Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.27 @ 15:41:51 Player: CaramelizedRodent Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (2756) 2756 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 6548 Bonus ------- High Alert Combat Kills 12 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 192/300 Energy 64/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Hacking Suite > --- WEAPON ----------- Thermic Laser Gauss Rifle Flak Gun Coil Gun Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Particle Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Beam Rifle Particle Gun Gatling Laser Autogun Autogun [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Hacking Suite Device Advanced Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 1 . . 1 Weapon 3 | . . . 1 1 . 1 Parts Attached 87 | 8 12 7 9 12 15 24 Power 18 | 1 2 . 2 1 5 7 Engine 8 | 1 2 . 1 . 1 3 Core 9 | . . . 1 1 4 3 Reactor 1 | . . . . . . 1 Propulsion 28 | 4 3 3 5 6 4 3 Treads . | . . . . . . . Leg 26 | 2 3 3 5 6 4 3 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 3 2 1 . . 1 Device 3 | . 1 . 1 . . 1 Storage 3 | 1 . 2 . . . . Processor . | . . . . . . . Hackware 1 | . 1 . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 33 | 2 4 2 1 5 6 13 Energy Gun 11 | 2 3 . 1 2 . 3 Energy Cannon 3 | . . 1 . 2 . . Ballistic Gun 8 | . . . . . 6 2 Ballistic Cannon 3 | . . 1 . 1 . 1 Launcher 6 | . . . . . . 6 Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 55 | . 4 1 . . 17 33 Power 14 | . . . . . 5 9 Propulsion 11 | . 2 1 . . 4 4 Utility 4 | . . . . . . 4 Weapon 26 | . 2 . . . 8 16 Highest Loss Streak 22 | . 4 1 . . 11 22 To Critical Strikes . | . . . . . . . Average Backups 12 | 4 7 10 14 14 13 12 Power 3 | . 2 2 3 2 3 5 Propulsion 5 | 2 3 4 7 7 5 4 Utility . | . . 1 . . . . Weapon 3 | 1 . 2 3 4 4 3 Tool/Special . | . . . . . . . Unused Backups 27 | . 3 2 9 9 2 2 Power 5 | . 2 . 2 . 1 . Propulsion 12 | . . 1 4 6 1 . Utility 2 | . . . . 2 . . Weapon 8 | . 1 1 3 1 . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 93 99 98 99 95 77 Engine 4 | . 14 11 2 . 2 2 Core 7 | . . . 6 15 10 7 Leg 30 | . 27 43 36 29 28 18 Device 6 | . 4 . 8 7 7 9 Storage 8 | . 14 11 9 7 7 6 Hackware 6 | . 2 11 9 7 7 2 Energy Gun 10 | . 27 8 8 9 5 7 Energy Cannon 4 | . . 5 9 7 3 . Ballistic Gun 4 | . . . . . 14 13 Ballistic Cannon 6 | . . 8 9 12 4 2 Peak Build Rating 60 | 6 13 17 34 45 46 60 Average Rating 32 | 4 11 15 28 43 42 43 On Entrance 22 | . 6 13 17 34 45 45 Naked Turns . | . . . . . . . Heaviest Build 72 | 10 21 35 39 55 55 72 Greatest Support 60 | 26 20 40 60 60 60 60 Greatest Overweight (x) 23 | . 1 . . 1 1 23 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 6 8 11 15 15 15 15 Most Carried 15 | 8 8 15 15 15 15 15 Average Carried 12 | 4 7 10 14 14 13 12 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 15 | 6 8 15 15 15 15 5 Class Distribution -------------------- 60% | Scavenger-Gunner 16% | Scavenger-Mutant 15% | Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 1743 | 218 177 169 154 218 424 383 Remotely . | . . . . . . . Salvage Created 2300 | . 303 391 279 213 726 388 Parts 101 | . 15 22 9 12 27 16 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 55 | . 7 13 5 5 18 7 Guns 29 | . 7 4 1 . 12 5 Cannons 23 | . . 9 3 5 6 . AOE 1 | . . . . . . 1 Classes Destroyed 10 | . 2 2 2 2 . 2 Worker 1 | . . . . . . 1 Builder 3 | . . . . . . 3 Operator 1 | . 1 . . . . . Swarmer 10 | . . 3 . . 4 3 Grunt 28 | . 7 9 3 . 8 1 Brawler 3 | . . . 1 . 2 . Sentry 6 | . . 