Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.07 @ 04:30:37 Player: F-forge Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (111) 555 Value Destroyed (4117) 4117 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1666) 1666 TOTAL SCORE: 10038 Bonus ------- High Alert Combat Kills 246 Follower Combat Kills 20 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 128/300 Energy 150/150 System Corruption 6% Temperature Cool (92) Movement Walking (170) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Enhanced Biometal Leg > --- UTILITY (6) ------ Improved Cryofiber Web Large Storage Unit Advanced Signal Interpreter Layered Medium Armor Plating Layered Medium Armor Plating Relay Coupler [Sentry] (13) > --- WEAPON (3) ------- Flak Gun Magnetic Acceleration Cannon Remote Datajack > --- INVENTORY (15) --- Reinforced Deuterium Engine Reinforced Deuterium Engine Improved Quantum Reactor Compact Matter Pod (150) Experimental Targeting Computer Improved Launcher Guidance Computer Core Analyzer Experimental Core Analyzer Improved Reaction Control System Layered Medium Armor Plating Medium Reactive Plating Improved Hacking Suite Relay Coupler [Behemoth] (14) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Improved Quantum Reactor > --- PROPULSION ------- Light Treads Enhanced Biometal Leg > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Advanced Signal Interpreter Layered Medium Armor Plating Centrium Light Armor Plating Relay Coupler [Sentry] > --- WEAPON ----------- Heavy Plasma Cannon Remote Datajack > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Carbon-fiber Leg Compact Matter Pod Improved Launcher Guidance Computer Core Analyzer Improved Reaction Control System Layered Medium Armor Plating Medium Reactive Plating Improved Hacking Suite Relay Coupler [Behemoth] [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware Relay Coupler [Sentry] Protection Makeshift Light Armor Plating Weapon Axe Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Gar Slots Evolved 8 | . . . . . 8 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . . 4 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 99 | 7 5 5 12 2 11 28 10 19 Power 15 | 1 . 1 3 . 1 3 2 4 Engine 10 | 1 . 1 3 . 1 1 1 2 Core 4 | . . . . . . 2 1 1 Reactor 1 | . . . . . . . . 1 Propulsion 39 | 2 3 3 4 2 4 15 2 4 Treads 4 | . . . 2 . . . . 2 Leg 26 | 2 3 3 . . . 14 2 2 Wheel 9 | . . . 2 2 4 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 1 . 2 . 5 3 5 5 Device 9 | 1 . . 1 . 3 3 1 . Storage 3 | 1 1 . . . . . 1 . Processor 4 | . . . . . 2 . 2 . Hackware 1 | . . . . . . . . 1 Protection 6 | . . . 1 . . . 1 4 Artifact . | . . . . . . . . . Weapon 22 | 2 1 1 3 . 1 7 1 6 Energy Gun 8 | 1 . 1 2 . . 2 . 2 Energy Cannon 2 | . . . . . 1 1 . . Ballistic Gun 6 | 1 1 . . . . 2 . 2 Ballistic Cannon 3 | . . . . . . 1 1 1 Launcher . | . . . . . . . . . Special Weapon 2 | . . . 1 . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 3 Parts Lost 39 | . . 1 4 . . 11 8 15 Power 7 | . . . 1 . . 2 2 2 Propulsion 11 | . . . 1 . . 2 2 6 Utility 10 | . . . 1 . . 4 2 3 Weapon 11 | . . 1 1 . . 3 2 4 Highest Loss Streak 8 | . . 1 2 . . 7 5 8 To Critical Strikes . | . . . . . . . . . Average Backups 9 | 3 8 9 9 8 8 9 9 13 Power . | . 1 . 1 . . . . 1 Propulsion 1 | 1 2 3 . 1 1 . . . Utility 5 | . 2 4 4 5 3 4 5 9 Weapon 2 | . 1 2 2 2 3 4 2 . Tool/Special . | . . . . . . . . . Unused Backups 15 | . . 2 . . . 2 2 9 Power 1 | . . 