Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.05 @ 04:56:45 Player: quak Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (27) 135 Value Destroyed (611) 611 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6966 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 999/1150 Matter 275/300 Energy 12/330 System Corruption 1% Temperature Cool (0) Movement Flying (50) Location -4/Armory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Flying Fortress v7 > --- UTILITY (11) ----- Improved Cooling System Advanced Coolant Injector Small Storage Unit Gravity Neutralizer Enhanced Optical Array Improved Signal Interpreter Hardened Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Improved Force Field > --- WEAPON (2) ------- Spear Enhanced Force Lance > --- INVENTORY (8) ---- Micro Fission Core Field Propulsion Drive Nuclear Pulse Array Improved System Shield Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Improved Cooling System Advanced Coolant Injector Small Storage Unit Gravity Neutralizer Enhanced Optical Array Improved Signal Interpreter Hardened Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Improved Force Field > --- WEAPON ----------- Spear Enhanced Force Lance > --- INVENTORY -------- Micro Fission Core Field Propulsion Drive Nuclear Pulse Array Improved System Shield [Rating: 95] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flying Fortress v7 Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Tesla Bomb Launcher Special Weapon Plasma Cutter Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Arm Slots Evolved 12 | . . . . . 4 2 . . 2 2 2 . Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 9 | . . . . . 2 2 . . 1 2 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 43 | 7 4 2 1 1 9 8 . . 3 4 1 3 Power 6 | 1 1 1 . . . 1 . . 1 1 . . Engine 4 | 1 1 . . . . 1 . . . 1 . . Core 2 | . . 1 . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 9 | 2 . . . . 6 1 . . . . . . Treads 8 | 2 . . . . 6 . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . Utility 18 | 2 1 . 1 1 2 4 . . 2 2 1 2 Device 9 | 1 . . 1 1 1 1 . . 1 1 . 2 Storage 2 | 1 1 . . . . . . . . . . . Processor 3 | . . . . . . 2 . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . 1 1 . . . 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 10 | 2 2 1 . . 1 2 . . . 1 . 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . . 1 . . . . . . . Ballistic Cannon 3 | . 2 1 . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 2 1 . . Parts Lost 4 | . 1 . . . . . . . . . 2 1 Power 1 | . 1 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . 2 1 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 2 | . 1 . . . . . . . . . 2 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 14 | 2 13 23 22 21 20 8 8 7 7 7 4 4 Power 1 | . 1 1 1 1 1 1 2 2 2 . 1 1 Propulsion 2 | . 2 4 4 5 3 . . . . 1 2 2 Utility 5 | . 4 7 7 6 6 5 6 5 5 4 1 1 Weapon 5 | . 4 9 9 9 9 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 23 | . . . 1 . 1 10 . 2 2 3 . 4 Power 2 | . . . . . . . . 1 . . . 1 Propulsion 5 | . . . . . 1 2 . . . . . 2 Utility 8 | . . . 1 . . 1 . 1 2 2 . 1 Weapon 8 | . . . . . . 7 . . . 1 . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 100 100 100 97 75 76 76 66 70 83 73 Engine 4 | . 12 1 . . . 2 7 7 6 7 10 10 Core 5 | . . 12 14 14 9 4 . . . . . . Treads 18 | . 28 28 28 28 35 1 . . . . . . Flight 2 | . . . . . . 6 7 7 6 5 5 5 Device 15 | . 14 14 14 14 18 15 15 15 13 13 20 19 Storage 10 | . 14 14 14 14 9 7 7 7 6 5 5 5 Processor 3 | . . . . . . 6 7 7 6 11 10 10 Protection 6 | . . . . . 7 14 15 15 13 12 20 15 Ballistic Gun 6 | . 17 19 . . . 7 7 7 6 4 . . Ballistic Cannon 11 | . 10 8 28 28 17 . . . . . . . Piercing Weapon 1 | . . . . . . . 7 7 6 5 5 6 Peak Build Rating 95 | 7 9 11 14 16 32 60 60 60 70 81 89 95 Average Rating 34 | 5 8 10 12 14 24 53 60 59 60 69 88 88 On Entrance 37 | . 