Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.18 @ 02:38:23 Player: Demian Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (454) 2270 Value Destroyed (20801) 20801 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2027) 2027 TOTAL SCORE: 34118 Bonus ------- High Alert Combat Kills 1827 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1600 Matter 134/300 Energy 168/170 System Corruption 8% Temperature Cool (2) Movement Flying (117) Ox1 Location -1/Access Parts ------- > --- POWER (5) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (9) ------ Advanced Heat Sink Medium Storage Unit Visual Processing Unit > --- WEAPON (6) ------- Phase Gun > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Centrium Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Visual Processing Unit Terrain Scan Processor Advanced Target Analyzer > --- WEAPON ----------- Heavy Proton Cannon Compact HERF Cannon Nova Cannon Nova Cannon Nova Cannon > --- INVENTORY -------- Micro Fission Core Light Quantum Reactor KE Penetrator [Rating: 167] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Advanced System Shield Protection Core Shielding Weapon Gauss Rifle Energy Gun Gamma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Plasma Sword Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Was Fac Low Low Fac Was Fac Fac Res Res Acc Slots Evolved 19 | . 1 . 2 . 2 . . 2 . 2 . . . . 2 . . 2 2 2 2 Power 4 | . 1 . . . . . . 1 . 1 . . . . . . . . . 1 . Propulsion 4 | . . . . . . . . . . 1 . . . . . . . 2 1 . . Utility 7 | . . . 1 . 1 . . 1 . . . . . . 1 . . . 1 1 1 Weapon 4 | . . . 1 . 1 . . . . . . . . . 1 . . . . . 1 Parts Attached 438 | 8 9 4 18 2 7 16 25 15 25 7 6 43 2 13 7 10 26 24 31 100 40 Power 122 | 1 4 2 4 1 2 4 7 4 8 2 1 12 1 4 1 3 5 5 8 27 16 Engine 47 | 1 4 1 3 1 1 2 6 2 4 1 1 8 1 2 1 1 1 . . 4 2 Core 22 | . . 1 1 . 1 2 1 2 4 1 . 2 . . . . 3 2 . 2 . Reactor 53 | . . . . . . . . . . . . 2 . 2 . 2 1 3 8 21 14 Propulsion 77 | 2 2 . 3 . 2 1 4 2 7 3 . 6 1 2 . 1 5 5 6 18 7 Treads 31 | . 2 . 3 . . . . . 2 3 . . . . . 1 3 5 6 2 4 Leg 34 | 2 . . . . 2 1 4 2 3 . . 4 1 2 . . . . . 13 . Wheel 5 | . . . . . . . . . 2 . . . . . . . 1 . . 2 . Hover 4 | . . . . . . . . . . . . 2 . . . . 1 . . 1 . Flight 3 | . . . . . . . . . . . . . . . . . . . . . 3 Utility 81 | 3 . . 3 1 2 1 4 3 3 1 . 10 . 5 4 2 7 6 8 15 3 Device 35 | . . . . 1 . 1 1 2 . . . 4 . 3 . 2 3 3 5 8 2 Storage 5 | 1 . . . . . . . . 1 . . . . 1 1 . . . . 1 . Processor 17 | . . . 1 . . . 2 . 1 . . 4 . . 2 . 1 1 3 2 . Hackware 2 | . . . . . . . . . . . . . . . . . 2 . . . . Protection 22 | 2 . . 2 . 2 . 1 1 1 1 . 2 . 1 1 . 1 2 . 4 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 158 | 2 3 2 8 . 1 10 10 6 7 1 5 15 . 2 2 4 9 8 9 40 14 Energy Gun 52 | 2 . . . . . 1 1 3 . . 2 4 . 1 1 1 1 4 4 21 6 Energy Cannon 31 | . 1 . 1 . . 4 7 1 . 1 1 2 . 1 . . 2 1 . 9 . Ballistic Gun 46 | . 2 1 5 . . 3 1 2 1 . 1 3 . . 1 3 . 1 4 10 8 Ballistic Cannon 11 | . . 1 2 . . . . . 2 . . . . . . . 3 2 1 . . Launcher 11 | . . . . . 1 2 1 . 4 . 1 1 . . . . 1 . . . . Special Weapon 3 | . . . . . . . . . . . . 3 . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 1 . . . . 1 1 . 2 . . . . 2 . 3 1 . Parts Lost 132 | . . . . . . 2 2 7 5 . 11 1 . 3 . 10 . 8 12 35 36 Power 33 | . . . . . . . 1 2 2 . 1 . . . . 2 . 2 2 9 12 Propulsion 10 | . . . . . . . . 1 1 . 2 . . . . . . . 1 2 3 Utility 31 | . . . . . . 1 . . . . 2 . . 1 . 4 . 3 5 9 6 Weapon 58 | . . . . . . 1 1 4 2 . 6 1 . 2 . 4 . 3 4 15 15 Highest Loss Streak 16 | . . . . . . 2 1 7 1 . 10 1 . 3 . 10 . 4 7 10 16 Average Slot Usage (%) 88 | . 99 100 99 100 99 97 96 93 99 93 24 73 93 93 98 67 84 86 87 81 62 Engine 7 | . 25 17 11 10 8 9 6 12 3 11 3 16 18 11 6 6 3 . . 1 1 Core 6 | . . 7 8 10 8 6 8 7 17 13 2 2 . . . . 12 8 2 2 . Reactor 5 | . . . . . . . . . . . . 2 6 12 14 8 5 10 13 15 13 Treads 7 | . 19 25 20 20 2 . . . 3 17 3 . . . . 3 10 12 19 5 6 Leg 7 | . 6 . . . 12 16 15 13 9 . . 14 18 18 16 4 . . . 6 . Device 8 | . . . . 5 3 4 4 9 10 6 1 3 12 12 14 8 8 17 18 14 7 Storage 4 | . 12 12 10 10 8 8 8 7 7 6 1 . . . 1 3 . . . . 3 Processor 9 | . . . 7 10 8 8 18 14 14 8 1 8 6 6 10 9 9 5 8 11 8 Protection 4 | . 12 12 11 4 12 9 1 1 3 5 1 4 6 4 3 3 4 2 2 1 . Energy Gun 4 | . 1 . . . . 1 4 4 . . . 4 12 8 7 7 4 9 9 10 6 Energy Cannon 5 | . . 6 2 . . 11 21 19 1 2 1 1 . 3 5 3 6 4 . 5 1 Ballistic Gun 9 | . 23 14 18 30 25 14 . 2 13 12 2 5 12 12 14 7 . 2 6 3 9 Ballistic Cannon 2 | . . 3 9 . . . . . 5 6 1 . . . . . 8 8 4 . . Launcher 1 | . . . . . 8 5 4 . 6 4 1 1 . . . . . . . . . Naked Turns 135 | . . . . . . . . . . . 90 45 . . . . . . . . . Heaviest Build 153 | 17 24 28 34 30 40 45 47 52 54 80 77 80 76 78 87 100 89 96 84 132 153 Greatest Support 225 | 20 40 40 46 43 43 40 40 40 40 64 64 53 53 53 53 70 100 175 225 225 215 Greatest Overweight (x) 24 | . 