Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 12:31:28 Player: shapeshifter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (148) 740 Value Destroyed (4956) 4956 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1146) 1146 TOTAL SCORE: 12222 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 1013 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -647 Cogmind --------- Core Integrity 0/1000 Matter 176/300 Energy 100/100 System Corruption 28% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Peak State ------------ > --- POWER ------------ Fission Core Fusion Compressor > --- PROPULSION ------- Improved Titanium Leg Light Armored Exoskeleton Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Energy Well Advanced Targeting Computer Matter Filter Improved Core Shielding Improved Power Shielding > --- WEAPON ----------- Cooled Pulse Rifle Variable Charge Gun Antimatter Cannon Heavy Proton Missile Launcher > --- INVENTORY -------- Angular Momentum Engine F-cell Engine Fission Core Antimatter Reactor Heavy Treads Heavy Treads Improved VSS Leg Improved Propulsion Shielding Hacking Suite High-powered Shock Rifle Heavy Laser Gatling Laser Cooled Pulse Rifle Heavy Ion Cannon Heavy Proton Missile Launcher [Rating: 87] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Core Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Ext Fac Was Fac Gar Slots Evolved 10 | . . 2 2 2 . 2 . . . 2 . . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . . . . . Utility 4 | . . 1 . . . 2 . . . 1 . . . Weapon 2 | . . . 1 . . . . . . 1 . . . Parts Attached 128 | 7 8 26 20 4 6 9 1 7 6 8 . 7 19 Power 16 | 1 1 4 2 1 . 1 . . . 3 . 1 2 Engine 7 | 1 1 2 1 . . 1 . . . 1 . . . Core 8 | . . 2 1 1 . . . . . 2 . 1 1 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 42 | 2 2 9 5 2 5 3 . 2 1 . . 2 9 Treads 6 | 2 . . . . . . . . . . . . 4 Leg 32 | . . 7 5 2 5 3 . 2 1 . . 2 5 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4 | . 2 2 . . . . . . . . . . . Utility 27 | 2 1 7 4 1 . 3 . . 5 1 . 2 1 Device 9 | 1 1 3 . . . 1 . . 2 . . 1 . Storage 6 | 1 . 1 2 . . . . . 2 . . . . Processor 1 | . . 1 . . . . . . . . . . . Hackware 1 | . . . . . . . . . . . . 1 . Protection 10 | . . 2 2 1 . 2 . . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 43 | 2 4 6 9 . 1 2 1 5 . 4 . 2 7 Energy Gun 17 | . 3 2 5 . 1 1 1 1 . 2 . 1 . Energy Cannon 2 | . . . . . . . . 1 . . . . 1 Ballistic Gun 13 | 2 1 3 1 . . 1 . 1 . . . . 4 Ballistic Cannon 3 | . . 1 . . . . . 1 . . . . 1 Launcher 7 | . . . 3 . . . . 1 . 2 . 1 . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 5 . . . 1 2 1 3 . . . Corrupted Parts 4 | . . . . . 1 . . . . . . . 3 System Corruption 23 | . . . . . 1 . . . . . . . 22 Parts Lost 69 | . 2 12 3 . 8 3 . . 2 3 1 7 28 Power 8 | . . 1 1 . . 1 . . . 1 . 2 2 Propulsion 23 | . 1 4 1 . 4 . . . . . . 1 12 Utility 14 | . . 2 1 . 1 . . . 2 1 . 3 4 Weapon 24 | . 1 5 . . 3 2 . . . 1 1 1 10 Highest Loss Streak 13 | . 2 6 2 . 5 2 . . 1 2 1 4 13 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 10 | 3 6 7 7 7 7 8 14 15 17 14 16 11 5 Power 2 | 1 . . 