7 9 11 14 16 32 60 60 60 65 81 77 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 100 | 13 92 92 92 92 100 33 33 33 33 49 54 57 Greatest Support 88 | 40 40 40 40 40 88 50 50 50 50 50 62 62 Greatest Overweight (x) 2 | . 2 2 2 2 1 . . . . . . . Average Overweight (x) . | . 1 2 2 2 1 . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 8 8 8 8 8 8 Average Capacity 18 | 7 23 25 25 25 25 9 8 8 8 8 8 8 Most Carried 25 | 6 20 24 24 24 25 25 8 8 8 8 6 6 Average Carried 15 | 3 13 23 23 24 23 7 8 7 7 7 5 5 Final Capacity 25 | 8 25 25 25 25 25 8 8 8 8 8 8 8 Final Carried 25 | 6 20 24 24 24 25 8 8 8 6 7 6 5 Class Distribution -------------------- 50% | Mutant 31% | Scout 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Arm Matter Collected 1087 | 198 187 92 . . 216 . . . 29 345 20 . Remotely . | . . . . . . . . . . . . . Salvage Created 927 | 128 211 92 . . 166 . . . 29 282 19 . Parts 59 | 15 8 6 . . 12 . . . . 15 3 . Haulers Intercepted 3 | . 1 . . . 1 . . . . 1 . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Arm Combat Hostiles Destroyed 13 | . 4 2 . . 6 . . . . 1 . . Melee 1 | . . . . . . . . . . 1 . . Guns 6 | . 4 2 . . . . . . . . . . Cannons 6 | . . . . . 6 . . . . . . . Classes Destroyed 11 | 2 2 . . . 4 . . . . 2 1 . Worker 2 | . . . . . . . . . . 2 . . Builder 1 | . . . . . 1 . . . . . . . Tunneler 5 | 4 . . . . . . . . 1 . . . Hauler 3 | . 1 . . . 1 . . . . 1 . . Recycler 2 | 1 . . . . . . . . . 1 . . Operator 1 | . . . . . . . . . . . 1 . Swarmer 3 | . . . . . 3 . . . . . . . Grunt 6 | . 4 2 . . . . . . . . . . Sentry 2 | . . . . . 2 . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . Best Kill Streak 5 | 5 2 2 . . 4 . . . 1 2 1 . Combat Bots Only 4 | . 2 2 . . 4 . . . . 1 . . Max Kills in Single Turn 1 | 1 1 1 . . 1 . . . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Arm Hostile Shots Fired 199 | . 37 8 . . 38 . . . . 23 62 31 Missed 86 | . 8 3 . . 10 . . . . 13 30 22 Hits 113 | . 29 5 . . 28 . . . . 10 32 9 Melee 3 | . . . . . . . . . . . 3 . Projectile 110 | . 29 5 . . 28 . . . . 10 29 9 Critical Strikes 10 | . 3 1 . . . . . . . 1 5 . Damage Taken 1872 | . 415 79 . . 358 . . . . 193 686 141 Core 227 | . 17 29 . . 30 . . . . . 151 . Absorbed by Shields 109 | . . . . . . . . . . . . 109 Regen/Repaired (Parts) 96 | . . . . . 96 . . . . . . . Core Remaining (%) 95 | 100 . . . 81 94 . . 100 100 100 . . Volleys Fired 72 | 8 26 6 . . 23 8 . . . 1 . . Largest 2 | 2 2 2 . . 2 1 . . . 1 . . Hottest 60 | 40 60 40 . . 60 20 . . . 46 . . Shots Fired 132 | 16 52 12 . . 43 8 . . . 1 . . Gun 77 | 16 46 12 . . 3 . . . . . . . Cannon 46 | . 6 . . . 40 . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . Special 8 | . . . . . . 8 . . . . . . Kinetic 123 | 16 52 12 . . 43 . . . . . . . Thermal 8 | . . . . . . 8 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . 1 . . Robot Hit Streak 11 | 4 8 9 . . 11 3 . . . 4 . . Robot Miss Streak 4 | 1 4 1 . . 3 . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 103 | 10 34 9 . . 27 2 . 1 2 16 2 . Core Hits 43 | 5 14 5 . . 12 1 . . . 5 1 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 4 | . . . . . 2 . . . . 2 . . Blast 2 | . . . . . 2 . . . . . . . Impale 2 | . . . . . . . . . . 2 . . Melee Attacks 71 | . . . . . . . . 10 4 40 15 2 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 71 | . . . . . . . . 10 4 40 15 2 Sneak Attacks 5 | . . . . . . . . . 1 4 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2090 | 149 498 111 . . 456 23 . 29 85 670 69 . Guns 688 | 149 397 111 . . 31 . . . . . . . Cannons 525 | . 101 . . . 424 . . . . . . . Explosions 76 | . . . . . . . . . . 76 . . Melee 777 | . . . . . . . . 29 85 594 69 . Ramming 1 | . . . . . 1 . . . . . . . Kinetic 1213 | 149 498 111 . . 455 . . . . . . . Thermal 23 | . . . . . . 23 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 76 | . . . . . . . . . . 76 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 777 | . . . . . . . . 