Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.31 @ 06:48:38

Player: kicktown

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (36)      180
Value Destroyed (1244)     1244
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7424

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1300
Matter                     218/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
  Enhanced Optical Array
  Improved Target Analyzer
  Improved Target Analyzer
  Improved Target Analyzer
  Advanced Target Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Matter Compressor (0)
           ECM Suite
  Improved Field Recycling Unit (0)
  Advanced Datajack
  Advanced Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
   Compact Particle Reactor
>          --- PROPULSION -------
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
           Nuclear Pulse Thruster
  Improved Surge Thruster
>          --- UTILITY ----------
  Advanced Power Amplifier
  Advanced Cryofiber Web
  Advanced Coolant Injector
     Small Storage Unit
           Weight Redist. System
           Gravity Neutralizer
  Enhanced Optical Array
  Advanced Terrain Scanner
  Improved Terrain Scan Processor
  Improved Reaction Control System
           Cloaking Device
>          --- WEAPON -----------
    Cooled Plasma Rifle
           Powered Hammer
>          --- INVENTORY --------
           Fusion Compressor
           Power Amplifier
           Matter Compressor
           Reaction Control System
  Improved Utility Shielding
           Graphene Brace
    Cooled Plasma Rifle
  Advanced Datajack
[Rating: 112]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Improved Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Cooled VTOL Module
Utility                    Small Storage Unit
  Device                   Gravity Neutralizer
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Rocket Array
  Special Weapon           Mining Laser
  Impact Weapon            Flail
  Slashing Weapon          Makeshift Axe
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   .   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   .   .   .   2   .   .   1   .   .   
  Utility                  9    | .   .   1   2   2   .   .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             163  | 6   6   9   11  2   42  14  3   .   13  15  42  
  Power                    19   | 1   1   .   1   1   2   1   .   .   2   3   7   
    Engine                 5    | 1   1   .   1   .   1   .   .   .   .   .   1   
    Core                   11   | .   .   .   .   1   1   1   .   .   2   3   3   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               35   | 2   .   1   3   .   8   4   .   .   3   1   13  
    Treads                 2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Leg                    4    | .   .   .   3   .   1   .   .   .   .   .   .   
    Wheel                  5    | 2   .   1   .   .   2   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 23   | .   .   .   .   .   3   4   .   .   3   1   12  
  Utility                  66   | 1   3   3   3   1   14  7   2   .   7   7   18  
    Device                 42   | .   2   .   3   1   6   6   1   .   6   7   10  
    Storage                4    | 1   .   .   .   .   1   .   .   .   .   .   2   
    Processor              9    | .   .   1   .   .   1   .   1   .   1   .   5   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   1   2   .   .   6   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   2   5   4   .   18  2   1   .   1   4   4   
    Energy Gun             12   | 2   .   .   .   .   6   1   .   .   .   1   2   
    Energy Cannon          7    | .   1   2   3   .   .   .   .   .   1   .   .   
    Ballistic Gun          6    | .   .   2   .   .   4   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         3    | .   1   .   .   .   1   .   .   .   .   .   1   
    Impact Weapon          11   | .   .   1   1   .   6   1   .   .   .   1   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Unidentified Prototypes  15   | .   .   .   .   1   10  1   .   .   1   .   2   
Parts Lost                 56   | .   .   3   3   .   11  2   .   .   .   1   36  
  Power                    7    | .   .   .   1   .   .   .   .   .   .   .   6   
  Propulsion               18   | .   .   1   .   .   4   .   .   .   .   .   13  
  Utility                  24   | .   .   .   1   .   6   2   .   .   .   1   14  
  Weapon                   7    | .   .   2   1   .   1   .   .   .   .   .   3   
  Highest Loss Streak      16   | .   .   2   3   .   6   1   .   .   .   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   95  71  83  88  85  92  97  100 99  97  77  
  Engine                   4    | .   14  11  7   7   5   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   1   6   6   6   10  10  3   
  Leg                      3    | .   .   .   12  23  8   .   .   .   .   .   .   
  Wheel                    4    | .   26  6   4   .   4   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   .   3   33  33  33  35  29  18  
  Device                   16   | .   2   2   13  19  16  19  30  26  24  31  22  
  Storage                  8    | .   14  11  9   7   10  6   6   6   5   5   5   
  Processor                9    | .   .   8   9   7   10  9   7   13  9   10  15  
  Protection               4    | .   7   10  9   7   5   4   .   .   .   .   .   
