Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.12 @ 16:28:08 Player: Dhoby_Ghaut Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (125) 625 Value Destroyed (5856) 5856 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1196) 1196 TOTAL SCORE: 15437 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 86 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 265/300 Energy 100/100 System Corruption 33% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Fusion Bomb Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cryofiber Web Advanced Cooling System Coolant Injector Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Improved Utility Shielding Layered Heavy Armor Plating > --- WEAPON ----------- KE Penetrator Hypervelocity Mass Driver Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Biometal Medium Treads Biometal Medium Treads Improved Cooling System Matter Compressor Precision Matter Filter Improved System Backup Module Improved Field Recycling Unit Guided Plasma Cannon KE Penetrator KE Penetrator Antimatter Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Micro-nuke Launcher Neutron Missile Launcher Fusion Bomb Launcher [Rating: 130] Favorites ----------- Power Reinforced Antimatter Reactor Engine Deuterium Engine Power Core Light Fission Core Reactor Reinforced Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Layered Heavy Armor Plating Weapon KE Penetrator Energy Gun Improved Medium Laser Energy Cannon Guided Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Mass Driver Launcher Fusion Bomb Launcher Special Weapon Mining Laser Impact Weapon Gravity Flail Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp Upp Fac Res Res Slots Evolved 16 | . . . . . 4 2 . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . . 1 . . . . . Utility 12 | . . . . . 3 2 . . 2 1 . . 1 2 1 Weapon 1 | . . . . . . . . . . . . . 1 . . Parts Attached 228 | 6 14 2 4 . 15 15 3 14 20 11 32 3 17 51 21 Power 16 | 1 1 . 1 . 1 . . . 1 1 4 . 1 2 3 Engine 7 | 1 1 . 1 . 1 . . . 1 . 2 . . . . Core 3 | . . . . . . . . . . 1 2 . . . . Reactor 6 | . . . . . . . . . . . . . 1 2 3 Propulsion 29 | 2 2 . 2 . 2 1 . 3 . 2 3 2 2 5 3 Treads 17 | . . . . . . 1 . . . 2 3 1 2 5 3 Leg 1 | . . . . . . . . . . . . 1 . . . Wheel 11 | 2 2 . 2 . 2 . . 3 . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 85 | 1 4 . 1 . 5 7 2 5 10 4 15 1 7 18 5 Device 38 | . . . . . 1 2 . 1 8 1 5 1 5 10 4 Storage 7 | 1 4 . 1 . . . . . . . . . . 1 . Processor 6 | . . . . . 1 1 . . . 1 1 . 1 1 . Hackware 2 | . . . . . . . . 1 . . . . . 1 . Protection 32 | . . . . . 3 4 2 3 2 2 9 . 1 5 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 98 | 2 7 2 . . 7 7 1 6 9 4 10 . 7 26 10 Energy Gun 4 | . 1 . . . 3 . . . . . . . . . . Energy Cannon 2 | . . . . . 1 1 . . . . . . . . . Ballistic Gun 35 | 2 4 1 . . 1 4 1 4 4 1 5 . 3 3 2 Ballistic Cannon 18 | . . . . . . . . . 3 . 1 . 1 9 4 Launcher 8 | . 2 1 . . . . . . . . 1 . . 2 2 Special Weapon 3 | . . . . . 2 . . . . 1 . . . . . Impact Weapon 10 | . . . . . . . . . . . . . . 8 2 Slashing Weapon 13 | . . . . . . 