Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.31 @ 18:10:15 Player: telemetry Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (145) 725 Value Destroyed (4305) 4305 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1503) 1503 TOTAL SCORE: 10793 Bonus ------- High Alert Combat Kills 512 Follower Combat Kills 391 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 243/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- 0b10 Decoder Chip [Skirmisher] Transmission Jammer Makeshift System Shield Hacking Drone Bay (1/1) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Airjet Makeshift Hover Unit Makeshift Hover Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Structural Scanner Advanced Sensor Array Improved Signal Interpreter Improved Reaction Control System Makeshift System Shield > --- WEAPON ----------- Remote Datajack Great Axe > --- INVENTORY -------- 0b10 Decoder Chip [Skirmisher] Transmission Jammer Phase Shifter Makeshift System Shield Improved Grenade Launcher [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . . 1 1 1 1 . . . . Utility 3 | . . . 1 1 1 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 130 | 6 9 2 30 39 13 8 3 1 2 17 Power 18 | 1 1 1 4 6 3 . . . . 2 Engine 11 | 1 1 1 4 1 1 . . . . 2 Core 7 | . . . . 5 2 . . . . . Reactor . | . . . . . . . . . . . Propulsion 47 | 2 1 . 11 18 3 2 2 . . 8 Treads 17 | 2 1 . 7 3 . . . . . 4 Leg 10 | . . . 2 8 . . . . . . Wheel 1 | . . . 1 . . . . . . . Hover 11 | . . . . 5 2 . 2 . . 2 Flight 8 | . . . 1 2 1 2 . . . 2 Utility 34 | 1 4 . 5 8 5 5 1 1 1 3 Device 18 | . . . 3 6 3 3 . . 1 2 Storage 7 | 1 3 . 1 . . . . 1 . 1 Processor 4 | . 1 . . . 1 2 . . . . Hackware 1 | . . . . . . . 1 . . . Protection 4 | . . . 1 2 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 3 1 10 7 2 1 . . 1 4 Energy Gun 12 | . . . 8 3 . . . . . 1 Energy Cannon 3 | . . . 1 2 . . . . . . Ballistic Gun 8 | 2 2 1 1 . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . 1 . . . . . . . . 1 Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon 3 | . . . . 2 1 . . . . . Slashing Weapon 2 | . . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . . 7 2 3 . . . 1 . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . 4 Parts Lost 47 | . 1 1 6 15 1 . . 1 . 22 Power 4 | . . . . 2 . . . . . 2 Propulsion 27 | . 1 . 3 9 . . . 1 . 13 Utility 7 | . . . 1 2 1 . . . . 3 Weapon 9 | . . 1 2 2 . . . . . 4 Highest Loss Streak 7 | . 1 1 3 3 1 . . 1 . 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | . 10 14 13 13 4 4 5 6 9 7 Power . | . 1 . 1 . 1 . . . . . Propulsion . | . . . . 4 . . . . . . Utility 6 | . 6 9 7 5 1 2 3 5 6 6 Weapon 2 | . 1 3 3 2 1 2 1 1 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 30 | . . 4 10 9 2 . . . 1 4 Power 5 | . . . 2 2 1 . . . . . Propulsion . | . . . . . . . . . . . Utility 16 | . . 3 3 5 1 . . . 1 3 Weapon 7 | . . 1 4 1 . . . . . 1 Tool/Special 2 | . . . 1 1 . . . . . . Average Slot Usage (%) 86 | . 99 99 96 90 39 66 91 85 79 59 Engine 7 | . 14 14 11 2 . . . . . 1 Core 2 | . . . . 5 . 6 6 6 6 1 Treads 14 | . 27 28 25 2 . . . . . 5 Leg 5 | . . . 5 24 . . . . . . Hover 4 | . . . . 3 10 13 18 18 13 4 Flight 3 | . . . . . 1 9 20 20 20 4 Device 8 | . . . 7 13 14 16 20 15 13 11 Storage 9 | . 17 14 11 8 . . . 