  Energy Gun               2    | .   8   .   .   .   3   5   6   6   3   .   2   
  Energy Cannon            3    | .   7   11  5   7   .   .   .   .   1   1   .   
  Ballistic Gun            1    | .   .   2   2   .   3   .   .   .   .   .   .   
  Impact Weapon            4    | .   .   7   9   7   4   5   .   .   .   4   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 11  24  28  29  39  46  25  22  22  38  37  47  
  Greatest Support         51   | 20  20  16  51  51  51  37  25  25  41  42  51  
  Greatest Overweight (x)  10   | .   2   7   1   .   10  .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   2   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 1   8   8   8   7   8   8   8   8   8   8   8   
  Average Carried          6    | .   4   7   7   6   7   6   7   8   7   7   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | .   8   8   6   7   8   7   8   8   6   8   5   

 Class Distribution 
--------------------
 45% | Mutant
 21% | Sprinter
 11% | Scavenger-Mutant
 10% | Scout
  5% | Ninja
  5% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
             Mutant | -7/Factory
   Scavenger-Mutant | -7/Storage
           Sprinter | -6/Factory
           Sprinter | -6/Lower Caves
           Sprinter | -6/Lower Caves
           Sprinter | -5/Factory
              Scout | -4/Factory
 Scavenger-Sprinter | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -3  
-----------                Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res 
Matter Collected           2273 | 237 70  103 50  .   320 43  550 .   .   470 430 
  Remotely                 152  | .   .   .   .   .   152 .   .   .   .   .   .   
Salvage Created            1760 | .   128 459 50  .   349 43  238 .   .   220 273 
  Parts                    80   | .   4   23  7   .   20  2   10  .   .   .   14  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Retrieved Matter         2    | .   .   .   .   .   2   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   7   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res 
Combat Hostiles Destroyed  30   | .   3   7   4   .   7   2   1   .   .   .   6   
  Melee                    7    | .   .   .   3   .   1   1   1   .   .   .   1   
  Guns                     8    | .   .   .   .   .   5   .   .   .   .   .   3   
  Cannons                  10   | .   3   6   1   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   1   5   .   .   1   .   2   .   .   .   1   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   2   .   .   1   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  12   | .   .   3   4   .   .   2   .   .   .   .   3   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    6    | .   3   .   .   .   3   .   .   .   .   .   .   
  Sentry                   8    | .   .   4   .   .   3   .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   1   .   1   .   .   .   1   
  Samaritan                3    | .   .   .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           5    | .   2   5   2   .   2   2   2   .   .   .   2   
  Combat Bots Only         5    | .   2   5   2   .   2   2   1   .   .   .   2   
Max Kills in Single Turn   1    | .   1   1   1   .   1   1   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   1   1   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   -3   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Fac  Fac  Res  
Damage Taken               6691 | .    137  388  295  .    1424 159  134  .    87   222  3845 
  Core                     1778 | .    14   48   36   .    232  26   .    .    13   104  1305 
  Absorbed by Shields      71   | .    .    .    .    .    .    .    .    .    14   57   .    
  Redirected to Shielding  107  | .    .    .    .    .    .    .    .    .    .    .    107  
Core Remaining (%)         90   | 100  94   88   93   .    66   .    .    96   98   90   .    
Volleys Fired              102  | .    16   25   1    .    24   .    7    .    .    .    29   
  Largest                  2    | .    1    2    1    .    2    .    1    .    .    .    1    
  Hottest                  112  | .    100  112  56   .    103  .    45   .    .    .    24   
Shots Fired                114  | .    16   32   1    .    30   .    7    .    .    .    28   
  Gun                      71   | .    .    6    .    .    30   .    7    .    .    .    28   
  Cannon                   34   | .    8    25   1    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  9    | .    8    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  19   | .    .    6    .    .    13   .    .    .    .    .    .    
  Thermal                  54   | .    8    1    .    .    17   .    .    .    .    .    28   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          41   | .    8    25   1    .    .    .    7    .    .    .    .    