2 . 2 2 2 3 . 2 . . Piercing Weapon 5 | . . . . . . . . . . . . . 1 4 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . . 1 1 . . . . 3 1 Parts Lost 50 | . 2 . . . 3 . 1 . . . 17 . 1 3 23 Power 7 | . . . . . . . . . . . 3 . 1 . 3 Propulsion 10 | . 1 . . . 1 . . . . . 3 . . . 5 Utility 23 | . . . . . 1 . 1 . . . 9 . . 2 10 Weapon 10 | . 1 . . . 1 . . . . . 2 . . 1 5 Highest Loss Streak 9 | . 2 . . . 2 . 1 . . . 9 . 1 1 7 Average Slot Usage (%) 88 | . 98 100 98 100 95 93 100 98 92 94 91 69 91 81 62 Engine 3 | . 14 14 14 14 9 7 7 7 6 1 2 . . . . Reactor 1 | . . . . . . . . . . . . . 2 4 5 Treads 8 | . . . . . . . 7 7 6 11 15 11 17 9 7 Wheel 7 | . 27 28 26 28 24 22 15 13 6 5 2 . . . . Device 15 | . . . . . 9 12 9 7 21 19 20 14 20 17 13 Storage 12 | . 26 28 28 28 18 15 15 15 13 11 11 11 10 9 7 Processor 9 | . . . . . 8 8 15 15 8 8 11 11 13 10 8 Protection 10 | . . . . . 8 11 12 12 14 17 9 . 3 13 6 Ballistic Gun 8 | . 25 26 28 28 5 10 15 13 3 7 9 5 7 3 . Ballistic Cannon 3 | . . . . . . . . . 7 . . 5 2 6 7 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 163 | 13 41 41 57 57 74 82 80 85 102 98 92 72 108 163 153 Greatest Support 140 | 26 26 26 26 26 36 36 26 28 28 28 115 88 118 140 140 Greatest Overweight (x) 13 | 1 4 1 13 2 2 2 3 3 3 3 3 3 1 1 1 Average Overweight (x) 1 | . . 1 1 2 1 1 2 2 2 2 . . . . . Largest Inventory Capacity 18 | 6 16 16 18 18 18 18 18 18 18 18 18 18 18 18 18 Average Capacity 17 | 5 12 16 16 18 18 18 18 18 18 18 18 18 18 18 17 Most Carried 18 | 4 16 16 16 16 18 18 18 18 18 18 18 16 18 18 18 Average Carried 16 | 2 10 16 15 16 15 17 17 17 17 16 17 15 17 17 15 Final Capacity 18 | 6 16 16 18 18 18 18 18 18 18 18 18 18 18 18 4 Final Carried 18 | 4 16 16 16 16 18 18 18 18 18 18 16 16 18 18 3 Class Distribution -------------------- 42% | Mutant 22% | Skirmisher 19% | Assassin 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Assassin | -4/Factory Assassin | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp Upp Fac Res Res Matter Collected 6508 | 214 371 33 317 . 115 68 177 169 464 . 1104 263 222 2144 847 Remotely 764 | . . . . . . . . . . . . . . 497 267 Salvage Created 5912 | . 397 38 . . 357 68 95 169 189 . 1094 46 325 2269 865 Parts 313 | . 26 7 . . 24 4 7 6 15 . 37 1 12 134 40 Haulers Intercepted 3 | . 1 . . . . . . . . . 1 . 1 . . Recyclers Shooed 9 | . . . . . 1 . . 1 . . . . 2 1 4 Parts Field Recycled 36 | . . . . . . . . 10 21 5 . . . . . Retrieved Matter 650 | . . . . . . . . 142 476 32 . . . . . Parts Self-Destructed 41 | . . . . . . . . . . . 39 2 . . . Prevented 6 | . . . . . . . . . . . 6 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 104 | . 13 3 . . 6 1 2 1 5 . 22 1 3 31 16 Guns 45 | . 9 . . . 5 1 2 1 2 . 15 . 3 5 2 Cannons 43 | . . . . . . . . . 3 . 3 1 . 26 10 AOE 15 | . 4 3 . . . . . . . . 4 . . . 4 Classes Destroyed 14 | . 3 1 . . 3 2 . . . . 4 . . 1 . Worker 6 | . . . . . 2 . . 1 . . . . 1 1 1 Builder 2 | . . 1 . . . . . . . . . . . 1 . Hauler 3 | . 1 . . . . . . . . . 1 . 1 . . Recycler 5 | . . . . . 1 . . 1 . . . . . 