Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.08 @ 19:29:50

Player: Damien

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (44)      220
Value Destroyed (877)      877
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (622)                622
              TOTAL SCORE: 5199

 Bonus
-------
High Alert Combat Kills    22
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     75/300
Energy                     14/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (4) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Terrain Scan Processor
               Transmission Jammer
      Advanced ECM Suite
      Improved Datajack
               CR-A16's Pointy Stick

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Nuclear Core
     Heavy Deuterium Engine
>          --- PROPULSION -------
           Surge Thruster
           Surge Thruster
           Xenon Bombardment Thruster
           Nuclear Pulse Thruster
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
  Advanced Weight Redist. System
           Hacking Suite
>          --- WEAPON -----------
           Arc Projector
  Improved Datajack
>          --- INVENTORY --------
     Light Deuterium Engine
           Surge Thruster
   Compact Battery
           Microactuators
           Transmission Jammer
  Advanced ECM Suite
  Improved Spread Laser
     Heavy Missile Launcher
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Surge Thruster
  Leg                      Aluminum Leg
  Flight Unit              Surge Thruster
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Flail
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   
  Power                    2    | .   .   .   .   1   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             94   | 7   8   .   11  15  41  6   .   6   .   
  Power                    12   | 1   .   .   .   2   9   .   .   .   .   
    Engine                 8    | 1   .   .   .   1   6   .   .   .   .   
    Core                   4    | .   .   .   .   1   3   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   2   .   6   4   9   .   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 22   | .   2   .   6   4   9   .   .   1   .   
  Utility                  29   | 1   3   .   1   6   11  2   .   5   .   
    Device                 21   | .   3   .   1   5   8   2   .   2   .   
    Storage                4    | 1   .   .   .   1   2   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   2   .   
    Hackware               2    | .   .   .   .   .   1   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 3   3   .   4   3   12  4   .   .   .   
    Energy Gun             14   | 2   .   .   2   2   7   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   2   .   1   .   4   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   1   .   .   .   1   1   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   .   3   .   .   3   .   
Parts Lost                 26   | .   .   .   3   10  5   .   .   .   8   
  Power                    4    | .   .   .   .   1   1   .   .   .   2   
  Propulsion               9    | .   .   .   1   1   3   .   .   .   4   
  Utility                  8    | .   .   .   1   5   1   .   .   .   1   
  Weapon                   5    | .   .   .   1   3   .   .   .   .   1   
  Highest Loss Streak      8    | .   .   .   3   7   3   .   .   .   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     82   | .   86  71  77  89  81  88  84  81  54  
  Engine                   8    | .   14  14  11  11  6   .   .   .   .   
  Core                     5    | .   .   .   .   4   6   15  15  15  4   
  Leg                      4    | .   18  .   .   .   .   .   .   .   .   
  Flight                   25   | .   9   28  32  35  29  30  30  30  18  
  Device                   14   | .   11  14  12  24  16  15  15  12  13  
  Storage                  6    | .   9   .   .   .   7   7   7   7   7   
  Hackware                 2    | .   .   .   .   .   3   7   7   7   7   
  Energy Gun               7    | .   16  .   9   5   4   5   .   .   .   
  Launcher                 1    | .   1   .   1   .   .   1   7   7   2   
  Impact Weapon            1    | .   .   .   7   6   .   .   .   .   .   
  Special Melee Weapon     3    | .   4   14  2   .   2   4   .   .   .   
Naked Turns                4    | .   .   .   .   .   .   .   .   .   4   
Heaviest Build             29   | 14  16  7   12  18  29  23  23  23  23  
  Greatest Support         27   | 20  20  8   13  27  27  23  23  25  25  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   8   8   8   8   8   8   
  Average Capacity         7    | 6   6   5   5   5   7   8   8   8   7   
  Most Carried             8    | 2   8   5   5   5   8   8   7   8   8   
  Average Carried          5    | 1   4   5   4   4   6   6   7   7   7   
  Final Capacity           8    | 8   5   5   5   5   8   8   8   8   5   
  Final Carried            8    | 2   5   5   4   5   8   7   7   8   5   