1 . . . 11 1 1 1 4 1 2 7 1 1 1 1 1 1 . 3 24 Average Overweight (x) . | . . . . . . . . . 1 1 . . 1 1 1 . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 4 4 4 8 8 4 4 4 8 8 Average Capacity 6 | 5 8 8 8 8 8 8 8 8 8 8 4 4 4 4 5 6 4 4 4 4 8 Most Carried 8 | 7 8 8 8 8 7 8 8 8 8 7 6 4 4 4 5 8 4 4 4 7 7 Average Carried 4 | 3 6 7 6 6 5 6 6 6 7 6 1 2 4 3 3 5 3 2 2 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 4 4 4 4 8 4 4 4 4 8 8 Final Carried 8 | 7 8 8 6 8 6 5 8 1 7 6 . 4 4 4 5 4 4 4 3 7 . Class Distribution -------------------- 28% | Scavenger-Gunner 20% | Hacker-Mutant 10% | Hacker-Tank 10% | Scavenger-Tank 8% | Hacker-Gunner 6% | Generator-Gunner 6% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Scavenger-Skirmisher | -9/Mines Hacker-Tank | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Generator-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Waste Hacker-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Was Fac Low Low Fac Was Fac Fac Res Res Acc Matter Collected 11467 | 217 349 115 689 64 141 534 284 183 1365 153 58 1032 99 276 300 162 616 953 1472 1538 867 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 24047 | . 499 166 765 29 171 882 1168 701 1881 153 . 1132 262 690 1082 1242 663 1429 2704 6326 2102 Parts 1090 | . 36 8 49 4 14 46 51 32 96 4 . 38 13 30 52 25 40 70 130 249 103 Haulers Intercepted 4 | . . . 1 . . . . . 1 . . 1 . . 1 . . . . . . Recyclers Shooed 15 | . . . . . . . 1 2 4 . . 2 . . 2 . . . 2 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Was Fac Low Low Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 330 | . 11 6 17 2 1 22 22 8 32 . . 12 4 10 10 4 12 27 35 62 33 Guns 182 | . 11 4 5 2 1 15 3 2 16 . . 8 4 10 7 1 . 3 24 36 30 Cannons 113 | . . 2 12 . . 4 15 6 13 . . 1 . . 3 3 12 19 9 12 2 AOE 16 | . . . . . . 3 2 . 3 . . 2 . . . . . 5 . 1 . Classes Destroyed 21 | . 4 2 6 . . 1 2 . 1 . . 1 . . . 1 . . . 3 . Worker 43 | . 1 1 1 . . . . 2 5 . . 5 . . 3 . 3 2 11 7 2 Builder 22 | . . . . . . . 1 . 3 . . . . . 3 . 1 2 7 4 1 Tunneler 3 | . . . 1 . . . . . . . . . . . . . . 1 . 1 . Hauler 4 | . . . 1 . . . . . 1 . . 1 . . 1 . . . . . . Recycler 18 | . . . 1 . 1 . 1 3 3 1 . 1 . . 1 . . . 2 4 . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . . . . Operator 7 | . . . 1 . 1 . . 1 . . . . . . . . 1 1 1 1 . Watcher 26 | . 3 . 3 . 1 . 1 . 1 . . 1 . . 1 . 3 1 6 5 . Swarmer 58 | . 2 . 3 2 . 5 2 2 . . . . . 1 . . 6 9 9 4 13 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 . Grunt 135 | . 9 2 6 . . 11 14 6 20 . . 3 2 5 5 . . 9 6 28 9 Brawler 2 | . . . . . . . . . . . . . . . . . . . . 2 . Duelist 7 | . . . 1 . . . 1 . . . . . . 3 . . . . . 2 . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . Sentry 43 | . . . 7 . 1 4 4 . 6 . . 4 1 1 1 . 2 4 2 2 4 Demolisher 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . Hunter 32 | . . . . . . . 1 . 3 . . 2 . . 2 . 1 2 10 11 . Programmer 41 | . . . . . . . . . 3 . . 3 1 . 2 . 3 3 8 11 7 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . Compactor 4 | . . . . . . . . . . . . . . . . 4 . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . Best Kill Streak 21 | . 5 3 6 2 4 7 3 4 6 1 . 4 3 8 5 1 4 9 21 16 11 Combat Bots Only 12 | . 4 2 6 2 1 7 3 3 4 . . 2 3 8 3 1 3 7 12 8 9 Max Kills in Single Turn 8 | . 2 1 2 1 1 3 2 2 2 1 . 2 1 1 2 1 2 8 2 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 1 Exploded 4 | . . . . . . 2 1 . 1 . . 1 . . . . . 4 . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Was Fac Low Low Fac Was Fac Fac Res Res Acc Damage Taken 26332 | . 221 213 577 20 18 605 871 734 1378 . 524 1340 170 629 274 362 538 1595 3016 7565 5682 Core 4557 | . 35 32 37 . . 38 91 199 263 . 167 228 16 39 26 71 173 145 164 1226 1607 Absorbed by Shields 456 | . . . . . . . . 63 129 . . . . . . . 63 201 . . . Core Remaining (%) 68 | 100 . 73 . 90 . . 76 . 34 . . . . 47 . . 73 87 87 15 . Volleys Fired 909 | . 35 18 71 3 9 43 55 35 93 4 22 52 6 17 27 19 26 50 100 146 78 Largest 6 | . 2 2 3 3 3 4 4 4 4 2 4 3 4 4 5 5 5 5 5 5 6 Hottest 514 | . 40 80 128 69 69 248 272 278 171 56 172 188 176 181 281 281 281 281 311 514 420 Shots Fired 2973 | . 70 36 188 9 27 139 123 68 279 6 45 100 25 64 126 82 95 217 377 606 291 Gun 2139 | . 70 21 115 9 27 104 36 31 177 6 22 83 25 59 100 66 24 89 289 506 280 Cannon 790 | . . 15 73 . . 28 81 37 86 . 14 11 . 5 26 16 71 128 88 100 11 Launcher 39 | . . . . . . 7 6 . 16 . 9 1 . . . . . . . . . Special 5 | . . . . . . . . . . . . 5 . . . . . . . . . Kinetic 1609 | . 70 22 171 9 27 100 6 19 249 6 21 48 12 32 58 36 39 103 236 151 194 Thermal 742 | . . 14 17 . . 32 42 27 12 . 13 25 . 5 68 46 32 68 113 151 77 Explosive 32 | . . . . . . 7 6 . 9 . 9 1 . . . . . . . . . Electromagnetic 587 | . . . . . . . 69 22 9 . 2 23 13 27 . . 24 46 28 304 20 Robot Hit Streak 71 | . 