2 1 Minesweeper 1 | . . . . . . . . . . . 1 . . . . Watcher 4 | . . . . . . 1 . . 1 . . . . 1 1 Swarmer 30 | . 6 3 . . 2 . . . . . 5 . . 4 10 Grunt 23 | . 7 . . . . . . . . . 10 . 1 5 . Brawler 2 | . . . . . . . . . . . 1 . . 1 . Duelist 2 | . . . . . . . . . . . . . . 2 . Sentry 15 | . . . . . 4 . . 1 2 . 1 . . 5 2 Hunter 7 | . . . . . . . . . . . 4 1 . . 2 Programmer 24 | . . . . . . 1 2 . 3 . . . 2 14 2 Mutant 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | . 3 4 . . 3 1 2 1 1 . 5 1 2 5 8 Combat Bots Only 6 | . 3 3 . . 3 1 2 1 1 . 5 1 2 5 6 Max Kills in Single Turn 4 | . 2 4 . . 1 1 1 1 1 . 3 1 1 2 3 Gunslinging 1 | . . . . . . . . . . . 1 . . . . Exploded 3 | . 1 3 . . . . . . . . 2 . . . 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp Upp Fac Res Res Damage Taken 16342 | . 460 69 . . 477 60 374 68 375 . 3476 206 99 3183 7495 Core 2017 | . 72 6 . . 54 14 45 . . . 196 40 . 138 1452 Absorbed by Shields . | . . . . . . . . . . . . . . . . Reduced by Siege Mode 150 | . . . . . . . . . . . . . . 82 68 Core Remaining (%) 89 | 100 . . . 68 90 . . 91 100 . . 76 100 89 . Volleys Fired 343 | . 42 2 . . 32 9 13 14 26 4 76 2 11 67 45 Largest 3 | . 2 2 . . 2 2 2 2 2 2 2 2 3 3 3 Hottest 198 | . 70 50 . . 120 120 66 66 80 66 85 68 132 198 198 Shots Fired 747 | . 83 4 . . 48 17 26 28 52 7 151 4 27 198 102 Gun 448 | . 79 2 . . 38 16 26 28 18 6 131 2 24 62 16 Cannon 281 | . . . . . 6 1 . . 34 . 16 2 3 136 83 Launcher 13 | . 4 2 . . . . . . . . 4 . . . 3 Special 5 | . . . . . 4 . . . . 1 . . . . . Kinetic 678 | . 73 2 . . . 16 26 28 52 6 147 4 27 198 99 Thermal 55 | . 6 . . . 48 1 . . . . . . . . . Explosive 10 | . 4 2 . . . . . . . . 4 . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . 3 Robot Hit Streak 23 | . 7 2 . . 18 8 4 4 11 1 15 3 15 23 13 Robot Miss Streak 8 | . 5 2 . . 2 1 2 3 3 2 4 1 3 3 8 Penetration Max 1 | . . . . . . . . . . . 1 . 1 1 1 Secondary Targets 8 | . . . . . . . 1 . . . 7 . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . 1 . . . . Shots Hit Robots 482 | . 48 2 . . 34 8 15 14 34 3 104 3 18 136 63 Core Hits 229 | . 21 4 . . 12 3 4 4 12 . 55 2 9 60 43 Critical Hits 106 | . 1 . . . . . 1 3 4 . 11 1 3 66 16 Critical Kills 39 | . . . . . . . . . 1 . 2 1 2 28 5 Critical Parts Destroyed 59 | . 1 . . . . . 1 2 3 . 8 . 1 32 11 Melee Attacks 113 | . . . . . . 4 . 6 7 13 4 . 21 49 9 Impact 37 | . . . . . . . . . . . . . . 34 3 Slashing 43 | . . . . . . 4 . 6 7 13 4 . 9 . . Piercing 33 | . . . . . . . . . . . . . 12 15 6 Sneak Attacks 2 | . . . . . . . . . 1 . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12516 | . 770 159 . . 678 192 419 313 1098 . 3338 38 604 2969 1938 Guns 6298 | . 530 10 . . 461 192 419 313 239 . 2131 16 441 1347 199 Cannons 4098 | . . . . . 217 . . . 773 . 233 22 18 1622 1213 Explosions 1871 | . 240 149 . . . . . . . . 974 . . . 508 Melee 231 | . . . . . . . . . 86 . . . 145 . . Ramming 18 | . . . . . . . . . . . . . . . 18 Kinetic 9693 | . 505 10 . . . 192 419 313 1012 . 2364 38 459 2969 1412 Thermal 784 | . 25 . . . 678 . . . . . . . . . 81 Explosive 1363 | . 