 Class Distribution 
--------------------
 59% | Sprinter
 40% | Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -9/Materials
 Sprinter | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -7/Lower Caves
 Sprinter | -7/Lower Caves
 Sprinter | -7/Zion
 Sprinter | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro 
Matter Collected           1123 | 270 71  .   144 19  436 78  .   105 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1161 | .   229 .   241 95  496 83  .   .   17  
  Parts                    78   | .   21  .   13  4   33  4   .   .   3   
Haulers Intercepted        6    | .   2   .   2   1   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   4   .   1   3   
  Prevented                1    | .   .   .   .   .   .   1   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  29   | .   9   .   5   2   10  2   .   .   1   
  Guns                     8    | .   .   .   5   1   2   .   .   .   .   
  Cannons                  1    | .   .   .   .   1   .   .   .   .   .   
  AOE                      20   | .   9   .   .   .   8   2   .   .   1   
Classes Destroyed          10   | .   3   .   2   1   4   .   .   .   .   
  Worker                   2    | .   .   .   .   .   2   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   
  Hauler                   6    | .   2   .   2   1   1   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   2   .   .   .   .   
  Swarmer                  21   | .   9   .   4   1   6   .   .   .   1   
  Cutter                   1    | .   .   .   .   1   .   .   .   .   .   
  Grunt                    6    | .   .   .   .   .   4   2   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           9    | .   9   .   4   1   4   2   .   .   1   
  Combat Bots Only         9    | .   9   .   4   1   3   2   .   .   1   
Max Kills in Single Turn   3    | .   3   .   2   1   3   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   2   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  
Damage Taken               2827 | .    67   30   226  713  727  88   35   .    941  
  Core                     964  | .    7    15   50   185  181  14   .    .    512  
  Absorbed by Shields      17   | .    .    .    .    .    17   .    .    .    .    
  Regen/Repaired (Parts)   10   | .    10   .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    91   87   66   .    .    .    .    .    
Volleys Fired              104  | .    9    .    20   13   56   3    .    .    3    
  Largest                  2    | .    2    .    1    1    1    1    .    .    1    
  Hottest                  80   | .    80   .    45   56   75   39   .    .    39   
Shots Fired                108  | .    13   .    20   13   56   3    .    .    3    
  Gun                      76   | .    8    .    19   6    43   .    .    .    .    
  Cannon                   7    | .    .    .    .    7    .    .    .    .    .    
  Launcher                 25   | .    5    .    1    .    13   3    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  13   | .    .    .    .    .    13   .    .    .    .    
  Explosive                25   | .    5    .    1    .    13   3    .    .    3    
  Electromagnetic          70   | .    8    .    19   13   30   .    .    .    .    
  Robot Hit Streak         13   | .    2    .    13   2    9    1    .    .    1    
  Robot Miss Streak        9    | .    3    .    5    9    5    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           84   | .    11   4    23   7    37   1    .    .    1    
  Core Hits                77   | .    16   .    12   3    39   5    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              28   | .    7    5    5    4    7    .    .    .    .    
  Impact                   6    | .    .    .    2    4    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12   | .    6    4    1    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2969 | .    551  .    489  204  1140 319  .    .    266  
  Guns                     776  | .    75   .    276  21   404  .    .    .    .    
  Cannons                  76   | .    .    .    .    76   .    .    .    .    .    
  Explosions               1903 | .    467  .    115  .    736  319  .    .    266  
  Melee                    205  | .    .    .    98   107  .    .    .    .    .    
  Ramming                  9    | .    9    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  262  | .    51   .    45   .    166  .    .    .    .    
  Explosive                1807 | .    416  .    70   .    736  319  .    .    266  
  Electromagnetic          686  | .    75   .    276  97   238  .    .    .    .    
  Impact                   205  | .    .    .    98   107  .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    3    3    3    .    
  Average Corruption       2    | .    .    .    .    .    2    3    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    11   5    .    1    .    
    Message Errors         7    | .    .    .    .    .    4    3    .    .    .    
    Matter Fused           2    | .    .    .    .    .    1    1    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    1    1    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    3    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            143  | .    5    .    46   47   33   12   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               67   | .    5    .    17   .    33   12   .    .    .    
  Melee                    76   | .    .    .    29   47   .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      304  | .    42   .    38   .    199  .    .    .    25   
  Shots                    9    | .    2    .    1    .    5    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        419  | .    30   .    36   126  290  41   9    419  24   
  Average Temperature      72   | .    14   .    12   46   101  22   6    76   10   
  Received Heat Transfer   771  | .    .    .    45   135  216  72   9    .    294  
  Effects                  8    | .    .    .    .    .    5    .    .    3    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    .    
    Interference           7    | .    .    .    .    .    5    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    3    2    1    .    .    .    .    
  Impact Corruptions       3    | .    .    .    1    2    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         290  | .    100  .    50   .    140  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro 
Peak Influence             556  | .   339 132 366 556 520 .   .   .   .   