20 29 45 11 7 33 21 19 71 5 34 58 10 62 36 43 50 48 37 32 32 Robot Miss Streak 5 | . 2 1 4 1 2 2 2 2 4 . 1 2 3 1 3 2 1 3 4 3 5 Penetration Max 1 | . . . . . . . . 1 1 . . 1 . 1 1 . . . 1 1 1 Secondary Targets 30 | . 1 . . . . 2 . . . . . . . 4 . . . . . 12 11 Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . 1 . . . . . 1 1 Shots Hit Robots 2320 | . 57 32 144 5 18 94 98 54 212 5 44 102 16 59 93 75 69 148 284 476 235 Core Hits 922 | . 27 14 43 2 7 44 41 21 87 2 10 43 9 22 51 24 27 64 127 170 87 Critical Hits 134 | . . . 2 . . 1 1 2 14 . 2 4 . 2 . 1 . 6 28 63 8 Critical Kills 47 | . . . . . . . 1 2 6 . . 2 . . . . . 3 6 24 3 Critical Parts Destroyed 75 | . . . 2 . . 1 . . 8 . 2 1 . 2 . . . 3 22 30 4 Melee Attacks 13 | . . . . . . . . . . . . 13 . . . . . . . . . Impact 13 | . . . . . . . . . . . . 13 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . 4 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59320 | . 683 475 2005 56 221 1866 2457 1281 5025 105 2475 2687 336 1411 2399 1963 2389 4909 7309 13379 5889 Guns 37085 | . 675 202 1064 49 221 1059 468 513 3020 105 534 1590 336 1277 1942 1560 360 1391 5088 9955 5676 Cannons 16911 | . . 267 941 . . 489 1766 768 1461 . 345 297 . 134 421 403 1884 2308 2154 3060 213 Explosions 4468 | . . . . . . 318 186 . 495 . 1596 152 . . . . 145 1173 39 364 . Melee 588 | . . . . . . . . . . . . 588 . . . . . . . . . Ramming 220 | . 8 6 . 7 . . 37 . 49 . . 12 . . 36 . . 37 28 . . Kinetic 26472 | . 675 224 1797 49 221 1008 43 358 4294 105 508 966 139 687 979 764 581 1624 4503 3229 3718 Thermal 17940 | . . 245 208 . . 540 649 430 197 . 369 750 . 134 1384 1199 1448 2531 2182 3957 1717 Explosive 2459 | . . . . . . 318 186 . 321 . 1596 38 . . . . . . . . . Electromagnetic 11641 | . . . . . . . 1542 493 164 . 2 333 197 590 . . 360 717 596 6193 454 Impact 588 | . . . . . . . . . . . . 588 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . 3 . 9 12 12 12 . 18 19 12 4 18 8 Average Corruption 9 | . . . . . . . . . 1 . 7 11 12 12 . 8 18 11 2 9 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 432 | . . . . . . . . . 21 . 8 76 38 19 . 19 82 40 22 83 24 Message Errors 62 | . . . . . . . . . 6 . 1 15 3 3 . . 13 4 7 6 4 Matter Fused 59 | . . . . . . . . . 1 . . 15 6 2 . 3 18 6 . 6 2 Heat Flow Errors 38 | . . . . . . . . . 2 . 1 4 6 2 . 3 6 3 1 8 2 Energy Discharges 36 | . . . . . . . . . 3 . 1 4 2 . . 2 9 4 2 6 3 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 34 | . . . . . . . . . 3 . 2 7 4 . . 1 4 6 1 6 . Data Loss (major) 10 | . . . . . . . . . . . . 1 2 . . 1 3 2 . 1 . Misfires 10 | . . . . . . . . . . . . 5 2 . . . 1 . . 2 . Alerts 6 | . . . . . . . . . . . . 2 1 1 . . 1 1 . . . Misdirections 29 | . . . . . . . . . . . . 5 7 . . . 11 5 . 1 . Targeting Errors 125 | . . . . . . . . . 5 . 3 13 4 9 . 7 13 8 6 46 11 Weapon Failures 22 | . . . . . . . . . 1 . . 4 1 2 . 2 3 1 5 1 2 Overload Shots 15 | . . . . . . . . . . . . . . . . . 15 . . . . Effects 1 | . . . . . . . . . . . . . . . . . 1 . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . 1 . . . . Overflow Damage 1004 | . . . 67 . . 17 82 37 58 . . 116 . 18 24 . 112 245 54 174 . Projectiles 549 | . . . 67 . . 17 82 37 39 . . . . 18 22 . 48 16 54 149 . Explosions 333 | . . . . . . . . . 15 . . . . . . . 64 229 . 25 . Melee 122 | . . . . . . . . . 4 . . 116 . . 2 . . . . . . Knockbacks 54 | . . . 3 . . . . . 10 . . 2 . . 1 . 1 10 27 . . Impact 3 | . . . . . . . . . . . . 2 . . 1 . . . . . . Kinetic 47 | . . . 3 . . . . . 10 . . . . . . . 1 10 23 . . Secondary 4 | . . . . . . . . . . . . . . . . . . . 4 . . Self-Inflicted Damage 415 | . . . . . . 11 150 . 106 . 5 114 . . . . . . . 29 . Shots 17 | . . . . . . 2 3 . 7 . 1 3 . . . . . . . 1 . Rammed 13 | . 1 1 . 1 . . . . 2 . . 3 . . . . . 2 3 . . Targets Rammed 26 | . 1 1 . 1 . . 4 . 4 . . 5 . . 2 . . 3 5 . . Kicked 10 | . . . . . . . 4 . 2 . . 2 . . 2 . . . . . . Crushed 3 | . . . . . . . . . . . . . . . . . . 1 2 . . Highest Temperature 1124 | . 35 258 471 57 81 667 532 630 300 12 466 755 234 254 437 291 869 562 406 1124 709 Average Temperature 180 | . 10 118 140 31 34 180 190 286 64 7 292 171 76 113 121 108 240 193 128 257 259 Received Heat Transfer 5456 | . 168 50 159 . . 369 540 544 491 . . 510 93 243 72 . 69 120 210 1026 792 Effects 453 | . . . 8 . . 21 21 39 1 . 7 40 . . 5 . 47 28 4 149 83 Shutdowns 225 | . . . 2 . . 10 7 13 . . 3 18 . . 2 . 25 16 3 86 40 Energy Bleed 35 | . . . . . . 1 6 4 . . . 3 . . 2 . 3 . . 9 7 Interference 57 | . . . 5 . . 2 2 5 1 . 3 7 . . . . 8 4 . 16 4 Matter Decay 30 | . . . . . . 3 1 5 . . 1 3 . . . . 3 1 . 8 5 Short Circuit 30 | . . . 1 . . 1 4 2 . . . 1 . . . . 2 3 . 8 8 Damage (minor) 27 | . . . . . . 2 1 3 . . . 3 . . 1 . 2 3 1 7 4 Damage (major) 37 | . . . . . . 2 . 6 . . . 4 . . . . 3 1 . 11 10 Damage (core) 12 | . . . . . . . . 