Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 11:58:23 Player: barry Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1519) 1519 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (985) 985 TOTAL SCORE: 6249 Bonus ------- Follower Combat Kills 425 Met Imprinter 300 Was Imprinted 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/850 Matter 269/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Improved Cooling System Coolant Injector Small Storage Unit Graphene Brace > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Targeting Computer Weapon Cycler Makeshift Light Armor Plating Graphene Brace > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Fission Core Armored Treads Carbon-fiber Leg Compact Wheel Armored Wheel Nuclear Pulse Thruster Improved Heat Sink Improved Cooling System Coolant Injector Pulse Rifle EM Pulse Cannon EM Pulse Cannon Gauss Rifle Coil Gun Heavy Machine Gun [Rating: 68] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Large Matter Pod Processor Targeting Computer Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 5 | . . . 2 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 106 | 5 4 7 8 . 4 11 67 Power 9 | 1 . 2 1 . . 1 4 Engine 5 | 1 . 2 1 . . 1 . Core 3 | . . . . . . . 3 Reactor 1 | . . . . . . . 1 Propulsion 26 | 2 . 1 1 . . 5 17 Treads 1 | . . . . . . . 1 Leg 19 | 2 . 1 1 . . 4 11 Wheel 4 | . . . . . . 1 3 Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 39 | . 2 2 5 . 1 2 27 Device 19 | . . 2 . . . . 17 Storage 6 | . 1 . 1 . . 1 3 Processor 2 | . . . . . . 1 1 Hackware . | . . . . . . . . Protection 12 | . 1 . 4 . 1 . 6 Artifact . | . . . . . . . . Weapon 32 | 2 2 2 1 . 3 3 19 Energy Gun 8 | 2 2 . . . . . 4 Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 20 | . . 2 1 . 3 2 12 Ballistic Cannon 1 | . . . . . . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 43 | . 2 . . . . 6 35 Power 5 | . 1 . . . . 1 3 Propulsion 14 | . 1 . . . . 3 10 Utility 11 | . . . . . . . 11 Weapon 13 | . . . . . . 2 11 Highest Loss Streak 16 | . 2 . . . . 5 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 97 99 98 . 100 95 74 Engine 8 | . 13 13 10 . 11 10 1 Core 1 | . . . . . . . 3 Leg 17 | . 27 28 22 . 22 15 9 Wheel 1 | . . . . . . 3 4 Device 12 | . . 13 11 . 11 7 20 Storage 10 | . 13 . 4 . 11 20 9 Processor 1 | . . . . . . 3 1 Protection 14 | . 13 14 27 . 22 12 4 Energy Gun 3 | . 28 17 . . . . 1 Ballistic Gun 15 | . . 10 21 . 22 16 10 Ballistic Cannon 1 | . . . . . . 5 . Naked Turns 10 | . . . . . . . 10 Heaviest Build 66 | 9 21 21 32 30 30 48 66 Greatest Support 89 | 20 20 29 29 29 29 34 89 Greatest Overweight (x) 9 | 1 2 1 1 1 1 4 9 Average Overweight (x) . | . . . . 1 . 1 1 Largest Inventory Capacity 15 | 5 8 8 5 5 5 15 15 Average Capacity 8 | 5 7 5 5 5 5 13 12 Most Carried 15 | 5 8 8 5 4 5 10 15 Average Carried 6 | 2 7 5 3 4 4 7 7 Final Capacity 15 | 5 8 5 5 5 5 15 8 Final Carried 8 | 5 8 5 4 4 5 6 . Class Distribution -------------------- 68% | Mutant 11% | Derelict-Mutant 8% | Derelict-Tank 7% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2177 | 126 73 . 357 . 172 431 1018 Remotely . | . . . . . . . . Salvage Created 2156 | . 91 . 205 . . 532 1328 Parts 115 | . 9 . 9 . . 13 84 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 6 | . . . . . . . 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 26 | . . . . . 2 24 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 32 | . 5 . 3 . . 9 15 Guns 29 | . 5 . 3 . . 7 14 Cannons 3 | . . . . . . 2 1 Classes Destroyed 14 | . 2 . 4 . . . 8 Worker 3 | . . . . . . . 3 Builder 3 | . . . . . . . 3 Tunneler 1 | . . . 1 . . . . Hauler 1 | . . . 1 . . . . Recycler 3 | . . . . . . . 3 Operator 1 | . 1 . . . . . . Watcher 1 | . . . . . . . 1 Swarmer 8 | . 5 . . . . 3 . Grunt 12 | . . . 2 . . 5 5 Brawler 2 | . . . 1 . . 1 . Specialist 3 | . . . . . . . 3 Hunter 1 | . . . . . . . 1 Programmer 5 | . . . . . . . 5 Heavy 1 | . . . . . . . 1 Best Kill Streak 4 | . 3 . 3 . . 3 4 Combat Bots Only 3 | . 3 . 3 . . 3 3 Max Kills in Single Turn 2 | . 1 . 1 . . 1 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 542 | . 57 . 13 . . 70 402 Missed 145 | . 12 . 4 . . 19 110 Damage Taken 6778 | . 513 . 100 . . 976 5189 Core 1071 | . 76 . . . . 129 866 Absorbed by Shields 142 | . . . . . . . 142 Core Remaining (%) 78 | 100 . 69 . . . 67 . Volleys Fired 147 | . 16 . 14 . 4 29 84 Largest 3 | . 2 . 2 . 2 2 3 Hottest 154 | . 112 . 50 . 48 81 154 Shots Fired 334 | . 32 . 28 . 8 57 209 Gun 311 | . 32 . 28 . 8 46 197 Cannon 23 | . . . . . . 11 12 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 272 | . . . 28 . 8 57 179 Thermal 55 | . 32 . . . . . 23 Explosive . | . . . . . . . . Electromagnetic 7 | . . . . . . . 7 Robot Hit Streak 21 | . 5 . 4 . . 