Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.03 @ 19:27:47 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (106) 530 Value Destroyed (3729) 3729 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1699) 1699 TOTAL SCORE: 11278 Bonus ------- High Alert Combat Kills 382 Follower Combat Kills 137 Entered Garrisons 400 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 165/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Salvage Targeting Computer Targeting Computer Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Relay Coupler [NC] (31) Relay Coupler [Grunt] (30) Relay Coupler [Behemoth] (10) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Behemoth] > --- WEAPON ----------- Shock Rifle Advanced Beam Rifle Plasma Flamer > --- INVENTORY -------- Xenon Bombardment Thruster Coolant Injector Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg VSS Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Relay Coupler [NC] Protection Layered Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Flamer Impact Weapon Makeshift Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . Utility 5 | . . . 1 . . . . . 2 . . . 2 . Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 104 | . . . 7 7 1 . 17 6 18 2 . 11 34 1 Power 15 | . . . 1 1 . . 3 . 1 . . 1 7 1 Engine 7 | . . . 1 1 . . 3 . 1 . . . 1 . Core 6 | . . . . . . . . . . . . . 5 1 Reactor 2 | . . . . . . . . . . . . 1 1 . Propulsion 27 | . . . . 4 . . 4 . 6 2 . 1 10 . Treads 8 | . . . . 4 . . 4 . . . . . . . Leg 10 | . . . . . . . . . . . . 1 9 . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . Flight 8 | . . . . . . . . . 6 2 . . . . Utility 24 | . . . 2 1 . . 3 2 6 . . 2 8 . Device 7 | . . . . . . . 1 2 2 . . 1 1 . Storage 1 | . . . . . . . . . . . . 1 . . Processor 7 | . . . 2 . . . . . . . . . 5 . Hackware 5 | . . . . . . . . . 4 . . . 1 . Protection 4 | . . . . 1 . . 2 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 38 | . . . 4 1 1 . 7 4 5 . . 7 9 . Energy Gun 15 | . . . 3 . . . 3 2 4 . . . 3 . Energy Cannon 4 | . . . . . . . . . . . . 1 3 . Ballistic Gun 3 | . . . 1 . . . 1 . . . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . Launcher 8 | . . . . . . . 3 1 1 . . 3 . . Special Weapon 4 | . . . . . . . . 1 . . . 3 . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . Unidentified Prototypes 11 | . . . 1 . . . 4 . . . . 4 2 . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . System Corruption 1 | . . . . . . . . . . . . 1 . . Parts Lost 44 | . . . . . . . 1 1 9 . . 10 11 12 Power 4 | . . . . . . . . . 1 . . . 1 2 Propulsion 14 | . . . . . . . 1 . 3 . . 4 2 4 Utility 11 | . . . . . . . . . 1 . . 3 4 3 Weapon 15 | . . . . . . . . 1 4 . . 3 4 3 Highest Loss Streak 12 | . . . . . . . 1 1 6 . . 4 5 12 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 84 | . 85 85 96 99 99 100 86 89 90 61 61 54 58 92 Engine 7 | . 14 14 11 11 11 11 9 9 6 . . . . . Treads 14 | . . . . 20 22 22 32 36 5 . . . . . Leg 5 | . 28 28 22 1 . . . . . . . 4 14 25 Flight 3 | . . . . . . . . . 22 30 30 6 . . Device 2 | . . . . . . . . 6 9 7 7 5 . 4 Storage 5 | . 14 14 11 11 11 11 . . . . . 4 3 . Processor 7 | . . . 19 14 11 11 . . . . . . 10 26 Hackware 6 | . . . . . . . . . 22 23 23 22 9 13 Protection 6 | . . . . 7 11 11 18 10 . . . . 1 . Energy Gun 9 | . 14 14 22 11 11 11 12 10 9 . . . 1 10 Ballistic Gun 5 | . 14 14 11 11 11 11 1 . . . . . 2 . Launcher 1 | . . . . . . . 