29 85 594 69 . Highest Corruption 2 | . . . . . . . . . 2 2 1 1 Average Corruption 1 | . . . . . . . . . 2 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 1 | . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 102 | . . . . . . . . . 27 64 3 8 Projectiles . | . . . . . . . . . . . . . Explosions 11 | . . . . . . . . . . 3 . 8 Melee 91 | . . . . . . . . . 27 61 3 . Knockbacks 3 | . 1 . . . 2 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . 1 . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . . . . . . . . . 34 . 114 Shots 2 | . . . . . . . . . . 1 . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . Highest Temperature 41 | . 41 20 . . . . . . . . . . Average Temperature 18 | . 20 10 . . . . . . . . . . Received Heat Transfer 489 | . 285 60 . . 45 . . . . 9 90 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 74 | . . . . . . 74 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Arm Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 100 | 15 70 50 . . 98 11 . 1 8 100 69 66 Initial 40 | . . . . . . 11 . . . . 40 25 Average 11 | 3 9 4 . . 21 1 . . . 14 16 45 Influence Increases 788 | 25 112 50 . . 173 . . 2 10 206 139 71 Destroy 0b10 Robot/C 260 | . 80 40 . . 120 . . . . 20 . . Destroy 0b10 Robot/NC 70 | 25 5 . . . 10 . . . 5 20 5 . Destroy Leader 86 | . 22 10 . . 42 . . . . 12 . . Successful Hack 18 | . 5 . . . . . . . 3 . 5 5 Disable Machine 45 | . . . . . . . . . . 15 . 30 Destroy Structure 99 | . . . . . 1 . . 2 2 34 24 36 Partial Spotted 15 | . . . . . . . . . . . 15 . Lose Combat Pursuer 195 | . . . . . . . . . . 105 90 . Influence Decreases 732 | 25 112 50 . . 147 26 . 2 10 122 171 67 Entered New Map 86 | . . . . . . 15 . . . . 44 27 Time Decay 606 | 25 102 50 . . 147 11 . 2 10 122 107 30 Lost Part 40 | . 10 . . . . . . . . . 20 10 Squads Dispatched 10 | . 1 . . . 3 . . 1 . 2 3 . Investigation 2 | . . . . . . . . . . . 2 . Extermination 1 | . . . . . . . . . . 1 . . Reinforcement 4 | . 1 . . . . . . 1 . 1 1 . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Arm Distress Signals 5 | . 2 . . . . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 78 | . 13 2 . . 6 1 3 2 . 9 25 17 Peak Tracking Total 19 | . 5 2 . . 3 1 3 1 . 5 19 17 Tactical Retreats 6 | . . . . . . . . . . 4 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Arm Traps Triggered 6 | . 1 . . . . 1 . . . 3 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Arm Machines Disabled 3 | . . . . . . . . . . 1 . 2 Max in Single Turn 1 | . . . . . . . . . . 1 . 1 Garrison Access 1 | . . . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Arm Machines Accessed 16 | . 3 . 1 . 1 . . 1 4 3 2 1 Terminals 7 | . 2 . . . . . . . 1 2 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . 1 . Recycling Units 2 | . 1 . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . . 1 1 1 . . Total Hacks 49 | . 11 . 1 . 3 . . 1 19 6 7 1 Successful 22 | . 4 . 1 . 2 . . 1 10 1 2 1 Failed 26 | . 7 . . . 1 . . . 8 5 5 . Catastrophic 1 | . . . . . . . . . 1 . . . Database Lockouts 1 | . . . . . . . . . 1 . . . Manual 15 | . 6 . 1 . . . . . 3 3 2 . Terminals 20 | . 8 . . . . . . . 3 4 4 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . . . 3 . . . . . 3 . Recycling Units 9 | . 3 . . . . . . . 6 . . . Scanalyzers 8 | . . . . . . . . . 8 . . . Garrison Access 5 | . . . . . . . . 1 2 2 . . Terminal Hacks 4 | . 1 . 1 . . . . . 1 . . 1 Record 1 | . . . . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . . . . 1 . Scan Component 2 | . . . . . 1 . . . . . 1 . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . . . 2 . . . Process 1 | . . . . . . . . . 1 . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . 6 . . . Insert Component 2 | . . . . . . . . . 2 . . . Analyze 2 | . . . . . . . . . 2 . . . Retrieve Study 2 | . . . . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 4 | . 1 . . . . . . . 1 1 1 . Terminals 3 | . 1 . . . . . . . . 1 1 . Botnet 3 | . 1 . . . . . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . Monitor 1 | . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 3 . . . 1 . . . 4 3 2 1 Full Trace Events 1 | . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 2 . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 26 | . . . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Arm Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Arm Active Infowar (turns) 4626 | 32 724 522 827 152 703 157 58 161 209 529 478 74 Optics 1108 | . . . . . . . . . 27 529 478 74 Terrain 2344 | . . . . 62 703 157 58 161 209 529 465 . Seismic 2195 | 32 724 522 827 90 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Arm Turns Passed 4711 | 117 724 522 827 152 703 157 58 161 209 529 478 74 Spaces Moved 3165 | 50 213 155 258 48 247 198 107 265 376 621 499 128 Core 2 | 2 . . . . . . . . . . . . Treads 969 | 48 213 155 258 48 247 . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2194 | . . . . . . 198 107 265 376 621 499 128 Fastest Speed 50 | 50 160 320 320 320 225 50 50 50 50 50 50 50 Average Speed 121 | 155 290 320 320 320 238 50 50 50 50 50 50 50 Slowest Speed 320 | 160 320 320 320 320 240 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 45 31 60 28 19 9 68 8 11 25 16 18 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 33 | . . . . . . . . 2 2 17 12 . Terrain Destroyed 52 | . . . . . . . . 2 2 17 12 19 Melee 33 | . . . . . . . . 2 2 17 12 . Projectile . | . . . . . . . . . . . . . AOE 19 | . . . . . . . . . . . . 19 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Arm Total 3775 | 70 265 169 263 48 322 241 110 280 392 778 704 133 Wait 306 | . 5 3 . . 27 . 4 . . 79 188 . Move 3154 | 49 212 154 257 47 246 198 106 264 375 620 498 128 Hop . | . . . . . . . . . . . . . Pick Up 50 | 6 14 3 1 . 8 3 . 3 4 7 1 . Fast Attach 14 | 7 2 . . . 2 . . . . 1 . 2 Attach 13 | . . . . . 3 3 . . 2 2 2 1 Detach 1 | . . . . . . . . . 1 . . . Swap 23 | . 5 3 1 1 5 6 . . 1 1 . . Drop 45 | . 1 . 4 . 7 20 . 3 5 5 . . Fire 72 | 8 26 6 . . 23 8 . . . 1 . . Melee 71 | . . . . . . . . 10 4 40 15 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . Escape Stasis 22 | . . . . . . . . . . 22 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . 3 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 14) 556 | -10/Materials | Discovered new exit (range 7) 842 | -10/Materials | Entered Mines 1047 | -10/Mines | Learned Materials stockpile data 1351 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1351 | -10/Mines | Discovered new exit (range 5) 1364 | -10/Mines | Entered Exiles 1416 | -10/Exiles | Discovered new exit (range 15) 1451 | -10/Exiles | Met 8R-AWN 1499 | -10/Exiles | Met EX-HEX 1752 | -10/Exiles | Met EX-BIN 1796 | -10/Exiles | Aligned with FarCom system 1800 | -10/Exiles | Given EX-Vault access code 1873 | -10/Exiles | Opened EX-Vault 1896 | -10/Exiles | Found Flying Fortress v7 1958 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2051 | -10/Exiles | Met EX-DEC 2166 | -10/Exiles | Discovered new exit (range 10) 2191 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2191 | -10/Exiles | Entered Mines 2302 | -9/Mines | Discovered new exit (range 14) 2343 | -9/Mines | Entered Materials 2343 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2389 | -8/Materials | Repaired Lgt. Treads 2584 | -8/Materials | Build established: Skirmisher 2837 | -8/Materials | Garrison activated, responded to threat 3037 | -8/Materials | Discovered new exit (range 4) 3046 | -8/Materials | Entered Factory 3046 | -7/Factory | Evolved 2 slots: Utility x2 3203 | -7/Factory | Sucked down chute 3203 | -7/Factory | Entered Waste 3207 | -7/Waste | Spotted C-40 Crusher 3219 | -7/Waste | Spotted C-40 Crusher 3219 | -7/Waste | Spotted C-40 Crusher 3243 | -7/Waste | Spotted C-40 Crusher 3253 | -7/Waste | Discovered new exit (range 16) 3254 | -7/Waste | Spotted C-40 Crusher 3260 | -7/Waste | Identified exit to