Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.03 @ 21:45:36 Player: Doglevel Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (124) 620 Value Destroyed (4660) 4660 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 10700 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 10/300 Energy 29/100 System Corruption 15% Temperature Cool (0) Movement Core (400) Ox7 Location -4/Armory Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (4) --- Heavy Siege Treads Advanced VSS Leg > --- UTILITY (6) ------ Enhanced Optical Array Advanced Focal Shield > --- WEAPON (4) ------- Hypervelocity Railgun Enhanced Hardcell Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor Antimatter Reactor Light Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Shield Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Thermal Shield Improved Force Field > --- WEAPON ----------- High-powered Shock Rifle Field Laser Plasma Rifle Heavy Gauss Cannon > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Shock Absorption System Point Defense System Plasma Rifle Mace Mace Mace [Rating: 111] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Device] Protection Core Shielding Weapon Flak Gun Energy Gun Small Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Mace Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 . 2 . Power 4 | . . 1 . 1 1 . . 1 . Propulsion 2 | . . 1 1 . . . . . . Utility 4 | . . . 1 . 1 1 . 1 . Weapon 2 | . . . . 1 . 1 . . . Parts Attached 140 | 6 2 18 19 19 10 5 11 37 13 Power 32 | 1 . 4 4 7 5 . 2 9 . Engine 18 | 1 . 4 3 4 2 . 2 2 . Core 9 | . . . 1 3 3 . . 2 . Reactor 5 | . . . . . . . . 5 . Propulsion 36 | 2 . 5 7 5 2 2 4 5 4 Treads 7 | . . 3 1 . . 1 . 1 1 Leg 20 | . . 2 6 2 . . 4 3 3 Wheel 4 | 2 . . . 1 . . . 1 . Hover 5 | . . . . 2 2 1 . . . Flight . | . . . . . . . . . . Utility 28 | 1 1 3 5 1 1 2 1 12 1 Device 19 | . . 1 3 1 1 1 . 11 1 Storage 2 | 1 . 1 . . . . . . . Processor 2 | . . . 1 . . . . 1 . Hackware 1 | . . . . . . . 1 . . Protection 4 | . 1 1 1 . . 1 . . . Artifact . | . . . . . . . . . . Weapon 44 | 2 1 6 3 6 2 1 4 11 8 Energy Gun 15 | . . 4 3 2 . 1 . 5 . Energy Cannon 2 | . . . . . . . 1 1 . Ballistic Gun 9 | 2 1 1 . 2 2 . . . 1 Ballistic Cannon 7 | . . . . 1 . . 3 2 1 Launcher 8 | . . 1 . 1 . . . . 6 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 3 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . . 2 . Corrupted Parts 10 | . . 1 5 . 2 . 1 1 . System Corruption 29 | . . 1 16 . 6 . 3 3 . Parts Lost 95 | . . 9 10 8 12 . 6 42 8 Power 27 | . . 3 1 3 5 . 3 12 . Propulsion 21 | . . 3 4 3 2 . 1 7 1 Utility 16 | . . . 2 . 1 . . 12 1 Weapon 31 | . . 3 3 2 4 . 2 11 6 Highest Loss Streak 29 | . . 5 6 3 5 . 2 29 6 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 6 | 2 5 6 6 8 8 5 8 6 1 Power 1 | . 1 . 1 2 1 . . . . Propulsion 1 | 1 2 . . 1 2 1 2 1 . Utility 2 | . . 1 2 3 4 2 5 2 . Weapon 1 | . 2 3 2 1 1 1 . 1 . Tool/Special . | . . . . . . . . . . Unused Backups 4 | . . . . . 1 . . 2 1 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . . . 1 . . 1 1 Weapon 1 | . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 81 | . 95 83 94 87 89 86 92 73 24 Engine 10 | . 14 14 16 15 9 10 11 2 . Core 5 | . . . 1 6 15 11 6 3 . Reactor 1 | . . . . . . . . 7 . Treads 2 | . . 11 10 . . 3 1 . 1 Leg 9 | . . 11 20 11 1 4 8 14 4 Wheel 3 | . 28 2 . 3 6 . . . . Hover 3 | . . . . 3 10 11 9 . . Device 8 | . . 1 9 7 12 11 11 13 2 Storage 6 | . 14 11 9 7 6 5 5 3 . Processor 4 | . . . 3 7 6 5 5 6 5 Protection 2 | . 9 8 4 . . 4 3 . . Energy Gun 7 | . . 11 11 9 8 4 . 4 1 Ballistic Gun 5 | . 28 9 6 6 3 5 1 . 1 Ballistic Cannon 3 | . . . . 3 . . 14 8 1 Launcher 1 | . . . . 2 5 . . . 4 Peak Build Rating 111 | 6 7 13 25 49 54 52 80 111 66 Average Rating 41 | 4 6 8 19 35 51 49 63 72 33 On Entrance 27 | . 