Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 11:44:39 Player: Kyzrati Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (309) 1545 Value Destroyed (17250) 17250 Prototype IDs (286) 5720 Alien Tech Used (18) 3600 Bonus (61431) 61431 TOTAL SCORE: 100446 Bonus ------- Triggered Max Security 4000 High Alert Combat Kills 5057 Follower Combat Kills 2535 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -1861 Cogmind --------- Core Integrity 595/1600 Matter 540/550 Energy 444/450 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Large Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler AEGIS Remote Shield > --- WEAPON (3) ------- Modified Sigix Sheargun Core Cannon > --- INVENTORY (15) --- Experimental Coolant Injector Experimental Coolant Injector Zionite Biocell Array (480) Zionite Biocell Array (750) Zionite Biocell Array (750) Graphene Brace Terrabomb Spacefold Activator Sigix Sheargun Sigix Shearcannon Sigix Broadsword Sigix Corpse Gamma Refractor Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Experimental Targeting Computer Advanced Particle Charger Advanced Transmission Jammer Zionite Shade Armor Light Regenerative Plating Minesniffer Drone Bay Spacefold Activator > --- WEAPON ----------- Sigix Broadsword Force Lance > --- INVENTORY -------- Biometal Heavy Treads Advanced Coolant Injector Medium Storage Unit Advanced Terrain Scanner Microactuators Zionite Shade Armor Experimental Focal Shield Improved Hardlight Generator Improved Trap Extractor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Regenerator Integrated Dissipator Core Reset Matrix Subatomic Replicator Vortex Cannon Core Cannon Sigix Shearcannon Gamma Bomb Array Precision Rocket Launcher CR-A16's Pointy Stick [Rating: 205] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Armored Huge Wheel Treads Armored Treads Leg Sigix Exoskeleton Wheel Armored Huge Wheel Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Medium Armor Plating Artifact Spacefold Activator Weapon Precision Assault Rifle Energy Gun Vortex Rail Energy Cannon Heavy Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Utility 12 | . . . . 1 2 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . 2 . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 445 | 7 3 2 39 15 29 5 6 19 7 31 2 3 1 7 32 5 22 9 10 15 5 6 17 6 12 17 43 10 8 14 36 2 Power 24 | 1 . . 2 1 1 . 2 . 2 . . . . . 4 . 1 1 . . 1 . 1 . . . 1 1 . 1 4 . Engine 10 | 1 . . 2 1 . . . . 2 . . . . . 4 . . . . . . . . . . . . . . . . . Core 4 | . . . . . 1 . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . 1 1 . 1 4 . Propulsion 62 | 2 . . 15 4 6 . . . . 10 . . . . 8 . 1 . 1 5 . . 3 . 3 2 2 . . . . . Treads 42 | 2 . . 8 3 5 . . . . 4 . . . . 8 . . . 1 3 . . 1 . 3 2 2 . . . . . Leg 13 | . . . 7 1 . . . . . 3 . . . . . . . . . 1 . . 1 . . . . . . . . . Wheel 7 | . . . . . 1 . . . . 3 . . . . . . 1 . . 1 . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 189 | 1 1 . 2 4 9 . 2 13 2 14 . . . 1 7 2 10 4 3 4 1 1 6 2 6 10 29 8 8 13 26 . Device 111 | . . . 1 . 2 . . 11 1 9 . . . . 1 2 7 2 2 3 1 1 4 2 6 7 13 4 6 7 19 . Storage 13 | 1 1 . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . 3 3 . 1 1 . Processor 17 | . . . . 1 1 . . 1 . 2 . . . . 1 . . . . . . . 1 . . . 3 1 2 2 2 . Hackware 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Protection 36 | . . . 1 3 5 . 1 1 1 3 . . . 1 4 . 3 2 1 1 . . 1 . . 3 5 . . . . . Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 1 . Weapon 170 | 3 2 2 20 6 13 5 2 6 3 7 2 3 1 6 13 3 10 4 6 6 3 5 7 4 3 5 11 1 . . 6 2 Energy Gun 20 | 2 1 1 4 . . . . . . . . . . . . . 2 . 3 . . . 2 . 1 . 2 1 . . . 1 Energy Cannon 23 | . . . . . . . . . . 1 . . . . 1 . 3 1 . 2 1 . 2 . . 4 3 . . . 4 1 Ballistic Gun 52 | 1 . . 10 3 3 1 1 6 . 4 1 1 1 4 5 2 2 1 2 1 1 2 . . . . . . . . . . Ballistic Cannon 9 | . . . . 1 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 27 | . 1 1 3 2 2 1 . . 1 1 1 1 . 1 1 . 2 . 1 3 1 1 . 2 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 28 | . . . 3 . 2 1 1 . 2 1 . 1 . . 3 . 1 . . . . 2 2 2 . 1 4 . . . 2 . Piercing Weapon 11 | . . . . . . . . . . . . . . 1 3 1 . 2 . . . . 1 . 2 . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 2 1 2 . . 2 . 4 . . . . 1 . . 3 . . . . 8 . . 3 4 1 3 2 6 . Parts Lost 37 | . . . . . 3 1 1 . 2 . . . . 2 3 . 3 . 3 2 . . . . . 1 16 . . . . . Power 4 | . . . . . 1 . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 7 | . . . . . . . . . . . . . . . 2 . 1 . 1 . . . . . . . 3 . . . . . Utility 18 | . . . . . 1 . . . 1 . . . . 1 1 . 1 . . 1 . . . . . . 12 . . . . . Weapon 8 | . . . . . 1 1 . . . . . . . 1 . . . . 2 1 . . . . . 1 1 . . . . . Highest Loss Streak 9 | . . . . . 2 1 1 . 2 . . . . 2 1 . 1 . 2 2 . . . . . 1 9 . . . . . To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Average Slot Usage (%) 84 | . 85 85 98 98 86 86 92 81 90 86 86 86 73 83 89 82 80 67 79 88 93 93 92 84 77 75 69 69 70 72 72 71 Engine 3 | . 14 14 11 9 1 . . . . 6 6 6 6 6 11 11 5 2 . . . . . . . . . . . . . . Core 2 | . . . . . 5 7 7 7 5 . . . . . . . 3 5 5 5 1 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 5 5 8 10 9 5 4 4 4 8 8 7 7 7 Treads 15 | . 28 28 26 32 23 15 15 15 15 19 20 20 20 20 18 17 12 11 11 10 10 10 10 15 14 13 11 . . . . . Leg 1 | . . . 6 3 . . . . . . . . . . . . . . . 3 . . . . . . 2 8 8 7 7 7 Wheel 3 | . . . . . 3 7 7 7 7 6 6 6 6 6 2 . 3 5 5 6 10 10 9 5 . . . . . . . . Device 11 | . . . 1 . 6 7 7 6 7 13 13 13 13 6 5 6 7 10 11 20 26 26 25 21 23 19 16 1 3 8 18 21 Storage 6 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 10 8 7 7 7 Processor 9 | . . . . 7 8 7 7 10 13 6 6 6 6 6 9 11 11 11 11 10 10 10 10 10 9 9 9 15 16 21 21 21 Protection 7 | . . . 8 10 13 15 15 9 6 6 6 6 6 9 14 9 8 5 5 7 5 5 5 5 4 8 6 . . . . . Energy Gun 3 | . 13 14 12 . . . . . . . . . . . . . 7 . 7 3 . . 4 10 8 3 1 7 8 7 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 3 . . 3 4 5 3 . . 4 3 . . . 1 7 Ballistic Gun 9 | . 14 14 17 24 2 11 19 15 21 16 20 15 . 16 13 15 3 . 5 6 9 9 3 . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . 2 . 1 1 . 3 6 3 1 . . . . . . . 2 3 1 . 2 8 8 7 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 191 | 13 28 28 39 47 78 73 119 119 114 129 125 125 119 125 135 135 155 151 151 161 149 149 169 175 180 191 188 79 87 82 80 80 Greatest Support 225 | 40 40 40 60 82 84 42 28 28 28 64 28 28 28 64 167 167 167 28 28 44 44 44 44 28 225 225 225 80 80 80 80 80 Greatest Overweight (x) 6 | . . . 1 . 2 2 4 4 4 4 4 4 4 4 4 . 5 5 5 5 3 3 6 6 6 1 1 . 1 1 . . Average Overweight (x) 1 | . . . . . 1 1 3 3 3 3 4 4 4 1 2 . 4 4 5 4 3 3 3 6 1 . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 15 15 Average Capacity 22 | 6 9 15 15 15 16 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 18 20 19 15 15 Most Carried 25 | 4 10 10 15 15 20 20 25 25 25 25 24 24 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 13 17 20 15 15 Average Carried 21 | 2 7 10 14 14 15 19 23 24 24 24 24 24 25 24 24 24 23 24 22 19 24 24 24 24 24 24 20 11 15 17 14 14 Final Capacity 25 | 8 15 15 15 15 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 20 20 15 15 15 Final Carried 25 | 4 10 10 15 15 20 19 25 25 25 24 24 24 25 25 25 25 23 24 19 24 25 25 25 25 25 24 10 13 16 15 14 15 Class Distribution -------------------- 33% | Mutant 17% | Tank 15% | Gunner 10% | Alien-Sigix 5% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Gunner | -5/Upper Caves Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Derelict-Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Commander-Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Quarantine Mutant | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 11088 | 270 82 31 809 556 1214 196 355 2206 152 636 167 147 . 165 761 138 607 88 353 252 114 118 170 210 120 148 414 141 33 180 225 30 Remotely 10 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . Salvage Created 16822 | . 207 31 1098 791 1468 98 251 . 158 836 256 141 . 224 1390 84 718 129 546 264 133 86 68 198 138 504 1307 12 33 317 4176 1160 Parts 744 | . 12 1 87 43 55 4 9 . 8 40 8 6 . 8 64 2 17 1 21 15 3 3 2 6 5 19 71 5 1 10 151 67 Haulers Intercepted 4 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 12 | . . 1 . . 4 . . . . 1 . . . . 3 . . . . 2 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 187 | . . . . . . 3 6 . 21 . 7 11 . 5 . 2 11 1 16 . 1 9 84 10 . . . . . . . . Prevented 14 | . . . . . . . . . 3 . . . . . . . 8 . . . . 1 2 . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 252 | . 4 3 26 16 35 4 3 . 5 8 6 4 . 4 14 1 13 . 11 2 4 1 . 11 2 9 21 . . . 34 11 Melee 20 | . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . 7 . . . 8 . Guns 87 | . 1 . 14 14 2 . 3 . . 8 3 3 . 1 11 1 4 . 2 1 . . . 4 2 4 9 . . . . . Cannons 73 | . . . . . 26 . . . . . . . . . . . . . . . . 1 . . . 4 5 . . . 26 11 AOE 67 | . 3 3 9 2 7 4 . . 5 . 3 1 . 3 . . 6 . 8 1 4 . . 7 . 1 . . . . . . Classes Destroyed 24 | . 4 1 5 1 5 . 1 . 1 . . . . . . . 1 . . . . . . . . 1 1 . . . 3 . Worker 11 | . . . 3 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . 2 . . . . 2 . Builder 8 | . 1 . 4 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycler 15 | . 1 . . . 4 . . . . 2 . . . . 3 . . . . 1 . . . . . 1 . . . 1 2 . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 11 | . 1 . 3 . . . . . . 2 . . . . 2 . . . . . . . . . . . 1 . 1 . 1 . Swarmer 40 | . . 3 7 4 4 4 . . . . . 1 . 1 . . 3 . 1 . 2 . . 6 . . 3 . . . 1 . Grunt 90 | . 4 . 11 8 18 . 3 . 3 3 4 . . 1 8 . 8 . 4 . 2 . . 4 . 3 . . . . 6 . Brawler 5 | . . . . . 2 . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . . Duelist 6 | . . . 1 . 1 . . . . . . 2 . . . . . . 1 . . . . . . . . . . . 1 . Protector 3 | . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Sentry 32 | . . . 7 3 5 . . . . 2 1 1 . 1 2 1 1 . . . . 1 . . 1 . 5 . . . 1 . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . Hunter 11 | . . . . . 2 . . . . . . . . 1 . . . . . 1 . . . . . . 2 . . . 5 . Programmer 30 | . . . . . 2 . . . . 3 1 . . . 4 . . . 2 1 . . . 1 1 3 8 . . . 4 . Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . M Shell/Def 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Enhanced Grunt 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 14 | . 5 3 12 5 9 4 3 . 5 3 4 4 . 4 5 1 5 . 8 2 4 1 . 4 1 6 6 1 1 2 14 4 Combat Bots Only 14 | . 3 3 8 4 7 4 3 . 5 3 4 4 . 4 5 1 5 . 8 1 4 1 . 4 1 3 6 . . . 14 4 Max Kills in Single Turn 5 | . 2 3 5 3 4 2 1 . 3 1 2 2 . 3 1 1 2 . 3 2 3 1 1 3 1 2 1 1 1 1 3 1 Gunslinging 1 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 3 4 2 2 2 . . 3 . 2 1 . 3 . . 2 . 3 1 3 . . 3 . 1 . . . . . . Melee 1 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 21631 | . 147 66 656 1032 1644 139 133 . 342 320 403 148 . 401 1664 69 2041 . 1336 480 45 . 12 159 123 769 6426 379 136 316 1644 601 Core 2962 | . 42 18 40 . 194 67 . . 27 16 20 4 . 58 109 . 93 . 46 25 22 . . . . 72 1083 107 90 133 503 193 Absorbed by Shields 3184 | . . . . . . . . . . 120 195 122 . 24 . . 138 . 204 102 12 . 6 154 56 186 156 . . . 1143 566 Reduced by Siege Mode 300 | . . . . . . . . . . . . . . . . . 57 . . . . . . . . 36 207 . . . . . Redirected to Shielding 39 | . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 2162 | . . . . . 372 . . . . 90 . . . . 117 66 224 . . 408 . . . . . 123 626 46 84 . 6 . Core Remaining (%) 75 | 100 . 76 90 100 . . . . 58 . . . . 88 . . . . 75 . . . . 95 . . 23 . 86 . . 37 Volleys Fired 663 | . 16 2 54 47 95 26 8 . 7 30 11 7 . 6 41 2 43 . 24 24 4 5 2 23 8 23 49 17 1 13 45 30 Largest 3 | . 2 2 3 3 2 1 3 . 3 3 3 3 . 3 3 3 3 . 3 3 1 3 1 2 2 2 2 1 1 1 1 1 Hottest 300 | . 70 70 146 83 104 48 84 . 84 90 84 84 . 84 118 84 146 . 148 180 46 155 90 90 90 100 200 100 100 100 180 300 Shots Fired 1246 | . 28 3 148 135 115 26 25 . 13 82 27 18 . 12 118 7 89 . 56 44 5 15 2 34 14 37 87 17 1 13 45 30 Gun 915 | . 24 2 141 131 20 1 25 . 9 78 24 16 . 9 117 7 67 . 50 21 . 10 . 24 14 25 58 17 1 13 11 . Cannon 262 | . . . . 2 91 23 . . . 4 . . . . 1 . 11 . . 17 1 5 2 . . 12 29 . . . 34 30 Launcher 69 | . 4 1 7 2 4 2 . . 4 . 3 2 . 3 . . 11 . 6 6 4 . . 10 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 767 | . 12 1 93 133 111 24 25 . 9 78 24 16 . 9 117 7 62 . 25 11 . 10 . . . . . . . . . . Thermal 104 | . 12 1 48 . . . . . . 4 . . . . 1 . 11 . . 17 1 5 2 . . . . . . . . 2 Explosive 55 | . 4 1 7 1 4 2 . . 4 . 3 2 . 3 . . . . 6 4 4 . . 10 . . . . . . . . Electromagnetic 54 | . . . . 1 . . . . . . . . . . . . 16 . 25 12 . . . . . . . . . . . . Slashing 162 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 17 1 13 45 28 Entropic 104 | . . . . . . . . . . . . . . . . . . . . . . . . 24 14 37 29 . . . . . Robot Hit Streak 40 | . 5 4 13 40 21 14 23 . 15 31 10 14 . 6 37 7 26 . 8 8 3 9 . 21 13 15 13 . . . 25 8 Robot Miss Streak 5 | . 2 . 3 2 3 . 1 . 1 2 1 1 . 2 1 1 1 . 2 4 1 2 . 1 . 2 3 . . . 4 5 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 1 Secondary Targets 12 | . . . . 3 . . 1 . . . 1 1 . . 2 . 1 . . . . . . 1 . 1 1 . . . . . Max Gunslinging Chain 2 | . . . . 2 . . 1 . . . 1 1 . . 1 . 1 . . . . . . 1 . 1 1 . . . . . Shots Hit Robots 953 | . 20 3 93 111 77 2 24 . 10 63 21 15 . 9 111 5 57 4 42 21 1 11 1 23 13 23 98 1 1 4 67 22 Core Hits 692 | . 12 4 54 41 62 5 13 . 12 31 17 8 . 10 46 3 25 1 34 16 10 4 . 24 4 18 33 . 1 2 131 71 Critical Kills 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . 3 1 2 . . . . . . Critical Strikes 46 | . . . 6 1 9 . . . . . . . . . 2 . . 1 1 1 . . . 3 1 5 8 . . . 5 3 Burn 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 5 | . . . 1 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 Blast 10 | . . . . 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Sever 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 5 2 Impale 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Detonate 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 . . . . . . Sunder 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . Melee Attacks 307 | . . . 