Factory 3261 | -7/Waste | Entered Factory 3389 | -7/Factory | Discovered new exit (range 14) 3396 | -7/Factory | Identified exit to Factory 3422 | -7/Factory | Entered another Factory area 3422 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3443 | -6/Factory | Central database locked down 3449 | -6/Factory | Build established: Scout 3618 | -6/Factory | Discovered new exit (range 15) 3630 | -6/Factory | Identified exit to Factory 3631 | -6/Factory | Entered another Factory area 3631 | -5/Factory | Evolved 2 slots: Utility x2 3889 | -5/Factory | Spotted B-75 Beast 3892 | -5/Factory | Found Prototype Launcher 4075 | -5/Factory | Identified Tesla Bomb Launcher 4152 | -5/Factory | Discovered new exit (range 18) 4160 | -5/Factory | Identified exit to Factory 4160 | -5/Factory | Entered another Factory area 4160 | -4/Factory | Evolved 2 slots: Utility x2 4334 | -4/Factory | Spotted B-86 Titan 4633 | -4/Factory | Discovered new exit (range 12) 4638 | -4/Factory | Identified exit to Armory 4638 | -4/Factory | Entered Armory 4639 | -4/Armory | Met VL-GR5, who suggested a friendly competition 4669 | -4/Armory | Energy Cycler disabled 4704 | -4/Armory | Spotted B-86 Titan 4712 | -4/Armory | Self-destructed Last Messages --------------- additional patrols. [Achievement: Explosive Keycard] 04669_ Energy Cycler explodes. 04669_ Reaction Control System destroyed. 04669_ Destroyed Reaction Control System. 04682_ Reinforced Shell breached. 04686_ Acquired Enh. Force Lance. 04692_ W-44 Eye sends out distress signal. 04706_ Penetrated by Slug. 04707_ Component Storage disabled. 04707_ Slug penetrates Component Storage. 04707_ Component Storage disabled. 04707_ W-44 Eye sends out distress signal. 04711_ Penetrated by Slug. 04711_ Terminal disabled. 04711_ Slug penetrates B-86 Titan. 04711_ C-30 ARC bursts open, deploying its payload. 04711_ G-73 Enforcer unfolds itself. 04711_ G-67 Veteran unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????h?h????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#+#?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????Y???????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ???????????? !???????????# ##+########???????????? | | ????????????# ######?#### #???????????? | | ????????????# # # #?????#?????? | | ????????????# #BB# #???? #?????? | | ????????????# g BB #??? #?????? | | ??????????### g g #??? #?????? | | ??????????# [ g " " #?? #?????? | | ??????????# ^""T" h #?]]] #?????? | | ??????????+ ss @ #?]]] #?????? | | ??????????# ss # #?????? | | ??????????# s""" ^""" """ # ]]] #?????? | | ??????????# """ """ """ h ]]] #?????? | | ???????????? """ """ """ # #?????? | | ???????????????""" """ "" #??? #?????? | | ??????????# """ """ "" #####+####### | | ???????? ^ | | ???????? | | ???????? """ """ "" g | | ???????????????""" """ """ | | ????????????????"" """ """ ##################/# | | ?????????????????" """ """ #?????????????# | | ?????????????????" """ """ #?????????????# | | ??????????????????C ?????????????# """ | | ??????????????????? ?????????????# """ | | ??????????????????? ! ?????????????# """ | | ?????????????????? ?????????????/ | | ??????????????????########+####?????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 100 Energy Generation 26 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 675 Evasion (%) 68 Recoil Reduction 4 Item Schematics ----------------- Imp. Terrain Scanner | -6/Factory | Scanalyzed Lyr. Light Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 31% | -8/Materials Studied --------- Spear | -6/Factory | Hacked Lgt. Deuterium Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Explosive Keycard Challenges ------------ None Game ------ Seed ContainmentSwarmDirector Manual? 0 Play Time 00:37:43 Cumulative 41.4 hours Start 2026.02.05 @ 04:20:15 End 2026.02.05 @ 04:56:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae4088f3-8a6e-4650-95eb-dbdfa131788c