Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 10:41:21 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (29) 145 Value Destroyed (1790) 1790 Prototype IDs (278) 5560 Alien Tech Used (13) 2600 Bonus (55045) 55045 TOTAL SCORE: 73040 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 642 Follower Combat Kills 96 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Win Speed 4107 Cogmind --------- Core Integrity 472/1600 Matter 395/425 Energy 338/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Targeting Computer Experimental Core Analyzer Improved Reaction Control System Advanced Force Field > --- WEAPON (2) ------- Modified Sigix Sheargun > --- INVENTORY (5) ---- Advanced Energy Well (500) Core Stripper Sigix Broadsword Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Core Analyzer Improved Reaction Control System Advanced Force Field Spacefold Activator > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Advanced Cooling System Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Cooled Nova Cannon Hypervelocity Multirail Core Stripper Sigix Broadsword [Rating: 242] Favorites ----------- Power Micro Antimatter Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Surge Thruster Treads Light Treads Leg Sigix Exoskeleton Hover Unit Combat Airjet Flight Unit Surge Thruster Utility Machine Analyzer Device Advanced Cooling System Storage Medium Storage Unit Processor Machine Analyzer Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Mini Grenade Launcher Energy Gun Modified Sigix Sheargun Energy Cannon Sigix Shearcannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . 2 . . . . 1 . 1 1 . 1 . . . . . Utility 11 | . . . 2 2 . . 1 2 . 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 103 | . 2 4 5 . 11 . 7 4 1 . 11 4 13 13 2 20 6 Power 6 | . . . . . . . . 1 . . 1 . 1 1 . 2 . Engine . | . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . 1 . . . . 1 . . . . Reactor 4 | . . . . . . . . . . . 1 . . 1 . 2 . Propulsion 17 | . . 2 2 . 6 . 1 1 . . 3 1 1 . . . . Treads 2 | . . 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . 4 . . . . . . . . . . . . Flight 11 | . . . 2 . 2 . 1 1 . . 3 1 1 . . . . Utility 47 | . . 2 2 . 3 . 5 2 1 . 3 3 6 11 2 7 . Device 18 | . . . . . . . 1 1 1 . 2 1 4 5 2 1 . Storage 2 | . . . . . . . . . . . . . 1 1 . . . Processor 10 | . . 2 2 . . . 2 . . . . . . . . 4 . Hackware 7 | . . . . . 3 . . 1 . . 1 2 . . . . . Protection 4 | . . . . . . . 2 . . . . . 1 1 . . . Artifact 6 | . . . . . . . . . . . . . . 4 . 2 . Weapon 33 | . 2 . 1 . 2 . 1 . . . 4 . 5 1 . 11 6 Energy Gun 1 | . . . . . . . . . . . . . . . . . 1 Energy Cannon 12 | . . . . . . . . . . . 2 . 1 . . 6 3 Ballistic Gun 5 | . 1 . . . . . 1 . . . 1 . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 3 | . 1 . . . 1 . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . 1 2 Slashing Weapon 8 | . . . 1 . 1 . . . . . . . 1 1 . 4 . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . . 1 . 2 . . 4 . Parts Lost 15 | . . . 5 . 4 2 . . 1 . 1 . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 3 . 1 . . . . . . . . 2 . . . Utility 7 | . . . 1 . 2 2 . . 1 . 1 . . . . . . Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . Highest Loss Streak 5 | . . . 5 . 4 2 . . 1 . 1 . . 2 . . . To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 47 70 72 38 62 65 83 90 80 71 75 90 88 74 72 67 72 Core 2 | . . . . . . . . 2 5 4 4 4 4 2 . . . Reactor 3 | . . . . . . . . . . . . 