Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.08 @ 19:29:50 Player: Damien Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (44) 220 Value Destroyed (877) 877 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (622) 622 TOTAL SCORE: 5199 Bonus ------- High Alert Combat Kills 22 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 75/300 Energy 14/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Terrain Scan Processor Transmission Jammer Advanced ECM Suite Improved Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Surge Thruster Surge Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Weight Redist. System Hacking Suite > --- WEAPON ----------- Arc Projector Improved Datajack > --- INVENTORY -------- Light Deuterium Engine Surge Thruster Compact Battery Microactuators Transmission Jammer Advanced ECM Suite Improved Spread Laser Heavy Missile Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Surge Thruster Leg Aluminum Leg Flight Unit Surge Thruster Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 2 | . . . . 1 1 . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 2 | . . . 1 . 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 94 | 7 8 . 11 15 41 6 . 6 . Power 12 | 1 . . . 2 9 . . . . Engine 8 | 1 . . . 1 6 . . . . Core 4 | . . . . 1 3 . . . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 2 . 6 4 9 . . 1 . Treads . | . . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 22 | . 2 . 6 4 9 . . 1 . Utility 29 | 1 3 . 1 6 11 2 . 5 . Device 21 | . 3 . 1 5 8 2 . 2 . Storage 4 | 1 . . . 1 2 . . . . Processor 2 | . . . . . . . . 2 . Hackware 2 | . . . . . 1 . . 1 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 29 | 3 3 . 4 3 12 4 . . . Energy Gun 14 | 2 . . 2 2 7 1 . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . 2 . 1 . 4 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . 1 . . . 1 1 . . . Unidentified Prototypes 7 | . . . 1 . 3 . . 3 . Parts Lost 26 | . . . 3 10 5 . . . 8 Power 4 | . . . . 1 1 . . . 2 Propulsion 9 | . . . 1 1 3 . . . 4 Utility 8 | . . . 1 5 1 . . . 1 Weapon 5 | . . . 1 3 . . . . 1 Highest Loss Streak 8 | . . . 3 7 3 . . . 8 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 82 | . 86 71 77 89 81 88 84 81 54 Engine 8 | . 14 14 11 11 6 . . . . Core 5 | . . . . 4 6 15 15 15 4 Leg 4 | . 18 . . . . . . . . Flight 25 | . 9 28 32 35 29 30 30 30 18 Device 14 | . 11 14 12 24 16 15 15 12 13 Storage 6 | . 9 . . . 7 7 7 7 7 Hackware 2 | . . . . . 3 7 7 7 7 Energy Gun 7 | . 16 . 9 5 4 5 . . . Launcher 1 | . 1 . 1 . . 1 7 7 2 Impact Weapon 1 | . . . 7 6 . . . . . Special Melee Weapon 3 | . 4 14 2 . 2 4 . . . Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 29 | 14 16 7 12 18 29 23 23 23 23 Greatest Support 27 | 20 20 8 13 27 27 23 23 25 25 Greatest Overweight (x) 1 | . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 8 8 8 8 8 8 Average Capacity 7 | 6 6 5 5 5 7 8 8 8 7 Most Carried 8 | 2 8 5 5 5 8 8 7 8 8 Average Carried 5 | 1 4 5 4 4 6 6 7 7 7 Final Capacity 8 | 8 5 5 5 5 8 8 8 8 5 Final Carried 8 | 2 5 5 4 5 8 7 7 8 5 Class Distribution -------------------- 59% | Sprinter 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 1123 | 270 71 . 144 19 436 78 . 105 . Remotely . | . . . . . . . . . . Salvage Created 1161 | . 229 . 241 95 496 83 . . 17 Parts 78 | . 21 . 13 4 33 4 . . 3 Haulers Intercepted 6 | . 2 . 2 1 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 4 . 1 3 Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 29 | . 9 . 5 2 10 2 . . 1 Guns 8 | . . . 5 1 2 . . . . Cannons 1 | . . . . 1 . . . . . AOE 20 | . 9 . . . 8 2 . . 1 Classes Destroyed 10 | . 3 . 2 1 4 . . . . Worker 2 | . . . . . 2 . . . . Builder 1 | . . . . . 1 . . . . Hauler 6 | . 2 . 2 1 1 . . . . Recycler 2 | . 1 . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 3 | . . . 1 . 2 . . . . Swarmer 21 | . 9 . 4 1 6 . . . 1 Cutter 1 | . . . . 1 . . . . . Grunt 6 | . . . . . 4 2 . . . Sentry 1 | . . . 1 . . . . . . Best Kill Streak 9 | . 9 . 4 1 4 2 . . 1 Combat Bots Only 9 | . 9 . 4 1 3 2 . . 1 Max Kills in Single Turn 3 | . 3 . 2 1 3 2 . . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 . . . 2 2 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Damage Taken 2827 | . 67 30 226 713 727 88 35 . 941 Core 964 | . 7 15 50 185 181 14 . . 