1 . . . . . . Propulsion . | . . . . . . . . . Utility 12 | . . 1 . . . 1 1 9 Weapon 2 | . . . . . . 1 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 100 98 98 98 87 93 95 78 Engine 9 | . 14 14 13 14 9 8 4 1 Core 1 | . . . . . . 2 5 3 Treads 2 | . . . 14 . . . . 2 Leg 19 | . 28 28 9 . . 24 24 13 Wheel 2 | . . . 2 26 20 1 . . Device 10 | . 14 14 6 . 16 11 10 6 Storage 9 | . 14 14 14 14 6 6 6 6 Processor 7 | . . . . . 6 13 19 12 Protection 4 | . . . 7 14 6 4 1 10 Energy Gun 11 | . 14 20 25 28 13 5 3 2 Energy Cannon 1 | . . . . . 5 2 . 3 Ballistic Gun 3 | . 14 6 . . . 2 3 1 Ballistic Cannon 1 | . . . . . . 4 4 2 Slashing Weapon 2 | . . . . . . 3 5 3 Peak Build Rating 66 | 7 8 9 17 15 41 58 57 66 Average Rating 33 | 5 7 8 12 14 34 52 54 56 On Entrance 21 | . 7 8 9 15 14 41 46 54 Avg Prop Armor Cover (%) 5 | . . . . 4 . . . 7 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 13 19 20 28 28 50 58 75 70 Greatest Support 70 | 20 20 20 40 32 64 70 65 65 Greatest Overweight (x) 16 | . . . 1 2 1 1 1 16 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 Average Capacity 10 | 7 9 10 10 10 10 10 12 15 Most Carried 15 | 5 10 10 10 9 10 10 11 15 Average Carried 9 | 4 8 9 9 8 8 9 9 13 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 Final Carried 13 | 5 10 10 8 8 10 10 11 13 Class Distribution -------------------- 36% | Scavenger-Mutant 36% | Mutant 11% | Scavenger-Tank 8% | Scavenger-Assassin 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Assassin | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -10 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Gar Matter Collected 2440 | 281 274 117 175 30 90 672 451 350 Remotely . | . . . . . . . . . Salvage Created 4132 | 95 405 439 247 209 414 1253 423 647 Parts 200 | 10 37 31 8 8 15 44 17 30 Haulers Intercepted 2 | . 1 . . . 1 . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . 24 . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Gar Combat Hostiles Destroyed 82 | . 10 11 6 . 4 28 8 15 Melee 8 | . . . . . . 4 1 3 Guns 46 | . 10 11 6 . 3 10 2 4 Cannons 24 | . . . . . 1 12 5 6 Classes Destroyed 19 | 1 6 1 2 . 1 3 2 3 Worker 3 | . 1 1 . . . . 1 . Builder 4 | . 2 . . . . . 2 . Tunneler 10 | 5 2 2 . . 1 . . . Hauler 2 | . 1 . . . 1 . . . Recycler 4 | . . 1 . 3 . . . . Mechanic 1 | . . . . . . . 1 . Turret 2 | . . . 2 . . . . . Watcher 3 | . 2 . . . 1 . . . Swarmer 24 | . 6 5 1 . . 7 2 3 Grunt 35 | . 4 6 . . 3 13 3 6 Brawler 2 | . . . . . . 1 1 . Duelist 3 | . . . . . 1 2 . . Sentry 4 | . . . . . . 2 . 2 Hunter 3 | . . . . . . 3 . . Programmer 3 | . . . . . . . 2 1 Behemoth 1 | . . . . . . . . 1 Striker 1 | . . . . . . . . 1 Executioner 1 | . . . . . . . . 1 Subdweller 5 | . . . 5 . . . . . Best Kill Streak 8 | 3 3 3 2 3 3 5 8 3 Combat Bots Only 5 | . 3 3 2 . 3 5 5 3 Max Kills in Single Turn 2 | 1 1 2 1 1 1 2 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Gar Hostile Shots Fired 945 | . 57 56 104 . 10 316 70 332 Missed 304 | . 29 20 50 . 3 99 13 90 Hits 641 | . 28 36 54 . 7 217 57 242 Melee 2 | . . . . . . . 1 1 Projectile 639 | . 28 36 54 . 7 217 56 241 Critical Strikes 14 | . . . 1 . 1 4 2 6 Damage Taken 6608 | . 223 303 511 . 104 1652 1072 2743 Core 1068 | . 62 57 93 . 30 131 154 541 Absorbed by Shields 454 | . . . . . . 454 . . Ignored by Resistances 2100 | . 69 96 154 . 28 635 219 899 Regen/Repaired (Parts) 94 | . . . . . . . 94 . Core Remaining (%) 57 | 100 . . . 