Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 17:53:00 Player: Skysub Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1800 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 550/550 Matter 239/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Structural Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Ion Engine Light Treads Structural Scanner Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Structural Scanner > --- WEAPON ----------- Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Structural Scanner [Rating: 2] Favorites ----------- Power None Propulsion None Utility Structural Scanner Device Structural Scanner Weapon Grenade Launcher Launcher Grenade Launcher Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 2 | . 2 . . Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion . | . . . . Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 1 | . 1 . . Device 1 | . 1 . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 1 | . 1 . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 4 | 1 4 4 5 Power 1 | 1 2 2 2 Propulsion . | . 1 1 1 Utility . | . . 1 1 Weapon . | . . . 1 Tool/Special . | . . . . Unused Backups 4 | . . . 4 Power 2 | . . . 2 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 15 | . 3 18 9 Device 11 | . 3 14 9 Launcher 3 | . . 4 . Peak Build Rating 2 | . 2 2 1 Average Rating 1 | . . 1 1 On Entrance . | . . 1 1 Avg Prop Armor Cover (%) . | . . . . Naked Turns 23 | . 23 . . Heaviest Build 4 | . 1 4 1 Greatest Support 3 | 3 3 3 3 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 3 5 5 5 Average Carried 4 | 2 4 4 5 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 3 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 215 | 200 . 15 . Remotely . | . . . . Salvage Created . | . . . . Parts . | . . . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed . | . . . . Classes Destroyed . | . . . . Best Kill Streak . | . . . . Combat Bots Only . | . . . . Max Kills in Single Turn . | . . . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 34 | . 26 8 . Missed 15 | . 12 3 . Hits 19 | . 14 5 . Projectile 19 | . 14 5 . Critical Strikes 1 | . . 1 . Damage Taken 230 | . 127 103 . Core 230 | . 127 103 . Absorbed by Shields . | . . . . Core Remaining (%) 54 | 100 . 8 . Volleys Fired 3 | . 1 2 . Largest 1 | . 1 1 . Hottest 30 | . 30 30 . Shots Fired 3 | . 1 2 . Gun . | . . . . Cannon . | . . . . Launcher 3 | . 1 2 . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive 3 | . 1 2 . Electromagnetic . | . . . . Robot Hit Streak . | . . . . Robot Miss Streak . | . . . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots . | . . . . Core Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 39 | . 39 . . Guns . | . . . . Cannons . | . . . . Explosions 39 | . 39 . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive 39 | . 39 . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 2 . Matter Fused 1 | . . 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 18 | . 18 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 30 | . . 30 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 9 | . 9 . . Initial . | . . . . Average . | . 1 . . Influence Increases 9 | . 9 . . Successful Hack 5 | . 5 . . Destroy Structure 4 | . 4 . . Influence Decreases 9 | . . 9 . Entered New Map 5 | . . 5 . Time Decay 4 | . . 4 . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 11 | . 5 6 . Peak Tracking Total 5 | . 5 4 . Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 3 | . 1 1 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 3 4 3 Successful 5 | . 1 4 . Failed 5 | . 2 . 3 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 6 | . 3 . 3 Terminals 6 | . 3 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 4 . Record 4 | . . 4 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 223 | . 13 186 24 Structural 223 | . 13 186 24 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 264 | 18 36 186 24 Spaces Moved 429 | 30 58 295 46 Core 429 | 30 58 295 46 Treads . | . . . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 57 | 50 50 60 50 Slowest Speed 100 | 50 50 100 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 2 21 34 6 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 5 | . . 5 . Terrain Destroyed 22 | . 6 16 . Melee . | . . . . Projectile . | . . . . AOE 22 | . 6 16 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 441 | 32 63 300 46 Wait . | . . . . Move 426 | 29 57 294 46 Hop . | . . . . Pick Up 5 | 3 2 . . Fast Attach 1 | . 1 . . Attach 3 | . 1 2 . Detach 3 | . 1 2 . Swap . | . . . . Drop . | . . . . Fire 3 | . 1 2 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 19 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 14) 55 | -10/Materials | Core integrity fell below 50% 55 | -10/Materials | Entered Subcaves 93 | -10/Subcaves | Core integrity fell below 20% 175 | -10/Subcaves | Visited Clippyterm 178 | -10/Subcaves | Identified exit to Materials 178 | -10/Subcaves | Identified exit to Recycling 178 | -10/Subcaves | Learned Research security intel 241 | -10/Subcaves | Entered Materials 241 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 265 | -8/Materials | Self-destructed Last Messages --------------- algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record "^q" It looks like you're in search of a way out of here, would you like help? Loading 3 Subcaves exits... >>Record "0b10 Defenses" It looks like you're afraid of guards, would you like help? Data stored: Research security intel. >>Record "SUBCON Basin" It looks like you want to play with dangerous UFD tech. While I can't recommend taking subatomizers out of the Subcaves, I can warn that doing so is a one-way ticket to summoning unimaginable chaos on any area not hardened against them. That includes... just about anywhere. 00220_ UH-TJP(R) destroyed. 00224_ Subatomizers dissect the Sub. Power Source. PARAMETERS=PROPULSION+2,UTILITY+2 LOCATION=MATERIALS GOAL=ESCAPE 00249_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????#####????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????## ##????????????????????? | | ??????????????????????## ##????????????????????? | | ??????????????????????## ##????????????????????? | | ????????????????######## ####### ??????????????? | | ????????????????######## ####### ??????????????? | | ????????????????## @ # ??????????????? | | ????????????????## ##### ##### # ??????????????? | | ????????????????## ##### ##### # ??????????????? | | ????????????????## ##?## ##????????????????????? | | ????????????????## ##?## ##????????????????????? | | ????????????????## ##?## ##????????????????????? | | ????????????????## ##?## ##????????????????????? | | ????????????? #### ##### ##????????????????????? | | ????????????? ####+##### ##????????????????????? | | ????????????? # # ##????????????????????? | | ????????????? # # ### ## ##???? | | ????????????? #![ # ######+#######+####???? | | ?????????????##[[ # T ##???? | | ?????????????## + ! ##???? | | ?????????????## """ # ##???? | | ?????????????## """ ###### """ #### ##???? | | ?????????????## """ ###### """ #### ##???? | | ?????????????## ##??## """ ##????????? | | ?????????????#####+######??## ##????????? | | ?????????????##### ######??## ! ####??????? | | ??????????????????????####### #########??????? | | ??????????????????????####### # ##??????? | | ??????????????????????## # ##??????? | | ??????????????????????## # [ + ??????? | | ??????????????????????## + ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterTrapAirjet Manual? 0 Play Time 00:03:10 Cumulative 293.7 hours Start 2025.11.27 @ 17:50:08 End 2025.11.27 @ 17:53:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 365 Rogue 365 Adventurer 0 Explorer 0 Win Type - Total 19 Types 12/0/3/1/1/0/0/1/0/1 Lore% 77 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58c7af76-80d3-4c53-a465-91ef427737c6