Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.30 @ 21:57:58 Player: kiul Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (3237) 3237 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 8078 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/1000 Matter 91/300 Energy 27/100 System Corruption 13% Temperature Cool (24) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Coolant Injector > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit High-capacity Matter Pod (48) Advanced Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Improved Sensor Array Improved Medium Armor Plating Shield Generator > --- WEAPON ----------- Heavy Phase Cannon Heavy Flak Cannon Chainsword > --- INVENTORY -------- High-capacity Matter Pod Matter Filter Advanced Field Recycling Unit [Rating: 67] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . . 4 2 . . 2 2 Power 2 | . . . . 1 . . . . 1 Propulsion 2 | . . . . 1 1 . . . . Utility 5 | . . . . 2 1 . . 1 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 92 | 6 4 2 1 11 28 2 . 10 28 Power 14 | 1 1 . . 3 3 . . 2 4 Engine 7 | 1 1 . . 1 2 . . . 2 Core 7 | . . . . 2 1 . . 2 2 Reactor . | . . . . . . . . . . Propulsion 20 | 2 2 1 . 1 9 . . . 5 Treads . | . . . . . . . . . . Leg 19 | 2 2 1 . 1 8 . . . 5 Wheel . | . . . . . . . . . . Hover 1 | . . . . . 1 . . . . Flight . | . . . . . . . . . . Utility 33 | 1 1 . . 4 9 2 . 4 12 Device 19 | . . . . 2 5 2 . 2 8 Storage 4 | 1 1 . . . . . . 1 1 Processor 4 | . . . . 1 3 . . . . Hackware 1 | . . . . . . . . 1 . Protection 5 | . . . . 1 1 . . . 3 Artifact . | . . . . . . . . . . Weapon 25 | 2 . 1 1 3 7 . . 4 7 Energy Gun 2 | . . 1 1 . . . . . . Energy Cannon 2 | . . . . . 1 . . . 1 Ballistic Gun 12 | 2 . . . 1 4 . . 3 2 Ballistic Cannon 4 | . . . . . 2 . . . 2 Launcher 3 | . . . . 2 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 57 | . . 1 1 5 7 . . 16 27 Power 10 | . . . . . 2 . . 2 6 Propulsion 15 | . . . . 4 2 . . 4 5 Utility 17 | . . . . . 2 . . 5 10 Weapon 15 | . . 1 1 1 1 . . 5 6 Highest Loss Streak 14 | . . 1 1 4 3 . . 13 14 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 1 5 9 8 8 8 9 9 8 3 Power 2 | . 1 3 3 3 3 2 2 1 . Propulsion . | . . 2 2 . . . . . . Utility 2 | . 1 2 2 3 3 3 3 2 1 Weapon 2 | . 1 2 1 1 1 3 3 3 . Tool/Special . | . . . . . . . . . . Unused Backups 7 | . 1 . . 2 . 1 . . 3 Power 3 | . 1 . . 2 . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . . . . . . . 3 Weapon 1 | . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 82 | . 85 82 81 88 81 100 100 84 42 Engine 7 | . 14 14 14 . . 15 15 10 . Core 6 | . . . . 17 13 . . . 3 Leg 20 | . 28 28 28 17 15 30 30 20 6 Device 9 | . . . . 14 12 6 7 7 16 Storage 7 | . 14 14 14 9 7 7 7 6 . Processor 8 | . . . . 8 8 15 15 11 . Protection 4 | . . . . 3 4 7 7 5 1 Energy Cannon 2 | . . . . . . 7 7 3 2 Ballistic Gun 8 | . 28 23 3 3 6 7 7 9 . Ballistic Cannon 1 | . . . . . 3 . . . 3 Launcher 1 | . . . . 7 3 . . . . Peak Build Rating 67 | 6 7 7 8 30 47 41 40 52 67 Average Rating 32 | 4 6 6 7 27 36 40 40 41 36 On Entrance 17 | . 6 7 7 8 27 40 40 40 2 Naked Turns 27 | . . . . . . . . 4 23 Heaviest Build 55 | 12 22 17 18 35 45 39 39 55 47 Greatest Support 73 | 20 20 20 20 30 73 60 60 60 56 Greatest Overweight (x) 11 | . 1 . . 11 11 . . 11 11 Average Overweight (x) . | . . . . 1 1 . