Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.31 @ 06:48:38 Player: kicktown Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (36) 180 Value Destroyed (1244) 1244 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7424 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 218/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) ECM Suite Improved Field Recycling Unit (0) Advanced Datajack Advanced Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Compact Particle Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Thruster Improved Surge Thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Advanced Coolant Injector Small Storage Unit Weight Redist. System Gravity Neutralizer Enhanced Optical Array Advanced Terrain Scanner Improved Terrain Scan Processor Improved Reaction Control System Cloaking Device > --- WEAPON ----------- Cooled Plasma Rifle Powered Hammer > --- INVENTORY -------- Fusion Compressor Power Amplifier Matter Compressor Reaction Control System Improved Utility Shielding Graphene Brace Cooled Plasma Rifle Advanced Datajack [Rating: 112] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Cooled VTOL Module Treads Improved Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Gravity Neutralizer Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Makeshift Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 2 2 . 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . 1 . . . 2 . . 1 . . Utility 9 | . . 1 2 2 . . . . . 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 163 | 6 6 9 11 2 42 14 3 . 13 15 42 Power 19 | 1 1 . 1 1 2 1 . . 2 3 7 Engine 5 | 1 1 . 1 . 1 . . . . . 1 Core 11 | . . . . 1 1 1 . . 2 3 3 Reactor 3 | . . . . . . . . . . . 3 Propulsion 35 | 2 . 1 3 . 8 4 . . 3 1 13 Treads 2 | . . . . . 2 . . . . . . Leg 4 | . . . 3 . 1 . . . . . . Wheel 5 | 2 . 1 . . 2 . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight 23 | . . . . . 3 4 . . 3 1 12 Utility 66 | 1 3 3 3 1 14 7 2 . 7 7 18 Device 42 | . 2 . 3 1 6 6 1 . 6 7 10 Storage 4 | 1 . . . . 1 . . . . . 2 Processor 9 | . . 1 . . 1 . 1 . 1 . 5 Hackware . | . . . . . . . . . . . . Protection 11 | . 1 2 . . 6 1 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 43 | 2 2 5 4 . 18 2 1 . 1 4 4 Energy Gun 12 | 2 . . . . 6 1 . . . 1 2 Energy Cannon 7 | . 1 2 3 . . . . . 1 . . Ballistic Gun 6 | . . 2 . . 4 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . Special Weapon 3 | . 1 . . . 1 . . . . . 1 Impact Weapon 11 | . . 1 1 . 6 1 . . . 1 1 Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 2 . Unidentified Prototypes 15 | . . . . 1 10 1 . . 1 . 2 Parts Lost 56 | . . 3 3 . 11 2 . . . 1 36 Power 7 | . . . 1 . . . . . . . 6 Propulsion 18 | . . 1 . . 4 . . . . . 13 Utility 24 | . . . 1 . 6 2 . . . 1 14 Weapon 7 | . . 2 1 . 1 . . . . . 3 Highest Loss Streak 16 | . . 2 3 . 6 1 . . . 1 16 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 95 71 83 88 85 92 97 100 99 97 77 Engine 4 | . 14 11 7 7 5 . . . . . . Core 3 | . . . . . 1 6 6 6 10 10 3 Leg 3 | . . . 12 23 8 . . . . . . Wheel 4 | . 26 6 4 . 4 . . . . . . Flight 12 | . . . . . 3 33 33 33 35 29 18 Device 16 | . 2 2 13 19 16 19 30 26 24 31 22 Storage 8 | . 14 11 9 7 10 6 6 6 5 5 5 Processor 9 | . . 8 9 7 10 9 7 13 9 10 15 Protection 4 | . 7 10 9 7 5 4 . . . . . Energy Gun 2 | . 8 . . . 3 5 6 6 3 . 2 Energy Cannon 3 | . 7 11 5 7 . . . . 1 1 . Ballistic Gun 1 | . . 2 2 . 3 . . . . . . Impact Weapon 4 | . . 7 9 7 4 5 . . . 4 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 47 | 11 24 28 29 39 46 25 22 22 38 37 47 Greatest Support 51 | 20 20 16 51 51 51 37 25 25 41 42 51 Greatest Overweight (x) 10 | . 2 7 1 . 10 . . . . . 2 Average Overweight (x) . | . . 