240 149 . . . . . . . . 974 . . . . Electromagnetic 427 | . . . . . . . . . . . . . . . 427 Impact . | . . . . . . . . . . . . . . . . Slashing 86 | . . . . . . . . . 86 . . . . . . Piercing 145 | . . . . . . . . . . . . . 145 . . Highest Corruption 33 | . . . . . . 1 3 7 5 . . . 2 2 33 Average Corruption 3 | . . . . . . 1 2 4 4 . . . 1 1 8 Corruption Purged 14 | . . . . . . . . . 7 . . . . 5 2 Effects 109 | . . . . . . . 3 22 35 . . . 4 20 25 Message Errors 32 | . . . . . . . 1 6 12 . . . 1 8 4 Matter Fused 21 | . . . . . . . 2 7 10 . . . . . 2 Heat Flow Errors 13 | . . . . . . . . 3 5 . . . . 2 3 Energy Discharges 14 | . . . . . . . . 3 3 . . . 1 1 6 Parts Rejected 2 | . . . . . . . . . 1 . . . . . 1 Data Loss (minor) 13 | . . . . . . . . 2 3 . . . 2 4 2 Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 Targeting Errors 10 | . . . . . . . . . 1 . . . . 4 5 Weapon Failures 2 | . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 221 | . 33 . . . . . . . 93 . 32 . . . 63 Projectiles 140 | . . . . . . . . . 77 . . . . . 63 Explosions 65 | . 33 . . . . . . . . . 32 . . . . Melee 16 | . . . . . . . . . 16 . . . . . . Knockbacks 44 | . . . . . . . . . 4 . . . 1 21 18 Impact . | . . . . . . . . . . . . . . . . Kinetic 40 | . . . . . . . . . 4 . . . 1 19 16 Secondary 4 | . . . . . . . . . . . . . . 2 2 Self-Inflicted Damage 74 | . 2 21 . . . . . . . . 37 . . . 14 Shots 5 | . 1 1 . . . . . . . . 1 . . . 2 Rammed 4 | . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 467 | . 60 . . . 189 24 . 213 255 . 3 . . 467 210 Average Temperature 97 | . 18 . . . 77 18 . 91 113 . 3 . . 112 55 Received Heat Transfer 1476 | . 186 . . . 90 . . 36 57 . 672 . 18 273 144 Effects 1 | . . . . . . . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . 1 . Siege Activations 17 | . . . . . . . . . . . . . . 13 4 Total Turns 298 | . . . . . . . . . . . . . . 218 80 Longest Duration 48 | . . . . . . . . . . . . . . 34 48 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . 1 . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Melted 4 | . . . . . 4 . . . . . . . . . . Heat Transferred 1627 | . 74 . . . 1553 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp Upp Fac Res Res Peak Influence 590 | . 284 127 . . 141 401 269 149 106 52 . . 189 590 538 Initial 249 | . . 52 . . . 36 219 140 . 25 . . 19 54 249 Average 140 | . 132 78 . . 65 200 246 72 38 19 . . 60 203 333 Maximum Alert Level 2 | . 1 . . . . 2 1 . . . . . . 2 2 Low Security (%) 68 | 100 72 100 . 100 100 47 . 100 100 100 . . 100 47 8 Level 1 22 | . 27 . . . . 22 100 . . . . . . 39 64 Level 2 8 | . . . . . . 29 . . . . . . . 13 27 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 3 . . . 1 2 . . 5 1 . . 5 13 6 Investigation 9 | . 1 . . . . 1 . . 1 . . . 2 2 2 Extermination 16 | . . . . . . 1 . . 3 1 . . 1 8 2 Reinforcement 7 | . 2 . . . 1 . . . 1 . . . 1 . 2 Assault . | . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . 1 3 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp Upp Fac Res Res Distress Signals 5 | . . . . . 1 . . . . . . . . . 