15 . . . . Volleys Fired 299 | 11 38 34 46 8 23 56 20 63 Largest 3 | 2 2 2 2 2 3 3 2 2 Hottest 195 | 60 60 105 125 105 195 195 115 130 Shots Fired 574 | 22 76 64 78 16 51 132 40 95 Gun 401 | 22 76 64 64 16 41 63 20 35 Cannon 158 | . . . . . 10 69 20 59 Launcher . | . . . . . . . . . Special 15 | . . . 14 . . . . 1 Kinetic 234 | 11 38 24 . . . 69 34 58 Thermal 302 | 11 38 40 71 8 33 59 6 36 Explosive . | . . . . . . . . . Electromagnetic 37 | . . . 7 8 18 4 . . Robot Hit Streak 32 | 8 22 15 32 12 12 24 26 32 Robot Miss Streak 3 | 1 3 2 2 1 2 2 1 3 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 6 | . 2 2 1 . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . Shots Hit Robots 468 | 15 60 51 55 13 36 110 37 91 Core Hits 214 | 5 26 21 16 4 16 53 19 54 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 22 | . . 1 4 1 . 9 3 4 Burn 7 | . . 1 4 . . 2 . . Meltdown 1 | . . . . . . . . 1 Destroy 1 | . . . . . . . 1 . Blast 8 | . . . . . . 4 2 2 Corrupt 1 | . . . . 1 . . . . Sever 4 | . . . . . . 3 . 1 Melee Attacks 55 | . . . . . . 25 12 18 Impact . | . . . . . . . . . Slashing 55 | . . . . . . 25 12 18 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9944 | 149 700 635 901 235 681 3018 1100 2525 Guns 5173 | 149 700 635 901 190 421 1031 382 764 Cannons 3669 | . . . . . 260 1516 459 1434 Explosions 45 | . . . . 45 . . . . Melee 1057 | . . . . . . 471 259 327 Ramming . | . . . . . . . . . Kinetic 3930 | 51 345 231 . . . 1255 752 1296 Thermal 4576 | 98 355 404 842 137 495 1254 89 902 Explosive . | . . . . . . . . . Electromagnetic 381 | . . . 59 98 186 38 . . Impact . | . . . . . . . . . Slashing 1057 | . . . . . . 471 259 327 Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 6 Average Corruption 6 | . . . . . . . 6 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . . . . . . . 10 22 Message Errors 6 | . . . . . . . 2 4 Matter Fused 5 | . . . . . . . 2 3 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 4 | . . . . . . . 1 3 Data Loss (minor) 9 | . . . . . . . 3 6 Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 Alerts 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 87 | . . . . . . 17 69 1 Projectiles 18 | . . . . . . 17 . 1 Explosions . | . . . . . . . . . Melee 69 | . . . . . . . 69 . Knockbacks 23 | . . . . . . 12 2 9 Impact . | . . . . . . . . . Kinetic 19 | . . . . . . 10 2 7 Secondary 4 | . . . . . . 2 . 2 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 486 | 40 24 159 165 294 338 251 120 486 Average Temperature 83 | 16 13 60 50 130 76 81 30 217 Received Heat Transfer 2381 | . 33 177 228 . 81 588 405 869 Effects 6 | . . . . . 2 3 . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 4 | . . . . . 1 3 . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 2 | . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 3 | . . . . . . 2 . 1 Combat Hostiles 3 | . . . . . . 2 . 1 Parts Melted 12 | . 1 . 3 . 1 7 . . Heat Transferred 9295 | 225 800 997 1882 272 944 2518 200 1457 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Gar Maximum Alert Level 3 | . . . . . . 3 2 1 Low Security (%) 61 | 100 100 100 . 100 100 16 16 84 Level 1 18 | . . . . . . 13 79 15 Level 2 10 | . . . . . . 35 4 . Level 3 8 | . . . . . . 33 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 904 | 10 100 149 . 72 121 904 410 378 Initial 410 | . . 19 . 72 67 10 410 101 Average 243 | 1 31 39 . 58 59 563 295 189 Influence Increases 2980 | 25 335 290 315 48 221 1004 295 447 Destroy 0b10 Robot/C 1600 | . 200 220 60 . 80 560 160 320 Destroy 0b10 Robot/NC 135 | 25 40 20 . 