Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.20 @ 16:24:12

Player: Jefffff

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (517)      517
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1222

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     200/400
System Corruption          4%
Temperature                Cool (5)
Movement                   Walking (350) Ox3
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1+1) ------
                Ion Engine
                Ion Engine (+)
>               --- PROPULSION (2) ---
      Makeshift Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                ECM Suite
>               --- WEAPON (2) -------
                Powered Cannon
>               --- INVENTORY (20) ---
     Subdweller Monowheel
     Subdweller Monowheel
                Signal Interpreter
          Light Armor Plating
          Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Field Recycling Unit (0)
          Heavy Riot Gun
     Subdweller Laser
                Particle Cannon
     Subdweller Beam Cannon
                Battle Cannon
                Scrap Shield Fragment (49)
                Scrap Shield Fragment (49)
                Scrap Shield Fragment (46)
                Scrap Shield Fragment (46)
                Scrap Shield Fragment (43)
                Scrap Shield Fragment (39)
                Scrap Shield Fragment (39)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
                Ion Engine
>               --- PROPULSION -------
      Makeshift Leg
      Makeshift Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Powered Cannon
>               --- INVENTORY --------
                Signal Interpreter
                ECM Suite
          Light Armor Plating
          Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Field Recycling Unit
          Heavy Riot Gun
     Subdweller Laser
                Particle Cannon
     Subdweller Beam Cannon
                Battle Rifle
                Scrap Shield Fragment
                Scrap Shield Fragment
                Scrap Shield Fragment
                Scrap Shield Fragment
                Scrap Shield Fragment
                Scrap Shield Fragment
                Scrap Shield Fragment
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Powered Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 7   8   9   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   3   3   
    Treads                 .    | .   .   .   
    Leg                    6    | .   3   3   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 3    | .   2   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 3   1   4   
    Energy Gun             2    | .   1   1   
    Energy Cannon          3    | .   .   3   
    Ballistic Gun          3    | 3   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 5    | .   2   3   
  Power                    1    | .   1   .   
  Propulsion               2    | .   1   1   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   2   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   94  91  
  Engine                   16   | .   13  17  
  Leg                      24   | .   18  26  
  Wheel                    2    | .   9   .   
  Device                   12   | .   10  12  
  Storage                  13   | .   14  12  
  Energy Gun               7    | .   10  6   
  Energy Cannon            6    | .   .   8   
  Ballistic Gun            8    | .   17  4   
Naked Turns                .    | .   .   .   
Heaviest Build             61   | 10  50  61  
  Greatest Support         40   | 26  26  40  
  Greatest Overweight (x)  4    | .   4   2   
  Average Overweight (x)   1    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         17   | 7   13  20  
  Most Carried             20   | 5   13  20  
  Average Carried          15   | .   8   18  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | .   13  20  