4 Communications Jammed 24 | . . . . . . . . . 23 . 1 . . . . Distress Signals 24 | . . . . . . . . . 23 . 1 . . . . Times Spotted 182 | . 23 3 . . 12 2 2 1 10 2 29 2 12 43 41 Peak Tracking Total 17 | . 4 3 . . 6 1 2 1 2 1 7 2 4 5 17 Tactical Retreats 13 | . 1 . . . . . . . 2 . 1 . 4 4 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp Upp Fac Res Res Traps Triggered 12 | . . . . . . 2 1 . 1 1 . . . 6 1 Indirectly 1 | . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . 5 . 1 . . Triggered 2 | . . . . . . . . . . . . 1 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp Upp Fac Res Res Machines Disabled 7 | . . . . . . . . . 1 . 2 . 1 . 3 Max in Single Turn 1 | . . . . . . . . . 1 . 1 . 1 . 1 Garrison Access 6 | . . . . . . . . 1 2 . . . 1 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp Upp Fac Res Res Machines Accessed 48 | . 5 . 3 . 3 3 . 6 8 1 . . 7 10 2 Terminals 21 | . 4 . . . 2 1 . 1 3 . . . 4 5 1 Fabricators 7 | . . . . . . 1 . 1 1 1 . . 1 1 1 Repair Stations 6 | . 1 . . . . . . 2 1 . . . . 2 . Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers 3 | . . . . . 1 . . 1 . . . . 1 . . Garrison Access 7 | . . . . . . 1 . 1 2 . . . 1 2 . Total Hacks 101 | . 14 . 3 . 8 11 . 10 17 3 . . 12 19 4 Successful 49 | . 6 . 3 . 5 6 . 6 7 . . . 6 8 2 Failed 52 | . 8 . . . 3 5 . 4 10 3 . . 6 11 2 Catastrophic 9 | . 1 . . . . . . . 2 . . . 3 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 34 | . 7 . 1 . 6 1 . . 3 . . . 3 11 2 Terminals 54 | . 11 . . . 6 3 . 2 10 . . . 8 11 3 Fabricators 13 | . . . . . . 4 . 1 2 3 . . 1 1 1 Repair Stations 12 | . 3 . . . . . . 3 1 . . . . 5 . Recycling Units 2 | . . . . . . . . . 2 . . . . . . Scanalyzers 7 | . . . . . 2 . . 3 . . . . 2 . . Garrison Access 10 | . . . . . . 4 . 1 2 . . . 1 2 . Terminal Hacks 14 | . 3 . 3 . 1 1 . 1 2 . . . 1 2 . Record 2 | . . . 2 . . . . . . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . Prototype ID Bank 4 | . 3 . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . 1 . Locate Traps 3 | . . . . . . . . 1 . . . . 1 1 . Zone Layout 2 | . . . . . . . . . 2 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 3 . 1 1 . . . 1 . . Build 6 | . . . . . . 3 . 1 1 . . . 1 . . Repair Station Hacks 7 | . 2 . . . . . . 2 . . . . . 3 . Scan Component 4 | . 1 . . . . . . 1 . . . . . 2 . Repair 3 | . 1 . . . . . . 1 . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 4 | . . . . . 2 . . 1 . . . . 1 . . Insert Component 3 | . . . . . 1 . . 1 . . . . 1 . . Analyze 1 | . . . . . 1 . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . 1 . 1 2 . . . 1 2 . Unlock Access 1 | . . . . . . 1 . . . . . . . . . Seal Access 6 | . . . . . . . . 1 2 . . . 1 2 . Unauthorized Hacks 10 | . 1 . . . 2 1 . . 1 . . . 2 1 2 Terminals 8 | . 1 . . . 2 . . . 1 . . . 2 1 1 Assimilate 2 | . 1 . . . . . . . . . . . 1 . . Botnet 6 | . . . . . 2 . . . 1 . . . 1 1 1 Fabricators 2 | . . . . . . 1 . . . . . . . . 1 Prioritize 1 | . . . . . . 1 . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . . . 3 2 . 4 6 1 . . 5 8 1 Full Trace Events 6 | . 1 . . . . 1 . . 1 . . . 