Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 23:34:49 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2518) 2518 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (952) 952 TOTAL SCORE: 7870 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 737 Met Imprinter 300 Friendly Fire -164 Cogmind --------- Core Integrity 799/1000 Matter 184/300 Energy 325/325 System Corruption 7% Temperature Cool (0) Movement Treading (240) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Advanced Heat Sink Huge Storage Unit Spectral Analyzer Target Analyzer Improved Heavy Armor Plating Reactive Plating Experimental Hacking Suite > --- WEAPON (4) ------- Enhanced Autogun Enhanced Autogun Enhanced Coil Gun > --- INVENTORY (25) --- Light Fission Core Improved Treads Improved Medium Treads Improved Medium Treads Large Storage Unit High-capacity Matter Pod (0) Improved Sensor Array Hardened Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating System Restoration Module Neutron Cannon Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Coil Gun Heavy Machine Gun KE Penetrator Enhanced Coil Gun Heavy Proton Missile Launcher Heavy Proton Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Spectral Analyzer Target Analyzer Improved Heavy Armor Plating Reactive Plating Experimental Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Coil Gun > --- INVENTORY -------- Light Fission Core Improved Medium Treads Improved Medium Treads Large Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Kinecellerator Improved Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating System Restoration Module Neutron Cannon Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Coil Gun Heavy Machine Gun Enhanced Coil Gun Heavy Proton Missile Launcher Heavy Proton Missile Launcher CR-A16's Pointy Stick [Rating: 94] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Heavy Proton Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 6 | . . 1 . . . 3 2 Weapon 2 | . . 1 . . . 1 . Parts Attached 73 | . 11 5 1 5 9 28 14 Power 4 | . 1 1 . . . . 2 Engine 2 | . 1 1 . . . . . Core . | . . . . . . . . Reactor 2 | . . . . . . . 2 Propulsion 19 | . 2 2 . 2 2 8 3 Treads 17 | . . 2 . 2 2 8 3 Leg 2 | . 2 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | . 5 1 . 2 4 13 2 Device 3 | . 1 1 . . . 1 . Storage 3 | . 2 . . . . 1 . Processor 2 | . . . . . . 1 1 Hackware 1 | . . . . . . 1 . Protection 18 | . 2 . . 2 4 9 1 Artifact . | . . . . . . . . Weapon 23 | . 3 1 1 1 3 7 7 Energy Gun 1 | . 1 . . . . . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 19 | . 2 1 1 1 2 6 6 Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 2 3 Parts Lost 6 | . 1 1 . . 1 . 3 Power 2 | . . 1 . . . . 1 Propulsion . | . . . . . . . . Utility 2 | . 1 . . . 1 . . Weapon 2 | . . . . . . . 2 Highest Loss Streak 1 | . 1 1 . . 1 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 96 98 100 100 100 94 93 Engine 8 | . 14 9 11 11 11 6 2 Treads 21 | . . 20 22 22 22 26 23 Leg 2 | . 28 1 . . . . . Device 5 | . 4 11 11 9 . 4 5 Storage 9 | . 14 11 11 11 11 6 5 Processor 2 | . . . . . . 2 11 Hackware 1 | . . . . . . 3 5 Protection 13 | . 5 11 11 12 22 15 11 Ballistic Gun 28 | . 24 22 33 33 33 25 22 Naked Turns . | . . . . . . . . Heaviest Build 136 | 11 31 33 34 36 50 135 136 Greatest Support 116 | 20 20 40 40 40 50 100 116 Greatest Overweight (x) 1 | . 1 1 . . 1 1 1 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | . 15 15 15 15 15 25 25 Average Capacity 18 | . 9 15 15 15 15 24 25 Most Carried 25 | . 10 15 14 15 15 25 25 Average Carried 17 | . 8 10 14 14 14 21 24 Final Capacity 25 | 8 15 15 15 15 15 25 25 Final Carried 25 | 6 10 14 14 15 15 25 24 Class Distribution -------------------- 68% | Scavenger-Tank 12% | Scavenger-Gunner 9% | Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Matter Collected 3679 | 200 462 60 . 81 354 1047 1475 Remotely . | . . . . . . . . Salvage Created 3496 | . 615 60 . . 326 933 1562 Parts 156 | . 