Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 14:00:45 Player: Az Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2602) 2602 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (433) 433 TOTAL SCORE: 6795 Bonus ------- High Alert Combat Kills 9 Follower Combat Kills 170 Met Data Miner 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 353/600 System Corruption 2% Temperature Critical (532) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Energy Well Improved Signal Interpreter Improved Targeting Computer Reactive Plating > --- WEAPON (4) ------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (15) --- Advanced Heat Sink Compact Battery (0) Compact Matter Pod (150) Advanced Particle Charger Shield Generator Gatling Laser Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Energy Well Improved Signal Interpreter Improved Targeting Computer Reactive Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Mini Grenade Launcher > --- INVENTORY -------- Enhanced Flexi-carbon Leg Advanced Heat Sink Compact Battery Compact Matter Pod Advanced Particle Charger Shield Generator Gatling Laser Assault Cannon Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 1 . 2 1 . . . Weapon 2 | . . 1 . . 1 . . . Parts Attached 54 | 6 5 4 1 10 14 6 . 8 Power 7 | 1 . 1 . . 1 3 . 1 Engine 5 | 1 . 1 . . 1 1 . 1 Core 2 | . . . . . . 2 . . Reactor . | . . . . . . . . . Propulsion 8 | 2 . . 1 2 2 . . 1 Treads . | . . . . . . . . . Leg 7 | 2 . . 1 2 1 . . 1 Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 4 1 . 2 3 2 . 4 Device 3 | . 1 . . . 1 1 . . Storage 6 | 1 1 . . . . 1 . 3 Processor 6 | . 2 1 . 2 1 . . . Hackware . | . . . . . . . . . Protection 2 | . . . . . 1 . . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 1 2 . 6 8 1 . 2 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 8 | . . . . 1 5 1 . 1 Ballistic Gun 5 | 1 1 . . 2 1 . . . Ballistic Cannon 4 | . . . . 3 1 . . . Launcher 4 | . . 2 . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 2 Parts Lost 16 | . 2 1 . . 5 1 . 7 Power 3 | . . 1 . . . 1 . 1 Propulsion 3 | . . . . . 2 . . 1 Utility 4 | . 1 . . . 1 . . 2 Weapon 6 | . 1 . . . 2 . . 3 Highest Loss Streak 2 | . 1 1 . . 2 1 . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 93 94 100 99 91 84 92 88 Engine 7 | . 14 7 11 9 7 1 . 4 Leg 12 | . 28 22 22 18 4 . . . Wheel 2 | . . . . . 4 7 7 6 Device 2 | . 1 . . . 4 3 7 7 Storage 10 | . 14 11 11 9 7 8 15 14 Processor 23 | . 8 22 22 35 29 20 15 15 Protection 2 | . . . . . 2 7 7 6 Energy Cannon 8 | . . . . 1 7 29 30 28 Ballistic Gun 9 | . 20 22 22 7 . . . . Ballistic Cannon 3 | . . . . 9 8 . . . Launcher 7 | . . 9 11 9 11 . . . Naked Turns . | . . . . . . . . . Heaviest Build 66 | 14 28 34 34 41 62 66 59 61 Greatest Support 30 | 20 20 20 23 30 30 28 28 28 Greatest Overweight (x) 4 | 4 1 1 1 1 3 2 2 2 Average Overweight (x) 1 | 1 . 1 1 1 1 1 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 14 Most Carried 15 | 7 8 15 15 15 15 15 13 13 Average Carried 12 | 4 6 12 14 13 14 14 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 15 14 15 15 13 13 8 Class Distribution -------------------- 53% | Mutant 21% | Bomber 11% | Gunner 6% | Scavenger-Mutant 4% | Scavenger-Bomber 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Bomber | -7/Lower Caves Bomber | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Matter Collected 2144 | 260 113 133 198 403 440 445 . 152 Remotely . | . . . . . . . . . Salvage Created 2348 | . 186 318 139 473 510 186 . 536 Parts 133 | . 22 17 5 26 36 5 . 22 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 4 . 23 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Combat Hostiles Destroyed 57 | . 9 7 3 8 15 5 . 10 Guns 17 | . 9 3 3 1 1 . . . Cannons 25 | . . . . 3 8 5 . 9 AOE 14 | . . 4 . 4 6 . . . Classes Destroyed 12 | . 3 4 . 3 1 . . 1 Worker 2 | . . 1 . . 1 . . . Builder 9 | . . . . 4 5 . . . Hauler 1 | . . 1 . . . . . . Recycler 2 | . . . . 