Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 10:52:23 Player: Anting Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (139) 695 Value Destroyed (4670) 4670 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 9330 Bonus ------- High Alert Combat Kills 33 Friendly Fire -8 Cogmind --------- Core Integrity 0/1000 Matter 163/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (1400) Ox27 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Core Analyzer Weapon Cycler Weapon Cycler Improved Power Shielding Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Angular Momentum Engine Structural Scanner Seismic Detector Matter Filter Improved Focal Shield Hacking Suite High-powered Tractor Beam EMP Blaster EMP Blaster Proton Missile Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Advanced Melee Analysis Suite Microactuators Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Plasma Cannon Autogun Chainsword > --- INVENTORY -------- Light Treads Armored Treads Improved Carbon-fiber Leg Improved Heat Sink Coolant Injector Seismic Detector Advanced Targeting Computer Core Analyzer Weapon Cycler Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite High-powered Tractor Beam Plasma Cannon Assault Rifle Flak Gun EMP Blaster EMP Blaster Proton Missile Launcher Proton Missile Launcher Improved Grenade Launcher Great Maul [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power . | . . . . . . . . Propulsion 4 | . . . . 1 2 1 . Utility 5 | . . . 2 . . 1 2 Weapon 1 | . . . . 1 . . . Parts Attached 151 | 7 11 1 15 40 36 15 26 Power 8 | 1 1 . 1 2 2 . 1 Engine 5 | 1 1 . 1 . 2 . . Core 3 | . . . . 2 . . 1 Reactor . | . . . . . . . . Propulsion 42 | 2 3 . 6 9 10 7 5 Treads 29 | 2 2 . 3 7 8 5 2 Leg 3 | . . . . . . 2 1 Wheel 10 | . 1 . 3 2 2 . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 59 | 2 7 . 5 12 15 7 11 Device 28 | 1 5 . 2 8 6 2 4 Storage 4 | 1 2 . 1 . . . . Processor 4 | . . . . 1 . 1 2 Hackware 2 | . . . . . . 2 . Protection 21 | . . . 2 3 9 2 5 Artifact . | . . . . . . . . Weapon 42 | 2 . 1 3 17 9 1 9 Energy Gun . | . . . . . . . . Energy Cannon 7 | . . . 2 2 2 . 1 Ballistic Gun 24 | 2 . 1 . 12 3 1 5 Ballistic Cannon 2 | . . . 1 . . . 1 Launcher 6 | . . . . 2 3 . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 2 | . . . . 1 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 73 | . 5 . 2 15 16 8 27 Power 6 | . 2 . . 1 1 1 1 Propulsion 24 | . 1 . 2 4 5 4 8 Utility 24 | . 1 . . 7 6 2 8 Weapon 19 | . 1 . . 3 4 1 10 Highest Loss Streak 9 | . 3 . 1 5 5 5 9 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 93 | . 99 85 95 99 94 96 58 Engine 5 | . 13 . 7 2 5 5 . Core 2 | . . . . 6 . . 1 Treads 24 | . 27 14 16 17 37 37 4 Wheel 3 | . . 14 5 9 . . 2 Device 12 | . 13 14 21 14 7 7 4 Storage 8 | . 14 14 11 9 7 6 5 Processor 2 | . . . . 2 . 4 8 Protection 8 | . . . 11 9 10 8 9 Energy Cannon 4 | . . . 12 1 10 5 . Ballistic Gun 14 | . 27 28 1 23 10 6 3 Ballistic Cannon 1 | . . . 7 . . . . Slashing Weapon 1 | . . . . 1 . 6 . Peak Build Rating 48 | 7 10 11 23 30 43 48 46 Average Rating 28 | 5 8 9 21 25 37 44 36 On Entrance 18 | . 7 8 11 20 29 37 32 Naked Turns . | . . . . . . . . Heaviest Build 116 | 11 26 23 114 115 116 107 102 Greatest Support 120 | 40 40 10 40 60 100 120 60 Greatest Overweight (x) 30 | . 2 2 10 10 10 1 30 Average Overweight (x) 3 | . . 2 3 8 . . 