5 8 3 . . . . . Special Weapon 1 | . . . . . . . . 7 6 . . . . . Impact Weapon 1 | . . . . . . 11 6 . . . . . . . Slashing Weapon 3 | . . . . 10 9 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 53 | 14 14 14 21 25 26 26 53 53 21 1 1 30 51 20 Greatest Support 88 | 20 20 20 20 44 44 44 88 88 88 24 24 28 72 48 Greatest Overweight (x) 3 | . . . 1 1 . . . . 3 . . 2 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 6 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Most Carried 8 | 6 6 6 8 8 8 8 8 5 5 4 3 3 5 5 Average Carried 5 | 6 6 6 7 7 8 8 4 4 4 3 3 . 2 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 6 6 6 8 8 8 8 5 5 5 3 3 2 5 4 Class Distribution -------------------- 51% | Mutant 17% | Scavenger-Mutant 12% | Tank 8% | Gunner 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Tank | -8/Garrison Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Gar Matter Collected 1683 | 200 15 39 103 100 . 22 190 175 281 . . 198 270 90 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3028 | . 39 52 320 205 40 116 1092 301 370 . . 133 270 90 Parts 170 | . 4 5 19 17 2 4 47 10 27 . . 9 19 7 Haulers Intercepted 5 | . . . 1 . . . 3 . 1 . . . . . Recyclers Shooed 2 | . . . 1 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . . 9 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Gar Combat Hostiles Destroyed 77 | . 3 2 2 5 . 4 19 13 12 . . 10 4 3 Melee 6 | . . . . 1 . 1 4 . . . . . . . Guns 30 | . 2 2 2 4 . 2 5 3 5 . . . 2 3 Cannons 7 | . . . . . . . . . 1 . . 4 2 . AOE 30 | . 1 . . . . . 9 8 6 . . 6 . . Classes Destroyed 13 | . 1 1 5 2 . . 1 2 1 . . . . . Worker 9 | . . . 2 2 . . 4 . 1 . . . . . Builder 4 | . . 1 . 1 . . 1 . 1 . . . . . Hauler 5 | . . . 1 . . . 3 . 1 . . . . . Recycler 3 | . . . 1 . . . 1 . 1 . . . . . Operator 3 | . . . . . . . . . 1 . . . 2 . Watcher 5 | . . . 1 . . . 2 . 1 . . . 1 . Swarmer 27 | . 3 2 . 3 . 2 . 4 5 . . 5 . 3 Grunt 30 | . . . . 1 . 2 13 5 6 . . 3 . . Brawler 1 | . . . . . . . 1 . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 7 | . . . 2 . . . 5 . . . . . . . Hunter 8 | . . . . . . . . 1 1 . . 2 4 . Programmer 3 | . . . . . . . . 3 . . . . . . Best Kill Streak 9 | . 3 3 3 3 . 4 9 9 4 . . 4 2 3 Combat Bots Only 9 | . 3 2 1 3 . 4 7 9 3 . . 4 1 3 Max Kills in Single Turn 7 | . 1 2 2 1 . 2 7 4 3 . . 3 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . Exploded 5 | . 1 . . . . . 5 4 2 . . 3 . . Melee 1 | . . . . 1 . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Gar Hostile Shots Fired 611 | . 13 10 8 13 . 35 55 67 86 . . 75 132 117 Missed 194 | . 6 4 5 2 . 8 15 21 42 . . 22 30 39 Damage Taken 6554 | . 67 49 44 141 . 274 673 729 723 . . 1036 1661 1157 Core 1584 | . 21 17 . 15 . 30 52 35 86 . . 478 487 363 Absorbed by Shields 8 | . . . . . . . . . . . . . . 8 Core Remaining (%) 75 | 100 . 84 . . . 88 . 84 . . . 19 . . Volleys Fired 200 | . 10 8 12 9 . 4 23 21 48 . . 22 33 10 Largest 3 | . 2 2 3 3 . 2 3 3 3 . . 2 3 2 Hottest 233 | . 60 60 138 138 . 88 122 222 200 . . 100 233 135 Shots Fired 376 | . 20 16 36 25 . 8 49 44 86 . . 24 48 20 Gun 273 | . 20 16 36 25 . 8 40 29 59 . . . 20 20 Cannon 39 | . . . . . . . . . . . . 11 28 . Launcher 38 | . . . . . . . 9 7 14 . . 8 . . Special 26 | . . . . . . . . 8 13 . . 5 . . Kinetic 65 | . 10 8 12 9 . 4 . . . . . . 22 . Thermal 218 | . . . 24 16 . 4 40 37 45 . . 16 26 10 Explosive 38 | . . . . . . . 9 7 14 . . 