Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 20:13:39

Player: Fangrelle

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (20)      100
Value Destroyed (480)      480
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3840

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Targeting Computer
           Melee Analysis Suite
>          --- WEAPON (2) -------
           Katana
           Scythe
>          --- INVENTORY (15) ---
  Improved Hover Unit
  Improved Hover Unit
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
           Huge Storage Unit
           Superbattery (1500)
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Splice Drone Bay (6/6)
           Gauss Rifle
           Gauss Rifle
     Heavy Rocket Launcher
     Heavy Rocket Launcher
     Heavy Rocket Launcher
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Xenon Bombardment Thruster
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
           Superbattery
  Improved Targeting Computer
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
   Armored Treads
           Huge Storage Unit
  Advanced Visual Processing Unit
  Advanced Visual Processing Unit
           Splice Drone Bay
[Rating: 37]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Backup Propulsion I
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Improved Targeting Computer
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Datajack
  Energy Gun               Beam Rifle
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             48   | .   .   6   4   4   2   1   31  
  Power                    3    | .   .   .   .   .   .   .   3   
    Engine                 2    | .   .   .   .   .   .   .   2   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | .   .   4   1   .   .   .   15  
    Treads                 1    | .   .   .   .   .   .   .   1   
    Leg                    4    | .   .   .   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   2   
    Flight                 13   | .   .   4   1   .   .   .   8   
  Utility                  10   | .   .   .   1   3   .   1   5   
    Device                 3    | .   .   .   1   .   .   1   1   
    Storage                2    | .   .   .   .   .   .   .   2   
    Processor              5    | .   .   .   .   3   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   15   | .   .   2   2   1   2   .   8   
    Energy Gun             2    | .   .   .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   1   1   1   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   .   1   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   .   2   
Parts Lost                 20   | .   .   5   2   .   .   .   13  
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               14   | .   .   4   1   .   .   .   9   
  Utility                  1    | .   .   .   .   .   .   .   1   
  Weapon                   4    | .   .   1   1   .   .   .   2   
  Highest Loss Streak      6    | .   .   3   2   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     39   | .   .   21  5   21  36  34  59  
  Leg                      4    | .   .   .   .   .   .   .   11  
  Flight                   3    | .   .   13  3   .   .   .   4   
  Storage                  2    | .   .   .   .   .   .   .   6   
  Processor                13   | .   .   .   .   10  22  12  17  
  Ballistic Gun            4    | .   .   .   1   11  4   11  2   
  Slashing Weapon          3    | .   .   .   .   .   .   .   8   
  Special Melee Weapon     4    | .   .   .   .   .   10  11  2   
Peak Build Rating          37   | .   .   5   7   9   9   10  37  
  Average Rating           11   | .   .   2   2   4   7   7   20  
  On Entrance              4    | 6   6   .   1   3   7   9   7   
Naked Turns                299  | .   134 105 60  .   .   .   .   
Heaviest Build             36   | 11  .   4   3   3   4   4   36  
  Greatest Support         55   | 20  3   8   4   3   3   3   55  
  Greatest Overweight (x)  7    | .   .   1   .   .   1   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | .   5   5   5   5   5   5   15  
  Average Capacity         7    | .   5   5   5   5   5   5   11  
  Most Carried             15   | .   4   4   5   5   5   5   15  
  Average Carried          6    | .   3   3   4   5   4   5   8   
  Final Capacity           15   | 8   5   5   5   5   5   5   15  
  Final Carried            15   | 6   4   4   5   5   5   5   15  

 Class Distribution 
--------------------
 80% | Mutant
 10% | Gladiator
  9% | Scavenger-Gladiator