2 . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Built 10 | . . . . . . 6 . 2 1 . . . 1 . . Matter 1338 | . . . . . . 636 . 190 256 . . . 256 . . Time 488 | . . . . . . 265 . 95 64 . . . 64 . . Total Part Build Rating 62 | . . . . . . 36 . 10 8 . . . 8 . . Parts Repaired 3 | . 1 . . . . . . 1 . . . . . 1 . Time 82 | . 26 . . . . . . 26 . . . . . 30 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp Upp Fac Res Res Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 1 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp Upp Fac Res Res Total Allies 4 | . . . . . . . . . . 1 2 . 1 . . Largest Group 2 | . . . . . . . . . . 1 2 2 1 . . Highest-Rated Group 79 | . . . . . . . . . . 29 79 79 44 . . Highest-Rated Ally 49 | . . . . . . . . . . 29 49 49 44 . . Total Orders 4 | . . . . . . . . . 2 . 2 . . . . EXPLORE 2 | . . . . . . . . . 1 . 1 . . . . RETURN 2 | . . . . . . . . . 1 . 1 . . . . Ally Attacks 14 | . . . . . . . . . . . 7 7 . . . Total Damage 445 | . . . . . . . . . . . 205 240 . . . Kills 2 | . . . . . . . . . . . 1 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp Upp Fac Res Res Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . 2 . . . . Drone Launches 3 | . . . . . . . . . 2 . 1 . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp Upp Fac Res Res Turns Passed 16153 | 47 833 92 540 30 627 1038 266 987 2041 907 1651 133 1548 4301 1112 Spaces Moved 7989 | 42 617 84 497 23 385 622 166 483 1001 406 770 64 600 1766 463 Core 88 | 8 . . 2 . . . . . . . . . . . 78 Treads 3485 | . . . . . . . . . 87 2 582 63 600 1766 385 Legs 1 | . . . . . . . . . . . . 1 . . . Wheels 4415 | 34 617 84 495 23 385 622 166 483 914 404 188 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 110 96 96 110 110 120 120 120 160 155 156 50 Average Speed 136 | 80 93 100 107 110 99 103 116 114 132 126 161 178 162 165 161 Slowest Speed 700 | 90 120 100 700 110 110 110 120 120 220 230 185 210 175 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 80 23 92 12 28 14 34 17 26 13 91 10 20 42 24 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . 1 1 1 . 1 1 1 . Scrap Searched 4 | . . . . . . . . . . . 4 . . . . Spaces Dug 114 | . . . . . 4 5 . 5 7 13 3 . 18 49 10 Terrain Destroyed 298 | . 32 15 . . 4 6 . 9 20 14 87 1 18 52 40 Melee 106 | . . . . . . 4 . 5 6 13 3 . 18 49 8 Projectile 85 | . . . . . 4 2 . 4 14 1 31 1 . 3 25 AOE 107 | . 32 15 . . . . . . . . 53 . . . 7 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Fac Upp Upp Fac Res Res Total 12378 | 51 788 87 505 27 571 1003 211 880 1648 768 1022 78 1111 2908 720 Wait 3451 | . 85 . . 5 129 298 21 348 577 333 109 9 447 922 168 Move 7975 | 41 616 83 496 22 384 622 165 482 1000 405 769 63 599 1765 463 Hop . | . . . . . . . . . . . . . . . . Pick Up 96 | 4 19 . 1 . 8 17 1 4 6 1 9 . 8 14 4 Fast Attach 62 | 6 3 . 2 . 1 4 . 4 7 . 9 2 3 19 2 Attach 50 | . 2 . . . 7 2 1 2 2 2 11 1 6 4 10 Detach 20 | . 1 . . . 1 2 . 3 1 . 3 1 2 5 1 Swap 117 | . 9 2 2 . 7 9 2 8 11 9 12 . 8 29 9 Drop 111 | . 11 . 4 . 2 20 . 9 11 1 11 . 5 32 5 Fire 343 | . 42 2 . . 