Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 15:04:41

Player: most_lamentable

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1278)     1278
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (134)                134
              TOTAL SCORE: 3932

 Bonus
-------
High Alert Combat Kills    134

 Cogmind 
---------
Core Integrity             461/700
Matter                     300/300
Energy                     68/100
System Corruption          0%
Temperature                Cool (56)
Movement                   Core (150) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Terrain Scan Processor
           Transmission Jammer
           System Shield
>          --- WEAPON (2) -------
           Lightning Gun
           Great Maul
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
     Light Armor Plating
           Ion Cannon
           Flak Gun
           Great Maul

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Sensor Array
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           ECM Suite
           System Shield
>          --- WEAPON -----------
      Mini Grenade Launcher
           Great Maul
>          --- INVENTORY --------
   Compact Wheel
           Terrain Scanner
     Light Armor Plating
           Lightning Gun
           Ion Cannon
           Ion Cannon
           Great Maul
[Rating: 34]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 System Shield
Weapon                     Mini Grenade Launcher
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 7   3   5   16  8   
  Power                    5    | 2   .   1   1   1   
    Engine                 3    | 2   .   1   .   .   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   2   7   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   .   2   7   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   1   .   6   3   
    Device                 7    | .   .   .   5   2   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   1   .   1   .   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   2   2   2   3   
    Energy Gun             3    | .   2   .   .   1   
    Energy Cannon          2    | .   .   1   1   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   .   1   7   10  
  Power                    2    | .   .   .   1   1   
  Propulsion               9    | .   .   .   5   4   
  Utility                  4    | .   .   .   .   4   
  Weapon                   3    | .   .   1   1   1   
  Highest Loss Streak      4    | .   .   1   3   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   94  78  92  85  
  Engine                   5    | .   14  11  3   .   
  Core                     3    | .   .   .   5   4   
  Leg                      26   | .   28  23  30  21  
  Device                   13   | .   .   .   16  22  
  Storage                  9    | .   14  11  9   6   
  Processor                9    | .   9   11  9   7   
  Hackware                 1    | .   .   .   .   7   
  Energy Gun               6    | .   19  19  .   1   
  Energy Cannon            1    | .   .   1   3   .   
  Ballistic Gun            1    | .   7   .   .   .   
  Launcher                 4    | .   .   1   7   4   
  Impact Weapon            4    | .   .   .   5   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 12  16  18  22  22  
  Greatest Support         57   | 20  20  40  54  57  
  Greatest Overweight (x)  1    | 1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   7   
  Most Carried             8    | 7   8   8   8   8   
  Average Carried          7    | 3   7   7   7   6   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 5   8   7   8   5   