4 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 Average Capacity 22 | 7 14 15 23 25 25 25 25 Most Carried 25 | 5 12 15 25 25 25 25 25 Average Carried 19 | 3 6 12 19 23 22 24 17 Final Capacity 25 | 8 15 15 25 25 25 25 25 Final Carried 25 | 4 11 15 25 22 22 23 11 Class Distribution -------------------- 35% | Mutant 22% | Scavenger-Mutant 15% | Tank 14% | Scavenger-Tank 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 3502 | 269 234 14 180 1309 873 178 445 Remotely . | . . . . . . . . Salvage Created 5159 | 69 526 . 512 1388 1445 602 617 Parts 300 | 14 35 . 34 88 69 30 30 Haulers Intercepted 7 | . 2 . . 3 1 . 1 Recyclers Shooed 9 | . 2 . 4 2 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 98 | . 6 . 9 29 33 8 13 Melee 14 | . . . . . 4 8 2 Guns 48 | . 6 . . 24 14 . 4 Cannons 22 | . . . 9 1 9 . 3 AOE 12 | . . . . 4 5 . 3 Classes Destroyed 14 | 1 5 . 4 2 2 . . Worker 7 | . . . . 1 4 1 1 Builder 6 | . . . 1 3 . . 2 Tunneler 9 | 5 1 . . 1 2 . . Hauler 7 | . 2 . . 3 1 . 1 Recycler 5 | . 1 . 2 . . 1 1 Operator 3 | . 1 . 1 1 . . . Watcher 4 | . 1 . . 3 . . . Swarmer 20 | . . . 2 4 10 . 4 Grunt 50 | . 6 . 2 18 17 5 2 Brawler 2 | . . . . 2 . . . Duelist 4 | . . . 1 2 1 . . Sentry 9 | . . . 4 3 . 2 . Hunter 6 | . . . . . 3 . 3 Programmer 7 | . . . . . 2 1 4 Best Kill Streak 7 | 2 2 . 3 7 7 2 5 Combat Bots Only 5 | . 2 . 3 5 4 2 4 Max Kills in Single Turn 2 | 1 1 . 1 2 2 1 2 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . . . 2 2 . 1 Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 1044 | . 96 3 87 169 309 104 276 Missed 289 | . 20 3 30 42 95 33 66 Damage Taken 11395 | . 813 11 555 2042 3190 1123 3661 Core 1601 | . 90 . 58 154 261 38 1000 Absorbed by Shields 4 | . . . 4 . . . . Redirected to Shielding 243 | . . . . . 208 . 35 Ignored by Resistances 18 | . . . . . 18 . . Regen/Repaired (Parts) 418 | . 134 . . . 284 . . Core Remaining (%) 79 | 100 . 64 85 72 62 95 . Volleys Fired 344 | 13 62 4 34 103 76 1 51 Largest 3 | 2 2 2 2 3 3 2 3 Hottest 185 | 40 40 40 120 127 185 103 113 Shots Fired 777 | 26 124 8 66 279 192 2 80 Gun 584 | 26 124 8 2 261 105 1 57 Cannon 180 | . . . 64 13 81 1 21 Launcher 13 | . . . . 5 6 . 2 Special . | . . . . . . . . Kinetic 637 | 26 124 8 27 268 105 1 78 Thermal 127 | . . . 39 6 81 1 . Explosive 12 | . . . . 5 5 . 2 Electromagnetic 1 | . . . . . 1 . . Robot Hit Streak 14 | 5 14 3 7 10 10 2 14 Robot Miss Streak 7 | 3 3 3 5 5 6 . 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . . . 2 3 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 515 | 17 88 4 33 160 123 23 67 Core Hits 287 | 7 36 1 16 87 70 15 55 Critical Kills 4 | . 2 . . . . . 2 Critical Parts Destroyed 5 | . . . . 3 1 . 1 Critical Strikes 12 | . 2 . 1 3 1 1 4 Destroy 8 | . 2 . . 3 1 . 2 Blast 2 | . . . 1 . . . 1 Smash 1 | . . . . . . . 1 Sever 1 | . . . . . . 1 . Melee Attacks 70 | . . . . 3 21 29 17 Impact 12 | . . . . . . . 12 Slashing 58 | . . . . 3 21 29 5 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . 1 4 . Combat Hostiles 3 | . . . . . . 3 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11642 | 151 685 38 856 2982 3574 993 2363 Guns 5040 | 151 672 38 16 2243 1065 18 837 Cannons 2758 | . . . 814 127 1290 . 527 Explosions 1867 | . . . . 553 693 . 621 Melee 1849 | . . . . . 496 975 378 Ramming 128 | . 13 . 26 59 30 . . Kinetic 5979 | 151 672 38 325 2346 1065 18 1364 Thermal 2292 | . . . 505 24 1290 . 473 Explosive 1286 | . . . . 553 585 . 148 Electromagnetic 108 | . . . . . 108 . . Impact 296 | . . . . . . . 296 Slashing 1553 | . . . . . 496 975 82 Piercing . | . . . . . . . . Highest Corruption 10 | . . . . 10 . 1 6 Average Corruption 7 | . . . . 7 . 1 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 83 | . . . . 