Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.27 @ 19:01:30 Player: Demo Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1176) 1176 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4001 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 100/100 System Corruption 3% Temperature Cool (8) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- VTOL Module > --- UTILITY (2) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Huge Storage Unit Medium Armor Plating Plasma Cutter Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Improved Deuterium Engine Huge Storage Unit Energy Filter Weapon Cycler Weapon Cycler Weapon Cycler Medium Armor Plating Medium Reactive Plating Medium Insulated Plating Improved Field Recycling Unit Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Gauss Rifle Precision Assault Rifle Plasma Cutter Great Axe [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 4 | . . . 2 2 . Utility . | . . . . . . Weapon 2 | . . . . . 2 Parts Attached 60 | . 5 . 8 18 29 Power 6 | . . . 2 1 3 Engine 5 | . . . 2 1 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 25 | . 2 . 3 11 9 Treads 6 | . . . . 2 4 Leg 1 | . . . . 1 . Wheel 6 | . . . . 3 3 Hover 7 | . 2 . 3 1 1 Flight 5 | . . . . 4 1 Utility 9 | . 2 . 2 2 3 Device 2 | . 1 . . . 1 Storage 4 | . 1 . 1 1 1 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 20 | . 1 . 1 4 14 Energy Gun 4 | . 1 . . 1 2 Energy Cannon 4 | . . . . . 4 Ballistic Gun 11 | . . . 1 3 7 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 3 2 Parts Lost 35 | . . . 2 8 25 Power 2 | . . . . . 2 Propulsion 19 | . . . 2 5 12 Utility 2 | . . . . 1 1 Weapon 12 | . . . . 2 10 Highest Loss Streak 17 | . . . 2 5 17 To Critical Strikes 1 | . . . . . 1 Average Backups 13 | . 3 4 4 10 19 Power 1 | . . . . . 2 Propulsion . | . 2 3 . . . Utility 5 | . . 1 3 4 6 Weapon 5 | . . . . 4 9 Tool/Special . | . . . . . . Unused Backups 20 | . . . . 4 16 Power 3 | . . . . 1 2 Propulsion 1 | . . . . . 1 Utility 13 | . . . . 3 10 Weapon 2 | . . . . . 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 78 | . 46 71 91 68 85 Engine 3 | . . . 8 6 3 Core 1 | . . . . . 3 Treads 16 | . . . . 9 27 Wheel 6 | . . . . 12 6 Hover 9 | . 25 28 43 5 . Flight 1 | . . . . 6 . Device 4 | . 2 14 6 . 4 Storage 7 | . 11 14 11 6 6 Protection 2 | . . . . 4 2 Energy Gun 8 | . 7 14 11 2 10 Energy Cannon 2 | . . . . . 5 Ballistic Gun 8 | . . . 6 12 10 Peak Build Rating 45 | . 6 6 13 29 45 Average Rating 26 | . 3 6 10 18 37 On Entrance 8 | . . 6 6 12 29 Naked Turns 33 | . 16 . . 17 . Heaviest Build 125 | . 6 6 21 51 125 Greatest Support 120 | 3 12 12 24 36 120 Greatest Overweight (x) 3 | . . . 1 2 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 5 8 8 10 15 25 Average Capacity 16 | 5 7 8 9 11 21 Most Carried 25 | . 4 5 8 15 25 Average Carried 14 | . 3 4 4 10 20 Final Capacity 15 | 5 8 8 8 15 5 Final Carried 15 | . 4 5 7 15 5 Class Distribution -------------------- 36% | Mutant 31% | Scavenger-Gunner 15% | Scavenger-Tank 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1339 | 180 70 . 85 285 719 Remotely . | . . . . . . Salvage Created 1776 | . 98 . 118 404 1156 Parts 105 | . 5 . 8 29 63 Haulers Intercepted 3 | . 1 . . 1 1 Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 30 | . . . . 11 19 Guns 27 | . . . . 11 16 Cannons 1 | . . . . . 1 AOE 2 | . . . . . 2 Classes Destroyed 13 | . 3 . 1 4 5 Worker 2 | . 1 . 1 . . Builder 4 | . 1 . 1 . 2 Tunneler 1 | . . . . . 1 Hauler 3 | . 1 . . 1 1 Recycler 5 | . . . 1 1 3 Swarmer 13 | . . . . 6 7 Cutter 2 | . . . . 2 . Grunt 4 | . . . . 2 2 Duelist 1 | . . . . . 1 Sentry 5 | . . . . 1 4 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Best Kill Streak 6 | . 2 . 