1 1 2 3 4 3 4 4 4 2 1 Propulsion 3 | 1 2 1 3 2 1 2 5 4 3 3 3 3 2 Utility 1 | . 1 1 . 1 1 . 3 3 3 1 2 1 . Weapon 2 | 1 . 2 1 2 1 1 1 4 5 6 6 2 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 21 | . 5 6 1 . . . 6 3 . . . . . Power 4 | . . . 1 . . . 3 . . . . . . Propulsion 9 | . 3 2 . . . . 2 2 . . . . . Utility 3 | . 1 1 . . . . . 1 . . . . . Weapon 4 | . 1 2 . . . . 1 . . . . . . Tool/Special 1 | . . 1 . . . . . . . . . . . Average Slot Usage (%) 89 | . 95 95 98 99 88 93 92 93 92 93 80 74 55 Engine 6 | . 14 7 7 7 7 6 6 6 6 1 . 4 2 Core 4 | . . 3 1 6 7 6 6 6 6 8 11 6 . Treads 2 | . 20 . . . . . . . . . . . 5 Leg 24 | . . 28 35 38 34 32 26 26 25 23 20 21 12 Flight 1 | . 6 3 . . . . . . . . . . . Device 4 | . 14 2 1 . . 4 6 6 5 5 5 2 . Storage 8 | . 10 10 9 7 7 6 6 6 6 8 8 8 6 Processor 6 | . . 10 9 7 7 6 6 6 6 5 5 5 4 Protection 7 | . . 6 7 7 3 9 13 13 12 12 8 4 1 Energy Gun 8 | . 7 9 11 15 15 13 12 4 6 8 13 9 1 Ballistic Gun 5 | . 20 10 4 . . 2 6 2 . 2 . . 3 Ballistic Cannon 2 | . . 2 4 . . 2 . 4 6 3 . . 1 Launcher 2 | . . . 5 7 2 . . 5 6 4 3 2 1 Peak Build Rating 87 | 7 8 23 31 39 41 58 61 69 73 87 86 82 77 Average Rating 43 | 5 6 19 26 34 35 49 58 64 69 83 72 68 49 On Entrance 43 | . 7 6 21 29 39 41 57 59 69 69 86 53 77 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 94 | 15 15 24 60 68 68 77 77 85 86 94 89 93 93 Greatest Support 140 | 40 40 37 52 70 88 90 80 85 90 90 90 93 140 Greatest Overweight (x) 2 | . . . 1 1 1 . . 1 . 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 14 | 7 7 7 8 20 20 20 20 20 20 20 20 20 14 Most Carried 20 | 6 8 8 8 9 10 16 20 20 20 20 20 20 13 Average Carried 10 | 4 6 7 7 7 6 8 16 17 19 16 18 13 6 Final Capacity 20 | 8 5 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 5 8 8 9 6 14 15 20 17 17 20 11 1 Class Distribution -------------------- 34% | Mutant 29% | Gunner 24% | Scavenger-Tank 6% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Gunner | -6/Extension Gunner | -5/Factory Gunner | -5/Waste Gunner | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Ext Fac Was Fac Gar Matter Collected 3775 | 307 409 592 404 . 358 201 52 45 263 361 . 261 522 Remotely . | . . . . . . . . . . . . . . Salvage Created 5871 | 128 551 986 708 . 686 485 281 155 159 395 . 437 900 Parts 291 | 10 40 66 36 . 23 22 . 6 15 21 . 18 34 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . Recyclers Shooed 6 | . 1 . . . . 2 . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Ext Fac Was Fac Gar Combat Hostiles Destroyed 109 | . 14 25 15 . 10 5 1 1 2 7 . 13 16 Guns 66 | . 14 22 6 . 10 2 1 . . 1 . 7 3 Cannons 17 | . . 3 2 . . 2 . . . 2 . . 8 AOE 23 | . . . 7 . . 1 . 1 1 4 . 5 4 Classes Destroyed 18 | 1 5 3 2 . 1 1 1 1 1 . . 1 1 Worker 7 | . 1 2 1 . . 1 . . . 2 . . . Builder 7 | . 1 . 2 . . . . . 1 2 . 1 . Tunneler 7 | 5 . . . . . . . . 2 . . . . Hauler 2 | . . . 2 . . . . . . . . . . Recycler 3 | . . 1 . . . 2 . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . Watcher 10 | . 1 4 2 . . 1 . 1 . 1 . . . Swarmer 30 | . 3 8 . . . 2 . . . 4 . 10 3 Grunt 47 | . 11 12 8 . 5 2 . 1 . . . . 8 Brawler 3 | . . . 2 . . . . . . . . 1 . Duelist 2 | . . 1 . . 