3 6 7 Processor 9 | . 10 14 11 7 6 11 7 6 6 5 Hackware 1 | . . . . . . . 4 6 6 3 Protection 1 | . . . 3 4 . . . . . . Energy Gun 5 | . . . 15 9 . . . . . 1 Ballistic Gun 8 | . 27 27 4 . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 6 4 5 5 Peak Build Rating 60 | 6 8 9 19 39 25 50 59 60 57 49 Average Rating 23 | 4 7 8 15 30 16 37 56 53 48 33 On Entrance 24 | . 6 8 9 18 1 22 50 59 44 49 Avg Prop Armor Cover (%) 12 | . . . 6 9 17 6 13 13 14 10 Naked Turns 13 | . . . . 1 5 . . . . 7 Heaviest Build 39 | 13 32 28 39 37 7 17 17 22 21 35 Greatest Support 104 | 40 40 40 60 80 9 21 24 33 21 104 Greatest Overweight (x) 11 | . . . 3 11 1 . 1 1 . 11 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 25 15 5 5 5 10 10 10 Average Capacity 12 | 6 13 15 15 14 5 5 5 7 10 9 Most Carried 15 | 1 15 15 15 15 5 5 5 9 10 10 Average Carried 11 | . 10 14 14 14 4 4 4 6 9 8 Final Capacity 15 | 8 15 15 15 5 5 5 5 10 10 5 Final Carried 15 | 1 14 15 15 5 5 5 5 9 10 5 Class Distribution -------------------- 57% | Mutant 21% | Scavenger-Mutant 9% | Scout 8% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Derelict-Scout | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Matter Collected 3035 | 120 679 282 720 447 63 26 236 . 45 417 Remotely . | . . . . . . . . . . . Salvage Created 5177 | . 731 143 2031 1550 198 50 . . . 474 Parts 273 | . 49 16 114 75 4 4 . . . 11 Haulers Intercepted 9 | . 2 . 5 2 . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 16 Prevented 2 | . . . . . . . . . . 2 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 109 | . 15 8 42 31 1 . . . . 12 Melee 9 | . . . . 4 1 . . . . 4 Guns 77 | . 15 8 35 17 . . . . . 2 Cannons 9 | . . . . 9 . . . . . . AOE 12 | . . . 6 . . . . . . 6 Classes Destroyed 15 | . 6 2 3 1 2 . . . . 1 Worker 4 | . . 1 2 1 . . . . . . Builder 8 | . 2 . . 1 3 2 . . . . Tunneler 2 | . . 1 1 . . . . . . . Hauler 9 | . 2 . 5 2 . . . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 4 | . 1 . . 2 1 . . . . . Drone 1 | . . . . . . . . . . 1 Watcher 8 | . 1 . 3 3 1 . . . . . Swarmer 22 | . 3 8 3 5 . . . . . 3 Grunt 65 | . 12 . 29 19 . . . . . 5 Brawler 3 | . . . 1 1 . . . . . 1 Duelist 2 | . . . 1 . . . . . . 1 Sentry 13 | . . . 8 4 . . . . . 1 Hunter 2 | . . . . 2 . . . . . . Programmer 1 | . . . . . 1 . . . . . Best Kill Streak 6 | . 3 3 6 5 2 1 . . . 6 Combat Bots Only 6 | . 3 3 6 4 1 . . . . 6 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 . . . 2 Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . . 2 . . . . . . 2 Melee 1 | . . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 703 | . 67 31 117 280 12 . 30 4 . 162 Missed 219 | . 12 8 36 86 8 . 24 1 . 44 Hits 484 | . 55 23 81 194 4 . 6 3 . 118 Melee 13 | . . . 3 7 . . . . . 3 Projectile 471 | . 55 23 78 187 4 . 6 3 . 115 AOE 1 | . . . . 1 . . . . . . Critical Strikes 17 | . 1 . 4 7 . . 1 . . 4 Damage Taken 7522 | . 645 182 1355 2827 59 . 61 58 . 2335 Core 1604 | . 47 34 155 480 26 . . . . 862 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 350 | . . . 308 . 42 . . . . . Core Remaining (%) 67 | 100 . 67 61 12 96 . . . . . Volleys Fired 382 | . 88 22 115 112 . . 1 . . 44 Largest 2 | . 2 2 2 2 . . 1 . . 2 Hottest 131 | . 50 40 126 131 . . 5 . . 86 Shots Fired 672 | . 177 40 211 187 . . 1 . . 