  Robot Hit Streak         18   | .    4    9    10   .    12   .    16   .    .    .    18   
  Robot Miss Streak        6    | .    2    3    .    .    6    .    .    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           127  | .    7    28   7    .    42   5    12   .    .    7    19   
  Core Hits                69   | .    4    11   3    .    33   .    9    .    .    .    9    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    2    .    .    1    .    .    .    1    1    
  Critical Strikes         9    | .    .    1    3    .    1    1    .    .    .    1    2    
    Burn                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Corrupt                1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  7    | .    .    .    3    .    1    1    .    .    .    1    1    
Melee Attacks              227  | .    .    17   32   .    48   41   9    .    11   51   18   
  Impact                   200  | .    .    17   32   .    48   41   .    .    .    44   18   
  Slashing                 23   | .    .    .    .    .    .    .    9    .    11   3    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    2    .    .    .    .    2    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3901 | .    177  678  179  .    1232 253  542  .    .    293  547  
  Guns                     1306 | .    .    92   .    .    642  .    163  .    .    .    409  
  Cannons                  525  | .    141  365  19   .    .    .    .    .    .    .    .    
  Explosions               125  | .    .    63   .    .    .    .    62   .    .    .    .    
  Melee                    1896 | .    .    158  160  .    578  253  317  .    .    293  137  
  Ramming                  25   | .    12   .    .    .    12   .    .    .    .    .    1    
  Kinetic                  333  | .    .    92   .    .    241  .    .    .    .    .    .    
  Thermal                  897  | .    24   63   .    .    401  .    .    .    .    .    409  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          750  | .    141  365  19   .    .    .    225  .    .    .    .    
  Impact                   1579 | .    .    158  160  .    578  253  .    .    .    293  137  
  Slashing                 317  | .    .    .    .    .    .    .    317  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    .    .    .    .    .    13   
  Average Corruption       6    | .    .    .    .    .    .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       6    | .    .    .    .    .    2    .    4    .    .    .    .    
  Effects                  17   | .    .    .    .    .    .    .    .    .    .    .    17   
    Message Errors         7    | .    .    .    .    .    .    .    .    .    .    .    7    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            582  | .    .    78   53   .    27   75   9    .    .    272  68   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    582  | .    .    78   53   .    27   75   9    .    .    272  68   
Knockbacks                 7    | .    .    .    1    .    1    2    .    .    .    3    .    
  Impact                   7    | .    .    .    1    .    1    2    .    .    .    3    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      38   | .    6    .    .    .    6    .    26   .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   5    | .    2    1    .    .    1    .    .    .    .    .    1    
Targets Rammed             5    | .    2    1    .    .    1    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        306  | .    192  235  .    .    306  .    3    .    92   36   147  
  Average Temperature      66   | .    50   96   .    .    147  .    3    .    26   11   58   
  Received Heat Transfer   729  | .    78   81   .    .    483  .    .    .    21   12   54   
  Effects                  2    | .    .    .    .    .    2    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16   | .    1    7    1    .    .    1    5    .    .    1    .    
  Impact Corruptions       22   | .    .    4    3    .    3    3    .    .    .    7    2    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Heat Transferred         1370 | .    50   100  .    .    320  .    .    .    .    .    900  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    .    .    .    .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res 
Peak Influence             416  | .   155 248 162 73  191 289 .   .   275 416 347 
  Initial                  213  | .   .   65  26  73  33  75  .   .   132 134 213 
  Average                  141  | .   87  80  79  73  77  201 .   .   174 271 259 
Maximum Alert Level        2    | .   .   1   .   .   .   1   .   .   1   2   1   
  Low Security (%)         71   | 100 100 90  100 100 100 41  .   .   72  28  12  
  Level 1                  28   | .   .   9   .   .   .   58  .   .   27  67  87  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   2   .   .   3   .   .   .   .   5   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            8    | .   2   .   2   .   .   2   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res 
Distress Signals           8    | .   1   .   1   .   2   1   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              118  | .   8   12  11  .   19  7   4   .   6   18  33  
  Peak Tracking Total      14   | .   4   6   6   .   6   3   3   .   7   6   14  
  Tactical Retreats        22   | .   .   3   1   .   4   2   1   .   1   5   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res 
Traps Triggered            6    | .   .   .   .   .   2   .   .   .   1   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   2   .   1   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   3   1   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -3  
----------                 Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res 
Machines Disabled          4    | .   .   1   .   .   3   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res 
Machines Accessed          24   | .   2   3   2   .   5   6   .   .   3   2   1   
  Terminals                22   | .   2   3   2   .   5   5   .   .   2   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                29   | .   2   3   2   .   7   9   .   .   3   2   1   
  Successful               13   | .   .   1   .   .   4   5   .   .   2   1   .   