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 15 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 14 5 Most Carried 12 | 2 10 10 9 10 10 10 10 12 5 Average Carried 8 | 1 5 9 8 8 8 9 10 9 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 Final Carried 10 | 2 10 9 8 8 10 10 10 5 3 Class Distribution -------------------- 53% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Matter Collected 2997 | 236 312 62 10 346 905 180 44 180 722 Remotely 188 | . . . . . . . . . 188 Salvage Created 3566 | . 373 79 73 682 1098 47 161 165 888 Parts 192 | . 25 4 4 35 68 1 8 7 40 Haulers Intercepted 3 | . 1 . . 1 1 . . . . Recyclers Shooed 5 | . 1 . . . 3 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . 3 . . 1 8 . . Prevented 1 | . . . 1 . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 75 | . 11 2 2 15 23 . 3 3 16 Melee 1 | . . . . . . . . . 1 Guns 35 | . 11 2 2 3 7 . 2 3 5 Cannons 23 | . . . . . 12 . 1 . 10 AOE 15 | . . . . 11 4 . . . . Classes Destroyed 15 | . 4 . 1 1 5 . 1 2 1 Worker 4 | . 1 . . . 1 . . . 2 Builder 10 | . . . . 3 4 . . . 3 Hauler 3 | . 1 . . 1 1 . . . . Recycler 2 | . . . . . 1 . . . 1 Mechanic 1 | . . . . . 1 . . . . Watcher 1 | . . . . . . . . . 1 Swarmer 22 | . 6 . 1 7 4 . . . 4 Grunt 36 | . 5 2 . 7 12 . 2 . 8 Brawler 2 | . . . . . . . 1 . 1 Duelist 1 | . . . . . 1 . . . . Sentry 5 | . . . 1 1 1 . . 1 1 Specialist 1 | . . . . . . . . 1 . Hunter 4 | . . . . . 2 . . . 2 Programmer 3 | . . . . . 3 . . . . Heavy 1 | . . . . . . . . 1 . Best Kill Streak 10 | . 4 2 2 6 6 . 3 1 10 Combat Bots Only 6 | . 3 2 2 5 5 . 3 1 6 Max Kills in Single Turn 4 | . 2 1 1 4 3 . 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 2 . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Hostile Shots Fired 792 | . 58 17 13 78 203 . 9 125 289 Missed 221 | . 18 7 6 22 55 . 4 40 69 Hits 571 | . 40 10 7 56 148 . 5 85 220 Projectile 571 | . 40 10 7 56 148 . 5 85 220 AOE 1 | . . . . . . . . . 1 Critical Strikes 27 | . . . . 2 7 . . 5 13 Part Disruptions 7 | . . . . . . . . 7 . Damage Taken 9328 | . 421 139 86 880 1839 . 79 1678 4206 Core 2246 | . 121 14 39 169 312 . 31 509 1051 Absorbed by Shields 247 | . . . . . 176 . . . 71 Redirected to Shielding 98 | . . . . 48 50 . . . . Core Remaining (%) 58 | 100 . . 30 69 . . 51 40 . Volleys Fired 295 | . 45 10 7 41 87 1 11 27 66 Largest 3 | . 2 2 2 2 2 2 2 3 2 Hottest 137 | . 40 40 105 101 100 88 88 116 137 Shots Fired 538 | . 90 15 9 67 158 3 22 56 118 Gun 303 | . 90 15 9 30 68 1 11 48 31 Cannon 191 | . . . . . 85 2 11 8 85 Launcher 44 | . . . . 37 5 . . . 2 Special . | . . . . . . . . . . Kinetic 415 | . 90 15 . 14 142 1 11 48 94 Thermal 72 | . . . 2 16 11 2 11 8 22 Explosive . | . . . . . . . . . . Electromagnetic 51 | . . . 7 37 5 . . . 2 Robot Hit Streak 11 | . 11 3 8 11 8 1 11 9 9 Robot Miss Streak 10 | . 5 2 1 5 8 1 2 7 10 Penetration Max 1 | . . . . . 1 . 1 1 1 Secondary Targets 2 | . . 1 . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . Shots Hit Robots 342 | . 51 10 8 25 87 1 15 48 97 Core Hits 208 | . 21 5 3 28 55 1 7 21 67 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 3 | . 1 . . . . . . . 2 Critical Strikes 14 | . 1 . . . 4 . . . 9 Destroy 4 | . 1 . . . . . . . 3 Blast 8 | . . . . . 4 . . . 4 Sever 2 | . . . . . . . . . 2 Melee Attacks 25 | . . . . . . . . 10 15 Impact . | . . . . . . . . . . Slashing 25 | . . . . . . . . 10 15 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9178 | 10 655 113 95 1172 2867 18 315 993 2940 Guns 3648 | . 643 109 95 296 857 18 222 791 617 Cannons 3282 | . . . . . 1385 . 