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat 
Matter Collected           724  | 200 .   100 .   48  .   61  315 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            480  | .   .   35  23  .   .   .   422 
  Parts                    31   | .   .   10  7   .   .   .   14  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  17   | .   .   6   4   .   .   .   7   
  Melee                    7    | .   .   .   .   .   .   .   7   
  AOE                      10   | .   .   6   4   .   .   .   .   
Classes Destroyed          7    | .   .   1   1   .   .   .   5   
  Worker                   1    | .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   
  Swarmer                  10   | .   .   6   4   .   .   .   .   
  Grunt                    5    | .   .   .   .   .   .   .   5   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   .   3   5   .   .   .   3   
  Combat Bots Only         4    | .   .   3   4   .   .   .   2   
Max Kills in Single Turn   3    | .   .   3   3   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        249  | .    4    48   34   .    .    .    163  
  Missed                   87   | .    3    21   13   .    .    .    50   
Damage Taken               2673 | .    10   344  357  .    .    .    1962 
  Core                     1029 | .    10   211  239  .    .    .    569  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         50   | 100  .    11   .    .    .    40   .    
Volleys Fired              16   | .    .    5    5    .    .    .    6    
  Largest                  2    | .    .    1    1    .    .    .    2    
  Hottest                  84   | .    .    30   33   .    .    .    84   
Shots Fired                19   | .    .    5    5    .    .    .    9    
  Gun                      9    | .    .    .    .    .    .    .    9    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 10   | .    .    5    5    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    3    
  Thermal                  3    | .    .    .    .    .    .    .    3    
  Explosive                10   | .    .    5    5    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    .    3    
  Robot Hit Streak         3    | .    .    2    2    .    .    .    3    
  Robot Miss Streak        4    | .    .    2    2    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           38   | .    .    3    1    .    .    1    33   
  Core Hits                28   | .    .    6    9    .    .    .    13   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    .    3    
    Sever                  3    | .    .    .    .    .    .    .    3    
Melee Attacks              37   | .    .    .    .    .    .    1    36   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 33   | .    .    .    .    .    .    .    33   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    1    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    4    
Damage Inflicted           1784 | .    .    374  422  .    .    .    988  
  Guns                     66   | .    .    .    .    .    .    .    66   
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               866  | .    .    374  422  .    .    .    70   
  Melee                    852  | .    .    .    .    .    .    .    852  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  38   | .    .    .    .    .    .    .    38   
  Thermal                  70   | .    .    .    .    .    .    .    70   
  Explosive                796  | .    .    374  422  .    .    .    .    
  Electromagnetic          28   | .    .    .    .    .    .    .    28   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 852  | .    .    .    .    .    .    .    852  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    .    8    
    Matter Fused           2    | .    .    .    .    .    .    .    2    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    4    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            93   | .    .    .    49   .    .    .    44   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               76   | .    .    .    49   .    .    .    27   
  Melee                    17   | .    .    .    .    .    .    .    17   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      146  | .    .    21   81   .    .    .    44   
  Shots                    4    | .    .    1    2    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        203  | .    .    10   3    .    .    .    203  
  Average Temperature      65   | .    .    6    3    .    .    .    70   
  Received Heat Transfer   958  | .    6    142  117  .    .    .    693  
  Effects                  2    | .    .    .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         100  | .    .    .    .    .    .    .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             296  | .   159 296 277 153 .   .   176 
  Initial                  115  | .   .   61  115 108 .   .   .   
  Average                  67   | .   84  169 157 136 .   .   58  
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   
  Low Security (%)         93   | .   100 56  73  100 .   100 100 
  Level 1                  6    | .   .   43  26  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   3   .   1   .   .   .   6   
  Investigation            6    | .   2   .   .   .   .   .   4   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           4    | .   .   .   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              71   | .   8   21  15  3   .   .   24  
  Peak Tracking Total      11   | .   7   10  11  3   .   .   6   
  Tactical Retreats        14   | .   2   3   .   2   .   .   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            4    | .   1   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          17   | .   4   1   4   .   2   .   6   
  Terminals                11   | .   3   .   4   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                48   | .   10  1   11  .   5   .   21  
  Successful               28   | .   4   1   7   .   5   .   11  
  Failed                   20   | .   6   .   4   .   .   .   10  
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   31   | .   8   .   11  .   1   .   11  
  Terminals                33   | .   8   .   11  .   .   .   14  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   .   3   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   1   1   2   .   5   .   1   
  Record                   4    | .   .   .   .   .   4   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   3   .   5   .   .   .   6   
  Terminals                13   | .   3   .   5   .   .   .   5   
    Botnet                 11   | .   3   .   4   .   .   .   4   
