Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 17:27:42

Player: BionicBot

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (1)       5
Value Destroyed (1)        1
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (4085)               4085
              TOTAL SCORE: 9211

 Bonus
-------
Pacifist                   4085

 Cogmind 
---------
Core Integrity             0/1300
Matter                     80/300
Energy                     99/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (11) --
            (None)
>       --- UTILITY (7) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Fission Core
        Plasma Cutter
        Maul

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Enhanced Armored Medium Treads
           Biometal Leg
   Compact Wheel
>          --- UTILITY ----------
  Enhanced Optical Array
           Hacking Suite
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Light Fission Core
           Plasma Cutter
           Maul
[Rating: 25]

 Favorites 
-----------
Power                      Light Fission Core
  Power Core               Light Fission Core
Propulsion                 Cesium-ion Thruster
  Treads                   Light Treads
  Leg                      Biometal Leg
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
Weapon                     Maul
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   2   .   1   1   1   2   2   
  Utility                  5    | .   .   .   2   1   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             24   | 2   2   4   3   4   1   1   1   6   
  Power                    1    | .   .   .   .   .   1   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   2   1   4   .   .   1   4   
    Treads                 7    | 2   .   2   .   .   .   .   1   2   
    Leg                    1    | .   .   .   .   .   .   .   .   1   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   2   .   1   4   .   .   .   .   
  Utility                  6    | .   .   2   2   .   .   .   .   2   
    Device                 .    | .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   
    Hackware               5    | .   .   2   2   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   
Parts Lost                 19   | .   .   1   4   1   1   2   1   9   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               13   | .   .   1   4   1   1   1   .   5   
  Utility                  6    | .   .   .   .   .   .   1   1   4   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   1   4   1   1   2   1   4   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     29   | .   28  46  49  52  44  29  23  14  
  Treads                   5    | .   21  22  6   .   .   .   3   2   
  Flight                   8    | .   7   22  13  21  18  5   5   .   
  Hackware                 13   | .   .   2   30  30  26  21  14  4   
Peak Build Rating          25   | 2   4   12  14  23  23  23  20  25  
  Average Rating           14   | 1   2   6   13  19  20  14  16  17  
  On Entrance              11   | .   2   4   11  12  21  23  12  17  
Naked Turns                43   | .   1   .   .   .   .   .   .   42  
Heaviest Build             7    | .   .   .   .   .   7   7   .   .   
  Greatest Support         28   | 3   8   8   8   14  10  10  5   28  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   4   4   3   1   1   3   5   5   
  Average Carried          2    | .   .   2   2   1   1   2   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   4   4   2   1   1   3   5   3   

 Class Distribution 
--------------------
 60% | Hacker-Mutant
 39% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -4/Factory
        Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Matter Collected           120  | 35  .   .   .   .   .   .   .   85  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            24   | .   .   .   .   .   .   .   .   24  
  Parts                    3    | .   .   .   .   .   .   .   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   .   .   .   .   .   1   
  Worker                   1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           1    | .   .   .   .   .   .   .   .   1   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Hostile Shots Fired        396  | .    5    96   32   34   8    34   12   175  
  Missed                   197  | .    1    60   12   20   3    20   4    77   
Damage Taken               3676 | .    60   323  251  130  71   375  183  2283 
  Core                     2105 | .    30   79   154  75   42   342  73   1310 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  88   80   72   89   95   65   93   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    
  Core Hits                2    | .    .    .    .    .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              2    | .    .    .    .    .    .    2    .    .    
  Impact                   2    | .    .    .    .    .    .    2    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           38   | .    .    .    .    .    .    .    .    38   
  Guns                     .    | .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  38   | .    .    .    .    .    .    .    .    38   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    .    .    10   
  Average Corruption       3    | .    .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    .    .    5    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    .    .    .    .    .    .    17   
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        .    | .    .    .    .    .    .    .    .    .    
  Average Temperature      .    | .    .    .    .    .    .    .    .    .    
  Received Heat Transfer   243  | .    33   51   99   24   .    9    27   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             322  | .   15  5   71  115 109 322 195 167 
  Initial                  157  | .   .   5   .   32  56  53  157 102 
  Average                  101  | .   4   4   30  58  75  163 168 114 
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   
  Low Security (%)         93   | 100 100 100 100 100 100 67  100 100 
  Level 1                  6    | .   .   .   .   .   .   32  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   2   1   .   4   .   1   
  Investigation            3    | .   .   .   1   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   1   1   .   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           4    | .   .   .   1   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              79   | .   3   11  14  6   5   21  2   17  
  Peak Tracking Total      13   | .   3   9   13  5   4   6   4   12  
  Tactical Retreats        13   | .   .   .   2   1   1   5   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            1    | .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          10   | .   .   .   2   1   1   3   2   1   
  Terminals                10   | .   .   .   2   1   1   3   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                22   | .   .   .   4   2   1   10  4   1   
  Successful               7    | .   .   .   1   1   1   1   3   .   
  Failed                   15   | .   .   .   3   1   .   9   1   1   
    Catastrophic           4    | .   .   .   2   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   .   4   2   1   9   .   1   
  Terminals                22   | .   .   .   4   2   1   10  4   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   1   1   1   1   3   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Level Access Points      4    | .   .   .   1   1   1   .   1   .   
  Patrol Status            1    | .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   2   .   .   2   2   1   
  Full Trace Events        3    | .   .   .   1   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   1   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Turns Passed               859  | 12  41  88  58  74  43  175 115 253 
Spaces Moved               1780 | 18  73  114 116 195 121 478 194 471 
  Core                     483  | 18  66  .   4   1   .   .   .   394 
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     1    | .   .   .   .   .   .   .   .   1   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   1296 | .   7   114 112 194 121 478 194 76  
  Fastest Speed            29   | 50  32  52  32  29  32  32  35  50  
  Average Speed            44   | 50  48  71  46  35  34  34  48  50  
  Slowest Speed            110  | 50  50  72  52  50  35  35  55  110 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            17   | .   .   5   5   5   1   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       13   | 3   19  18  27  10  6   18  6   17  
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   1   1   1   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   .   .   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 2    | .   .   .   .   .   .   2   .   .   
Terrain Destroyed          2    | .   .   .   .   .   .   2   .   .   
  Melee                    2    | .   .   .   .   .   .   2   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res 
Total                      1815 | 19  78  114 113 193 120 482 214 482 
  Wait                     .    | .   .   .   .   .   .   .   .   .   
  Move                     1741 | 17  72  105 105 185 118 475 193 471 
  Hop                      14   | .   .   3   5   4   1   1   .   .   
  Pick Up                  7    | .   2   2   .   .   .   1   2   .   
  Fast Attach              16   | 2   2   2   1   3   1   .   1   4   
  Attach                   8    | .   .   2   2   1   .   1   .   2   
  Detach                   4    | .   2   .   .   .   .   2   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   2   .   .   
  Ram                      5    | .   .   .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   .   .   18  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 2 exits: *Fac / [*Ext])
-4/Factory (discovered 4 exits: *Res x4)
-3/Research