4 4 6 9 8 9 Treads 1 | . . 22 12 . . . . . . . . . . . . . . Leg 4 | . 28 22 12 . . . . . . . . . . 4 9 9 9 Hover 2 | . . . . . 6 15 13 7 5 4 2 . . . . . . Flight 13 | . . . 2 7 7 15 20 20 21 19 22 26 26 12 . . . Device 11 | . . . . . . . 5 10 10 9 10 13 11 11 27 21 18 Storage 2 | . . . . . . . . . . . . . 3 6 9 7 . Processor 12 | . . 4 27 23 21 15 18 17 15 14 14 13 13 7 . 3 18 Hackware 4 | . . . . . 18 11 . 4 1 . . 12 13 5 . . . Protection 4 | . . . . . . . 13 11 10 9 9 8 4 2 . . . Artifact 2 | . . . . . . . . . . . . . . 5 9 8 9 Energy Cannon 1 | . . . . . . . . . . . . . . . . 5 2 Ballistic Gun 3 | . 16 22 15 . . . 6 5 5 4 2 . 2 . . . . Launcher 1 | . 2 . . . 2 7 6 5 5 4 4 4 . . . . . Slashing Weapon 2 | . . . 1 7 5 . . . . . . . 1 6 9 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 2 3 3 3 3 4 1 8 14 18 14 29 29 49 44 48 67 57 Greatest Support 60 | 3 3 3 4 4 36 24 24 16 19 16 42 49 53 60 60 60 60 Greatest Overweight (x) 1 | . . . . . . . . 1 1 . 1 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 5 Average Capacity 7 | 7 5 5 5 5 5 5 5 5 5 5 5 5 8 9 10 9 5 Most Carried 10 | 7 5 5 5 5 5 5 5 5 5 5 5 5 10 10 9 10 5 Average Carried 6 | 4 3 4 4 5 4 5 4 4 4 5 4 4 8 9 8 8 4 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 5 5 Final Carried 10 | 2 5 5 5 5 5 5 5 5 5 5 5 5 10 10 8 4 5 Class Distribution -------------------- 28% | Hacker-Scout 28% | Alien-Sigix 20% | Scavenger-Scout 10% | Mutant 4% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/DSF Mutant | -7/Garrison Scavenger-Sprinter | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 1493 | 200 4 . . . 16 . 35 . . . 218 124 291 209 . 336 60 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3031 | . 11 . 32 . 6 . 35 . . . 218 124 291 123 . 1680 511 Parts 67 | . 1 . 4 . 2 . 4 . . . 7 3 6 5 . 24 11 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 3 | . . . 1 . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 20 | . 3 . 2 . 1 . . . . . . . 1 . . 9 4 Melee 3 | . . . 2 . . . . . . . . . 1 . . . . Cannons 11 | . . . . . . . . . . . . . . . . 9 2 AOE 4 | . 3 . . . 1 . . . . . . . . . . . . Classes Destroyed 12 | . 1 . . . 1 . 1 . . . 1 . 3 1 . 3 1 Worker 1 | . . . . . . . . . . . . . . 1 . . . Builder 1 | . . . . . . . . . . . . . 1 . . . . Hauler 1 | . . . . . . . . . . . . . 1 . . . . Recycler 5 | . . . . . . . . . . . 2 1 1 1 . . . Drone 1 | . . . . . . . . . . . . . 1 . . . . Watcher 2 | . . . . . . . 1 . . . . . . . . 1 . Swarmer 5 | . 3 . 2 . . . . . . . . . . . . . . Cutter 1 | . . . . . 1 . . . . . . . . . . . . Sentry 1 | . . . . . . . . . . . . . . . . 1 . Hunter 2 | . . . . . . . . . . . . . . . . 2 . M Guard 2 | . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . 2 . Best Kill Streak 3 | . 3 . 2 . 1 . 1 . . . 1 1 1 2 . 2 2 Combat Bots Only 3 | . 3 . 2 . 1 . . . . . . . 1 . . 2 2 Max Kills in Single Turn 2 | . 2 . 1 . 1 . 1 . . . 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . 1 . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 5990 | . 153 34 576 . 613 117 116 . 49 171 78 122 310 1011 . 1737 903 Core 2146 | . 15 . 158 . 266 47 41 . . 115 23 28 . 433 . 558 462 Absorbed by Shields 1033 | . . . . . . 4 . . . . . . . 156 . 513 360 Redirected to Shielding 86 | . . . . . . . . . 32 36 . 18 . . . . . Regen/Repaired (Parts) 832 | . . . . . . . . . . . . . 255 546 31 . . Core Remaining (%) 79 | 100 94 100 71 . . 55 95 100 100 . 89 . . 