 Class Distribution 
--------------------
 65% | Mutant
 27% | Assassin
  6% | Scavenger-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -8/Materials
 Assassin | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           853  | 244 30  81  364 134 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1038 | .   30  285 611 112 
  Parts                    51   | .   3   25  19  4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  32   | .   .   7   21  4   
  Melee                    1    | .   .   .   1   .   
  Guns                     1    | .   .   1   .   .   
  Cannons                  1    | .   .   .   1   .   
  AOE                      24   | .   .   6   14  4   
Classes Destroyed          9    | .   1   6   1   1   
  Worker                   2    | .   1   .   1   .   
  Builder                  4    | .   .   2   1   1   
  Recycler                 1    | .   .   1   .   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  4    | .   .   2   2   .   
  Swarmer                  13   | .   .   4   6   3   
  Grunt                    12   | .   .   2   10  .   
  Sentry                   4    | .   .   1   3   .   
  Hunter                   3    | .   .   .   2   1   
Best Kill Streak           11   | .   1   11  11  3   
  Combat Bots Only         9    | .   .   6   9   3   
Max Kills in Single Turn   4    | .   1   4   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   2   2   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        290  | .    6    13   140  131  
  Missed                   120  | .    4    4    55   57   
Damage Taken               2404 | .    32   154  1368 850  
  Core                     539  | .    14   56   230  239  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   69   | .    .    .    69   .    
Core Remaining (%)         84   | 100  94   86   58   .    
Volleys Fired              63   | .    3    12   31   17   
  Largest                  2    | .    2    2    1    1    
  Hottest                  90   | .    90   90   60   55   
Shots Fired                74   | .    6    20   31   17   
  Gun                      30   | .    6    16   .    8    
  Cannon                   11   | .    .    .    11   .    
  Launcher                 33   | .    .    4    20   9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  4    | .    4    .    .    .    
  Thermal                  11   | .    .    .    11   .    
  Explosive                33   | .    .    4    20   9    
  Electromagnetic          26   | .    2    16   .    8    
  Robot Hit Streak         10   | .    1    2    7    10   
  Robot Miss Streak        4    | .    2    4    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           64   | .    2    8    41   13   
  Core Hits                60   | .    2    17   30   11   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 8    | .    .    .    6    2    
  Critical Strikes         9    | .    .    .    6    3    
    Corrupt                1    | .    .    .    .    1    
    Smash                  8    | .    .    .    6    2    
Melee Attacks              24   | .    .    .    22   2    
  Impact                   24   | .    .    .    22   2    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4012 | .    31   843  2402 736  
  Guns                     337  | .    31   171  .    135  
  Cannons                  186  | .    .    .    186  .    
  Explosions               2560 | .    .    672  1440 448  
  Melee                    929  | .    .    .    776  153  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  14   | .    14   .    .    .    
  Thermal                  186  | .    .    .    186  .    
  Explosive                2560 | .    .    672  1440 448  
  Electromagnetic          323  | .    17   171  .    135  
  Impact                   929  | .    .    .    776  153  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            570  | .    .    28   372  170  
  Projectiles              .    | .    .    .    .    .    
  Explosions               64   | .    .    28   19   17   
  Melee                    506  | .    .    .    353  153  
Knockbacks                 6    | .    .    .    5    1    
  Impact                   6    | .    .    .    5    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      425  | .    .    63   218  144  
  Shots                    15   | .    .    2    8    5    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        56   | .    30   48   40   56   
  Average Temperature      19   | .    18   16   19   26   
  Received Heat Transfer   618  | .    18   9    414  177  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              13   | .    .    1    9    3    
  Impact Corruptions       17   | .    .    .    13   4    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         296  | .    .    .    296  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             718  | .   41  380 718 456 
  Initial                  322  | .   .   16  160 322 
  Average                  270  | .   18  129 401 336 
Maximum Alert Level        3    | .   .   1   3   2   
  Low Security (%)         35   | 100 100 82  12  .   
  Level 1                  45   | .   .   17  45  93  
  Level 2                  16   | .   .   .   36  6   
  Level 3                  2    | .   .   .   5   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   .   1   8   4   
  Investigation            2    | .   .   .   2   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            5    | .   .   1   3   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 5    | .   .   .   3   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           5    | .   .   1   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   7   14  33  10  
  Peak Tracking Total      6    | .   4   6   6   4   
  Tactical Retreats        5    | .   1   .   2   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          8    | .   .   2   3   3   
  Max in Single Turn       2    | .   .   2   2   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          15   | .   3   2   7   3   
  Terminals                12   | .   2   2   5   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                44   | .   8   8   17  11  
  Successful               16   | .   2   3   8   3   
  Failed                   28   | .   6   5   9   8   
    Catastrophic           7    | .   1   1   2   3   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   32   | .   7   6   9   10  
  Terminals                36   | .   7   8   10  11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   
  Recycling Units          4    | .   1   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   1   1   2   2   