  Failed                   16   | .   2   2   2   .   3   4   .   .   1   1   1   
    Catastrophic           5    | .   .   1   .   .   1   2   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   1   3   2   .   2   3   .   .   .   1   .   
  Terminals                26   | .   2   3   2   .   7   7   .   .   2   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   1   .   .   4   3   .   .   1   1   .   
  Record                   4    | .   .   .   .   .   .   3   .   .   .   1   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Open Door                3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   1   2   .   3   4   .   .   1   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     70   | .   .   .   .   .   .   70  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -3  
------------               Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   3   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   2   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -3  
--------                   Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   2   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -3  
-------------              Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res 
Turns Passed               3577 | 34  244 644 281 45  796 336 196 12  165 367 457 
Spaces Moved               4334 | 31  191 304 146 32  493 586 571 18  515 711 736 
  Core                     185  | 2   .   60  .   .   5   .   .   .   .   .   118 
  Treads                   16   | .   .   .   .   .   16  .   .   .   .   .   .   
  Legs                     209  | .   .   .   57  32  120 .   .   .   .   .   .   
  Wheels                   713  | 29  191 244 89  .   160 .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3211 | .   .   .   .   .   192 586 571 18  515 711 618 
  Fastest Speed            19   | 50  80  95  115 130 29  23  23  23  19  19  20  
  Average Speed            49   | 78  88  166 120 130 96  23  23  23  19  20  30  
  Slowest Speed            550  | 80  110 400 130 130 550 23  23  23  20  22  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            17   | .   .   .   .   .   1   5   .   .   6   2   3   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 3   36  35  17  2   68  22  81  8   24  33  21  
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      11   | 1   1   1   1   1   1   1   1   1   1   1   .   
Scrap Searched             5    | .   .   .   .   .   .   .   5   .   .   .   .   
Spaces Dug                 151  | .   5   13  16  .   17  34  .   .   11  43  12  
Terrain Destroyed          152  | .   5   14  16  .   17  34  .   .   11  43  12  
  Melee                    145  | .   .   12  16  .   17  34  .   .   11  43  12  
  Projectile               6    | .   5   1   .   .   .   .   .   .   .   .   .   
  AOE                      1    | .   .   1   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Jun Mat Mat Mat Fac Sto Fac Low Low Fac Fac Res 
Total                      5258 | 38  233 378 199 34  701 711 620 25  565 851 903 
  Wait                     250  | .   7   14  5   .   18  58  16  8   16  53  55  
  Move                     4291 | 30  190 303 145 31  490 574 570 17  504 706 731 
  Hop                      14   | .   .   .   .   .   1   5   .   .   4   2   2   
  Pick Up                  64   | 2   7   3   2   1   12  9   6   .   5   11  6   
  Fast Attach              80   | 4   3   4   5   1   23  4   3   .   3   5   25  
  Attach                   44   | 2   1   3   4   .   7   7   .   .   3   3   14  
  Detach                   29   | .   2   2   1   .   12  2   1   .   2   1   6   
  Swap                     39   | .   2   2   2   1   12  3   .   .   7   7   3   
  Drop                     86   | .   3   4   2   .   30  7   6   .   9   12  13  
  Fire                     102  | .   16  25  1   .   24  .   7   .   .   .   29  
  Melee                    227  | .   .   17  32  .   48  41  9   .   11  51  18  
  Ram                      5    | .   2   1   .   .   1   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            24   | .   .   .   .   .   23  1   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     3    | .   .   .   .   .   .   .   2   .   1   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / Dat)
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location       | Event
   13 | -11/Junkyard   | Discovered new exit (range 16)
   35 | -11/Junkyard   | Entered Materials
  243 | -10/Materials  | Discovered new exit (range 11)