42 . . 29 Volleys Fired 83 | . 2 . . . 3 . 6 . . . 4 . 18 . . 36 14 Largest 1 | . 1 . . . 1 . 1 . . . 1 . 1 . . 1 1 Hottest 180 | . 30 . . . 30 . 30 . . . 105 . 120 . . 180 180 Shots Fired 83 | . 2 . . . 3 . 6 . . . 4 . 18 . . 36 14 Gun 17 | . . . . . . . 4 . . . . . 13 . . . . Cannon 58 | . . . . . . . . . . . 4 . 4 . . 36 14 Launcher 8 | . 2 . . . 3 . 2 . . . . . 1 . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . 4 . . . . . 13 . . . . Thermal 8 | . . . . . . . . . . . 4 . 4 . . . . Explosive 8 | . 2 . . . 3 . 2 . . . . . 1 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Slashing 50 | . . . . . . . . . . . . . . . . 36 14 Robot Hit Streak 37 | . 1 . . . . . 3 . . . 5 . 7 . . 37 13 Robot Miss Streak 4 | . 1 . . . . . 1 . . . . . 2 . . 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 73 | . 1 . 3 . . . 3 . . . 4 1 7 3 . 34 17 Core Hits 124 | . 2 . 3 . 6 . 3 . . . 3 1 6 2 . 64 34 Critical Kills 2 | . . . . . . . 1 . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . . . . . . . 1 . . . 1 1 1 . . 4 . Meltdown 1 | . . . . . . . . . . . 1 . . . . . . Destroy 1 | . . . . . . . 1 . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . 4 . Impale 2 | . . . . . . . . . . . . 1 1 . . . . Melee Attacks 76 | . . . 9 . 1 . . . . . 1 5 18 15 3 16 8 Kinetic 7 | . . . . . . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . . . . . Slashing 51 | . . . 9 . 1 . . . . . . . 6 15 3 16 1 Piercing 18 | . . . . . . . . . . . 1 5 12 . . . . Sneak Attacks 8 | . . . . . . . . . . . . 1 4 3 . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 14793 | . 210 . 114 . 169 . 62 . . . 144 59 794 855 . 8872 3514 Guns 46 | . . . . . . . 21 . . . . . 25 . . . . Cannons 11939 | . . . . . . . . . . . 144 . . . . 8712 3083 Explosions 455 | . 210 . . . 169 . 41 . . . . . 35 . . . . Melee 2270 | . . . 103 . . . . . . . . 59 734 783 . 160 431 Ramming 83 | . . . 11 . . . . . . . . . . 72 . . . Kinetic 477 | . . . . . . . 21 . . . . . 25 . . . 431 Thermal 144 | . . . . . . . . . . . 144 . . . . . . Explosive 455 | . 210 . . . 169 . 41 . . . . . 35 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 13329 | . . . 103 . . . . . . . . . 488 783 . 8872 3083 Piercing 305 | . . . . . . . . . . . . 59 246 . . . . Highest Corruption 1 | . . . 1 . . . . . . . . . . . . . . Average Corruption 1 | . . . 1 . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 1 | . . . 1 . . . . . . . . . . . . . . Message Errors 1 | . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 891 | . 14 . 7 . 17 . . . . . . . 534 288 . 31 . Projectiles 31 | . . . . . . . . . . . . . . . . 31 . Explosions 31 | . 14 . . . 17 . . . . . . . . . . . . Melee 829 | . . . 7 . . . . . . . . . 534 288 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 73 | . 18 . . . 55 . . . . . . . . . . . . Shots 3 | . 1 . . . 2 . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . Targets Rammed 7 | . 1 . 3 . . . . . . . . . . 3 . . . Kicked 6 | . 1 . 2 . . . . . . . . . . 3 . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 103 | . 5 . . . . . . . . . 103 . 60 . . . . Average Temperature 40 | . 5 . . . . . . . . . 44 . 34 . . . . Received Heat Transfer 574 | . 48 12 144 . . 18 . . 9 9 21 18 18 141 . 136 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 . . . . . . Heat Transferred 148 | . . . . . . . . . . . 148 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1690 | . 