Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 20:00:11 Player: Wall-e Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (109) 545 Value Destroyed (2537) 2537 Prototype IDs (57) 1140 Alien Tech Used (1) 200 Bonus (612) 612 TOTAL SCORE: 11034 Bonus ------- High Alert Combat Kills 12 Aligned with FarCom 300 Met Zhirov 300 Cogmind --------- Core Integrity 1088/1150 Matter 105/300 Energy 170/170 System Corruption 10% Temperature Cool (0) Movement Flying (108) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Impulse Thruster > --- UTILITY (10) ----- Medium Storage Unit Advanced Melee Analysis Suite Improved Transmission Jammer Experimental Propulsion Shielding Improved Hacking Suite Skeleton Box > --- WEAPON (2) ------- Missile Launcher Power Sword > --- INVENTORY (10) --- Light Antimatter Reactor Nuclear Pulse Thruster Field Propulsion Drive Advanced Power Amplifier Advanced Cooling System Large Storage Unit Force Field Transdimensional Reconstructor KE Penetrator Improved Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Melee Analysis Suite Improved Transmission Jammer Experimental Propulsion Shielding Force Field Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Missile Launcher Power Sword > --- INVENTORY -------- Heavy Antimatter Reactor Xenon Bombardment Thruster Field Propulsion Drive Advanced Power Amplifier Advanced Cooling System Large Storage Unit Skeleton Box Transdimensional Reconstructor KE Penetrator Improved Datajack [Rating: 99] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Concussive RPG Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . 1 1 . . . . . . . Utility 8 | . . . 1 . . . 1 1 1 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 111 | 8 16 3 21 1 2 2 6 16 11 10 1 2 5 . 7 Power 13 | 1 1 1 2 . . . 1 1 1 2 . . 1 . 2 Engine 5 | 1 1 1 2 . . . . . . . . . . . . Core 5 | . . . . . . . 1 1 1 2 . . . . . Reactor 3 | . . . . . . . . . . . . . 1 . 2 Propulsion 30 | 4 5 1 6 . . . . 9 1 2 . . . . 2 Treads 2 | 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 13 | 2 5 1 5 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 15 | . . . 1 . . . . 9 1 2 . . . . 2 Utility 40 | 1 6 . 4 . 2 1 4 4 4 5 1 2 3 . 3 Device 14 | . . . 3 . 2 . . 1 2 3 1 1 . . 1 Storage 6 | 1 2 . . . . . . . 1 . . . 1 . 1 Processor 3 | . . . . . . . 1 . . . . 1 . . 1 Hackware 7 | . . . . . . . 1 2 1 2 . . 1 . . Protection 10 | . 4 . 1 . . 1 2 1 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 28 | 2 4 1 9 1 . 1 1 2 5 1 . . 1 . . Energy Gun 2 | . . . 2 . . . . . . . . . . . . Energy Cannon 3 | . 1 . 2 . . . . . . . . . . . . Ballistic Gun 14 | 2 2 . 4 . . 1 . 2 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . 1 1 . 1 . . 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . Unidentified Prototypes 10 | . . . 4 . 1 . . . 1 . . . 4 . . Parts Lost 16 | . 5 . 1 . . 1 4 . 2 . . . . . 3 Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 3 | . 1 . . . . . 1 . 1 . . . . . . Utility 9 | . 2 . 1 . . 1 2 . . . . . . . 3 Weapon 3 | . 2 . . . . . . . 1 . . . . . . Highest Loss Streak 3 | . 3 . 1 . . 1 2 . 2 . . . . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 15 | 2 13 17 22 23 23 23 22 5 8 9 10 10 9 9 9 Power 2 | . 2 4 3 3 3 3 2 1 1 1 1 1 1 1 . Propulsion 3 | 1 2 2 4 7 7 7 6 . 1 1 1 1 1 1 1 Utility 5 | . 3 6 7 7 6 6 6 . 3 5 5 5 4 3 2 Weapon 3 | . 4 5 6 4 5 4 6 2 1 . 1 1 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 38 | 1 6 . 8 . 1 . . 7 3 5 . 1 1 . 5 Power 5 | . 1 . . . . . . . 1 1 . 1 1 . . Propulsion 8 | 1 . . 4 . . . . 2 . . . . . . 1 Utility 15 | . . . 2 . 1 . . 3 2 4 . . . . 3 Weapon 9 | . 5 . 2 . . . . 2 . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 99 | . 