    Disrupt                1    | .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
    Tunnel                 1    | .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   4   .   3   .   .   .   5   
  Full Trace Events        4    | .   3   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   10  
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat 
Turns Passed               2442 | .   134 255 102 132 295 561 963 
Spaces Moved               2989 | 1   251 548 188 250 476 558 717 
  Core                     2137 | .   251 216 126 250 476 558 260 
  Treads                   9    | .   .   .   .   .   .   .   9   
  Legs                     274  | 1   .   .   .   .   .   .   273 
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   569  | .   .   332 62  .   .   .   175 
  Fastest Speed            31   | 120 50  37  35  50  50  100 31  
  Average Speed            72   | 120 50  42  45  50  60  100 106 
  Slowest Speed            400  | 120 50  100 50  50  100 100 400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   2   1   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       55   | 2   56  94  32  57  88  68  45  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .   .   1   .   .   1   .   1   
  Known Exits Taken        2    | .   .   .   1   1   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   .   .   1   1   .   
Scrap Searched             3    | .   .   1   .   1   .   1   .   
Spaces Dug                 5    | .   .   .   4   .   .   .   1   
Terrain Destroyed          67   | .   .   31  29  .   .   .   7   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Projectile               1    | .   .   .   .   .   .   .   1   
  AOE                      65   | .   .   31  29  .   .   .   5   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total                      3174 | .   261 561 198 255 485 561 853 
  Wait                     50   | .   2   3   .   .   .   .   45  
  Move                     2976 | .   250 543 185 249 475 557 717 
  Hop                      3    | .   .   2   1   .   .   .   .   
  Pick Up                  25   | .   4   1   2   .   4   .   14  
  Fast Attach              34   | .   .   5   2   4   .   1   22  
  Attach                   11   | .   .   1   2   .   2   .   6   
  Detach                   6    | .   .   .   1   .   1   .   4   
  Swap                     3    | .   .   .   .   .   .   .   3   
  Drop                     17   | .   5   1   .   2   3   2   4   
  Fire                     16   | .   .   5   5   .   .   .   6   
  Melee                    33   | .   .   .   .   .   .   1   32  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
    1 | -10/Materials | Released all parts (6)
   78 | -10/Materials | Discovered new exit (range 16)
  124 | -10/Materials | Discovered new exit (range 12)
  135 | -10/Materials | Entered Mines
  184 | -10/Mines     | Assembled infested the area
  190 | -10/Mines     | Met a Derelict bent on vengeance
  207 | -10/Mines     | Found the Drone Emporium
  208 | -10/Mines     | Found Prototype Device
  244 | -10/Mines     | Discovered new exit (range 9)
  309 | -10/Mines     | Build established: Mutant
  339 | -10/Mines     | Core integrity fell below 50%
  356 | -10/Mines     | Learned location of Zion (-7)
  369 | -10/Mines     | Lost 3 parts (2n1w)
  370 | -10/Mines     | Core integrity fell below 20%
  382 | -10/Mines     | Discovered new exit (range 15)
  390 | -10/Mines     | Entered Materials
  390 | -9/Materials  | Evolved 2 slots: Propulsion x2
  390 | -9/Materials  | Identified Splice Drone Bay
  483 | -9/Materials  | Discovered new exit (range 16)
  485 | -9/Materials  | Core integrity fell below 50%
  489 | -9/Materials  | Identified exit to Mines
  492 | -9/Materials  | Entered Mines
  556 | -9/Mines      | Identified exit to Exiles
  556 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  622 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  624 | -9/Mines      | Entered Exiles
  636 | -9/Exiles     | Discovered new exit (range 17)
  641 | -9/Exiles     | Met 8R-AWN
  649 | -9/Exiles     | Met EX-HEX
  687 | -9/Exiles     | Met EX-DEC
  704 | -9/Exiles     | Met EX-BIN
  737 | -9/Exiles     | Visited The Gauntlet
  801 | -9/Exiles     | Aligned with FarCom system
  802 | -9/Exiles     | Given EX-Vault access code
  813 | -9/Exiles     | Opened EX-Vault
  816 | -9/Exiles     | Found Superbattery
  842 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  856 | -9/Exiles     | Exiles lab attacked by MAIN.C
  910 | -9/Exiles     | Discovered new exit (range 10)
  919 | -9/Exiles     | Left Exiles lab with Superbattery
  919 | -9/Exiles     | Entered Mines
 1467 | -8/Mines      | Discovered new exit (range 14)
 1480 | -8/Mines      | Entered Materials
 1480 | -8/Materials  | Evolved 2 slots: Utility x2
 1824 | -8/Materials  | Lost 6 parts (5n1w)
 1835 | -8/Materials  | Discovered new exit (range 15)
 1902 | -8/Materials  | Core integrity fell below 50%
 1955 | -8/Materials  | Lost 4 parts (2n1u1w)
 1978 | -8/Materials  | Core integrity fell below 20%
 2443 | -8/Materials  | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
DISCOVERED[-7/Factory]
02354_ ALERT: Suspicious activity at Recycling Unit M002. Dispatching Investigation squad.
02356_ System corrupted: Heat flow error (+221).
02360_ K-01 Serf cleans the Nuclear Reactor.
02385_ System corrupted: Matter fused (-5).
02406_ System corrupted: Matter fused (-7).
02407_ A-02 Transporter destroyed.
02408_ K-01 Serf collects debris. <x2>
02409_ Acquired 12 matter.
02412_ K-01 Serf collects debris.
02422_ Acquired Hvy. Rocket Launcher. <x2>
02426_ Dropped Beam Rifle.
02427_ Acquired Hvy. Rocket Launcher.
02428_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area.
02437_ G-47 Trooper destroyed.
02439_ K-01 Serf collects debris.
02440_ R-06 Scavenger collects Transport Network Coupler.
02440_ Slug penetrates Wall.
02441_ K-01 Serf collects debris.
02443_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            1600
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         6
Melee Accuracy             5
Recoil Reduction           1
Salvage Targeting          1

 Item Schematics 
-----------------
 Imp. Hover Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialPulseNullifier
  Manual?         0
Play Time         00:27:01
  Cumulative      95.7 hours
  Start           2024.11.16 @ 19:47:41
  End             2024.11.16 @ 20:13:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          169
  Rogue           169
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          37
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          91x25
Zoom Use          92%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26114c29-2188-4187-845a-54d28eca7b97