Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 16:41:13 Player: Lunace Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (11) 55 Value Destroyed (425) 425 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8560 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Hacking Suite Improved Remote Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Enhanced Optical Array Advanced Drone Bay Advanced Drone Bay Advanced Drone Bay Advanced Drone Bay > --- WEAPON ----------- Improved Remote Datajack > --- INVENTORY -------- Field Propulsion Array [Rating: 102] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Field Propulsion Array Treads Advanced Heavy Siege Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit Field Propulsion Array Utility Enhanced Optical Array Device Advanced Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Improved Remote Datajack Energy Gun Makeshift Laser Ballistic Gun Light Assault Rifle Special Weapon Improved Remote Datajack Slashing Weapon Vibroblade Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 8 | . . 2 . 2 . . . . . . . . . 2 . . 2 Utility 9 | . . . 2 . . . . . 2 1 2 . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 88 | 6 5 6 . 4 5 1 . 2 4 11 12 . . 7 11 9 5 Power 9 | 1 . 1 . 1 1 . . . . 1 . . . 1 . 2 1 Engine 3 | 1 . 1 . 1 . . . . . . . . . . . . . Core 2 | . . . . . . . . . . 1 . . . 1 . . . Reactor 4 | . . . . . 1 . . . . . . . . . . 2 1 Propulsion 31 | 2 2 4 . 2 . . . . 1 6 3 . . 3 4 3 1 Treads 4 | . . . . . . . . . . . . . . . 4 . . Leg 4 | 2 . . . . . . . . . 2 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . 1 4 . . . . . . 1 Flight 17 | . 2 4 . 2 . . . . . . 3 . . 3 . 3 . Utility 32 | 1 2 1 . 1 2 1 . 1 3 2 8 . . 3 2 4 1 Device 21 | . . . . . 1 1 . 1 1 2 7 . . 3 1 3 1 Storage 4 | 1 2 . . . . . . . . . . . . . 1 . . Processor 6 | . . . . 1 1 . . . 2 . 1 . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 1 | . . 1 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 16 | 2 1 . . . 2 . . 1 . 2 1 . . . 5 . 2 Energy Gun 5 | . . . . . 1 . . 1 . . . . . . 1 . 2 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 2 1 . . . . . . . . 1 . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 4 | . . . . . 1 . . . . 1 1 . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . . . . . 1 1 . . 1 2 3 . Parts Lost 49 | . . 1 . . 5 1 . 3 3 8 . . . 5 8 4 11 Power 5 | . . . . . 1 . . . . 1 . . . 1 . . 2 Propulsion 22 | . . 1 . . 2 1 . 1 1 5 . . . 3 2 2 4 Utility 16 | . . . . . . . . 2 2 2 . . . 1 4 2 3 Weapon 6 | . . . . . 2 . . . . . . . . . 2 . 2 Highest Loss Streak 10 | . . 1 . . 3 1 . 1 3 5 . . . 5 4 3 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 41 | . 80 88 59 73 74 43 46 48 27 18 31 36 36 41 26 29 15 Engine 1 | . 9 11 2 5 . . . . . . . . . . . . . Leg 1 | . 21 . . . . . . . . 1 . . . . . . . Flight 12 | . 7 44 28 38 33 15 15 14 4 . 13 15 15 18 2 6 5 Device 5 | . . . . . 6 4 7 5 . 3 7 10 10 13 6 7 1 Storage 3 | . 14 11 9 7 7 7 7 7 4 . . . . . 2 . . Processor 7 | . . . . 5 12 15 15 15 16 9 5 5 5 4 4 5 5 Ballistic Gun 3 | . 28 22 11 7 4 . . . . . . . . . . . . Special Weapon 1 | . . . . . 4 . . . . . 4 5 5 4 2 . . Naked Turns 75 | . . . . . . . . . . 35 . . . . . . 40 Heaviest Build 34 | 10 10 13 13 14 20 6 6 8 5 12 34 6 6 13 14 21 25 Greatest Support 315 | 20 20 16 16 14 22 10 10 10 10 48 45 45 45 60 315 160 28 Greatest Overweight (x) 11 | . . . . . . . . . . . 11 1 1 2 4 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 7 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | 5 6 5 8 7 3 3 4 5 7 5 5 4 4 5 5 5 5 Average Carried 2 | 1 2 2 2 2 1 1 3 4 4 3 3 4 4 2 2 2 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | . 6 2 8 2 1 2 4 4 4 2 4 4 4 3 4 4 3 Class Distribution -------------------- 50% | Mutant 25% | Sprinter 21% | Scout Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Scout | -3/Research Scout | -2/Research Scout | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Matter Collected 1275 | 196 139 . 225 . 158 43 20 78 . 89 . 63 22 . 117 125 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 374 | . 139 10 . . 42 . . . . . . . . . 183 . . Parts 25 | . 7 3 . . 4 . . . . . . . . . 11 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . 2 . . . . . . 3 . . . . . Prevented 2 | . . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Combat Hostiles Destroyed 10 | . 5 . . . 1 . . . . . . . . . 4 . . Melee 3 | . . . . . . . . . . . . . . . 3 . . Guns 7 | . 5 . . . 1 . . . . . . . . . 1 . . Classes Destroyed 5 | . 2 1 . . 1 . . . . . . . . . 1 . . Watcher 1 | . . 1 . . . . . . . . . . . . . . . Swarmer 5 | . 3 . . . . . . . . . . . . . 