33 3 . . 12 48 60 Haulers Intercepted 6 | . 2 . . . . . 4 Recyclers Shooed 5 | . 2 . . . . 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 29 | . . . . 1 28 . . Prevented 7 | . . . . . 7 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 50 | . 10 1 . . 6 17 16 Guns 47 | . 7 1 . . 6 17 16 AOE 3 | . 3 . . . . . . Classes Destroyed 15 | . 5 1 . . 2 5 2 Worker 1 | . . . . . . . 1 Builder 2 | . 1 . . . . . 1 Hauler 6 | . 2 . . . . . 4 Recycler 4 | . 2 . . . . 1 1 Watcher 1 | . . . . . . 1 . Swarmer 12 | . 3 . . . 2 7 . Grunt 18 | . 7 . . . 2 3 6 Brawler 1 | . . . . . 1 . . Duelist 2 | . . . . . . 1 1 Sentry 4 | . . 1 . . . 1 2 Specialist 1 | . . . . . . . 1 Hunter 3 | . . . . . . 2 1 Programmer 6 | . . . . . . 2 4 Heavy 2 | . . . . . . 1 1 Behemoth 1 | . . . . . 1 . . Best Kill Streak 8 | . 8 1 . . 2 5 5 Combat Bots Only 5 | . 3 1 . . 2 5 4 Max Kills in Single Turn 3 | . 3 1 . . 1 2 2 Gunslinging 1 | . . . . . . 1 . Exploded 3 | . 3 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Damage Taken 3702 | . 368 212 . . 525 791 1806 Core 301 | . 33 . . . 41 26 201 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 443 | . . . . . . 443 . Core Remaining (%) 92 | 100 86 . . . 89 96 . Volleys Fired 220 | . 48 9 . . 35 54 74 Largest 4 | . 2 3 . . 3 4 4 Hottest 105 | . 60 80 . . 70 101 105 Shots Fired 731 | . 96 27 . . 105 216 287 Gun 731 | . 96 27 . . 105 216 287 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 717 | . 91 18 . . 105 216 287 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 14 | . 5 9 . . . . . Robot Hit Streak 18 | . 10 11 . . 10 12 18 Robot Miss Streak 11 | . 3 2 . . 11 8 6 Penetration Max . | . . . . . . . . Secondary Targets 12 | . . . . . 3 3 6 Max Gunslinging Chain 1 | . . . . . 1 1 1 Shots Hit Robots 467 | . 64 21 . . 67 125 190 Core Hits 165 | . 23 3 . . 29 51 59 Critical Kills 6 | . . . . . 2 1 3 Critical Parts Destroyed 17 | . . . . . 1 6 10 Critical Strikes 23 | . . . . . 3 7 13 Destroy 23 | . . . . . 3 7 13 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8098 | . 813 190 . . 960 2101 4034 Guns 7856 | . 703 190 . . 960 2082 3921 Cannons . | . . . . . . . . Explosions 219 | . 106 . . . . . 113 Melee . | . . . . . . . . Ramming 23 | . 4 . . . . 19 . Kinetic 7713 | . 649 101 . . 960 2082 3921 Thermal 106 | . 106 . . . . . . Explosive 113 | . . . . . . . 113 Electromagnetic 143 | . 54 89 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 2 . . . . 4 7 Average Corruption 3 | . 2 . . . . 3 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . 3 . . . . 12 9 Message Errors 7 | . . . . . . 6 1 Matter Fused 5 | . . . . . . 2 3 Heat Flow Errors 2 | . 1 . . . . . 1 Energy Discharges 3 | . . . . . . 2 1 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . 1 . . . . . . Data Loss (minor) 3 | . . . . . . 2 1 Data Loss (major) 2 | . 1 . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 35 | . 35 . . . . . . Projectiles . | . . . . . . . . Explosions 35 | . 35 . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 29 | . . . . . . . 29 Shots 1 | . . . . . . . 1 Rammed 1 | . . . . . . 1 . Targets Rammed 2 | . 1 . . . . 1 . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 280 | . 173 58 . . 280 171 250 Average Temperature 76 | . 34 34 . . 106 62 80 Received Heat Transfer 528 | . 207 54 . . 69 63 135 Effects 3 | . . . . . . . 3 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 2 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 150 | . 150 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Peak Influence 531 | . 186 80 31 . . 449 531 Initial 259 | . . 45 31 . . 259 93 Average 240 | . 92 57 31 . . 294 280 Maximum Alert Level 2 | . . . . . . 2 2 Low Security (%) 30 | . 100 100 100 . . 5 16 Level 1 62 | . . . . . . 89 67 Level 2 6 | . . . . . . 5 15 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 . . . 1 7 6 Investigation 2 | . . . . . . 2 . Extermination 4 | . . . . . . 2 2 Reinforcement 6 | . 