56 Gun 568 | . 176 40 211 98 . . . . . 43 Cannon 89 | . . . . 89 . . . . . . Launcher 14 | . 1 . . . . . . . . 13 Special 1 | . . . . . . . 1 . . . Kinetic 304 | . 176 40 68 . . . . . . 20 Thermal 248 | . . . 61 187 . . . . . . Explosive 14 | . 1 . . . . . . . . 13 Electromagnetic 105 | . . . 82 . . . . . . 23 Robot Hit Streak 26 | . 9 8 26 18 . . 1 . . 7 Robot Miss Streak 12 | . 7 2 5 6 . . . . . 12 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 519 | . 116 26 166 163 7 2 1 . . 38 Core Hits 305 | . 42 12 144 77 1 1 . . . 28 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 2 . . . . . Critical Strikes 11 | . . . 2 6 2 . . . . 1 Burn 7 | . . . 2 5 . . . . . . Smash 3 | . . . . 1 2 . . . . . Sever 1 | . . . . . . . . . . 1 Melee Attacks 100 | . . . . 35 29 14 . 1 . 21 Impact 74 | . . . . 35 29 10 . . . . Slashing 26 | . . . . . . 4 . 1 . 21 Piercing . | . . . . . . . . . . . Sneak Attacks 10 | . . . . 3 5 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11091 | . 1255 297 3520 3734 568 172 . . . 1545 Guns 6022 | . 1251 297 2722 1374 . . . . . 378 Cannons 1404 | . . . . 1404 . . . . . . Explosions 1605 | . . . 792 . . . . . . 813 Melee 2029 | . . . . 940 563 172 . . . 354 Ramming 31 | . 4 . 6 16 5 . . . . . Kinetic 2368 | . 1251 297 598 . . . . . . 222 Thermal 4506 | . . . 1623 2778 . . . . . 105 Explosive 848 | . . . 140 . . . . . . 708 Electromagnetic 1309 | . . . 1153 . . . . . . 156 Impact 1675 | . . . . 940 563 172 . . . . Slashing 354 | . . . . . . . . . . 354 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . 3 3 . 2 4 . . . . 4 Average Corruption 2 | . 2 3 . 2 1 . . . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 58 | . 17 18 . 3 3 . . . . 17 Message Errors 15 | . 1 8 . . 1 . . . . 5 Matter Fused 18 | . 7 5 . 1 1 . . . . 4 Heat Flow Errors 5 | . 1 1 . . . . . . . 3 Energy Discharges 6 | . 2 3 . . . . . . . 1 Data Loss (minor) 7 | . 3 1 . 1 1 . . . . 1 Data Loss (major) 3 | . 2 . . . . . . . . 1 Misfires 3 | . 1 . . . . . . . . 2 Alerts 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 871 | . . . 104 297 398 39 . . . 33 Projectiles . | . . . . . . . . . . . Explosions 132 | . . . 104 . . . . . . 28 Melee 739 | . . . . 297 398 39 . . . 5 Knockbacks 8 | . . . . 4 4 . . . . . Impact 8 | . . . . 4 4 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 431 | . . . 322 . 2 . . . . 107 Shots 11 | . . . 7 . . . . . . 4 Rammed 5 | . 2 . 1 1 1 . . . . . Targets Rammed 9 | . 2 1 1 4 1 . . . . . Kicked 3 | . . . . 3 . . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 434 | . 105 241 381 434 . . 12 . . 302 Average Temperature 88 | . 14 127 78 96 . . 12 . . 174 Received Heat Transfer 2576 | . 336 . 417 1107 18 . 39 9 . 650 Effects 10 | . . . 1 7 . . . . . 2 Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 3 | . . . 1 1 . . . . . 1 Interference 4 | . . . . 3 . . . . . 1 Matter Decay 1 | . . . . 1 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 10 | . . . 1 3 5 1 . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . Parts Fried 25 | . . . 4 8 10 3 . . . . Impact Corruptions 27 | . . . . 10 16 1 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . . 1 6 . . . . . . Heat Transferred 7522 | . . . 2099 5323 . . . . . 100 Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 10 | . . . 