1 . . . . . . . . Sentry 14 | . . 4 5 . . 1 . . 1 . . . 3 Demolisher 2 | . . . . . . . . . . 2 . . . Specialist 4 | . . . . . 4 . . . . . . . . Hunter 2 | . . . . . . . . . . . . . 2 Programmer 2 | . . . . . . . . . . . . 2 . Behemoth 2 | . . . . . . . . . 1 1 . . . Compactor 1 | . . . . . . . 1 . . . . . . Surgeon 1 | . . . . . . . . . . 1 . . . Martyr 1 | . . . . . . . . 1 . . . . . Best Kill Streak 11 | 3 3 6 11 . 3 4 1 1 5 4 . 5 7 Combat Bots Only 7 | . 3 5 7 . 3 2 1 1 2 3 . 5 7 Max Kills in Single Turn 4 | 1 1 1 4 . 2 2 1 1 3 3 . 3 1 Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 4 | . . . 4 . . 1 . 1 1 2 . 2 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Ext Fac Was Fac Gar Hostile Shots Fired 1022 | . 90 188 50 . 91 59 . 27 69 34 4 59 351 Missed 303 | . 26 57 18 . 29 26 . 11 27 6 2 13 88 Hits 719 | . 64 131 32 . 62 33 . 16 42 28 2 46 263 Melee 13 | . . 3 . . 1 . . . . 1 2 6 . Projectile 706 | . 64 128 32 . 61 33 . 16 42 27 . 40 263 AOE 12 | . . . . . . . . . . 12 . . . Critical Strikes 23 | . . 3 1 . 2 1 . . 3 2 . 6 5 Actively Blocked 5 | . . . . . . . . . 1 1 . 3 . Part Disruptions 2 | . . . 1 . . . . . . . . . 1 Actively Blocked 1 | . . . 1 . . . . . . . . . . Damage Taken 12969 | . 717 1651 735 . 1311 412 21 281 602 951 80 965 5243 Core 1690 | . 126 243 88 . 128 39 . 17 37 21 . 83 908 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 421 | . . . 102 . 3 9 . 6 33 96 . 120 52 Regen/Repaired (Parts) 327 | . . . . . . . 41 71 100 115 . . . Core Remaining (%) 73 | 100 49 39 84 . 81 . . . 89 . . . . Volleys Fired 393 | 15 68 87 33 . 26 19 3 12 10 14 . 29 77 Largest 4 | 2 2 2 3 . 3 3 3 3 3 4 . 3 3 Hottest 205 | 40 80 105 152 . 185 160 172 182 92 195 . 205 140 Shots Fired 796 | 30 128 155 90 . 59 50 9 33 22 52 . 56 112 Gun 615 | 30 128 137 54 . 58 38 9 14 5 33 . 49 60 Cannon 121 | . . 18 19 . . 12 . 11 10 9 . 5 37 Launcher 58 | . . . 17 . 1 . . 8 7 10 . 2 13 Special 2 | . . . . . . . . . . . . . 2 Kinetic 364 | 30 92 93 41 . . 12 3 12 10 16 . . 55 Thermal 302 | . 36 62 32 . 48 21 6 13 5 21 . 26 32 Explosive 18 | . . . 17 . 1 . . . . . . . . Electromagnetic 110 | . . . . . 10 17 . 8 7 15 . 30 23 Robot Hit Streak 16 | 12 10 16 8 . 9 10 5 5 13 8 . 14 12 Robot Miss Streak 8 | 1 2 2 2 . 3 3 2 3 2 2 . 6 8 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 9 | . 1 3 . . 3 . . . . . . 1 1 Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . 1 1 Shots Hit Robots 521 | 22 77 108 55 . 46 41 8 10 15 34 . 36 69 Core Hits 275 | 6 29 43 36 . 26 28 4 11 7 24 . 25 36 Critical Kills 3 | . . 1 . . . . 1 . . . . . 1 Critical Parts Destroyed 6 | . 2 1 . . . . . . . 1 . . 2 Critical Strikes 16 | . 2 3 . . 2 . 1 . 2 1 . 1 4 Burn 5 | . . 1 . . 2 . . . 1 . . 1 . Meltdown 1 | . . . . . . . . . . . . . 1 Destroy 8 | . 2 2 . . . . 1 . . 1 . . 2 Blast 2 | . . . . . . . . . 1 . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12847 | 264 887 1624 1697 . 1131 1001 193 748 570 1582 . 1191 1959 Guns 7295 | 264 883 1442 595 . 946 674 193 134 80 454 . 779 851 Cannons 1822 | . . 176 259 . . 184 . 103 208 259 . . 633 Explosions 3703 | . . . 843 . 185 143 . 508 282 855 . 