151 123 245 111 132 111 112 180 235 176 172 175 492 1690 1133 1036 . Initial 1100 | . . 63 51 111 81 91 52 54 88 123 99 48 98 216 1100 724 . Average 338 | . 65 77 120 111 97 98 76 91 157 137 118 91 265 626 1105 871 . Maximum Alert Level 5 | . . . 1 . . . . . 1 . . . 2 5 4 4 . Low Security (%) 51 | 100 100 100 82 100 100 100 100 100 63 100 100 100 40 . . . . Level 1 22 | . . . 17 . . . . . 36 . . . 51 60 . . . Level 2 4 | . . . . . . . . . . . . . 8 17 . . . Level 3 13 | . . . . . . . . . . . . . . . . 81 . Level 4 5 | . . . . . . . . . . . . . . . 100 18 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . 22 . . . Squads Dispatched 21 | . 1 . 1 . 1 . . . 1 . . 1 2 14 . . . Investigation 4 | . 1 . . . . . . . 1 . . 1 1 . . . . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 5 | . . . 1 . 1 . . . . . . . 1 2 . . . Assault 12 | . . . . . . . . . . . . . . 12 . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 31 | . . 1 2 . . . . . 1 1 1 . . 2 . 23 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 215 | . 6 9 23 . 9 12 5 6 5 8 4 6 20 60 . 30 12 Peak Tracking Total 34 | . 3 9 18 . 6 15 4 5 2 8 4 4 10 34 1 10 6 Tactical Retreats 24 | . . 1 2 . 2 . . 2 1 . 1 1 6 4 . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 10 | . 1 . 1 . 1 2 1 . 2 . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 23 | . 2 . . . . . . . . . 1 . 6 6 2 3 3 Max in Single Turn 2 | . 2 . . . . . . . . . 1 . 1 1 1 1 1 Garrison Access 5 | . . . . . . . . . . 1 1 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 33 | . . 1 1 1 . . 2 2 6 2 5 2 2 6 1 2 . Terminals 25 | . . 1 1 1 . . 2 2 6 1 2 1 . 5 1 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . . . . . . Garrison Access 5 | . . . . . . . . . . 1 1 1 1 1 . . . Total Hacks 71 | . . 2 2 1 . . 4 4 17 5 6 4 4 17 1 4 . Successful 38 | . . . 1 1 . . 2 2 7 3 4 2 3 10 1 2 . Failed 33 | . . 2 1 . . . 2 2 10 2 2 2 1 7 . 2 . Catastrophic 5 | . . 1 . . . . . . 2 . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 27 | . . 2 2 . . . 4 4 4 4 . 3 . 4 . . . Terminals 57 | . . 2 2 1 . . 4 4 17 4 2 3 . 13 1 4 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 . . . . . . Garrison Access 8 | . . . . . . . . . . 1 1 1 1 4 . . . Terminal Hacks 17 | . . . 1 1 . . 1 . 3 1 1 . . 6 1 2 . Open Door 5 | . . . . . . . . . . . . . . 2 1 2 . Open DSF 1 | . . . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . . . 1 . 1 1 . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . Locate Traps 2 | . . . . . . . . . 1 . . . . 1 . . . Patrol Status 1 | . . . . . . . . . 1 . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . . . . . Insert Component 2 | . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . 1 1 1 1 1 . . . Seal Access 5 | . . . . . . . . . . 1 1 1 1 1 . . . Unauthorized Hacks 12 | . . . . . . . 1 2 4 1 . 1 . 3 . . . Terminals 12 | . . . . . . . 1 2 4 1 . 1 . 3 . . . Assimilate 3 | . . . . . . . . . . . . 1 . 2 . . . Botnet 8 | . . . . . . . 1 2 3 1 . . . 1 . . . Operators 1 | . . . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . . 1 1 . . . 1 2 6 1 3 1 1 5 . 2 . Full Trace Events 3 | . . . . . . . . . 1 . . 1 1 . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . Time 19 | . . . . . . . . . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 32 | . . . . . . . . 1 . . . 1 . 2 7 21 . Largest Group 12 | . . . . . . . . 1 . . . 1 . 1 7 12 . Highest-Rated Group 162 | . . . . . . . . 29 . . . 26 . 26 102 162 . Highest-Rated Ally 29 | . . . . . . . . 