Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 11:29:37 Player: s0lid Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (2036) 2036 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (570) 570 TOTAL SCORE: 6666 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 251 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Kinecellerator Transmission Jammer Light Regenerative Plating Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Kinecellerator Light Regenerative Plating Hacking Suite > --- WEAPON ----------- Beamcaster Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Cooled Ion Engine Armored Wheel VTOL Module Improved Heat Sink Medium Storage Unit High-capacity Matter Pod Kinecellerator Transmission Jammer Makeshift Thermal Plating Hardlight Generator Hacking Suite Improved Assault Rifle Improved Assault Rifle Gauss Cannon Dirty Bomb Trap [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Treads Treads Improved Treads Leg Makeshift Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Hacking Suite Device Kinecellerator Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . . 4 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . 1 . . 2 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 83 | 10 1 7 24 . 13 8 3 2 15 Power 10 | 1 . . 6 . 1 . . . 2 Engine 10 | 1 . . 6 . 1 . . . 2 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 23 | 4 . 1 4 . 2 7 1 . 4 Treads 11 | 2 . 1 4 . 2 2 . . . Leg 5 | 1 . . . . . 3 1 . . Wheel 5 | 1 . . . . . 1 . . 3 Hover . | . . . . . . . . . . Flight 2 | . . . . . . 1 . . 1 Utility 17 | 3 1 2 1 . 4 1 . . 5 Device 6 | 1 . . . . 3 . . . 2 Storage 4 | 2 1 . . . . 1 . . . Processor 1 | . . . . . 1 . . . . Hackware 2 | . . 1 . . . . . . 1 Protection 4 | . . 1 1 . . . . . 2 Artifact . | . . . . . . . . . . Weapon 33 | 2 . 4 13 . 6 . 2 2 4 Energy Gun 6 | . . 1 1 . 2 . . 1 1 Energy Cannon 4 | . . . 4 . . . . . . Ballistic Gun 22 | 2 . 3 8 . 4 . 2 . 3 Ballistic Cannon 1 | . . . . . . . . 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 7 . 1 . . . . Parts Lost 29 | . . . 1 . 1 2 1 . 24 Power 2 | . . . . . . . . . 2 Propulsion 12 | . . . 1 . . 2 1 . 8 Utility 9 | . . . . . 1 . . . 8 Weapon 6 | . . . . . . . . . 6 Highest Loss Streak 13 | . . . 1 . 1 2 1 . 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 100 92 99 100 91 96 99 100 46 Engine 9 | . 14 11 10 11 7 7 7 7 3 Treads 19 | . 28 22 21 22 29 16 5 . . Leg 4 | . . . . . . 7 24 30 7 Device 4 | . 14 7 . . 4 7 7 7 4 Storage 9 | . 14 11 11 11 7 7 7 7 3 Processor 2 | . . . . . 2 7 7 7 1 Hackware 7 | . . 5 11 11 7 7 7 7 5 Protection 7 | . . 3 11 11 7 7 7 7 5 Energy Gun 1 | . . 3 3 . . . . 7 1 Ballistic Gun 25 | . 28 28 29 33 22 23 23 7 5 Peak Build Rating 50 | 9 10 18 28 28 42 47 48 50 50 Average Rating 29 | 4 9 13 25 28 36 41 46 50 22 On Entrance 27 | . 9 10 16 28 28 40 47 48 50 Naked Turns 72 | . . . . . . . . . 72 Heaviest Build 57 | 13 18 25 32 31 38 47 47 52 57 Greatest Support 92 | 40 40 43 46 46 92 92 70 70 70 Greatest Overweight (x) 4 | 2 . . 1 . . 1 . . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 15 Average Capacity 10 | 6 9 10 10 10 10 12 15 15 10 Most Carried 15 | 7 10 10 10 10 10 15 15 15 15 Average Carried 10 | 4 9 9 9 10 9 12 14 15 9 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 5 Final Carried 15 | 7 10 9 10 10 10 15 15 15 5 Class Distribution -------------------- 45% | Gunner 17% | Derelict-Gunner 13% | Mutant 12% | Commander-Gunner 5% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Storage Commander-Gunner | -9/Recycling Gunner | -7/Factory Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Matter Collected 2857 | 286 76 166 1207 81 261 359 109 . 