1 . 2 2 1 Hunter 5 | . . . . 1 2 2 Programmer 2 | . . . . 2 . . Heavy 1 | . . . 1 . . . Best Kill Streak 5 | . 2 5 2 1 5 5 Combat Bots Only 5 | . 1 5 2 1 5 5 Max Kills in Single Turn 2 | . 1 1 1 1 2 2 Gunslinging 1 | . . . . . 1 . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 825 | . 60 64 14 87 249 351 Missed 283 | . 11 16 5 41 84 126 Hits 542 | . 49 48 9 46 165 225 Melee 3 | . . . . . 3 . Projectile 539 | . 49 48 9 46 162 225 Critical Strikes 15 | . 1 . . 1 7 6 Damage Taken 7738 | . 621 532 136 691 2039 3719 Core 1402 | . 118 75 . 148 195 866 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 52 81 100 . 51 . Volleys Fired 142 | . 30 30 11 12 39 20 Largest 5 | . 2 2 3 4 4 5 Hottest 267 | . 112 112 157 233 233 267 Shots Fired 413 | . 60 60 33 48 136 76 Gun 243 | . 55 19 11 14 95 49 Cannon 150 | . . 41 22 34 41 12 Launcher 15 | . . . . . . 15 Special 5 | . 5 . . . . . Kinetic 185 | . . 25 11 22 86 41 Thermal 213 | . 60 35 22 26 50 20 Explosive . | . . . . . . . Electromagnetic 15 | . . . . . . 15 Robot Hit Streak 13 | . 13 7 7 5 7 9 Robot Miss Streak 12 | . 2 4 3 5 5 12 Penetration Max 1 | . . . . . 1 1 Secondary Targets 4 | . . 1 . . 3 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 248 | . 41 37 18 30 90 32 Core Hits 151 | . 17 17 9 12 60 36 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 15 | . 7 2 1 2 . 3 Burn 10 | . 6 1 . . . 3 Meltdown 1 | . . . 1 . . . Blast 3 | . . 1 . 2 . . Sever 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5101 | . 606 705 376 608 1647 1159 Guns 2557 | . 561 172 98 141 1147 438 Cannons 1691 | . . 523 278 324 500 66 Explosions 796 | . . . . 143 . 653 Melee . | . . . . . . . Ramming 12 | . . 10 . . . 2 Kinetic 2041 | . . 299 146 189 1100 307 Thermal 2252 | . 606 396 230 276 547 197 Explosive 143 | . . . . 143 . . Electromagnetic 653 | . . . . . . 653 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 1 2 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 24 | . . . . 3 8 13 Projectiles 11 | . . . . 3 8 . Explosions 13 | . . . . . . 13 Melee . | . . . . . . . Knockbacks 16 | . . 7 2 . 5 2 Impact . | . . . . . . . Kinetic 14 | . . 6 2 . 4 2 Secondary 2 | . . 1 . . 1 . Self-Inflicted Damage 270 | . . . . 179 . 91 Shots 6 | . . . . 2 . 4 Rammed 3 | . . . . . . 3 Targets Rammed 5 | . . 2 . . . 3 Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 371 | . 324 267 72 355 371 298 Average Temperature 91 | . 91 95 25 123 105 62 Received Heat Transfer 2298 | . 363 228 72 102 573 960 Effects 6 | . . 3 . . 3 . Shutdowns 1 | . . . . . 1 . Interference 5 | . . 3 . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 4 | . . . . . . 4 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 19 | . 2 2 4 1 2 8 Heat Transferred 5993 | . 2035 925 443 559 1231 800 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 83 | 100 100 100 100 100 21 80 Level 1 13 | . . . . . 58 19 Level 2 3 | . . . . . 19 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 471 | . 50 114 80 77 471 247 Initial 247 | . . 9 24 22 42 247 Average 88 | . 13 35 31 18 291 135 Influence Increases 1799 | . 203 352 130 284 599 231 Destroy 0b10 Robot/C 1100 | . 140 260 100 100 360 140 Destroy 0b10 Robot/NC 25 | . 5 . . . . 20 Destroy Leader 250 | . 40 60 30 50 30 40 Trap Triggered on 0b10 10 | . . 10 . . . . Successful Hack 98 | . 17 14 . 53 14 . Disable Machine 60 | . . . . 45 . 15 Anti-Garrison Action 100 | . . . . . 100 . Destroy Structure 36 | . 1 8 . 21 5 1 Lose Combat Pursuer 120 | . . . . 15 90 15 Influence Decreases 1799 | . 