  Initial                  238  | .   .   132 51  154 238 .   .   .   .   
  Average                  238  | .   157 132 191 308 330 .   .   .   .   
Maximum Alert Level        2    | .   1   .   1   2   2   .   .   .   .   
  Low Security (%)         37   | 100 60  100 42  26  9   .   .   .   .   
  Level 1                  50   | .   39  .   57  42  68  .   .   .   .   
  Level 2                  11   | .   .   .   .   31  21  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   1   4   6   .   .   .   .   
  Investigation            4    | .   .   .   .   1   3   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement            6    | .   .   .   1   3   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro 
Distress Signals           8    | .   1   .   2   2   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              125  | .   15  3   22  32  30  6   5   .   12  
  Peak Tracking Total      13   | .   5   3   7   13  9   4   5   .   10  
  Tactical Retreats        20   | .   .   .   5   6   6   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro 
Traps Triggered            5    | .   .   .   .   1   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro 
Machines Disabled          8    | .   4   .   .   .   4   .   .   .   .   
  Max in Single Turn       3    | .   3   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro 
Machines Accessed          31   | .   7   .   6   5   11  2   .   .   .   
  Terminals                22   | .   6   .   5   5   5   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                82   | .   18  .   20  18  22  4   .   .   .   
  Successful               35   | .   10  .   8   4   9   4   .   .   .   
  Failed                   47   | .   8   .   12  14  13  .   .   .   .   
    Catastrophic           9    | .   3   .   1   4   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   1   .   2   3   1   .   .   .   .   
  Terminals                63   | .   15  .   18  18  9   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   3   .   .   .   3   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   7   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   3   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   8   .   6   4   4   4   .   .   .   
  Record                   3    | .   .   .   .   .   .   3   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   2   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   2   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   1   .   .   .   .   
  Repair                   2    | .   1   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   2   .   .   .   .   
Scanalyzer                 3    | .   .   .   2   .   1   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   7   .   5   5   6   .   .   .   .   
  Full Trace Events        4    | .   1   .   .   .   3   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   1   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   .   .   .   
  Time                     87   | .   26  .   .   .   61  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   .   13  .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   2   1   2   .   2   .   .   .   .   
  Non-combat               5    | .   2   1   1   .   1   .   .   .   .   
  Combat                   2    | .   .   .   1   .   1   .   .   .   .   
Robot Hacks Applied        8    | .   2   2   2   .   2   .   .   .   .   
  parse_system             4    | .   .   1   1   .   2   .   .   .   .   
  no_distress              4    | .   2   1   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro 
Total Allies               4    | .   .   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   4   .   
  Highest-Rated Group      156  | .   .   .   .   .   .   .   .   156 .   
  Highest-Rated Ally       42   | .   .   .   .   .   .   .   .   42  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  
Turns Passed               3035 | 92   715  101  283  247  946  242  14   343  52   
Spaces Moved               6163 | 69   779  146  537  509  2123 735  51   1126 88   
  Core                     11   | 3    .    .    .    .    .    .    .    .    8    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     396  | 66   330  .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   5756 | .    449  146  537  509  2123 735  51   1126 80   
  Fastest Speed            20   | 50   37   37   32   20   23   26   26   26   27   
  Average Speed            34   | 116  72   37   33   28   28   26   26   26   30   
  Slowest Speed            120  | 120  120  37   34   35   115  26   26   27   50   
  Overloaded Moves         79   | .    .    .    .    12   67   .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20   | .    1    2    2    8    5    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 5    85   25   45   44   40   72   11   90   19   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    .    1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    .    1    .    1    .    
Spaces Dug                 3    | .    .    .    .    .    3    .    .    .    .    
Terrain Destroyed          241  | .    29   .    13   .    124  29   .    .    46   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      241  | .    29   .    13   .    124  29   .    .    46   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  
Total                      6908 | 77   918  187  616  580  2420 780  50   1169 111  
  Wait                     361  | .    88   39   33   37   86   36   .    25   17   
  Move                     6116 | 68   776  141  532  494  2112 734  50   1121 88   
  Hop                      18   | .    1    2    2    6    5    .    .    2    .    
  Pick Up                  58   | 1    14   .    7    4    26   .    .    6    .    
  Fast Attach              28   | 7    2    .    .    6    11   .    .    2    .    
  Attach                   36   | .    3    .    6    4    20   2    .    1    .    
  Detach                   25   | 1    3    .    1    1    14   1    .    3    1    
  Swap                     30   | .    3    .    5    5    10   4    .    3    .    
  Drop                     52   | .    11   .    5    6    22   .    .    6    2    
  Fire                     104  | .    9    .    20   13   56   3    .    .    3    
  Melee                    28   | .    7    5    5    4    7    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            51   | .    .    .    .    .    51   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    2 | -11/Junkyard       | Met Revision 17