99 100 99 100 96 100 99 98 99 99 100 100 98 100 94 Engine 5 | . 14 14 11 11 11 11 1 . . . . . . . . Core 5 | . . . . . . . 7 7 13 10 11 11 10 11 4 Wheel 19 | . 27 28 33 33 33 33 35 . . . . . . . . Flight 12 | . . . . . . . . 37 33 28 29 29 29 29 26 Device 7 | . . . 10 11 7 11 . 6 6 10 11 11 8 9 14 Storage 8 | . 14 14 11 11 11 11 9 . 5 5 5 5 5 5 5 Processor 1 | . . . . . . . 8 . . . . . 5 3 4 Hackware 11 | . . . . . . . 8 22 25 29 29 29 23 23 18 Protection 7 | . 13 14 10 11 10 11 9 6 . . . . 2 3 5 Ballistic Gun 13 | . 26 20 19 17 11 22 13 10 5 4 5 5 3 3 1 Launcher 1 | . . 7 1 4 11 . . . . . . . . 1 2 Slashing Weapon 2 | . . . . . . . 4 4 6 5 5 5 2 5 5 Peak Build Rating 99 | 6 11 10 27 26 34 26 33 43 61 76 76 77 83 83 99 Average Rating 39 | 5 9 10 19 25 25 25 31 38 59 72 75 75 76 81 91 On Entrance 40 | . 6 10 10 25 26 26 26 28 43 59 76 75 77 83 82 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 103 | 12 95 94 103 98 96 102 102 13 29 36 30 30 30 38 40 Greatest Support 48 | 40 32 20 38 36 36 36 48 36 42 42 30 30 39 39 40 Greatest Overweight (x) 9 | 3 9 4 2 2 2 2 2 . . . . . . . 1 Average Overweight (x) . | . 3 4 2 2 2 2 1 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 Average Capacity 18 | 7 24 25 25 25 25 25 25 5 9 10 10 10 10 10 10 Most Carried 25 | 6 17 18 25 24 24 24 25 25 10 10 10 10 10 10 10 Average Carried 15 | 2 13 17 22 23 23 23 22 5 8 9 10 9 9 9 9 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 10 10 10 10 10 10 10 Final Carried 25 | 4 17 17 23 24 24 23 25 5 10 10 10 9 10 9 10 Class Distribution -------------------- 57% | Mutant 39% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Matter Collected 2672 | 249 439 51 636 156 . 44 282 34 319 225 7 23 130 . 77 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3672 | 56 743 96 977 280 . 44 440 34 355 290 . . 181 49 127 Parts 242 | 2 50 10 66 9 . 6 38 2 25 21 . . 1 8 4 Haulers Intercepted 7 | . 1 . 4 . . . 1 . . 1 . . . . . Recyclers Shooed 3 | . . . 2 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . . 1 6 . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 57 | . 10 3 20 3 . 3 8 . 1 . . . . 4 5 Melee 2 | . . . . . . . 1 . 1 . . . . . . Guns 27 | . 8 . 8 3 . 3 5 . . . . . . . . Cannons 4 | . 1 . 2 . . . 1 . . . . . . . . AOE 23 | . 1 3 9 . . . 1 . . . . . . 4 5 Classes Destroyed 12 | 1 6 1 2 . . . 1 . 1 . . . . . . Worker 11 | . 2 1 . . . . 1 . 7 . . . . . . Builder 6 | . 3 1 . . . . . . 1 1 . . . . . Tunneler 3 | . 1 . 1 . . . . . 1 . . . . . . Hauler 7 | . 1 . 4 . . . 1 . . 1 . . . . . Recycler 8 | 1 1 1 1 2 . . . . 1 1 . . . . . Operator 3 | . . . 1 . . . 1 . . 1 . . . . . Watcher 14 | . 3 . 4 . . . 1 1 1 2 . . . . 2 Swarmer 22 | . . 3 4 . . 3 3 . . . . . . 4 5 Grunt 23 | . 10 . 10 3 . . . . . . . . . . . Sentry 10 | . . . 6 . . . 4 . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | 1 3 6 8 5 . 3 3 1 3 1 . . . 4 5 Combat Bots Only 8 | . 2 3 8 3 . 3 3 . 1 . . . . 4 5 Max Kills in Single Turn 3 | 1 2 3 3 1 . 2 2 1 1 1 . . . 3 3 Gunslinging 1 | . . . 1 . . 1 . . . . . . . . . Exploded 3 | . 1 2 2 . . . 1 . . . . . . 3 3 Melee 1 | . . . . . . . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 290 | . 87 3 78 19 . 14 33 . 24 4 2 12 . . 14 Missed 101 | . 20 1 27 5 . 6 8 . 18 2 1 8 . . 5 Hits 189 | . 67 2 51 14 . 8 25 . 6 2 1 4 . . 9 Projectile 189 | . 67 2 51 14 . 8 25 . 6 2 1 4 . . 9 AOE 2 | . . . . . . 2 . . . . . . . . . Critical Strikes 10 | . 2 . 3 . . 1 4 . . . . . . . . Damage Taken 3504 | . 1026 62 670 185 . 150 675 . 144 40 24 31 . . 497 Core 515 | . 172 8 139 . . . 43 . 16 20 24 31 . . 62 Absorbed by Shields 60 | . . . . . . . . . . . . . . . 60 Redirected to Shielding 123 | . . . . . . . . . . . . . . . 123 Ignored by Resistances 21 | . . . . . . . 