179 319 137 274 188 702 Entered New Map 318 | . . 15 33 28 18 224 Time Decay 949 | . 149 214 104 246 . 236 Lost Part 444 | . 30 2 . . 170 242 Purge Threat 88 | . . 88 . . . . Squads Dispatched 21 | . 3 5 5 7 . 1 Investigation 7 | . 3 2 . 2 . . Extermination 2 | . . . . 2 . . Reinforcement 6 | . . 3 2 . . 1 Assault 4 | . . . 2 2 . . Garrison 2 | . . . 1 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 3 | . . 1 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 10 19 14 6 23 11 Peak Tracking Total 11 | . 3 6 7 2 11 4 Tactical Retreats 5 | . . . . 1 3 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 3 | . 1 . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 12 | . . 6 . 6 . . Reprogrammed 4 | . . 4 . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 6 | . . . . 3 2 1 Max in Single Turn 2 | . . . . 2 1 1 Garrison Access 2 | . . . 1 1 . . Garrison Relay 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 20 | . 4 5 . 7 2 2 Terminals 14 | . 3 4 . 4 2 1 Fabricators 2 | . . . . 1 . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 58 | . 16 20 . 17 2 3 Successful 35 | . 10 12 . 12 1 . Failed 23 | . 6 8 . 5 1 3 Catastrophic 3 | . 1 . . . 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 41 | . 11 16 . 10 2 2 Fabricators 4 | . . . . 3 . 1 Repair Stations . | . . . . . . . Recycling Units 8 | . 5 . . 3 . . Scanalyzers 4 | . . 4 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 24 | . 8 9 . 6 1 . Record 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Level Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . 1 . . . . Locate Traps 3 | . . 2 . 1 . . Disarm Traps 2 | . . 1 . 1 . . Reprogram Traps 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 2 | . 1 1 . . . . Surveillance Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Zone Layout 5 | . 1 2 . 2 . . Security Stations 1 | . . . . . 1 . Fabricator Hacks 3 | . . . . 3 . . Load Schematic 1 | . . . . 1 . . Build 2 | . . . . 2 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 2 . . 2 . . Process 1 | . . . . 1 . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 17 | . 3 4 . 6 2 2 Full Trace Events 7 | . 3 2 . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 91 | . . . . 91 . . Total Part Build Rating 2 | . . . . 2 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 2 | . . . . 2 . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . 10 . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 15 | . . . 2 3 10 . Machine Destruction 15 | . . . 2 3 10 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial Warlord ECA Mod 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 3322 | 56 437 514 261 916 571 567 Spaces Moved 1952 | 31 208 314 154 672 319 254 Core 13 | 1 . . . . . 12 Treads . | . . . . . . . Legs 1917 | 15 201 314 154 672 319 242 Wheels 22 | 15 7 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 115 120 120 120 120 120 Average Speed 128 | 102 136 120 120 120 121 170 Slowest Speed 1200 | 120 190 120 120 190 190 1200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 45 38 26 19 42 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 28 | . . 1 . 27 . . Melee . | . . . . . . . Projectile 6 | . . 1 . 5 . . AOE 22 | . . . . 22 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 2460 | 53 297 392 216 758 412 332 Wait 110 | 4 24 22 10 27 15 8 Move 1947 | 30 207 313 153 672 318 254 Hop . | . . . . . . . Pick Up 96 | 11 13 13 12 14 20 13 Fast Attach 6 | 1 1 . . 3 . 1 Attach 53 | 5 4 3 2 2 17 20 Detach . | . . . . . . . Swap 41 | 2 8 4 10 8 . 