29 . . . 26 . 26 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 64 | . . . . . . . . 5 . . . . . . . 59 . Total Damage 766 | . . . . . . . . 37 . . . . . . . 729 . Kills 5 | . . . . . . . . . . . . . . . . 5 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 3293 | 6 59 94 149 5 86 43 119 318 295 35 181 130 532 490 67 511 173 Spaces Moved 6702 | 1 95 171 227 13 91 96 300 624 832 119 525 428 1051 1018 155 633 323 Core 445 | 1 95 171 175 . 3 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 1412 | . . . . . . . . . . . . . . 318 155 631 308 Wheels . | . . . . . . . . . . . . . . . . . . Hover 27 | . . . . . 6 3 2 16 . . . . . . . . . Flight 4780 | . . . 52 13 82 93 298 608 832 119 525 428 1051 679 . . . Fastest Speed 17 | 50 50 50 40 40 32 32 29 28 28 28 22 24 17 25 30 30 30 Average Speed 30 | 50 50 50 47 40 41 33 29 31 28 28 26 24 24 29 30 33 30 Slowest Speed 150 | 50 50 50 50 40 76 80 76 150 78 28 78 24 25 32 30 90 30 Overloaded Moves 6 | . . . . . 1 . . . . . . . 5 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . 4 . . . 4 2 4 . 5 . 1 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . 1 3 . 1 1 Spacefolds 15 | . . . . . . . . . . . . . . 9 . 1 5 Exploration Rate (%) 30 | 1 20 28 40 1 83 30 11 23 24 6 70 17 73 71 4 22 21 Regions Visited 17 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . 1 1 . . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 77 | . . . 4 . 10 . . . . . . 4 11 4 1 12 31 Terrain Destroyed 254 | . 11 . 4 . 26 . 17 . . . . 4 21 4 1 80 86 Melee 24 | . . . 4 . 1 . . . . . . 4 7 4 1 3 . Projectile 167 | . . . . . . . . . . . . . 4 . . 77 86 AOE 61 | . 11 . . . 25 . 17 . . . . . 8 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total 7688 | 10 103 178 247 12 128 106 321 742 890 119 555 444 1271 1169 168 866 359 Wait 549 | . . . . . 6 . 3 107 38 1 3 2 145 96 9 132 7 Move 6619 | . 94 170 221 12 90 95 291 619 823 118 514 427 1048 1000 154 631 312 Hop 20 | . . . 1 . . . 4 2 4 . 5 . 1 3 . . . Pick Up 63 | . 3 3 3 . 1 . 6 5 2 . 6 3 9 12 . 6 4 Fast Attach 55 | . 1 2 4 . 10 . 2 2 . . 5 2 7 9 . 8 3 Attach 41 | . 1 2 . . 1 . 5 2 1 . 3 1 1 7 2 11 4 Detach 30 | 3 1 . . . . . 1 . 1 . 4 . 3 6 . 10 1 Swap 17 | . . . 1 . . . . . . . 3 1 7 3 . 2 . Drop 75 | 7 . 1 5 . . . 1 4 2 . 7 3 9 16 . 14 6 Fire 83 | . 2 . . . 3 . 6 . . . 4 . 18 . . 36 14 Melee 76 | . . . 9 . 1 . . . . . 1 5 18 15 3 16 8 Ram . | . . . . . . . . . . . . . . . . . . Kick 5 | . 1 . 2 . . . . . . . . . . 2 . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . Escape Stasis 51 | . . . . . 16 11 . . 19 . . . 5 . . . . Rewire 3 | . . . . . . . 2 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/DSF -7/Garrison -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 8) 66 | -10/Materials | Entered another Materials area 66 | -9/Materials | Evolved 2 slots: Propulsion x2 122 | -9/Materials | Discovered new exit (range 7) 126 | -9/Materials | Discovered new exit (range 15) 153 | -9/Materials | Discovered new exit (range 15) 160 | -9/Materials | Entered another Materials area 160 | -8/Materials | Evolved 2 slots: Utility x2 304 | -8/Materials | Discovered new exit (range 9) 309 | -8/Materials | Identified exit to Factory 309 | -8/Materials | Entered Factory 309 | -7/Factory | Evolved 2 slots: Utility x2 314 | -7/Factory | Identified exit to DSF 314 | -7/Factory | Entered DSF 315 | -7/DSF | Build established: Mutant 331 | -7/DSF | Lost 5 