512 Absorbed by Shields 17 | . . . . . 17 . . . . Regen/Repaired (Parts) 10 | . 10 . . . . . . . . Core Remaining (%) 86 | 100 . 91 87 66 . . . . . Volleys Fired 104 | . 9 . 20 13 56 3 . . 3 Largest 2 | . 2 . 1 1 1 1 . . 1 Hottest 80 | . 80 . 45 56 75 39 . . 39 Shots Fired 108 | . 13 . 20 13 56 3 . . 3 Gun 76 | . 8 . 19 6 43 . . . . Cannon 7 | . . . . 7 . . . . . Launcher 25 | . 5 . 1 . 13 3 . . 3 Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 13 | . . . . . 13 . . . . Explosive 25 | . 5 . 1 . 13 3 . . 3 Electromagnetic 70 | . 8 . 19 13 30 . . . . Robot Hit Streak 13 | . 2 . 13 2 9 1 . . 1 Robot Miss Streak 9 | . 3 . 5 9 5 . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 84 | . 11 4 23 7 37 1 . . 1 Core Hits 77 | . 16 . 12 3 39 5 . . 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 28 | . 7 5 5 4 7 . . . . Impact 6 | . . . 2 4 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 12 | . 6 4 1 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2969 | . 551 . 489 204 1140 319 . . 266 Guns 776 | . 75 . 276 21 404 . . . . Cannons 76 | . . . . 76 . . . . . Explosions 1903 | . 467 . 115 . 736 319 . . 266 Melee 205 | . . . 98 107 . . . . . Ramming 9 | . 9 . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 262 | . 51 . 45 . 166 . . . . Explosive 1807 | . 416 . 70 . 736 319 . . 266 Electromagnetic 686 | . 75 . 276 97 238 . . . . Impact 205 | . . . 98 107 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 3 . Average Corruption 2 | . . . . . 2 3 3 3 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . . 11 5 . 1 . Message Errors 7 | . . . . . 4 3 . . . Matter Fused 2 | . . . . . 1 1 . . . Heat Flow Errors 2 | . . . . . 2 . . . . Data Loss (minor) 2 | . . . . . 1 1 . . . Data Loss (major) 3 | . . . . . 3 . . . . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 143 | . 5 . 46 47 33 12 . . . Projectiles . | . . . . . . . . . . Explosions 67 | . 5 . 17 . 33 12 . . . Melee 76 | . . . 29 47 . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 304 | . 42 . 38 . 199 . . . 25 Shots 9 | . 2 . 1 . 5 . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 419 | . 30 . 36 126 290 41 9 419 24 Average Temperature 72 | . 14 . 12 46 101 22 6 76 10 Received Heat Transfer 771 | . . . 45 135 216 72 9 . 294 Effects 8 | . . . . . 5 . . 3 . Shutdowns 1 | . . . . . . . . 1 . Interference 7 | . . . . . 5 . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . 3 2 1 . . . . Impact Corruptions 3 | . . . 1 2 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 290 | . 100 . 50 . 140 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 556 | . 339 132 366 556 520 . . . . Initial 238 | . . 132 51 154 238 . . . . Average 238 | . 157 132 191 308 330 . . . . Maximum Alert Level 2 | . 1 . 1 2 2 . . . . Low Security (%) 37 | 100 60 100 42 26 9 . . . . Level 1 50 | . 39 . 57 42 68 . . . . Level 2 11 | . . . . 31 21 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . 1 4 6 . . . . Investigation 4 | . . . . 1 3 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 6 | . . . 1 3 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 8 | . 1 . 2 2 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 15 3 22 32 30 6 5 . 12 Peak Tracking Total 13 | . 5 3 7 13 9 4 5 . 10 Tactical Retreats 20 | . . . 5 6 6 2 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . . . . 1 4 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 8 | . 4 . . . 4 . . . . Max in Single Turn 3 | . 3 . . . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 31 | . 7 . 6 5 11 2 . . . Terminals 22 | . 6 . 5 5 5 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units 4 | . . . . . 4 . . . . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 82 | . 18 . 20 18 22 4 . . . Successful 35 | . 10 . 8 4 9 4 . . . Failed 47 | . 8 . 12 14 13 . . . . Catastrophic 9 | . 3 . 1 4 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 1 . 2 3 1 . . . . Terminals 63 | . 15 . 18 18 9 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . 3 . . . 3 . . . . Recycling Units 7 | . . . . . 7 . . . . Scanalyzers 5 | . . . 2 . 3 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 26 | . 8 . 6 4 4 4 . . . Record 3 | . . . . . . 3 . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Open DSF 2 | . . . . . 2 . . . . Branch Access Points 1 | . 