9 . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Maximum Alert Level 3 | . . . 3 3 1 . . . . . Low Security (%) 48 | 100 100 100 21 . 13 100 . . . . Level 1 24 | . . . 22 47 86 . . . . . Level 2 15 | . . . 22 43 . . . . . . Level 3 11 | . . . 33 9 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . Peak Influence 940 | . 124 75 940 806 360 45 . . . . Initial 390 | . . 30 . 390 355 19 . . . . Average 275 | . 50 12 493 469 241 3 . . . . Influence Increases 4748 | . 580 215 1694 1135 315 71 30 165 . 543 Destroy 0b10 Robot/C 2440 | . 300 160 1000 620 20 . . . . 340 Destroy 0b10 Robot/NC 200 | . 30 10 65 45 30 10 . . . 10 Destroy Leader 526 | . 76 30 258 140 12 . . . . 10 Allied During Kill 74 | . . . 26 . . . . . . 48 Successful Hack 192 | . 28 . 51 34 74 5 . . . . Disable Machine 150 | . 15 . 105 15 15 . . . . . Destroy Structure 206 | . 11 . 159 11 14 11 . . . . Partial Spotted 90 | . . . . 45 . 45 . . . . Lose Combat Pursuer 870 | . 120 15 30 225 150 . 30 165 . 135 Influence Decreases 4748 | . 503 292 768 1278 1058 74 67 30 135 543 Entered New Map 1182 | . . 47 . 536 428 21 15 . 135 . Time Decay 2808 | . 493 235 678 592 368 53 52 20 . 317 Lost Part 406 | . 10 10 50 150 10 . . 10 . 166 Lost Ally 100 | . . . 40 . . . . . . 60 Purge Threat 252 | . . . . . 252 . . . . . Squads Dispatched 38 | . 5 . 12 10 6 4 . . . 1 Investigation 25 | . 3 . 10 5 4 3 . . . . Extermination 1 | . . . . . 1 . . . . . Reinforcement 8 | . 2 . 1 3 1 1 . . . . Assault 4 | . . . 1 2 . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Distress Signals 12 | . 1 . 3 6 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 248 | . 41 10 68 67 17 . 4 7 . 34 Peak Tracking Total 11 | . 5 3 5 11 4 . 5 10 . 6 Tactical Retreats 35 | . 6 1 2 8 5 . 4 3 . 6 ECM-based Alert Blocks 1 | . . . . . 1 . . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 10 | . 3 . 4 1 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 10 | . 1 . 7 1 1 . . . . . Max in Single Turn 3 | . 1 . 3 1 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 48 | . 7 . 13 10 8 7 1 1 1 . Terminals 29 | . 5 . 9 8 3 4 . . . . Fabricators 2 | . . . . . 1 1 . . . . Repair Stations 5 | . 1 . 2 . 2 . . . . . Recycling Units 3 | . 1 . . . 1 1 . . . . Scanalyzers 5 | . . . 2 2 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 148 | . 25 . 49 29 21 18 1 1 4 . Successful 77 | . 12 . 29 14 9 7 1 1 4 . Failed 69 | . 13 . 19 15 12 10 . . . . Catastrophic 9 | . 2 . 2 1 2 2 . . . . Database Lockouts 2 | . . . 1 . . 1 . . . . Manual 78 | . 21 . 24 25 3 4 . . 1 . Terminals 94 | . 21 . 32 25 8 8 . . . . Fabricators 7 | . . . . . 3 4 . . . . Repair Stations 19 | . 3 . 8 . 8 . . . . . Recycling Units 3 | . 1 . . . 1 1 . . . . Scanalyzers 18 | . . . 9 4 . 5 . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 22 | . 5 . 5 3 2 1 1 1 4 . Record 1 | . . . 1 . . . . . . . Part Schematic 4 | . . . . . . . . . 4 . Robot Analysis 4 | . 3 . 1 . . . . . . . Open Door 2 | . . . . . . . 1 1 . . Open DSF 1 | . . . . . . 1 . . . . Unreport Threat 2 | . . . . . 2 . . . . . Locate Traps 3 | . 1 . 1 1 . . . . . . Zone Layout 5 | . 1 . 2 2 . . . . . . Fabricator Hacks 3 | . . . . . 1 2 . . . . Load Schematic 2 | . . . . . 