parts (3n1u1w) 343 | -7/DSF | Additional patrols routed to DSF 377 | -7/DSF | Discovered new exit (range 14) 399 | -7/DSF | Identified exit to Garrison 400 | -7/DSF | Entered Garrison 425 | -7/Garrison | Lost 4 parts (1n2u1w) 425 | -7/Garrison | Triggered checkpoint 437 | -7/Garrison | Discovered new exit (range 11) 440 | -7/Garrison | Identified exit to Factory 442 | -7/Garrison | Installed Relay Interface Framework 443 | -7/Garrison | Entered Factory 443 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 545 | -6/Factory | Discovered new exit (range 15) 548 | -6/Factory | Identified exit to Lower Caves 561 | -6/Factory | Identified exit to Factory 562 | -6/Factory | Entered another Factory area 562 | -5/Factory | Evolved 2 slots: Utility x2 848 | -5/Factory | Discovered new exit (range 19) 855 | -5/Factory | Identified exit to Factory 880 | -5/Factory | Entered another Factory area 880 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 979 | -4/Factory | Identified exit to Upper Caves 979 | -4/Factory | Identified exit to Extension 979 | -4/Factory | Identified exit to Armory 995 | -4/Factory | System Shield fried by hacking feedback 1052 | -4/Factory | Build established: Scavenger-Scout 1134 | -4/Factory | Discovered new exit (range 19) 1172 | -4/Factory | Identified exit to Research 1175 | -4/Factory | Entered Research 1175 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1191 | -3/Research | Identified exit to Testing 1197 | -3/Research | Spotted B-86 Titan 1210 | -3/Research | Entered Testing 1246 | -3/Testing | Found Prototype Slashing Weapon 1256 | -3/Testing | Identified Molecular Scythe 1306 | -3/Testing | Spotted Striker 1356 | -3/Testing | Found Prototype Hackware 1356 | -3/Testing | Identified Exp. Hacking Suite 1374 | -3/Testing | Found Prototype Ballistic Gun 1382 | -3/Testing | Spotted PY-8TG0U0TGHI 1387 | -3/Testing | Discovered new exit (range 10) 1390 | -3/Testing | Identified exit to Research 1391 | -3/Testing | Entered Research 1391 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1439 | -2/Research | Spotted B-90 Cyclops 1507 | -2/Research | Discovered new exit (range 18) 1521 | -2/Research | Identified exit to Quarantine 1521 | -2/Research | Entered Quarantine 1538 | -2/Quarantine | Found Alien Artifact 1538 | -2/Quarantine | Identified Core Reset Matrix 1538 | -2/Quarantine | Used Core Reset Matrix 1542 | -2/Quarantine | Detected hypermatrix surge 1542 | -2/Quarantine | Sensed 10 artifacts in vicinity 1561 | -2/Quarantine | Build established: Hacker-Scout 1572 | -2/Quarantine | Identified Hyp. Multirail 1643 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 1656 | -2/Quarantine | Repaired Imp. Propulsion Shielding? 1773 | -2/Quarantine | Scanned by Researcher 1783 | -2/Quarantine | Found Transdimensional Reconstructor 1785 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 1787 | -2/Quarantine | Found Transdimensional Reconstructor 1824 | -2/Quarantine | Cryocooling Duct disabled 1830 | -2/Quarantine | Discovered new exit (range 17) 1839 | -2/Quarantine | Ambient heat levels rising (+20) 1839 | -2/Quarantine | Non-combat units ordered to evacuate 1883 | -2/Quarantine | Found Core Stripper 1905 | -2/Quarantine | Found Sigix Broadsword 1938 | -2/Quarantine | Warped through subspace 1991 | -2/Quarantine | Found Subatomic Replicator 2005 | -2/Quarantine | Spotted Fortress 2022 | -2/Quarantine | Discovered new