8 . . Electromagnetic 55 | . 10 8 . . . . . . 27 . . . . 10 Robot Hit Streak 10 | . 3 1 7 6 . 6 10 7 5 . . 4 9 10 Robot Miss Streak 5 | . 4 3 5 3 . 3 4 3 5 . . 2 4 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 2 . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . . . . . Shots Hit Robots 230 | . 9 4 18 21 2 10 37 28 45 . . 13 29 14 Core Hits 157 | . 3 3 11 9 . 2 37 17 36 . . 21 12 6 Critical Kills 2 | . . . . . . . 2 . . . . . . . Critical Parts Destroyed 4 | . . . . . . 1 3 . . . . . . . Critical Strikes 16 | . . . . . . 1 9 1 2 . . 1 . 2 Burn 7 | . . . . . . . 4 1 . . . 1 . 1 Corrupt 3 | . . . . . . . . . 2 . . . . 1 Smash 6 | . . . . . . 1 5 . . . . . . . Melee Attacks 41 | . . . . 5 4 7 20 . . . . . 4 1 Impact 28 | . . . . . 1 7 20 . . . . . . . Slashing 8 | . . . . 5 3 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . 4 . . 5 . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9826 | . 137 63 258 549 175 256 2259 1368 2048 . . 1433 884 396 Guns 2811 | . 109 60 258 254 . 89 380 425 597 . . . 268 371 Cannons 737 | . . . . . . . . . . . . 260 477 . Explosions 4436 | . 28 . . . . . 930 848 1358 . . 1133 139 . Melee 1584 | . . . . 295 175 167 947 . . . . . . . Ramming 30 | . . 3 . . . . 2 . . . . . . 25 Kinetic 473 | . 50 27 90 92 . 45 . . . . . . 169 . Thermal 2986 | . 28 . 168 162 . 44 380 520 493 . . 300 715 176 Explosive 4269 | . . . . . . . 930 848 1358 . . 1133 . . Electromagnetic 484 | . 59 33 . . . . . . 197 . . . . 195 Impact 1217 | . . . . . 103 167 947 . . . . . . . Slashing 367 | . . . . 295 72 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 1 1 1 2 . 2 Average Corruption 2 | . . . . . . . . 4 1 1 1 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 17 | . . . . . . . . 8 3 1 . 5 . . Message Errors 5 | . . . . . . . . 3 2 . . . . . Matter Fused 5 | . . . . . . . . 2 . 1 . 2 . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . . . . 1 1 . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 968 | . . . . 87 58 43 535 59 40 . . 29 117 . Projectiles 14 | . . . . . . . . . 6 . . . 8 . Explosions 254 | . . . . . . . 23 59 34 . . 29 109 . Melee 700 | . . . . 87 58 43 512 . . . . . . . Knockbacks 7 | . . . . . 2 . 5 . . . . . . . Impact 6 | . . . . . 1 . 5 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . Self-Inflicted Damage 346 | . . . . . . . 25 20 53 . . 69 166 13 Shots 11 | . . . . . . . 2 1 2 . . 4 2 . Rammed 2 | . . . . . . . 2 . . . . . . . Targets Rammed 7 | . . 1 . . . . 2 . . . . . . 4 Kicked 5 | . . 1 . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 541 | . 12 . 240 227 . 54 449 277 180 . . 260 541 427 Average Temperature 131 | . 6 . 83 86 . 26 167 97 53 . . 78 199 189 Received Heat Transfer 1077 | . 18 . 36 12 . 72 360 18 153 . . 210 . 198 Effects 23 | . . . . 2 . . 9 . . . . . 11 1 Energy Bleed 5 | . . . . . . . 3 . . . . . 2 . Interference 5 | . . . . 2 . . 3 . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . . 2 1 Damage (major) 10 | . . . . . . . 3 . . . . . 7 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 14 | . . . . . . 3 9 . 1 . . . . 1 Impact Corruptions 16 | . . . . . 1 3 12 . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . Parts Melted 9 | . . . . . . . 2 4 1 . . . 2 . Heat Transferred 5771 | . 50 . 444 407 . 111 999 1306 1270 . . 400 385 399 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Gar Peak Influence 803 | . 109 137 187 202 . 