1 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 13 | . 1 . 8 . 4 . . . . . Scan Component 7 | . 1 . 4 . 2 . . . . . Repair 6 | . . . 4 . 2 . . . . . Recycling Unit Hacks 3 | . 1 . . . 1 1 . . . . Report Inventory 3 | . 1 . . . 1 1 . . . . Scanalyzer 14 | . . . 8 3 . 3 . . . . Insert Component 3 | . . . 3 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Retrieve Study 9 | . . . 3 3 . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 20 | . 5 . 8 7 . . . . . . Terminals 20 | . 5 . 8 7 . . . . . . Botnet 20 | . 5 . 8 7 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 38 | . 6 . 12 9 6 5 . . . . Full Trace Events 25 | . 5 . 9 5 4 2 . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 19 | . . . 2 . . . . . 17 . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 73 | . . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . Part Studies Acquired 8 | . . . 3 2 . 3 . . . . Parts Repaired 6 | . . . 4 . 2 . . . . . Time 188 | . . . 129 . 59 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat 1 | . . . . . . . 1 . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . parse_system 1 | . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Total Allies 7 | . . 3 . . . . . . 4 . Largest Group 4 | . . 3 3 . . . . . 4 4 Highest-Rated Group 155 | . . 40 40 . . . . . 155 155 Highest-Rated Ally 40 | . . 16 16 . . . . . 40 40 Total Orders . | . . . . . . . . . . . Ally Attacks 82 | . . . 47 . . . . . . 35 Total Damage 1598 | . . . 476 . . . . . . 1122 Kills 18 | . . . 10 . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Active Infowar (turns) 5404 | . . . 1206 597 774 522 606 211 697 791 Sensors 4824 | . . . 1206 596 699 522 606 211 697 287 Structural 2660 | . . . . . . 366 606 211 686 791 Jamming 2 | . . . . . 2 . . . . . ECM 76 | . . . . 1 75 . . . . . Robot Analysis Total 4 | . 3 . 1 . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 1 3 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Turns Passed 11973 | 61 2137 1133 2762 1867 850 522 606 211 697 1127 Spaces Moved 9597 | 34 1090 655 1203 1036 911 699 1385 465 1380 739 Core 398 | 2 . . . 7 304 . . . . 85 Treads 3185 | 32 1090 655 1164 85 . . . . . 159 Legs 633 | . . . 1 632 . . . . . . Wheels 38 | . . . 38 . . . . . . . Hover 1741 | . . . . 282 497 540 9 115 . 298 Flight 3602 | . . . . 30 110 159 1376 350 1380 197 Fastest Speed 34 | 50 160 160 125 35 40 34 34 34 34 34 Average Speed 92 | 153 160 160 164 119 55 47 34 39 34 121 Slowest Speed 600 | 160 160 160 330 600 100 51 140 121 34 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . 2 . . . 1 . . Potential Cave-ins 1 | . . . . . 1 . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 63 | 4 97 98 86 75 22 14 97 63 91 51 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 14 | . . 2 . . . . 3 3 3 3 Spaces Dug 40 | . . . . 7 19 12 . 1 . 1 Terrain Destroyed 287 | . 9 . 157 7 19 12 . 1 . 82 Melee 40 | . . . . 7 19 12 . 1 . 1 Projectile . | . . . . . . . . . . . AOE 247 | . 9 . 157 . . . . . . 81 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Total 11822 | 40 1320 707 1773 1414 1208 862 1516 493 1606 883 Wait 1407 | . 112 16 371 137 225 139 122 13 219 53 Move 9582 | 33 1089 654 1202 1032 910 698 1384 462 1379 739 Hop 2 | . . . . 1 . . . 1 . . Pick Up 70 | 1 14 6 15 16 8 . 