exit (range 5) 2023 | -2/Quarantine | Identified exit to Section 7 2053 | -2/Quarantine | Entered Section 7 2054 | -2/Section 7 | Sensed 19 artifacts in vicinity 2080 | -2/Section 7 | Identified exit to Access 2104 | -2/Section 7 | Spotted S7 Guard 2107 | -2/Section 7 | Spotted S7 Guard 2112 | -2/Section 7 | Found Sigix Shearcannon 2124 | -2/Section 7 | Spotted B-90 Cyclops 2131 | -2/Section 7 | Found Spacefold Activator 2159 | -2/Section 7 | Spotted Alpha 7 2159 | -2/Section 7 | Spotted Alpha 7 2162 | -2/Section 7 | Warped through subspace 2185 | -2/Section 7 | Spotted S7 Guard 2188 | -2/Section 7 | Found Core Membrane 2188 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 2194 | -2/Section 7 | Spotted Executioner 2195 | -2/Section 7 | Spotted Executioner 2220 | -2/Section 7 | Found Transdimensional Reconstructor 2221 | -2/Section 7 | Warped through subspace 2223 | -2/Section 7 | Found Transdimensional Reconstructor 2235 | -2/Section 7 | Spotted B-99 Colossus 2252 | -2/Section 7 | Found Integrity Redistributor 2252 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-63) 2267 | -2/Section 7 | Found LRC Matter Compressor 2267 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 2303 | -2/Section 7 | Search patrols dispatched 2355 | -2/Section 7 | Integrated with Sigix Exoskeleton 2499 | -2/Section 7 | Warped through subspace 2540 | -2/Section 7 | Spotted Investigator 2540 | -2/Section 7 | Spotted Executioner 2541 | -2/Section 7 | Core integrity fell below 50% 2543 | -2/Section 7 | Entered Access 2543 | -1/Access | Evolved 2 slots: Utility x2 2548 | -1/Access | Emitted hypermatrix ping 2553 | -1/Access | Assembled emerged from beneath the floor 2593 | -1/Access | Discovered new exit (range 18) 2610 | -1/Access | Entered Command 2615 | -1/Command | Emitted hypermatrix ping 2620 | -1/Command | Assembled emerged from beneath the floor 2623 | -1/Command | Assembled emerged from beneath the floor 2644 | -1/Command | Assembled emerged from beneath the floor 2665 | -1/Command | Spotted M Guard 2665 | -1/Command | Spotted M Guard 2665 | -1/Command | Spotted Combat Programmer 2671 | -1/Command | Build established: Alien-Sigix 2678 | -1/Command | Spotted Combat Programmer 2684 | -1/Command | Destroyed Combat Programmer 2695 | -1/Command | Destroyed Combat Programmer 2739 | -1/Command | Spotted B-99 Colossus 2818 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 2820 | -1/Command | Destroyed M Guard 2824 | -1/Command | Destroyed M Guard 2824 | -1/Command | All MAIN.C guards destroyed 2839 | -1/Command | Found Prototype Energy Cannon 2875 | -1/Command | Met MAIN.C 2887 | -1/Command | 0b10 Conduit disabled 2979 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 2979 | -1/Command | Destroyed MAIN.C Shell 2979 | -1/Command | Spotted M Shell/Def 2979 | -1/Command | Spotted M Shell/Atk 2979 | -1/Command | Spotted M Shell/Def 2979 | -1/Command | Spotted M Shell/Atk 2979 | -1/Command | Spotted M Shell/Atk 2979 | -1/Command | Spotted M Shell/Def 2979 | -1/Command | Spotted M Shell/Atk 2979 | -1/Command | Spotted M Shell/Def 2981 | -1/Command | MAIN.C activated Command garrisons 2988 | -1/Command | Discovered new exit (range 17) 3001 | -1/Command | Found Prototype Processor 3001 | -1/Command | Identified Spectral Analyzer 3004 | -1/Command | Found Prototype Processor 3004 | -1/Command | Identified Exp. Core Analyzer 3006 | -1/Command | Found Prototype