15 15 . 20 . Destroy Leader 170 | . 36 50 . . 14 30 30 10 Successful Hack 97 | . 29 . . . . 12 56 . Select Force Hacks 30 | . . . . 30 . . . . Disable Machine 18 | . . . . . . . 18 . Anti-Garrison Action 200 | . . . . . . 200 . . Destroy Structure 110 | . . . . 3 2 52 11 42 Advance Influence 50 | . . . . . 50 . . . Lose Combat Pursuer 570 | . 30 . 255 . 60 150 . 75 Influence Decreases 2602 | 25 275 350 140 173 253 118 1034 234 Entered New Map 743 | . . 41 . 103 33 8 494 64 Time Decay 1459 | 25 275 299 110 70 220 . 460 . Lost Part 380 | . . 10 30 . . 110 80 150 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 6 | . 2 1 . . . . 3 . Investigation 4 | . 2 1 . . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 1 | . . . . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Gar Distress Signals 2 | . 2 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 22 11 19 . 10 35 11 21 Peak Tracking Total 11 | . 6 3 3 . 4 7 5 11 Tactical Retreats 15 | . 1 . 5 . 2 5 . 2 Traps | -11 -10 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Gar Traps Triggered 9 | . 3 . . . . 1 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Gar Machines Disabled 6 | . . . 2 . . 2 2 . Max in Single Turn 1 | . . . 1 . . 1 1 . Garrison Relay 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Gar Machines Accessed 19 | . 7 1 . 1 1 1 8 . Terminals 11 | . 7 . . . . 1 3 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 45 | . 19 1 . 2 2 1 20 . Successful 26 | . 12 1 . 1 1 1 10 . Failed 19 | . 7 . . 1 1 . 10 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 23 | . 14 . . 2 . . 7 . Terminals 30 | . 19 . . . . 1 10 . Fabricators . | . . . . . . . . . Repair Stations 9 | . . . . . . . 9 . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . Terminal Hacks 10 | . 7 1 . . . 1 1 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 2 | . 2 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 5 . Scan Component 3 | . . . . . . . 3 . Repair 2 | . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 9 | . 5 . . 1 . . 3 . Terminals 8 | . 5 . . . . . 3 . Botnet 8 | . 5 . . . . . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Tunnel 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 6 . . . . . 7 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . Time 38 | . . . . . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . 2 . . Program Shield 1 | . . . . . . 1 . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 formatsys_high 1 | . . . . . . . . 1 Relay Couplers Released 9 | . . . . . . 9 . . Machine Destruction 9 | . . . . . . 9 . . Attached 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Gar Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 32 | . . . . . . . . 32 Highest-Rated Ally 32 | . . . . . . . . 32 Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . . . 2 Total Damage 58 | . . . . . . . . 58 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Gar Active Infowar (turns) 5323 | 25 770 883 426 . 445 1541 937 296 Sensors 1165 | . . . 102 . 444 2 617 . Terrain 204 | . . . . . 204 . . . Seismic 2002 | 25 770 883 324 . . . . . Machine Analysis 3219 | . . . . . 445 1541 937 296 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Gar Turns Passed 6778 | 171 770 883 982 143 446 1541 937 905 Spaces Moved 4141 | 110 527 643 553 114 344 925 609 316 Core 15 | 10 . . . . . . . 5 Treads 286 | . . . 235 . . . . 51 Legs 3260 | 100 527 643 239 . . 882 609 260 Wheels 580 | . . . 