Cogmind - Beta 15 X4 @@@ ROGUE MODE // 2025.05.03 @ 15:36:13 Player: Minty Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (2883) 2883 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (391) 391 TOTAL SCORE: 7449 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 567 Friendly Fire -320 Cogmind --------- Core Integrity 0/850 Matter 9/300 Energy 325/325 System Corruption 1% Temperature Cool (20) Movement Hovering (48) Location -6/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (3) ------- Backup Laser I Backup Laser I > --- INVENTORY (5) ---- Mini Assault Cannon Mini Assault Cannon Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Kinecellerator > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Improved Sensor Array Mini Assault Cannon Mini Assault Cannon Rocket Launcher [Rating: 58] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Airjet Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Airjet Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Mini Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 5 | . . 1 2 . . . 2 Weapon 1 | . . 1 . . . . . Parts Attached 101 | . 5 22 27 22 . 11 14 Power 10 | . 2 1 3 2 . 2 . Engine 8 | . 2 1 2 2 . 1 . Core 1 | . . . 1 . . . . Reactor 1 | . . . . . . 1 . Propulsion 26 | . 1 4 5 8 . 3 5 Treads 4 | . . 2 2 . . . . Leg 2 | . 1 . . . . . 1 Wheel 4 | . . 2 2 . . . . Hover 16 | . . . 1 8 . 3 4 Flight . | . . . . . . . . Utility 27 | . 1 3 8 7 . 2 6 Device 11 | . . 1 4 2 . 1 3 Storage 3 | . . 1 1 1 . . . Processor 11 | . . 1 3 4 . 1 2 Hackware 1 | . . . . . . . 1 Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 38 | . 1 14 11 5 . 4 3 Energy Gun 7 | . . 3 2 1 . . 1 Energy Cannon 4 | . . . 4 . . . . Ballistic Gun 13 | . 1 7 3 1 . 1 . Ballistic Cannon 5 | . . . . 1 . 3 1 Launcher 8 | . . 3 2 2 . . 1 Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 13 | . . 2 5 2 . 2 2 Corrupted Parts 2 | . . . 1 1 . . . System Corruption 14 | . . . 4 10 . . . Parts Lost 28 | . . 5 6 4 . 2 11 Power 3 | . . . 1 1 . . 1 Propulsion 12 | . . 4 2 . . 2 4 Utility 8 | . . 1 1 1 . . 5 Weapon 5 | . . . 2 2 . . 1 Highest Loss Streak 6 | . . 2 4 2 . 1 6 To Critical Strikes 1 | . . . . . . . 1 Average Backups 9 | . 6 12 14 8 4 5 4 Power 1 | . 1 3 1 1 . 1 . Propulsion 1 | . 4 2 2 . . . . Utility 1 | . . 1 1 2 1 1 . Weapon 4 | . 1 4 7 4 2 2 2 Tool/Special . | . . . . . . . . Unused Backups 12 | . . 2 3 2 1 2 2 Power 1 | . . 1 . . . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . . 1 2 . 1 1 Weapon 4 | . . . 1 . 1 1 1 Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 91 | . 91 89 91 97 94 98 78 Engine 7 | . 14 11 9 6 7 4 5 Treads 2 | . . 11 1 . . . . Leg 2 | . 28 4 . . . . . Wheel 2 | . . 2 11 . . . . Hover 13 | . . . . 29 30 29 12 Device 11 | . . 2 21 11 9 14 16 Storage 5 | . 14 11 9 4 . . . Processor 16 | . . 9 13 20 23 23 20 Protection 1 | . 5 6 . . . . . Energy Gun 2 | . 2 5 5 . . . . Energy Cannon 2 | . . . 11 . . . . Ballistic Gun 10 | . 25 15 9 18 14 1 . Ballistic Cannon 6 | . . . . 1 6 21 18 Launcher 2 | . . 8 . 1 . . . Peak Build Rating 58 | . 7 23 32 50 48 58 57 Average Rating 35 | . 6 16 28 45 44 54 48 On Entrance 25 | 6 6 7 20 32 39 44 51 Naked Turns . | . . . . . . . . Heaviest Build 52 | 13 14 48 52 46 32 33 39 Greatest Support 40 | 20 20 40 40 36 36 36 40 Greatest Overweight (x) 10 | . . 3 5 1 . 1 10 Average Overweight (x) . | . . 1 1 . . . 1 Largest Inventory Capacity 20 | . 8 15 20 15 5 5 5 Average Capacity 9 | . 8 14 15 8 5 5 5 Most Carried 15 | . 8 15 15 15 5 5 5 Average Carried 9 | . 6 12 14 8 4 4 4 Final Capacity 15 | 8 8 15 15 5 5 5 5 Final Carried 15 | 6 8 15 15 5 5 5 3 Class Distribution -------------------- 34% | Skirmisher 24% | Scout 15% | Gunner 14% | Mutant 7% | Bomber 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Scout | -7/Waste Scout | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 2665 | 200 134 424 483 188 240 557 439 Remotely . | . . . . . . . . Salvage Created 3186 | . 