1 . . . . 1 4 Assault 1 | . . . . . 1 . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Distress Signals 3 | . 1 . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 15 1 . . 21 29 22 Peak Tracking Total 5 | . 4 1 . . 5 3 4 Tactical Retreats 5 | . . . . . 1 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Machines Disabled 6 | . . . . . . . 6 Max in Single Turn 4 | . . . . . . . 4 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Machines Accessed 12 | . 3 . . . . 8 1 Terminals 7 | . 3 . . . . 3 1 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Total Hacks 34 | . 9 . . . . 24 1 Successful 18 | . 2 . . . . 16 . Failed 15 | . 6 . . . . 8 1 Catastrophic 5 | . 3 . . . . 1 1 Database Lockouts 1 | . 1 . . . . . . Manual 16 | . 8 . . 1 . 7 . Terminals 20 | . 9 . . . . 10 1 Fabricators 2 | . . . . . . 2 . Repair Stations 6 | . . . . . . 6 . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . . . . 6 . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 . . . . 5 . Part Schematic 1 | . 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . Terminal Index 1 | . . . . . . 1 . Unreport Threat 2 | . . . . . . 2 . Locate Traps 1 | . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 4 | . . . . . . 4 . Scan Component 2 | . . . . . . 2 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . . 4 . Insert Component 3 | . . . . . . 3 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . Terminals 1 | . . . . . . 1 . Botnet 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 . . . . 7 1 Full Trace Events 2 | . . . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . 1 . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 25 | . . . . . . 25 . Total Part Build Rating 1 | . . . . . . 1 . Parts Repaired 2 | . . . . . . 2 . Time 41 | . . . . . . 41 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Total Allies 10 | . . . . 6 1 3 . Largest Group 6 | . . . . 6 6 3 . Highest-Rated Group 336 | . . . . 336 336 96 . Highest-Rated Ally 96 | . . . . 96 96 96 . Total Orders . | . . . . . . . . Ally Attacks 125 | . . . . . 97 28 . Total Damage 3659 | . . . . . 3119 540 . Kills 23 | . . . . . 15 8 . Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Turns Passed 5466 | . 549 170 10 1728 712 1641 656 Spaces Moved 2547 | 1 259 79 6 1066 365 590 181 Core . | . . . . . . . . Treads 2281 | . . 73 6 1066 365 590 181 Legs 266 | 1 259 6 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 240 Average Speed 181 | 120 143 162 160 160 160 233 241 Slowest Speed 245 | 120 190 190 160 160 240 245 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 1 45 14 3 81 56 17 6 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . 3 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 40 | . 3 . . . . . 37 Melee . | . . . . . . . . Projectile 28 | . . . . . . . 28 AOE 12 | . 3 . . . . . 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Total 3125 | . 358 105 6 1092 431 811 322 Wait 121 | . 10 . . 3 5 78 25 Move 2540 | . 258 78 5 1065 364 589 181 Hop . | . . . . . . . . Pick Up 79 | . 14 10 . 9 2 33 11 Fast Attach 14 | . 2 . . 1 1 5 5 Attach 17 | . 1 3 . 1 1 7 4 Detach . | . . . . . . . . Swap 43 | . 8 2 1 3 7 16 6 Drop 81 | . 16 3 . 10 8 28 16 Fire 220 | . 48 9 . . 35 54 74 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire 8 | . . . . . 8 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 15) 541 | -10/Materials | Central database locked down 550 | -10/Materials | Entered another Materials area 550 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 562 | -9/Materials | Discovered new exit (range 14) 637 | -9/Materials | Discovered new exit (range 12) 720 | -9/Materials | Entered Mines 721 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 730 | -9/Mines | Entered Zion 794 | -7/Zion | Given A8's code to call for help 914 | -7/Zion | Discovered new exit (range 7) 988 | -7/Zion | Build established: Scavenger-Tank 1022 | -7/Zion | Learned 4 Factory zone layouts 