412 475 Melee . | . . . . . . . . . . . . . . Ramming 27 | . 4 6 . . . . . 3 . 14 . . . Kinetic 4421 | 264 604 1050 527 . . 184 46 112 208 408 . . 1018 Thermal 4589 | . 279 568 327 . 814 557 147 465 80 264 . 721 367 Explosive 933 | . . . 789 . 144 . . . . . . . . Electromagnetic 2877 | . . . 54 . 173 260 . 168 282 896 . 470 574 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 28 | . 4 . 2 . 1 . . . . . . 5 28 Average Corruption 6 | . 3 . 1 . 1 . . . . . . 4 11 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 43 | . 10 . 2 . . . . . . . . 9 22 Message Errors 11 | . 6 . 1 . . . . . . . . 2 2 Matter Fused 12 | . 1 . 1 . . . . . . . . 3 7 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Energy Discharges 3 | . 1 . . . . . . . . . . . 2 Parts Rejected 1 | . 1 . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . 1 . . . . . . . . . . 1 4 Data Loss (major) 2 | . . . . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 140 | . . . 39 . . . . . . 35 . 57 9 Projectiles 3 | . . . . . . . . . . . . . 3 Explosions 137 | . . . 39 . . . . . . 35 . 57 6 Melee . | . . . . . . . . . . . . . . Knockbacks 10 | . . 2 1 . . 5 . . . 1 . . 1 Impact . | . . . . . . . . . . . . . . Kinetic 8 | . . 2 1 . . 3 . . . 1 . . 1 Secondary 2 | . . . . . . 2 . . . . . . . Self-Inflicted Damage 630 | . . . 248 . 33 . . 64 . 23 . . 262 Shots 26 | . . . 6 . 1 . . 3 . 3 . . 13 Rammed 2 | . 2 . . . . . . . . . . . . Targets Rammed 8 | . 2 1 . . . . . 2 . 3 . . . Kicked 6 | . . 1 . . . . . 2 . 3 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 522 | . 20 445 218 . 284 522 69 78 77 487 . 449 138 Average Temperature 98 | . 8 122 45 . 81 157 37 33 39 137 . 108 28 Received Heat Transfer 3102 | . 384 537 225 . 288 159 . 66 111 63 . . 1269 Effects 25 | . . 6 3 . . 8 . . . 3 . 5 . Shutdowns 8 | . . 2 . . . 2 . . . 2 . 2 . Energy Bleed 4 | . . 3 . . . . . . . . . 1 . Interference 9 | . . 1 3 . . 2 . . . 1 . 2 . Matter Decay 2 | . . . . . . 2 . . . . . . . Damage (minor) 2 | . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . 1 . . . 1 . 1 2 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 1 . . 1 1 Combat Hostiles 3 | . . . . . . . . . 1 . . 1 1 Parts Melted 11 | . 2 1 1 . . 2 . . 1 . . 2 2 Heat Transferred 8849 | . 625 1522 643 . 1734 1012 311 535 222 494 . 1159 592 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 1 . . . 1 . 1 1 Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Ext Fac Was Fac Gar Maximum Alert Level 2 | . . 1 1 . 1 . . 2 2 2 . 1 2 Low Security (%) 58 | 100 100 91 42 100 63 100 100 12 35 25 100 74 11 Level 1 32 | . . 8 57 . 36 . . 67 47 67 . 25 35 Level 2 9 | . . . . . . . . 20 16 7 . . 52 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . Peak Influence 570 | 5 169 263 344 132 272 175 33 570 500 441 106 279 451 Initial 264 | . . 61 105 132 56 142 27 . 264 245 106 39 160 Average 180 | 1 50 78 199 108 171 128 15 312 250 285 80 92 372 Influence Increases 5250 | 25 444 690 603 9 296 173 56 1032 506 501 . 449 466 Destroy 0b10 Robot/C 2640 | . 280 500 300 . 200 100 . 320 180 180 . 260 320 Destroy 0b10 Robot/NC 280 | 25 15 35 35 . . 25 . 