2 4 3 1 Fast Attach 79 | 6 1 1 16 14 10 7 2 1 1 20 Attach 32 | . 1 . 3 13 8 1 . 3 . 3 Detach 20 | . . . 2 4 8 1 . 5 . . Swap 57 | . 9 1 23 18 . 2 1 . 2 1 Drop 82 | . 4 6 25 28 9 . 4 3 2 1 Fire 382 | . 88 22 115 112 . . 1 . . 44 Melee 100 | . . . . 35 29 14 . 1 . 21 Ram 1 | . . . . . 1 . . . . . Kick 3 | . . . . 3 . . . . . . Crush 5 | . 2 1 1 1 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Low / DSF) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 11) 682 | -10/Materials | Discovered new exit (range 9) 694 | -10/Materials | Identified exit to Materials 857 | -10/Materials | Discovered exit to Materials (range 15) 2194 | -10/Materials | Identified exit to Mines 2199 | -10/Materials | Entered Mines 2519 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2523 | -10/Mines | Found Scrap Suit 2555 | -10/Mines | Discovered exit to Materials (range 6) 2877 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2934 | -10/Mines | Discovered exit to Materials (range 11) 3081 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3115 | -10/Mines | Learned Materials terminal intel 3332 | -10/Mines | Entered Materials 3332 | -9/Materials | Accompanied by 3 allies 3332 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3333 | -9/Materials | Loaded intel: 12 terminal locations 3865 | -9/Materials | Discovered new exit (range 15) 4592 | -9/Materials | Lost 3 parts (1n1u1w) 4690 | -9/Materials | Discovered new exit (range 8) 4706 | -9/Materials | Identified exit to Materials 4737 | -9/Materials | Central database locked down 4802 | -9/Materials | Discovered new exit (range 7) 4814 | -9/Materials | Identified exit to Mines 5111 | -9/Materials | Build established: Scavenger-Mutant 5254 | -9/Materials | Discovered exit to Materials (range 4) 5332 | -9/Materials | First assault squad dispatched 5340 | -9/Materials | Repaired Imp. Assault Rifle 5367 | -9/Materials | Repaired Lgt. Treads 5395 | -9/Materials | Repaired Lgt. Treads 5708 | -9/Materials | Repaired Lgt. Treads 6006 | -9/Materials | Sterilization system engaged 6006 | -9/Materials | Non-combat units ordered to evacuate 6094 | -9/Materials | Entered another Materials area 6094 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6398 | -8/Materials | Build established: Mutant 6479 | -8/Materials | Discovered new exit (range 11) 6905 | -8/Materials | Discovered new exit (range 13) 7030 | -8/Materials | Lost 3 parts (2n1w) 7042 | -8/Materials | Identified exit to Factory 7299 | -8/Materials | Build established: Scavenger-Mutant 7570 | -8/Materials | Lost 3 parts (1p1n1u) 7666 | -8/Materials | Core integrity fell below 50% 7694 | -8/Materials | First assault squad dispatched 7948 | -8/Materials | Released all parts (7) 7960 | -8/Materials | Discovered exit to Factory (range 3) 7961 | -8/Materials | Entered Factory 7961 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7992 | -7/Factory | Lost 3 parts (1p2n) 8063 | -7/Factory | Build established: Mutant 8260 | -7/Factory | Allied Derelicts emerged from ambush trap array 8407 | -7/Factory | Repaired Adv. Beam Rifle 8418 | -7/Factory | P-60 Hacker assimilated allied XB-LDI(g) 8518 | -7/Factory | Repaired Broken Imp. Airjet? 