312 Remotely . | . . . . . . . . . . Salvage Created 2748 | 82 59 233 1488 82 294 220 178 . 112 Parts 148 | 5 4 17 72 7 16 13 9 . 5 Haulers Intercepted 7 | . 1 1 4 . 1 . . . . Recyclers Shooed 4 | 1 . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 14 7 . 9 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Combat Hostiles Destroyed 54 | . . 5 28 2 3 8 3 . 5 Guns 52 | . . 5 28 2 3 8 3 . 3 Cannons 2 | . . . . . . . . . 2 Classes Destroyed 15 | 2 1 3 4 1 2 . 1 . 1 Worker 1 | . . . 1 . . . . . . Builder 1 | . . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 7 | . 1 1 4 . 1 . . . . Recycler 2 | 1 . . 1 . . . . . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . 1 . . . . . . . Drone 1 | . . . . . . . . . 1 Watcher 4 | . . . 2 . 2 . . . . Swarmer 16 | . . 3 4 . . 7 . . 2 Grunt 25 | . . . 19 1 1 . 2 . 2 Brawler 1 | . . . . . . . 1 . . Sentry 8 | . . 2 5 . 1 . . . . Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . 1 . 1 . . . Best Kill Streak 4 | 2 1 3 4 2 2 3 3 . 3 Combat Bots Only 4 | . . 3 4 2 1 3 3 . 3 Max Kills in Single Turn 2 | 1 1 2 2 1 2 2 1 . 1 Gunslinging 1 | . . 1 1 . . 1 . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Hostile Shots Fired 493 | . . 15 104 18 71 57 32 . 196 Missed 132 | . . 1 27 3 32 14 11 . 44 Damage Taken 5243 | . . 142 985 212 439 620 264 . 2581 Core 920 | . . 27 150 39 42 37 . . 625 Absorbed by Shields 276 | . . . . . . . . . 276 Ignored by Resistances 95 | . . . . . . . . . 95 Regen/Repaired (Parts) 821 | . . . 394 40 163 99 88 13 24 Core Remaining (%) 82 | 100 100 . . 46 . . . . . Volleys Fired 201 | 4 2 9 101 9 20 23 8 . 25 Largest 3 | 2 2 3 3 3 3 3 3 . 3 Hottest 147 | 40 40 102 102 69 69 69 69 . 147 Shots Fired 539 | 8 4 25 270 27 61 69 26 . 49 Gun 523 | 8 4 25 263 27 61 69 26 . 40 Cannon 16 | . . . 7 . . . . . 9 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 492 | 8 4 23 236 27 61 69 26 . 38 Thermal 47 | . . 2 34 . . . . . 11 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 41 | 7 9 5 16 18 41 6 9 . 6 Robot Miss Streak 4 | . 1 2 4 2 2 3 2 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . . 1 5 . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . 1 1 . . Shots Hit Robots 350 | 7 3 16 169 23 44 41 16 . 31 Core Hits 130 | 3 2 9 58 5 17 12 7 . 17 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . 1 Critical Strikes 7 | . . . 4 1 . . . . 2 Burn 4 | . . . 4 . . . . . . Destroy 2 | . . . . 1 . . . . 1 Blast 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5800 | 86 39 224 2620 406 714 732 284 . 695 Guns 5640 | 86 39 224 2620 406 714 732 284 . 535 Cannons 160 | . . . . . . . . . 160 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5466 | 86 39 195 2356 406 714 732 284 . 654 Thermal 334 | . . 29 264 . . . . . 41 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 3 . . 1 3 4 7 7 7 Average Corruption 3 | . 2 . . 1 2 3 4 7 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 58 | . . . . 3 14 16 14 3 8 Message Errors 7 | . . . . . 3 2 1 . 1 Matter Fused 12 | . . . . . 2 3 4 1 2 Heat Flow Errors 5 | . . . . . 2 2 1 . . Energy Discharges 11 | . . . . . 4 4 1 . 2 Parts Fused 3 | . . . . . . 1 1 . 1 Data Loss (minor) 10 | . . . . 2 2 3 2 1 . Data Loss (major) 5 | . . . . . . 1 2 1 1 Misfires 3 | . . . . . 