1 . . . 1 . . . . 1 . . 4 5 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . . . . . . 2 . . . . 1 . . . . . . 1 14 1 Combat Hostiles 18 | . . . . . . . 2 . . . . 1 . . . . . . 1 13 1 Parts Fried 93 | . . . . . . . 9 3 2 . . 3 2 2 . . 1 1 6 63 1 Impact Corruptions 9 | . . . . . . . . . 1 . . 7 . . 1 . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Melted 53 | . . . . . . 1 2 . 1 . . 4 . . 9 2 4 1 11 14 4 Heat Transferred 26494 | . . 518 444 . . 814 1332 777 309 . 785 1300 . 185 2730 2367 1749 2821 3649 4457 2257 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . 1 . . . . . . . 1 1 1 3 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Was Fac Low Low Fac Was Fac Fac Res Res Acc Peak Influence 939 | . 165 93 265 77 77 939 606 160 451 59 34 509 . . 291 47 262 476 567 854 571 Initial 335 | . . 3 . 27 . 37 335 61 23 54 14 12 . . 109 47 . 3 121 124 239 Average 231 | . 62 32 107 63 21 633 417 104 197 56 14 88 . . 137 30 84 147 266 474 400 Maximum Alert Level 3 | . . . 1 . . 3 2 . 2 . . 2 . . 1 . 1 2 2 3 2 Low Security (%) 58 | 100 100 100 75 100 100 9 2 100 58 100 100 94 . . 84 100 87 70 39 12 . Level 1 19 | . . . 24 . . 8 46 . 33 . . . . . 15 . 12 20 42 24 42 Level 2 17 | . . . . . . 38 50 . 7 . . 5 . . . . . 8 17 47 57 Level 3 4 | . . . . . . 43 . . . . . . . . . . . . . 15 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 2 . 2 . 1 . 4 3 11 . . 2 . 1 5 . 2 4 4 14 10 Investigation 18 | . 2 . 2 . . . 3 1 8 . . . . . . . . . . 2 . Extermination 18 | . . . . . . . . 1 1 . . 2 . . 1 . 2 3 2 4 2 Reinforcement 16 | . . . . . . . 1 1 2 . . . . . 4 . . 1 2 3 2 Assault 6 | . . . . . . . . . . . . . . 1 . . . . . 5 . Garrison 7 | . . . . . 1 . . . . . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . 1 . . . . . . . . 1 1 2 1 Haulers Reinforced 5 | . . . . . . . . . 1 . . . . . 3 . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Was Fac Low Low Fac Was Fac Fac Res Res Acc Distress Signals 15 | . 1 . 1 . . . 4 . 1 . . 1 . . 1 . . 1 3 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 470 | . 14 12 22 2 4 32 43 11 44 . 8 20 4 11 16 6 15 29 52 84 41 Peak Tracking Total 9 | . 4 6 4 1 2 5 5 6 4 . 6 2 3 6 4 2 4 8 9 8 8 Tactical Retreats 33 | . . 1 . . . 9 5 2 4 . 3 . . . 1 . . 3 . 2 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Was Fac Low Low Fac Was Fac Fac Res Res Acc Traps Triggered 19 | . 1 . . . . 7 1 . 4 1 . . . . 1 . . 2 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Was Fac Low Low Fac Was Fac Fac Res Res Acc Machines Disabled 46 | . . . 1 . . 4 4 1 3 . . 6 . . 1 . 6 13 4 3 . Max in Single Turn 12 | . . . 1 . . 1 3 1 1 . . 2 . . 1 . 4 12 1 1 . Garrison Access 3 | . . . . . . . 1 . 1 . . . . . . . . . . 1 . Garrison Relay 4 | . . . . . . 4 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Was Fac Low Low Fac Was Fac Fac Res Res Acc Machines Accessed 44 | . 7 . 8 . 1 . 6 2 12 . . 1 . . 2 . 3 1 . 1 . Terminals 25 | . 6 . 5 . . . 2 1 8 . . . . . 1 . 2 . . . . Fabricators 3 | . . . . . . . . 1 . . . 1 . . 1 . . . . . . Repair Stations 7 | . . . 1 . . . 2 . 1 . . . . . . . 1 1 . 1 . Recycling Units 4 | . 1 . 1 . . . . . 2 . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . Total Hacks 136 | . 16 . 36 . 1 . 23 8 32 . . 3 . . 3 . 6 4 . 4 . Successful 107 | . 13 . 31 . 1 . 21 6 18 . . 2 . . 3 . 6 4 . 2 . Failed 29 | . 3 . 5 . . . 2 2 14 . . 1 . . . . . . . 2 . Catastrophic 1 | . . . . . . . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . Terminals 76 | . 14 . 25 . . . 7 6 21 . . . . . 1 . 2 . . . . Fabricators 7 | . . . . . . . . 2 . . . 3 . . 2 . . . . . . Repair Stations 30 | . . . 3 . . . 12 . 3 . . . . . . . 4 4 . 4 . Recycling Units 12 | . 2 . 6 . . . . . 4 . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . 3 . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . 1 . 4 . . . . . . . . . . . . Terminal Hacks 59 | . 12 . 20 . . . 6 4 14 . . . . . 1 . 2 . . . . Record 31 | . 6 . 14 . . . . 4 5 . . . . . 1 . 1 . . . . Part Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . . Robot Analysis 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . 3 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . . . . . 2 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Maintenance Status 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 2 . . . 2 . . 2 . . . . . . Load Schematic 3 | . . . . . . . . 1 . . . 1 . . 1 . . . . . . Build 3 | . . . . . . . . 1 . . . 1 . . 1 . . . . . . Repair Station Hacks 25 | . . . 3 . . . 11 . 1 . . . . . . . 4 4 . 2 . Scan Component 14 | . . . 2 . . . 6 . 1 . . . . . . . 2 2 . 1 . Repair 11 | . . . 1 . . . 5 . . . . . . . . . 2 2 . 1 . Recycling Unit Hacks 9 | . 1 . 6 . . . . . 2 . . . . . . . . . . . . Recycle Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . Process 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . Report Inventory 4 | . . . 