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 12)
   13 | -11/Scrapyard | Entered Materials
   43 | -10/Materials | Discovered new exit (range 10)
   54 | -10/Materials | Entered another Materials area
   54 | -9/Materials  | Evolved 2 slots: Propulsion x2
  129 | -9/Materials  | Discovered new exit (range 10)
  142 | -9/Materials  | Entered another Materials area
  142 | -8/Materials  | Evolved 2 slots: Utility x2
  175 | -8/Materials  | Identified exit to Factory
  200 | -8/Materials  | Entered Factory
  200 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  229 | -7/Factory    | Lost 4 parts (4n)
  237 | -7/Factory    | Identified exit to Factory
  274 | -7/Factory    | Entered another Factory area
  274 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  289 | -6/Factory    | Identified exit to Factory
  317 | -6/Factory    | Entered another Factory area
  317 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  362 | -5/Factory    | Discovered new exit (range 10)
  453 | -5/Factory    | Build established: Hacker-Mutant
  457 | -5/Factory    | Spotted B-75 Beast
  489 | -5/Factory    | Discovered new exit (range 9)
  492 | -5/Factory    | Entered another Factory area
  492 | -4/Factory    | Evolved 2 slots: Propulsion x2
  505 | -4/Factory    | Identified exit to Research
  607 | -4/Factory    | Entered Research
  607 | -3/Research   | Evolved 2 slots: Propulsion x2
  697 | -3/Research   | Lost 4 parts (2n2u)
  819 | -3/Research   | Core integrity fell below 50%
  841 | -3/Research   | Core integrity fell below 20%
  845 | -3/Research   | System corruption reached 10%
  849 | -3/Research   | Lost 3 parts (2n1u)
  860 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
00806_ Penetrated by Slug. <x2>
00806_ Biometal Leg destroyed.
00807_ Slammed into K-01 Serf.
00807_ Enh. Optical Array destroyed.
00807_ System corrupted by crushing effect (+3).
00808_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
00809_ W-44 Eye sends out distress signal.
00810_ Penetrated by Slug.
00810_ Knocked back.
00811_ ZC N/5P4DGO4UNERUF Q0E<NHI=GVUS
00814_ Knocked back.
00815_ U-05 Engineer builds a Wall.
00816_ K-01 Serf destroyed.
00818_ Enh. Armored Medium Treads destroyed.
00818_ Knocked back. <x2>
00823_ W-44 Eye sends out distress signal.
00837_ Knocked back. <x2>
00856_ Drone sends a signal.
00859_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          18
Energy Capacity            160
Matter Stores              115
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Evasion (%)                63
Recoil Reduction           1
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipIntegratedAutopenetrator
  Manual?         0
Play Time         00:22:51
  Cumulative      174.5 hours
  Start           2024.09.28 @ 17:02:06
  End             2024.09.28 @ 17:27:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          139
  Rogue           139
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/1/0/0/0/0/0/0
Lore%             44
Gallery%          58
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec789f6b-eafe-4585-8577-d0cae4b73442