage 4333 | . 62 238 1099 437 1015 257 . 1225 Kills 43 | . 1 4 15 4 9 3 . 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 5711 | 61 266 240 225 694 1175 1186 1327 537 Spaces Moved 3061 | 35 154 142 104 406 669 623 686 242 Core 8 | 8 . . . . . . . . Treads 1574 | 27 154 142 104 406 669 72 . . Legs 1479 | . . . . . . 551 686 242 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 190 120 Average Speed 173 | 134 160 160 160 160 160 186 190 186 Slowest Speed 190 | 160 160 160 160 160 160 190 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 32 17 19 15 82 81 75 54 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 115 | . . . 31 28 49 1 . 6 Melee . | . . . . . . . . . Projectile 9 | . . . . . 2 1 . 6 AOE 106 | . . . 31 28 47 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 3292 | 49 169 149 131 432 734 640 710 278 Wait 37 | . 5 . . . 16 . 16 . Move 3053 | 34 153 141 103 405 668 622 685 242 Hop . | . . . . . . . . . Pick Up 48 | 9 7 3 6 6 5 6 3 3 Fast Attach . | . . . . . . . . . Attach 24 | 6 1 2 2 3 3 . . 7 Detach 1 | . . . 1 . . . . . Swap 11 | . 1 . . 2 3 3 2 . Drop 14 | . . . . 5 3 5 1 . Fire 86 | . 2 3 19 11 21 4 . 26 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 18 | . . . . . 15 . 3 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 543 | -9/Materials | Discovered new exit (range 7) 568 | -9/Materials | Entered another Materials area 568 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 729 | -8/Materials | Discovered new exit (range 9) 793 | -8/Materials | Entered Factory 793 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1086 | -7/Factory | Build established: Gunner 1125 | -7/Factory | Garrison activated, responded to threat 1477 | -7/Factory | Discovered new exit (range 7) 1487 | -7/Factory | Entered Lower Caves 1655 | -7/Lower Caves | Learned Factory emergency access door positions 1926 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2549 | -7/Lower Caves | Discovered new exit (range 13) 2579 | -7/Lower Caves | Spotted B-75 Beast 2602 | -7/Lower Caves | Allies destroyed B-75 Beast 2604 | -7/Lower Caves | Identified exit to Lower Caves 2662 | -7/Lower Caves | Entered another Lower Caves area 2662 | -7/Lower Caves | Accompanied by 2 allies 2666 | -7/Lower Caves | Learned Factory interactive machine intel 2712 | -7/Lower Caves | Discovered new exit (range 11) 2730 | -7/Lower Caves | Identified exit to Factory 3061 | -7/Lower Caves | Build established: Derelict-Gunner 3282 | -7/Lower Caves | Encountered a Warlord checkpoint 3470 | -7/Lower Caves | Learned Factory stockpile data 3470 | -7/Lower Caves | Learned Research stockpile data 3517 | -7/Lower Caves | Learned 12 Factory zone layouts 3819 | -7/Lower Caves | Discovered new exit (range 12) 3840 | -7/Lower Caves | Identified exit to Zion 3848 | -7/Lower Caves | Entered Zion 3848 | -7/Zion | Accompanied by 1 ally 4075 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4109 | -7/Zion | Found GAL Module 4687 | -7/Zion | Learned location of Quarantine (-2) 4830 | -7/Zion | Learned location of Warlord (-5) 4899 | -7/Zion | Found Prototype Device 5130 | -7/Zion | Opened final containment barrier to the Deep Caves 5162 | -7/Zion | Discovered new exit (range 5) 5166 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5172 | -7/Zion | Identified exit to Deep Caves 5175 | -7/Zion | Entered Deep Caves 5175 | -7/Deep Caves | Accompanied by 1 ally 5203 | -7/Deep Caves | Build established: Derelict-Tank 5362 | -7/Deep Caves | Attacked by Z-Imprinter 5388 | -7/Deep Caves | Destroyed Z-Imprinter 5498 | -7/Deep Caves | Z-Facility disabled 5513 | -7/Deep Caves | Core integrity fell below 50% 5542 | -7/Deep Caves | Lost 3 parts (1p1u1w) 5544 | -7/Deep Caves | Found Prototype Protection 5696 | -7/Deep Caves | Identified Zio. Weapon Casing 5699 | -7/Deep Caves | Core integrity fell below 20% 5706 | -7/Deep Caves | Identified Bomb Factory No. 2 5713 | -7/Deep Caves | Core destroyed Last Messages --------------- 05690_ Assault Rifle destroyed. 05691_ Carbon-fiber Leg destroyed. 05691_ 0K-902(z) destroyed. 05692_ Carbon-fiber Leg destroyed. 05694_ Hrd. Light Armor Plating destroyed. 05695_ Adv. Beam Cannon destroyed. 05696_ Player 2 swaps in Prototype Hover Unit. 05696_ Identified Zio. Weapon Casing. 05697_ Player 2 attaches Prototype Hover Unit. 05698_ Player 2 attaches Mak. Flight Unit. 05700_ MB-3NQ(z) Zio. Weapon Casing blasted off. 05702_ Structural Scanner broken. 05702_ Overheating: Short circuit. 05702_ Zio. Light DM Reactor destroyed. 05704_ Broken Structural Scanner destroyed. 05704_ Zio. Weapon Casing destroyed. 05706_ Identified Bomb Factory No. 2. 05706_ MU-6GU(z) destroyed. 05709_ MB-3NQ(z) destroyed. 05713_ Overheating: Core damaged (-112). 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" | | ??????????### # "????"""" | | ??????????## "????""" | | ??????????## "?????""" | | ??????????## "????"""" | | ??????????### "?????"""" | | #?????????##### "???"""""" | | ##??????????#### "??""" | | ########??????### "??""" " | | ##########??##### """""" "" | | ## ####?####### """?"" ?"" | | ##?### ## """?" """ | | ##?## ## """" """ | | ##### # """" "" | | ##### """" " | | #### """" | | ## """""""" | | #### """""" | | #### | | # ## # | | ## ## | | ## ###### ! ! ! | | ## ####### | | ### ###??### = | | #### ???### ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 36 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 100 Evasion (%) 43 Targeting Accuracy 10 Recoil Reduction 3 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Thermal Shield | -7/Factory | Downloaded Adv. ECM Suite | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Force Field | -7/Zion | Archive Microactuators | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . 2 2 2 . . . . . Power 1 | . . 1 . . . . . . Propulsion 1 | . 1 . . . . . . . Utility 3 | . . 1 2 . . . . . Weapon 1 | . 1 . . . . . . . Parts Attached 43 | . 6 3 11 3 4 . 7 9 Parts Lost 14 | . . . 5 . 3 . . 6 Damage Taken 1380 | . . 43 369 135 276 18 . 539 Core 244 | . . 28 37 18 98 . . 63 Player 2/Cogmind (%) 27 | . . 100 44 30 73 . . 10 Absorbed by Shields . | . . . . . . . . . Damage Inflicted 3833 | . 62 238 1099 437 819 120 . 1058 Player 2/Cogmind (%) 57 | . 75 95 73 52 38 40 . 66 Combat Hostiles Destroyed 31 | . 1 3 10 3 6 2 . 6 Player 2/Cogmind (%) 60 | . 100 100 76 50 42 66 . 54 Game ------ Seed FissionFortressArmor Manual? 0 Play Time 01:13:52 Cumulative 26.4 hours Start 2024.04.03 @ 19:47:11 End 2024.04.03 @ 22:20:30 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e93288c7-a1ee-4d90-9a87-e821f026594f