Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.28 @ 21:02:16 Player: potator Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (120) 600 Value Destroyed (3841) 3841 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1475) 1475 TOTAL SCORE: 9376 Bonus ------- High Alert Combat Kills 75 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Improved Signal Interpreter Hardened Heavy Armor Plating Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Transmission Jammer Hardened Heavy Armor Plating > --- WEAPON ----------- Particle Gun Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Aluminum Leg Aerolev Unit Hardened Heavy Armor Plating Improved Datajack [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Aerolev Unit Utility Heat Sink Device Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Fac DSF Slots Evolved 6 | . . 2 . . 2 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . Utility 2 | . . 1 . . 1 . . . . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 79 | 6 6 20 5 6 20 . 11 1 4 Power 11 | 1 . 5 2 . 1 . 2 . . Engine 9 | 1 . 5 2 . 1 . . . . Core 2 | . . . . . . . 2 . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 1 4 . 3 3 . 3 . . Treads 6 | 2 1 2 . 1 . . . . . Leg 9 | . . 2 . 2 2 . 3 . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . 1 . . . . Flight . | . . . . . . . . . . Utility 16 | 1 1 4 1 1 4 . 3 1 . Device 11 | . 1 3 1 1 2 . 2 1 . Storage 1 | 1 . . . . . . . . . Processor . | . . . . . . . . . . Hackware 3 | . . 1 . . 2 . . . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 36 | 2 4 7 2 2 12 . 3 . 4 Energy Gun 25 | 2 . 6 1 1 10 . 3 . 2 Energy Cannon 5 | . 3 1 1 . . . . . . Ballistic Gun 3 | . . . . . 1 . . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 7 | . . . 4 . 3 . . . . Parts Lost 52 | . . 8 2 4 12 . 19 . 7 Power 6 | . . 2 . . 1 . 3 . . Propulsion 11 | . . 1 1 1 3 . 4 . 1 Utility 13 | . . 3 1 1 2 . 4 . 2 Weapon 22 | . . 2 . 2 6 . 8 . 4 Highest Loss Streak 9 | . . 5 1 1 9 . 9 . 6 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | 3 5 6 6 4 3 4 3 3 4 Power . | . . . 1 1 1 1 . . . Propulsion . | 1 . . . . . 1 1 1 1 Utility . | . . . . 1 1 . . 1 2 Weapon 2 | . 4 4 3 . . 1 . . . Tool/Special . | . . . . . . . . . . Unused Backups 8 | . . 3 1 . 1 . . . 3 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . . . . . . . 2 Weapon 5 | . . 3 1 . 1 . . . . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 86 | . 99 96 96 79 54 69 67 15 38 Engine 10 | . 14 10 11 11 7 7 5 . . Treads 12 | . 28 5 21 2 . . . . . Leg 8 | . . 16 . 13 11 15 14 . . Device 13 | . 13 11 22 19 6 7 13 11 13 Storage 8 | . 14 11 8 . . . . . . Hackware 2 | . . 7 . . 3 7 1 . . Energy Gun 16 | . 5 25 23 21 15 30 20 . 7 Energy Cannon 10 | . 21 6 9 11 3 . . . . Peak Build Rating 38 | 6 7 20 17 15 36 32 38 12 22 Average Rating 14 | 1 6 15 15 14 15 32 29 9 17 On Entrance 13 | . 6 7 13 14 15 32 32 4 12 Avg Prop Armor Cover (%) 7 | . . 10 . 7 10 . . . 5 Naked Turns 66 | . . . . . 63 . . . 3 Heaviest Build 44 | 13 17 23 25 20 26 25 44 3 15 Greatest Support 40 | 40 40 40 40 20 25 25 40 8 8 Greatest Overweight (x) 6 | . . 4 . 6 5 . 1 . 4 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 5 8 8 7 5 5 5 5 5 5 Most Carried 8 | 5 7 8 8 5 5 5 5 5 5 Average Carried 5 | 3 5 6 6 4 3 4 4 4 5 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Final Carried 7 | . 7 5 5 5 4 5 5 5 5 Class Distribution -------------------- 38% | Mutant 33% | Gunner 24% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Gunner | -9/Garrison Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Gunner | -7/DSF Resources | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Fac DSF Matter Collected 1330 | 260 90 283 95 111 213 75 141 . 62 Remotely . | . . . . . . . . . . Salvage Created 4283 | . 