Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 20:30:20 // AFD2020/Player2 Player: Demo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (1055) 1055 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (695) 695 TOTAL SCORE: 6465 Bonus ------- Pacifist 200 High Alert Combat Kills 11 Follower Combat Kills 484 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (2) ------ Makeshift Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Advanced Cooling System Terrain Scanner Makeshift Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Carbon-fiber Leg Flexi-carbon Leg Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit > --- WEAPON ----------- Heavy Particle Gun Great Axe > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Wheel Advanced Heat Sink Structural Scanner Terrain Scanner Terrain Scan Processor Terrain Scan Processor Heavy Laser Heavy Laser Improved Heavy Laser Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Mini Assault Cannon [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Makeshift Terrain Scan Processor Device Advanced Heat Sink Storage Large Storage Unit Processor Makeshift Terrain Scan Processor Protection Backup Plating I Weapon Great Axe Energy Gun Plasma Rifle Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 . . 2 . . Power 1 | . . . . 1 . . . . . . Propulsion 9 | . . 2 2 1 2 . . 2 . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Parts Attached 55 | 2 . 5 6 2 25 8 . 1 6 . Power 4 | . . . . . 4 . . . . . Engine 4 | . . . . . 4 . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 36 | 2 . 4 4 2 14 5 . 1 4 . Treads 14 | . . 4 3 1 3 1 . 1 1 . Leg 9 | . . . 1 1 4 2 . . 1 . Wheel 11 | 2 . . . . 7 2 . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . 2 . Utility 8 | . . . 2 . 4 2 . . . . Device 2 | . . . . . 2 . . . . . Storage 2 | . . . . . 2 . . . . . Processor 3 | . . . 1 . . 2 . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 7 | . . 1 . . 3 1 . . 2 . Energy Gun 2 | . . . . . 2 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 2 | . . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 42 | . . 2 6 6 4 14 . . 9 1 Power 3 | . . . . . 1 2 . . . . Propulsion 32 | . . 2 5 4 3 10 . . 7 1 Utility 3 | . . . . 2 . . . . 1 . Weapon 4 | . . . 1 . . 2 . . 1 . Highest Loss Streak 14 | . . 2 4 6 3 14 . . 5 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 5 | 1 2 1 2 3 6 6 4 4 4 4 Power . | . . . . . 1 1 1 1 1 1 Propulsion . | 1 . . . 1 . . . . . . Utility 2 | . . 1 2 2 3 1 2 2 3 3 Weapon 1 | . 1 . . . 1 3 1 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 40 | . 5 1 3 . 13 13 . . . 5 Power 2 | . . . . . . 1 . . . 1 Propulsion 9 | . 3 . 2 . 3 1 . . . . Utility 15 | . . . . . 8 4 . . . 3 Weapon 13 | . 2 1 1 . 1 7 . . . 1 Tool/Special 1 | . . . . . 1 . . . . . Average Slot Usage (%) 54 | . 28 27 57 33 82 39 46 45 27 11 Engine 4 | . . . . . 10 . . . . . Treads 9 | . . 16 39 10 6 7 6 9 2 . Leg 9 | . . . 1 10 18 5 6 5 1 2 Wheel 12 | . 28 5 . . 22 11 13 11 2 . Device 2 | . . . . . 5 . . . . . Storage 1 | . . . . . 4 . . . . . Processor 3 | . . . 7 7 . 8 13 11 8 5 Energy Gun 2 | . . . . . 4 . . . . . Slashing Weapon 3 | . . . . . 5 1 6 5 4 . Peak Build Rating 51 | 2 2 5 10 11 51 49 25 30 30 14 Average Rating 23 | 1 2 2 8 8 39 20 25 29 18 9 On Entrance 14 | . 2 2 5 7 4 49 25 25 30 14 Naked Turns 47 | . . 32 . . . 15 . . . . Heaviest Build 48 | . . 3 3 1 48 47 2 2 5 3 Greatest Support 60 | 3 3 3 60 3 58 58 3 3 8 3 Greatest Overweight (x) 1 | . . . . . 