  253 | -10/Materials  | Discovered new exit (range 8)
  279 | -10/Materials  | Entered another Materials area
  279 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  315 | -9/Materials   | Build established: Mutant
  624 | -9/Materials   | Discovered new exit (range 14)
  923 | -9/Materials   | Entered another Materials area
  923 | -8/Materials   | Evolved 2 slots: Utility x2
 1192 | -8/Materials   | Discovered new exit (range 8)
 1195 | -8/Materials   | Lost 3 parts (1p1u1w)
 1204 | -8/Materials   | Entered Factory
 1204 | -7/Factory     | Evolved 2 slots: Utility x2
 1229 | -7/Factory     | Discovered new exit (range 10)
 1249 | -7/Factory     | Entered Storage
 1492 | -7/Storage     | Lost 4 parts (4u)
 1562 | -7/Storage     | Lost 6 parts (3n2u1w)
 1863 | -7/Storage     | Build established: Scavenger-Mutant
 2035 | -7/Storage     | Discovered new exit (range 16)
 2041 | -7/Storage     | Found Prototype Launcher
 2041 | -7/Storage     | Identified Rocket Array
 2045 | -7/Storage     | Entered Factory
 2045 | -6/Factory     | Evolved 2 slots: Propulsion x2
 2212 | -6/Factory     | Build established: Sprinter
 2215 | -6/Factory     | Spotted B-75 Beast
 2378 | -6/Factory     | Discovered new exit (range 14)
 2381 | -6/Factory     | Entered Lower Caves
 2485 | -6/Lower Caves | Spotted B-75 Beast
 2515 | -6/Lower Caves | Learned Factory security intel
 2532 | -6/Lower Caves | Learned Factory garrison access intel
 2574 | -6/Lower Caves | Discovered new exit (range 14)
 2577 | -6/Lower Caves | Entered another Lower Caves area
 2579 | -6/Lower Caves | Identified exit to Data Miner
 2587 | -6/Lower Caves | Discovered new exit (range 10)
 2589 | -6/Lower Caves | Entered Factory
 2589 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2591 | -5/Factory     | Loaded intel: 4 garrison access locations
 2752 | -5/Factory     | Discovered new exit (range 5)
 2754 | -5/Factory     | Entered another Factory area
 2754 | -4/Factory     | Evolved 2 slots: Utility x2
 2963 | -4/Factory     | Spotted B-86 Titan
 2997 | -4/Factory     | Build established: Scout
 3004 | -4/Factory     | Search patrols dispatched
 3117 | -4/Factory     | Discovered new exit (range 13)
 3121 | -4/Factory     | Entered Research
 3121 | -3/Research    | Evolved 2 slots: Utility x2
 3214 | -3/Research    | Spotted B-86 Titan
 3261 | -3/Research    | Lost 4 parts (1p3u)
 3361 | -3/Research    | Lost 15 parts (3p6n5u1w)
 3480 | -3/Research    | System corruption reached 10%
 3513 | -3/Research    | Core integrity fell below 50%
 3571 | -3/Research    | Lost 16 parts (2p7n5u2w)
 3574 | -3/Research    | Core integrity fell below 20%
 3578 | -3/Research    | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
03541_ Dropped Adv. Heat Sink.
03542_ Dropped Imp. Fusion Compressor.
03548_ System corrupted: Substantial component data lost.
03548_ Slammed into K-01 Serf.
03548_ Destabilizing: System interference.
03548_ Imp. Target Analyzer temporarily disabled.
03548_ Enh. Optical Array temporarily disabled.
03548_ Imp. Target Analyzer temporarily disabled.
03563_ Meson Extractor disabled.
03573_ Triggered Alarm Trap.
03573_ An alarm sounds.
03573_ ALERT: Alarm triggered, dispatching investigation squad.
03573_ Slug penetrates Wall.
03573_ Penetrated by Slug.
03573_ Slug penetrates Wall.
03577_ Penetrated by Slug. <x3>
03577_ Slug penetrates Wall.
03577_ K-01 Serf collects debris.
03578_ L0XMV5TH,GB G2A/5REF1XHSMOZ4AYTSFJDNR #H
03578_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Coolant Potential          100
Energy Generation          56
Energy Capacity            310
Matter Stores              300
Matter Capacity            550
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       110
ECM Strength               1
Cloak Strength             2
Power Amplification        30
Additional Mass Support    12
Base Temperature (-)       200
Corruption Block           8
Armor Coverage             375
Utility Shielding          66
Evasion (%)                76
Targeting Accuracy         6
Target Analysis            11
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dodgeball, But With Guns

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoSubatomicSpoofer
  Manual?         0
Play Time         02:42:43
  Cumulative      53.0 hours
  Start           2023.03.16 @ 03:43:39
  End             2023.05.31 @ 06:48:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          42
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53e59c57-e0a1-4c41-8a46-a15d3085cf18