240 630 1013 448 29 355 471 Parts 181 | . 23 42 64 16 1 21 14 Haulers Intercepted 5 | . . 1 3 . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled 16 | . . . . 16 . . . Retrieved Matter 361 | . . . . 361 . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 67 | . 10 18 17 7 . 6 9 Guns 25 | . 10 9 5 1 . . . Cannons 19 | . . . 5 1 . 6 7 AOE 23 | . . 9 7 5 . . 2 Classes Destroyed 13 | . 2 5 4 . . 2 . Worker 5 | . . 1 2 . . 1 1 Builder 3 | . . . 1 . . 1 1 Hauler 5 | . . 1 3 . . . 1 Recycler 7 | . . . 3 1 . 2 1 Operator 3 | . . 2 . . . 1 . Watcher 3 | . . . 1 2 . . . Swarmer 20 | . 6 7 7 . . . . Grunt 30 | . 4 9 6 3 . 3 5 Brawler 1 | . . 1 . . . . . Sentry 9 | . . 1 3 2 . 2 1 Hunter 5 | . . . 1 2 . . 2 Programmer 2 | . . . . . . 1 1 Wasp 1 | . . . . . 1 . . Martyr 1 | . . . . . . 1 . Best Kill Streak 12 | . 6 11 12 5 . 4 4 Combat Bots Only 10 | . 6 10 5 4 . 1 4 Max Kills in Single Turn 7 | . 1 3 7 2 1 2 1 Gunslinging 1 | . . 1 . . . . . Exploded 5 | . . 3 5 2 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 742 | . 58 119 101 128 . 43 293 Missed 257 | . 16 36 31 64 . 15 95 Hits 485 | . 42 83 70 64 . 28 198 Projectile 485 | . 42 83 70 64 . 28 198 Critical Strikes 12 | . 1 2 1 . . 2 6 Damage Taken 5620 | . 359 1042 944 725 71 422 2057 Core 1389 | . 62 176 141 84 . 71 855 Absorbed by Shields 160 | . . . . . . . 160 Redirected to Shielding 50 | . 9 41 . . . . . Regen/Repaired (Parts) 114 | . . . . 5 51 29 29 Core Remaining (%) 76 | 100 75 56 74 . . 77 . Volleys Fired 196 | . 24 33 40 25 16 21 37 Largest 3 | . 2 3 3 3 3 3 3 Hottest 180 | . 40 108 180 106 87 120 120 Shots Fired 453 | . 46 75 106 53 20 63 90 Gun 206 | . 46 60 61 33 4 . 2 Cannon 210 | . . . 43 7 15 63 82 Launcher 37 | . . 15 2 13 1 . 6 Special . | . . . . . . . . Kinetic 331 | . 46 45 42 34 19 63 82 Thermal 64 | . . 6 50 6 . . 2 Explosive 13 | . . . 1 5 1 . 6 Electromagnetic 45 | . . 24 13 8 . . . Robot Hit Streak 19 | . 4 11 19 7 3 6 9 Robot Miss Streak 6 | . 3 4 6 3 2 4 3 Penetration Max . | . . . . . . . . Secondary Targets 11 | . 4 4 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 258 | . 26 44 73 29 6 29 51 Core Hits 139 | . 14 30 36 20 3 12 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . . . . . 3 6 Blast 9 | . . . . . . 3 6 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8482 | . 315 1243 2160 1315 147 1125 2177 Guns 2092 | . 315 718 672 339 39 . 9 Cannons 3672 | . . . 1034 129 98 1069 1342 Explosions 2665 | . . 525 454 804 10 56 816 Melee . | . . . . . . . . Ramming 53 | . . . . 43 . . 10 Kinetic 4312 | . 315 597 481 371 137 1069 1342 Thermal 1865 | . . 234 1343 141 . . 147 Explosive 1276 | . . . 95 437 10 56 678 Electromagnetic 976 | . . 412 241 323 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 26 | . . . 4 15 26 26 1 Average Corruption 15 | . . . 4 10 22 26 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 62 | . . . 6 17 10 28 1 Message Errors 13 | . . . 2 2 3 6 . Matter Fused 9 | . . . 1 2 2 4 . Heat Flow Errors 10 | . . . 1 3 1 5 . Energy Discharges 6 | . . . 1 4 . 1 . Parts Rejected 2 | . . . . 1 1 . . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 6 | . . . . 1 1 3 1 Data Loss (major) 2 | . . . 1 1 . . . Misfires 3 | . . . . 1 . 2 . Alerts 1 | . . . . . 1 . . Misdirections 6 | . . . . 1 1 4 . Weapon Failures 3 | . . . . 1 . 2 . Overload Shots . | . . . . . . . . Overflow Damage 271 | . . 12 35 18 . 42 164 Projectiles 162 | . . . 18 . . 42 102 Explosions 109 | . . 12 17 18 . . 62 Melee . | . . . . . . . . Knockbacks 13 | . . . . 1 . 5 7 Impact 1 | . . . . 1 . . . Kinetic 12 | . . . . . . 5 7 Secondary . | . . . . . . . . Self-Inflicted Damage 527 | . . 144 93 80 47 . 163 Shots 15 | . . 5 3 4 1 . 2 Rammed 6 | . . . . 3 . . 