1 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 15 15 5 5 5 5 Average Capacity 7 | 5 5 5 5 5 11 6 5 5 5 5 Most Carried 15 | 5 4 3 4 4 15 15 4 5 5 4 Average Carried 5 | 2 1 1 2 3 7 6 4 4 4 4 Final Capacity 15 | 5 5 5 5 5 15 5 5 5 5 5 Final Carried 15 | 5 2 2 3 4 15 4 4 5 4 4 Class Distribution -------------------- 52% | Mutant 34% | Scavenger-Mutant 8% | Derelict-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Matter Collected 783 | 37 . 68 121 . 441 70 . . 46 . Remotely . | . . . . . . . . . . . Salvage Created 1496 | . . 197 15 . 1083 58 . . 111 32 Parts 73 | . . 10 3 3 48 4 . . 5 . Haulers Intercepted 2 | . . . . . 2 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 12 . . 8 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Combat Hostiles Destroyed 24 | . . 10 3 1 5 1 . . 4 . Melee 10 | . . . . 1 5 1 . . 3 . AOE 13 | . . 10 3 . . . . . . . Classes Destroyed 13 | . . 3 1 . 8 . . . . 1 Worker 5 | . . . . . 5 . . . . . Builder 2 | . . . . . 2 . . . . . Hauler 2 | . . . . . 2 . . . . . Recycler 3 | . . . . . 3 . . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 7 | . . . 3 1 . . . . 3 . Grunt 12 | . . 8 . . 3 1 . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 2 | . . 2 . . . . . . . . Hunter 2 | . . . . . 1 . . . 1 . Samaritan 1 | . . . . . . . . . . 1 Best Kill Streak 11 | . . 11 3 1 3 1 . . 3 . Combat Bots Only 10 | . . 10 3 1 3 1 . . 3 . Max Kills in Single Turn 5 | . . 5 3 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 4 3 . . . . . . . Melee 1 | . . . . 1 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Hostile Shots Fired 570 | . 22 65 70 111 43 95 . . 87 77 Missed 200 | . 7 25 29 39 9 23 . . 28 40 Hits 370 | . 15 40 41 72 34 72 . . 59 37 Melee 1 | . . . . . 1 . . . . . Projectile 369 | . 15 40 41 72 33 72 . . 59 37 Critical Strikes 12 | . . 1 1 . 2 7 . . . 1 Damage Taken 5740 | . 172 538 666 797 627 1238 . . 986 716 Core 1909 | . 135 168 60 346 60 198 . . 283 659 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 47 | 100 46 41 46 13 . . 39 . . . Volleys Fired 14 | . . 13 1 . . . . . . . Largest 1 | . . 1 1 . . . . . . . Hottest 30 | . . 30 30 . . . . . . . Shots Fired 14 | . . 13 1 . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 14 | . . 13 1 . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 14 | . . 13 1 . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 6 | . . 6 . . . . . . . . Robot Miss Streak 1 | . . 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 70 | . . 10 . . 38 7 . . 14 1 Core Hits 55 | . . 24 2 2 21 2 . . 4 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 12 | . . . . . 7 3 . . 1 1 Smash 1 | . . . . . . . . . . 1 Sever 11 | . . . . . 7 3 . . 1 . Melee Attacks 80 | . . . . . 45 9 . . 25 1 Impact 12 | . . . . . . . . . 11 1 Slashing 68 | . . . . . 45 9 . . 14 . Piercing . | . . . . . . . . . . . Sneak Attacks 17 | . . . . . 16 . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4020 | . 4 841 118 10 2092 285 . . 544 126 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 946 | . . 838 108 . . . . . . . Melee 3047 | . . . . . 2092 285 . . 544 126 Ramming 27 | . 4 3 10 10 . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 946 | . . 838 108 . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 412 | . . . . . . . . . 286 126 Slashing 2635 | . . . . . 2092 285 . . 258 . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 380 | . . . 22 . 176 . . . 56 126 Projectiles . | . . . . . . . . . . . Explosions 22 | . . . 22 . . . . . . . Melee 358 | . . . . . 176 . . . 