100 552 755 803 . . . 196 128 Initial 396 | . . 42 53 72 . . 39 358 396 . . . 28 3 Average 222 | . 69 87 118 87 . 41 235 565 530 . . . 103 66 Maximum Alert Level 3 | . . . . 1 . . 2 3 3 . . . . . Low Security (%) 64 | 100 100 100 100 94 . 100 37 . . . . . 100 100 Level 1 15 | . . . . 5 . . 56 14 23 . . . . . Level 2 13 | . . . . . . . 6 50 55 . . . . . Level 3 6 | . . . . . . . . 34 20 . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . . . . 1 3 . 4 . . . 2 . Investigation 7 | . 1 . . . . 1 2 . 2 . . . 1 . Extermination . | . . . . . . . . . . . . . . . Reinforcement 4 | . 1 . . . . . . . 2 . . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Gar Distress Signals 4 | . . . . . . . 4 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 126 | . 8 3 4 6 . 5 26 12 24 . . 16 8 14 Peak Tracking Total 7 | . 5 3 3 2 . 5 5 7 5 . . 7 2 7 Tactical Retreats 10 | . . 1 . . . . 1 . 5 . . 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Gar Traps Triggered 4 | . . . . 2 . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . 5 . . . . . Reused 3 | . . . . . . . . . 3 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Gar Machines Disabled 11 | . . 1 . . 1 . . 1 2 . . . 5 1 Max in Single Turn 4 | . . 1 . . 1 . . 1 1 . . . 4 1 Garrison Relay 2 | . . . . . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Gar Machines Accessed 25 | . 2 . 2 1 1 1 8 1 3 . 4 . 2 . Terminals 14 | . 2 . 2 . . 1 6 1 1 . . . 1 . Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . 1 . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 . Total Hacks 86 | . 5 . 7 1 1 3 26 1 8 . 29 . 5 . Successful 56 | . 1 . 2 1 1 2 14 . 3 . 29 . 3 . Failed 30 | . 4 . 5 . . 1 12 1 5 . . . 2 . Catastrophic 2 | . 1 . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 29 | . 4 . 5 . . 3 15 1 . . . . 1 . Terminals 44 | . 5 . 7 . . 3 23 1 2 . . . 3 . Fabricators 4 | . . . . . . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 . 2 . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . 2 . Terminal Hacks 39 | . 1 . 1 1 1 . 5 . 1 . 29 . . . Record 12 | . . . . . 1 . . . . . 11 . . . Part Schematic 11 | . . . . . . . . . . . 11 . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . Prototype ID Bank 6 | . 1 . 1 . . . 1 . . . 3 . . . Open Door 1 | . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . 2 . Unlock Access 2 | . . . . . . . 1 . . . . . 1 . Coupler Status 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 10 | . . . 1 . . 2 6 . . . . . 1 . Terminals 10 | . . . 1 . . 2 6 . . . . . 1 . Botnet 9 | . . . 1 . . 1 6 . . . . . 1 . Sabotage 1 | . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 2 . . . 6 1 3 . . . 2 . Full Trace Events 6 | . 1 . . . . . 2 . 2 . . . 1 . Feedback Events 1 | . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 1 . . . 11 . . . Parts Built 1 | . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . 102 . . . . . Total Part Build Rating 8 | . . . . . . . . . 8 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Gar Used RIF Installer 1 | . . . . . . . . 1 . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 2 . Non-combat 2 | . . . . . . . . . . . . . 2 . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . . 4 . generate_anomaly 1 | . . . . . . . . . . . . . 1 . generate_echo 1 | . . . . . . . . . . . . . 1 . randomize_corridors 1 | . . . . . . . . . . . . . 1 . map_earth 1 | . . . . . . . . . . . . . 