74 . 1 8 Message Errors 14 | . . . . 14 . . . Matter Fused 21 | . . . . 17 . 1 3 Heat Flow Errors 11 | . . . . 10 . . 1 Energy Discharges 14 | . . . . 14 . . . Parts Rejected 3 | . . . . 1 . . 2 Data Loss (minor) 7 | . . . . 7 . . . Data Loss (major) 7 | . . . . 5 . . 2 Misfires 2 | . . . . 2 . . . Weapon Failures 4 | . . . . 4 . . . Overload Shots . | . . . . . . . . Overflow Damage 565 | . . . . 32 105 50 378 Projectiles 69 | . . . . . 22 . 47 Explosions 303 | . . . . 32 61 . 210 Melee 193 | . . . . . 22 50 121 Knockbacks 15 | . . . 2 3 . . 10 Impact 3 | . . . . . . . 3 Kinetic 12 | . . . 2 3 . . 7 Secondary . | . . . . . . . . Self-Inflicted Damage 166 | . . . 12 87 . . 67 Shots 3 | . . . . 2 . . 1 Rammed 16 | . 2 . 4 7 3 . . Targets Rammed 18 | . 2 . 4 8 4 . . Kicked . | . . . . . . . . Crushed 2 | . . . . 1 1 . . Highest Temperature 617 | . 18 . 204 383 617 48 147 Average Temperature 95 | . 10 . 59 81 144 31 39 Received Heat Transfer 2802 | . 333 6 69 1062 921 231 180 Effects 17 | . . . 1 7 9 . . Shutdowns 2 | . . . . 1 1 . . Energy Bleed 6 | . . . . 3 3 . . Interference 4 | . . . 1 3 . . . Matter Decay 2 | . . . . . 2 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried . | . . . . . . . . Impact Corruptions 7 | . . . . . . . 7 Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 10 | . . . . . 8 . 2 Heat Transferred 3551 | . . . 814 37 2450 . 250 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 429 | 25 163 28 185 298 429 389 272 Initial 210 | . 16 28 10 34 135 210 32 Average 163 | 10 54 28 66 176 277 218 114 Maximum Alert Level 2 | . . . . 1 2 1 1 Low Security (%) 59 | 100 100 100 100 56 17 27 84 Level 1 39 | . . . . 43 76 72 15 Level 2 1 | . . . . . 5 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 2 1 1 2 8 3 5 Investigation 8 | . 2 1 . 1 2 2 . Extermination 5 | . . . . . 2 1 2 Reinforcement 8 | . . . 1 1 4 . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 . . 2 Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 12 | . 2 . 5 4 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 183 | . 26 6 28 47 48 12 16 Peak Tracking Total 9 | . 7 6 5 5 9 3 5 Tactical Retreats 13 | . 2 . 3 . 8 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 6 | . 3 . . . 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 11 | . . . 2 2 . . 7 Max in Single Turn 5 | . . . 1 1 . . 5 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 31 | . 6 1 3 9 8 4 . Terminals 19 | . 4 . 2 7 5 1 . Fabricators 2 | . . . . . 2 . . Repair Stations 5 | . 1 . . . 1 3 . Recycling Units 3 | . 1 . 1 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 77 | . 18 1 5 25 17 11 . Successful 38 | . 10 1 5 13 6 3 . Failed 39 | . 8 . . 12 11 8 . Catastrophic 8 | . 1 . . 1 4 2 . Database Lockouts . | . . . . . . . . Manual 37 | . 10 . 1 13 11 2 . Terminals 43 | . 12 . 3 15 11 2 . Fabricators 4 | . . . . . 4 . . Repair Stations 14 | . 3 . . . 2 9 . Recycling Units 8 | . 3 . 2 3 . . . Scanalyzers 7 | . . . . 7 . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 3 1 2 3 . . . Record 1 | . . . . 1 . . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Repair Station Index 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 2 | . . . 1 1 . . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 6 | . 2 . . . 2 2 . Scan Component 4 | . 1 . . . 1 2 . Repair 2 | . 1 . . . 1 . . Recycling Unit Hacks 4 | . 1 . 2 1 . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 3 | . 1 . 1 1 . . . Scanalyzer 6 | . . . . 6 . . . Insert Component 3 | . . . . 