3 Targets Rammed 10 | . . . . 3 . . 7 Kicked 4 | . . . . . . . 4 Crushed . | . . . . . . . . Highest Temperature 436 | . 6 190 252 266 272 246 436 Average Temperature 101 | . 6 67 112 97 52 95 139 Received Heat Transfer 1659 | . 54 360 270 138 . 234 603 Effects 6 | . . . . . . . 6 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . . . 2 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . 2 . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 2613 | . . 400 1841 235 . . 137 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . . 6 3 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 2 | . . 1 1 1 . 2 2 Low Security (%) 48 | . 100 81 26 78 100 7 . Level 1 35 | . . 18 73 21 . 50 40 Level 2 16 | . . . . . . 42 59 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 680 | . 188 322 338 392 134 680 476 Initial 329 | . . 66 124 142 133 58 329 Average 236 | . 118 135 266 164 114 351 384 Influence Increases 3343 | . 243 558 520 518 41 958 505 Destroy 0b10 Robot/C 1620 | . 200 360 340 140 . 400 180 Destroy 0b10 Robot/NC 145 | . . 20 50 15 . 40 20 Destroy Leader 362 | . 30 82 68 44 . 86 52 Allied During Kill 224 | . . . . . . 224 . Successful Hack 33 | . 13 . 10 4 . 6 . Disable Machine 420 | . . 60 15 120 . 90 135 Destroy Structure 329 | . . 21 22 60 41 67 118 Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 195 | . . 15 15 120 . 45 . Influence Decreases 2873 | . 85 422 500 450 339 370 707 Entered New Map 1052 | . . 92 170 172 249 26 343 Time Decay 1435 | . 85 284 270 238 90 214 254 Lost Part 276 | . . 46 60 40 . 20 110 Lost Ally 110 | . . . . . . 110 . Squads Dispatched 22 | . 2 2 . 5 . 6 7 Investigation 9 | . 2 . . 2 . 4 1 Extermination 3 | . . . . 1 . 1 1 Reinforcement 6 | . . 2 . 1 . 1 2 Assault . | . . . . . . . . Garrison 4 | . . . . 1 . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 9 | . . . 4 1 . 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | . 11 25 30 25 6 24 13 Peak Tracking Total 11 | . 3 11 9 9 5 7 3 Tactical Retreats 7 | . . 1 1 3 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 5 | . 1 . . 2 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 4 | . 2 . . . . 2 . Exploded 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 28 | . . 4 1 8 . 6 9 Max in Single Turn 4 | . . 2 1 4 . 1 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 16 | . 3 . 3 4 . 3 3 Terminals 11 | . 3 . 3 1 . 3 1 Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . . . . 1 . . 2 Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 54 | . 16 . 11 11 . 10 6 Successful 22 | . 6 . 4 6 . 3 3 Failed 32 | . 10 . 7 5 . 7 3 Catastrophic 8 | . 1 . 1 2 . 2 2 Database Lockouts . | . . . . . . . . Manual 23 | . 5 . 10 2 . 5 1 Terminals 42 | . 16 . 11 4 . 10 1 Fabricators 2 | . . . . 2 . . . Repair Stations 7 | . . . . 2 . . 5 Recycling Units 3 | . . . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 5 . 3 2 . 1 . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 2 | . . . . 1 . 1 . Locate Traps 3 | . 2 . . 1 . . . Transport Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . Network Status 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 1 . 1 1 . 2 1 Terminals 4 | . 1 . 1 . . 2 . Assimilate 1 | . . . . . . 1 . Detonate 2 | . 1 . . . . 1 . Disrupt 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 Patch 2 | . . . . 1 . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 . 3 4 . 3 1 Full Trace Events 6 | . 1 . 1 1 . 3 . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 106 | . . . . 106 . . . Total Part Build Rating 12 | . . . . 12 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 20 | . . . . . 19 1 . Largest Group 19 | . . . . . 19 17 . Highest-Rated Group 465 | . . . . . 465 437 . Highest-Rated Ally 35 | . . . . . 35 35 . Total Orders . | . . . . . . . . Ally Attacks 182 | . . . . . 88 94 . Total Damage 4859 | . . . . . 