2 6 6 Combat Bots Only 6 | . . . . 6 5 Max Kills in Single Turn 2 | . 1 . 1 1 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 626 | . . 7 46 107 466 Missed 187 | . . 4 22 29 132 Hits 439 | . . 3 24 78 334 Melee 15 | . . . . 15 . Projectile 424 | . . 3 24 63 334 Critical Strikes 12 | . . . 1 8 3 Damage Taken 5570 | . . 37 233 1030 4270 Core 1158 | . . 11 18 421 708 Absorbed by Shields . | . . . . . . Ignored by Resistances 168 | . . . . 8 160 Core Remaining (%) 78 | 100 . 95 95 23 . Volleys Fired 119 | . 15 . 10 30 64 Largest 4 | . 1 . 2 2 4 Hottest 248 | . 40 . 63 56 248 Shots Fired 283 | . 15 . 16 53 199 Gun 258 | . 15 . 16 53 174 Cannon 25 | . . . . . 25 Launcher . | . . . . . . Special . | . . . . . . Kinetic 175 | . . . 6 52 117 Thermal 85 | . 15 . 10 1 59 Explosive . | . . . . . . Electromagnetic 23 | . . . . . 23 Robot Hit Streak 15 | . 7 . 7 12 15 Robot Miss Streak 5 | . 1 . 1 3 5 Penetration Max 1 | . . . . . 1 Secondary Targets 11 | . . . . 1 10 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 210 | . 13 . 10 42 145 Core Hits 110 | . 4 . 5 19 82 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4335 | . 148 . 126 832 3229 Guns 3837 | . 148 . 125 804 2760 Cannons 260 | . . . . . 260 Explosions 169 | . . . . . 169 Melee 40 | . . . . . 40 Ramming 29 | . . . 1 28 . Kinetic 2487 | . . . 63 804 1620 Thermal 1379 | . 148 . 62 . 1169 Explosive . | . . . . . . Electromagnetic 400 | . . . . . 400 Impact . | . . . . . . Slashing 40 | . . . . . 40 Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 19 | . . . . . 19 Projectiles . | . . . . . . Explosions 19 | . . . . . 19 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 67 | . . . . 14 53 Shots 1 | . . . . . 1 Rammed 2 | . . . 1 1 . Targets Rammed 2 | . . . 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 318 | . . . 24 227 318 Average Temperature 108 | . . . 12 74 123 Received Heat Transfer 825 | . . 21 99 171 534 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . . . 2 Heat Transferred 2125 | . 325 . 150 . 1650 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 86 Level 1 7 | . . . . . 13 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 330 | . 12 30 55 140 330 Initial 46 | . . . 7 22 46 Average 70 | . 1 5 4 88 92 Influence Increases 1339 | . 17 30 120 322 850 Destroy 0b10 Robot/C 600 | . . . . 220 380 Destroy 0b10 Robot/NC 75 | . 15 . 15 10 35 Destroy Leader 126 | . 2 . . 32 92 Successful Hack 5 | . . . . . 5 Disable Machine 30 | . . . . . 30 Anti-Garrison Action 200 | . . . . . 200 Destroy Structure 18 | . . . . . 18 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 270 | . . 30 90 60 90 Influence Decreases 1094 | . 17 10 85 275 707 Entered New Map 102 | . . . 13 33 56 Time Decay 660 | . 17 10 52 180 401 Lost Part 322 | . . . 10 62 250 Purge Threat 10 | . . . 10 . . Squads Dispatched 13 | . . . 2 2 9 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 4 | . . . 2 2 . Assault . | . . . . . . Garrison 7 | . . . . . 7 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . . . 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 4 3 18 19 42 Peak Tracking Total 12 | . 3 2 10 8 12 Tactical Retreats 11 | . . 1 3 2 5 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Objects Rigged 4 | . . . 4 . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 4 | . . . 2 1 1 Terminals 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 10 | . . . 5 2 3 Successful 5 | . . . 3 . 2 Failed 5 | . . . 2 2 1 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 5 | . . . 2 . 3 Terminals 5 | . . . 5 . . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 2 | . . . 2 . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . . 1 . 2 Terminals 1 | . . . 