79 114 344 43 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 95 95 93 100 120 120 Average Speed 124 | 113 120 120 134 99 98 119 123 181 Slowest Speed 850 | 120 120 120 240 110 108 190 190 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 36 | 4 78 97 31 27 7 51 12 22 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 3 | . . 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . Scrap Searched 4 | . . 1 3 . . . . . Spaces Dug 9 | . . . . . . 2 7 . Terrain Destroyed 21 | . . . . 3 1 4 10 3 Melee 9 | . . . . . . 2 7 . Projectile 9 | . . . . . 1 2 3 3 AOE 3 | . . . . 3 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Gar Total 5080 | 132 589 694 682 126 407 1201 729 520 Wait 365 | . 9 5 57 . 16 133 61 84 Move 4132 | 109 526 642 552 113 343 923 608 316 Hop . | . . . . . . . . . Pick Up 49 | 5 5 2 2 . 7 11 8 9 Fast Attach 38 | 7 . 1 3 1 4 7 6 9 Attach 29 | . . . 3 . 5 6 6 9 Detach 6 | . . . 1 . 1 . 1 3 Swap 55 | . 6 4 12 2 4 19 3 5 Drop 52 | . 5 6 6 2 4 21 4 4 Fire 299 | 11 38 34 46 8 23 56 20 63 Melee 55 | . . . . . . 25 12 18 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory -6/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 172 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Discovered new exit (range 4) 326 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 3) 509 | -10/Materials | Discovered new exit (range 13) 565 | -10/Materials | Identified exit to Materials 942 | -10/Materials | Entered Mines 1003 | -10/Mines | Met a Derelict shopkeep closing up shop 1199 | -10/Mines | Discovered exit to Materials (range 9) 1255 | -10/Mines | Identified exit to Subcaves 1477 | -10/Mines | Discovered exit to Materials (range 8) 1728 | -10/Mines | Build established: Scavenger-Mutant 1825 | -10/Mines | Entered Subcaves 1826 | -10/Subcaves | Approached by a straggling Scientist 2131 | -10/Subcaves | Learned location of Zion (-7) 2160 | -10/Subcaves | Core integrity fell below 50% 2448 | -10/Subcaves | Build established: Mutant 2594 | -10/Subcaves | Discovered new exit (range 13) 2717 | -10/Subcaves | Discovered new exit (range 7) 2761 | -10/Subcaves | Core integrity fell below 20% 2807 | -10/Subcaves | Entered Recycling 2935 | -8/Recycling | Discovered new exit (range 16) 2950 | -8/Recycling | Entered Factory 2950 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 3261 | -6/Factory | Build established: Scavenger-Skirmisher 3395 | -6/Factory | Identified exit to Garrison 3396 | -6/Factory | Entered Garrison 3413 | -6/Garrison | Triggered checkpoint 3478 | -6/Garrison | Lost 3 parts (1n2w) 3547 | -6/Garrison | Installed Relay Interface Framework 3636 | -6/Garrison | Triggered checkpoint 3681 | -6/Garrison | Garrison Relay disabled 3769 | -6/Garrison | Build established: Scavenger-Tank 3794 | -6/Garrison | Triggered checkpoint 4148 | -6/Garrison | Triggered checkpoint 4182 | -6/Garrison | Garrison Relay disabled 4308 | -6/Garrison | Build established: Scavenger-Mutant 4422 | -6/Garrison | Triggered checkpoint 4514 | -6/Garrison | Expanded RIF knowledge: Program Shield 4607 | -6/Garrison | Lost 7 parts (2p1n3u1w) 4918 | -6/Garrison | Discovered new exit (range 13) 4922 | -6/Garrison | Spotted B-90 Cyclops 4935 | -6/Garrison | Identified exit to Factory 4937 | -6/Garrison | Entered Factory 5099 | -6/Factory | Repaired Axe 5320 | -6/Factory | Lost 5 parts (2p2n1w) 5389 | -6/Factory | Build established: Scavenger-Assassin 5554 | -6/Factory | Crushed by falling debris 