93 93 1711 Explosions 1454 | . . . . 876 563 . . . 15 Melee 671 | . . . . . . . . 79 592 Ramming 123 | 10 12 4 . . 62 . . 30 5 Kinetic 5847 | . 643 109 . 149 2098 18 222 791 1817 Thermal 1210 | . . . 32 176 305 . 93 93 511 Explosive . | . . . . . . . . . . Electromagnetic 1327 | . . . 63 847 402 . . . 15 Impact . | . . . . . . . . . . Slashing 671 | . . . . . . . . 79 592 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . 1 4 4 1 12 12 Average Corruption 1 | . . . . 1 1 1 1 5 7 Corruption Purged 3 | . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . Effects 33 | . . . . 3 8 14 . 5 3 Message Errors 8 | . . . . 1 2 3 . 1 1 Matter Fused 6 | . . . . 2 3 1 . . . Heat Flow Errors 6 | . . . . . 1 3 . 2 . Energy Discharges 5 | . . . . . . 3 . 1 1 Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . 1 1 Data Loss (major) 3 | . . . . . . 3 . . . Misfires 2 | . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 123 | . . . . 28 54 . . 14 27 Projectiles 58 | . . . . . 44 . . 14 . Explosions 39 | . . . . 28 10 . . . 1 Melee 26 | . . . . . . . . . 26 Knockbacks 44 | . . . . . 15 . . 1 28 Impact 2 | . . . . . 1 . . 1 . Kinetic 35 | . . . . . 12 . . . 23 Secondary 7 | . . . . . 2 . . . 5 Self-Inflicted Damage 229 | . . . . 166 47 . . . 16 Shots 13 | . . . . 9 2 . . . 2 Rammed 2 | . . . . . . . . . 2 Targets Rammed 32 | 4 4 2 . . 16 . . 4 2 Kicked 30 | 4 4 2 . . 16 . . 4 . Crushed . | . . . . . . . . . . Highest Temperature 476 | . 8 3 . 441 476 278 360 266 194 Average Temperature 128 | . 2 2 . 154 130 90 177 117 76 Received Heat Transfer 2303 | . 162 78 18 324 634 . 45 57 985 Effects 17 | . . . . 6 10 . 1 . . Shutdowns 8 | . . . . 2 5 . 1 . . Energy Bleed 2 | . . . . 1 1 . . . . Interference 4 | . . . . 3 1 . . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 3 | . . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 1730 | . . . 74 333 472 . 148 148 555 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 2 . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Maximum Alert Level 2 | . . . . 1 2 . . . . Low Security (%) 83 | 100 100 100 . 59 70 . . 100 100 Level 1 13 | . . . . 40 21 . . . . Level 2 3 | . . . . . 7 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 498 | . 75 30 . 304 498 . . 30 184 Initial 116 | . . 12 . 15 116 . . 6 . Average 91 | . 34 5 . 168 142 . . 3 47 Influence Increases 2490 | . 286 50 40 532 812 5 70 110 585 Destroy 0b10 Robot/C 1500 | . 220 40 40 300 460 . 60 60 320 Destroy 0b10 Robot/NC 110 | . 10 . . 20 40 5 . . 35 Destroy Leader 298 | . 42 10 . 52 112 . 10 20 52 Successful Hack 28 | . 14 . . . . . . . 14 Disable Machine 180 | . . . . 60 75 . . . 45 Destroy Structure 104 | . . . . 10 50 . . . 44 Lose Combat Pursuer 270 | . . . . 90 75 . . 30 75 Influence Decreases 2446 | . 253 83 10 306 579 494 60 120 541 Entered New Map 362 | . . 21 . 15 140 182 . 4 . Time Decay 1654 | . 253 52 10 241 369 312 60 76 281 Lost Part 430 | . . 10 . 50 70 . . 40 260 Squads Dispatched 14 | . 1 . . 1 7 . . 2 3 Investigation 1 | . . . . . 1 . . . . Extermination 3 | . . . . . 2 . . . 1 Reinforcement 10 | . 1 . . 1 4 . . 2 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . . 1 3 . . . 1 Haulers Reinforced 2 | . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Distress Signals 3 | . . . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 16 2 2 26 31 . 3 9 33 Peak Tracking Total 8 | . 4 2 2 6 4 . 3 4 8 Tactical Retreats 12 | . . . . 3 3 . . 