1 . . Detonate 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Intercept 1 | . . . . . 1 Jam 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 1 1 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 154 | . . . 89 42 23 Optics 154 | . . . 89 42 23 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 1868 | 9 181 46 224 383 1025 Spaces Moved 1532 | 19 250 80 364 320 499 Core 150 | 19 29 . . 68 34 Treads 183 | . . . . . 183 Legs . | . . . . . . Wheels 312 | . . . . 138 174 Hover 758 | . 221 80 364 93 . Flight 129 | . . . . 21 108 Fastest Speed 32 | 50 50 56 48 32 35 Average Speed 84 | 50 55 56 49 74 135 Slowest Speed 323 | 50 56 56 112 110 323 Overloaded Moves 19 | . . . . 19 . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 27 19 29 29 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 15 | . . . . . 15 Melee 1 | . . . . . 1 Projectile 6 | . . . . . 6 AOE 8 | . . . . . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1869 | 18 274 80 387 408 702 Wait 74 | . 1 . . 4 69 Move 1525 | 18 249 79 363 319 497 Hop 1 | . . . . . 1 Pick Up 42 | . 4 1 3 17 17 Fast Attach 43 | . 5 . 3 21 14 Attach 18 | . . . 3 2 13 Detach 3 | . . . . . 3 Swap 7 | . . . 3 . 4 Drop 33 | . . . 1 14 18 Fire 119 | . 15 . 10 30 64 Melee 2 | . . . . . 2 Ram 2 | . . . 1 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 10 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 14) 191 | -10/Materials | Entered Mines 214 | -10/Mines | Discovered new exit (range 10) 237 | -10/Mines | Entered Materials 237 | -9/Materials | Evolved 2 slots: Propulsion x2 303 | -9/Materials | Build established: Mutant 451 | -9/Materials | Discovered new exit (range 18) 461 | -9/Materials | Entered another Materials area 461 | -8/Materials | Evolved 2 slots: Propulsion x2 551 | -8/Materials | Lost 5 parts (3n1u1w) 564 | -8/Materials | Core integrity fell below 50% 816 | -8/Materials | Discovered new exit (range 16) 844 | -8/Materials | Entered Factory 844 | -7/Factory | Evolved 2 slots: Weapon x2 1102 | -7/Factory | Garrison activated, responded to threat 1169 | -7/Factory | Lost 4 parts (3n1w) 1409 | -7/Factory | Garrison activated, responded to threat 1452 | -7/Factory | Build established: Scavenger-Gunner 1698 | -7/Factory | Cargo convoy interrupted 1715 | -7/Factory | Garrison activated, responded to threat 1763 | -7/Factory | Core integrity fell below 50% 1808 | -7/Factory | Core integrity fell below 20% 1819 | -7/Factory | Lost 17 parts (2p6n9w) 1869 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 01793_ Dropped Prc. Assault Rifle. 01793_ Dropped Imp. EM Pulse Cannon. 01794_ Acquired 66 matter. 01795_ Acquired Great Axe. 01796_ Dropped Energy Filter. 01797_ H-55 Commando misfires. 01798_ System corrupted: Component data lost. 01798_ Dropped Imp. EM Pulse Cannon. 01798_ Acquired Plasma Cutter. 01806_ Acquired 75 matter. 01809_ Slug penetrates Wall. 01810_ Acquired 35 matter. 01811_ Acquired Gravmag System. 01814_ YAKETF&9> H XZ0H4X<8BSD1U,&KASD:D 01815_ Acquired 14 matter. 01816_ Acquired VTOL Module. 01836_ System corrupted: Component data lost. 01836_ Gravmag System destroyed. 01844_ Acquired Adv. Visual Processing Unit. 01863_ Imp. Heat Sink destroyed. 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"""??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 63 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonAssemblyRifle Manual? 0 Play Time 00:20:20 Cumulative 306.5 hours Start 2025.06.27 @ 18:46:04 End 2025.06.27 @ 19:01:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 271 Rogue 271 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0/0 Lore% 77 Gallery% 80 Achievement% 72 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbde6e61-b783-4606-b410-841ac00f8b31