21 . 2 2 2 . 1 12 . 7 . 1 27 9 1 4 . . . . 7 4 26 9 78 14 6 20 54 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 219 | . . . 21 . 2 2 2 . 1 12 . 7 . . 12 . 1 . . . . . 7 4 2 . 52 14 6 20 54 . Piercing 88 | . . . . . . . . . . . . . . 1 15 9 . 4 . . . . . . 24 9 26 . . . . . Sneak Attacks 24 | . . . 1 . . . 2 . . 2 . . . . 3 . . . . . . . 1 . . 1 3 1 . 4 6 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . Follow-up Attacks 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 . . . . . Damage Inflicted 65324 | . 513 169 2156 1877 4826 442 521 . 887 1584 984 599 . 526 2550 101 1851 268 1804 1429 730 287 86 2019 788 1494 7712 320 173 1303 21325 6000 Guns 15770 | . 158 20 1251 1678 271 . 399 . 137 1313 381 253 . 113 2118 101 1053 . 743 185 . 190 . 759 402 683 3355 . . . 207 . Cannons 23227 | . . . . 40 2963 . . . . . . . . . . . 31 . . 232 . 97 . . . 512 1397 . . . 11955 6000 Explosions 10804 | . 355 149 624 159 1573 375 . . 750 101 603 346 . 382 . . 767 . 1061 999 730 . . 1260 284 220 66 . . . . . Melee 15194 | . . . 258 . . 48 122 . . 158 . . . 31 416 . . 268 . . . . 86 . 102 79 2811 320 146 1303 9046 . Ramming 329 | . . . 23 . 19 19 . . . 12 . . . . 16 . . . . 13 . . . . . . 83 . 27 . 117 . Kinetic 12523 | . 72 8 745 1718 3234 . 399 . 137 1313 381 253 . 113 2118 101 1053 . 550 138 . 190 . . . . . . . . . . Thermal 3336 | . 86 12 506 80 . . . . . . . . . . . . 127 . 48 736 . 97 . 340 284 220 . . . . . 800 Explosive 8271 | . 355 149 624 11 1573 375 . . 750 101 603 346 . 382 . . . . 1013 273 730 . . 920 . . 66 . . . . . Electromagnetic 1201 | . . . . 68 . . . . . . . . . . . . 671 . 193 269 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 34683 | . . . 258 . . 48 122 . . 158 . . . . 31 . . . . . . . 86 . . . 5803 320 146 1303 21208 5200 Piercing 1228 | . . . . . . . . . . . . . . 31 385 . . 268 . . . . . . 102 79 363 . . . . . Entropic 3753 | . . . . . . . . . . . . . . . . . . . . . . . . 759 402 1195 1397 . . . . . Highest Corruption 22 | . . . 3 . 5 5 5 5 . 4 4 4 4 4 4 4 4 4 7 1 1 1 1 1 . 2 22 . . . 4 . Average Corruption 3 | . . . 2 . 5 5 5 5 . 3 4 4 4 4 3 4 4 4 5 1 1 1 1 1 . 1 5 . . . 3 . Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Effects 286 | . . . 4 . 33 27 13 8 . 16 5 15 1 16 7 20 36 3 26 2 3 3 2 4 . 9 20 . . . 13 . Message Errors 81 | . . . 1 . 11 7 4 3 . 5 1 5 . 8 . 8 9 1 6 . 1 . 1 1 . 1 5 . . . 3 . Matter Fused 70 | . . . 1 . 6 9 2 2 . 2 1 3 1 2 3 5 9 1 7 . . 2 . . . 5 5 . . . 4 . Heat Flow Errors 25 | . . . 1 . 3 1 . 2 . 1 1 2 . 1 1 4 3 . 1 . . . . 1 . . 3 . . . . . Energy Discharges 30 | . . . 1 . 2 2 4 1 . 4 . 1 . 3 . 1 2 1 2 . 1 . 1 . . 1 2 . . . 1 . Data Loss (minor) 40 | . . . . . 8 3 2 . . 1 . 3 . 1 1 1 8 . 3 2 . 1 . 1 . . 3 . . . 2 . Data Loss (major) 12 | . . . . . . 2 . . . 2 2 . . . . . . . 1 . . . . 1 . 1 . . . . 3 . Misfires 17 | . . . . . 1 1 1 . . . . 1 . . 1 1 5 . 4 . 1 . . . . . 1 . . . . . Alerts 6 | . . . . . . 1 . . . 1 . . . 1 . . . . 2 . . . . . . . 1 . . . . . Weapon Failures 5 | . . . . . 2 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3341 | . 4 . 46 . 169 16 . . 1 22 . 32 . 45 48 . 4 23 37 20 19 . 77 35 51 59 570 300 5 355 1353 50 Projectiles 404 | . . . . . 120 . . . . . . . . . . . . . . 1 . . . . . 26 155 . . . 52 50 Explosions 335 | . 4 . . . 49 6 . . 1 . . 32 . 45 . . 4 . 37 19 19 . . 35 51 33 . . . . . . Melee 2602 | . . . 46 . . 10 . . . 22 . . . . 48 . . 23 . . . . 77 . . . 415 300 5 355 1301 . Knockbacks 17 | . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kinetic 11 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 558 | . . 26 . . 129 . . . 59 . 133 . . 36 . . . . 82 . . . . . . 82 11 . . . . . Shots 16 | . . 1 . . 3 . . . 3 . 3 . . 1 . . . . 2 . . . . . . 2 1 . . . . . Rammed 16 | . . . 5 . 3 1 . . . 2 . . . . 3 . . . . 2 . . . . . . . . . . . . Targets Rammed 24 | . . . 5 . 3 1 . . . 2 . . . . 4 . . . . 2 . . . . . . 4 . 1 . 2 . Kicked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . 2 . Crushed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 468 | . 198 30 342 126 256 155 206 245 60 162 99 270 . 179 468 252 326 . 462 367 51 152 63 105 . 336 327 38 19 132 198 184 Average Temperature 94 | . 77 18 91 40 44 39 85 105 27 49 40 75 . 49 170 110 111 . 151 111 17 70 37 42 . 167 94 21 19 53 60 70 Received Heat Transfer 3857 | . 84 9 306 306 459 . 63 . 54 39 94 30 . 49 462 9 554 . 180 85 7 . . 43 7 111 721 9 18 45 113 . Effects 27 | . . . . . . . . . . . . . . . 8 3 6 . 9 . . . . . . 1 . . . . . . Shutdowns 5 | . . . . . . . . . . . . . . . 3 . . . 2 . . . . . . . . . . . . . Energy Bleed 7 | . . . . . . . . . . . . . . . 2 . . . 4 . . . . . . 1 . . . . . . Interference 12 | . . . . . . . . . . . . . . . 1 3 6 . 2 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations 16 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 5 8 . . . . . Total Turns 304 | . . . . . . . . . . . . . . . . . 61 . . . . . . . 18 51 174 . . . . . Longest Duration 73 | . . . . . . . . . . . . . . . . . 61 . . . . . . . 10 17 73 . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 1 . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Heat Transferred 3638 | . 259 37 1617 100 . . . . . . . . . . . . 150 . 50 700 . 150 . 225 200 150 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . . . . . . . . . . . 1 . 1 2 . . . . . . . . . . . . Missiles Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2323 | . 231 108 649 601 929 . . . . 131 . . . . 205 . . . . 597 . . . . 424 478 1795 1779 1640 2323 2184 . Initial 1448 | . . 17 41 238 226 . . . . 32 . . . . 56 . . . . 163 . . . . 101 182 201 1100 1100 1100 1448 . Average 460 | . 85 104 368 410 528 . . . . 56 . . . . 94 . . . . 343 . . . . 226 307 514 1163 1193 1536 1654 . Maximum Alert Level 5 | . 1 . 2 2 3 . . . . . . . . . 1 . . . . 2 . . . . 2 2 5 5 5 5 5 . Low Security (%) 29 | 100 74 100 29 . 1 . . . . 100 . . . . 96 . . . . 18 . . . . 30 18 2 . . . . . Level 1 21 | . 25 . 9 33 24 . . . . . . . . . 3 . . . . 30 . . . . 69 61 47 . . . . . Level 2 26 | . . . 60 66 57 . . . . . . . . . . . . . . 50 . . . . . 19 38 . . . . . Level 3 3 | . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . 17 . 10 . . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 82 28 20 . Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 11 17 61 . . Squads Dispatched 99 | . 3 . 2 3 12 . . . 1 4 . . . . 4 . . . 1 2 . . . . 1 3 16 8 6 27 6 . Investigation 7 | . 1 . 1 . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Extermination 15 | . . . . . 2 . . . . 3 . . . . 2 . . . . 1 . . . . 1 2 2 1 . . 1 . Reinforcement 16 | . 2 . 1 3 2 . . . . 1 . . . . 1 . . . . . . . . . . 1 1 1 . . 3 . Assault 56 | . . . . . 3 . . . 1 . . . . . . . . . 1 1 . . . . . . 13 6 6 24 1 . Garrison 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 . Construction Impeded 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 41 | . . . 