32 9 13 14 26 4 76 2 11 67 45 Melee 113 | . . . . . . 4 . 6 7 13 4 . 21 49 9 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . 4 Escape Stasis 26 | . . . . . . 16 8 . . . . . . 2 . Rewire 4 | . . . . . . . . . . . 4 . . . . Trap 6 | . . . . . . . . . . . 5 . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory -3/Research (discovered 3 exits: *Res / *Arm / *Tes) -2/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 14) 708 | -10/Materials | Discovered new exit (range 16) 774 | -10/Materials | Discovered new exit (range 14) 859 | -10/Materials | Repaired Wheel 881 | -10/Materials | Entered Mines 915 | -10/Mines | Learned Materials emergency access door positions 969 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 969 | -10/Mines | Discovered new exit (range 5) 973 | -10/Mines | Entered Exiles 997 | -10/Exiles | Met 8R-AWN 1014 | -10/Exiles | Met EX-HEX 1046 | -10/Exiles | Met EX-BIN 1061 | -10/Exiles | Aligned with FarCom system 1062 | -10/Exiles | Given EX-Vault access code 1111 | -10/Exiles | Opened EX-Vault 1140 | -10/Exiles | Found Gui. Plasma Cannon 1162 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1190 | -10/Exiles | Met EX-DEC 1203 | -10/Exiles | Learned location of Zion (-6) 1303 | -10/Exiles | Visited The Gauntlet 1503 | -10/Exiles | Discovered new exit (range 10) 1513 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1513 | -10/Exiles | Entered Mines 1527 | -9/Mines | Discovered new exit (range 8) 1543 | -9/Mines | Entered Materials 1543 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2141 | -8/Materials | Discovered new exit (range 10) 2170 | -8/Materials | Entered Factory 2170 | -7/Factory | Evolved 2 slots: Utility x2 2311 | -7/Factory | Fabricated KE Penetrator (x2) 2369 | -7/Factory | Fabricated KE Penetrator (x2) 2425 | -7/Factory | Fabricated KE Penetrator (x2) 2666 | -7/Factory | Local fabrication network quarantined 2835 | -7/Factory | Build established: Skirmisher 3208 | -7/Factory | Identified exit to Garrison 3208 | -7/Factory | Entered Garrison 3386 | -7/Garrison | Triggered checkpoint 3434 | -7/Garrison | Discovered new exit (range 13) 3456 | -7/Garrison | Installed Relay Interface Framework 3474 | -7/Garrison | Entered Factory 3540 | -7/Factory | Repaired Wheel 3600 | -7/Factory | Build established: Mutant 3787 | -7/Factory | Fabricated Coil Gun (x2) 4383 | -7/Factory | Discovered new exit (range 16) 4461 | -7/Factory | Entered another Factory area 4461 | -6/Factory | Evolved 2 slots: Utility x2 5947 | -6/Factory | Fabricated Fusion Bomb Launcher? 6484 | -6/Factory | Discovered new exit (range 6) 6502 | -6/Factory | Entered another Factory area 6502 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7244 | -5/Factory | Build established: Assassin 7359 | -5/Factory | Discovered new exit (range 17) 7409 | -5/Factory | Entered Upper Caves 7409 | -5/Upper Caves | Accompanied by 1 ally 7459 | -5/Upper Caves | Spotted B-75 Beast 7960 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 8017 | -5/Upper Caves | Lost 3 parts (1p2u) 8065 | -5/Upper Caves | Lost 3 