1 . 2 . . Alerts 1 | . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 2 | . . . . . . . . . 2 Projectiles 2 | . . . . . . . . . 2 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 508 | . . 104 339 81 233 269 124 . 508 Average Temperature 95 | . . 43 105 29 53 41 48 . 183 Received Heat Transfer 1563 | . . 18 417 57 93 . 99 . 879 Effects 8 | . . . 2 . . . . . 6 Energy Bleed 2 | . . . 1 . . . . . 1 Interference 4 | . . . 1 . . . . . 3 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . 1 . 1 2 . . . Heat Transferred 1110 | . . 74 962 . . . . . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Peak Influence 480 | 10 13 143 480 295 186 . . . . Initial 187 | . 6 5 18 187 . . . . . Average 116 | 3 8 72 165 169 76 . . . . Maximum Alert Level 2 | . . . 2 1 . . . . . Low Security (%) 75 | 100 100 100 59 43 100 . . . . Level 1 20 | . . . 30 56 . . . . . Level 2 4 | . . . 10 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . . 7 . 2 . . . 1 Investigation 4 | . . . 3 . . . . . 1 Extermination . | . . . . . . . . . . Reinforcement 2 | . . . 1 . 1 . . . . Assault 2 | . . . 2 . . . . . . Garrison 2 | . . . 1 . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Distress Signals 6 | . 1 . 3 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . . 6 43 4 15 9 5 . 19 Peak Tracking Total 9 | . . 3 5 1 4 4 3 . 9 Tactical Retreats 7 | . . . 2 . . 1 1 . 3 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Traps Triggered 8 | . 2 . 4 . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . . . 1 . . Triggered 3 | . . . . . . 2 1 . . Most Traps Carried 2 | . . . . . . 2 2 1 1 Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Machines Disabled 2 | . . . 2 . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Machines Accessed 33 | . 2 5 11 4 4 1 1 4 1 Terminals 23 | . 2 5 10 4 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 98 | . 4 8 29 14 10 1 1 26 5 Successful 70 | . 1 6 16 9 5 1 1 26 5 Failed 27 | . 3 2 13 4 5 . . . . Catastrophic 7 | . 1 2 2 1 1 . . . . Database Lockouts 1 | . . . . 1 . . . . . Manual 25 | . 3 5 9 6 2 . . . . Terminals 58 | . 4 8 23 14 4 . . . 5 Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . 6 . 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 57 | . 1 3 10 8 2 1 1 26 5 Record 17 | . . . . . 1 . . 11 5 Part Schematic 10 | . . . 1 1 . . . 8 . Robot Schematic 4 | . . . . . . . . 4 . Robot Analysis 2 | . . . . 2 . . . . . Prototype ID Bank 5 | . . . . 1 1 . . 3 . Open Door 5 | . . . 3 . . 1 1 . . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . . Alert Level 3 | . 1 . 1 1 . . . . . Unreport Threat 2 | . . . 1 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . Transport Status 1 | . . . . 1 . . . . . Hauler Manifests 3 | . . 2 1 . . . . . . Zone Layout 2 | . . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . . 6 . 2 . . . . Scan Component 4 | . . . 3 . 1 . . . . Repair 4 | . . . 3 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 4 | . . 3 . 1 . . . . . Terminals 4 | . . 3 . 1 . . . . . Botnet 2 | . . 2 . . . . . . . Operators 2 | . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 2 5 7 4 2 . . . 1 Full Trace Events 3 | . . . 2 . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 1 . . . 8 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . 3 . 1 . . . . Time 140 | . . . 115 . 25 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Total Allies 7 | . . . 2 4 . . . . 1 Largest Group 4 | . . . 2 4 4 1 . . 1 Highest-Rated Group 96 | . . . 