1 . Relay Couplers Released 7 | . . . . . . . . 3 . . . . . 4 Machine Destruction 7 | . . . . . . . . 3 . . . . . 4 Attached 3 | . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Gar Total Allies 6 | . . . . 2 3 . . . . . . 1 . . Largest Group 3 | . . . . 2 3 3 . . . . . 1 . . Highest-Rated Group 96 | . . . . 46 46 24 . . . . . 96 . . Highest-Rated Ally 96 | . . . . 31 31 8 . . . . . 96 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . 6 . 6 . . . . . 12 . . Total Damage 599 | . . . . 105 . 45 . . . . . 449 . . Kills 5 | . . . . 3 . 1 . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . . . . . 3 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Gar Turns Passed 5087 | 8 144 131 223 946 592 129 621 442 463 23 32 643 513 177 Spaces Moved 3719 | 7 96 89 119 608 386 72 311 248 592 3 77 641 320 150 Core 378 | . . . . . . . . . . . 33 299 35 11 Treads 1667 | . . . . 593 386 72 311 248 57 . . . . . Legs 949 | 7 96 89 119 15 . . . . . . . 200 284 139 Wheels . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . Flight 724 | . . . . . . . . . 535 3 44 142 . . Fastest Speed 31 | 120 120 120 120 145 145 145 145 145 31 31 31 40 50 50 Average Speed 110 | 120 120 120 140 146 145 145 145 145 44 31 39 89 113 87 Slowest Speed 280 | 120 120 120 190 190 145 145 145 145 280 31 50 200 190 90 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 30 27 14 97 87 25 34 36 14 2 68 84 10 16 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 5 | . . 1 . 2 . . . . . . 1 1 . . Known Exits Taken 4 | . . . 1 . . 1 1 . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 . . . 1 1 1 1 . . Scrap Searched 3 | . . . . 2 . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 351 | . 4 10 . . . . 67 59 97 . . 89 25 . Melee . | . . . . . . . . . . . . . . . Projectile 12 | . . . . . . . . . 2 . . 4 6 . AOE 338 | . 4 10 . . . . 67 59 95 . . 85 18 . Terrain Rammed 1 | . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Gar Total 4273 | 6 105 97 152 639 413 82 414 294 698 24 78 678 415 178 Wait 64 | . . . . 1 . . 18 . 14 20 2 . 5 4 Move 3702 | 6 95 88 118 607 385 71 311 246 587 2 76 640 320 150 Hop 2 | . . . . . . . . . 2 . . . . . Pick Up 37 | . . . 7 3 . . 6 10 4 . . . 4 3 Fast Attach 55 | . . . 3 2 1 . 10 1 7 . . 5 26 . Attach 32 | . . . 1 2 . . 3 5 6 2 . 6 6 1 Detach 23 | . . . 1 2 . . 2 1 3 . . 5 9 . Swap 17 | . . . 3 3 . . 4 . 5 . . . 2 . Drop 54 | . . . 7 5 1 . 15 10 7 . . . 6 3 Fire 200 | . 10 8 12 9 . 4 23 21 48 . . 22 33 10 Melee 41 | . . . . 5 4 7 20 . . . . . 4 1 Ram 1 | . . . . . . . . . . . . . . 1 Kick 5 | . . 1 . . . . . . . . . . . 4 Crush 2 | . . . . . . . 2 . . . . . . . Escape Stasis 16 | . . . . . . . . . 15 . . . . 1 Rewire 22 | . . . . . 22 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 5) 153 | -10/Materials | Entered Mines 276 | -10/Mines | Learned location of Storage (-8) 276 | -10/Mines | Discovered new exit (range 8) 284 | -10/Mines | Entered Materials 284 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 493 | -9/Materials | Discovered new exit (range 8) 505 | -9/Materials | Identified exit to Mines 507 | -9/Materials | Entered Mines 572 | -9/Mines | Build established: Gunner 627 | -9/Mines | Discovered new exit (range 14) 643 | -9/Mines | Identified exit to Materials 789 | -9/Mines | Learned location of Zion (-6) 795 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 825 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 