2 4 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Machines Disabled 12 | . . . . 4 5 . . . 3 Max in Single Turn 2 | . . . . 1 2 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Machines Accessed 8 | . 3 . . . 3 . . . 2 Terminals 5 | . 2 . . . 1 . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 12 | . 6 . . . 3 . . . 3 Successful 5 | . 3 . . . 1 . . . 1 Failed 7 | . 3 . . . 2 . . . 2 Catastrophic 2 | . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . 1 . . . 1 Terminals 8 | . 4 . . . 1 . . . 3 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . . . 1 . . . 1 Alert Level 1 | . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . . . 3 . . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Active Infowar (turns) 2977 | . . . . . 788 1430 131 422 206 Sensors 2756 | . . . . . 567 1430 131 422 206 Jamming 318 | . . . . . 318 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Turns Passed 6649 | 91 615 192 35 629 1889 1645 131 546 876 Spaces Moved 3707 | 66 382 121 16 241 753 1339 56 238 495 Core 487 | 5 . . . 21 107 . . 9 345 Treads . | . . . . . . . . . . Legs 3220 | 61 382 121 16 220 646 1339 56 229 150 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 122 50 50 Average Speed 142 | 114 120 120 120 206 202 122 122 133 109 Slowest Speed 600 | 120 190 120 120 600 600 122 122 600 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 26 | 5 63 28 3 24 18 97 10 4 15 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched 6 | . . 2 . . . 4 . . . Spaces Dug 6 | . . . . . 3 . . . 3 Terrain Destroyed 89 | . . . . 10 56 . . 1 22 Melee . | . . . . . . . . . . Projectile 54 | . . . . . 31 . . 1 22 AOE 34 | . . . . 10 24 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Total 4505 | 77 446 153 23 318 965 1349 96 397 681 Wait 258 | . . 18 . 14 54 . 30 93 49 Move 3698 | 65 381 120 15 240 752 1338 55 237 495 Hop . | . . . . . . . . . . Pick Up 43 | 2 8 . . 6 12 4 . 3 8 Fast Attach 38 | 6 1 . . 3 7 . . . 21 Attach 36 | . . 1 1 4 5 1 . 10 14 Detach 13 | . 1 . . . . . . 5 7 Swap 39 | . 3 1 . 6 22 2 . 4 1 Drop 28 | . 3 1 . 4 10 3 . 4 3 Fire 295 | . 45 10 7 41 87 1 11 27 66 Melee 25 | . . . . . . . . 10 15 Ram 2 | . . . . . . . . . 2 Kick 30 | 4 4 2 . . 16 . . 4 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 9) 675 | -10/Materials | Discovered new exit (range 7) 707 | -10/Materials | Entered Mines 766 | -10/Mines | Learned location of Zion (-7) 815 | -10/Mines | Discovered new exit (range 9) 840 | -10/Mines | Core integrity fell below 50% 881 | -10/Mines | Discovered new exit (range 4) 899 | -10/Mines | Entered Subcaves 899 | -10/Subcaves | Discovered new exit (range 13) 934 | -10/Subcaves | Entered Materials 934 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1235 | -8/Materials | Build established: Scavenger-Mutant 1242 | -8/Materials | Discovered new exit (range 3) 1431 | -8/Materials | Lost 4 parts (3n1w) 1557 | -8/Materials | Identified exit to Factory 1563 | -8/Materials | Entered Factory 1563 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1566 | -7/Factory | Build established: Mutant 3139 | -7/Factory | Lost 3 parts (1n2u) 3395 | -7/Factory | Discovered new exit (range 14) 3416 | -7/Factory | Identified exit to Lower Caves 3452 | -7/Factory | Entered Lower Caves 3626 | -7/Lower Caves | Build established: Scavenger-Mutant 3885 | -7/Lower Caves | Discovered new exit (range 8) 3895 | -7/Lower Caves | Identified exit to Lower Caves 