3 4 . . . . . 1 . . . . 1 . . . . . . . 1 . . 1 2 . . 3 25 . Communications Jammed 87 | . . . . . . . . . . . . . . . . . . . . 11 . . . . 2 2 63 9 . . . . Distress Signals 86 | . . . . . . . . . . . . . . . . . . . . 11 . . . . 1 2 63 9 . . . . Times Spotted 487 | . 12 4 34 32 46 3 3 . 20 12 6 7 . 4 16 1 17 . 17 17 8 4 13 13 11 17 62 14 13 14 46 21 Peak Tracking Total 44 | . 3 3 9 6 9 3 3 . 6 3 4 5 . 4 5 1 7 . 11 4 8 3 13 4 3 5 19 17 18 44 10 8 Tactical Retreats 30 | . . . 1 5 2 1 . . 1 . . 1 . . . . 2 . . 1 . . . . . 1 1 1 . 11 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 18 | . 1 . 2 . 4 . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . 6 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 4 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . 2 . . . . . . . 2 . . . . . . . . 4 . . . . . . Triggered 17 | . . . . . . . . . . . . . . . . . 2 . . . . . 11 . . 4 . . . . . . Most Traps Carried 4 | . . . . . . . . . 3 3 3 3 3 3 3 3 3 . . . . . . . 4 4 4 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 59 | . . . 3 1 5 . . . . 1 . . . . . . 2 . 1 5 2 . . . 3 8 12 . . 3 10 3 Max in Single Turn 2 | . . . 1 1 2 . . . . 1 . . . . . . 1 . 1 2 1 . . . 1 2 1 . . 1 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 41 | . 3 . 3 2 6 . 2 . . 2 . 2 4 . 1 2 . 5 . 1 1 1 3 . . . . . . 1 2 . Terminals 12 | . 2 . 3 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricators 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 125 | . 5 . 5 6 15 . 2 . . 6 . 6 31 . 2 7 . 18 . 2 1 1 9 . . . . . . 2 7 . Successful 93 | . 3 . 1 1 6 . 2 . . 2 . 6 31 . 2 7 . 18 . 2 1 1 9 . . . . . . . 1 . Failed 32 | . 2 . 4 5 9 . . . . 4 . . . . . . . . . . . . . . . . . . . 2 6 . Catastrophic 7 | . 1 . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 88 | . 3 . 3 . 2 . . . . 12 . . . . 10 . . . . 8 . . 1 . 2 8 12 10 8 3 6 . Terminals 24 | . 4 . 5 3 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . 7 . Fabricators 5 | . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 10 | . . . . . 5 . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Terminal Hacks 79 | . 1 . 1 1 . . 2 . . . . 6 31 . . 7 . 18 . . 1 1 9 . . . . . . . 1 . Record 37 | . . . . . . . 1 . . . . 5 11 . . 6 . 6 . . . . 8 . . . . . . . . . Part Schematic 16 | . 1 . . . . . . . . . . . 11 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . Open Door 6 | . . . . . . . 1 . . . . 1 . . . 1 . . . . 1 1 1 . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . 4 . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Scan Component 4 | . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair 4 | . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 . 3 2 6 . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 2 . Full Trace Events 7 | . . . 1 1 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . 1 . . . . . . . . 13 . . 11 . . . . 4 . . . . . . . . . . 11 . 11 . Parts Built 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 177 | . . . . . 25 . . . . . . . . . 152 . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . 1 . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Time 148 | . . . . . 76 . . . . 44 . . . . . . . . . 28 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 2 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . . . . 2 . 2 . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 146 | . . . . . . . . 10 . 1 . . . 1 3 . . . 3 3 2 1 4 . 1 . . 23 . 42 52 . Largest Group 13 | . . . . . . . . 10 10 1 . . . 1 2 . . . 3 3 4 4 6 3 2 1 . 4 . 8 13 . Highest-Rated Group 1115 | . . . . . . . . 316 316 27 . . . 96 54 . . . 193 243 243 215 276 170 334 269 . 60 . 326 1115 . Highest-Rated Ally 269 | . . . . . . . . 40 40 27 . . . 96 30 . . . 99 98 81 81 65 65 269 269 . 31 . 269 269 . Zionite Dispatches 9 | . . . . . . . . . . 1 . . . . 3 . . . . 2 . . . . 1 . . 1 . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 25 | . . . . . . . . . . 1 . . . . 5 . . . . . . . 1 14 2 . . 2 . . . . STAY 7 | . . . . . . . . . . . . . . . 3 . . . . . . . 1 2 . . . 1 . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . DROP 4 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . 1 . . . . EXPLORE 9 | . . . . . . . . . . . . . . . . . . . . . . . . 8 1 . . . . . . . RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Ally Attacks 467 | . . . . . . . . . 43 . . . . 9 . . . . 17 24 14 16 4 19 23 3 . 9 . 82 204 . Total Damage 21406 | . . . . . . . . . 1308 . . . . 297 . . . . 1386 1624 358 301 209 695 2688 336 . 254 . 1353 10597 . Kills 103 | . . . . . . . . . 13 . . . . 1 . . . . 8 11 5 4 1 3 8 . . . . 9 40 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 3 . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . . 2 1 2 1 . . 1 . 2 . 1 2 . 1 . 2 1 . . . . . . . . . . Drone Launches 21 | . . . . . . . . . . 1 . . . . . . . . . . . . . 9 4 . 7 . . . . . Drone Recoveries 21 | . . . . . . . . . . 1 . . . . . . . . . . . . . 9 4 . 7 . . . . . Zionite Intel Received 14 | . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . 2 3 2 2 . 1 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 28936 | 80 443 58 1685 928 1780 937 754 2203 1695 1496 385 589 144 787 1241 909 1590 273 1093 709 599 622 1139 751 739 1031 1472 566 229 654 1176 179 Spaces Moved 18060 | 49 243 32 795 418 962 674 467 1181 1086 790 222 334 89 346 551 533 748 151 487 360 390 396 664 225 318 576 903 572 522 1125 1491 360 Core 49 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . Treads 4445 | 38 243 32 743 418 469 1 . . . 7 . . . 282 283 533 145 . . . . . . . 224 576 451 . . . . . Legs 4502 | . . . 52 . . . . . . . . . . . . . . . . . . . . . . . 390 569 518 1122 1491 360 Wheels 9030 | . . . . . 493 673 467 1181 1086 783 222 334 89 64 268 . 603 151 487 360 390 396 664 225 94 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 160 120 163 115 130 130 145 145 145 160 160 160 160 160 163 160 160 175 145 145 145 145 190 145 145 30 30 30 30 30 30 Average Speed 126 | 135 160 160 159 165 145 130 151 156 148 160 160 160 160 219 170 163 172 160 175 166 145 145 148 190 158 145 92 30 30 36 30 30 Slowest Speed 250 | 160 160 160 250 170 163 237 160 160 160 233 160 160 160 233 243 163 175 175 175 175 145 145 190 190 243 225 225 30 90 90 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 1 Spacefolds 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 1 1 . . Exploration Rate (%) 49 | 5 34 11 68 39 19 83 61 90 95 16 49 34 68 66 18 72 73 61 49 12 62 53 86 72 11 55 60 18 59 39 52 27 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 8 | . . . . . . . . . 1 . . . 1 . . . . 3 . . . . . . . . 3 . . . . . Known Exits Taken 7 | . . . . . . . . . . 1 . 1 . 1 1 . . . . 1 . . . . . . 1 . 1 . . . Unknown Exits Taken 25 | 1 1 1 1 1 1 1 1 1 1 . 1 . 1 . . 1 1 1 1 . 1 1 1 1 1 1 . 1 . 1 1 . Scrap Searched 29 | . . . . . . 2 5 1 2 . 1 1 . 2 . 3 5 . 2 . 3 1 . 