62 41 41 15 . . 96 Highest-Rated Ally 96 | . . . 31 15 15 15 . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 46 | . . . 9 2 22 6 . . 7 Total Damage 1017 | . . . 127 45 451 142 . . 252 Kills 9 | . . . 3 2 4 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Robot Analysis Total 2 | . . . . 2 . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Turns Passed 5698 | 110 382 542 1572 552 678 928 518 107 309 Spaces Moved 3115 | 57 227 269 653 313 339 512 349 78 318 Core 285 | 29 . . . . . . . . 256 Treads 2112 | 14 227 269 653 313 339 297 . . . Legs 670 | 5 . . . . . 215 349 78 23 Wheels 48 | 9 . . . . . . . . 39 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 140 135 135 50 Average Speed 147 | 132 160 160 160 160 160 162 139 135 66 Slowest Speed 240 | 160 160 160 240 160 160 240 140 135 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 5 46 19 77 68 14 65 52 69 44 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . . 3 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . . 3 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Total 3822 | 81 243 364 989 344 429 555 364 79 374 Wait 311 | 3 8 71 173 3 43 2 1 . 7 Move 3106 | 56 226 268 652 312 338 511 348 77 318 Hop . | . . . . . . . . . . Pick Up 39 | 5 4 2 14 . 6 5 1 . 2 Fast Attach 38 | 9 . 3 10 . 7 5 1 . 3 Attach 15 | 1 . . . . 3 1 . . 10 Detach 8 | 3 . . . . 1 3 . . 1 Swap 31 | . 1 4 15 . 3 2 2 2 2 Drop 50 | . 2 7 24 . 8 3 2 . 4 Fire 201 | 4 2 9 101 9 20 23 8 . 25 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 22 | . . . . 20 . . . . 2 Trap 1 | . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 15) 469 | -10/Materials | Discovered new exit (range 15) 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 527 | -9/Materials | Discovered new exit (range 15) 1035 | -9/Materials | Entered Storage 1121 | -9/Storage | Build established: Tank 1132 | -9/Storage | Found Prototype Protection 1132 | -9/Storage | Identified Lgt. Regenerative Plating 1449 | -9/Storage | Build established: Gunner 1861 | -9/Storage | Met a pair of Derelict thieves 2140 | -9/Storage | Repaired Hvy. Ion Engine 2174 | -9/Storage | Repaired Imp. Treads 2207 | -9/Storage | Repaired Imp. Treads 2382 | -9/Storage | Identified exit to Recycling 2413 | -9/Storage | Garrison activated, responded to threat 2600 | -9/Storage | Used back door to open Recycling access 2607 | -9/Storage | Entered Recycling 2608 | -9/Recycling | Met a Zionite searching for Scraptown 2645 | -9/Recycling | Core integrity fell below 50% 2955 | -9/Recycling | Build established: Commander-Gunner 3114 | -9/Recycling | Discovered new exit (range 16) 3159 | -9/Recycling | Entered Factory 3159 | -7/Factory | Accompanied by 4 allies 3159 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3411 | -7/Factory | Lost 3 allies 3411 | -7/Factory | Garrison activated, responded to threat 3672 | -7/Factory | Build established: Gunner 3787 | -7/Factory | Repaired Imp. Assault Rifle 3808 | -7/Factory | Discovered new exit (range 8) 3837 | -7/Factory | Entered Lower Caves 3837 | -7/Lower Caves | Accompanied by 1 ally 4008 | -7/Lower Caves | Encountered a Warlord checkpoint 4018 | -7/Lower Caves | Learned Factory security intel 4370 | -7/Lower Caves | Learned location of 1 exit from Factory 4559 | -7/Lower Caves | Discovered new exit (range 6) 4739 | -7/Lower Caves | Build established: Derelict-Gunner 4765 | -7/Lower Caves | Entered another Lower Caves area 4807 | -7/Lower