3 . . . Analyze 3 | . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 4 . 1 3 2 1 . Terminals 11 | . 4 . 1 3 2 1 . Assimilate 1 | . 1 . . . . . . Botnet 9 | . 3 . 1 2 2 1 . Operators 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 27 | . 6 . 1 8 8 4 . Full Trace Events 5 | . 1 . . 1 1 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 1 . . 3 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 116 | . . . . . 116 . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . Time 64 | . 26 . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 30 | . 10 . 10 10 . . . Parts Scanalyzed 3 | . . . . 3 . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 8174 | 212 1071 97 937 2321 1801 1007 728 Spaces Moved 3183 | 109 529 74 292 860 636 528 155 Core 21 | 15 . . . . . . 6 Treads 1944 | 94 517 . 138 8 626 528 33 Legs 51 | . . . . . . . 51 Wheels 1167 | . 12 74 154 852 10 . 65 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 110 110 125 135 155 162 135 Average Speed 201 | 144 159 110 240 215 219 168 324 Slowest Speed 1550 | 160 240 110 320 240 247 244 1550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 6 76 22 36 63 25 17 6 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 9 | . . . 2 3 1 3 . Terrain Destroyed 128 | . . . 9 39 26 3 51 Melee 7 | . . . . 3 1 3 . Projectile 19 | . . . 9 4 . . 6 AOE 102 | . . . . 32 25 . 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 4232 | 142 655 83 443 1120 899 617 273 Wait 304 | 4 39 . 74 59 91 27 10 Move 3176 | 108 528 73 291 859 635 527 155 Hop . | . . . . . . . . Pick Up 122 | 10 12 5 18 28 26 9 14 Fast Attach 10 | 1 . . 2 4 . 3 . Attach 87 | 6 3 1 5 19 22 5 26 Detach 2 | . . . . . 2 . . Swap 54 | . 8 . 8 17 14 7 . Drop 45 | . 1 . 7 20 8 9 . Fire 344 | 13 62 4 34 103 76 1 51 Melee 70 | . . . . 3 21 29 17 Ram 8 | . . . 4 4 . . . Kick . | . . . . . . . . Crush 10 | . 2 . . 4 4 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 213 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 701 | -10/Materials | Discovered new exit (range 7) 966 | -10/Materials | Discovered new exit (range 11) 1130 | -10/Materials | Repaired Lgt. Treads 1145 | -10/Materials | Discovered new exit (range 15) 1284 | -10/Materials | Entered Mines 1285 | -10/Mines | Learned location of Storage (-9) 1308 | -10/Mines | Lost 3 parts (1p1n1w) 1324 | -10/Mines | Assembled infested the area 1326 | -10/Mines | Met a Derelict shopkeep closing up shop 1368 | -10/Mines | Discovered new exit (range 7) 1381 | -10/Mines | Entered Materials 1381 | -9/Materials | Evolved 2 slots: Utility x2 1424 | -9/Materials | Discovered new exit (range 9) 1506 | -9/Materials | Discovered new exit (range 6) 1611 | -9/Materials | Discovered new exit (range 9) 2150 | -9/Materials | Discovered new exit (range 13) 2318 | -9/Materials | Entered another Materials area 2318 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2579 | -8/Materials | Lost 3 parts (1n2u) 2872 | -8/Materials | Build established: Scavenger-Tank 3414 | -8/Materials | Build established: Scavenger-Gunner 3605 | -8/Materials | System corruption reached 10% 3635 | -8/Materials | Lost 5 parts (1p1n3u) 3894 | -8/Materials | Build established: Scavenger-Tank 4184 | -8/Materials | Discovered new exit (range 16) 4380 | -8/Materials | Build established: Scavenger-Mutant 4639 | -8/Materials | Entered Factory 4639 | -7/Factory | Evolved 2 slots: Propulsion x2 5201 | -7/Factory | Lost 5 parts (4n1u) 5478 | -7/Factory | Build established: Tank 5977 | -7/Factory | Repaired