8725 | -7/Factory | Discovered new exit (range 8) 8727 | -7/Factory | Identified exit to Factory 8788 | -7/Factory | Crushed by falling debris 8811 | -7/Factory | Entered another Factory area 8811 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8815 | -6/Factory | Identified exit to DSF 9106 | -6/Factory | Fabricated Katana? 9256 | -6/Factory | Discovered new exit (range 8) 9263 | -6/Factory | Central database locked down 9276 | -6/Factory | Build established: Scout 9333 | -6/Factory | Identified exit to Lower Caves 9333 | -6/Factory | Entered Lower Caves 9430 | -6/Lower Caves | Attacked by a faux Warlord 9436 | -6/Lower Caves | Learned 12 Factory zone layouts 9662 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9692 | -6/Lower Caves | Discovered new exit (range 7) 9695 | -6/Lower Caves | Identified exit to Lower Caves 9700 | -6/Lower Caves | Encountered a Warlord checkpoint 9939 | -6/Lower Caves | Entered another Lower Caves area 9941 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9972 | -6/Lower Caves | Encountered a Warlord checkpoint 9993 | -6/Lower Caves | Learned Factory security intel 10061 | -6/Lower Caves | Learned Factory stockpile data 10123 | -6/Lower Caves | Discovered new exit (range 5) 10125 | -6/Lower Caves | Identified exit to Zion 10150 | -6/Lower Caves | Entered Zion 10160 | -6/Zion | Discovered new exit (range 16) 10165 | -6/Zion | Identified exit to Proximity Caves 10271 | -6/Zion | Given the Hacking Drone Bay 10271 | -6/Zion | Found Prototype Device 10271 | -6/Zion | Identified Hacking Drone Bay 10342 | -6/Zion | Learned 8 Factory zone layouts 10378 | -6/Zion | Learned Factory emergency access door positions 10390 | -6/Zion | Learned location of Warlord (-5) 10412 | -6/Zion | Met Imprinter 10474 | -6/Zion | Build established: Derelict-Scout 10511 | -6/Zion | Imprinted 10513 | -6/Zion | Declared Zion's savior 10847 | -6/Zion | Entered Proximity Caves 10847 | -5/Proximity Caves | Accompanied by 4 allies 10848 | -5/Proximity Caves | Identified exit to Factory 10923 | -5/Proximity Caves | Spotter reported a threat 10928 | -5/Proximity Caves | Spotter reported a threat 10985 | -5/Proximity Caves | Spotter reported a threat 11179 | -5/Proximity Caves | Lost 7 parts (1p4n1u1w) 11187 | -5/Proximity Caves | Spotter reported a threat 11260 | -5/Proximity Caves | Spotter reported a threat 11318 | -5/Proximity Caves | Spotter reported a threat 11365 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11470 | -5/Proximity Caves | Core integrity fell below 50% 11527 | -5/Proximity Caves | Lost 6 parts (1p3n1u1w) 11540 | -5/Proximity Caves | Core integrity fell below 20% 11669 | -5/Proximity Caves | Lost 5 parts (2n1u2w) 11938 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11967 | -5/Proximity Caves | Released all parts (8) 11974 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 11864_ Acquired 57 matter. 11879_ System corrupted: Heat flow error (+196). 11929_ VJ2|PSEHJFD2N5ZP9 DVYXVNVS 11937_ Penetrated by Slug. 11938_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 11945_ System corrupted: Matter fused (-8). 11957_ Slug penetrates Wall. 11960_ Hover Unit destroyed. 11960_ Penetrated by Slug. 11967_ Released Com. Battery. 11967_ Released Great Axe. 11967_ Released Imp. Signal Interpreter. 