    4 | -11/Junkyard       | Discovered new exit (range 16)
   93 | -11/Junkyard       | Entered Materials
  282 | -10/Materials      | Discovered new exit (range 15)
  317 | -10/Materials      | Build established: Mutant
  320 | -10/Materials      | Discovered new exit (range 7)
  397 | -10/Materials      | Discovered new exit (range 16)
  546 | -10/Materials      | Destroyed 9 combat bots
  580 | -10/Materials      | Identified exit to Mines
  699 | -10/Materials      | Discovered new exit (range 15)
  785 | -10/Materials      | Repaired Flight Unit
  808 | -10/Materials      | Entered Mines
  816 | -10/Mines          | Learned location of Storage (-7)
  855 | -10/Mines          | Discovered new exit (range 6)
  909 | -10/Mines          | Entered Materials
  909 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  994 | -9/Materials       | Lost 3 parts (1n1u1w)
 1069 | -9/Materials       | Discovered new exit (range 14)
 1130 | -9/Materials       | Discovered new exit (range 10)
 1186 | -9/Materials       | Discovered new exit (range 14)
 1192 | -9/Materials       | Entered another Materials area
 1192 | -8/Materials       | Evolved 2 slots: Power x1, Propulsion x1
 1437 | -8/Materials       | Discovered new exit (range 4)
 1439 | -8/Materials       | Entered Factory
 1439 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 1447 | -7/Factory         | Identified exit to DSF
 1467 | -7/Factory         | Lost 7 parts (1p1n4u1w)
 1650 | -7/Factory         | Lost 3 parts (1p1n1u)
 1810 | -7/Factory         | Build established: Sprinter
 1817 | -7/Factory         | Identified exit to DSF
 1876 | -7/Factory         | Discovered new exit (range 15)
 2189 | -7/Factory         | Discovered new exit (range 15)
 2263 | -7/Factory         | Discovered new exit (range 15)
 2316 | -7/Factory         | Discovered new exit (range 8)
 2335 | -7/Factory         | Repaired Broken Recalibrator?
 2385 | -7/Factory         | Entered Lower Caves
 2547 | -7/Lower Caves     | Learned location of 1 exit from Factory
 2553 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 2555 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 2620 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2621 | -7/Lower Caves     | Discovered new exit (range 11)
 2622 | -7/Lower Caves     | Learned location of 1 exit from Factory
 2627 | -7/Lower Caves     | Entered another Lower Caves area
 2629 | -7/Lower Caves     | Spotted B-75 Beast
 2638 | -7/Lower Caves     | Discovered new exit (range 9)
 2641 | -7/Lower Caves     | Entered Zion
 2652 | -7/Zion            | Found CR-A16's Pointy Stick
 2666 | -7/Zion            | Found Prototype Processor
 2666 | -7/Zion            | Identified Exp. Core Analyzer
 2668 | -7/Zion            | Found Prototype Processor
 2668 | -7/Zion            | Identified Exp. Signal Interpreter
 2680 | -7/Zion            | System corruption cleaned by Quarantine Array
 2691 | -7/Zion            | Learned location of Data Miner (-6)
 2695 | -7/Zion            | Given the Hacking Drone Bay
 2700 | -7/Zion            | Found Prototype Device
 2782 | -7/Zion            | Identified Hacking Drone Bay
 2787 | -7/Zion            | Learned location of 1 exit from Factory
 2865 | -7/Zion            | Imprinted
 2867 | -7/Zion            | Declared Zion's savior
 2972 | -7/Zion            | Found Prototype Processor
 2981 | -7/Zion            | Discovered new exit (range 11)
 2984 | -7/Zion            | Entered Proximity Caves
 2985 | -6/Proximity Caves | Identified exit to Factory
 3027 | -6/Proximity Caves | Core integrity fell below 50%
 3033 | -6/Proximity Caves | Core integrity fell below 20%
 3036 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02972_ Acquired Prototype Processor.
02981_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 1 Proximity Caves exit...
02993_ Lgt. Nuclear Core destroyed.
02999_ S-27 Virus destroyed.
03001_ Lgt. Nuclear Core destroyed.
03005_ Critical hit (Destroy).
03005_ Hvy. Missile Launcher destroyed.
03009_ Xenon Bombardment Thruster destroyed.
03011_ Critical hit (Burn: +37).
03012_ Surge Thruster destroyed. <x2>
03024_ VTOL Module destroyed.
03025_ Hacking Drone Bay destroyed.
03031_ Dropped Adv. Weight Redist. System.
03031_ Dropped Sml. Storage Unit.
03032_ Discarded Adv. Hacking Suite.
03032_ Critical hit (Burn: +37).
03034_ B-48 Gladiator destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????####????????????????????????????????? |
| ????????????##  ##????#####??????????????????????? |
| ???????????##    ######   ##?????????????????????? |
| ?????????###        ##     #?????????????????????? |
| ?????????#         g      #??????????????????????? |
| ?????????#          g     #??????????????????????? |
| ????######          g     #??????????????????????? |
| ????#               s !   #??????????????????????? |
| ???##            ###  !   #???????????########???? |
| ???#             #####s[  ##????????##       ????? |
| ???#               ###g%!  ##?????##      ???????? |
| ???#####     ###      g* @  #???###    #?????????? |
| ???????##   ##?#       g     #??#      #?????????? |
| ????????#   #??#         g    #?#      #########?? |
| ??####?##   ###     ####      #?##                 |
| ??#   ##          ###??##    ##??#                 |
| ???#              #?????# ####???     ##### ###### |
| ???#      ###     #?????# ######?      #?????????? |
| ???#     ##?#     #?????#  ?   #?      #?????????? |
| ???#     #???  ####?????###?#  ##      #?????????? |
| ???###  ##???  #????##??????#  #       ??????????? |
| ?????#  #####  #???##  ?????#         ???????????? |
| ?????#  ##     #???#   ######       ##???????????? |
| ????##  ##    ?#???#        ##       #???????????? |
| ???##   ##  #??????#                 #???????????? |
| ???#    ##  #???????#                #???????????? |
| ???#        #???????#                ##??????????? |
| ??##     #  #???????# ##    ##        #??????????? |
| ??#         #??????????#              #??????????? |
| ??#         ##?????????#             #???????????? |
| ??#          #########?## #  """  "  #???????????? |
| ??#                  ##?###  """""""  ##?????????? |
| ??#   *               ##??#  """""""      ???????? |
| ??##  %=  #######      ####  """  "        ??????? |
| ???#  [  ##?????#         #               #??????? |
| ???#    ##??????#                        ##??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            535
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Additional Mass Support    9
Evasion (%)                74
Offensive Hacking          14