370 1426 351 541 841 75 568 . 111 Parts 239 | . 22 91 19 32 30 6 36 . 3 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Fac DSF Combat Hostiles Destroyed 100 | . 9 32 8 17 17 1 14 . 2 Melee 2 | . . . . . 2 . . . . Guns 64 | . 2 24 5 10 9 . 12 . 2 Cannons 23 | . 6 5 3 7 2 . . . . AOE 1 | . . . . . . . 1 . . Classes Destroyed 14 | . 5 5 . . 1 . 2 . 1 Worker 1 | . . 1 . . . . . . . Builder 1 | . 1 . . . . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 3 | . . 1 . . 2 . . . . Mechanic 1 | . . 1 . . . . . . . Operator 3 | . 1 2 . . . . . . . Watcher 10 | . 2 5 2 . 1 . . . . Swarmer 31 | . 3 12 1 4 4 . 7 . . Grunt 47 | . 6 10 5 13 10 . 3 . . Duelist 1 | . . . . . 1 . . . . Sentry 17 | . . 10 2 . 2 1 2 . . Specialist 2 | . . . . . . . . . 2 Hunter 1 | . . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 2 8 2 4 7 1 3 . 2 Combat Bots Only 5 | . 2 4 2 4 5 1 3 . 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Fac DSF Hostile Shots Fired 809 | . 60 150 34 49 125 27 237 . 127 Missed 252 | . 16 45 8 10 38 16 62 . 57 Hits 557 | . 44 105 26 39 87 11 175 . 70 Projectile 557 | . 44 105 26 39 87 11 175 . 70 Critical Strikes 14 | . 1 2 . . 6 . 5 . . Damage Taken 6876 | . 514 1212 303 580 1271 90 1993 . 913 Core 1688 | . 114 157 79 135 502 17 295 . 389 Absorbed by Shields 92 | . . . . . . . 29 . 63 Regen/Repaired (Parts) 106 | . 26 80 . . . . . . . Core Remaining (%) 42 | 100 54 . . 7 8 . . . . Volleys Fired 302 | . 66 80 20 24 44 4 53 . 11 Largest 4 | . 2 3 3 3 4 4 4 . 4 Hottest 220 | . 120 180 180 180 220 220 220 . 180 Shots Fired 728 | . 110 240 57 65 78 16 130 . 32 Gun 545 | . 28 196 40 43 60 16 130 . 32 Cannon 161 | . 61 44 16 22 18 . . . . Launcher . | . . . . . . . . . . Special 22 | . 21 . 1 . . . . . . Kinetic 30 | . . . . . 12 . . . 18 Thermal 625 | . 110 240 57 65 48 . 91 . 14 Explosive . | . . . . . . . . . . Electromagnetic 73 | . . . . . 18 16 39 . . Robot Hit Streak 17 | . 9 17 13 6 7 9 11 . 8 Robot Miss Streak 6 | . 5 5 4 5 6 4 6 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . 1 5 . . . . 4 . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . Shots Hit Robots 432 | . 53 139 30 34 66 11 81 . 18 Core Hits 183 | . 17 58 14 20 27 3 39 . 5 Critical Kills 3 | . 1 . . . 2 . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . Critical Strikes 30 | . 3 9 3 5 4 . 5 . 1 Burn 25 | . 2 9 3 5 . . 5 . 1 Meltdown 2 | . 1 . . . 1 . . . . Smash 3 | . . . . . 3 . . . . Melee Attacks 26 | . . . . 2 24 . . . . Impact 13 | . . . . . 13 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7187 | . 806 2149 451 525 1475 110 1378 . 293 Guns 5010 | . 252 1765 288 363 627 110 1312 . 293 Cannons 1468 | . 554 384 163 162 205 . . . . Explosions 66 | . . . . . . . 66 . . Melee 643 | . . . . . 643 . . . . Ramming . | . . . . . . . . . . Kinetic 328 | . . . . . 211 . . . 117 Thermal 5593 | . 806 2149 451 525 446 . 1040 . 176 Explosive . | . . . . . . . . . . Electromagnetic 623 | . . . . . 175 110 338 . . Impact 643 | . . . . . 643 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . 2 2 2 . . 2 2 2 Average Corruption 1 | . . 1 2 2 . . 1 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 38 | . . 12 6 11 . . 5 1 3 Message Errors 7 | . . 1 1 3 . . 1 . 1 Matter Fused 8 | . . 3 1 2 . . . 1 1 Heat Flow Errors 6 | . . 2 . 3 . . 1 . . Energy Discharges 3 | . . 1 2 . . . . . . Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 3 | . . 1 1 . . . . . 1 Data Loss (major) 2 | . . . . . . . 2 . . Misfires 3 | . . 1 . 1 . . 1 . . Alerts 1 | . . 1 . . . . . . . Weapon Failures 4 | . . 1 1 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 202 | . 15 11 . . 152 . 24 . . Projectiles 26 | . 15 11 . . . . . . . Explosions 24 | . . . . . . . 24 . . Melee 152 | . . . . . 