10 21 Robot Miss Streak 9 | . 5 . 5 . . 2 9 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 1 . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 217 | . 18 . 15 . . 35 149 Core Hits 97 | . 7 . 7 . . 24 59 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 7 | . 2 . . . . . 5 Burn 2 | . 2 . . . . . . Destroy 5 | . . . . . . . 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5401 | . 276 . 274 . . 888 3963 Guns 4648 | . 276 . 274 . . 642 3456 Cannons 525 | . . . . . . 246 279 Explosions 221 | . . . . . . . 221 Melee . | . . . . . . . . Ramming 7 | . . . . . . . 7 Kinetic 4371 | . . . 274 . . 888 3209 Thermal 949 | . 276 . . . . . 673 Explosive . | . . . . . . . . Electromagnetic 74 | . . . . . . . 74 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . . 7 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . . . 14 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 3 | . . . . . . . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 50 | . . . . . . 16 34 Projectiles 50 | . . . . . . 16 34 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . 3 . Impact . | . . . . . . . . Kinetic 3 | . . . . . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 36 | . . . . . . . 36 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . . . 2 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 539 | . 539 . 224 . 24 184 439 Average Temperature 109 | . 229 . 89 . 12 71 90 Received Heat Transfer 1131 | . 249 . 54 . . 483 345 Effects 9 | . 7 . . . . . 2 Shutdowns 4 | . 3 . . . . . 1 Energy Bleed 3 | . 2 . . . . . 1 Matter Decay 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 2 . . . . 1 . Heat Transferred 1617 | . 851 . . . . . 766 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 354 | . 135 48 126 . . . 354 Initial 48 | . . 48 . . . . . Average 81 | . 68 37 44 . . . 113 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 88 | 100 100 100 100 100 . . 78 Level 1 11 | . . . . . . . 21 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 1 . . . . 7 Investigation 1 | . . 1 . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 6 | . 1 . . . . . 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 11 . 9 . . 18 46 Peak Tracking Total 8 | . 5 . 3 . . 4 8 Tactical Retreats 7 | . . . . . . . 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 5 | . . . 2 . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 3 | . . . 1 . . . 2 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 10 | . 2 1 5 . . . 2 Terminals 6 | . 2 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 3 1 10 . . . 7 Successful 11 | . 1 1 5 . . . 4 Failed 10 | . 2 . 5 . . . 3 Catastrophic 3 | . . . 3 . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 2 . 4 . 2 . 5 Terminals 11 | . 3 . 8 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . . . . . . . 7 Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 1 1 3 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 1 | . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 4 Recycle Component 1 | . . . . . . . 1 Process 2 | . . . . . . . 2 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 . 3 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . . . . 1 Recycled Matter 36 | . . . . . . . 36 Retrieved Matter 36 | . . . . . . . 36 Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 10 | . . . . . 4 . 6 Largest Group 6 | . . . . . 4 4 6 Highest-Rated Group 303 | . . . . . 153 153 303 Highest-Rated Ally 70 | . . . . . 40 40 70 Zionite Dispatches 1 | . . . . . . . 1 Light 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 66 | . . . . . . 29 37 Total Damage 1396 | . . . . . . 671 725 Kills 17 | . . . . . . 9 8 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 6119 | 98 335 508 618 4 1740 1065 1751 Spaces Moved 3495 | 73 148 397 311 3 1116 598 849 Core 56 | 5 . . . . . . 51 Treads . | . . . . . . . . Legs 2726 | 68 148 397 311 3 1116 394 289 Wheels 630 | . . . . . . 204 426 Hover . | . . . . . . . . Flight 83 | . . . . . . . 83 Fastest Speed 50 | 50 120 120 120 190 120 120 90 Average Speed 150 | 117 186 121 178 190 147 160 148 Slowest Speed 500 | 120 260 190 190 190 190 400 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 37 63 23 3 92 78 15 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 3 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 9 | . . . . . . 3 6 Melee . | . . . . . . . . Projectile 6 | . . . . . . 3 3 AOE 3 | . . . . . . . 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4066 | 82 175 422 348 2 1198 650 1189 Wait 230 | . . 12 9 . 66 . 143 Move 3488 | 72 147 396 310 2 1115 597 849 Hop . | . . . . . . . . Pick Up 59 | 5 5 . 5 . 4 8 32 Fast Attach 56 | 5 3 5 3 . 1 2 37 Attach 39 | . 1 1 5 . . 7 25 Detach 2 | . . . . . . 1 1 Swap 11 | . . 1 . . 3 2 5 Drop 32 | . 3 7 2 . 