2 . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 1 8 8 8 7 8 8 8 8 8 8 8 Average Carried 6 | . 4 7 7 6 7 6 7 8 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | . 8 8 6 7 8 7 8 8 6 8 5 Class Distribution -------------------- 45% | Mutant 21% | Sprinter 11% | Scavenger-Mutant 10% | Scout 5% | Ninja 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -5/Factory Scout | -4/Factory Scavenger-Sprinter | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res Matter Collected 2273 | 237 70 103 50 . 320 43 550 . . 470 430 Remotely 152 | . . . . . 152 . . . . . . Salvage Created 1760 | . 128 459 50 . 349 43 238 . . 220 273 Parts 80 | . 4 23 7 . 20 2 10 . . . 14 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled 2 | . . . . . 2 . . . . . . Retrieved Matter 2 | . . . . . 2 . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res Combat Hostiles Destroyed 30 | . 3 7 4 . 7 2 1 . . . 6 Melee 7 | . . . 3 . 1 1 1 . . . 1 Guns 8 | . . . . . 5 . . . . . 3 Cannons 10 | . 3 6 1 . . . . . . . . Classes Destroyed 10 | . 1 5 . . 1 . 2 . . . 1 Worker 1 | . . 1 . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . Recycler 3 | . . 2 . . 1 . . . . . . Minesweeper 1 | . . . . . . . 1 . . . . Swarmer 12 | . . 3 4 . . 2 . . . . 3 Cutter 1 | . . . . . . . . . . . 1 Grunt 6 | . 3 . . . 3 . . . . . . Sentry 8 | . . 4 . . 3 . . . . . 1 Programmer 3 | . . . . . 1 . 1 . . . 1 Samaritan 3 | . . . . . . . 3 . . . . Best Kill Streak 5 | . 2 5 2 . 2 2 2 . . . 2 Combat Bots Only 5 | . 2 5 2 . 2 2 1 . . . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . 1 . 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res Damage Taken 6691 | . 137 388 295 . 1424 159 134 . 87 222 3845 Core 1778 | . 14 48 36 . 232 26 . . 13 104 1305 Absorbed by Shields 71 | . . . . . . . . . 14 57 . Redirected to Shielding 107 | . . . . . . . . . . . 107 Core Remaining (%) 90 | 100 94 88 93 . 66 . . 96 98 90 . Volleys Fired 102 | . 16 25 1 . 24 . 7 . . . 29 Largest 2 | . 1 2 1 . 2 . 1 . . . 1 Hottest 112 | . 100 112 56 . 103 . 45 . . . 24 Shots Fired 114 | . 16 32 1 . 30 . 7 . . . 28 Gun 71 | . . 6 . . 30 . 7 . . . 28 Cannon 34 | . 8 25 1 . . . . . . . . Launcher . | . . . . . . . . . . . . Special 9 | . 8 1 . . . . . . . . . Kinetic 19 | . . 6 . . 13 . . . . . . Thermal 54 | . 8 1 . . 17 . . . . . 28 Explosive . | . . . . . . . . . . . . Electromagnetic 41 | . 8 25 1 . . . 7 . . . . Robot Hit Streak 18 | . 4 9 10 . 12 . 16 . . . 18 Robot Miss Streak 6 | . 2 3 . . 6 . . . . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 127 | . 7 28 7 . 42 5 12 . . 7 19 Core Hits 69 | . 4 11 3 . 33 . 9 . . . 9 Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed 5 | . . . 2 . . 1 . . . 1 1 Critical Strikes 9 | . . 1 3 . 1 1 . . . 1 2 Burn 1 | . . . . . . . . . . . 1 Corrupt 1 | . . 1 . . . . . . . . . Smash 7 | . . . 3 . 1 1 . . . 1 1 Melee Attacks 227 | . . 17 32 . 48 41 9 . 11 51 18 Impact 200 | . . 17 32 . 48 41 . . . 44 18 Slashing 23 | . . . . . . . 9 . 11 3 . Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . 2 . . . . 2 . . 3 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3901 | . 177 678 179 . 1232 253 542 . . 293 547 Guns 1306 | . . 92 . . 642 . 163 . . . 409 Cannons 525 | . 141 365 19 . . . . . . . . Explosions 125 | . . 63 . . . . 62 . . . . Melee 1896 | . . 158 160 . 578 253 317 . . 293 137 Ramming 25 | . 12 . . . 12 . . . . . 1 Kinetic 333 | . . 92 . . 241 . . . . . . Thermal 897 | . 24 63 . . 401 . . . . . 409 Explosive . | . . . . . . . . . . . . Electromagnetic 750 | . 141 365 19 . . . 225 . . . . Impact 1579 | . . 158 160 . 578 253 . . . 293 137 Slashing 317 | . . . . . . . 317 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . . . 13 Average Corruption 6 | . . . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 6 | . . . . . 2 . 4 . . . . Effects 17 | . . . . . . . . . . . 17 Message Errors 7 | . . . . . . . . . . . 7 Matter Fused 1 | . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 582 | . . 78 53 . 27 75 9 . . 272 68 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 582 | . . 78 53 . 27 75 9 . . 272 68 Knockbacks 7 | . . . 1 . 1 2 . . . 3 . Impact 7 | . . . 1 . 1 2 . . . 3 . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 38 | . 6 . . . 6 . 26 . . . . Shots 1 | . . . . . . . 1 . . . . Rammed 5 | . 2 1 . . 1 . . . . . 1 Targets Rammed 5 | . 2 1 . . 1 . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 306 | . 192 235 . . 306 . 3 . 92 36 147 Average Temperature 66 | . 50 96 . . 147 . 3 . 26 11 58 Received Heat Transfer 729 | . 78 81 . . 483 . . . 21 12 54 Effects 2 | . . . . . 2 . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 16 | . 1 7 1 . . 1 5 . . 1 . Impact Corruptions 22 | . . 4 3 . 3 3 . . . 7 2 Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 4 | . . . . . . . . . . . 4 Heat Transferred 1370 | . 50 100 . . 320 . . . . . 900 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res Peak Influence 416 | . 155 248 162 73 191 289 . . 275 416 347 Initial 213 | . . 65 26 73 33 75 . . 132 134 213 Average 141 | . 87 80 79 73 77 201 . . 174 271 259 Maximum Alert Level 2 | . . 1 . . . 1 . . 1 2 1 Low Security (%) 71 | 100 100 90 100 100 100 41 . . 72 28 12 Level 1 28 | . . 9 . . . 58 . . 27 67 87 Level 2 . | . . . . . . . . . . 3 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 2 . 2 . . 3 . . . . 5 Investigation 2 | . . . . . . . . . . . 2 Extermination 2 | . . . . . . 1 . . . . 1 Reinforcement 8 | . 2 . 2 . . 2 . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res Distress Signals 8 | . 1 . 1 . 2 1 . . . 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 118 | . 8 12 11 . 19 7 4 . 6 18 33 Peak Tracking Total 14 | . 4 6 6 . 6 3 3 . 7 6 14 Tactical Retreats 22 | . . 3 1 . 4 2 1 . 1 5 5 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res Traps Triggered 6 | . . . . . 2 . . . 1 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 3 | . . . . . . . 2 . 1 . . Triggered . | . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . 3 1 1 . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res Machines Disabled 4 | . . 1 . . 3 . . . . . . Max in Single Turn 1 | . . 1 . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res Machines Accessed 24 | . 2 3 2 . 5 6 . . 3 2 1 Terminals 22 | . 2 3 2 . 5 5 . . 2 2 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 29 | . 2 3 2 . 7 9 . . 3 2 1 Successful 13 | . . 1 . . 4 5 . . 2 1 . Failed 16 | . 2 2 2 . 3 4 . . 1 1 1 Catastrophic 5 | . . 1 . . 1 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . 1 3 2 . 2 3 . . . 1 . Terminals 26 | . 2 3 2 . 7 7 . . 2 2 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 10 | . . 1 . . 4 3 . . 1 1 . Record 4 | . . . . . . 3 . . . 1 . Robot Analysis 1 | . . . . . . . . . 1 . . Open Door 3 | . . . . . 3 . . . . . . Unreport Threat 2 | . . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 1 1 2 . 3 4 . . 1 1 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time 70 | . . . . . . 70 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . 3 . Non-combat 3 | . . . . . . . . . . 3 . Combat . | . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . 3 . parse_system 2 | . . . . . . . . . . 2 . find_recycling 1 | . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res Robot Analysis Total 1 | . . . . . . . . . 1 . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res Turns Passed 3577 | 34 244 644 281 45 796 336 196 12 165 367 457 Spaces Moved 4334 | 31 191 304 146 32 493 586 571 18 515 711 736 Core 185 | 2 . 60 . . 5 . . . . . 118 Treads 16 | . . . . . 16 . . . . . . Legs 209 | . . . 57 32 120 . . . . . . Wheels 713 | 29 191 244 89 . 160 . . . . . . Hover . | . . . . . . . . . . . . Flight 3211 | . . . . . 192 586 571 18 515 711 618 Fastest Speed 19 | 50 80 95 115 130 29 23 23 23 19 19 20 Average Speed 49 | 78 88 166 120 130 96 23 23 23 19 20 30 Slowest Speed 550 | 80 110 400 130 130 550 23 23 23 20 22 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 17 | . . . . . 1 5 . . 6 2 3 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 3 36 35 17 2 68 22 81 8 24 33 21 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 5 . . . . Spaces Dug 151 | . 5 13 16 . 17 34 . . 11 43 12 Terrain Destroyed 152 | . 5 14 16 . 17 34 . . 11 43 12 Melee 145 | . . 12 16 . 17 34 . . 11 43 12 Projectile 6 | . 5 1 . . . . . . . . . AOE 1 | . . 1 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res Total 5258 | 38 233 378 199 34 701 711 620 25 565 851 903 Wait 250 | . 7 14 5 . 18 58 16 8 16 53 55 Move 4291 | 30 190 303 145 31 490 574 570 17 504 706 731 Hop 14 | . . . . . 1 5 . . 4 2 2 Pick Up 64 | 2 7 3 2 1 12 9 6 . 5 11 6 Fast Attach 80 | 4 3 4 5 1 23 4 3 . 3 5 25 Attach 44 | 2 1 3 4 . 7 7 . . 3 3 14 Detach 29 | . 2 2 1 . 12 2 1 . 2 1 6 Swap 39 | . 2 2 2 1 12 3 . . 7 7 3 Drop 86 | . 3 4 2 . 30 7 6 . 9 12 13 Fire 102 | . 16 25 1 . 24 . 7 . . . 29 Melee 227 | . . 17 32 . 48 41 9 . 11 51 18 Ram 5 | . 2 1 . . 1 . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 24 | . . . . . 23 1 . . . . . Rewire . | . . . . . . . . . . . . Trap 3 | . . . . . . . 2 . 1 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / Dat) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 35 | -11/Junkyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 11) 253 | -10/Materials | Discovered new exit (range 8) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 624 | -9/Materials | Discovered new exit (range 14) 923 | -9/Materials | Entered another Materials area 923 | -8/Materials | Evolved 2 slots: Utility x2 1192 | -8/Materials | Discovered new exit (range 8) 1195 | -8/Materials | Lost 3 parts (1p1u1w) 1204 | -8/Materials | Entered Factory 1204 | -7/Factory | Evolved 2 slots: Utility x2 1229 | -7/Factory | Discovered new exit (range 10) 1249 | -7/Factory | Entered Storage 1492 | -7/Storage | Lost 4 parts (4u) 1562 | -7/Storage | Lost 6 parts (3n2u1w) 1863 | -7/Storage | Build established: Scavenger-Mutant 2035 | -7/Storage | Discovered new exit (range 16) 2041 | -7/Storage | Found Prototype Launcher 2041 | -7/Storage | Identified Rocket Array 2045 | -7/Storage | Entered Factory 2045 | -6/Factory | Evolved 2 slots: Propulsion x2 2212 | -6/Factory | Build established: Sprinter 2215 | -6/Factory | Spotted B-75 Beast 2378 | -6/Factory | Discovered new exit (range 14) 2381 | -6/Factory | Entered Lower Caves 2485 | -6/Lower Caves | Spotted B-75 Beast 2515 | -6/Lower Caves | Learned Factory security intel 2532 | -6/Lower Caves | Learned Factory garrison access intel 2574 | -6/Lower Caves | Discovered new exit (range 14) 2577 | -6/Lower Caves | Entered another Lower Caves area 2579 | -6/Lower Caves | Identified exit to Data Miner 2587 | -6/Lower Caves | Discovered new exit (range 10) 2589 | -6/Lower Caves | Entered Factory 2589 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2591 | -5/Factory | Loaded intel: 4 garrison access locations 2752 | -5/Factory | Discovered new exit (range 5) 2754 | -5/Factory | Entered another Factory area 2754 | -4/Factory | Evolved 2 slots: Utility x2 2963 | -4/Factory | Spotted