1 . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . Alert Level 3 | . . . 2 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . Dispatch Records 2 | . 1 . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . . Scan Component 2 | . 1 . . . 1 . . . . Repair 2 | . 1 . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . Retrieve Components 2 | . . . . . 2 . . . . Scanalyzer 3 | . . . 2 . 1 . . . . Insert Component 2 | . . . 1 . 1 . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 7 . 5 5 6 . . . . Full Trace Events 4 | . 1 . . . 3 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . . . . 14 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . Time 87 | . 26 . . . 61 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . . . . . 13 . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 7 | . 2 1 2 . 2 . . . . Non-combat 5 | . 2 1 1 . 1 . . . . Combat 2 | . . . 1 . 1 . . . . Robot Hacks Applied 8 | . 2 2 2 . 2 . . . . parse_system 4 | . . 1 1 . 2 . . . . no_distress 4 | . 2 1 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 . Highest-Rated Group 156 | . . . . . . . . 156 . Highest-Rated Ally 42 | . . . . . . . . 42 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 3035 | 92 715 101 283 247 946 242 14 343 52 Spaces Moved 6163 | 69 779 146 537 509 2123 735 51 1126 88 Core 11 | 3 . . . . . . . . 8 Treads . | . . . . . . . . . . Legs 396 | 66 330 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 5756 | . 449 146 537 509 2123 735 51 1126 80 Fastest Speed 20 | 50 37 37 32 20 23 26 26 26 27 Average Speed 34 | 116 72 37 33 28 28 26 26 26 30 Slowest Speed 120 | 120 120 37 34 35 115 26 26 27 50 Overloaded Moves 79 | . . . . 12 67 . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 20 | . 1 2 2 8 5 . . 2 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 5 85 25 45 44 40 72 11 90 19 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 1 . 1 . Spaces Dug 3 | . . . . . 3 . . . . Terrain Destroyed 241 | . 29 . 13 . 124 29 . . 46 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 241 | . 29 . 13 . 124 29 . . 46 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Total 6908 | 77 918 187 616 580 2420 780 50 1169 111 Wait 361 | . 88 39 33 37 86 36 . 25 17 Move 6116 | 68 776 141 532 494 2112 734 50 1121 88 Hop 18 | . 1 2 2 6 5 . . 2 . Pick Up 58 | 1 14 . 7 4 26 . . 6 . Fast Attach 28 | 7 2 . . 6 11 . . 2 . Attach 36 | . 3 . 6 4 20 2 . 1 . Detach 25 | 1 3 . 1 1 14 1 . 3 1 Swap 30 | . 3 . 5 5 10 4 . 3 . Drop 52 | . 11 . 5 6 22 . . 6 2 Fire 104 | . 9 . 20 13 56 3 . . 3 Melee 28 | . 7 5 5 4 7 . . . . Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 51 | . . . . . 51 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 4 | -11/Junkyard | Discovered new exit (range 16) 93 | -11/Junkyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 7) 397 | -10/Materials | Discovered new exit (range 16) 546 | -10/Materials | Destroyed 9 combat bots 580 | -10/Materials | Identified exit to Mines 699 | -10/Materials | Discovered new exit (range 15) 785 | -10/Materials | Repaired Flight Unit 808 | -10/Materials | Entered Mines 816 | -10/Mines | Learned location of Storage (-7) 855 | -10/Mines | Discovered new exit (range 6) 909 | -10/Mines | Entered Materials 909 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 994 | -9/Materials | Lost 3 parts (1n1u1w) 1069 | -9/Materials | Discovered new exit (range 14) 1130 | -9/Materials | Discovered new exit (range 10) 1186 | -9/Materials | Discovered new exit (range 14) 1192 | -9/Materials | Entered another Materials area 1192 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1437 | -8/Materials | Discovered new exit (range 4) 1439 | -8/Materials | Entered Factory 1439 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1447 | -7/Factory | Identified exit to DSF 1467 | -7/Factory | Lost 7 parts (1p1n4u1w) 1650 | -7/Factory | Lost 3 parts (1p1n1u) 1810 | -7/Factory | Build established: Sprinter 1817 | -7/Factory | Identified exit to DSF 1876 | -7/Factory | Discovered new exit (range 15) 2189 | -7/Factory | Discovered new exit (range 15) 2263 | -7/Factory | Discovered new exit (range 15) 2316 | -7/Factory | Discovered new exit (range 8) 2335 | -7/Factory | Repaired Broken Recalibrator? 