2846 2013 . Kills 26 | . . . . . 7 19 . Allies Corrupted 4 | . . . . . . 4 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) 2759 | . . 579 520 514 193 440 513 Optics 2204 | . . 579 318 161 193 440 513 Sensors 1670 | . . . 210 514 193 435 318 Traps 441 | . . . . . . . 441 ECM 25 | . . . . . . . 25 Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 3127 | . 189 646 598 515 193 440 546 Spaces Moved 2520 | 1 96 272 323 643 162 757 266 Core 17 | . . . . . . . 17 Treads 170 | . . 139 31 . . . . Legs 181 | 1 96 64 . . . . 20 Wheels 361 | . . 69 292 . . . . Hover 1791 | . . . . 643 162 757 229 Flight . | . . . . . . . . Fastest Speed 38 | 120 120 120 105 38 38 38 48 Average Speed 80 | 120 120 181 124 43 38 41 132 Slowest Speed 550 | 120 120 260 240 108 38 102 550 Overloaded Moves 28 | . . . . . . 6 22 Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 3 | . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 1 35 23 39 20 84 24 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 6 | . . . . . 6 . . Terrain Destroyed 321 | . . 22 19 64 6 36 174 Melee . | . . . . . . . . Projectile 40 | . . . 3 1 . 22 14 AOE 281 | . . 22 16 63 6 14 160 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 3242 | . 126 365 437 840 273 828 373 Wait 256 | . 1 9 5 98 85 22 36 Move 2514 | . 95 271 322 643 161 756 266 Hop . | . . . . . . . . Pick Up 40 | . . 11 14 8 3 3 1 Fast Attach 37 | . 1 11 9 4 1 2 9 Attach 23 | . . 5 4 10 2 . 2 Detach 13 | . . 7 2 3 . . 1 Swap 83 | . 4 8 25 18 3 16 9 Drop 61 | . 1 10 16 20 2 7 5 Fire 196 | . 24 33 40 25 16 21 37 Melee . | . . . . . . . . Ram 6 | . . . . 3 . . 3 Kick 4 | . . . . . . . 4 Crush . | . . . . . . . . Escape Stasis 8 | . . . . 8 . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / Min) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 16) 77 | -10/Materials | Identified exit to Mines 151 | -10/Materials | Discovered new exit (range 9) 190 | -10/Materials | Entered another Materials area 190 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 730 | -9/Materials | Discovered new exit (range 18) 763 | -9/Materials | Destroyed 10 combat bots 836 | -9/Materials | Entered another Materials area 836 | -8/Materials | Evolved 2 slots: Utility x2 919 | -8/Materials | Build established: Skirmisher 1056 | -8/Materials | Lost 4 parts (1p1n1u1w) 1405 | -8/Materials | Discovered new exit (range 16) 1432 | -8/Materials | Identified exit to Factory 1434 | -8/Materials | Entered Factory 1434 | -7/Factory | Evolved 2 slots: Propulsion x2 1574 | -7/Factory | System corruption reached 10% 1782 | -7/Factory | Garrison activated, responded to threat 1935 | -7/Factory | Fabricated Lrn. Tractor Beam? 1949 | -7/Factory | Sucked down chute 1949 | -7/Factory | Entered Waste 1953 | -7/Waste | Spotted C-40 Crusher 1961 | -7/Waste | Spotted C-40 Crusher 1964 | -7/Waste | EMP discharged 1973 | -7/Waste | Spotted C-40 Crusher 1986 | -7/Waste | Spotted C-40 Crusher 1986 | -7/Waste | Spotted C-40 Crusher 2018 | -7/Waste | Met Warlord forces unprepared to attack 2020 | -7/Waste | Allies destroyed C-40 Crusher 2023 | -7/Waste | Allies destroyed C-40 Crusher 2024 | -7/Waste | Spotted C-40 Crusher 2024 | -7/Waste | Allies destroyed C-40 Crusher 2027 | -7/Waste | Allies destroyed C-40 Crusher 2028 | -7/Waste | Allies destroyed C-40 Crusher 2037 | -7/Waste | Allies destroyed C-40 Crusher 2058 | -7/Waste | Discovered new exit (range 12) 2062 | -7/Waste | Identified exit to Factory 2064 | -7/Waste | EMP discharged 2095 | -7/Waste | Build established: Scout 2142 | -7/Waste | Entered Factory 2142 | -7/Factory | Accompanied by 17 allies 2436 | -7/Factory | Lost 6 allies 2573 | -7/Factory | Discovered new exit (range 13) 2581 | -7/Factory | Identified exit to Factory 2582 | -7/Factory | Entered another Factory area 2582 | -6/Factory | Evolved 2 slots: Utility x2 2870 | -6/Factory | Build established: Skirmisher 3000 | -6/Factory | Lost 3 parts (2n1u) 3086 | -6/Factory | Core integrity fell below 50% 3093 | -6/Factory | Core integrity fell below 20% 3126 | -6/Factory | Lost 6 parts (1p1n3u1w) 3128 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03095_ K-01 Serf collects debris. 