21 . . . . . . . . Regen/Repaired (Parts) 471 | . 35 . 137 . . . 166 . 19 59 . . . . 55 Core Remaining (%) 82 | 100 . 28 . . . 65 92 100 98 . . . . 92 . Volleys Fired 251 | 2 106 5 67 13 . 2 22 18 6 1 . . . 2 7 Largest 2 | 2 2 2 2 2 . 2 2 1 1 1 . . . 1 1 Hottest 112 | 40 76 40 112 46 . 46 46 28 36 33 . . . 36 36 Shots Fired 447 | 4 209 7 121 25 . 4 43 18 6 1 . . . 2 7 Gun 380 | 4 184 2 96 25 . 4 42 18 4 1 . . . . . Cannon 35 | . 23 . 12 . . . . . . . . . . . . Launcher 32 | . 2 5 13 . . . 1 . 2 . . . . 2 7 Special . | . . . . . . . . . . . . . . . . Kinetic 380 | 4 184 2 96 25 . 4 42 18 4 1 . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 32 | . 2 5 13 . . . 1 . 2 . . . . 2 7 Electromagnetic 35 | . 23 . 12 . . . . . . . . . . . . Robot Hit Streak 14 | 4 9 2 14 6 . 3 9 1 . 1 . . . 2 3 Robot Miss Streak 3 | . 3 2 3 3 . . 3 3 . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 1 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . . . Shots Hit Robots 320 | 4 128 3 80 14 . 3 30 4 17 15 . . 6 1 15 Core Hits 175 | 2 50 6 54 8 . 3 17 2 12 5 . . 2 4 10 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . . . . . Critical Strikes 5 | 1 . . . . . . . . 1 . . . . . 3 Destroy 1 | 1 . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . 1 . . . . . 3 Melee Attacks 192 | . . . 2 . . . 25 8 61 37 . 9 6 3 41 Impact . | . . . . . . . . . . . . . . . . Slashing 189 | . . . 2 . . . 25 8 61 37 . 9 3 3 41 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . . 1 . 9 4 . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . . . . Damage Inflicted 8468 | 36 1430 296 1646 239 . 38 662 156 1556 819 . . 300 185 1105 Guns 2512 | 36 897 8 767 239 . 38 420 82 . 25 . . . . . Cannons 632 | . 418 . 199 . . . 15 . . . . . . . . Explosions 2211 | . 115 288 680 . . . 44 . 381 . . . . 185 518 Melee 3113 | . . . . . . . 183 74 1175 794 . . 300 . 587 Ramming . | . . . . . . . . . . . . . . . . Kinetic 2512 | 36 897 8 767 239 . 38 420 82 . 25 . . . . . Thermal 115 | . 115 . . . . . . . . . . . . . . Explosive 2096 | . . 288 680 . . . 44 . 381 . . . . 185 518 Electromagnetic 617 | . 418 . 199 . . . . . . . . . . . . Impact 15 | . . . . . . . 15 . . . . . . . . Slashing 3113 | . . . . . . . 183 74 1175 794 . . 300 . 587 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . 3 3 . . . . . . 1 . . . . . 10 Average Corruption 2 | . 2 3 . . . . . . 1 . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 38 | . 22 4 . . . . . . 8 . . . . . 4 Message Errors 7 | . 5 . . . . . . . 2 . . . . . . Matter Fused 6 | . 2 2 . . . . . . 2 . . . . . . Heat Flow Errors 2 | . 1 . . . . . . . . . . . . . 1 Energy Discharges 6 | . 3 . . . . . . . 2 . . . . . 1 Parts Fused 1 | . 1 . . . . . . . . . . . . . . Data Loss (minor) 7 | . 3 . . . . . . . 2 . . . . . 2 Data Loss (major) 1 | . . 1 . . . . . . . . . . . . . Misfires 4 | . 3 1 . . . . . . . . . . . . . Alerts 1 | . 1 . . . . . . . . . . . . . . Weapon Failures 3 | . 3 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 495 | . 8 15 . . . . 61 4 140 137 . . 95 . 35 Projectiles 8 | . 8 . . . . . . . . . . . . . . Explosions 18 | . . 15 . . . . . . 3 . . . . . . Melee 469 | . . . . . . . 61 4 137 137 . . 95 . 35 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 266 | . 50 49 56 . . . 12 . . . . . . . 99 Shots 11 | . 2 2 3 . . . 1 . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 309 | . 309 6 234 25 . 3 5 16 91 107 90 60 35 90 186 Average Temperature 31 | . 53 4 36 11 . 3 2 7 25 28 33 21 14 40 15 Received Heat Transfer 1059 | . 537 . 246 105 . 78 54 . . 18 9 12 . . . Effects 2 | . 2 . . . . . . . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Fried 2 | . 1 . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Maximum Alert Level 2 | . . . 1 . . . . . 1 . . . . . 2 Low Security (%) 92 | 100 100 100 90 100 . 100 100 100 99 100 . . . . . Level 1 4 | . . . 9 . . . . . . . . . . . 39 Level 2 3 | . . . . . . . . . . . . . . . 60 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 492 | 5 175 139 268 92 . 70 78 9 201 98 . . . . 492 Initial 350 | . . 45 48 72 . . . 6 . 98 . . . . 350 Average 71 | . 52 89 124 51 . 14 20 . 8 41 . . . . 410 Influence Increases 3198 | 5 510 110 763 80 . 70 308 23 383 206 15 . 15 90 620 Destroy 0b10 Robot/C 1140 | . 200 60 400 60 . 60 160 . 20 . . . . 80 100 Destroy 0b10 Robot/NC 275 | 5 55 15 55 10 . . 20 5 55 30 . . 15 . 10 Destroy Leader 302 | . 48 10 116 10 . 10 64 2 12 6 . . . 10 14 Trap Triggered on 0b10 40 | . . . . . . . . . . 40 . . . . . Successful Hack 146 | . 23 . 36 . . . 23 8 25 21 . . . . 10 Disable Machine 300 | . 30 . 45 . . . 15 . 150 15 . . . . 45 Destroy Structure 350 | . 19 25 66 . . . 26 8 76 34 . . . . 96 Advance Influence 300 | . . . . . . . . . . . . . . . 300 Partial Spotted 60 | . . . . . . . . . 30 15 . . . . 15 Lose Combat Pursuer 285 | . 135 . 45 . . . . . 15 45 15 . . . 30 Influence Decreases 2772 | 5 394 101 703 265 . 70 294 37 182 385 37 . 10 15 274 Entered New Map 416 | . . 71 77 113 . . . 8 . 103 9 . . 5 30 Time Decay 2151 | 5 356 30 616 120 . 70 254 29 171 238 28 . 10 10 214 Lost Part 121 | . 30 . 10 . . . 40 . 11 . . . . . 30 Lost Ally 38 | . . . . 32 . . . . . 6 . . . . . Purge Threat 46 | . 8 . . . . . . . . 38 . . . . . Squads Dispatched 16 | . . . 1 . . . 2 1 5 3 . . . . 4 Investigation 5 | . . . . . . . . 1 . 2 . . . . 2 Extermination 4 | . . . . . . . . . 2 1 . . . . 1 Reinforcement 7 | . . . 1 . . . 2 . 3 . . . . . 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Distress Signals 11 | . 2 . 4 . . . 2 . 1 . . . . . 2 Communications Jammed 2 | . . . . . . . . . . . . . . 2 . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 127 | . 25 3 36 3 . 6 16 2 12 7 1 1 . 2 13 Peak Tracking Total 8 | . 4 3 8 3 . 3 4 1 5 3 1 1 . 2 5 Tactical Retreats 16 | . 7 . 3 . . . . . 1 2 1 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 14 | . 4 . . . . . 2 1 3 . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . 6 . . . . . Reused 4 | . . . . . . . . . . 4 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 4 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 20 | . 2 . 3 . . . 1 . 10 1 . . . . 3 Max in Single Turn 5 | . 1 . 2 . . . 1 . 5 1 . . . . 3 Garrison Access 5 | . . . . . . . . . 3 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 68 | . 11 . 8 . 5 . 8 3 12 12 . . 6 . 3 Terminals 32 | . 8 . 5 . . . 5 2 5 6 . . . . 1 Fabricators 4 | . . . . . . . . 1 2 1 . . . . . Repair Stations 9 | . 1 . 2 . . . 2 . 1 2 . . . . 1 Recycling Units 3 | . 2 . . . . . . . . 1 . . . . . Scanalyzers 4 | . . . 1 . . . 1 . 1 1 . . . . . Garrison Access 5 | . . . . . . . . . 3 1 . . . . 1 Total Hacks 239 | . 32 . 27 . 50 . 34 6 28 37 . . 19 . 6 Successful 194 | . 20 . 18 . 50 . 24 5 21 34 . . 19 . 3 Failed 45 | . 12 . 9 . . . 10 1 7 3 . . . . 3 Catastrophic 2 | . . . . . . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 86 | . 22 . 19 . 1 . 17 3 5 17 . . . . 2 Terminals 106 | . 26 . 19 . . . 24 3 10 22 . . . . 2 Fabricators 9 | . . . . . . . . 3 3 3 . . . . . Repair Stations 24 | . 2 . 4 . . . 5 . 3 7 . . . . 3 Recycling Units 6 | . 4 . . . . . . . . 2 . . . . . Scanalyzers 18 | . . . 4 . . . 5 . 7 2 . . . . . Garrison Access 7 | . . . . . . . . . 5 1 . . . . 1 Terminal Hacks 94 | . 4 . 2 . 50 . 5 1 4 9 . . 19 . . Record 56 | . . . . . 49 . . . . . . . 7 . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . Robot Analysis 5 | . 1 . . . . . . . . . . . 4 . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . 4 . . Open DSF 2 | . . . . . . . . 1 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . Garrison Index 2 | . . . . . . . . . 1 1 . . . . . Unreport Threat 2 | . 1 . . . . . . . . 1 . . . . . Reprogram Traps 2 | . . . . . . . . . . 2 . . . . . Zone Layout 9 | . 1 . 2 . . . 2 . 2 2 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 2 1 2 . . . . . Load Schematic 2 | . . . . . . . . 1 . 1 . . . . . Build 3 | . . . . . . . . 1 1 1 . . . . . Repair Station Hacks 20 | . 2 . 4 . . . 4 . 2 6 . . . . 2 Scan Component 10 | . 1 . 2 . . . 2 . 1 3 . . . . 1 Repair 10 | . 1 . 2 . . . 2 . 1 3 . . . . 1 Recycling Unit Hacks 3 | . 2 . . . . . . . . 1 . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . Scanalyzer 18 | . . . 4 . . . 5 . 7 2 . . . . . Insert Component 7 | . . . 1 . . . 2 . 3 1 . . . . . Analyze 11 | . . . 3 . . . 3 . 4 1 . . . . . Garrison Access Hacks 5 | . . . . . . . . . 3 1 . . . . 1 Seal Access 5 | . . . . . . . . . 3 1 . . . . 1 Unauthorized Hacks 49 | . 12 . 8 . . . 10 2 4 13 . . . . . Terminals 47 | . 11 . 8 . . . 10 2 4 12 . . . . . Track 11 | . 3 . 3 . . . 3 . . 2 . . . . . Assimilate 3 | . 1 . . . . . . . . 2 . . . . . Botnet 26 | . 6 . 4 . . . 5 1 4 6 . . . . . Disrupt 2 | . . . . . . . 1 . . 1 . . . . . Operators 5 | . 1 . 1 . . . 1 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . . Reject 2 | . 1 . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 48 | . 11 . 7 . . . 8 2 8 10 . . . . 2 Full Trace Events 5 | . . . . . . . . 1 . 2 . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 . . . 2 . 3 1 . . 4 . . Parts Built 5 | . . . . . . . . 1 2 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 191 | . . . . . . . . 49 95 47 . . . . . Total Part Build Rating 22 | . . . . . . . . 2 10 10 . . . . . Parts Repaired 10 | . 1 . 2 . . . 2 . 1 3 . . . . 1 Time 281 | . 38 . 48 . . . 64 . 40 60 . . . . 31 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 1 . . . 2 . 3 1 . . . . . Part Schematics Acquired 7 | . . . 1 . . . 2 . 3 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . 3 . . Non-combat . | . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . 3 . . Robot Hacks Applied 3 | . . . . . . . . . . . . . 3 . . parse_system 3 | . . . . . . . . . . . . . 3 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total Allies 4 | . . . . 3 . . . . . 1 . . . . . Largest Group 3 | . . . . 3 . . . . . 1 . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . 10 . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . 10 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 13 | . . . . 13 . . . . . . . . . . . Total Damage 114 | . . . . 114 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 5292 | . . . 2171 272 99 . . . . 476 825 908 46 47 448 Sensors 2542 | . . . 2171 272 99 . . . . . . . . . . Terrain 1775 | . . . . . . . . . . . 821 908 46 . . Jamming 975 | . . . . . . . . . . 476 4 . . 47 448 Robot Analysis Total 5 | . 1 . . . . . . . . . . . 4 . . Derelict Logs Recovered 5 | . . . . 2 . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Turns Passed 11421 | 113 1798 79 2173 272 556 370 1504 546 1032 606 825 910 93 96 448 Spaces Moved 8327 | 66 937 45 1166 142 458 128 705 477 1198 1150 222 423 203 274 733 Core 13 | 13 . . . . . . . . . . . . . . . Treads 29 | 29 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 3605 | 24 937 45 1166 142 458 128 705 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4680 | . . . . . . . . 477 1198 1150 222 423 203 274 733 Fastest Speed 28 | 50 100 140 116 120 120 120 105 28 28 28 28 28 28 28 28 Average Speed 70 | 128 134 140 119 120 120 120 117 28 28 28 28 28 28 28 31 Slowest Speed 215 | 200 215 140 120 120 120 120 120 28 28 28 28 28 28 28 108 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . 2 . Potential Cave-ins 11 | . . . . . . . . . 7 . . . . . 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 42 | 5 99 12 76 43 77 32 41 11 35 26 50 44 62 51 17 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . . . . . . . 3 . . Known Exits Taken 5 | . . . . . . . 1 . . 1 . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 . 1 . . . . Scrap Searched 6 | . . . . . . . . . . . 2 3 . 1 . Spaces Dug 195 | . 15 12 2 . . . 20 6 36 17 . 9 . 1 77 Terrain Destroyed 401 | . 18 45 88 . . . 24 6 92 17 . 9 . 10 92 Melee 119 | . . . 2 . . . 20 6 36 17 . 9 . 1 28 Projectile . | . . . . . . . . . . . . . . . . AOE 282 | . 18 45 86 . . . 4 . 56 . . . . 9 64 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total 13210 | 88 1300 54 1829 217 465 340 1300 864 1798 1378 983 1200 231 281 882 Wait 4026 | 3 195 1 512 59 . 209 522 312 492 155 761 762 . . 43 Move 8307 | 65 936 44 1165 141 457 127 704 476 1197 1149 221 422 202 269 732 Hop 2 | . . . . . . . . . . . . . . 2 . Pick Up 103 | 7 26 . 23 1 2 . 10 2 14 10 . 1 2 . 5 Fast Attach 58 | 6 4 . 12 . . . 3 7 6 7 . 2 7 . 4 Attach 31 | . 5 . 3 . 2 1 5 6 3 2 . . 1 . 3 Detach 3 | . . . . . 1 . . . . . . . 1 . 1 Swap 76 | 2 12 3 17 3 1 1 6 6 5 4 1 1 5 5 4 Drop 116 | 3 16 1 28 . 2 . 3 25 10 13 . 3 7 . 5 Fire 251 | 2 106 5 67 13 . 2 22 18 6 1 . . . 2 7 Melee 190 | . . . 2 . . . 25 8 59 37 . 9 6 3 41 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . . . 4 6 . . . . . 37 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 7) 511 | -10/Materials | Discovered new exit (range 17) 598 | -10/Materials | Discovered new exit (range 3) 1285 | -10/Materials | Core integrity fell below 50% 1335 | -10/Materials | Lost 3 parts (1n1u1w) 1437 | -10/Materials | Discovered new exit (range 14) 1509 | -10/Materials | Repaired Lgt. Nuclear Core 1912 | -10/Materials | Entered Mines 1955 | -10/Mines | Discovered new exit (range 13) 1991 | -10/Mines | Entered Materials 1991 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2173 | -9/Materials | Repaired Med. Armor Plating 2279 | -9/Materials | Build established: Scavenger-Mutant 2422 | -9/Materials | Destroyed 8 combat bots 2595 | -9/Materials | Build established: Mutant 2732 | -9/Materials | Discovered new exit (range 4) 3200 | -9/Materials | Discovered new exit (range 15) 3429 | -9/Materials | Discovered new exit (range 10) 3552 | -9/Materials | Discovered new exit (range 8) 3619 | -9/Materials | Discovered new exit (range 13) 3792 | -9/Materials | Repaired Arm. Wheel 4164 | -9/Materials | Entered Mines 4165 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4331 | -9/Mines | Learned location of 1 exit from Proximity Caves 4353 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4386 | -9/Mines | Assembled infested the area 4388 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4391 | -9/Mines | Found Prototype Device 4431 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4431 | -9/Mines | Discovered new exit (range 5) 4436 | -9/Mines | Entered Exiles 4436 | -9/Exiles | Identified Exp. Sensor Array 4446 | -9/Exiles | Lost 3 allies 4456 | -9/Exiles | Discovered new exit (range 15) 4468 | -9/Exiles | Met 8R-AWN 4492 | -9/Exiles | Met EX-HEX 4527 | -9/Exiles | Met EX-BIN 4542 | -9/Exiles | Aligned with FarCom system 4543 | -9/Exiles | Given EX-Vault access code 4612 | -9/Exiles | Met EX-DEC 4620 | -9/Exiles | Learned location of Zion (-7) 4678 | -9/Exiles | Opened EX-Vault 4713 | -9/Exiles | Found Skeleton Box 4736 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4829 | -9/Exiles | Visited The Gauntlet 4922 | -9/Exiles | Discovered new exit (range 