Caves | Spotted B-75 Beast 4833 | -7/Lower Caves | Encountered a Warlord checkpoint 5230 | -7/Lower Caves | Discovered new exit (range 7) 5283 | -7/Lower Caves | Entered Data Miner 5286 | -7/Data Miner | Discovered new exit (range 6) 5312 | -7/Data Miner | Met Data Miner 5336 | -7/Data Miner | Learned location of Section 7 (-2) 5336 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5361 | -7/Data Miner | Received God Mode back door access code from Data Miner 5390 | -7/Data Miner | Entered Proximity Caves 5392 | -6/Proximity Caves | Spotter reported a threat 5436 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5522 | -6/Proximity Caves | Lost 9 parts (1p4n2u2w) 5567 | -6/Proximity Caves | Core integrity fell below 50% 5594 | -6/Proximity Caves | Learned Research stockpile data 5609 | -6/Proximity Caves | Spotted B-75 Beast 5621 | -6/Proximity Caves | Escorted by Enhanced Grunt 5650 | -6/Proximity Caves | Lost 13 parts (1p2n6u4w) 5693 | -6/Proximity Caves | Core integrity fell below 20% 5699 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- >>Query(Status Report 123X) INTERCEPTED DERELICT INTEL. Data stored: Upper Caves entrances (x2). >>Query(Status Report 571X) INTERCEPTED DERELICT INTEL. Data stored: Research stockpile data. 05594_ ALERT: Suspicious activity at Terminal P001. Dispatching Investigation squad. 05595_ Penetrated by Slug. 05619_ Hacking Suite destroyed. 05619_ Critical hit (Blast). 05619_ Knocked back. 05621_ Enhanced Grunt: "Protecting LRC-V3." 05644_ System corrupted: Energy discharge (-20). 05683_ Acquired Com. Wheel. 05686_ Acquired 20 matter. 05687_ Com. Wheel destroyed. 05688_ Critical hit (Burn: +37). 05690_ Drone sends a signal. 05691_ Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ## #????????????????????? | | # ## ##????????????????????? | | ###### ##?????????????????????? | | # #????# ##??????????????????????? | | #???# ### #??????##???????????????? | | ##???# #### ##??#### ##??????????????? | | # #???# #### ##??## #??????????????? | | #??## #?# ##### % #??????????????? | | # #??#### #?# % #??????????????? | | ## #????###?# #??????????????? | | ? #????????### ##### ##??????????????? | | # ??#??????????# ##??# #####???????????????? | | #????????????## #### #???????????????????? | | ####?????????????## s #???????????????????? | | ##??????????????##?## #???????????????????? | | ????????????????# ### #???????????????????? | | ???????????????## ##??????????????????? | | ????????????????# ##?????????????????? | | ????????????????# #?????????????????? | | ????????????????## #?????????????????? | | ?????????????????## ## #?????????????????? | | ??????????????????## ss ##? #?????????????????? | | ???????????????????### %##?# #?????????????????? | | ?????????????????????### #??##?????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????# ## ?????????????????????? | | ????????????????????##?## ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ##????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 250 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Trap Extractor | -9/Storage | Hacked Imp. Treads | -9/Recycling | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeBottomlessMultitool Manual? 0 Play Time 01:02:56 Cumulative 161.6 hours Start 2024.08.10 @ 20:53:27 End 2024.08.11 @ 11:29:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 53 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5451351b-fa44-48f4-a51d-da3381bced66