890 | -9/Mines | Build established: Mutant 946 | -9/Mines | Discovered exit to Materials (range 9) 1094 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1097 | -9/Mines | Found Prototype Device 1279 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1443 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1444 | -9/Mines | Discovered new exit (range 5) 1453 | -9/Mines | Entered Exiles 1453 | -9/Exiles | Found Exiles lab destroyed 1453 | -9/Exiles | Accompanied by 2 allies 1483 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2032 | -9/Exiles | Discovered new exit (range 10) 2045 | -9/Exiles | Entered Mines 2045 | -8/Mines | Accompanied by 3 allies 2141 | -8/Mines | Lost 3 allies 2169 | -8/Mines | Discovered exit to Materials (range 5) 2174 | -8/Mines | Entered Materials 2174 | -8/Materials | Evolved 2 slots: Propulsion x2 2221 | -8/Materials | Identified exit to Factory 2392 | -8/Materials | Identified Exp. Sensor Array 2757 | -8/Materials | Garrison activated, responded to threat 2782 | -8/Materials | Destroyed 7 combat bots 2795 | -8/Materials | Identified exit to Garrison 2795 | -8/Materials | Entered Garrison 2809 | -8/Garrison | Installed Relay Interface Framework 2844 | -8/Garrison | Triggered checkpoint 2891 | -8/Garrison | Garrison Relay disabled 2939 | -8/Garrison | Build established: Tank 3102 | -8/Garrison | Triggered checkpoint 3118 | -8/Garrison | Destroyed 9 combat bots 3170 | -8/Garrison | Discovered exit to Factory (range 15) 3237 | -8/Garrison | Entered Factory 3237 | -7/Factory | Evolved 2 slots: Utility x2 3449 | -7/Factory | Fabricated Exp. Sensor Array? 3675 | -7/Factory | Discovered new exit (range 15) 3700 | -7/Factory | Entered Lower Caves 3701 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3723 | -7/Lower Caves | Entered Data Miner 3723 | -7/Data Miner | Discovered new exit (range 6) 3729 | -7/Data Miner | Lost 6 parts (1p2n1u2w) 3729 | -7/Data Miner | Met Data Miner 3735 | -7/Data Miner | Learned location of Section 7 (-2) 3735 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3741 | -7/Data Miner | Received God Mode back door access code from Data Miner 3755 | -7/Data Miner | Entered Proximity Caves 3792 | -6/Proximity Caves | Learned Factory terminal intel 3917 | -6/Proximity Caves | Lost 4 parts (3n1u) 3971 | -6/Proximity Caves | Learned Factory emergency access door positions 4007 | -6/Proximity Caves | Lost 4 parts (1n3w) 4007 | -6/Proximity Caves | Found Prototype Device 4007 | -6/Proximity Caves | Identified Exp. Thermal Shield 4027 | -6/Proximity Caves | Core integrity fell below 50% 4133 | -6/Proximity Caves | Spotted B-75 Beast 4300 | -6/Proximity Caves | Build established: Scavenger-Mutant 4339 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4390 | -6/Proximity Caves | Core integrity fell below 20% 4394 | -6/Proximity Caves | Discovered new exit (range 5) 4398 | -6/Proximity Caves | Entered Factory 4398 | -6/Factory | Evolved 2 slots: Utility x2 4400 | -6/Factory | Loaded intel: 27 terminal locations 4624 | -6/Factory | Lost 5 parts (1n2u2w) 4685 | -6/Factory | Core integrity fell below 50% 4712 | -6/Factory | Lost 5 parts (1n2u2w) 4911 | -6/Factory | Identified exit to Garrison 4911 | -6/Factory | Entered Garrison 4927 | -6/Garrison | Garrison Relay disabled 4977 | -6/Garrison | Spotted B-75 Beast 5006 | -6/Garrison | Triggered checkpoint 5039 | -6/Garrison | Spotted Executioner 5067 | -6/Garrison | Core integrity fell below 20% 5086 | -6/Garrison | Triggered checkpoint 5088 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05066_ Destabilizing: System corrupted (+2). 