Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.24 @ 06:19:19 Player: woegarden Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (1155) 1155 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 5451 Bonus ------- Follower Combat Kills 68 Friendly Fire -7 Cogmind --------- Core Integrity 517/850 Matter 125/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (300) Ox5 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Large Storage Unit Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Microactuators Proton Cannon Coil Gun Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Advanced Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle Barrage Gun > --- INVENTORY -------- Light Nuclear Core Light Treads Wheel Large Storage Unit Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Microactuators Particle Gun Proton Cannon Coil Gun Heavy Machine Gun [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Slots Evolved 8 | . . . 2 . 2 2 . . 2 . Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . . 2 . 2 . . . . . Utility 2 | . . . . . . . . . 2 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 79 | 7 7 6 4 4 30 2 6 . 6 7 Power 10 | 1 . 2 . . 4 1 . . 1 1 Engine 7 | 1 . 1 . . 3 1 . . 1 . Core 3 | . . 1 . . 1 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 34 | 2 . 2 4 . 18 . 3 . 1 4 Treads 6 | . . . . . . . 2 . 1 3 Leg 16 | 2 . 2 . . 11 . 1 . . . Wheel 12 | . . . 4 . 7 . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 10 | 1 7 . . . . . . . 2 . Device . | . . . . . . . . . . . Storage 7 | 1 6 . . . . . . . . . Processor 3 | . 1 . . . . . . . 2 . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 25 | 3 . 2 . 4 8 1 3 . 2 2 Energy Gun 13 | 2 . 1 . . 7 1 . . 1 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | 1 . 1 . . . . 2 . 1 1 Ballistic Cannon 2 | . . . . . 1 . 1 . . . Launcher . | . . . . . . . . . . . Special Weapon 4 | . . . . 4 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . Parts Lost 61 | . 2 7 . 8 18 . 3 2 4 17 Power 9 | . . 2 . 1 2 . . 1 . 3 Propulsion 30 | . 1 2 . 3 11 . 2 . 3 8 Utility 1 | . . . . . . . . . . 1 Weapon 21 | . 1 3 . 4 5 . 1 1 1 5 Highest Loss Streak 18 | . 1 4 . 4 18 . 2 2 2 17 Average Slot Usage (%) 85 | . 81 87 77 53 82 100 92 100 93 83 Engine 11 | . 14 13 . . 6 15 15 15 13 11 Core 1 | . . . 11 5 . . . . . . Treads 4 | . . . . . . . 4 15 16 17 Leg 22 | . 23 26 . . 26 38 31 30 20 9 Wheel 6 | . . . 44 16 16 7 4 . . . Storage 18 | . 19 28 22 22 18 15 15 15 13 11 Processor 2 | . 1 . . . . . . . 11 13 Energy Gun 5 | . 7 . . . 11 23 4 . 4 4 Ballistic Gun 8 | . 14 17 . . . . 8 15 11 11 Ballistic Cannon 1 | . . . . . 2 . 5 7 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 12 40 38 37 39 50 57 60 60 57 56 Greatest Support 85 | 20 20 20 64 64 70 60 60 50 50 85 Greatest Overweight (x) 6 | . 3 3 . 2 3 . 1 1 2 6 Average Overweight (x) . | . . 1 . 1 . . . . 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 4 9 16 16 16 16 16 16 16 16 14 Most Carried 15 | 4 8 9 10 9 15 14 13 13 14 14 Average Carried 8 | 3 6 7 4 7 8 13 12 13 9 11 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 10 Final Carried 15 | 3 8 7 10 8 15 13 13 13 14 7 Class Distribution -------------------- 41% | Mutant 30% | Scavenger-Mutant 27% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Matter Collected 1082 | 141 76 228 . 56 332 . 175 . 54 20 Remotely . | . . . . . . . . . . . Salvage Created 1437 | 54 284 205 . 60 527 . 206 . 54 47 Parts 72 | 1 23 9 . 6 22 . 8 . 1 2 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 5 | . 2 2 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 7 . . 2 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Combat Hostiles Destroyed 31 | . 7 5 . 3 8 . 6 . 1 1 Melee 1 | . . . . . 1 . . . . . Guns 20 | . 7 5 . . 4 . 2 . 1 1 Cannons 10 | . . . . 3 3 . 4 . . . Classes Destroyed 12 | 1 3 . . . 3 . 3 . 1 1 Worker 1 | . . . . . 1 . . . . . Builder 1 | . . . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 4 | 1 1 1 . . 1 . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 9 | . 3 3 . 3 . . . . . . Grunt 17 | . 4 2 . . 8 . 3 . . . Brawler 1 | . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . 1 Sentry 1 | . . . . . . . . . 1 . Hunter 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . . 1 . . . Best Kill Streak 4 | 1 3 3 . 2 4 . 3 . 1 1 Combat Bots Only 3 | . 2 3 . 2 3 . 3 . 1 1 Max Kills in Single Turn 1 | 1 1 1 . 1 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Damage Taken 6580 | . 421 520 178 348 1874 . 888 412 342 1597 Core 1100 | . 