9 Drop 60 | . 10 5 18 20 3 4 Fire 142 | . 30 30 11 12 39 20 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Lost 4 parts (2n2w) 327 | -10/Materials | Build established: Mutant 405 | -10/Materials | Identified exit to Materials 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Propulsion x2 783 | -9/Materials | Build established: Scavenger-Mutant 972 | -9/Materials | Discovered new exit (range 16) 1008 | -9/Materials | Entered another Materials area 1008 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1024 | -8/Materials | Garrison activated, responded to threat 1033 | -8/Materials | Met 7R-MNS 1246 | -8/Materials | Discovered new exit (range 16) 1269 | -8/Materials | Entered Factory 1269 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1270 | -7/Factory | Caught up to 7R-MNS 1353 | -7/Factory | Build established: Scavenger-Gunner 1383 | -7/Factory | Garrison activated, responded to threat 1422 | -7/Factory | Fabricated Adv. Beam Cannon? 2185 | -7/Factory | Identified exit to Garrison 2185 | -7/Factory | Entered Garrison 2229 | -7/Garrison | Triggered checkpoint 2274 | -7/Garrison | Garrison Relay disabled 2357 | -7/Garrison | Learned Factory security intel 2458 | -7/Garrison | Lost 11 parts (3p4n4w) 2491 | -7/Garrison | Triggered checkpoint 2497 | -7/Garrison | Triggered checkpoint 2506 | -7/Garrison | Triggered checkpoint 2541 | -7/Garrison | Lost 3 parts (2p1w) 2607 | -7/Garrison | Triggered checkpoint 2643 | -7/Garrison | Garrison Relay disabled 2740 | -7/Garrison | Discovered new exit (range 14) 2756 | -7/Garrison | Entered Factory 2756 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3036 | -6/Factory | Lost 3 parts (1p1u1w) 3086 | -6/Factory | Spotted B-75 Beast 3258 | -6/Factory | Core integrity fell below 50% 3288 | -6/Factory | Lost 22 parts (4p4n2u12w) 3307 | -6/Factory | Core integrity fell below 20% 3323 | -6/Factory | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Shock Bomb Launcher destroyed. B-75 Beast IFF system glitched. Emergency Access malfunctions. G-50 Soldier system terminally corrupted. Adv. Heat Sink fried. Lgt. Angular Momentum Engine destroyed. Destroyed Lgt. Angular Momentum Engine. Lgt. Nuclear Core destroyed. Destroyed Lgt. Nuclear Core. Emergency Access malfunctions. Shock Bomb Launcher destroyed. Lgt. Nuclear Core destroyed. Slammed into G-50 Soldier. Destabilizing: Core damaged (-17). Slammed into G-50 Soldier. R-10 Processor suffers critical hit (Burn). G-50 Soldier misfires. Knocked back. Slammed into G-50 Soldier. Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????" 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BB% "#??????????? | | ???????? / % @%= #??????????? | | ???????????????######## #g = #??????????? | | ??????????????????????###; ! " " #??????????? | | ????????????????????????##%% """" #??????????? | | ????????????????????????## % """ #??????????? | | ????????????????????????## """" #??????????? | | ????????????????????????## #??????????? | | ????????????????????????" % #??????????? | | ????????????????????????###############??????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 34 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Beam Cannon | x1 | -7/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed PrecisionAntigravRouter Manual? 0 Play Time 00:59:09 Cumulative 3.8 hours Start 2025.07.06 @ 14:08:30 End 2025.09.27 @ 15:41:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e6d71a4a-a147-4c07-bcae-94e5bab43247