2 . . . . Watcher 5 | . 1 1 . 2 1 . . . Swarmer 14 | . 7 . . . 3 3 . 1 Grunt 24 | . 2 4 3 5 7 . . 3 Brawler 3 | . . 1 . . . . . 2 Duelist 2 | . . . . . . . . 2 Sentry 6 | . . 2 . 1 1 1 . 1 Hunter 4 | . . . . 2 1 1 . . Programmer 4 | . . . . . 3 . . 1 Best Kill Streak 6 | . 4 5 2 6 5 3 . 4 Combat Bots Only 4 | . 4 4 2 3 4 3 . 4 Max Kills in Single Turn 3 | . 2 2 1 2 3 2 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . 1 . 2 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Damage Taken 3455 | . 246 257 62 390 852 812 . 836 Core 977 | . 47 65 11 97 184 269 . 304 Absorbed by Shields 120 | . . . . . 120 . . . Regen/Repaired (Parts) 21 | . . 21 . . . . . . Core Remaining (%) 86 | 100 81 . 81 82 . . . . Volleys Fired 167 | . 36 18 10 32 32 17 . 22 Largest 4 | . 2 3 3 3 4 4 . 4 Hottest 300 | . 70 70 70 134 300 300 . 300 Shots Fired 410 | . 70 44 21 74 79 46 . 76 Gun 145 | . 70 32 20 14 9 . . . Cannon 229 | . . . . 50 58 46 . 75 Launcher 36 | . . 12 1 10 12 . . 1 Special . | . . . . . . . . . Kinetic 202 | . 53 32 20 51 46 . . . Thermal 172 | . 17 . . 13 21 46 . 75 Explosive 36 | . . 12 1 10 12 . . 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 5 7 8 16 7 9 . 14 Robot Miss Streak 4 | . 4 3 2 3 2 4 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 228 | . 27 18 13 46 50 25 . 49 Core Hits 125 | . 12 18 8 26 31 7 . 23 Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . 2 1 1 . 1 . . . Burn 2 | . 2 . . . . . . . Destroy 2 | . . 1 1 . . . . . Blast 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7152 | . 293 559 167 1451 2469 650 . 1563 Guns 919 | . 293 207 163 125 131 . . . Cannons 3788 | . . . . 691 1077 650 . 1370 Explosions 2445 | . . 352 4 635 1261 . . 193 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1988 | . 205 207 163 640 773 . . . Thermal 3120 | . 88 . . 176 836 650 . 1370 Explosive 2044 | . . 352 4 635 860 . . 193 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 Average Corruption 2 | . . . . . 2 2 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . . . 4 10 4 6 Message Errors 3 | . . . . . 1 . 1 1 Matter Fused 8 | . . . . . . 4 2 2 Heat Flow Errors 6 | . . . . . . 4 1 1 Energy Discharges 2 | . . . . . 1 . . 1 Data Loss (minor) 2 | . . . . . 1 1 . . Data Loss (major) 2 | . . . . . 1 . . 1 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 41 | . . 2 . 11 27 1 . . Projectiles 11 | . . . . 10 . 1 . . Explosions 30 | . . 2 . 1 27 . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . 5 3 . . . Impact . | . . . . . . . . . Kinetic 8 | . . . . 5 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 150 | . . 49 . 33 39 . . 29 Shots 6 | . . 2 . 1 2 . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 916 | . 36 24 12 216 644 916 154 532 Average Temperature 157 | . 14 9 4 58 173 269 82 185 Received Heat Transfer 564 | . 36 72 33 90 108 84 . 141 Effects 42 | . . . . . 6 29 . 7 Shutdowns 8 | . . . . . 3 4 . 1 Energy Bleed 2 | . . . . . 1 1 . . Interference 4 | . . . . . . 2 . 2 Matter Decay 5 | . . . . . . 5 . . Short Circuit 5 | . . . . . 1 3 . 1 Damage (minor) 4 | . . . . . . 2 . 2 Damage (major) 10 | . . . . . . 10 . . Damage (core) 4 | . . . . . 1 2 . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 14 | . . . . 1 6 2 . 5 Heat Transferred 4525 | . 407 . . 370 842 962 . 1944 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Peak Influence 465 | . 204 465 181 230 306 . . . Initial 87 | . . 85 87 . 36 . . . Average 162 | . 144 235 128 82 187 . . . Maximum Alert Level 2 | . 1 2 . 1 1 . . . Low Security (%) 61 | 100 84 24 100 88 47 . . . Level 1 36 | . 15 67 . 11 52 . . . Level 2 2 | . . 7 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . 1 . 3 5 . . 1 Investigation 1 | . . . . 1 . . . . Extermination 2 | . . . . . 2 . . . Reinforcement 6 | . . 1 . 2 3 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Distress Signals 2 | . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 11 8 5 12 19 6 . 17 Peak Tracking Total 6 | . 