5600 | -6/Factory | Repaired Lgt. Nuclear Core 5862 | -6/Factory | Build established: Scavenger-Mutant 5873 | -6/Factory | Identified exit to Garrison 5874 | -6/Factory | Entered Garrison 5903 | -6/Garrison | Spotted Striker 5920 | -6/Garrison | Destroyed Striker 6044 | -6/Garrison | Triggered checkpoint 6090 | -6/Garrison | Spotted B-75 Beast 6171 | -6/Garrison | Core integrity fell below 50% 6203 | -6/Garrison | Destroyed B-75 Beast 6242 | -6/Garrison | Lost 8 parts (1p4n1u2w) 6391 | -6/Garrison | Spotted Executioner 6413 | -6/Garrison | Core integrity fell below 20% 6421 | -6/Garrison | Destroyed Executioner 6494 | -6/Garrison | Found Prototype Processor 6499 | -6/Garrison | Found Prototype Processor 6618 | -6/Garrison | Triggered checkpoint 6696 | -6/Garrison | Triggered checkpoint 6779 | -6/Garrison | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- sounds. Garrison Door activated. 06716_ Acquired 7 matter. 06739_ G-50 Soldier destroyed. 06743_ Acquired 4 matter. 06745_ G-50 Soldier destroyed. 06747_ Carbon-fiber Leg destroyed. 06751_ G-50 Soldier destroyed. 06754_ System corrupted: Flak Gun jammed. 06754_ G-67 Veteran knocked back. 06760_ System corrupted: Flak Gun jammed. 06760_ G-50 Soldier knocked back. 06764_ System corrupted: Component data lost. 06764_ Critical hit (Burn: +37). 06764_ Critical hit (Burn: +50). 06767_ Centrium Light Armor Plating destroyed. 06770_ Lyr. Medium Armor Plating destroyed. 06770_ Critical hit (Burn: +50). 06774_ G-50 Soldier destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ###?????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ???????????############ #######?????????????????? | | ???????????# ^^ %% % " #?????????????????? | | ???????????# ^ % %#### #?????????????????? | | ???????????# #####"####;!#??# #????????????????## | | ???????????# ?????# #??#; #?##"##???????????????# | | ???????????# ????# #??#; ;?# #???????????????#+ | | ???????????# ????# #???# ;## ################# | | ???????????# ##### #??##% " %!! | | ???????????# " #??#;;;""%%####### ######## | | ???????????# #######??# %###%[#????#"""""#?????## | | ???????????# ?????????## #?#!!#????#######??????? | | ?????#?????# ??????????# #?#%%#?????????????????? | | ###### ## ##????????#=#?#] #?????????????????? | | ##########@###%!#?????????????????? | | " =[= =g!%! =%######????????????? | | ####[###%######|#!!!!#????????????? | | # ## ## #??#%## #?????#=% #????????????? | | ????## ## ####=###??????###|! #????????????? | | #%[#??????????######????????????? | | % ##"#????????????????????????????? | | ####????????????????????????????? | | #???????????????????????????????? | | ? ## ## ###???????????????????????????????? | | ? ???# ?# #?????????????????????????????????? | | ???? ? ?????????????????????????????????? | | ??? ?????????????????????????????????? | | ?? #?????????????????????????????????? | | ??? ##""""#####??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 13 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Axe | 6% | -6/Factory Lgt. Nuclear Core | 6% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Back For More You Will Be Upgraded Challenges ------------ None Game ------ Seed PlexusSpreadAmplifier Manual? 0 Play Time 01:08:55 Cumulative 81.5 hours Start 2026.09.07 @ 03:23:20 End 2026.09.07 @ 04:30:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 0 Adventurer 50 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8243e26d-9784-4bec-84b2-af02d8708198