10) 4992 | -9/Exiles | Left Exiles lab with Skeleton Box 4992 | -9/Exiles | Entered Mines 5115 | -8/Mines | Discovered new exit (range 13) 5362 | -8/Mines | Entered Materials 5362 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5410 | -8/Materials | Repaired Arm. Wheel 6666 | -8/Materials | Repaired Arm. Wheel 6773 | -8/Materials | Identified exit to Factory 6866 | -8/Materials | Entered Factory 6866 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6867 | -7/Factory | Identified exit to Lower Caves 6891 | -7/Factory | Identified exit to DSF 7059 | -7/Factory | Fabricated Imp. Flight Unit (x1) 7155 | -7/Factory | Build established: Hacker-Sprinter 7408 | -7/Factory | Discovered new exit (range 15) 7412 | -7/Factory | Entered another Factory area 7412 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7478 | -6/Factory | Identified exit to DSF 7634 | -6/Factory | Fabricated Coil Gun (x2) 8341 | -6/Factory | Repaired Gravity Neutralizer 8435 | -6/Factory | Discovered new exit (range 9) 8444 | -6/Factory | Entered another Factory area 8444 | -5/Factory | Evolved 2 slots: Utility x2 8471 | -5/Factory | Repaired Xenon Bombardment Thruster 8544 | -5/Factory | Repaired Missile Launcher 8570 | -5/Factory | Repaired Lgt. Nuclear Core 8682 | -5/Factory | Identified exit to Upper Caves 8751 | -5/Factory | Fabricated Nuclear Pulse Thruster (x2) 9050 | -5/Factory | Entered Upper Caves 9052 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9867 | -5/Upper Caves | Discovered new exit (range 7) 9870 | -5/Upper Caves | Learned 4 Factory zone layouts 9875 | -5/Upper Caves | Entered another Upper Caves area 10012 | -5/Upper Caves | Spotted B-75 Beast 10777 | -5/Upper Caves | Discovered new exit (range 11) 10780 | -5/Upper Caves | Learned Factory non-interactive machine intel 10781 | -5/Upper Caves | Learned Factory garrison access intel 10784 | -5/Upper Caves | Identified exit to Zhirov 10785 | -5/Upper Caves | Entered Zhirov 10785 | -5/Zhirov | Discovered new exit (range 3) 10787 | -5/Zhirov | Identified exit to Proximity Caves 10792 | -5/Zhirov | Met Zhirov 10808 | -5/Zhirov | Learned location of Quarantine (-3) 10808 | -5/Zhirov | Learned location of Testing (-2) 10808 | -5/Zhirov | Learned location of Command (-1) 10813 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10818 | -5/Zhirov | Found Alien Artifact 10818 | -5/Zhirov | Identified Integrated Reactor 10818 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10826 | -5/Zhirov | Found Alien Artifact 10878 | -5/Zhirov | Entered Proximity Caves 10879 | -4/Proximity Caves | Identified exit to Factory 10898 | -4/Proximity Caves | Spotter reported a threat 10902 | -4/Proximity Caves | Spotter reported a threat 10907 | -4/Proximity Caves | Spotted B-86 Titan 10974 | -4/Proximity Caves | Entered Factory 10974 | -4/Factory | Evolved 2 slots: Utility x2 10976 | -4/Factory | Loaded intel: 209 non-interactive machine locations 10977 | -4/Factory | Loaded intel: 4 garrison access locations 11353 | -4/Factory | Repaired Lgt. Antimatter Reactor 11387 | -4/Factory | Crushed by falling debris 11388 | -4/Factory | System corruption reached 10% 11418 | -4/Factory | Lost 3 parts (3u) 11422 | -4/Factory | Self-destructed Last Messages --------------- 11387_ System corrupted by crushing effect (+1). 11387_ Adv. Weight Redist. System destroyed. 11387_ System corrupted by crushing effect (+3). 11387_ Imp. Hacking Suite destroyed. 11387_ System corrupted by crushing effect (+4). 11388_ The unstable cave ceiling collapses. 11398_ Connecting with Terminal... 11398_ ALERT: Suspicious activity at Terminal F008. Dispatching Investigation squad. 