Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.14 @ 18:20:52

Player: Xernist

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (52)      260
Value Destroyed (1172)     1172
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (57)                 57
              TOTAL SCORE: 3289

 Bonus
-------
High Alert Combat Kills    57

 Cogmind 
---------
Core Integrity             0/550
Matter                     255/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (14)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
     Light Ion Engine
     Small Storage Unit
           Huge Storage Unit
  Improved Terrain Scan Processor
           Actuator Array
           EMP Trap

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
           Particle Gun
     Light Assault Rifle
           Rocket Launcher
           Rocket Launcher
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Small Storage Unit
           Huge Storage Unit
  Improved Terrain Scan Processor
           Actuator Array
  Improved Propulsion Shielding
  Hardened Medium Armor Plating
     Light Assault Rifle
     Light Assault Rifle
           Datajack
           EMP Trap
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             48   | 6   8   15  5   14  
  Power                    7    | 1   1   2   2   1   
    Engine                 7    | 1   1   2   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   1   7   1   3   
    Treads                 2    | .   .   1   .   1   
    Leg                    10   | 2   .   5   1   2   
    Wheel                  1    | .   .   1   .   .   
    Hover                  1    | .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   2   1   .   4   
    Device                 1    | .   .   1   .   .   
    Storage                4    | 1   2   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   4   5   2   6   
    Energy Gun             3    | .   1   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | 2   2   2   2   3   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 22   | .   1   6   .   15  
  Power                    3    | .   1   1   .   1   
  Propulsion               6    | .   .   3   .   3   
  Utility                  4    | .   .   .   .   4   
  Weapon                   9    | .   .   2   .   7   
  Highest Loss Streak      9    | .   1   4   .   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     82   | .   76  74  100 81  
  Engine                   9    | .   10  6   11  8   
  Leg                      24   | .   24  18  33  21  
  Device                   5    | .   .   7   11  5   
  Storage                  11   | .   13  11  11  9   
  Protection               1    | .   .   .   .   8   
  Energy Gun               4    | .   .   4   11  6   
  Ballistic Gun            20   | .   24  15  22  18  
  Ballistic Cannon         1    | .   .   6   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             46   | 11  11  20  16  46  
  Greatest Support         43   | 20  20  30  30  43  
  Greatest Overweight (x)  10   | .   1   3   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   8   15  
  Average Capacity         8    | 7   8   8   8   12  
  Most Carried             13   | 7   9   8   8   13  
  Average Carried          7    | 4   7   5   7   8   
  Final Capacity           15   | 8   8   8   8   15  
  Final Carried            8    | 6   7   8   8   6   