Reactor 3006 | -1/Command | Identified Zero-point Reactor 3011 | -1/Command | Found Prototype Processor 3011 | -1/Command | Identified Exp. Melee Analysis Suite 3023 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 3025 | -1/Command | Destroyed MAIN.C 3031 | -1/Command | Discovered new exit (range 20) 3031 | -1/Command | Discovered new exit (range 101) 3031 | -1/Command | Identified Cld. Nova Cannon 3031 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 3042 | -1/Command | Found Exp. Targeting Computer 3118 | -1/Command | Warped through subspace to slip node 3118 | -1/Command | Discovered new exit (range 5) 3121 | -1/Command | Entered Access_0 3122 | -1/Access_0 | Sensed 4 artifacts in vicinity 3122 | -1/Access_0 | Met Architect 3141 | -1/Access_0 | Subspace Access Node disabled 3171 | -1/Access_0 | A6 warped into view 3184 | -1/Access_0 | Subspace Access Node disabled 3185 | -1/Access_0 | Architect warped through subspace 3188 | -1/Access_0 | Destroyed A6 3202 | -1/Access_0 | Core integrity fell below 50% 3204 | -1/Access_0 | Architect warped through subspace 3237 | -1/Access_0 | Destroyed A8 3245 | -1/Access_0 | Architect warped through subspace 3258 | -1/Access_0 | Subspace Access Node disabled 3260 | -1/Access_0 | Subspace Access Node disabled 3285 | -1/Access_0 | Destroyed Architect 3286 | -1/Access_0 | Architect triggered a singularity event 3287 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 3288 | -1/Access_0 | Found Modified Sigix Sheargun 3290 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 3290 | -1/Access_0 | Warped through subspace to slip node 3290 | -1/Access_0 | Discovered new exit (range 8) 3294 | *** | Escaped singularity! Last Messages --------------- 03283_ Penetrated by Quantum Shear. 03285_ Quantum Shear penetrates Architect. 03285_ Architect: "If I can't win, no one wins!" 03285_ Architect destroyed. 03286_ A0_COM: Initiating irreversible singularity event. Goodbye. 03287_ A0_COM: 10. 03287_ Acquired data core, extracted unknown sensor trigger ID. 03287_ Dropped Sigix Shearcannon. 03288_ A0_COM: 9. 03288_ Acquired Modified Sigix Sheargun. 03289_ A0_COM: 8. 03290_ A0_COM: 7. 03290_ Dropped Spacefold Activator. 03290_ Acquired Hpw. Transdimensional Reconstructor. 03290_ Warped through subspace, drawn to slip node. 03290_ EXIT=FOUND 03291_ A0_COM: 6. 03292_ A0_COM: 5. 03293_ A0_COM: 4. 03294_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Energy Generation 75 Energy Capacity 340 Matter Stores 425 Matter Capacity 425 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Evasion (%) 74 Targeting Accuracy 12 Melee Accuracy 12 Core Analysis 8 Offensive Hacking 38 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Transdimensional Reconstructor Spacefold Activator High-powered Transdimensional Reconstructor Core Membrane Integrity Redistributor LRC Matter Compressor Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Core Stripper Modified Sigix Sheargun Achievements -------------- None Challenges ------------ None Game ------ Seed MasterZioniteLog Manual? 0 Play Time 01:01:42 Cumulative 688.4 hours Start 2022.04.23 @ 09:43:36 End 2022.04.23 @ 10:41:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 307 Rogue 306 Adventurer 1 Explorer 0 Win Type 6 Total 77 Types 23/9/11/3/2/1/27/1/0 Lore% 98 Gallery% 99 Achievement% 89 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef04a16a-d881-4f86-9773-97dc1c837fd3