5 4 11 Fire 147 | . 16 . 14 . 4 29 84 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 7) 434 | -10/Materials | Entered Mines 459 | -10/Mines | Met a Derelict bent on vengeance 550 | -10/Mines | Discovered new exit (range 9) 729 | -10/Mines | Learned location of Zion (-7) 739 | -10/Mines | Met a Derelict shopkeep closing up shop 942 | -10/Mines | Entered Materials 942 | -9/Materials | Evolved 2 slots: Utility x2 1085 | -9/Materials | Discovered new exit (range 11) 1560 | -9/Materials | Entered Mines 1561 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1564 | -9/Mines | Entered Zion 1739 | -7/Zion | Learned Factory terminal intel 2227 | -7/Zion | Received a hallucinogenic algorithm 2793 | -7/Zion | Imprinted 2796 | -7/Zion | Declared Zion's savior 2978 | -7/Zion | Learned location of Warlord (-5) 3266 | -7/Zion | Discovered new exit (range 14) 3304 | -7/Zion | Entered Proximity Caves 3304 | -6/Proximity Caves | Accompanied by 4 allies 3628 | -6/Proximity Caves | Learned 4 Factory zone layouts 3645 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3722 | -6/Proximity Caves | Learned Factory emergency access door positions 3774 | -6/Proximity Caves | Build established: Derelict-Mutant 4109 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 4240 | -6/Proximity Caves | Discovered new exit (range 11) 4369 | -6/Proximity Caves | Entered Factory 4369 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4370 | -6/Factory | Identified exit to Lower Caves 4372 | -6/Factory | Loaded intel: 26 terminal locations 4693 | -6/Factory | Build established: Derelict-Tank 4963 | -6/Factory | Released all parts (14) 5264 | -6/Factory | Build established: Tank 5529 | -6/Factory | Cargo convoy interrupted 5592 | -6/Factory | Core integrity fell below 50% 5634 | -6/Factory | Lost 16 parts (2p5n4u5w) 5682 | -6/Factory | Core integrity fell below 20% 5735 | -6/Factory | Zion Light squad teleported in 5762 | -6/Factory | Lost 12 parts (3n4u5w) 5897 | -6/Factory | Terminal network hard line cut 5951 | -6/Factory | Build established: Mutant 6120 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 0E-XTD(z) destroyed. System corrupted: Energy discharge (-34). K-01 Serf collects debris. U-05 Engineer builds a Wall. Acquired Imp. Cooling System. U-05 Engineer builds a Wall. System corrupted: Matter fused (-6). O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Mic. Fission Core destroyed. System corrupted: Heat flow error (+199). Identified Zio. Light DM Reactor. Nuclear Pulse Thruster destroyed. G-50 Soldier destroyed. Acquired Adv. Heat Sink. Acquired Unknown Energy Gun. Identified Hvy. Laser. Phase Cannon destroyed. System corrupted: Energy discharge (-28). Manufacturing Mainframe disabled. Map ----- +----------------------------------------------------+ | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # ################?????????????????????????? | | # % # """"""" #?????????????????????????? | | # # """Y""" """ #?????????????????????????? | | # % # % """ #?????????????????????????? | | # % + % """ #?????????????????????????? | | # %# #?????????????????????????? | | # # % #?????????????????????????? | | # ##"""" """"#####?????????????????????????? | | # # % #???????????????????????????? | | # # ##??????????????????????????? | | # # "#??????????????????????????+ | | # " "#?# ???????????????????????? | | # "#?# ???????????????????????? | | + "#?# ???????????????????????? | | # #?# ???????????????????????? | | # "#?#+######?????????????????? | | # % "#?# #?????????????????? | | # # "#?# """" #?????????????????? | | #### # "#?# """" +?????????????????? | | #??# # ##?# """" #?????????????????? | | #??# ####"""""""""#??# """ #?????????????????? | | ???# # " ###??#@ = g #?????????????????? | | ???# # #####????##g#####?????????????????? | | ???+ + """ ###########%#####?????????????????? | | ???# #### """ + +?????????????????? | | ???# ???# """ ##### ###########?????????????????? | | ???? ???# #???# #???????????????????????????? | | ????????#+####+#???# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ????????+??????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????T????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 27 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 525 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Salvage Targeting 4 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Adv. Signal Interpreter | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed ShieldDispersionTriangulator Manual? 0 Play Time 01:13:49 Cumulative 6.3 hours Start 2024.05.09 @ 12:41:45 End 2024.05.13 @ 11:58:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 22% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: cbc10dd5-ef58-4f44-a41b-1580e5052150