76 66 92 79 344 . 77 33 37 296 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 64 | 100 . 43 . 57 37 . . 84 . . Volleys Fired 164 | 2 48 36 . 7 35 . 24 . 7 5 Largest 3 | 2 2 2 . 2 2 . 3 . 3 3 Hottest 191 | 70 60 40 . 40 113 . 191 . 114 123 Shots Fired 279 | 4 70 42 . 13 52 . 67 . 18 13 Gun 225 | 4 70 42 . . 33 . 46 . 17 13 Cannon 41 | . . . . . 19 . 21 . 1 . Launcher . | . . . . . . . . . . . Special 13 | . . . . 13 . . . . . . Kinetic 189 | 2 48 42 . . 19 . 54 . 15 9 Thermal 68 | 2 . . . 13 33 . 13 . 3 4 Explosive . | . . . . . . . . . . . Electromagnetic 22 | . 22 . . . . . . . . . Robot Hit Streak 14 | 2 9 6 . 4 14 . 12 . 10 7 Robot Miss Streak 4 | 1 4 3 . 4 4 . 4 . 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 180 | 3 40 26 . 6 38 . 44 . 11 12 Core Hits 107 | 2 18 16 . 5 36 . 23 . 4 3 Critical Hits 1 | . . . . 1 . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2682 | 32 408 212 . 96 859 . 681 . 170 224 Guns 1837 | 32 408 212 . . 466 . 354 . 141 224 Cannons 705 | . . . . . 360 . 327 . 18 . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 53 | . . . . 9 33 . . . 11 . Kinetic 1771 | 7 233 212 . . 360 . 645 . 159 155 Thermal 683 | 25 . . . 87 466 . 36 . . 69 Explosive . | . . . . . . . . . . . Electromagnetic 175 | . 175 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 4 . 3 Average Corruption 3 | . . . . . . . 4 4 . 3 Corruption Purged . | . . . . . . . . . . . Effects 6 | . . . . . . . 4 1 . 1 Message Errors 2 | . . . . . . . 2 . . . Matter Fused 2 | . . . . . . . . 1 . 1 Heat Flow Errors 1 | . . . . . . . 1 . . . Targeting Errors 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 3 | . . . . . 3 . . . . . Projectiles 3 | . . . . . 3 . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 22 | . . . . . 14 . 8 . . . Impact . | . . . . . . . . . . . Kinetic 22 | . . . . . 14 . 8 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . 4 12 . . . 5 . Shots . | . . . . . . . . . . . Rammed 9 | . . . . 1 7 . . . 1 . Targets Rammed 10 | . . . . 1 8 . . . 1 . Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 303 | 40 164 9 . . 255 . 303 3 30 141 Average Temperature 75 | 20 74 6 . . 69 . 107 3 13 66 Received Heat Transfer 2133 | . 114 96 54 84 909 . 207 111 72 486 Effects 1 | . . . . . 1 . . . . . Interference 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | 1 . . . 2 3 . . . . . Heat Transferred 1628 | 74 . . . 296 1036 . 74 . . 148 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Peak Influence 230 | 5 230 184 85 63 203 . . . 121 . Initial 89 | . 3 89 55 33 14 . . . 2 . Average 83 | 2 101 154 65 43 84 . . . 50 . Maximum Alert Level 1 | . 1 . . . 1 . . . . . Low Security (%) 97 | 100 84 100 100 100 99 100 . . 100 . Level 1 2 | . 15 . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 2 | . 2 . . . . . . . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . 2 . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 65 | . 15 6 2 8 11 . 7 3 4 9 Peak Tracking Total 9 | . 7 3 3 5 5 . 4 3 3 9 Tactical Retreats 4 | . . . . 1 . . 1 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Traps Triggered 1 | . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Machines Disabled 1 | . . . . . 1 . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Machines Accessed 1 | . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 3 | . . . . . . . . . 3 . Successful 2 | . . . . . . . . . 2 . Failed 1 | . . . . . . . . . 1 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 3 | . . . . . . . . . 3 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . . . . . . . . 2 . Level Access Points 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . . . . 18 . . . . . Total Damage 293 | . . . . . 293 . . . . . Kills 2 | . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Turns Passed 2824 | 86 383 395 106 162 509 29 497 36 519 102 Spaces Moved 1609 | 61 166 204 94 111 286 23 290 25 306 43 Core 13 | 11 . . . . . . . . . 2 Treads 36 | . . . . . . . 15 . . 21 Legs 1267 | 50 166 204 . . 198 23 275 25 306 20 Wheels 293 | . . . 94 111 88 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 100 100 92 120 120 120 150 156 Average Speed 137 | 107 147 154 100 110 117 120 143 147 155 185 Slowest Speed 350 | 120 210 210 100 120 210 120 165 150 180 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 20 | 4 34 51 8 32 25 2 48 8 8 6 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . 1 . . 1 . . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Total 1966 | 78 245 252 105 124 399 24 322 24 337 56 Wait 21 | . 