1 . . . . . . . . Spaces Dug 324 | . . . 17 . 5 37 . . 1 13 . 7 . . 15 8 7 . . 6 . . 3 8 11 1 18 40 7 33 14 73 Terrain Destroyed 1143 | . 26 7 63 9 89 56 . . 39 32 33 31 . 33 15 8 12 . 35 76 15 3 3 98 26 47 40 46 7 37 32 225 Melee 114 | . . . 9 . . 1 . . 1 9 . 7 . . 14 8 . . . . . . 2 4 10 1 14 12 5 13 4 . Projectile 459 | . . . . 1 27 17 . . . 4 . . . 1 1 . 7 . . 8 1 3 1 29 12 27 7 34 2 24 28 225 AOE 570 | . 26 7 54 8 62 38 . . 38 19 33 24 . 32 . . 5 . 35 68 14 . . 65 4 19 19 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 22731 | 59 271 35 1084 563 1215 710 496 1544 1155 960 234 366 91 362 736 554 979 174 683 427 422 438 810 506 489 721 1323 921 578 1330 2079 416 Wait 2591 | . 2 . 103 59 87 2 7 311 47 42 . 16 . . 55 1 154 . 135 15 1 20 6 247 115 57 212 303 32 136 407 19 Move 18007 | 48 242 31 794 417 961 673 466 1180 1085 789 221 333 88 345 550 532 747 150 486 359 389 395 663 224 317 575 889 568 519 1122 1490 359 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 170 | 4 7 . 24 9 16 . 5 7 3 10 . . . 2 5 1 2 1 3 7 4 3 5 1 2 13 14 . 1 8 10 3 Fast Attach 188 | 6 . . 16 3 11 1 . 7 1 22 . . 1 1 14 1 5 7 1 6 3 4 13 . 4 4 20 8 7 6 15 1 Attach 103 | . . . 3 2 8 2 1 12 1 3 . . . 3 3 . 3 3 4 5 1 . . 1 1 5 23 1 1 6 10 1 Detach 106 | . . . 4 . 4 1 . 13 . 7 . . 1 1 2 1 4 3 . 3 1 2 6 . 1 2 17 5 8 9 11 . Swap 171 | 1 3 2 20 10 10 2 5 . 5 6 2 3 . 3 15 4 14 . 5 4 1 2 4 5 7 8 14 1 . 2 12 1 Drop 277 | . 1 . 40 16 18 . 2 14 3 29 . . 1 . 20 3 4 6 4 2 6 7 18 1 9 21 13 3 3 8 23 2 Fire 663 | . 16 2 54 47 95 26 8 . 7 30 11 7 . 6 41 2 43 . 24 24 4 5 2 23 8 23 49 17 1 13 45 30 Melee 297 | . . . 21 . 2 2 2 . 1 12 . 7 . 1 27 9 1 4 . . . . 7 4 25 9 69 14 6 20 54 . Ram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 . Crush 16 | . . . 5 . 2 1 . . . 2 . . . . 4 . . . . 2 . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . 1 . . . . Rewire 119 | . . . . . . . . . . . . . . . . . . . 21 . 12 . 86 . . . . . . . . . Trap 8 | . . . . . . . . . 2 . . . . . . . 2 . . . . . . . . 4 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 15) 524 | -10/Materials | Entered Mines 561 | -10/Mines | Discovered new exit (range 10) 582 | -10/Mines | Entered Materials 582 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 965 | -9/Materials | Discovered new exit (range 6) 1247 | -9/Materials | Destroyed 8 combat bots 1344 | -9/Materials | Discovered new exit (range 16) 1714 | -9/Materials | Build established: Tank 1923 | -9/Materials | Discovered new exit (range 15) 2267 | -9/Materials | Entered another Materials area 2267 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2673 | -8/Materials | Build established: Gunner 3085 | -8/Materials | Discovered new exit (range 16) 3195 | -8/Materials | Entered Factory 3195 | -7/Factory | Evolved 2 slots: Utility x2 3429 | -7/Factory | Discovered new exit (range 15) 3544 | -7/Factory | Discovered new exit (range 5) 3723 | -7/Factory | Destroyed 7 combat bots 3923 | -7/Factory | Build established: Scavenger-Mutant 4056 | -7/Factory | Repaired Arm. Treads 4097 | -7/Factory | Repaired Adv. Treads 4475 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 4795 | -7/Factory | First assault squad dispatched 4975 | -7/Factory | Entered Lower Caves 4978 | -7/Lower Caves | Destroyed 7 combat bots 5085 | -7/Lower Caves | Build established: Mutant 5268 | -7/Lower Caves | Spotted B-75 Beast 5416 | -7/Lower Caves | Learned 4 Factory zone layouts 5802 | -7/Lower Caves | Encountered a Warlord checkpoint 5815 | -7/Lower Caves | Learned Factory stockpile data 5871 | -7/Lower Caves | Discovered new exit (range 15) 5912 | -7/Lower Caves | Entered another Lower Caves area 5919 | -7/Lower Caves | Learned location of 1 exit from Factory 5996 | -7/Lower Caves | Found Prototype Device 6485 | -7/Lower Caves | Discovered new exit (range 14) 6525 | -7/Lower Caves | Encountered a Warlord checkpoint 6527 | -7/Lower Caves | Build established: Tank 6666 | -7/Lower Caves | Entered Zion 6705 | -7/Zion | Given the Hacking Drone Bay 6708 | -7/Zion | Found Prototype Device 6802 | -7/Zion | Discovered new exit (range 15) 6818 | -7/Zion | Found GAL Module 6854 | -7/Zion | Gained Derelict followers 6957 | -7/Zion | System corruption cleaned by Quarantine Array 6989 | -7/Zion | Build established: Mutant 7089 | -7/Zion | Learned location of 1 exit from Factory 7209 | -7/Zion | Gained Derelict followers 7301 | -7/Zion | Build established: Tank 7675 | -7/Zion | Found Prototype Device 7675 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7702 | -7/Zion | Identified Heart of Steel 7946 | -7/Zion | Build established: Mutant 8307 | -7/Zion | Found CR-A16's Pointy Stick 8328 | -7/Zion | Build established: Gunner 8540 | -7/Zion | Imprinted 8542 | -7/Zion | Declared Zion's savior 8869 | -7/Zion | Entered Proximity Caves 8869 | -6/Proximity Caves | Accompanied by 10 allies 9648 | -6/Proximity Caves | Discovered new exit (range 10) 10181 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10480 | -6/Proximity Caves | Build established: Mutant 10564 | -6/Proximity Caves | Entered Factory 10564 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10565 | -6/Factory | Identified exit to Lower Caves 10566 | -6/Factory | Identified exit to Factory 10690 | -6/Factory | Found Hvy. Insulated Plating 10759 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10981 | -6/Factory | Zion Defense Resupply teleported in 11114 | -6/Factory | Identified Hacking Drone Bay 11118 | -6/Factory | Discovered exit to Lower Caves (range 17) 11226 | -6/Factory | Found Prototype Processor 11226 | -6/Factory | Identified Exp. Targeting Computer 11329 | -6/Factory | Repaired Arm. Huge Wheel 11416 | -6/Factory | Build established: Tank 11515 | -6/Factory | Retrieved Zion intel report: Component Schematics 11956 | -6/Factory | Terminal network hard line cut 12060 | -6/Factory | Entered Lower Caves 12208 | -6/Lower Caves | Encountered a Warlord checkpoint 12324 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12406 | -6/Lower Caves | Discovered new exit (range 12) 12445 | -6/Lower Caves | Entered another Lower Caves area 12510 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12610 | -6/Lower Caves | Identified exit to Data Miner 12707 | -6/Lower Caves | Learned Research trap positions 12707 | -6/Lower Caves | Learned Armory stockpile data 12707 | -6/Lower Caves | Learned Research security intel 12707 | -6/Lower Caves | Learned Armory security intel 12939 | -6/Lower Caves | Build established: Mutant 13034 | -6/Lower Caves | Entered Data Miner 13035 | -6/Data Miner | Discovered new exit (range 6) 13066 | -6/Data Miner | Met Data Miner 13095 | -6/Data Miner | Learned location of Section 7 (-3) 13095 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13122 | -6/Data Miner | Received God Mode back door access code from Data Miner 13178 | -6/Data Miner | Entered Proximity Caves 13271 | -5/Proximity Caves | Spotted B-75 Beast 13276 | -5/Proximity Caves | Escorted by Enhanced Grunt 13296 | -5/Proximity Caves | Allies destroyed B-75 Beast 13592 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13797 | -5/Proximity Caves | Learned Factory non-interactive machine intel 13844 | -5/Proximity Caves | Learned 4 Factory zone layouts 13851 | -5/Proximity Caves | Discovered exit to Factory (range 8) 13901 | -5/Proximity Caves | Build established: Tank 13965 | -5/Proximity Caves | Entered Factory 13965 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13966 | -5/Factory | Identified exit to Upper Caves 13967 | -5/Factory | Loaded intel: 205 non-interactive machine locations 14028 | -5/Factory | Incoming investigation squad redirected 14157 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 14494 | -5/Factory | Zion Melee Resupply teleported in 14685 | -5/Factory | Zion Heavy Resupply teleported in 14771 | -5/Factory | Discovered exit to Upper Caves (range 5) 14980 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14981 | -5/Factory | Zion Explosive Resupply teleported in 14987 | -5/Factory | Found Prototype Launcher 14987 | -5/Factory | Identified Scatter Rocket Array 15206 | -5/Factory | Entered Upper Caves 15207 | -5/Upper Caves | Encountered a Warlord checkpoint 15302 | -5/Upper Caves | Learned Research trap positions 15302 | -5/Upper Caves | Learned Extension trap positions 15302 | -5/Upper Caves | Learned Research stockpile data 15302 | -5/Upper Caves | Learned Factory garrison access intel 15694 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15766 | -5/Upper Caves | Learned Factory interactive machine intel 16018 | -5/Upper Caves | Build established: Gunner 16042 | -5/Upper Caves | Discovered new exit (range 14) 16115 | -5/Upper Caves | Entered another Upper Caves area 16137 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 16261 | -5/Upper Caves | Attracted the attention of an 0b10 base 16862 | -5/Upper Caves | Learned Factory emergency access door positions 17081 | -5/Upper Caves | Build established: Mutant 17271 | -5/Upper Caves | Discovered new exit (range 10) 17281 | -5/Upper Caves | Learned 4 Factory zone layouts 17431 | -5/Upper Caves | Build established: Skirmisher 17705 | -5/Upper Caves | Entered Zhirov 17705 | -5/Zhirov | Discovered new exit (range 3) 17736 | -5/Zhirov | Met Zhirov 17767 | -5/Zhirov | Learned location of Quarantine (-3) 17767 | -5/Zhirov | Learned location of Testing (-2) 17767 | -5/Zhirov | Learned location of Command (-1) 17781 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17817 | -5/Zhirov | Found Alien Artifact 17817 | -5/Zhirov | Identified Integrated Reactor 17817 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17842 | -5/Zhirov | Found Alien Artifact 17978 | -5/Zhirov | Entered Proximity Caves 18278 | -4/Proximity Caves | Learned 4 Research zone layouts 18642 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 18654 | -4/Proximity Caves | Heart of Steel transformed into Warbot 18696 | -4/Proximity Caves | Destroyed 8 combat bots 18768 | -4/Proximity Caves | Discovered new exit (range 15) 18942 | -4/Proximity Caves | Build established: Derelict-Mutant 19071 | -4/Proximity Caves | Entered Factory 19071 | -4/Factory | Accompanied by 3 allies (Warbot) 19071 | -4/Factory | Evolved 2 slots: Utility x2 19072 | -4/Factory | Identified exit to Upper Caves 19074 | -4/Factory | Loaded intel: 53 interactive machine locations 19075 | -4/Factory | Loaded intel: 4 garrison access locations 19227 | -4/Factory | Discovered new exit (range 19) 19361 | -4/Factory | Retrieved Zion intel report: Trap Installations 19362 | -4/Factory | Zion Recon squad teleported in 19554 | -4/Factory | Repaired Arm. Medium Treads 19571 | -4/Factory | First assault squad dispatched 19590 | -4/Factory | Incoming assault squad redirected 19682 | -4/Factory | Zion Hacker squad teleported in 19780 | -4/Factory | Entered Upper Caves 19780 | -4/Upper Caves | Accompanied by 3 allies 19873 | -4/Upper Caves | Learned 8 Research zone layouts 19889 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 20009 | -4/Upper Caves | Learned Research terminal intel 20183 | -4/Upper Caves | Build established: Scavenger-Gunner 20342 | -4/Upper Caves | Discovered new exit (range 8) 20379 | -4/Upper Caves | Entered another Upper Caves area 20379 | -4/Upper Caves | Accompanied by 4 allies 20710 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20742 | -4/Upper Caves | Learned 4 Research zone layouts 20930 | -4/Upper Caves | Discovered new exit (range 10) 21001 | -4/Upper Caves | Entered Warlord 21001 | -4/Warlord | Accompanied by 3 allies 21046 | -4/Warlord | Discovered new exit (range 15) 21177 | -4/Warlord | System corruption cleaned by Quarantine Array 21521 | -4/Warlord | Found Prototype Device 21521 | -4/Warlord | Identified Minesniffer Drone Bay 21525 | -4/Warlord | Found Minesniffer Drone Bay 21541 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 21591 | -4/Warlord | Warlord's base attacked by MAIN.C 21601 | -4/Warlord | Found Prototype Energy Gun 21601 | -4/Warlord | Identified Vortex Rail 21609 | -4/Warlord | Found Prototype Energy Cannon 21609 | -4/Warlord | Identified Vortex Cannon 21612 | -4/Warlord | Found Vortex Cannon 21616 | -4/Warlord | Found Prototype Piercing Weapon 21616 | -4/Warlord | Identified Vortex Lance 21620 | -4/Warlord | Found Vortex Lance 21625 | -4/Warlord | Found Vortex Rail 21941 | -4/Warlord | Warlord forces counterattacked 21945 | -4/Warlord | Rebuked by Warlord 21959 | -4/Warlord | Opened Warlord's prototype stash 21965 | -4/Warlord | Found Prototype Reactor 21965 | -4/Warlord | Identified Vortex Chain Reactor 21970 | -4/Warlord | Found Prototype Processor 21970 | -4/Warlord | Identified Exp. Targeting Computer 21990 | -4/Warlord | Found Prototype Device 21990 | -4/Warlord | Identified Exp. Focal Shield 22040 | -4/Warlord | Spotted Striker 22091 | -4/Warlord | Spotted Striker 22140 | -4/Warlord | Entered Proximity Caves 22140 | -3/Proximity Caves | Accompanied by 3 allies 22405 | -3/Proximity Caves | Build established: Mutant 22791 | -3/Proximity Caves | Discovered new exit (range 36) 22891 | -3/Proximity Caves | Entered Research 22891 | -3/Research | Accompanied by 1 ally 22891 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 22893 | -3/Research | Loaded intel: 58 trap records 22896 | -3/Research | Loaded intel: 21 terminal locations 22920 | -3/Research | Zion Experimental squad teleported in 23421 | -3/Research | Spotted B-90 Cyclops 23523 | -3/Research | Discovered new exit (range 13) 23540 | -3/Research | Allies destroyed B-90 Cyclops 23630 | -3/Research | Entered Quarantine 23630 | -3/Quarantine | Accompanied by 1 ally 23665 | -3/Quarantine | Found Alien Energy Cannon 23710 | -3/Quarantine | Found Alien Slashing Weapon 23851 | -3/Quarantine | Retrieved Zion intel report: Branch Access 23877 | -3/Quarantine | Found Alien Artifact 23929 | -3/Quarantine | Found Prototype Protection 23929 | -3/Quarantine | Identified Zio. Shade Armor 23935 | -3/Quarantine | Found Zio. Shade Armor 24053 | -3/Quarantine | Found Alien Artifact 24056 | -3/Quarantine | Found Alien Artifact 24059 | -3/Quarantine | Found Alien Artifact 24073 | -3/Quarantine | Discovered new exit (range 13) 24134 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 24158 | -3/Quarantine | Cryocooling Duct disabled 24173 | -3/Quarantine | Ambient heat levels rising (+20) 24173 | -3/Quarantine | Non-combat units ordered to evacuate 24283 | -3/Quarantine | Found Alien Artifact 24541 | -3/Quarantine | Spotted Fortress 24547 | -3/Quarantine | Identified Sigix Broadsword 24649 | -3/Quarantine | Discovered new exit (range 6) 24661 | -3/Quarantine | Entered Section 7 24663 | -3/Section 7 | Identified Core Reset Matrix 24663 | -3/Section 7 | Identified Core Cannon 24663 | -3/Section 7 | Identified Subatomic Replicator 24663 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 24663 | -3/Section 7 | Identified Transdimensional Reconstructor (x2) 24663 | -3/Section 7 | Used Core Reset Matrix 24667 | -3/Section 7 | Sensed 22 artifacts in vicinity 24681 | -3/Section 7 | Found Unknown Launcher 24741 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 24770 | -3/Section 7 | Found Spacefold Activator 24894 | -3/Section 7 | Found Integrated Dissipator 24920 | -3/Section 7 | Spotted B-86 Titan 25037 | -3/Section 7 | Retrieved Zion intel report: Main Access 25037 | -3/Section 7 | Identified exit to Research 25228 | -3/Section 7 | Spotted S7 Guard 25243 | -3/Section 7 | Found Sigix Shearcannon 25296 | -3/Section 7 | Found Core Reset Matrix 25310 | -3/Section 7 | Spotted S7 Guard 25323 | -3/Section 7 | Found Core Regenerator 25325 | -3/Section 7 | Warped through subspace 25509 | -3/Section 7 | Found Integrated Mediator 25509 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 25530 | -3/Section 7 | Build established: Alien-Mutant 25532 | -3/Section 7 | Identified Gamma Bomb Array 25541 | -3/Section 7 | Spotted Alpha 7 25562 | -3/Section 7 | Spotted Executioner 25562 | -3/Section 7 | Spotted Executioner 25565 | -3/Section 7 | Warped through subspace 25580 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 25690 | -3/Section 7 | First assault squad dispatched 25702 | -3/Section 7 | System corruption reached 10% 25746 | -3/Section 7 | Warped through subspace 25746 | -3/Section 7 | Spotted B-99 Colossus 25748 | -3/Section 7 | Spotted Alpha 7 25761 | -3/Section 7 | Sensed 16 artifacts in vicinity 25770 | -3/Section 7 | Lost 4 parts (4u) 25785 | -3/Section 7 | Core integrity fell below 50% 25814 | -3/Section 7 | Used Core Regenerator, restored core integrity (+325) 25851 | -3/Section 7 | Lost 9 parts (3n5u1w) 25854 | -3/Section 7 | Integrated with Sigix Exoskeleton 25902 | -3/Section 7 | Destroyed Alpha 7 25917 | -3/Section 7 | Terminal network hard line cut 25925 | -3/Section 7 | Destroyed Alpha 7 25933 | -3/Section 7 | Found Prototype Processor 25933 | -3/Section 7 | Identified Exp. Target Analyzer 25935 | -3/Section 7 | Found Prototype Device 25935 | -3/Section 7 | Identified Exp. ECM Suite 25938 | -3/Section 7 | Found Unknown Device 25938 | -3/Section 7 | Identified Antimissile System 25940 | -3/Section 7 | Found Exp. Targeting Computer 25972 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 25977 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26007 | -3/Section 7 | Found Core Expander 26007 | -3/Section 7 | Installed Core Expander, added new Weapon slot 26021 | -3/Section 7 | Found LRC Matter Compressor 26021 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 26024 | -3/Section 7 | Found LRC Matter Compressor 26024 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 26026 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Boosters 26027 | -3/Section 7 | Found LRC Boosters 26027 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 26029 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 26093 | -3/Section 7 | Found Transdimensional Reconstructor 26095 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 26101 | -3/Section 7 | Build established: Alien-Sigix 26102 | -3/Section 7 | Found Terrabomb 26103 | -3/Section 7 | Found Terrabomb 26126 | -3/Section 7 | Discovered exit to Research (range 16) 26133 | -3/Section 7 | Entered Research 26133 | -2/Research | Evolved 2 slots: Utility x2 26138 | -2/Research | Emitted hypermatrix ping 26143 | -2/Research | Assembled emerged from beneath the floor 26232 | -2/Research | Retrieved Zion intel report: Main Access 26232 | -2/Research | Identified exit to Access 26238 | -2/Research | Discovered new exit (range 18) 26267 | -2/Research | Retrieved Zion intel report: Trap Installations 26268 | -2/Research | Zion Zionite Resupply teleported in 26466 | -2/Research | Assembled emerged from beneath the floor 26636 | -2/Research | Assembled emerged from beneath the floor 26682 | -2/Research | Crushed by falling debris 26699 | -2/Research | Entered Testing 26704 | -2/Testing | Found Prototype Processor 26704 | -2/Testing | Identified Exp. Core Analyzer 26748 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 26811 | -2/Testing | Discovered exit to Access (range 15) 26820 | -2/Testing | Found Prototype Processor 26820 | -2/Testing | Identified Exp. Signal Interpreter 26830 | -2/Testing | Found Prototype Device 26830 | -2/Testing | Identified Exp. Shock Absorption System 26847 | -2/Testing | Retrieved Zion intel report: Guard Positions 26928 | -2/Testing | Entered Access 26928 | -1/Access | Evolved 2 slots: Utility x2 26933 | -1/Access | Emitted hypermatrix ping 26937 | -1/Access | Zion Experimental squad teleported in 26938 | -1/Access | Assembled emerged from beneath the floor 27072 | -1/Access | Found Prototype Device 27072 | -1/Access | Identified Exp. Weapon Cycler 27178 | -1/Access | First assault squad dispatched 27186 | -1/Access | Assembled emerged from beneath the floor 27208 | -1/Access | Assembled emerged from beneath the floor 27224 | -1/Access | Garrison activated, responded to threat 27410 | -1/Access | Assembled emerged from beneath the floor 27475 | -1/Access | Assembled emerged from beneath the floor 27482 | -1/Access | Discovered new exit (range 17) 27539 | -1/Access | Assembled emerged from beneath the floor 27559 | -1/Access | Discovered new exit (range 17) 27582 | -1/Access | Entered Command 27587 | -1/Command | Emitted hypermatrix ping 27592 | -1/Command | Assembled emerged from beneath the floor 27666 | -1/Command | Found Prototype Device 27666 | -1/Command | Identified Adv. Particle Accelerator 27699 | -1/Command | Assembled emerged from beneath the floor 27720 | -1/Command | Incoming investigation squad redirected 27788 | -1/Command | Disengaged cave seal 27788 | -1/Command | Zionites emerged from the dark tunnel 27795 | -1/Command | Spotted B-99 Colossus 27815 | -1/Command | Destroyed B-99 Colossus 27834 | -1/Command | Retrieved Zion intel report: Prototype Schematics 27847 | -1/Command | Destroyed 8 combat bots 27857 | -1/Command | First assault squad dispatched 27859 | -1/Command | Spotted M Guard 27859 | -1/Command | Spotted M Guard 27859 | -1/Command | Spotted Combat Programmer 27859 | -1/Command | Spotted Combat Programmer 27860 | -1/Command | Destroyed Combat Programmer 27864 | -1/Command | Destroyed Combat Programmer 27877 | -1/Command | Destroyed M Guard 27879 | -1/Command | Destroyed M Guard 27879 | -1/Command | All MAIN.C guards destroyed 27881 | -1/Command | Found Prototype Reactor 27881 | -1/Command | Identified Zero-point Reactor 27884 | -1/Command | Incoming assault squad redirected 27888 | -1/Command | Found Prototype Device 27888 | -1/Command | Identified AEGIS Remote Shield 27927 | -1/Command | Met MAIN.C 27929 | -1/Command | 0b10 Conduit disabled 27933 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 27933 | -1/Command | Destroyed MAIN.C Shell 27933 | -1/Command | Spotted M Shell/Def 27933 | -1/Command | Spotted M Shell/Atk 27933 | -1/Command | Spotted M Shell/Def 27933 | -1/Command | Spotted M Shell/Atk 27933 | -1/Command | Spotted M Shell/Atk 27933 | -1/Command | Spotted M Shell/Def 27933 | -1/Command | Spotted M Shell/Atk 27933 | -1/Command | Spotted M Shell/Def 27936 | -1/Command | MAIN.C activated Command garrisons 27950 | -1/Command | Destroyed M Shell/Def 27950 | -1/Command | Destroyed M Shell/Def 27952 | -1/Command | Destroyed M Shell/Def 27956 | -1/Command | Destroyed M Shell/Atk 27958 | -1/Command | Destroyed M Shell/Atk 27958 | -1/Command | Destroyed M Shell/Def 27970 | -1/Command | Destroyed M Shell/Atk 27975 | -1/Command | Destroyed MAIN.C 27977 | -1/Command | Destroyed M Shell/Atk 27980 | -1/Command | Discovered new exit (range 47) 27980 | -1/Command | Discovered new exit (range 90) 27980 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 27998 | -1/Command | Destroyed 14 combat bots 28027 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 28064 | -1/Command | Spotted B-99 Colossus 28480 | -1/Command | Assembled emerged from beneath the floor 28504 | -1/Command | Assembled emerged from beneath the floor 28588 | -1/Command | Found Exp. Armor Integrity Analyzer 28590 | -1/Command | Found Exp. Weapon Cycler 28593 | -1/Command | Found Exp. System Purifier 28620 | -1/Command | Found Gamma Refractor 28753 | -1/Command | Warped through subspace to slip node 28753 | -1/Command | Discovered new exit (range 5) 28758 | -1/Command | Entered Access_0 28759 | -1/Access_0 | Sensed 2 artifacts in vicinity 28759 | -1/Access_0 | Met Architect 28762 | -1/Access_0 | Destroyed A8 28767 | -1/Access_0 | Architect warped through subspace 28810 | -1/Access_0 | Architect warped through subspace 28814 | -1/Access_0 | Core integrity fell below 50% 28828 | -1/Access_0 | A6 warped into view 28837 | -1/Access_0 | Destroyed A6 28841 | -1/Access_0 | Subspace Access Node disabled 28848 | -1/Access_0 | Architect warped through subspace 28866 | -1/Access_0 | Architect warped through subspace 28872 | -1/Access_0 | Found Sigix Corpse 28875 | -1/Access_0 | Subspace Access Node disabled 28908 | -1/Access_0 | Subspace Access Node disabled 28910 | -1/Access_0 | Architect warped through subspace 28921 | -1/Access_0 | Subspace Access Node disabled 28927 | -1/Access_0 | Destroyed Architect 28928 | -1/Access_0 | Architect triggered a singularity event 28932 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 28932 | -1/Access_0 | Found Modified Sigix Sheargun 28934 | -1/Access_0 | Warped through subspace to slip node 28934 | -1/Access_0 | Discovered new exit (range 8) 28937 | *** | Escaped singularity! Last Messages --------------- 28927_ Architect destroyed. 28928_ A0_COM: Initiating irreversible singularity event. Goodbye. 28928_ Extracted 296 energy. 28928_ Acquired Zio. Biocell Array. 28929_ A0_COM: 10. 28930_ A0_COM: 9. 28931_ A0_COM: 8. 28932_ A0_COM: 7. 28932_ Acquired data core, extracted unknown sensor trigger ID. 28932_ Acquired 5 matter. 28932_ Acquired Modified Sigix Sheargun. 28933_ A0_COM: 6. 28934_ A0_COM: 5. 28934_ Warped through subspace, drawn to slip node. 28934_ EXIT=FOUND 28935_ A0_COM: 4. 28936_ A0_COM: 3. 28937_ A0_COM: 2. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????###########################??????????? | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ????????################ ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ???????################# ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????###################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 120 Energy Generation 66 Energy Capacity 1200 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1650 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 90 Weapon Shielding 33 Point Defense Rating 240 Weapon Cycling 30 Melee Speed Boost 20 Evasion (%) 75 Targeting Accuracy 18 Melee Accuracy 6 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 25 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 14 Trap Extractor Capacity 6 Item Schematics ----------------- Ragnarok Missile Launcher | -2/Testing | Z-intel Imp. Matter Neutralizer | -2/Testing | Z-intel Hellfire Missile Launcher | -2/Testing | Z-intel Exp. Force Field | -2/Testing | Z-intel Enh. Biometal Leg | -2/Testing | Z-intel Stealth Drone Bay | -2/Testing | Z-intel Diametric Drive | -2/Testing | Z-intel Gui. Micro-nuke Launcher | -2/Testing | Z-intel Tiamat Missile Launcher | -2/Testing | Z-intel Enh. Coil Gun | -2/Testing | Z-intel Exp. Armor Integrity Analyzer | -2/Testing | Z-intel Cld. Phase Gun | -1/Command | Z-intel Cld. Antimatter Reactor | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Exp. Heat Sink | -1/Command | Z-intel Centrium Heavy Armor Plating | -1/Command | Z-intel Cld. Plasma Rifle | -1/Command | Z-intel Adv. Matter Compressor | -1/Command | Z-intel Cld. Q-thruster | -1/Command | Z-intel Exp. Shield Generator | -1/Command | Z-intel Cld. Antigrav System | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Reset Matrix Spacefold Activator Transdimensional Reconstructor Integrated Mediator High-powered Transdimensional Reconstructor Core Regenerator Sigix Exoskeleton Sigix Sheargun Integrated Dissipator Sigix Shearcannon Core Expander LRC Matter Compressor Subatomic Replicator LRC Boosters Core Cannon Modified Sigix Sheargun Achievements -------------- Artifact Hunter Planet Killer The Bigger They Are Challenges ------------ None Game ------ Seed CompactFlightRailgun Manual? 0 Play Time 10:03:05 Cumulative 428.1 hours Start 2022.03.29 @ 08:02:25 End 2022.04.15 @ 11:44:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type 6 Total 29 Types 22/0/2/2/0/1/1/1/0 Lore% 41 Gallery% 81 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b86419e-f4dc-4adf-a7b7-66c3f200f91a