152 . . . . Knockbacks 3 | . . . . . 3 . . . . Impact 2 | . . . . . 2 . . . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 57 | . . . . . . . 57 . . Shots 1 | . . . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 545 | . 327 448 159 307 209 377 545 . 36 Average Temperature 112 | . 76 113 70 76 71 154 170 . 12 Received Heat Transfer 2134 | . 264 396 90 156 756 30 442 . . Effects 23 | . 1 9 . . . . 13 . . Shutdowns 6 | . 1 1 . . . . 4 . . Energy Bleed 2 | . . . . . . . 2 . . Interference 9 | . . 6 . . . . 3 . . Matter Decay 2 | . . 1 . . . . 1 . . Damage (minor) 1 | . . 1 . . . . . . . Damage (major) 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . 1 1 . . Robots Corrupted 5 | . . . . . 4 1 . . . Combat Hostiles 4 | . . . . . 3 1 . . . Parts Fried 8 | . . . . . 6 2 . . . Impact Corruptions 7 | . . . . . 7 . . . . Robots Melted 6 | . 1 3 . . 1 . 1 . . Combat Hostiles 6 | . 1 3 . . 1 . 1 . . Parts Melted 34 | . 5 13 5 3 2 . 6 . . Heat Transferred 14537 | . 2025 5994 1258 1591 962 . 2226 . 481 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Fac DSF Maximum Alert Level 2 | . . 1 1 2 2 . 1 . . Low Security (%) 69 | 100 100 74 94 8 . 100 41 100 100 Level 1 24 | . . 25 5 55 72 . 58 . . Level 2 5 | . . . . 35 27 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 552 | . 65 360 271 552 456 177 354 149 189 Initial 269 | . . 26 147 178 269 177 113 149 104 Average 137 | . 10 120 80 391 327 156 227 149 156 Influence Increases 3196 | . 289 960 409 414 623 45 361 . 95 Destroy 0b10 Robot/C 2000 | . 180 640 160 340 340 20 280 . 40 Destroy 0b10 Robot/NC 100 | . 20 55 10 . 15 . . . . Destroy Leader 432 | . 44 182 64 10 72 10 40 . 10 Successful Hack 35 | . 8 5 8 14 . . . . . Disable Machine 90 | . 15 15 30 . 30 . . . . Anti-Garrison Action 50 | . . . . 50 . . . . . Destroy Structure 39 | . 22 3 2 . 1 . 11 . . Lose Combat Pursuer 450 | . . 60 135 . 165 15 30 . 45 Influence Decreases 3067 | . 226 673 484 137 783 275 239 135 115 Entered New Map 1064 | . . 37 203 97 283 215 49 135 45 Time Decay 1483 | . 226 556 261 . 380 60 . . . Lost Part 520 | . . 80 20 40 120 . 190 . 70 Squads Dispatched 11 | . 1 1 3 . 4 . . . 2 Investigation 1 | . . . 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 8 | . 1 1 2 . 2 . . . 2 Assault 2 | . . . . . 2 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Fac DSF Distress Signals 14 | . 2 8 2 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 168 | . 20 50 17 17 35 3 18 . 8 Peak Tracking Total 8 | . 3 5 5 4 8 1 5 . 3 Tactical Retreats 18 | . . 2 5 . 5 1 2 . 3 Traps | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Fac DSF Traps Triggered 9 | . . 2 1 2 . . 2 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Fac DSF Machines Disabled 7 | . 1 1 2 1 2 . . . . Max in Single Turn 1 | . 1 1 1 1 1 . . . . Garrison Relay 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Fac DSF Machines Accessed 17 | . 6 6 2 1 . 1 . 1 . Terminals 12 | . 5 4 1 1 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . Total Hacks 35 | . 12 14 3 2 . 2 . 2 . Successful 22 | . 7 9 2 1 . 2 . 1 . Failed 13 | . 5 5 1 1 . . . 1 . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . 2 . . . . . . . Terminals 23 | . 10 7 2 2 . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations 7 | . 2 5 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . . Terminal Hacks 11 | . 5 3 1 1 . . . 1 . Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 2 | . 2 . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 2 4 . . . . . . . Scan Component 3 | . 1 2 . . . . . . . Repair 3 | . 1 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 2 . . . Unlock Access 2 | . . . 1 . . 1 . . . Coupler Status 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . 1 2 . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 10 | . 5 3 . 1 . . . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 3 | . 1 2 . . . . . . . Time 84 | . 26 58 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac Gar Fac DSF Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked 4 | . . . . . 4 . . . . Non-combat . | . . . . . . . . . . Combat 4 | . . . . . 4 . . . . Robot Hacks Applied 8 | . . . . . 8 . . . . parse_system 1 | . . . . . 1 . . . . scatter_targeting 1 | . . . . . 1 . . . . spike_heat 1 | . . . . . 1 . . . . disable_weapons 3 | . . . . . 3 . . . . go_dormant 1 | . . . . . 1 . . . . overwrite_iff 1 | . . . . . 1 . . . . Relay Couplers Released 5 | . . . . 5 . . . . . Machine Destruction 5 | . . . . 5 . . . . . Attached 1 | . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Fac DSF Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 16 | . . . . . 16 . . . . Highest-Rated Ally 16 | . . . . . 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Fac DSF Active Infowar (turns) 727 | . . . . . 78 129 520 . . Jamming 727 | . . . . . 78 129 520 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Fac DSF Turns Passed 7825 | 30 2452 2285 576 609 886 129 622 18 218 Spaces Moved 3476 | 35 816 1224 197 315 475 70 241 28 75 Core 260 | 34 . 6 . 1 111 . 44 10 54 Treads 1349 | 1 816 263 197 61 11 . . . . Legs 1802 | . . 955 . 253 327 70 197 . . Wheels . | . . . . . . . . . . Hover 65 | . . . . . 26 . . 18 21 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 130 160 120 50 120 50 50 50 Average Speed 139 | 53 160 137 160 148 112 120 136 50 146 Slowest Speed 350 | 160 160 250 160 350 300 120 190 50 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 90 90 27 56 49 3 30 1 60 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 20 | . 20 . . . . . . . . Terrain Destroyed 27 | . 20 . . . . . 7 . . Melee . | . . . . . . . . . . Projectile 20 | . 20 . . . . . . . . AOE 7 | . . . . . . . 7 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Fac DSF Total 5760 | 46 1808 1649 410 400 726 105 425 30 161 Wait 1721 | . 905 286 174 43 125 30 108 . 50 Move 3468 | 34 815 1223 197 314 474 70 239 27 75 Hop . | . . . . . . . . . . Pick Up 76 | 6 11 24 7 4 15 1 7 1 . Fast Attach 15 | . . . . 1 5 . 4 1 4 Attach 48 | 6 2 12 1 4 15 . 7 1 . Detach 3 | . . . . . 3 . . . . Swap 41 | . 7 10 7 6 9 . 2 . . Drop 31 | . 2 14 4 . 9 . 2 . . Fire 302 | . 66 80 20 24 44 4 53 . 11 Melee 26 | . . . . 2 24 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 24 | . . . . . . . 3 . 21 Rewire 5 | . . . . 2 3 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: [*Mat] / [*Min x2] / *Sto x2) -9/Storage -9/Garrison -8/Materials -7/Factory -7/Garrison -7/Factory -7/DSF History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 31 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 618 | -10/Materials | Repaired Heat Sink 1532 | -10/Materials | Discovered new exit (range 11) 1683 | -10/Materials | Discovered new exit (range 16) 2307 | -10/Materials | Discovered new exit (range 11) 2483 | -10/Materials | Entered another Materials area 2483 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2774 | -9/Materials | Discovered new exit (range 16) 2784 | -9/Materials | Build established: Gunner 3109 | -9/Materials | Discovered new exit (range 11) 3123 | -9/Materials | Discovered new exit (range 8) 3703 | -9/Materials | Discovered new exit (range 14) 3755 | -9/Materials | Build established: Scavenger-Gunner 3804 | -9/Materials | Repaired Beam Rifle 3831 | -9/Materials | Repaired Heat Sink 4285 | -9/Materials | Lost 5 parts (1p2u2w) 4540 | -9/Materials | Discovered new exit (range 7) 4546 | -9/Materials | Build established: Gunner 4768 | -9/Materials | Entered Storage 4898 | -9/Storage | Build established: Scavenger-Gunner 5307 | -9/Storage | Core integrity fell below 50% 5344 | -9/Storage | Identified exit to Garrison 5344 | -9/Storage | Entered Garrison 5432 | -9/Garrison | Triggered checkpoint 5447 | -9/Garrison | Garrison Relay disabled 5493 | -9/Garrison | Installed Relay Interface Framework 5544 | -9/Garrison | Triggered checkpoint 5652 | -9/Garrison | Core integrity fell below 20% 5710 | -9/Garrison | Triggered checkpoint 5772 | -9/Garrison | Triggered checkpoint 5838 | -9/Garrison | Triggered checkpoint 5939 | -9/Garrison | Discovered new exit (range 9) 5953 | -9/Garrison | Entered Materials 5953 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6169 | -8/Materials | Lost 3 parts (1n1u1w) 6383 | -8/Materials | Lost 9 parts (1p2n1u5w) 6464 | -8/Materials | Core integrity fell below 50% 6479 | -8/Materials | Core integrity fell below 20% 6594 | -8/Materials | Build established: Mutant 6753 | -8/Materials | First assault squad dispatched 6756 | -8/Materials | Discovered new exit (range 14) 6839 | -8/Materials | Entered Factory 6839 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6939 | -7/Factory | Build established: Gunner 6968 | -7/Factory | Identified exit to Garrison 6968 | -7/Factory | Entered Garrison 7004 | -7/Garrison | Triggered checkpoint 7114 | -7/Garrison | Triggered checkpoint 7136 | -7/Garrison | Triggered checkpoint 7143 | -7/Garrison | Lost 6 parts (1n2u3w) 7442 | -7/Garrison | Triggered checkpoint 7505 | -7/Garrison | Lost 3 parts (1p1n1w) 7586 | -7/Garrison | Discovered new exit (range 8) 7590 | -7/Garrison | Entered Factory 7600 | -7/Factory | Lost 9 parts (2p2n2u3w) 7608 | -7/Factory | Identified exit to DSF 7608 | -7/Factory | Entered DSF 7638 | -7/DSF | Additional patrols routed to DSF 7755 | -7/DSF | Core integrity fell below 50% 7814 | -7/DSF | Core integrity fell below 20% 7826 | -7/DSF | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- Field strength at 43. Field strength at 21. Field strength at 15. Field strength at 9. Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 76. Field strength at 58. Field strength at 52. Field strength at 46. Field strength at 40. Microactuators destroyed. Field strength at 15. Field strength at 9. Field strength at 3. Stasis field depleted. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????""???????????????????????? | | ?????????#"#??????????????????????? | | ??????####"##???????#########?????? | | ??????#"""""######### //####### | | ??????#"""""##&&# # //# #[[ | | ????"##"" % | | ????""""" | | ?????##"" ##&&#&&&### ### # | | ??????### ###&&#&&&#?# #?# # | | ???????##xx########## !!####### | | ???????#& &&#??????# !!#?????? | | ???????#& &&#??????# !!#?????? | | ???????## ###??????### ###?????? | | ???????#& #????????= !???????? | | ???????#& #???????== !!??????? | | ???????#& @ #???????== !!??????? | | ???????## ###??????### ###???#?# | | ??????? #??????????# #?????# | | ??????# #?????????? ?#]]]# | | ??????#!! ?????????? | | ??????#!! ?????????? H | | ??????#!! ?????????? | | ??????# #???????????? ##!!!# | | ??????# #????????????????#!!?# | | ??????#####?????????????????##??### | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 24 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 26 Authchip Count 1 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Heat Sink | 13% | -10/Materials Beam Rifle | 18% | -9/Materials Heat Sink | 36% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side Mindtrick Overwhelming Well Done Challenges ------------ None Game ------ Seed RemoteTeleporterReprisal Manual? 0 Play Time 01:01:41 Cumulative 30.2 hours Start 2026.09.28 @ 19:35:36 End 2026.09.28 @ 21:02:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 6177eda7-1e85-4073-99a9-a1b860ed4501