8 . . . 4 . . . 9 . Move 1599 | 60 165 203 93 110 285 22 289 24 305 43 Hop . | . . . . . . . . . . . Pick Up 81 | 8 11 6 7 2 35 . 3 . 8 1 Fast Attach 2 | 1 1 . . . . . . . . . Attach 63 | 5 1 6 3 4 26 2 3 . 6 7 Detach 1 | . 1 . . . . . . . . . Swap 14 | 1 5 . 1 . 4 . 3 . . . Drop 11 | 1 5 1 1 . 2 . . . 1 . Fire 164 | 2 48 36 . 7 35 . 24 . 7 5 Melee . | . . . . . . . . . . . Ram 5 | . . . . 1 4 . . . . . Kick 5 | . . . . . 4 . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 6) 470 | -10/Materials | Entered Mines 843 | -10/Mines | Discovered new exit (range 11) 853 | -10/Mines | Core integrity fell below 50% 865 | -10/Mines | Entered Materials 865 | -9/Materials | Evolved 2 slots: Propulsion x2 871 | -9/Materials | Discovered new exit (range 15) 887 | -9/Materials | Lost 4 parts (1p1n2w) 971 | -9/Materials | Entered Mines 1026 | -9/Mines | Lost 4 parts (2n2w) 1087 | -9/Mines | Learned location of Zion (-6) 1090 | -9/Mines | Lost 4 parts (1p1n2w) 1127 | -9/Mines | Discovered new exit (range 7) 1130 | -9/Mines | Received a Mining Laser from a helpful Derelict 1133 | -9/Mines | Entered Materials 1133 | -8/Materials | Accompanied by 1 ally 1133 | -8/Materials | Evolved 2 slots: Propulsion x2 1362 | -8/Materials | Core integrity fell below 50% 1411 | -8/Materials | Lost 18 parts (2p11n5w) 1601 | -8/Materials | Discovered new exit (range 7) 1642 | -8/Materials | Entered Factory 1642 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1661 | -7/Factory | Discovered new exit (range 8) 1671 | -7/Factory | Entered Lower Caves 2124 | -7/Lower Caves | Learned 8 Factory zone layouts 2151 | -7/Lower Caves | Discovered new exit (range 12) 2168 | -7/Lower Caves | Entered another Lower Caves area 2183 | -7/Lower Caves | Discovered new exit (range 12) 2189 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2204 | -7/Lower Caves | Entered Factory 2204 | -6/Factory | Evolved 2 slots: Utility x2 2205 | -6/Factory | Identified exit to Factory 2516 | -6/Factory | Identified exit to Lower Caves 2631 | -6/Factory | Build established: Scavenger-Gunner 2723 | -6/Factory | Entered Lower Caves 2781 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2825 | -6/Lower Caves | Self-destructed Last Messages --------------- 02807_ Lrg. Storage Unit destroyed. 02807_ Penetrated by Slug. 02807_ Critical hit. 02807_ Cld. Ion Engine destroyed. 02808_ Particle Gun destroyed. 02810_ L-41 Fighter destroyed. 02810_ Lgt. Deuterium Engine destroyed. 02810_ System corrupted by crushing effect (+3). 02811_ Penetrated by Slug. 02811_ Wheel destroyed. 02813_ Lgt. Treads destroyed. 02815_ Lgt. Nuclear Core destroyed. 02816_ Penetrated by Slug. 02817_ System corrupted: Matter fused (-8). 02817_ Carbon-fiber Leg fries itself beyond repair. 02817_ Lgt. Treads destroyed. 02819_ Slug penetrates B-48 Gladiator. 02821_ Penetrated by Slug. 02823_ Lgt. Treads destroyed. 02823_ Hvy. Machine Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# ##????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# ####?????????????? | | ????????????????????######?## #?????????????? | | ???????????????????## ;### ! #?????????????? | | ???????????????????# ### =#?????????????? | | ???????????????????# b@ #### /#?????????????? | | ????????????????#### ### #?????????????? | | ???????????????## ;### #?????????????? | | ???????????????# g gg ####?# #?????????????? | | ???????????????# Y ##????## ##????????????? | | ???????????????# g ##??????# #????????????? | | ????????????? ##???????## #????????????? | | ?????????? g##?????????## ##????????????? | | ????????? # ????????????# ##?????????????? | | ????????#$ #?# ????????????# #??????????????? | | ???????? ???# ????????????# #??????????????? | | ???????"?????# ???????????## #??????????????? | | ?????????????# ## ?????????### ##?????????????? | | ?????????????# ?###?????????# # ##????????????? | | ?????????????#??????????????### # #????????????? | | ??????????????????????????????### #????????????? | | ????????????????????????????????## ##????????????? | | ??????????????????????????????### #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????## ##?????????????? | | ???????????????????????????????####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldThermalJammer Manual? 0 Play Time 00:30:55 Cumulative 42.7 hours Start 2022.02.24 @ 05:49:17 End 2022.02.24 @ 06:19:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 25 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7fba8af-7ece-45c4-8c10-5faef7568fa8