B-86 Titan 2997 | -4/Factory | Build established: Scout 3004 | -4/Factory | Search patrols dispatched 3117 | -4/Factory | Discovered new exit (range 13) 3121 | -4/Factory | Entered Research 3121 | -3/Research | Evolved 2 slots: Utility x2 3214 | -3/Research | Spotted B-86 Titan 3261 | -3/Research | Lost 4 parts (1p3u) 3361 | -3/Research | Lost 15 parts (3p6n5u1w) 3480 | -3/Research | System corruption reached 10% 3513 | -3/Research | Core integrity fell below 50% 3571 | -3/Research | Lost 16 parts (2p7n5u2w) 3574 | -3/Research | Core integrity fell below 20% 3578 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 03541_ Dropped Adv. Heat Sink. 03542_ Dropped Imp. Fusion Compressor. 03548_ System corrupted: Substantial component data lost. 03548_ Slammed into K-01 Serf. 03548_ Destabilizing: System interference. 03548_ Imp. Target Analyzer temporarily disabled. 03548_ Enh. Optical Array temporarily disabled. 03548_ Imp. Target Analyzer temporarily disabled. 03563_ Meson Extractor disabled. 03573_ Triggered Alarm Trap. 03573_ An alarm sounds. 03573_ ALERT: Alarm triggered, dispatching investigation squad. 03573_ Slug penetrates Wall. 03573_ Penetrated by Slug. 03573_ Slug penetrates Wall. 03577_ Penetrated by Slug. 03577_ Slug penetrates Wall. 03577_ K-01 Serf collects debris. 03578_ L0XMV5TH,GB G2A/5REF1XHSMOZ4AYTSFJDNR #H 03578_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ######### ### #???? | | # "" "" """ #???? | | # ""T"" """ ####???? | | """" # """ """ #???#??? | | "S"" / #??????? | | " "" # #???#??? | | # ###????? | | # ######## #???? | | ####"#########*#??????# ##### #???? | | ### ### #???#!#??????# #?????#??#? | | ??###?# #???#|#??????# #?????????? | | ??????# """ #???#!######## # #???#?? | | ??????# """ ##??# # + ! #?????? | | ??????# """ #???# # ######## #?????? | | ??????# #???# # #??#??#?#+##?????? | | ??????# #???# # #???? ???????????? | | ??????# #???# # #??#?????????????? | | ??????# #???# # #????????????????? | | ??????###/######???# # #??????????????#?? | | ????????# #???#????# # ###############??? | | ????????# #?#??????# # ## #??? | | ????????# #????????# # ## #??? | | ????????#+########?# # ## #??? | | ????????# #?# # ## #??? | | ????????# #?# # ## #??? | | ???#?#??# ### ####@#### #??? | | ????????# # h # #??? | | ????????# # h h # #??? | | ????????# # + #??? | | ??????? # + !! # #??? | | ?? ?????# # !! # #??? | | ????????# # ! # #??? | | ????????########## ###+############# | | ??????????# #?# #??# # | | ??????????# #?# #??# # | | ?? ???????# u #?# ##?# """ # | | ??????"???# [*[ k #?# #### """ # | | ????????## **[ "" #?# + """ # | | ????? ????# * """ #?# # # | | ????+###### """ ### # # | | # """ # | | # """ # | | / """ # | | # # | | ##################+######+######### # # | | ???????##????#? ? ????# ## # """ # | | ?????? ??#?#?#??????? ?#[ ## # """ # | | ????????#????#? ???? ?# ## # """ # | | ? ??? ???#??##????? ?? # """ ## # # | | ????? ??##???? ?? ? ??# """ = ## # ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 100 Energy Generation 56 Energy Capacity 310 Matter Stores 300 Matter Capacity 550 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Cloak Strength 2 Power Amplification 30 Additional Mass Support 12 Base Temperature (-) 200 Corruption Block 8 Armor Coverage 375 Utility Shielding 66 Evasion (%) 76 Targeting Accuracy 6 Target Analysis 11 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Challenges ------------ None Game ------ Seed NeutrinoSubatomicSpoofer Manual? 0 Play Time 02:42:43 Cumulative 53.0 hours Start 2023.03.16 @ 03:43:39 End 2023.05.31 @ 06:48:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53e59c57-e0a1-4c41-8a46-a15d3085cf18