2 . . . . . 2 . . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . . . 3 . . . . . . . . . . . . . . Insert Component 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . Analyze 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 2 . . . . 1 . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 3 . 5 . 1 . 5 1 10 . . 1 . . 2 . 2 1 . 1 . Full Trace Events 16 | . 2 . 3 . . . 3 1 7 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . 1 . 3 . . . . . . . . . . . . Parts Built 5 | . . . . . . . . 1 . . . 2 . . 2 . . . . . . Matter 544 | . . . . . . . . 186 . . . 190 . . 168 . . . . . . Time 180 | . . . . . . . . 49 . . . 47 . . 84 . . . . . . Total Part Build Rating 20 | . . . . . . . . 2 . . . 10 . . 8 . . . . . . Parts Repaired 11 | . . . 1 . . . 5 . . . . . . . . . 2 2 . 1 . Time 453 | . . . 26 . . . 202 . . . . . . . . . 106 94 . 25 . Parts Recycled 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recycled Matter 19 | . 9 . 10 . . . . . . . . . . . . . . . . . . Retrieved Matter 10 | . . . 10 . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Was Fac Low Low Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 2 . . . . . . . . . parse_system 1 | . . . . . . . . . . . . 1 . . . . . . . . . no_distress 1 | . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 22 | . . . . . . 17 . . 2 . . . . . . . . . . 3 . Machine Destruction 20 | . . . . . . 17 . . . . . . . . . . . . . 3 . Programmers 2 | . . . . . . . . . 2 . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Was Fac Low Low Fac Was Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Was Fac Low Low Fac Was Fac Fac Res Res Acc Robot Analysis Total 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Was Fac Low Low Fac Was Fac Fac Res Res Acc Turns Passed 16644 | 71 752 490 992 412 178 1063 1230 534 1398 119 198 1556 560 220 545 321 1244 1022 1255 1754 730 Spaces Moved 7423 | 50 406 267 358 246 95 560 475 218 604 50 200 802 350 91 220 138 573 416 546 575 183 Core 392 | 15 . . . . 1 . . . . . 187 179 . . . . . . . . 10 Treads 3571 | . 283 267 358 246 13 . . . 131 50 13 . . . . 107 573 416 546 405 163 Legs 3414 | 35 123 . . . 81 560 475 218 442 . . 618 350 91 220 31 . . . 170 . Wheels 31 | . . . . . . . . . 31 . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . 5 . . . . . . . . . Flight 10 | . . . . . . . . . . . . . . . . . . . . . 10 Fastest Speed 50 | 50 120 160 160 160 130 130 125 130 100 173 50 50 150 150 150 150 160 160 152 117 114 Average Speed 152 | 99 153 160 160 160 139 142 151 154 157 175 63 137 150 150 150 164 166 161 158 160 215 Slowest Speed 1250 | 120 160 160 160 160 600 160 160 160 210 180 173 400 150 150 150 180 180 180 160 210 1250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . 1 . . . . . . . . 3 . . . Exploration Rate (%) 34 | 3 61 60 43 54 10 75 36 5 76 1 86 19 56 18 7 76 17 12 19 17 3 Regions Visited 21 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . . . Known Exits Taken 16 | 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 . . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . . . . . . . Spaces Dug 27 | . . . . . . . . . 22 . . . . . . . . 5 . . . Terrain Destroyed 624 | . . . 7 . . 34 95 . 120 . 91 42 . 1 5 . 56 90 46 27 10 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 155 | . . . 7 . . . 2 . 26 . . . . 1 5 . 13 39 44 8 10 AOE 469 | . . . . . . 34 93 . 94 . 91 42 . . . . 43 51 2 19 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Was Fac Low Low Fac Was Fac Fac Res Res Acc Total 10652 | 71 465 293 637 258 121 733 874 355 848 77 230 1145 370 132 358 181 796 630 709 1029 340 Wait 1385 | . . . 169 . 1 65 284 80 72 9 3 183 11 . 94 3 153 122 . 122 14 Move 7403 | 49 405 266 357 245 95 558 474 217 603 50 199 801 349 90 220 137 572 414 545 574 183 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 163 | 14 6 1 7 4 2 7 13 2 18 1 . 17 . 3 3 4 6 5 7 33 10 Fast Attach 273 | . 5 2 10 1 5 8 17 6 13 5 2 33 2 10 5 6 21 19 21 62 20 Attach 124 | 7 1 1 7 . 2 8 4 9 8 2 4 9 . 3 1 3 4 4 7 27 13 Detach 7 | . . . 1 . . . . . 1 . . 2 . . . . 1 . 1 1 . Swap 41 | 1 3 1 1 1 . . 4 . 4 . . 1 . . 1 1 1 1 3 11 7 Drop 266 | . 9 3 14 3 7 14 19 6 22 6 . 29 2 9 5 8 11 11 20 53 15 Fire 909 | . 35 18 71 3 9 43 55 35 93 4 22 52 6 17 27 19 26 50 100 146 78 Melee 13 | . . . . . . . . . . . . 13 . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . 1 . . . . Kick 15 | . . . . . . . 4 . 4 . . 5 . . 2 . . . . . . Crush 11 | . 1 1 . 1 . . . . . . . . . . . . . 3 5 . . Escape Stasis 41 | . . . . . . 30 . . 10 . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Power x1 97 | -10/Materials | Identified exit to Mines 97 | -10/Materials | Discovered exit to Mines (range 13) 311 | -10/Materials | Build established: Hacker-Mutant 401 | -10/Materials | Identified exit to Materials 401 | -10/Materials | Discovered exit to Materials (range 11) 824 | -10/Materials | Entered Mines 1033 | -10/Mines | Assembled infested the area 1038 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1103 | -10/Mines | Learned location of Storage (-7) 1161 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1259 | -10/Mines | Discovered exit to Materials (range 11) 1314 | -10/Mines | Entered Materials 1314 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1760 | -9/Materials | Repaired Core Shielding 2196 | -9/Materials | Identified exit to Mines 2196 | -9/Materials | Discovered exit to Mines (range 6) 2283 | -9/Materials | Build established: Scavenger-Tank 2306 | -9/Materials | Entered Mines 2505 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2508 | -9/Mines | Found Prototype Device 2509 | -9/Mines | Identified Exp. Sensor Array 2529 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2535 | -9/Mines | Identified exit to Materials 2535 | -9/Mines | Discovered exit to Materials (range 8) 2643 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2718 | -9/Mines | Entered Materials 2718 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2827 | -8/Materials | Garrison activated, responded to threat 2896 | -8/Materials | Identified exit to Garrison 2896 | -8/Materials | Entered Garrison 2950 | -8/Garrison | Triggered checkpoint 2987 | -8/Garrison | Garrison Relay disabled 3087 | -8/Garrison | Build established: Hacker-Tank 3133 | -8/Garrison | Destroyed 7 combat bots 3190 | -8/Garrison | Triggered checkpoint 3248 | -8/Garrison | Triggered checkpoint 3267 | -8/Garrison | Garrison Relay disabled 3447 | -8/Garrison | Identified exit to Materials 3447 | -8/Garrison | Discovered exit to Materials (range 12) 3470 | -8/Garrison | Triggered checkpoint 3514 | -8/Garrison | Garrison Relay disabled 3583 | -8/Garrison | Build established: Hacker-Gunner 3596 | -8/Garrison | Triggered checkpoint 3672 | -8/Garrison | Triggered checkpoint 3737 | -8/Garrison | Garrison Relay disabled 3841 | -8/Garrison | Discovered exit to Materials (range 8) 3850 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3946 | -8/Garrison | Discovered exit to Materials (range 11) 3959 | -8/Garrison | Entered Materials 4398 | -8/Materials | Identified exit to Factory 4398 | -8/Materials | Discovered exit to Factory (range 8) 4731 | -8/Materials | Discovered exit to Factory (range 18) 4773 | -8/Materials | Build established: Hacker-Mutant 4778 | -8/Materials | Repaired Lgt. Nuclear Core 4817 | -8/Materials | Repaired Carbon-fiber Leg 4857 | -8/Materials | Repaired Lgt. Deuterium Engine 4981 | -8/Materials | Repaired Imp. EM Pulse Cannon 5027 | -8/Materials | Repaired Imp. EM Pulse Cannon 5189 | -8/Materials | Entered Factory 5189 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5255 | -7/Factory | Fabricated Imp. Assault Rifle (x1) 5586 | -7/Factory | Identified exit to Storage 5586 | -7/Factory | Discovered exit to Storage (range 10) 5678 | -7/Factory | Lost 7 parts (2p1n4w) 5723 | -7/Factory | Entered Storage 5898 | -7/Storage | Crushed by falling debris 6023 | -7/Storage | Build established: Scavenger-Gunner 6313 | -7/Storage | Core integrity fell below 50% 7028 | -7/Storage | Identified exit to Factory 7028 | -7/Storage | Discovered exit to Factory (range 7) 7121 | -7/Storage | Entered Factory 7121 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7225 | -6/Factory | Identified exit to Factory 7225 | -6/Factory | Discovered exit to Factory (range 5) 7240 | -6/Factory | Sucked down chute 7240 | -6/Factory | Entered Waste 7253 | -6/Waste | Spotted C-40 Crusher 7253 | -6/Waste | Spotted C-40 Crusher 7255 | -6/Waste | EMP discharged 7265 | -6/Waste | Spotted C-40 Crusher 7275 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7278 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7280 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7281 | -6/Waste | Crushed by Compactor (1 part destroyed) 7289 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7292 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7298 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7301 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7304 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7307 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7309 | -6/Waste | Spotted C-40 Crusher 7315 | -6/Waste | Crushed by Compactor (1 part destroyed) 7328 | -6/Waste | Spotted C-40 Crusher 7346 | -6/Waste | Lost 10 parts (1p2n2u5w) 7351 | -6/Waste | Spotted C-40 Crusher 7355 | -6/Waste | EMP discharged 7372 | -6/Waste | Crushed by Compactor (1 part destroyed) 7430 | -6/Waste | Identified exit to Factory 7430 | -6/Waste | Discovered exit to Factory (range 12) 7438 | -6/Waste | Entered Factory 7579 | -6/Factory | Build established: Hacker-Mutant 7617 | -6/Factory | System corruption reached 10% 8673 | -6/Factory | Fabricated Adv. Heat Sink (x2) 8824 | -6/Factory | Build established: Generator-Gunner 8909 | -6/Factory | Local fabrication network quarantined 8943 | -6/Factory | Identified exit to Lower Caves 8943 | -6/Factory | Discovered exit to Lower Caves (range 15) 8991 | -6/Factory | Discovered exit to Factory (range 16) 8994 | -6/Factory | Entered Lower Caves 9479 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9537 | -6/Lower Caves | Identified exit to Lower Caves 9537 | -6/Lower Caves | Discovered exit to Lower Caves (range 9) 9554 | -6/Lower Caves | Entered another Lower Caves area 9633 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9652 | -6/Lower Caves | Core integrity fell below 50% 9697 | -6/Lower Caves | Destroyed 8 combat bots 9703 | -6/Lower Caves | Lost 3 parts (1u2w) 9727 | -6/Lower Caves | Discovered exit to Factory (range 15) 9774 | -6/Lower Caves | Entered Factory 9774 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9927 | -5/Factory | Fabricated Imp. Salvage Targeting Computer (x2) 9956 | -5/Factory | Build established: Scavenger-Mutant 10319 | -5/Factory | Sucked down chute 10319 | -5/Factory | Entered Waste 10334 | -5/Waste | EMP discharged 10345 | -5/Waste | Spotted C-40 Crusher 10358 | -5/Waste | Destroyed C-40 Crusher 10370 | -5/Waste | Spotted C-40 Crusher 10380 | -5/Waste | Destroyed C-40 Crusher 10387 | -5/Waste | Build established: Scavenger-Gunner 10402 | -5/Waste | Destroyed C-40 Crusher 10434 | -5/Waste | EMP discharged 10447 | -5/Waste | Spotted C-40 Crusher 10463 | -5/Waste | Destroyed C-40 Crusher 10513 | -5/Waste | Spotted C-40 Crusher 10521 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10524 | -5/Waste | Crushed by Compactor (1 part destroyed) 10527 | -5/Waste | Crushed by Compactor (1 part destroyed) 10534 | -5/Waste | EMP discharged 10534 | -5/Waste | System corruption reached 10% 10534 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10537 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10540 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10548 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10551 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10554 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10563 | -5/Waste | Spotted C-40 Crusher 10575 | -5/Waste | Crushed by Compactor (1 part destroyed) 10606 | -5/Waste | Lost 10 parts (2p4u4w) 10625 | -5/Waste | Identified exit to Factory 10625 | -5/Waste | Discovered exit to Factory (range 10) 10634 | -5/Waste | EMP discharged 10640 | -5/Waste | Entered Factory 11428 | -5/Factory | Repaired Magnetic Acceleration Cannon 11486 | -5/Factory | Repaired Hvy. Treads 11548 | -5/Factory | Build established: Hacker-Tank 11779 | -5/Factory | Identified exit to Factory 11779 | -5/Factory | Discovered exit to Factory (range 8) 11884 | -5/Factory | Entered another Factory area 11884 | -4/Factory | Evolved 2 slots: Propulsion x2 11957 | -4/Factory | Repaired Hvy. Treads 11996 | -4/Factory | Repaired Imp. Weapon Shielding 12229 | -4/Factory | Destroyed 7 combat bots 12277 | -4/Factory | Crushed by falling debris 12308 | -4/Factory | Lost 4 parts (1p2u1w) 12326 | -4/Factory | Crushed by falling debris 12327 | -4/Factory | System corruption reached 10% 12338 | -4/Factory | Crushed by falling debris 12369 | -4/Factory | Lost 3 parts (1u2w) 12770 | -4/Factory | Build established: Scavenger-Tank 12869 | -4/Factory | Identified exit to Research 12869 | -4/Factory | Discovered exit to Research (range 18) 12906 | -4/Factory | Entered Research 12906 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13493 | -3/Research | Build established: Scavenger-Gunner 13570 | -3/Research | Destroyed 7 combat bots 13574 | -3/Research | Lost 3 parts (1u2w) 13901 | -3/Research | Lost 7 parts (2p1n3u1w) 13904 | -3/Research | Destroyed 12 combat bots 14132 | -3/Research | Identified exit to Research 14132 | -3/Research | Discovered exit to Research (range 13) 14161 | -3/Research | Entered another Research area 14161 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14333 | -2/Research | Repaired Adv. Heat Sink 14688 | -2/Research | Destroyed 7 combat bots 14691 | -2/Research | Lost 10 parts (4p1n1u4w) 14854 | -2/Research | Spotted B-90 Cyclops 14883 | -2/Research | Identified exit to Quarantine 14883 | -2/Research | Discovered exit to Quarantine (range 11) 14911 | -2/Research | First assault squad dispatched 14990 | -2/Research | Destroyed B-90 Cyclops 15041 | -2/Research | Lost 3 parts (1p1u1w) 15106 | -2/Research | Lost 5 parts (1p1n1u2w) 15120 | -2/Research | Destroyed 8 combat bots 15185 | -2/Research | Core integrity fell below 50% 15227 | -2/Research | Lost 3 parts (1p2w) 15276 | -2/Research | System corruption reached 10% 15298 | -2/Research | Lost 4 parts (1u3w) 15312 | -2/Research | Destroyed 7 combat bots 15524 | -2/Research | Lost 4 parts (4u) 15524 | -2/Research | Core integrity fell below 20% 15685 | -2/Research | Lost 4 parts (2p2w) 15883 | -2/Research | Identified exit to Access 15883 | -2/Research | Discovered exit to Access (range 3) 15915 | -2/Research | Entered Access 15915 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 16080 | -1/Access | Garrison activated, responded to threat 16167 | -1/Access | Lost 11 parts (3p3u5w) 16189 | -1/Access | Destroyed 9 combat bots 16414 | -1/Access | Garrison activated, responded to threat 16444 | -1/Access | Core integrity fell below 50% 16448 | -1/Access | Core integrity fell below 20% 16514 | -1/Access | Lost 16 parts (4p2n3u7w) 16645 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 16632_ System corrupted: Phase Gun targeting data glitched. 16635_ U-05 Engineer builds a Door. 16636_ Penetrated by Slug. 16636_ Lgt. Particle Reactor destroyed. 16636_ U-05 Engineer destroyed. 16636_ Slug penetrates Wall. 16637_ S/ 16642_ Slug penetrates Wall. 16643_ Penetrated by Slug. 16645_ Slug penetrates Wall. [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | " # #???????????????????????????????? | | = + [ #???????????????????????????????? | | == # #???????????????????????????????? | | # #???????????????????????????????? | | %# #???????????????????????????????? | | # #???????????#####???????????????? | | =# #?????????? #???????????????? | | # #?????????? #???????????????? | | ########## #?????????? ????????????????? | | ??# #?????????? ????????????????? | | ??# #?????? " ?????????????????? | | ?# #????? "" ?????????????????? | | ?# #??????"" u ??????????????????? | | # #??????"" ! =??????????????????? | | ] # #???????" =%!?? #???????????????? | | + #???????" * ? =????????????????? | | # [##??????? ?????????????????? | | # ==##??????? ???????????????????? | | ?# =%##########;####?????????????????? | | ?# = =[ ==%%%= #?????????????????? | | ??# %=== = ===== #?????????????????? | | | ??# % ] =*!|!= #?????????????????? | | ######???# = = ====! #?????????????????? | | ?????????# == =%!% #??? ?????????????? | | ?????????# [= =%*%* #?? ??????????????? | | ?????????# =% =!@=== #?????????????????? | | ?????????###############[=![t #?????????????????? | | ?????????????????#?????#!!%!* #?????????????????? | | ???????????????????????#=|=% #?????????????????? | | ???????????????????????#! #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# = #?????????????????? | | ???????????????????????# %|==! #?????????????????? | | ???????????????????????#==!%[% #??????? ?????????? | | ?????????????????? ????#!%*[=!=#?????????????????? | | ???????????????????????#%[==%% #??????? ?????????? | | ????????????????? ??? ?+=[%*!! #?????????????????? | | ?????????????????????? #%==!%= #?????????????????? | | ????????????????????? #![* =hh#?????????????????? | | ???????????????????? ?# %#?????????????????? | | ??????????????????? ??# ?????????????????? | | ?????????????????? ???# ????????????????? | | ????????????????? ???# ???????????????? | | ?????????????????##????# ??????????????? | | ???????????????????????# ?????????????? | | ???????????????????????# ????????????? | | ???????????????????????# ?????????????? | | ???????????????????????######## ?????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Energy Generation 108 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 85 Power Amplification 20 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 35 Resistance: TH 45 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 6 Particle Charging 15 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 24 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -8/Materials | Scanalyzed Imp. Salvage Targeting Computer | -7/Storage | Hacked Adv. Heat Sink | -7/Storage | Hacked Gatling Laser | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -7/Factory Adv. Heat Sink | x2 | -6/Factory Imp. Salvage Targeting Computer | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club 30k Club 5k Club Armchair Analyst Below Dangerous Findings Denied? Everything Is Under Control Hey, That's Mine! It Was An Accident, I Swear Just Browsing Just What I Needed Knowing Is Half The Battle Librarian More Power To You Novice Programmer Oh No You Don't! Overkill Respectable Loadout Rockin' Loadout Significant Disruption Tank Universal Adapter Challenges ------------ None Game ------ Seed SeismicPointyLoader Manual? 0 Play Time 03:26:53 Cumulative 22.3 hours Start 2020.10.17 @ 19:38:35 End 2020.10.18 @ 02:38:23 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 43 Rogue 42 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 70x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 392b2d5a-8935-44e2-8536-d3f0ed9d98e4