 Class Distribution 
--------------------
 44% | Mutant
 30% | Scavenger-Gunner
 12% | Scavenger-Mutant
 11% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -9/Mines
   Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           1130 | 179 205 416 98  232 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1640 | .   200 875 191 374 
  Parts                    106  | .   18  49  20  19  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  41   | .   10  18  9   4   
  Guns                     36   | .   10  13  9   4   
  Cannons                  5    | .   .   5   .   .   
Classes Destroyed          10   | .   2   6   1   1   
  Worker                   1    | .   .   1   .   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 3    | .   .   1   1   1   
  Recycler                 4    | .   .   2   .   2   
  Watcher                  2    | .   .   2   .   .   
  Swarmer                  19   | .   8   4   7   .   
  Grunt                    15   | .   2   11  1   1   
  Duelist                  2    | .   .   .   1   1   
  Sentry                   3    | .   .   3   .   .   
  Specialist               2    | .   .   .   .   2   
Best Kill Streak           10   | .   4   10  3   4   
  Combat Bots Only         7    | .   4   7   3   2   
Max Kills in Single Turn   2    | .   2   2   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               3790 | .    380  1076 290  2044 
  Core                     911  | .    109  169  67   566  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  108  | .    .    .    .    108  
Core Remaining (%)         65   | 100  56   .    41   .    
Volleys Fired              146  | .    41   52   22   31   
  Largest                  4    | .    2    3    3    4    
  Hottest                  151  | .    60   114  108  151  
Shots Fired                301  | .    54   114  64   69   
  Gun                      264  | .    54   89   64   57   
  Cannon                   25   | .    .    25   .    .    
  Launcher                 12   | .    .    .    .    12   
  Special                  .    | .    .    .    .    .    
  Kinetic                  224  | .    50   86   44   44   
  Thermal                  61   | .    .    28   20   13   
  Explosive                12   | .    .    .    .    12   
  Electromagnetic          4    | .    4    .    .    .    
  Robot Hit Streak         10   | .    5    8    7    10   
  Robot Miss Streak        5    | .    3    4    5    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        11   | .    3    5    3    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           187  | .    35   72   32   48   
  Core Hits                91   | .    16   39   13   23   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         5    | .    .    4    .    1    
    Burn                   4    | .    .    3    .    1    
    Destroy                1    | .    .    1    .    .    
Melee Attacks              2    | .    1    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2609 | .    310  1165 428  706  
  Guns                     1977 | .    305  845  425  402  
  Cannons                  318  | .    .    318  .    .    
  Explosions               304  | .    .    .    .    304  
  Melee                    .    | .    .    .    .    .    
  Ramming                  10   | .    5    2    3    .    
  Kinetic                  1703 | .    270  918  271  244  
  Thermal                  557  | .    .    245  154  158  
  Explosive                304  | .    .    .    .    304  
  Electromagnetic          35   | .    35   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    4    .    .    .    
  Average Corruption       3    | .    3    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  17   | .    17   .    .    .    
    Message Errors         3    | .    3    .    .    .    
    Matter Fused           4    | .    4    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    
    Energy Discharges      3    | .    3    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    
    Misfires               1    | .    1    .    .    .    
    Alerts                 1    | .    1    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    4    
  Projectiles              .    | .    .    .    .    .    
  Explosions               4    | .    .    .    .    4    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    4    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      59   | .    .    1    .    58   
  Shots                    2    | .    .    .    .    2    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             3    | .    1    1    1    .    
  Kicked                   2    | .    1    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        378  | .    146  90   132  378  
  Average Temperature      82   | .    37   34   43   152  
  Received Heat Transfer   1218 | .    30   507  24   657  
  Effects                  4    | .    .    .    .    4    
    Interference           3    | .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    
  Heat Transferred         1665 | .    .    851  370  444  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             525  | .   237 525 412 234 
  Initial                  197  | .   .   100 197 100 
  Average                  195  | .   86  312 288 160 
Maximum Alert Level        2    | .   1   2   2   1   
  Low Security (%)         55   | 100 84  27  15  80  
  Level 1                  36   | .   15  44  76  19  
  Level 2                  8    | .   .   27  7   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   2   2   .   4   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   1   2   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              77   | .   19  35  11  12  
  Peak Tracking Total      7    | .   4   7   4   5   