  Record                   1    | .   .   .   .   1   
  Terminal Index           5    | .   1   1   2   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   
  Scan Component           2    | .   .   .   2   .   
  Repair                   2    | .   .   .   2   .   
Recycling Unit Hacks       2    | .   1   .   1   .   
  Report Inventory         2    | .   1   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   .   2   1   1   
  Terminals                4    | .   .   2   1   1   
    Assimilate             4    | .   .   2   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   3   2   7   3   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   
  Time                     76   | .   .   .   76  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               1963 | 57  380 200 796 530 
Spaces Moved               1144 | 36  298 118 356 336 
  Core                     8    | 8   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1136 | 28  298 118 356 336 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            121  | 108 120 120 121 125 
  Slowest Speed            200  | 120 120 120 125 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 5   46  21  41  7   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          223  | .   .   40  122 61  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      223  | .   .   40  122 61  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1597 | 53  317 157 647 423 
  Wait                     274  | .   .   17  207 50  
  Move                     1140 | 35  297 117 355 336 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  42   | 11  9   3   11  8   
  Fast Attach              3    | .   .   1   2   .   
  Attach                   24   | 6   3   2   6   7   
  Detach                   .    | .   .   .   .   .   
  Swap                     12   | 1   .   2   8   1   
  Drop                     15   | .   5   3   5   2   
  Fire                     63   | .   3   12  31  17  
  Melee                    24   | .   .   .   22  2   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Discovered new exit (range 8)
  310 | -10/Materials | Build established: Mutant
  438 | -10/Materials | Entered another Materials area
  438 | -9/Materials  | Evolved 2 slots: Propulsion x2
  585 | -9/Materials  | Discovered new exit (range 16)
  638 | -9/Materials  | Entered another Materials area
  638 | -8/Materials  | Evolved 2 slots: Utility x2
 1124 | -8/Materials  | Lost 3 parts (3n)
 1137 | -8/Materials  | Destroyed 9 combat bots
 1184 | -8/Materials  | Repaired Carbon-fiber Leg
 1224 | -8/Materials  | Repaired Imp. Terrain Scanner
 1413 | -8/Materials  | Discovered new exit (range 16)
 1434 | -8/Materials  | Entered Factory
 1434 | -7/Factory    | Evolved 2 slots: Utility x2
 1498 | -7/Factory    | Discovered new exit (range 12)
 1719 | -7/Factory    | Build established: Assassin
 1814 | -7/Factory    | Garrison activated, responded to threat
 1921 | -7/Factory    | Lost 3 parts (1n1u1w)
 1964 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01928_ U-05 Engineer lays Concrete. <x2>
01930_ K-01 Serf collects debris.
01931_ U-05 Engineer lays Concrete. <x2>
01934_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 4O.
01945_ A derelict emerges from the shadows:
  "What are you doing here, didn't you get that
  announcement? It sounds like they're after
  you!"
01946_ DM-AHJ(g): "I have no idea how they do it
  but extermination squads are basically
  impossible to shake, this is bad..."
01947_ DM-AHJ(g): "Maybe since they're already
  in the area we're better off sticking
  together. Just don't get me killed when they
  show up, yeah?"
01960_ Mic. Nuclear Core destroyed.
01962_ Imp. Terrain Scanner destroyed.
01962_ Titanium Leg destroyed.
01963_ Imp. Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
| #????????????????????????????????????????????????? |
| #?????? ?????????????????????????????????????????? |
| ####? ???????????????????????????????????????????? |
|    +?? ?????? ???????????????????????????????????? |
| ####?? ??????????????????????????????????????????? |
| #??????? ????????????????????????????????????????? |
| #???? ???????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ################?????????????????????????????????? |
|                +?????????????#######?????????????? |
| #####          ###############     #?????????????? |
|   T #     ""   ##            #     #?????????????? |
| "   #  "  T"   ##            #     #######???????? |
| "   #  "  ""   ## """"""     #     #     #???????? |
| "   #  "       ## """"""     #=    #     ##??????? |
| "   #  "       ## """"""     #            #??????? |
| "  !#  "       ## """"""     #            #??????? |
| "   #  "       ##        *   #     #     #???????? |
|     +  "       ## """"""     #     ##   ##???????? |
| "   #  "       ## """""" @   #     #     #???????? |
| "   #  "       ## """"""     #     ##  ###???????? |
| "   #          ## """"""YY   #     ### # #???????? |
| "   #          ##  !=  Y      ##+# #   ##????????? |
| "   #          ###+####/######## ## ##  ##???????? |
| " ! #                            # #     #???????? |
|     #                             # #    #???????? |
| #####                    =]   [!  # ## ###???????? |
|                                        #?????????? |
|                 """ """ """     ########?????????? |
|                 """ """ """%! #    ??????????????? |
|                 """ """ ""       "   !???????????? |
| ###########+##                #  "     ??????????? |
| #            #  """ """          "      ?????????? |
| # !          #  %"" """ "        " !==    ???????? |
| #            #  """ """ "     #  " !==     #?????? |
| #            +             %  #  " !==     #?????? |
| #        """ #  """?"""     % #  "         #?????? |
| #        """ #  """?"?"       #  "     " ??#?????? |
| #    ]!  """ #  ""????"   "      " ??  ??????????? |
| #    !!      #   ????         #   ???????????????? |
| #    !   """ #  "????"" """   #   ???????????????? |
| #        """ #  "?????" ??"   ?###???????????????? |
| #        """ #? ??????????"   ???????????????????? |
| #            #?????????????   ???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               1
Jamming Range              12
Evasion (%)                55
Targeting Accuracy         5
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              MediumShrapnelMicrothruster
  Manual?         0
Play Time         00:32:38
  Cumulative      23.3 hours
  Start           2024.03.22 @ 14:31:38
  End             2024.03.22 @ 15:04:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          21
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a37fc19-c47c-44b8-a543-ff995e4e2143