30 45 65 . 5 . Destroy Leader 520 | . 62 108 88 . 40 32 . 72 22 36 . 30 30 Allied During Kill 719 | . . . . . . . . 417 227 75 . . . Successful Hack 97 | . 12 . 5 9 . 14 . 14 7 . . 6 30 Disable Machine 330 | . . . 75 . 15 . . 90 . 45 . 90 15 Destroy Structure 484 | . . 2 100 . 11 2 56 89 25 100 . 58 41 Lose Combat Pursuer 180 | . 75 45 . . 30 . . . . . . . 30 Influence Decreases 4944 | 25 299 584 562 220 105 366 135 492 546 697 248 276 389 Entered New Map 1412 | . . 84 146 160 25 130 52 . 276 255 198 17 69 Time Decay 2531 | 25 279 389 386 60 . 206 83 372 190 302 40 199 . Lost Part 671 | . 20 111 30 . 80 30 . . 20 30 10 60 280 Lost Ally 330 | . . . . . . . . 120 60 110 . . 40 Squads Dispatched 23 | . 4 3 2 . 2 3 . 5 1 1 . 2 . Investigation 6 | . 3 1 1 . . . . 1 . . . . . Extermination 2 | . . . . . . . . 1 . . . 1 . Reinforcement 12 | . 1 2 1 . 2 . . 3 1 1 . 1 . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 1 1 . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Ext Fac Was Fac Gar Distress Signals 11 | . 2 4 1 . . 1 . 2 . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 183 | . 26 34 18 . 12 8 5 10 10 19 6 12 23 Peak Tracking Total 8 | . 4 5 8 . 3 2 2 3 4 6 6 5 7 Tactical Retreats 11 | . 4 3 . . 2 . . . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Ext Fac Was Fac Gar Traps Triggered 13 | . 3 1 2 1 . 1 . 1 . 3 . 1 . Indirectly 3 | . . . . . . . . 1 . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Ext Fac Was Fac Gar Machines Disabled 25 | . . . 5 . 1 . . 6 3 3 . 6 1 Max in Single Turn 3 | . . . 2 . 1 . . 3 1 1 . 3 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Ext Fac Was Fac Gar Machines Accessed 20 | . 4 2 4 2 . 1 . 1 1 . . 2 3 Terminals 16 | . 3 2 4 1 . . . 1 1 . . 1 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . . 1 . Total Hacks 49 | . 12 5 12 4 . 2 . 3 1 . . 5 5 Successful 19 | . 3 1 3 2 . 1 . 1 1 . . 4 3 Failed 30 | . 9 4 9 2 . 1 . 2 . . . 1 2 Catastrophic 7 | . 2 . 3 . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . 1 Terminals 43 | . 11 5 12 3 . . . 3 1 . . 3 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 2 . . . . . 2 . Terminal Hacks 15 | . 2 1 3 1 . . . 1 1 . . 3 3 Record 1 | . . . . . . . . . . . . 1 . Open Door 2 | . . . . . . . . . 1 . . . 1 Open DSF 1 | . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . 1 Scanalyzer Index 1 | . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . 1 . . . . . . . . . . Zone Layout 5 | . 1 1 2 . . . . 1 . . . . . Garrison Registry 1 | . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . . . . . 1 . Unlock Access 3 | . . . . 1 . 1 . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 4 2 3 . . 1 . 1 . . . 1 3 Full Trace Events 6 | . 3 1 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Ext Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Ext Fac Was Fac Gar Total Allies 21 | . . . . . . . 19 . . . . . 2 Largest Group 19 | . . . . . . . 19 18 11 8 . . 2 Highest-Rated Group 702 | . . . . . . . 702 677 464 328 . . 92 Highest-Rated Ally 50 | . . . . . . . 50 50 50 46 . . 46 Initial Warlord ECA Mod 68 | . . . . . . 