6 7 10 23 49 37 51 79 11 Avg Prop Armor Cover (%) 8 | . . 7 . 7 6 14 8 13 9 Naked Turns . | . . . . . . . . . . Heaviest Build 118 | 11 12 32 35 50 52 43 68 118 44 Greatest Support 109 | 26 26 60 80 35 28 24 109 109 70 Greatest Overweight (x) 15 | 1 . 5 1 15 4 2 3 9 7 Average Overweight (x) 1 | . . . . 1 1 1 1 . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 9 10 10 10 10 10 8 5 Most Carried 10 | 4 7 8 10 10 10 9 9 10 5 Average Carried 6 | 2 5 6 6 8 8 6 7 6 1 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 5 Final Carried 10 | 4 7 7 5 10 7 8 9 . . Class Distribution -------------------- 26% | Mutant 23% | Scavenger-Gunner 21% | Scavenger-Mutant 10% | Gunner 7% | Generator-Gunner 3% | Scavenger-Bomber 3% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Generator-Gunner | -5/DSF Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Matter Collected 2937 | 224 114 268 320 384 262 . 559 806 . Remotely 30 | . . . . . . . . 30 . Salvage Created 4615 | . 177 768 910 812 450 . 415 1083 . Parts 247 | . 15 45 59 50 26 . 11 41 . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 8 | . . . . 2 1 . . 5 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Combat Hostiles Destroyed 93 | . 8 18 17 13 10 . 8 18 1 Melee 1 | . . . . . . . . 1 . Guns 49 | . 8 15 13 9 2 . . 2 . Cannons 23 | . . . . 4 . . 8 11 . AOE 15 | . . 3 4 . 7 . . . 1 Classes Destroyed 16 | . 3 3 4 4 . . 2 . . Worker 6 | . . . . 3 . . . 3 . Builder 5 | . . . 1 1 2 . . 1 . Tunneler 4 | . . 1 1 . 1 . . 1 . Hauler 1 | . . . 1 . . . . . . Recycler 4 | . . . . 2 . . . 2 . Mechanic 1 | . . . 1 . . . . . . Operator 2 | . . . 2 . . . . . . Watcher 8 | . 1 1 1 4 . . . 1 . Swarmer 19 | . 6 . 4 . 5 . . 4 . Grunt 42 | . 2 12 9 5 3 . 5 6 . Brawler 1 | . . 1 . . . . . . . Sentry 16 | . . 5 4 4 1 . . 1 1 Specialist 2 | . . . . . . . 2 . . Hunter 3 | . . . . 1 . . . 2 . Programmer 9 | . . . . 3 1 . . 5 . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 12 | . 4 5 12 6 5 . 5 7 1 Combat Bots Only 9 | . 4 5 9 3 5 . 5 4 1 Max Kills in Single Turn 4 | . 1 1 4 4 3 . 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 3 . 2 . . . 1 Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Hostile Shots Fired 1056 | . 27 126 138 139 98 . 79 390 59 Missed 349 | . 4 32 47 61 32 . 28 122 23 Hits 707 | . 23 94 91 78 66 . 51 268 36 Melee 4 | . . 1 . . 1 . 2 . . Projectile 703 | . 23 93 91 78 65 . 49 268 36 AOE 3 | . . . . 1 . . . 2 . Critical Strikes 23 | . . 1 7 3 1 . 2 7 2 Part Disruptions 2 | . . . . 1 1 . . . . Damage Taken 12813 | . 180 1220 1431 1122 1197 . 1474 5159 1030 Core 2113 | . 43 147 287 158 54 . 261 954 209 Absorbed by Shields 83 | . . . 63 . . . . 20 . Redirected to Shielding 220 | . 8 25 104 . . . 83 . . Ignored by Resistances 24 | . . . . . . . . 17 7 Regen/Repaired (Parts) 17 | . . 17 . . . . . . . Core Remaining (%) 76 | 100 82 63 47 77 93 . 73 . . Volleys Fired 281 | . 22 62 58 39 15 . 18 60 7 Largest 4 | . 2 2 2 3 3 . 4 4 4 Hottest 275 | . 40 95 109 171 171 . 205 275 202 Shots Fired 639 | . 44 124 109 117 35 . 55 143 12 Gun 431 | . 44 120 109 84 23 . 1 48 2 Cannon 182 | . . . . 31 . . 54 95 2 Launcher 26 | . . 4 . 2 12 . . . 8 Special . | . . . . . . . . . . Kinetic 340 | . 44 44 41 78 10 . 42 77 4 Thermal 157 | . . 56 29 28 2 . . 42 . Explosive 12 | . . 4 . . . . . . 8 Electromagnetic 130 | . . 20 39 11 23 . 13 24 . Robot Hit Streak 16 | . 8 16 11 10 9 . 12 7 7 Robot Miss Streak 5 | . 3 3 2 5 3 . 4 5 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 425 | . 25 81 88 75 25 . 33 90 8 Core Hits 260 | . 11 40 52 66 28 . 16 42 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . Critical Strikes 22 | . . 7 . 2 . . 2 11 . Burn 8 | . . 6 . . . . . 