56 126 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 78 | . 2 36 40 . . . . . . . Shots 5 | . . 4 1 . . . . . . . Rammed 26 | . 1 1 8 16 . . . . . . Targets Rammed 27 | . 1 1 8 17 . . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 14 | . . 14 6 . 2 . . . . . Average Temperature 4 | . . 4 6 . 2 . . . . . Received Heat Transfer 1354 | . 90 216 252 78 153 436 . . 54 75 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 11 | . . . . . . . . . 2 9 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Maximum Alert Level 2 | . . 2 1 . . . . . . . Low Security (%) 88 | 100 100 65 33 100 100 . . 100 . . Level 1 10 | . . 19 66 . . . . . . . Level 2 1 | . . 15 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 412 | . . 412 334 116 92 . . . . . Initial 169 | . . . 169 101 22 . . . . . Average 81 | . . 168 252 83 47 . . . . . Influence Increases 1769 | . . 482 265 55 474 199 . . 259 35 Destroy 0b10 Robot/C 1000 | . . 300 140 20 240 140 . . 140 20 Destroy 0b10 Robot/NC 80 | . . 5 . . 75 . . . . . Destroy Leader 166 | . . 62 20 . 44 20 . . 20 . Allied During Kill 183 | . . 12 22 5 66 39 . . 39 . Disable Machine 45 | . . 45 . . . . . . . . Destroy Structure 25 | . . 13 8 . 4 . . . . . Partial Spotted 30 | . . . 15 15 . . . . . . Lose Combat Pursuer 240 | . . 45 60 15 45 . . . 60 15 Influence Decreases 1744 | . . 80 443 233 450 269 . . 197 72 Entered New Map 419 | . . . 233 123 24 26 . . . 13 Time Decay 802 | . . 50 90 30 335 138 . . 110 49 Lost Part 523 | . . 30 120 80 91 105 . . 87 10 Squads Dispatched 9 | . 1 3 1 1 3 . . . . . Investigation 2 | . 1 1 . . . . . . . . Extermination 1 | . . . . . 1 . . . . . Reinforcement 6 | . . 2 1 1 2 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Distress Signals 8 | . 2 2 3 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 93 | . 3 22 16 6 13 8 . . 11 14 Peak Tracking Total 15 | . 3 15 9 6 5 7 . . 4 12 Tactical Retreats 8 | . . 1 2 1 2 . . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Traps Triggered 2 | . . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Machines Disabled 3 | . . 3 . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Machines Accessed 4 | . . 1 1 . . 2 . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 7 | . . 2 1 . . 4 . . . . Successful 5 | . . . 1 . . 4 . . . . Failed 2 | . . 2 . . . . . . . . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . 2 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . . . . . . 4 . . . . Record 3 | . . . . . . 3 . . . . Open Door 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . Refit 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . 1 1 . . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Total Allies 1 | . 1 . . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 121 | . 54 54 59 55 109 116 116 119 121 115 Highest-Rated Ally 121 | . 54 54 59 55 109 116 116 119 121 115 Total Orders . | . . . . . . . . . . . Ally Attacks 126 | . 1 16 29 . 42 17 . . 9 12 Total Damage 2995 | . 12 168 305 . 1195 657 . . 318 340 Kills 28 | . . 5 4 . 8 7 . . 3 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Active Infowar (turns) 359 | . . . . . . 159 19 56 125 . Optics 359 | . . . . . . 159 19 56 125 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . . 2 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Turns Passed 2086 | 29 94 125 183 76 842 297 19 56 244 121 Spaces Moved 2298 | 42 79 162 270 80 575 443 18 51 341 237 Core 1514 | 42 79 162 266 80 59 433 18 51 87 237 Treads 4 | . . . 