9 9 9 9 8 8 8 8 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 334 | . . . . . . . 106 103 84 37 . . 4 Total Damage 9410 | . . . . . . . 2911 2222 2248 1890 . . 139 Kills 50 | . . . . . . . 6 20 13 11 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Ext Fac Was Fac Gar Active Infowar (turns) 773 | 19 538 128 . . . . . . . . . 88 . Terrain 128 | . . 128 . . . . . . . . . . . Seismic 557 | 19 538 . . . . . . . . . . . . Jamming 88 | . . . . . . . . . . . . 88 . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Ext Fac Was Fac Gar Turns Passed 7114 | 268 709 987 908 128 265 424 209 939 389 663 98 482 645 Spaces Moved 4292 | 140 534 769 559 67 126 262 125 444 278 322 72 293 301 Core 19 | 17 . . . . . . . . . . . . 2 Treads 483 | 123 231 . . . . . . . . . . . 129 Legs 3329 | . . 611 559 67 126 262 125 444 278 322 72 293 170 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 461 | . 303 158 . . . . . . . . . . . Fastest Speed 34 | 50 37 34 105 116 116 122 125 120 120 127 127 125 50 Average Speed 123 | 146 90 80 115 178 130 122 125 171 121 179 135 126 143 Slowest Speed 250 | 160 160 100 187 188 193 125 125 205 127 207 213 202 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . 2 . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 8 53 45 54 2 72 7 77 14 29 11 68 9 39 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . . . 1 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . 3 . . . . . Terrain Destroyed 218 | . . . 122 . 11 2 . 39 1 2 . 27 14 Melee . | . . . . . . . . . . . . . . Projectile 13 | . . . . . . . . 6 1 2 . 1 3 AOE 205 | . . . 122 . 11 2 . 33 . . . 26 11 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Ext Fac Was Fac Gar Total 5405 | 172 633 1003 747 74 174 323 174 590 310 368 74 351 412 Wait 342 | . . 65 101 . . 4 30 110 12 6 . 7 7 Move 4273 | 139 529 768 558 66 125 262 124 443 277 322 71 292 297 Hop 2 | . 2 . . . . . . . . . . . . Pick Up 139 | 11 10 34 13 3 9 20 7 10 2 8 . 6 6 Fast Attach 13 | 1 3 1 2 . . . . . 1 . . . 5 Attach 84 | 6 2 16 7 2 7 7 1 . 4 6 . 11 15 Detach 4 | . . . . . . . . . . . 3 . 1 Swap 64 | . 4 12 22 3 2 4 1 7 1 6 . 2 . Drop 83 | . 13 19 11 . 5 7 8 6 3 3 . 4 4 Fire 393 | 15 68 87 33 . 26 19 3 12 10 14 . 29 77 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 6 | . . 1 . . . . . 2 . 3 . . . Crush 2 | . 2 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: Gar / DSF) -7/DSF -6/Factory -6/Waste -6/Factory -6/Extension -5/Factory -5/Waste -5/Factory (discovered 3 exits: Upp x2 / Gar) -5/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 269 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 7) 915 | -10/Materials | Core integrity fell below 50% 954 | -10/Materials | Discovered new exit (range 9) 978 | -10/Materials | Entered another Materials area 978 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1139 | -9/Materials | Lost 6 parts (1p2n1u2w) 1330 | -9/Materials | Discovered new exit (range 8) 1681 | -9/Materials | Core integrity fell below 50% 1699 | -9/Materials | Lost 5 parts (2n1u2w) 1739 | -9/Materials | Discovered new exit (range 13) 1965 | -9/Materials | Entered another Materials area 1965 