1036 | -7/Zion | Identified exit to Deep Caves 1143 | -7/Zion | Found CR-A16's Pointy Stick 1542 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1830 | -7/Zion | Gained Derelict followers 1904 | -7/Zion | Found Prototype Hackware 1919 | -7/Zion | Found Prototype Processor 1921 | -7/Zion | Found Prototype Processor 1937 | -7/Zion | Found Prototype Processor 1940 | -7/Zion | Found Prototype Processor 2128 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2136 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2458 | -7/Zion | Entered Proximity Caves 2458 | -6/Proximity Caves | Accompanied by 6 allies 2460 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2522 | -6/Proximity Caves | Spotted B-75 Beast 2543 | -6/Proximity Caves | Destroyed B-75 Beast 2617 | -6/Proximity Caves | Learned 4 Factory zone layouts 2905 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3141 | -6/Proximity Caves | Discovered new exit (range 14) 3170 | -6/Proximity Caves | Entered Factory 3170 | -6/Factory | Accompanied by 1 ally 3170 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3171 | -6/Factory | Identified exit to Lower Caves 3171 | -6/Factory | Identified exit to Factory 3302 | -6/Factory | Fabricated Huge Storage Unit (x1) 3744 | -6/Factory | Identified Exp. Hacking Suite 3751 | -6/Factory | Identified Exp. Terrain Scan Processor (x2) 3751 | -6/Factory | Identified Spectral Analyzer (x2) 4017 | -6/Factory | Repaired Lyr. Medium Armor Plating 4235 | -6/Factory | Repaired Imp. Heavy Armor Plating 4281 | -6/Factory | Allied Derelicts emerged from ambush trap array 4306 | -6/Factory | Discovered exit to Factory (range 15) 4442 | -6/Factory | Build established: Scavenger-Gunner 4649 | -6/Factory | Garrison activated, responded to threat 4681 | -6/Factory | Spotted B-75 Beast 4811 | -6/Factory | Entered another Factory area 4811 | -5/Factory | Evolved 2 slots: Utility x2 5143 | -5/Factory | Build established: Scavenger-Tank 5467 | -5/Factory | Self-destructed Last Messages --------------- 05415_ System corrupted: Energy discharge (-68). 05417_ Slug penetrates X-72 Disruptor. 05419_ X-72 Disruptor destroyed. 05422_ P-70 Sage suffers critical hit (Destroy). 05422_ Destroyed Antigrav System. 05423_ R-10 Processor collects Disruptor Cannon. 05424_ Neutrino Reactor explodes. 05424_ Destroyed Hpw. Shock Rifle. 05424_ Slug penetrates P-70 Sage. 05424_ P-70 Sage destroyed. 05427_ Acquired 57 matter. 05428_ R-10 Processor collects Hvy. Assault Rifle. 05431_ R-10 Processor collects Flexi-carbon Leg. 05435_ R-10 Processor collects Gauss Rifle. 05436_ Slug penetrates R-10 Processor. 05439_ R-10 Processor destroyed. 05442_ System corrupted: Heat flow error (+290). 05446_ Acquired 118 matter. 05463_ Enh. Autogun destroyed. 05464_ System corrupted: Substantial component data lost. 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[%=* ###;;]!*g ;;#####+### | | ???????# ####!### #;#?## !!%g%##### # | | ?????????????# ??# !![* | | ????????????# "" + =%|= ! | | ????????????## " ### !=[ | | ?????????????# " #?##+###### # | | ?????????????# #? ???####### | | ?????????????# # ???????? | | ?????????????# # #??????? | | ?????????????# # #??????? | | ?????????????# # #??????? | | ?????????????# ! # #??????? | | ?????????????# # #??????? | | ?????????????# # #??????? | | ?????????????############## #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 975 Resistance: KI 20 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 16 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Spectral Analyzer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunGhostBeamcaster Manual? 0 Play Time 00:31:17 Cumulative 846.5 hours Start 2023.03.30 @ 23:07:58 End 2023.03.30 @ 23:34:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1271 Rogue 1271 Adventurer 0 Explorer 0 Win Type - Total 81 Types 47/1/14/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d2d41a9-3774-4514-8cad-083fdff8545f