2385 | -7/Factory | Entered Lower Caves 2547 | -7/Lower Caves | Learned location of 1 exit from Factory 2553 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2555 | -7/Lower Caves | Attracted the attention of an 0b10 base 2620 | -7/Lower Caves | Encountered a Warlord checkpoint 2621 | -7/Lower Caves | Discovered new exit (range 11) 2622 | -7/Lower Caves | Learned location of 1 exit from Factory 2627 | -7/Lower Caves | Entered another Lower Caves area 2629 | -7/Lower Caves | Spotted B-75 Beast 2638 | -7/Lower Caves | Discovered new exit (range 9) 2641 | -7/Lower Caves | Entered Zion 2652 | -7/Zion | Found CR-A16's Pointy Stick 2666 | -7/Zion | Found Prototype Processor 2666 | -7/Zion | Identified Exp. Core Analyzer 2668 | -7/Zion | Found Prototype Processor 2668 | -7/Zion | Identified Exp. Signal Interpreter 2680 | -7/Zion | System corruption cleaned by Quarantine Array 2691 | -7/Zion | Learned location of Data Miner (-6) 2695 | -7/Zion | Given the Hacking Drone Bay 2700 | -7/Zion | Found Prototype Device 2782 | -7/Zion | Identified Hacking Drone Bay 2787 | -7/Zion | Learned location of 1 exit from Factory 2865 | -7/Zion | Imprinted 2867 | -7/Zion | Declared Zion's savior 2972 | -7/Zion | Found Prototype Processor 2981 | -7/Zion | Discovered new exit (range 11) 2984 | -7/Zion | Entered Proximity Caves 2985 | -6/Proximity Caves | Identified exit to Factory 3027 | -6/Proximity Caves | Core integrity fell below 50% 3033 | -6/Proximity Caves | Core integrity fell below 20% 3036 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02972_ Acquired Prototype Processor. 02981_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Proximity Caves exit... 02993_ Lgt. Nuclear Core destroyed. 02999_ S-27 Virus destroyed. 03001_ Lgt. Nuclear Core destroyed. 03005_ Critical hit (Destroy). 03005_ Hvy. Missile Launcher destroyed. 03009_ Xenon Bombardment Thruster destroyed. 03011_ Critical hit (Burn: +37). 03012_ Surge Thruster destroyed. 03024_ VTOL Module destroyed. 03025_ Hacking Drone Bay destroyed. 03031_ Dropped Adv. Weight Redist. System. 03031_ Dropped Sml. Storage Unit. 03032_ Discarded Adv. Hacking Suite. 03032_ Critical hit (Burn: +37). 03034_ B-48 Gladiator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????####????????????????????????????????? | | ????????????## ##????#####??????????????????????? | | ???????????## ###### ##?????????????????????? | | ?????????### ## #?????????????????????? | | ?????????# g #??????????????????????? | | ?????????# g #??????????????????????? | | ????###### g #??????????????????????? | | ????# s ! #??????????????????????? | | ???## ### ! #???????????########???? | | ???# #####s[ ##????????## ????? | | ???# ###g%! ##?????## ???????? | | ???##### ### g* @ #???### #?????????? | | ???????## ##?# g #??# #?????????? | | ????????# #??# g #?# #########?? | | ??####?## ### #### #?## | | ??# ## ###??## ##??# | | ???# #?????# ####??? ##### ###### | | ???# ### #?????# ######? #?????????? | | ???# ##?# #?????# ? #? #?????????? | | ???# #??? ####?????###?# ## #?????????? | | ???### ##??? #????##??????# # ??????????? | | ?????# ##### #???## ?????# ???????????? | | ?????# ## #???# ###### ##???????????? | | ????## ## ?#???# ## #???????????? | | ???## ## #??????# #???????????? | | ???# ## #???????# #???????????? | | ???# #???????# ##??????????? | | ??## # #???????# ## ## #??????????? | | ??# #??????????# #??????????? | | ??# ##?????????# #???????????? | | ??# #########?## # """ " #???????????? | | ??# ##?### """"""" ##?????????? | | ??# * ##??# """"""" ???????? | | ??## %= ####### #### """ " ??????? | | ???# [ ##?????# # #??????? | | ???# ##??????# ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Evasion (%) 74 Offensive Hacking 14 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Mak. Hacking Suite | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Power Maul | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive M-28 Smith | -7/Zion | Archive I-36 Angel | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dramatic Entrance Challenges ------------ None Game ------ Seed MediumStealthLog Manual? 0 Play Time 02:12:52 Cumulative 27.3 hours Start 2023.05.08 @ 17:11:19 End 2023.05.08 @ 19:29:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d28f392b-f8c3-4a82-9475-13ddd7403f28