4141 | -7/Lower Caves | Encountered a Warlord checkpoint 5097 | -7/Lower Caves | Entered another Lower Caves area 5224 | -7/Lower Caves | Discovered new exit (range 5) 5226 | -7/Lower Caves | Identified exit to Factory 5228 | -7/Lower Caves | Entered Factory 5228 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5659 | -6/Factory | Discovered new exit (range 6) 5660 | -6/Factory | Lost 3 parts (1p2n) 5743 | -6/Factory | Crushed by falling debris 5743 | -6/Factory | Core integrity fell below 50% 5743 | -6/Factory | System corruption reached 10% 5774 | -6/Factory | Entered another Factory area 5774 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5775 | -5/Factory | Identified exit to Upper Caves 5797 | -5/Factory | Lost 13 parts (1p2n5u5w) 6029 | -5/Factory | Build established: Mutant 6421 | -5/Factory | Lost 6 parts (1p2n2u1w) 6520 | -5/Factory | Lost 3 parts (1p2u) 6594 | -5/Factory | Core integrity fell below 50% 6615 | -5/Factory | System corruption reached 10% 6631 | -5/Factory | Lost 14 parts (3p3n4u4w) 6636 | -5/Factory | Core integrity fell below 20% 6650 | -5/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- 06597_ Critical hit (Burn: +37). 06599_ FLE LVGV|SYC%T&ZW25XQC|L0SWJT 06599_ K-01 Serf collects debris. 06599_ Critical hit (Burn: +37). 06600_ Chainsword destroyed. 06601_ Slammed into G-50 Soldier. 06601_ Critical hit (Burn: +37). 06602_ K-01 Serf collects debris. 06604_ P-70 Sage suffers critical hit (Burn). 06606_ K-01 Serf collects debris. 06615_ System corrupted: Energy discharge (-25). 06621_ Acquired Imp. Proton Missile Launcher. 06637_ System corrupted: Component data lost. 06643_ Door malfunctions. 06643_ Imp. Proton Missile Launcher destroyed. 06643_ Destroyed Imp. Proton Missile Launcher. 06644_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06650_ Fusion Modulator explodes. 06650_ P-70 Sage destroyed. 06650_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? ?? | | ????????????????????????????????????????????? "" | | ???????????????????????????????????????????? "" | | ????????????????????????????????????????? | | ???????????????????????????????????????# | | ???????????????????????????????????????# ]] | | ???????????????????????????????????????# ]] | | ???????????????????????????????????????# ] | | ??????????????????????????????????????## | | ??????????????????????????????????????? " | | ???????????????????????????? ?????????? 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""" # | | ?????????????????????#; """ # | | ?????????????????????## # | | ??????????????????????# # | | ??????????????????????# g # | | ??????????????????????# # | | ??????????????????????#####;;;####/####### | | ????????????????????????????##?# #?# | | ???????????????????????????????# g### | | ???????????????????????????????# " | | ???????????????????????????????# ### | | ???????????????????????????????# #?# | | ???????????????????????????????#######?###+####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 80 Energy Generation 28 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 225 Power Shielding 66 Weapon Cycling 15 Evasion (%) 60 Targeting Accuracy 6 Target Analysis 5 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed ScrapEtherialMachine Manual? 0 Play Time 01:01:41 Cumulative 17.2 hours Start 2025.09.29 @ 18:43:39 End 2025.09.30 @ 21:57:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f1c9ce4-3ae6-4c1d-b1cb-822ce50c983f