3 4 3 3 4 3 . 6 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Traps Triggered 2 | . 1 . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Machines Disabled 12 | . . 2 . 5 5 . . . Max in Single Turn 3 | . . 2 . 1 3 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Machines Accessed 9 | . 1 3 . 1 . . 4 . Terminals 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 52 | . 3 16 . 4 . . 29 . Successful 48 | . 2 15 . 2 . . 29 . Failed 4 | . 1 1 . 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 5 | . 3 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 15 | . . 11 . 4 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 33 | . 2 2 . . . . 29 . Record 12 | . 1 . . . . . 11 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 5 | . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . 3 . Emergency Access Points 1 | . . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 13 | . . 11 . 2 . . . . Insert Component 6 | . . 5 . 1 . . . . Analyze 7 | . . 6 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 2 . 1 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . 5 . 1 . . 10 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . 5 . 1 . . . . Part Schematics Acquired 6 | . . 5 . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Total Allies 2 | . . . 1 . . . . 1 Largest Group 1 | . . . 1 1 . . . 1 Highest-Rated Group 96 | . . . 28 28 . . . 96 Highest-Rated Ally 96 | . . . 28 28 . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 28 | . . . . 2 . . . 26 Total Damage 1081 | . . . . 20 . . . 1061 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Turns Passed 5434 | 120 385 1104 480 864 1196 540 147 598 Spaces Moved 2787 | 82 202 489 233 366 607 304 112 392 Core 60 | 60 . . . . . . . . Treads . | . . . . . . . . . Legs 1483 | 22 202 489 233 366 171 . . . Wheels 1244 | . . . . . 436 304 112 392 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 115 115 130 115 Average Speed 155 | 121 126 190 190 190 145 126 130 125 Slowest Speed 330 | 250 190 190 190 190 330 130 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 39 29 57 27 13 33 75 42 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . 1 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . . 1 . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 258 | . . 98 8 85 54 . . 13 Melee . | . . . . . . . . . Projectile 10 | . . . . 6 3 . . 1 AOE 248 | . . 98 8 79 51 . . 12 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Total 3570 | 100 264 635 254 472 863 422 113 447 Wait 461 | 5 15 98 6 48 184 91 2 12 Move 2779 | 81 201 488 232 365 606 303 111 392 Hop . | . . . . . . . . . Pick Up 69 | 8 6 18 2 9 14 1 . 11 Fast Attach 12 | 4 . 2 . 1 2 3 . . Attach 29 | 2 4 2 1 4 8 1 . 7 Detach 3 | . 1 . . 1 1 . . . Swap 14 | . 1 . . 5 5 2 . 1 Drop 36 | . . 9 3 7 11 4 . 2 Fire 167 | . 36 18 10 32 32 17 . 22 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 121 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 13) 341 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 12) 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1222 | -9/Materials | Repaired Mni. Grenade Launcher 1563 | -9/Materials | Discovered new exit (range 15) 1610 | -9/Materials | Entered Mines 1641 | -9/Mines | Discovered new exit (range 15) 1809 | -9/Mines | Escorted by a lone wolf Derelict 1829 | -9/Mines | Learned location of Storage (-9) 2048 | -9/Mines | Discovered new exit (range 16) 2090 | -9/Mines | Entered Materials 2090 | -8/Materials | Accompanied by 1 ally 2090 | -8/Materials | Evolved 2 slots: Utility x2 2739 | -8/Materials | Discovered new exit (range 6) 2899 | -8/Materials | Identified exit to Factory 2954 | -8/Materials | Entered Factory 2954 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4123 | -7/Factory | Discovered new exit (range 16) 4144 | -7/Factory | Identified exit to Lower Caves 4150 | -7/Factory | Entered Lower Caves 4155 | -7/Lower Caves | Build established: Bomber 4263 | -7/Lower Caves | Core integrity fell below 50% 4355 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4687 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4689 | -7/Lower Caves | Identified exit to Data Miner 4690 | -7/Lower Caves | Entered Data Miner 4690 | -7/Data Miner | Discovered new exit (range 6) 4715 | -7/Data Miner | Met Data Miner 4759 | -7/Data Miner | Learned location of Section 7 (-2) 4759 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4785 | -7/Data Miner | Received God Mode back door access code from Data Miner 4833 | -7/Data Miner | Identified exit to Proximity Caves 4837 | -7/Data Miner | Entered Proximity Caves 4992 | -6/Proximity Caves | Escorted by Enhanced Grunt 5035 | -6/Proximity Caves | Learned Factory interactive machine intel 5042 | -6/Proximity Caves | Spotted B-75 Beast 5075 | -6/Proximity Caves | Allies destroyed B-75 Beast 5189 | -6/Proximity Caves | Build established: Gunner 5311 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5397 | -6/Proximity Caves | Core integrity fell below 20% 5436 | -6/Proximity Caves | Core destroyed Last Messages --------------- 05392_ C-30 ARC bursts open, deploying its payload. 05392_ G-67 Veteran unfolds itself. 05392_ G-50 Soldier unfolds itself. 05392_ B-48 Gladiator unfolds itself. 05392_ I-36 Angel unfolds itself. 05405_ G-50 Soldier destroyed. 05416_ Carbon-fiber Leg fries itself beyond repair. 05416_ Arm. Huge Wheel destroyed. 05422_ Mni. Grenade Launcher destroyed. 05426_ G-67 Veteran destroyed. 05429_ Identified Enh. Flexi-carbon Leg. 05431_ Lgt. Ion Engine broken. 05431_ Overheating: Short circuit. 05433_ Overheating: Adv. Energy Well damaged (-28). 05433_ Adv. Heat Sink fries itself beyond repair. 05434_ Overheating: System interference. 05434_ Imp. Signal Interpreter temporarily disabled. 05434_ Imp. Targeting Computer temporarily disabled. 05434_ B-48 Gladiator destroyed. 05436_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ??##????????????# ????????????????????????????? | | ?## ???????????# #???????????????????????????? | | ? ????????### ????????????????????????????? | | ?? ???????## ##???????????????????????????? | | ?? ???????# # #???????????????????????????? | | ## ?????## #???????????????????????????? | | ? ##?### # # #????????????????????????????? | | ? ### # #????????????????????????????? | | ## ?# # ##???????????????????????????? | | ## #?# # # # ##??????????????????????????? | | # # ### #??????????????????????????? | | # # # #??????????????????????????? | | # ##??????????????????????????? | | # # #??????????????????????????? | | ### # # ##??????????????????????????? | | ## ### ## ##?????????????????????????????? | | ?## # ## ##??????????????????????????????? | | ??## # ## #???????????????????????????????? | | ???# # ##? #???????????????????????????????? | | ???# ### #### #???????????????????????????????? | | ???#####?# #???????????????????????????????? | | ???####### ################?????????????????????? | | ???# # # g =!%@/#?????????????????????? | | ???# ##### #i########%#?????????????????????? | | ???# ##### !%%| " """"#=#?????????????????????? | | ???# % %% " #?????????????????????? | | ??## #### %+ # #?????????????????????? | | ?## #?# #####%#%% #+##???????????????????????? | | ## #?# #### # #??????????????????????????? | | ### #"""#??????????????????????????? | | # ## #####??????????????????????????? | | # #### ##### ???????????????????????? | | #######??####???########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 12 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Actuator Array | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Shopping List The Oracle Challenges ------------ None Game ------ Seed CloakChromaticSuperbattery Manual? 0 Play Time 01:34:02 Cumulative 10.0 hours Start 2022.04.24 @ 12:13:53 End 2022.04.24 @ 14:00:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ed86e19-190a-42ed-8914-2875b496adc3