Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 10:14:19 Player: abnormality Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (570) 570 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2605 Bonus ------- None Cogmind --------- Core Integrity 531/550 Matter 300/300 Energy 320/320 System Corruption 0% Temperature Hot (299) Movement Treading (165) Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Deuterium Engine > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (4) ------ Medium Storage Unit Sensor Array ECM Suite Improved Weapon Shielding > --- WEAPON (2) ------- Advanced Beam Cannon Ion Cannon > --- INVENTORY (10) --- Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Medium Storage Unit Seismic Detector Utility Shielding Enhanced Autogun Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Sensor Array ECM Suite Improved Weapon Shielding > --- WEAPON ----------- Advanced Beam Cannon Ion Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Medium Storage Unit Seismic Detector Utility Shielding Enhanced Autogun Assault Cannon [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Flail Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 41 | 8 . 24 . 9 Power 5 | 1 . 1 . 3 Engine 5 | 1 . 1 . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 3 . 1 Treads 6 | 2 . 3 . 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 . 6 . 3 Device 5 | 1 . 3 . 1 Storage 2 | 1 . 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . 2 . 2 Artifact . | . . . . . Weapon 19 | 3 . 14 . 2 Energy Gun 1 | 1 . . . . Energy Cannon 3 | . . 1 . 2 Ballistic Gun 11 | 2 . 9 . . Ballistic Cannon 2 | . . 2 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . 2 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 . 1 Parts Lost 3 | . . 2 . 1 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 100 94 100 100 Engine 13 | . 14 10 11 18 Treads 28 | . 28 29 33 27 Device 15 | . 14 13 22 18 Storage 10 | . 14 11 11 9 Protection 6 | . . 7 . 8 Energy Cannon 7 | . . 2 11 17 Ballistic Gun 12 | . 28 18 . . Peak Build Rating 24 | 7 7 15 14 24 Average Rating 13 | 5 7 12 13 20 On Entrance 8 | . 7 7 13 14 Naked Turns . | . . . . . Heaviest Build 38 | 13 13 27 26 38 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 9 10 10 Most Carried 10 | 4 3 10 10 10 Average Carried 6 | 1 2 6 9 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 2 3 9 10 10 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 881 | 326 18 425 10 102 Remotely . | . . . . . Salvage Created 948 | 197 48 526 23 154 Parts 87 | 18 6 46 1 16 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 17 | . 3 10 . 4 Guns 11 | . 3 8 . . Cannons 6 | . . 2 . 4 Classes Destroyed 9 | 2 1 4 1 1 Worker 1 | . . . 1 . Tunneler 6 | 6 . . . . Hauler 1 | . . 1 . . Recycler 1 | 1 . . . . Operator 1 | . . . . 1 Watcher 4 | . . 3 . 1 Swarmer 9 | . 3 3 . 3 Grunt 3 | . . 3 . . Sentry 5 | . . 4 . 1 Best Kill Streak 5 | 3 3 5 1 4 Combat Bots Only 5 | . 3 5 . 3 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 106 | . 34 59 . 13 Missed 25 | . 9 14 . 2 Damage Taken 899 | . 194 581 . 124 Core 136 | . 35 82 . 19 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 86 . 79 . Volleys Fired 91 | 28 9 38 3 13 Largest 2 | 2 2 2 2 2 Hottest 128 | 40 40 93 107 128 Shots Fired 173 | 56 18 67 6 26 Gun 138 | 56 18 64 . . Cannon 35 | . . 3 6 26 Launcher . | . . . . . Special . | . . . . . Kinetic 141 | 56 18 64 3 . Thermal 32 | . . 3 3 26 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 23 | 14 2 23 2 4 Robot Miss Streak 5 | 3 3 2 1 5 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 117 | 41 7 53 4 12 Core Hits 44 | 14 4 19 1 6 Critical Kills . | . . . . . Critical Parts Destroyed 1 | 1 . . . . Critical Strikes 1 | 1 . . . . Destroy 1 | 1 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1558 | 329 56 774 85 314 Guns 1118 | 329 56 733 . . Cannons 440 | . . 41 85 314 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1161 | 329 56 733 43 . Thermal 397 | . . 41 42 314 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 5 | . . . . 5 Projectiles 5 | . . . . 5 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 408 | . . 92 108 408 Average Temperature 122 | . . 22 60 165 Received Heat Transfer 270 | . . 243 . 27 Effects 2 | . . . . 2 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 666 | . . 74 74 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 256 | 35 92 256 105 136 Initial 99 | . 22 38 99 40 Average 86 | 12 67 114 99 95 Maximum Alert Level 1 | . . 1 . . Low Security (%) 94 | 100 100 87 100 100 Level 1 5 | . . 12 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 1 . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 4 17 . 10 Peak Tracking Total 6 | . 3 6 . 4 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 4 | . . 2 . 2 Terminals 4 | . . 2 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . . 3 . 5 Successful 5 | . . 2 . 3 Failed 3 | . . 1 . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . . 3 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . 2 . 3 Record 1 | . . . . 1 Robot Analysis 1 | . . . . 1 Level Access Points 1 | . . 1 . . Alert Level 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1650 | 266 173 679 78 454 Spaces Moved 788 | 117 93 316 43 219 Core 9 | 9 . . . . Treads 779 | 108 93 316 43 219 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 151 160 160 160 162 Slowest Speed 163 | 160 160 160 160 163 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 7 23 28 11 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . 1 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1025 | 161 103 426 46 289 Wait 39 | . 1 2 . 36 Move 784 | 116 92 315 42 219 Hop . | . . . . . Pick Up 48 | 9 1 30 1 7 Fast Attach 1 | . . 1 . . Attach 19 | 7 . 10 . 2 Detach 1 | . . 1 . . Swap 21 | 1 . 13 . 7 Drop 21 | . . 16 . 5 Fire 91 | 28 9 38 3 13 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 267 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 14) 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 850 | -9/Materials | Identified exit to Materials 1084 | -9/Materials | Discovered new exit (range 11) 1119 | -9/Materials | Entered Mines 1122 | -9/Mines | Build established: Scavenger-Mutant 1161 | -9/Mines | Discovered exit to Materials (range 8) 1197 | -9/Mines | Entered Materials 1197 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1387 | -8/Materials | Discovered new exit (range 11) 1651 | -8/Materials | Self-destructed Last Messages --------------- shorter range. As these are the primary armament of [Derelict] wizards, combat protocol dictates that units engage them at extreme range whenever possible. 01497_ Dropped Imp. Light Cannon. 01498_ Acquired Prototype Engine. 01499_ Dropped Imp. Assault Rifle. 01499_ Identified Hvy. Ion Engine. 01504_ Connecting with Terminal... 01560_ Acquired Imp. Weapon Shielding. 01602_ S-10 Pest destroyed. 01608_ Destroyed Flight Unit. 01610_ M-13 Machinist repairs Welding Torch. 01611_ S-10 Pest destroyed. 01611_ O-16 Technician destroyed. 01616_ Power failure, Lgt. Deuterium Engine shutdown. 01617_ Acquired 20 matter. 01618_ K-01 Serf collects debris. 01624_ Acquired data core, extracted dynamic key. 01633_ Overheating: Energy bleed (-35). 01650_ Lgt. Treads destroyed. 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