11401_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11403_ System corrupted: Component data lost. 11409_ Destroyed Imp. Hover Unit. 11420_ Triggered Ambush Trap. 11420_ L-61 Swordsman emerges from a hatch in the floor. 11420_ S-27 Virus emerges from a hatch in the floor. 11420_ G-67 Veteran emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ??????????????""????????????"?????????????????"??? | | ??????????????"""???????????"??"???????????"??"??? | | ??????????????"""???????????"""""?????????"""""??? | | ??????????????"""????????????????????????????????? | | ???????????????????????????????"???????????"?????? | | ???????????????????????????????"?"?""?""?"?"?????? | | ???????????????????????????????"""""""""""""?????? | | ?????????????????????????????????????????????????? | | ???????????????????????????"?????????????????????? | | ???????????????????????????""T???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????? ????????????????#### | | ?????????????????????""" """ """????????????### # | | ?????????????????????"""?""" """????????????# | | ?????????????????????"""?""" """????????????# | | ??????????????????????????? ??????????????# | | ???????????????????????#####/#+############## # | | ???????????????????????? + # # | | ?????????????????"""?"""?# # """"""""" ## | | ?????????????????"""?"""?# # ##### | | ?????????????????"""?"""?# + """"""""" #???? | | ???????????????????????w?# # #???? | | ?????????????????????????# # """"""""" #???? | | ?????????????????###+##### # #???? | | ???????????# s@ # "" #???? | | ???????????# g # T" #???? | | ???????????# # "" #???? | | ???????????# l # ] #???? | | ???????????# ###############???? | | ???"""?"""?? ###+######+####?????????????????? | | ???"""?"""?? ??? ?????????????????????????????? | | ???"""?"""?? ????# ?""""?????????????????????????? | | ?????????????????#??""""??????"""?"""?"""????????? | | ???"""?"""??????????""""??????"""?"""?"""????????? | | ???"""?"""??????????""""??????"""?"""?"""????????? | | ???"""?"""??????????""""?????????????????????????? | | ????????????????????""""??????"""?"""?"""????????? | | ??????????????????????????????"""?"""?"""????????? | | ????????????????w?????????????"""?"""?"""????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????"""?"""??????????????????????? | | ????????????????????"""?"""??????????????????????? | | ????????????????????"""?"""??????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????"""?"""??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 47 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 90 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 54 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Scanalyzed Angular Momentum Engine | -6/Factory | Scanalyzed Hacking Suite | -6/Factory | Scanalyzed Adv. Terrain Scanner | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Coil Gun | x2 | -6/Factory | Preloaded Nuclear Pulse Thruster | x2 | -5/Factory Repaired ---------- Lgt. Nuclear Core | 30% | -10/Materials Med. Armor Plating | 18% | -9/Materials Arm. Wheel | 61% | -9/Materials Arm. Wheel | 5% | -8/Materials Arm. Wheel | 29% | -8/Materials Gravity Neutralizer | 34% | -6/Factory Xenon Bombardment Thruster | 56% | -5/Factory Missile Launcher | 72% | -5/Factory Lgt. Nuclear Core | 50% | -5/Factory Lgt. Antimatter Reactor | 21% | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseDefenseLance Manual? 0 Play Time 02:18:43 Cumulative 528.5 hours Start 2025.07.23 @ 20:38:16 End 2025.07.26 @ 20:00:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 86 Adventurer 8 Explorer 99 Win Type - Total 17 Types 8/1/6/2/0/0/0/0/0/0 Lore% 49 Gallery% 64 Achievement% 79 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43405007-b0f9-4003-b9c1-e5fca1e6fd7d