  Tactical Retreats        13   | .   1   8   2   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            4    | .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         1    | .   .   .   1   1   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          3    | .   2   .   .   1   
  Terminals                3    | .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   5   .   .   2   
  Successful               6    | .   4   .   .   2   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   5   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   4   .   .   2   
  Record                   4    | .   3   .   .   1   
  Alert Level              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   1   .   .   1   
  Non-combat               1    | .   1   .   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        2    | .   1   .   .   1   
  parse_system             2    | .   1   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               2290 | 68  779 565 495 383 
Spaces Moved               1460 | 52  555 307 345 201 
  Core                     52   | 16  .   33  .   3   
  Treads                   6    | .   .   .   .   6   
  Legs                     1277 | 36  478 226 345 192 
  Wheels                   44   | .   .   44  .   .   
  Hover                    81   | .   77  4   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 95  120 120 
  Average Speed            123  | 98  120 125 120 140 
  Slowest Speed            550  | 120 120 200 120 550 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       37   | 3   75  24  68  15  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          53   | .   .   .   .   53  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      53   | .   .   .   .   53  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1726 | 69  624 390 382 261 
  Wait                     .    | .   .   .   .   .   
  Move                     1456 | 51  554 306 344 201 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  44   | 12  8   12  3   9   
  Fast Attach              10   | .   2   4   4   .   
  Attach                   33   | 6   2   11  1   13  
  Detach                   3    | .   1   .   .   2   
  Swap                     5    | .   4   .   .   1   
  Drop                     24   | .   10  4   7   3   
  Fire                     146  | .   41  52  22  31  
  Melee                    2    | .   1   .   .   1   
  Ram                      1    | .   .   1   .   .   
  Kick                     2    | .   1   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Discovered new exit (range 3)
  575 | -10/Materials | Discovered new exit (range 8)
  582 | -10/Materials | Discovered new exit (range 16)
  612 | -10/Materials | Discovered new exit (range 8)
  848 | -10/Materials | Entered another Materials area
  848 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  971 | -9/Materials  | Lost 4 parts (3n1w)
 1229 | -9/Materials  | Destroyed 7 combat bots
 1290 | -9/Materials  | Discovered new exit (range 16)
 1413 | -9/Materials  | Entered Mines
 1448 | -9/Mines      | Met a Derelict bent on vengeance
 1541 | -9/Mines      | Build established: Scavenger-Gunner
 1577 | -9/Mines      | Core integrity fell below 50%
 1605 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1640 | -9/Mines      | Found a hidden stash of uninstalled traps
 1807 | -9/Mines      | Discovered new exit (range 4)
 1908 | -9/Mines      | Entered Materials
 1908 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2215 | -8/Materials  | Lost 6 parts (2u4w)
 2257 | -8/Materials  | Core integrity fell below 50%
 2282 | -8/Materials  | Core integrity fell below 20%
 2291 | -8/Materials  | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
Aluminum Leg destroyed.
ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area.
Slug penetrates Wall.
Imp. Carbon-fiber Leg destroyed.
Imp. Deuterium Engine destroyed.
Penetrated by Slug.
Hadron Collector disabled.
Penetrated by Slug.
Imp. Propulsion Shielding destroyed.
Critical hit (Burn: +37).
Penetrated by Slug.
G-47 Trooper destroyed.
Jacked G-47 Trooper...
>>parse_system
Reading system data...
Penetrated by Slug.
Lgt. Treads destroyed.
Datajack destroyed.
Critical hit (Burn: +37).
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????########?????????????????????? |
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| ????????????????????#    " #?????????????????????? |
| ????????????????????#      #?????????????????????? |
| ????????????????????#   =@ #???????###########???? |
| ????????????????????#  xxg #?????### ##      #???? |
| ?????????????#   #######/######### # #   """ #???? |
| ?????????????#          ^                """ #???? |
| ?????????????#                           """ #???? |
| ?????????????#                               #???? |
| ?????????????########   ##########  *!%      #???? |
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| ????????????????????#   ##?#       =% #       #??? |
| ??????????????????### H  # #  """             #??? |
| ???????????? ######      #    ""              #??? |
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| ???????????               #        ==           #? |
| ????????????                 ####" %            #? |
| ??????????????????#             ! % ! #         #? |
| ??????????????????#             %!%!  "         #? |
| ???????????????               %   =   #         #? |
| ??????????????? """        ## #+###   "         #? |
| ?????????????????"" #   ##        #   #         #? |
| ????????????????????# ???#    "T" #   #         #? |
| ?????????????????????????#        #   ############ |
| ?????????????????????????#        #              # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              DirtySegregatorLog
  Manual?         0
Play Time         00:48:21
  Cumulative      3.8 hours
  Start           2022.07.14 @ 10:32:53
  End             2022.07.14 @ 18:20:52
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          7
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d7b8c59c-9aa5-4bc8-b7bb-85cb0dfeaebf