2 . Blast 11 | . . . . 2 . . 2 7 . Corrupt 1 | . . 1 . . . . . . . Smash 2 | . . . . . . . . 2 . Melee Attacks 16 | . . . . . . . . 16 . Impact 16 | . . . . . . . . 16 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . Damage Inflicted 11168 | . 295 1126 1747 2147 1131 . 991 3400 331 Guns 4705 | . 295 949 1355 1021 330 . 24 720 11 Cannons 3789 | . . . . 474 . . 967 2306 42 Explosions 2357 | . . 177 392 652 801 . . 57 278 Melee 317 | . . . . . . . . 317 . Ramming . | . . . . . . . . . . Kinetic 4943 | . 295 299 258 1179 184 . 707 1968 53 Thermal 2791 | . . 443 422 862 302 . . 762 . Explosive 760 | . . 177 305 . . . . . 278 Electromagnetic 2357 | . . 207 762 106 645 . 284 353 . Impact 317 | . . . . . . . . 317 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . 8 16 1 12 . 3 12 15 Average Corruption 5 | . . 5 12 1 4 . 3 7 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 79 | . . 5 17 4 17 . 3 20 13 Message Errors 21 | . . . 5 1 6 . 1 4 4 Matter Fused 20 | . . 1 6 . 6 . . 4 3 Heat Flow Errors 9 | . . 1 2 . . . 1 5 . Energy Discharges 4 | . . 1 . . 2 . . 1 . Parts Rejected 4 | . . . 2 . . . . . 2 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 9 | . . 1 1 2 2 . . 2 1 Data Loss (major) 3 | . . . . 1 . . . 2 . Misfires 2 | . . 1 1 . . . . . . Alerts 3 | . . . . . 1 . . 1 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 391 | . . . . 223 8 . 2 142 16 Projectiles 45 | . . . . . . . 2 43 . Explosions 247 | . . . . 223 8 . . . 16 Melee 99 | . . . . . . . . 99 . Knockbacks 29 | . . . . 2 . . 4 23 . Impact 2 | . . . . . . . . 2 . Kinetic 27 | . . . . 2 . . 4 21 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 762 | . . 60 39 133 280 . . . 250 Shots 23 | . . 3 1 4 9 . . . 6 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 570 | . 12 372 570 290 191 . 184 442 81 Average Temperature 110 | . 9 101 113 64 65 . 98 148 47 Received Heat Transfer 2652 | . 18 549 684 279 84 . 243 705 90 Effects 19 | . . 4 5 . . . . 10 . Shutdowns 10 | . . 1 2 . . . . 7 . Energy Bleed 4 | . . 1 2 . . . . 1 . Interference 4 | . . 2 . . . . . 2 . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Robots Corrupted 3 | . . . . . 1 . . 2 . Combat Hostiles 3 | . . . . . 1 . . 2 . Parts Fried 10 | . . . 5 . 1 . 2 2 . Impact Corruptions 3 | . . . . . . . . 3 . Robots Melted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Melted 11 | . . 3 3 1 1 . . 3 . Heat Transferred 5395 | . . 1728 822 923 300 . . 1622 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . 1 1 2 . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Maximum Alert Level 1 | . . . 1 . 1 . . . . Low Security (%) 92 | 100 100 100 35 100 89 100 100 100 100 Level 1 7 | . . . 64 . 10 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Peak Influence 285 | . 157 190 285 177 216 31 197 127 71 Initial 102 | . . 61 69 102 29 31 3 98 30 Average 75 | . 52 104 182 72 92 4 104 38 19 Influence Increases 3171 | . 227 513 503 516 369 5 222 631 185 Destroy 0b10 Robot/C 1860 | . 160 360 340 260 200 . 160 360 20 Destroy 0b10 Robot/NC 155 | . 5 10 35 50 15 . . 40 . Destroy Leader 438 | . 32 102 74 88 40 . 30 62 10 Successful Hack 26 | . . 6 5 . . 5 . 10 . Disable Machine 240 | . . 15 15 75 75 . . 45 15 Destroy Structure 377 | . . 20 19 43 39 . 2 114 140 Lose Combat Pursuer 75 | . 30 . 15 . . . 30 . . Influence Decreases 3140 | . 80 494 443 681 365 65 40 755 217 Entered New Map 497 | . . 86 97 124 32 34 2 89 33 Time Decay 1847 | . 80 318 246 477 213 31 . 368 114 Lost Part 796 | . . 90 100 80 120 . 38 298 70 Squads Dispatched 29 | . 1 3 1 10 5 . 2 4 3 Investigation 3 | . . 2 . . . . . . 1 Extermination 9 | . . . . 3 2 . . 3 1 Reinforcement 12 | . 1 1 1 4 1 . 2 1 1 Assault 2 | . . . . . 2 . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Distress Signals 10 | . . . 2 4 . . . 4 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 151 | . 12 20 23 22 19 . 13 35 7 Peak Tracking Total 7 | . 5 5 4 7 5 . 4 7 4 Tactical Retreats 5 | . 2 . 1 . . . 2 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Traps Triggered 7 | . . 1 . 1 2 1 . 1 1 Indirectly 2 | . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Machines Disabled 16 | . . 1 1 5 5 . . 3 1 Max in Single Turn 4 | . . 1 1 4 2 . . 2 1 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Machines Accessed 21 | . 1 4 4 3 4 1 . 3 1 Terminals 15 | . 1 2 3 3 2 1 . 2 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 3 | . . 1 1 . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 62 | . 5 14 14 7 12 1 . 3 6 Successful 47 | . 4 9 12 5 8 1 . 3 5 Failed 13 | . 1 5 2 2 2 . . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts 2 | . . . . . 2 . . . . Manual 1 | . . . . . . . . 1 . Terminals 43 | . 5 5 8 7 9 1 . 2 6 Fabricators 1 | . . . . . . . . 1 . Repair Stations 5 | . . 5 . . . . . . . Recycling Units 11 | . . 4 6 . 1 . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 33 | . 4 3 7 5 6 1 . 2 5 Record 28 | . 3 3 5 5 6 . . 1 5 Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . Alert Level 2 | . . . 1 . . . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 3 | . . 3 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Refit 1 | . . 1 . . . . . . . Recycling Unit Hacks 9 | . . 3 5 . 1 . . . . Recycle Component 4 | . . 2 2 . . . . . . Process 1 | . . . 1 . . . . . . Report Inventory 3 | . . 1 1 . 1 . . . . Retrieve Matter 1 | . . . 1 . . . . . . Scanalyzer 1 | . . . . . 1 . . . . Retrieve Study 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 4 1 2 1 . . 1 . Full Trace Events 2 | . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . Authchips 1 | . . . . . . . . 1 . Time 58 | . . . . . . . . 58 . Total Part Build Rating 14 | . . . . . . . . 14 . Part Studies Acquired 1 | . . . . . 1 . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 32 | . . 32 . . . . . . . Parts Recycled 4 | . . 2 2 . . . . . . Recycled Matter 32 | . . . 32 . . . . . . Retrieved Matter 32 | . . . 32 . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . Machine Destruction 2 | . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 9 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Active Infowar (turns) 1040 | . . . . . . . . 945 95 Optics 698 | . . . . . . . . 698 . Seismic 342 | . . . . . . . . 247 95 Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Turns Passed 6060 | 44 303 714 531 1444 873 299 277 1247 328 Spaces Moved 2829 | 37 230 295 220 584 439 166 101 576 181 Core 213 | 3 . 22 . 7 . . . 61 120 Treads 209 | . . 109 56 . . . . 4 40 Legs 1324 | . . 164 164 412 69 . 57 437 21 Wheels 439 | 34 230 . . . 101 . . 74 . Hover 644 | . . . . 165 269 166 44 . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 115 126 126 80 50 Average Speed 165 | 85 90 168 138 212 181 171 168 150 157 Slowest Speed 800 | 100 90 300 190 800 310 180 200 500 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 3 35 39 25 21 12 3 74 19 14 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 305 | . . 20 17 60 54 . 1 54 99 Melee . | . . . . . . . . . . Projectile 32 | . . . . 7 . . 1 24 . AOE 273 | . . 20 17 53 54 . . 30 99 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Total 3619 | 46 285 390 338 704 485 181 167 811 212 Wait 223 | . 29 4 17 30 14 . 32 93 4 Move 2820 | 36 229 294 219 583 438 165 100 575 181 Hop . | . . . . . . . . . . Pick Up 75 | 4 3 7 14 19 5 7 3 7 6 Fast Attach 67 | 6 1 8 4 5 3 . 8 24 8 Attach 66 | . . 7 13 11 7 6 2 15 5 Detach 8 | . . 2 . 1 . 1 . 4 . Swap 26 | . 1 4 10 6 2 1 1 1 . Drop 31 | . . 2 3 10 1 1 3 10 1 Fire 281 | . 