Arm. Treads 6049 | -7/Factory | Discovered new exit (range 14) 6440 | -7/Factory | Entered another Factory area 6440 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6691 | -6/Factory | Build established: Scavenger-Mutant 7338 | -6/Factory | Lost 3 parts (1p2n) 7340 | -6/Factory | Spotted B-75 Beast 7391 | -6/Factory | Discovered new exit (range 15) 7434 | -6/Factory | Lost 5 parts (2n2u1w) 7447 | -6/Factory | Entered another Factory area 7447 | -5/Factory | Evolved 2 slots: Utility x2 7588 | -5/Factory | Lost 5 parts (3n2w) 7842 | -5/Factory | Lost 4 parts (2n1u1w) 7846 | -5/Factory | Core integrity fell below 50% 7886 | -5/Factory | Build established: Mutant 7910 | -5/Factory | Lost 6 parts (2u4w) 7992 | -5/Factory | Lost 3 parts (2u1w) 8092 | -5/Factory | Garrison activated, responded to threat 8121 | -5/Factory | Core integrity fell below 20% 8165 | -5/Factory | Lost 9 parts (1p3n3u2w) 8175 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08142_ U-05 Engineer lays Concrete. 08143_ K-01 Serf collects debris. 08148_ U-05 Engineer lays Concrete. 08150_ R-10 Processor collects Lgt. Ion Engine. 08150_ K-01 Serf collects debris. 08152_ System corrupted: Matter fused (-10). 08154_ K-01 Serf collects debris. 08155_ U-05 Engineer lays Concrete. 08158_ K-01 Serf collects debris. 08160_ U-05 Engineer lays Concrete. 08161_ R-10 Processor collects Lrg. Storage Unit. 08162_ K-01 Serf collects debris. 08163_ U-05 Engineer lays Concrete. 08165_ K-01 Serf collects debris. 08166_ U-05 Engineer lays Concrete. 08168_ K-01 Serf collects debris. 08169_ U-05 Engineer lays Concrete. 08171_ K-01 Serf collects debris. 08173_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????? ?????????????????????? | | ?????????? ???????????????????? | | ??????????% ??????????????????? | | ?????????? s ??????????????????? | | ?????????? #??????????????????? | | ??????????% #??????????????????? | | ??######## #??????????????????? | | ?? # #??????????????????? | | # """ # #??????????????????? | | # """ # #??????????????????? | | # """ # #??????????????????? | | # # #??????????????????? | | # """ # ##########?????????? | | # """ # =[ ????????? | | # """ # =[ ????????? | | # + [[ ????????? | | # """ # ????????? | | # """ ""# ????????? | | # """ ""#@ ###?????????? | | # ""#% R "#??????????? | | # """ S# "#??????????? | | # """ ""# "#??????????? | | # """ ""# T#??????????? | | # ""; "#??????????? | | # ;= u ##?????????? | | #########; ##?????????? | | ???????# ; A#""###??????? | | ???????# ; k ?????? | | ???????##; % ! ?????? | | ???????? ; % ????? | | ????????#; ????? | | ????????#; ????? | | ????????##! "##?????????? | | ?????????#!! " ##???????????? | | ?????????# #######????????????? | | ######???#!! #??????????????????? | | # ???+!! ###????????????????? | | # """?# #"#######??????????? | | # """"# # ?????????? | | # """"# # """ """?????????? | | # """"# % # """ """ ????????? | | # """"#!!= # """ """ #?????? | | # " % # %! # ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 10 Power Shielding 66 Propulsion Shielding 66 Weapon Cycling 30 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 22 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Enh. Autogun | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombResetChainsaw Manual? 0 Play Time 01:15:22 Cumulative 45.8 hours Start 2025.01.30 @ 09:03:35 End 2025.01.30 @ 10:52:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 34 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d25ae918-aef5-4f24-b060-afd33275e888