05066_ Destabilizing: Core damaged (-42). 05078_ VSS Leg destroyed. 05081_ Lgt. Fission Core destroyed. 05081_ Kicked G-50 Soldier out of the way. 05082_ VSS Leg destroyed. 05082_ Relay Coupler [NC] destroyed. 05084_ G-50 Soldier suffers critical hit (Burn). 05085_ VSS Leg destroyed. 05086_ Beams of light sweep through the air. An alarm sounds. 05086_ C-30 ARC bursts open, deploying its payload. 05086_ P-60 Hacker unfolds itself. 05086_ VSS Leg destroyed. 05087_ Triggered Stasis Trap. 05087_ A bubble of rippling energy engulfs the area. 05087_ Field strength at 94. 05088_ Field strength at 88. 05088_ Visual Processing Unit destroyed. 05088_ Critical hit (Blast). 05088_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ??????????????????????????????????? #????????????? | | ?????????????????????????????????? #????????????? | | ?????????????????????????????????? #????????????? | | ???????????????????#########""""## ##???????????? | | ???????????????????? #???????????? | | ????????????????????? #???????????? | | ?????????????????????? #???????????? | | ??????????????????????# ## ## #???????????? | | ??????????????????????# ## ## #???????????? | | ??????????????????????" "???????????? | | ??????????????????????" BB "???????????? | | ??????????????????????" @^ BB "???????????? | | ??????????????????????" "???????????? | | ??????????????????????# % ## ## #???????????? | | ?????????????????## ### ## ## #???????????? | | ?????????????# #???????????? | | ?????????????# # % #???????????? | | ???????????????????#### %" g #???????????? | | ??????????????????????# ## ##gg##???????????? | | ??????????????????????# ## ## #????????????? | | ??????????????????????# ?####### #????????????? | | ??????????????????????# ???????# #????????????? | | ??????????????????????# ???????# #??????????### | | ??????????????????????# ???????# #??????????# | | ??????????????????????# ???????# #??????????# # | | ??????????????????????# ???????# ########???# # | | ??????????????????????? ???????# #???# # | | ?????????????????????????????????# #####+# | | ?????????????????????????????????######## = | | ????????????????????????????????????????# #####=# | | ????????????????????????????????????????# #???#=# | | ????????????????????????????????????????# #???# # | | ????????????????????????????????????????# #???# " | | ????????????????????????????????????????# ###?# | | ????????????????????????????????????????# #?#!" | | ????????????????????????????????????????# #?# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 21 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 30 Evasion (%) 63 Targeting Accuracy 10 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 94 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Imp. Gravmag System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthDefenseImmobilizer Manual? 0 Play Time 00:29:50 Cumulative 566.0 hours Start 2024.01.03 @ 18:58:43 End 2024.01.03 @ 19:27:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 449 Rogue 177 Adventurer 122 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 77 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfa8e27a-6603-4ec9-a3b7-a3102d4ab91e