11967_ Released Med. Storage Unit. 11967_ Released Hvy. Machine Gun. 11967_ Released Imp. Reaction Control System. 11967_ Released Matter Filter. 11967_ Released Imp. Deuterium Engine. 11971_ Slug penetrates Wall. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | " "## ####### ##?###### ????????? | | """"" "## # # # ###### ????????? | | " "" ## # ## ##### ##????????? | | #" """ ""# ## ## #### ###???????? | | ##" "" """" ## # ## ####??????? | | ## "" " ### # #####????? | | ## #### % % ####????? | | ### ## ##????? | | ## ### ##????? | | ### ###### ### ##????? | | ## ##### ## ##????? | | ##### %% # ##????? | | ##### ##????? | | ## ## # ### ##????? | | ### ## # ### # % ######### ####????? | | %##### ## # #" # ######## #####???? | | ##### # # #" ####### ###???? | | ##### # #" # ##### ##???? | | #### # #" ## ### ####???? | | =#### # #" # ##### ####???? | | #### #""""""# ###### #######? | | ##### ######## ###?##### ## #######? | | ####### ####??#### ####### ##? | | #### ###???### ## ### | | % ###### !######## ### | | # #### ####### @######### ## | | ##### ####?### ## ##### # | | #### ######??## ## ##### # | | #### ######???## ##### # | | # ### ####??????## ##?### # | | #### ####?####### ###?#### # | | #### ### ###### ####??### ## ## | | # #### ######### ###### | | # ### #### ##?##### ####### | | #### ######## ##?## ####???? | | #### ##?#### ! ##### / ###????? | | ## ####### [/!###### ##?????? | | ## ## ###### ##!/!### ###?????? | | # ## ### ##### #### !Y### ###########?????? | | ## ### ### #### ##### * ## ##########??????? | | ### ###### ? #### ##### # ####????????????? | | ?#########?? #### ###### ##????????????? | | ??## ??????? ### ###?### ##????????????? | | ???????????? ## ###?########## ##????????????? | | ???????????? ## ##??######### ##????????????? | | ???????????? #### ##?????????## ##????????????? | | ????????????###### ###????????? ##????????????? | | ???????????????#######?????????? ###????????????? | | ????????????????#####??????????? ###????????????? | | ???????????????????????????????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 490 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 150 Evasion (%) 73 Recoil Reduction 4 Matter Filtering 30 Defensive Hacking 11 Item Schematics ----------------- Katana | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Lgt. Fission Core | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Antigrav System | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Katana | x2 | -6/Factory Repaired ---------- Imp. Assault Rifle | 15% | -9/Materials Lgt. Treads | 42% | -9/Materials Lgt. Treads | 54% | -9/Materials Lgt. Treads | 67% | -9/Materials Adv. Beam Rifle | 70% | -7/Factory Imp. Airjet | 88% | -7/Factory | Broken Studied --------- Spread Laser | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Flail | -9/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Imp. Hover Unit | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Deadly Force Look Less Dangerous Next Time Party Time Remodeling The One This Is Interesting... Challenges ------------ None Game ------ Seed SigixHeartMatter Manual? 0 Play Time 02:39:20 Cumulative 26.8 hours Start 2025.12.31 @ 14:14:10 End 2025.12.31 @ 18:10:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f04f1c8-ea1c-40c7-9255-b9605a20dbef