 Item Schematics 
-----------------
               Flight Unit | -9/Materials | Scanalyzed
        Mak. Hacking Suite | -7/Zion      | Archive
       Imp. Actuator Array | -7/Zion      | Archive
            Thermal Shield | -7/Zion      | Archive
       Imp. Trap Extractor | -7/Zion      | Archive
             Phase Shifter | -7/Zion      | Archive
           Hvy. Ion Cannon | -7/Zion      | Archive
       Imp. Thermal Shield | -7/Zion      | Archive
     Imp. Coolant Injector | -7/Zion      | Archive
                Power Maul | -7/Zion      | Archive
               Force Field | -7/Zion      | Archive
 Imp. Medium Armor Plating | -7/Zion      | Archive
 Adv. Melee Analysis Suite | -7/Zion      | Archive
             Thermic Laser | -7/Zion      | Archive
                Mak. Sword | -7/Zion      | Archive

 Robot Schematics 
------------------
 L-31 Rogue | -7/Zion | Archive
 M-28 Smith | -7/Zion | Archive
 I-36 Angel | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Dramatic Entrance

 Challenges 
------------
None

 Game 
------
Seed              MediumStealthLog
  Manual?         0
Play Time         02:12:52
  Cumulative      27.3 hours
  Start           2023.05.08 @ 17:11:19
  End             2023.05.08 @ 19:29:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          27
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d28f392b-f8c3-4a82-9475-13ddd7403f28