Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 22:43:52 Player: animal_waves Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (405) 405 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1460 Bonus ------- None Cogmind --------- Core Integrity 351/400 Matter 300/300 Energy 271/315 System Corruption 1% Temperature Cool (534) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (3) -------- Light Ion Engine Light Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (10) --- Light Treads Small Storage Unit Visual Processing Unit Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Assault Rifle > --- INVENTORY -------- Light Treads Small Storage Unit Visual Processing Unit Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 2 | . . 2 Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 14 | 6 4 4 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads 4 | 2 . 2 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun 1 | 1 . . Energy Cannon 1 | . 1 . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 4 | . 1 3 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon 2 | . 1 1 Highest Loss Streak 2 | . 1 2 Average Slot Usage (%) 91 | . 95 84 Engine 18 | . 14 27 Treads 25 | . 28 21 Storage 12 | . 14 11 Protection 9 | . 12 3 Energy Gun 2 | . 3 . Energy Cannon 6 | . 4 11 Ballistic Gun 15 | . 18 9 Naked Turns . | . . . Heaviest Build 35 | 11 28 35 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 8 | 5 8 10 Most Carried 7 | 1 7 7 Average Carried 4 | . 3 6 Final Capacity 10 | 6 10 10 Final Carried 7 | 1 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 460 | 209 172 79 Remotely . | . . . Salvage Created 577 | . 313 264 Parts 35 | . 19 16 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 12 | . 7 5 Guns 6 | . 6 . Cannons 6 | . 1 5 Classes Destroyed 5 | . 4 1 Hauler 1 | . 1 . Watcher 2 | . 1 1 Swarmer 3 | . 3 . Grunt 7 | . 4 3 Sentry 2 | . . 2 Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 814 | . 388 426 Core 87 | . 38 49 Absorbed by Shields . | . . . Core Remaining (%) 92 | 100 84 . Volleys Fired 50 | . 25 25 Largest 2 | . 2 2 Hottest 88 | . 88 88 Shots Fired 85 | . 42 43 Gun 54 | . 36 18 Cannon 31 | . 6 25 Launcher . | . . . Special . | . . . Kinetic 54 | . 36 18 Thermal 31 | . 6 25 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | . 9 6 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 47 | . 27 20 Core Hits 23 | . 14 9 Critical Hits 3 | . 1 2 Critical Kills 1 | . . 1 Critical Parts Destroyed 2 | . 1 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 751 | . 368 383 Guns 342 | . 246 96 Cannons 409 | . 122 287 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 342 | . 246 96 Thermal 409 | . 122 287 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Effects 4 | . . 4 Message Errors 1 | . . 1 Targeting Errors 3 | . . 3 Overload Shots . | . . . Overflow Damage 17 | . . 17 Projectiles 17 | . . 17 Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 534 | . 156 534 Average Temperature 160 | . 37 220 Received Heat Transfer 228 | . 126 102 Effects 7 | . . 7 Shutdowns 5 | . . 5 Interference 1 | . . 1 Matter Decay 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 740 | . 222 518 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 242 | . 218 242 Initial 91 | . . 91 Average 105 | . 96 156 Maximum Alert Level 1 | . 1 1 Low Security (%) 78 | 100 80 67 Level 1 21 | . 19 32 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . . 3 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 5 | . 3 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 10 19 Peak Tracking Total 6 | . 6 5 Tactical Retreats 3 | . . 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 1 2 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 1 8 Successful 4 | . 1 3 Failed 5 | . . 5 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 5 | . 1 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . . 4 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 1 3 Prototype ID Bank 1 | . 1 . Emergency Access Points 1 | . . 1 Alert Level 1 | . . 1 Recall Investigation 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . . 1 Full Trace Events 1 | . . 1 Feedback Events 1 | . . 1 Corruption 1 | . . 1 Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 600 | 64 345 191 Spaces Moved 273 | 36 165 72 Core 2 | 2 . . Treads 271 | 34 165 72 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 159 | 153 160 160 Slowest Speed 180 | 160 160 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 3 45 10 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 349 | 42 204 103 Wait 7 | . 6 1 Move 271 | 35 164 72 Hop . | . . . Pick Up 7 | 1 5 1 Fast Attach 9 | 6 2 1 Attach 2 | . . 2 Detach . | . . . Swap 3 | . 2 1 Drop . | . . . Fire 50 | . 25 25 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 15) 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Power x2 601 | -9/Materials | Self-destructed Last Messages --------------- System corrupted: Assault Rifle targeting data glitched. G-34 Mercenary destroyed. R-06 Scavenger collects Ion Engine. Destroyed Sml. Laser. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. S-10 Pest suffers critical hit. Destroyed Lgt. Assault Rifle. Power failure, Lgt. Ion Engine shutdown. Assault Rifle destroyed. G-34 Mercenary destroyed. Power failure, Lgt. Ion Engine shutdown. K-01 Serf collects debris. Acquired 38 matter. K-01 Serf collects debris. Power failure, Lgt. Ion Engine shutdown. Power failure, Imp. Ion Engine shutdown. Overheating: Matter decay (-39). Overheating: System interference. Adv. Beam Cannon temporarily disabled. 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T ????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????? ? ????????????????????? | | ?????????????????????????##????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 22 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerAccelerationCannon Manual? 0 Play Time 00:07:33 Cumulative 7.4 hours Start 2020.09.15 @ 22:37:59 End 2020.09.15 @ 22:43:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 641ed552-c6ee-4218-bcad-7a53b820ff80