parts (2u1w) 8527 | -5/Upper Caves | Identified exit to Upper Caves 8557 | -5/Upper Caves | Encountered a Warlord checkpoint 8610 | -5/Upper Caves | Build established: Skirmisher 8831 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8954 | -5/Upper Caves | Lost 9 parts (2p3n3u1w) 9056 | -5/Upper Caves | Ambushed by wild Derelicts 9060 | -5/Upper Caves | Entered another Upper Caves area 9060 | -5/Upper Caves | Accompanied by 2 allies 9061 | -5/Upper Caves | Encountered a Warlord checkpoint 9061 | -5/Upper Caves | Identified exit to Warlord 9089 | -5/Upper Caves | Discovered new exit (range 14) 9193 | -5/Upper Caves | Entered Factory 9193 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9618 | -4/Factory | Build established: Scavenger-Assassin 9903 | -4/Factory | Fabricated Enh. Force Lance (x1) 9939 | -4/Factory | Garrison activated, responded to threat 10170 | -4/Factory | Discovered new exit (range 17) 10741 | -4/Factory | Entered Research 10741 | -3/Research | Evolved 2 slots: Utility x2 10905 | -3/Research | Spotted B-86 Titan 11521 | -3/Research | Repaired Broken Lrn. Terrain Scanner 11924 | -3/Research | Garrison activated, responded to threat 12535 | -3/Research | Build established: Assassin 13728 | -3/Research | Discovered new exit (range 10) 13799 | -3/Research | Identified exit to Testing 14153 | -3/Research | Found Gamma Bomb Array 14601 | -3/Research | Discovered new exit (range 21) 14656 | -3/Research | Identified exit to Armory 14858 | -3/Research | Discovered new exit (range 8) 15042 | -3/Research | Entered another Research area 15042 | -2/Research | Evolved 2 slots: Power x1, Utility x1 15249 | -2/Research | Spotted B-90 Cyclops 15652 | -2/Research | Lost 7 parts (1p4u2w) 15859 | -2/Research | Spotted B-90 Cyclops 15980 | -2/Research | System corruption reached 10% 16029 | -2/Research | Lost 3 parts (1n1u1w) 16039 | -2/Research | Discovered new exit (range 22) 16039 | -2/Research | Spotted B-90 Cyclops 16109 | -2/Research | Spotted B-90 Cyclops 16111 | -2/Research | Lost 5 parts (1p2n2u) 16111 | -2/Research | System corruption reached 30% 16113 | -2/Research | Core integrity fell below 50% 16118 | -2/Research | Core integrity fell below 20% 16145 | -2/Research | Lost 3 parts (1p2n) 16154 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 16114_ Critical hit. 16114_ Arm. Heavy Treads destroyed. 16114_ Dropped Lrg. Storage Unit. 16115_ B-90 Cyclops activates siege mode. 16116_ H-88 Terminator IFF system glitched. 16116_ Slug penetrates H-88 Terminator. 16116_ G-73 Enforcer suffers critical hit. 16116_ Slug penetrates H-88 Terminator. 16116_ Penetrated by Slug. 16117_ H-88 Terminator suffers critical hit. 16118_ P-80 Master resets P-80 Master, system corruption cleaned. 16119_ Penetrated by Slug. 16119_ Slug penetrates Wall. 16119_ P-80 Master resets H-88 Terminator, system corruption cleaned. 16121_ P-80 Master resets W-44 Eye, system corruption cleaned. 16122_ Slug penetrates Wall. 16125_ Penetrated by Slug. 16129_ Door malfunctions. 16139_ Dropped Gamma Bomb Array. 16151_ KW