4 . . . . . . . Legs . | . . . . . . . . . . . Wheels 526 | . . . . . 516 10 . . . . Hover . | . . . . . . . . . . . Flight 254 | . . . . . . . . . 254 . Fastest Speed 32 | 50 50 50 50 50 50 50 50 50 32 50 Average Speed 59 | 50 50 50 51 50 91 51 50 50 38 50 Slowest Speed 160 | 50 50 50 160 50 105 108 50 50 100 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 3 21 25 28 3 9 67 4 1 65 34 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . 3 . . 1 1 Known Exits Taken 2 | . . . 1 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 4 . . 1 . Spaces Dug 7 | . . . 5 . 2 . . . . . Terrain Destroyed 19 | . . 12 5 . 2 . . . . . Melee 2 | . . . . . 2 . . . . . Projectile . | . . . . . . . . . . . AOE 17 | . . 12 5 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Total 2874 | 48 135 190 307 104 824 494 27 80 427 238 Wait 281 | . 49 7 18 5 80 30 10 28 54 . Move 2289 | 41 78 161 270 79 574 442 17 50 340 237 Hop . | . . . . . . . . . . . Pick Up 64 | 5 2 2 2 1 49 2 . 1 . . Fast Attach 48 | 2 . 4 4 2 22 8 . 1 5 . Attach 5 | . . 1 2 . 1 . . . 1 . Detach 1 | . . . 1 . . . . . . . Swap 2 | . . . . . 2 . . . . . Drop 56 | . 5 1 2 . 43 3 . . 2 . Fire 14 | . . 13 1 . . . . . . . Melee 80 | . . . . . 45 9 . . 25 1 Ram 2 | . 1 1 . . . . . . . . Kick . | . . . . . . . . . . . Crush 24 | . . . 7 17 . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 30 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Met a group of wandering Federalists 66 | -10/Materials | Discovered new exit (range 8) 124 | -10/Materials | Core integrity fell below 50% 124 | -10/Materials | Entered another Materials area 124 | -9/Materials | Evolved 2 slots: Propulsion x2 159 | -9/Materials | Discovered new exit (range 15) 211 | -9/Materials | Core integrity fell below 50% 249 | -9/Materials | Entered another Materials area 249 | -8/Materials | Evolved 2 slots: Propulsion x2 251 | -8/Materials | Destroyed 10 combat bots 305 | -8/Materials | Build established: Mutant 409 | -8/Materials | Discovered new exit (range 14) 415 | -8/Materials | Identified exit to Factory 432 | -8/Materials | Core integrity fell below 50% 432 | -8/Materials | Entered Factory 432 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 460 | -7/Factory | Lost 4 parts (4n) 492 | -7/Factory | Discovered new exit (range 6) 494 | -7/Factory | Core integrity fell below 50% 497 | -7/Factory | Identified exit to Factory 507 | -7/Factory | Core integrity fell below 20% 508 | -7/Factory | Entered another Factory area 508 | -6/Factory | Evolved 2 slots: Propulsion x2 534 | -6/Factory | Lost 6 parts (4n2u) 798 | -6/Factory | Lost 3 parts (1p2n) 900 | -6/Factory | Build established: Scavenger-Mutant 1295 | -6/Factory | Discovered new exit (range 10) 1350 | -6/Factory | Entered Lower Caves 1387 | -6/Lower Caves | Core integrity fell below 50% 1387 | -6/Lower Caves | Released all parts (2) 1417 | -6/Lower Caves | Lost 14 parts (2p10n2w) 1586 | -6/Lower Caves | Entered an active Warlord outpost 1593 | -6/Lower Caves | Learned location of Extension (-4) 1593 | -6/Lower Caves | Learned Research trap positions 1609 | -6/Lower Caves | Discovered new exit (range 13) 1647 | -6/Lower Caves | Entered another Lower Caves area 1647 | -6/Lower Caves | Discovered new exit (range 19) 1666 | -6/Lower Caves | Entered Factory 1666 | -5/Factory | Evolved 2 slots: Propulsion x2 1687 | -5/Factory | Discovered new exit (range 3) 1722 | -5/Factory | Entered Upper Caves 1736 | -5/Upper Caves | Learned location of Armory (-4) 1744 | -5/Upper Caves | Learned Factory