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           467  | 225 147 95  
  Remotely                 .    | .   .   .   
Salvage Created            514  | .   186 328 
  Parts                    29   | .   10  19  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      12   | .   .   12  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  13   | .   5   8   
  Guns                     7    | .   5   2   
  Cannons                  6    | .   .   6   
Classes Destroyed          2    | .   1   1   
  Grunt                    7    | .   5   2   
  Subdweller               6    | .   .   6   
Best Kill Streak           3    | .   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        64   | .   35  29  
  Missed                   20   | .   11  9   
Damage Taken               876  | .   224 652 
  Core                     285  | .   56  229 
  Absorbed by Shields      .    | .   .   .   
  Ignored by Resistances   176  | .   71  105 
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              74   | .   21  53  
  Largest                  2    | .   2   2   
  Hottest                  140  | .   85  140 
Shots Fired                110  | .   42  68  
  Gun                      62   | .   42  20  
  Cannon                   48   | .   .   48  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  37   | .   32  5   
  Thermal                  63   | .   10  53  
  Explosive                .    | .   .   .   
  Electromagnetic          10   | .   .   10  
  Robot Hit Streak         33   | .   26  33  
  Robot Miss Streak        1    | .   1   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   3   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           65   | .   38  27  
  Core Hits                27   | .   16  11  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1054 | .   383 671 
  Guns                     572  | .   383 189 
  Cannons                  482  | .   .   482 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  250  | .   222 28  
  Thermal                  715  | .   161 554 
  Explosive                .    | .   .   .   
  Electromagnetic          89   | .   .   89  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        53   | .   53  16  
  Average Temperature      14   | .   20  6   
  Received Heat Transfer   273  | .   180 93  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   1   1   
  Heat Transferred         703  | .   370 333 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             120  | .   120 .   
  Initial                  .    | .   .   .   
  Average                  32   | .   35  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              17   | .   8   9   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          5    | .   3   2   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   8   10  
  Successful               15   | .   5   10  
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   9    | .   5   4   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   1   10  
  Record                   9    | .   .   9   
  Prototype ID Bank        1    | .   1   .   
  Derelict Proto ID Bank   1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Assimilate             1    | .   1   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2595 | 66   697  1832 
Spaces Moved               1135 | 60   350  725  
  Core                     11   | 7    4    .    
  Treads                   .    | .    .    .    
  Legs                     933  | .    208  725  
  Wheels                   191  | 53   138  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   90   200  
  Average Speed            197  | 83   161  225  
  Slowest Speed            280  | 90   260  280  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       29   | 3    40   46   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             3    | .    .    3    
Spaces Dug                 12   | .    .    12   
Terrain Destroyed          13   | .    .    13   
  Melee                    .    | .    .    .    
  Projectile               13   | .    .    13   
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1398 | 76  450 872 
  Wait                     94   | .   46  48  
  Move                     1133 | 59  349 725 
  Hop                      .    | .   .   .   
  Pick Up                  47   | 8   17  22  
  Fast Attach              5    | .   5   .   
  Attach                   12   | 6   .   6   
  Detach                   .    | .   .   .   
  Swap                     7    | 1   3   3   
  Drop                     26   | 2   9   15  
  Fire                     74   | .   21  53  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  377 | -10/Materials | Discovered new exit (range 10)
  605 | -10/Materials | Build established: Scavenger-Mutant
  722 | -10/Materials | Discovered new exit (range 8)
  764 | -10/Materials | Entered Subcaves
  802 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Leg
  807 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  811 | -10/Subcaves  | Discovered new exit (range 5)
 1056 | -10/Subcaves  | Disturbed a concealed Subdweller
 1629 | -10/Subcaves  | Visited 4L-MR0's lab
 1651 | -10/Subcaves  | Found Prototype Energy Cannon
 1653 | -10/Subcaves  | Identified Powered Cannon
 1654 | -10/Subcaves  | Attached Powered Cannon, gained temporary slot: Power
 1721 | -10/Subcaves  | Build established: Mutant
 2412 | -10/Subcaves  | Visited Clippyterm
 2493 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2597 | -10/Subcaves  | Crushed by falling debris
 2597 | -10/Subcaves  | Smashed by cave-in

 Last Messages 
---------------
02412_ The door opens automatically.
02418_ Connecting with Clippyterm...
>>Record "Clippyterm"
Welcome to Clippyterm v0.53, my misguided
  attempt to resurrect an ancient AI. I give up.
  There must be something fundamentally wrong
  with the algorithm, because no matter how much
  data I collect to feed it, half the time it
  still manages to suggest unhelpful sample
  queries and responses. --DD-NU8
02444_ Dropped Battle Rifle.
02445_ Acquired Battle Cannon.
A swath of the cavern ceiling suddenly
  collapses.
02555_ 58-5GJ(u) tweaks Twisted Machinery.
02587_ 58-5GJ(u) builds Twisted Machinery.
02597_ The unstable cave ceiling collapses.
02597_ Crushed by falling debris.
02597_ Mak. Leg destroyed.
02597_ System corrupted by crushing effect (+4).

 Map 
-----
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferDamperCharge
  Manual?         0
Play Time         00:18:33
  Cumulative      50.7 hours
  Start           2024.07.20 @ 15:43:56
  End             2024.07.20 @ 16:24:12
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          80
  Rogue           0
  Adventurer      80
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          38
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x44
Zoom Use          90%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8eabb99-de1c-4eea-8af0-240eab39b118