22 62 58 39 15 . 18 60 7 Melee 14 | . . . . . . . . 14 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -4/Armory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 12) 45 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 5) 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 469 | -9/Materials | Lost 5 parts (2p2n1w) 928 | -9/Materials | Repaired Imp. Ion Engine? 1023 | -9/Materials | Discovered new exit (range 16) 1051 | -9/Materials | Build established: Scavenger-Mutant 1062 | -9/Materials | Entered another Materials area 1062 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1254 | -8/Materials | Destroyed 9 combat bots 1414 | -8/Materials | System corruption reached 10% 1461 | -8/Materials | Lost 6 parts (1p1n2u2w) 1578 | -8/Materials | Core integrity fell below 50% 1590 | -8/Materials | Discovered new exit (range 4) 1593 | -8/Materials | Entered Factory 1593 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1893 | -7/Factory | Build established: Scavenger-Gunner 1926 | -7/Factory | Garrison activated, responded to threat 1969 | -7/Factory | Lost 3 parts (1p2w) 2474 | -7/Factory | Build established: Gunner 2999 | -7/Factory | Build established: Scavenger-Gunner 3013 | -7/Factory | Discovered new exit (range 14) 3037 | -7/Factory | Entered another Factory area 3037 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3590 | -6/Factory | Lost 5 parts (3p1n1w) 3595 | -6/Factory | Central database locked down 3678 | -6/Factory | Central database locked down 3812 | -6/Factory | Spotted B-75 Beast 3893 | -6/Factory | Discovered new exit (range 9) 3908 | -6/Factory | System corruption reached 10% 3910 | -6/Factory | Entered another Factory area 3910 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3938 | -5/Factory | Lost 5 parts (2p1u2w) 4105 | -5/Factory | Allied Derelicts emerged from ambush trap array 4148 | -5/Factory | Build established: Scavenger-Mutant 4209 | -5/Factory | Identified exit to DSF 4209 | -5/Factory | Entered DSF 4249 | -5/DSF | Additional patrols routed to DSF 4444 | -5/DSF | Sterilization system engaged 4464 | -5/DSF | Ambient heat levels rising (+10) 4467 | -5/DSF | Discovered new exit (range 15) 4479 | -5/DSF | Ambient heat levels rising (+10) 4486 | -5/DSF | Entered Factory 4486 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5084 | -4/Factory | Fabricated Imp. Force Field (x2) 5426 | -4/Factory | Core integrity fell below 50% 5491 | -4/Factory | Lost 29 parts (9p6n8u6w) 5557 | -4/Factory | System corruption reached 10% 5605 | -4/Factory | Build established: Mutant 5635 | -4/Factory | Lost 3 parts (1u2w) 5725 | -4/Factory | Discovered new exit (range 9) 5732 | -4/Factory | Core integrity fell below 20% 5733 | -4/Factory | Entered Armory 5762 | -4/Armory | Lost 4 parts (1n1u2w) 5840 | -4/Armory | Found Fusion Bomb Launcher 5849 | -4/Armory | Found Fusion Bomb Launcher 5853 | -4/Armory | Found Fusion Bomb Launcher 5855 | -4/Armory | Found Fusion Bomb Launcher 5860 | -4/Armory | Found Fusion Bomb Launcher 5874 | -4/Armory | Found Fusion Bomb Launcher 5892 | -4/Armory | Lost 6 parts (1n1u4w) 6061 | -4/Armory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- The unstable cave ceiling collapses. Fusion Bomb Launcher destroyed. The unstable cave ceiling collapses. Slug penetrates Wall. Fusion Bomb Launcher destroyed. The unstable cave ceiling collapses. Penetrated by Slug. System corrupted: Myomer Leg rejected. HV Slug penetrates P-70 Sage. HV Slug penetrates Transfer Shaft. Penetrated by Slug. The unstable cave ceiling collapses. P-70 Sage resets P-70 Sage, system corruption cleaned. The unstable cave ceiling collapses. P-70 Sage resets Y-64 Sentinel, system corruption cleaned. GUZ7Z2|E9KMY1IRY5R7GRAY#AL,RVQV/RQ