interactive machine intel 1804 | -5/Upper Caves | Lost 5 parts (5n) 1865 | -5/Upper Caves | Discovered new exit (range 14) 1918 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1966 | -5/Upper Caves | Entered another Upper Caves area 2035 | -5/Upper Caves | Spotted B-75 Beast 2036 | -5/Upper Caves | Core integrity fell below 50% 2065 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2076 | -5/Upper Caves | Core integrity fell below 20% 2087 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01968_ Destroyed Com. Battery. 01968_ Destroyed Neutrino Core. 01968_ 5Z-90L(S) system corrupted by crushing effect. 01969_ 5Z-90L(S) system terminally corrupted. 01969_ Com. Battery fried. Player 2: "What's the chance there's a Behemoth around the corner? Pretty high, I'd say. Let's go the other way." 01994_ Acquired derelict log, extracted data. World map confirmed: -4/Armory. 02022_ Penetrated by Slug. 02023_ Flexi-carbon Leg destroyed. 02028_ Slug penetrates Wall. 02035_ Mak. Hammer blasted off. 02035_ Knocked back. 02036_ Slug penetrates Wall. 02065_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 02067_ Slug penetrates Wall. 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T | | ??????????????????## #### #???????# # ? | | ???????????????????####??### #?????## #? | | ????????????????????????????# #????# + | | ?????????????????????????????# #???## # | | ??????????????????????????????# #???# # """ | | ???????????????????????????????# #??# / """ | | ???????????????????????????????? #?# #"""" """ | | ????????????????????????????????? ###?# #"####### | | ??????????????????????????????????#???# | | ??????????????????????????????????????# | | ??????????????????????????????????????## ######## | | ??????????????????????????????????????# ??????? | | ??????????????????????????????????????# ?????? | | ??????????????????????????????????????# ????? | | ?????????????????????????????????????? ???? | | ????????????????????????????????????? #??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# #??? | | ???????????????????????????????????? #### ###??? | | ??????????????????????????????????? ????##????? | | ???????????????????????????????????####??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 33 Energy Capacity 480 Matter Stores 300 Matter Capacity 400 Sight Range 22 Terrain Scan Density 135 Power Amplification 20 Armor Coverage 80 Evasion (%) 63 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Slots Evolved 10 | . 2 2 2 2 . . 2 . . . Power 1 | . . . 1 . . . . . . . Propulsion 2 | . 1 . 1 . . . . . . . Utility 6 | . . 2 . 2 . . 2 . . . Weapon 1 | . 1 . . . . . . . . . Parts Attached 51 | . 4 . 3 4 30 6 . 2 2 . Parts Lost 21 | . . 1 6 2 7 1 . . 2 2 Damage Taken 2856 | . 22 238 612 335 843 261 . . 327 218 Core 879 | . . 65 234 259 154 106 . . 61 . Player 2/Cogmind (%) 31 | . . 27 79 42 71 34 . . 17 . Absorbed by Shields . | . . . . . . . . . . . Damage Inflicted 2995 | . 12 168 305 . 1195 657 . . 318 340 Player 2/Cogmind (%) 42 | . 75 16 72 . 36 69 . . 36 72 Combat Hostiles Destroyed 26 | . . 5 4 . 7 6 . . 3 1 Player 2/Cogmind (%) 52 | . . 33 57 . 58 85 . . 42 100 Game ------ Seed PiercingTerrorBotcube Manual? 0 Play Time 00:17:25 Cumulative 318.5 hours Start 2025.06.29 @ 20:13:58 End 2025.06.29 @ 20:30:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 283 Rogue 283 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 81 Achievement% 72 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2472f19-c1e6-44f5-bed6-9e20d119e48d