03098_ K-01 Serf cleans the Garrison Access. 03100_ Acquired Imp. Gravmag System. 03111_ Acquired Unknown Processor. 03111_ Identified Adv. Melee Analysis Suite. 03113_ U-05 Engineer lays Concrete. 03116_ System corrupted: Component data lost. 03116_ U-05 Engineer builds a Wall. 03118_ Y-54 Guardian destroyed. 03119_ U-05 Engineer builds a Wall. 03122_ Dropped Med. Matter Pod. 03123_ Extracted 9 matter. 03123_ The unstable cave ceiling collapses. 03126_ Connecting with Repair Station... 03127_ The unstable cave ceiling collapses. 03127_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Laser I x2 Map ----- +----------------------------------------------------+ | ?????????????????????????% ?? ????????????????? | | ????????????????????????? ?? ????????????????? | | ?????????????????#########+##?# #????????????????? | | ???????????????### """G""" ### #????????????????? | | ?????????? #### """ """ # #????????????????? | | ???????????? # # ########?????????? | | ???????????????# # # #?????????? | | ??????????????## # # #?????????? | | ??????????????# ]] # # #?????????? | | ???????????????# =! %+ [!! #???????### | | ???????????????# ! # # [!! #???????# | | ???????????????# ## +# ## # [!! #???????# | | ???????????????# # # ##"#####???????# | | ???????????????###### # # #### ####???????????# | | ????????????????????## #### #??????????????# | | ????????????????????? # #??????????????# | | ????????????????????? # #???############## | | ????????????????????## # #???# !! ##T ### | | ????????????????????? #???# !! + | | ?????????????????????# Y #???# [ ### | | ?????????????????????# ##### #?# | | ?????????????????????# Y # # ## [ ### | | ?????????????????????# ! # " " " # | | ?????????????????????# ! # """"" / """" | | ?????????????????????# + | | ?????????????????????#"""@! # | | ?????????????????????#"R # | | ?????????????????????#""" # | | ?????????????????????# !# " " | | ?????????????????????########## *% "R" | | ??????????????????????????????# """ | | ??????????????????????????????#! * | | ??????????????????????????????# ** | | ??????????????????????????????# "#######+ | | ??????????????????????????????# ##### ### | | ??????????????????????????????# #???? #?# """ " | | ?????????????????????????????? #???? #?# """ " | | ??????????????????????????????#### #???? #?# """ " | | ?????????????????????????????????? ????????# | | ?????????????????????????????????? ????????#### | | ??????????????????????????????????????????### | | ???????????????????????????????????????# ####% | | ????????????????????????????????????? + %/% | | ???????????????????????????????????????# %#= | | ???????????????????????????????????????# | | ???????????????????????????????????????# [ | | ???????????????????????????????????????# | | ???????????????????????????????????????# # | | ???????????????????????????????????????# | | ???????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 85 ECM Strength 1 Base Temperature (-) 100 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 12 Melee Accuracy 8 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Tractor Beam | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatSniperRailcannon Manual? 0 Play Time 00:35:50 Cumulative 1011.9 hours Start 2025.05.03 @ 15:02:26 End 2025.05.03 @ 15:36:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1234 Rogue 952 Adventurer 124 Explorer 158 Win Type - Total 43 Types 30/0/8/3/1/0/0/1/0/0 Lore% 90 Gallery% 85 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9f237af-185c-45d9-91d7-5a5607a5d863