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2356 | -8/Materials | Destroyed 7 combat bots 2704 | -8/Materials | Discovered new exit (range 14) 2836 | -8/Materials | Build established: Gunner 2873 | -8/Materials | Entered Factory 2873 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2917 | -7/Factory | Identified exit to Garrison 2944 | -7/Factory | Allied Derelicts emerged from ambush trap array 2968 | -7/Factory | Identified exit to DSF 3001 | -7/Factory | Entered DSF 3033 | -7/DSF | Additional patrols routed to DSF 3065 | -7/DSF | Discovered new exit (range 14) 3144 | -7/DSF | Lost 5 parts (2n1u2w) 3207 | -7/DSF | Sterilization system engaged 3227 | -7/DSF | Ambient heat levels rising (+10) 3239 | -7/DSF | Lost 3 parts (2n1w) 3242 | -7/DSF | Ambient heat levels rising (+10) 3257 | -7/DSF | Ambient heat levels rising (+10) 3266 | -7/DSF | Entered Factory 3266 | -6/Factory | Evolved 2 slots: Utility x2 3360 | -6/Factory | Garrison activated, responded to threat 3503 | -6/Factory | Identified exit to Garrison 3690 | -6/Factory | Sucked down chute 3690 | -6/Factory | Entered Waste 3706 | -6/Waste | Spotted C-40 Crusher 3714 | -6/Waste | Warlord forces began an assault 3720 | -6/Waste | Allies destroyed C-40 Crusher 3743 | -6/Waste | Spotted C-40 Crusher 3744 | -6/Waste | Allies destroyed C-40 Crusher 3777 | -6/Waste | Spotted C-40 Crusher 3783 | -6/Waste | Spotted C-40 Crusher 3784 | -6/Waste | Allies destroyed C-40 Crusher 3790 | -6/Waste | Allies destroyed C-40 Crusher 3792 | -6/Waste | Spotted C-40 Crusher 3794 | -6/Waste | Allies destroyed C-40 Crusher 3797 | -6/Waste | Build established: Scavenger-Tank 3800 | -6/Waste | Spotted C-40 Crusher 3806 | -6/Waste | Destroyed C-40 Crusher 3852 | -6/Waste | Discovered new exit (range 13) 3899 | -6/Waste | Entered Factory 3899 | -6/Factory | Accompanied by 18 allies 4037 | -6/Factory | Lost 5 allies 4386 | -6/Factory | Discovered new exit (range 18) 4838 | -6/Factory | Entered Extension 4838 | -6/Extension | Accompanied by 11 allies 5105 | -6/Extension | Spotted B-75 Beast 5117 | -6/Extension | Destroyed B-75 Beast 5128 | -6/Extension | Spotted B-75 Beast 5147 | -6/Extension | Allies destroyed B-75 Beast 5161 | -6/Extension | Discovered new exit (range 3) 5227 | -6/Extension | Entered Factory 5227 | -5/Factory | Accompanied by 8 allies 5227 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5468 | -5/Factory | Spotted B-75 Beast 5481 | -5/Factory | Assembled infested ambush trap array 5497 | -5/Factory | Destroyed B-75 Beast 5527 | -5/Factory | Lost 3 allies 5630 | -5/Factory | Lost 5 allies 5774 | -5/Factory | Build established: Gunner 5890 | -5/Factory | Sucked down chute 5890 | -5/Factory | Entered Waste 5901 | -5/Waste | Spotted C-40 Crusher 5920 | -5/Waste | Spotted C-40 Crusher 5920 | -5/Waste | Spotted C-40 Crusher 5922 | -5/Waste | Spotted C-40 Crusher 5934 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5935 | -5/Waste | Spotted C-40 Crusher 5958 | -5/Waste | Spotted C-40 Crusher 5971 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5977 | -5/Waste | Discovered new exit (range 10) 5988 | -5/Waste | Entered Factory 6316 | -5/Factory | Lost 4 parts (2p1n1u) 6334 | -5/Factory | Identified exit to Upper Caves 6468 | -5/Factory | Identified exit to Garrison 6470 | -5/Factory | Entered Garrison 6499 | -5/Garrison | Discovered new exit (range 73) 6499 | -5/Garrison | Discovered new exit (range 69) 6499 | -5/Garrison | Discovered new exit (range 31) 6504 | -5/Garrison | Triggered checkpoint 6608 | -5/Garrison | Destroyed 7 combat bots 6618 | -5/Garrison | Triggered checkpoint 6618 | -5/Garrison | Triggered checkpoint 6624 | -5/Garrison | Triggered checkpoint 6673 | -5/Garrison | Lost 6 parts (2n1u3w) 6715 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6886 | -5/Garrison | Core integrity fell below 50% 6903 | -5/Garrison | Lost 5 parts (2n1u2w) 6945 | -5/Garrison | System corruption reached 10% 6995 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7019 | -5/Garrison | Rescued a captive Derelict 7092 | -5/Garrison | Core integrity fell below 20% 7115 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07090_ Critical hit (Burn: +37). 07090_ Penetrated by Slug. 07093_ Acquired Imp. Treads. 07095_ Slug penetrates Wall. 07096_ Acquired KE Penetrator. 07098_ Penetrated by Slug. 07098_ System corrupted: KE Penetrator jammed. 07100_ Slug penetrates Wall. 07103_ Penetrated by Slug. 07104_ Slug penetrates G-50 Soldier. 07106_ System corrupted: Matter fused (-8). 07106_ Penetrated by Slug. 07106_ Slug penetrates Wall. 07109_ Penetrated by Slug. 07110_ Slug penetrates Wall. 07112_ KE Penetrator destroyed. 07112_ Slug penetrates Wall. 07113_ Imp. Medium Armor Plating destroyed. 07114_ Imp. Treads destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????# #### #????????# %[! | | ????????????# #??# #????????# %"%| | | ?#######????# #### #????????# ##"# | | ?# #????# + #????????# ## # | | ?# #????# #### #????????# ## # | | ?# ###### ####+########## ## # | | ?# + + + + # | | ?# ###### ########### ### ## # | | ?# #????# #????######+### ## # | | ?# #????# #????# ## | | ?# #????# #????# ### | | ?# #????# #????# ###+######?## | | ?# #????# #????# #?# #???????? | | ?# #????# #????# #?# #???????? | | ?#######????# ###### ### #???????? | | ????????????# + + + ########? | | ????????????### #### ######"""""#? | | ??????????#####"#### ####### ##? | | ??????????# #? | | ??????????# [% #? | | ??????????# *##+##### ## ####++#? | | ??????????#gY## #???# ## #??# #? | | ??????????# %## #???# ######??# #? | | ???????####g ; #???# #???????# #? | | ???????# ####?### ###?????# ## | | ???????# <@ #????# #?????# #" | | ???????# #????# # # #?????# " | | ???????#######????#######?????# " | | ??????????????????????????????# " | | ??????????????????????????????# #" | | ??????????????????????????????##### | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 38 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Below Challenges ------------ None Game ------ Seed SurgeXenonCapacitor Manual? 0 Play Time 01:32:07 Cumulative 20.0 hours Start 2025.07.20 @ 10:06:24 End 2025.07.20 @ 12:31:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9679fdcf-4828-4e3a-992c-0dc150436c0d