2 . . Grunt 2 | . 2 . . . . . . . . . . . . . . . . Sentry 1 | . . . . . . . . . . . . . . . 1 . . Programmer 2 | . . . . . 1 . . . . . . . . . 1 . . Best Kill Streak 4 | . 4 1 . . 1 . . . . . . . . . 2 . . Combat Bots Only 4 | . 4 . . . 1 . . . . . . . . . 2 . . Max Kills in Single Turn 1 | . 1 1 . . 1 . . . . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Hostile Shots Fired 916 | . 30 10 17 1 43 30 . 41 27 116 8 29 . 86 236 47 195 Missed 386 | . 6 2 10 . 13 17 . 18 10 42 4 18 . 45 80 24 97 Damage Taken 11226 | . 240 109 100 17 450 212 . 405 363 1612 146 219 . 944 3535 467 2407 Core 4784 | . 68 . 29 . 168 132 . 249 249 879 37 19 . 330 858 161 1605 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 29 | . . . 29 . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 72 100 94 . . . . 21 70 12 . . 95 74 . 29 . Volleys Fired 79 | . 19 13 2 . 29 . . 4 . 4 . . . 1 6 . 1 Largest 2 | . 2 2 1 . 1 . . 1 . 1 . . . 1 2 . 1 Hottest 129 | . 40 40 20 . 100 . . 50 . 33 . . . 7 129 . 60 Shots Fired 117 | . 38 26 2 . 29 . . 4 . 4 . . . 1 12 . 1 Gun 111 | . 38 26 2 . 24 . . 4 . 4 . . . . 12 . 1 Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special 6 | . . . . . 5 . . . . . . . . 1 . . . Kinetic 98 | . 38 26 2 . 22 . . . . 4 . . . . 6 . . Thermal 15 | . . . . . 5 . . 4 . . . . . . 6 . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . 2 . . . . . . . . . . . 1 Robot Hit Streak 11 | . 7 4 . . 11 . . . . 1 . . . 1 10 . . Robot Miss Streak 7 | . 2 7 2 . 2 . . 5 . 6 . . . . 1 . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . 1 . . Shots Hit Robots 75 | . 25 12 . . 18 . . . . 1 . . . 1 18 . . Core Hits 26 | . 11 2 . . 3 . . . 1 3 . . . . 6 . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . . . . . . . . Critical Strikes 2 | . 1 . . . 1 . . . . . . . . . . . . Destroy 2 | . 1 . . . 1 . . . . . . . . . . . . Melee Attacks 7 | . . . . . . . . . . . . . . . 7 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . . . . . 7 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 1330 | . 200 97 . . 178 . . . 20 42 . . . . 745 . 48 Guns 852 | . 200 97 . . 178 . . . . 20 . . . . 357 . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 346 | . . . . . . . . . . . . . . . 346 . . Ramming 132 | . . . . . . . . . 20 22 . . . . 42 . 48 Kinetic 664 | . 200 97 . . 163 . . . . 20 . . . . 184 . . Thermal 173 | . . . . . . . . . . . . . . . 173 . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 15 | . . . . . 15 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 346 | . . . . . . . . . . . . . . . 346 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . 8 8 8 . 4 . . 2 2 2 26 26 5 Average Corruption 10 | . . . . . 7 8 8 . 4 . . 1 2 2 10 26 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 40 | . . . . . 4 4 1 . . . . . . 1 6 22 2 Message Errors 9 | . . . . . 1 . . . . . . . . 1 2 4 1 Matter Fused 9 | . . . . . 1 . 1 . . . . . . . 1 6 . Heat Flow Errors 3 | . . . . . . 1 . . . . . . . . . 2 . Energy Discharges 2 | . . . . . 1 . . . . . . . . . . 1 . Parts Rejected 2 | . . . . . . 1 . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . 1 2 . . . . . . . . 1 1 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . . 2 . Misdirections 7 | . . . . . . . . . . . . . . . 1 6 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 42 | . . . . . . . . . 9 5 . . . . 6 . 22 Shots . | . . . . . . . . . . . . . . . . . . Rammed 43 | . . . . . . . . . 3 3 . . . . 16 . 21 Targets Rammed 51 | . . . . . . . . . 3 9 . . . . 18 . 21 Kicked 6 | . . . . . . . . . . 6 . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . 2 . . Highest Temperature 248 | . 34 14 1 . 60 89 . 4 . 5 14 . . . . 248 . Average Temperature 26 | . 14 5 1 . 23 50 . 4 . 5 14 . . . . 116 . Received Heat Transfer 1272 | . 90 33 54 . 36 54 . 75 48 504 72 18 . 18 99 63 108 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . . . . . Heat Transferred 185 | . . . . . . . . . . . . . . . 185 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Peak Influence 626 | . 165 280 226 191 . . . . 626 371 93 . . 346 327 286 305 Initial 572 | . . 69 118 102 . . . . 572 301 78 . . 32 177 169 165 Average 196 | . 70 165 147 132 . . . . 597 312 78 . . 90 206 220 182 Maximum Alert Level 2 | . . 1 1 . . . . . 2 1 . . . 1 1 1 1 Low Security (%) 50 | 100 100 66 92 100 . . . . . 2 100 . . 81 28 29 72 Level 1 45 | . . 33 7 . . . . . . 97 . . . 18 71 70 27 Level 2 4 | . . . . . . . . . 100 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 1 1 . . . . . 2 1 . . . 4 6 3 1 Investigation 4 | . . 1 . . . . . . . . . . . . 1 1 1 Extermination 3 | . . . . . . . . . . . . . . 1 1 1 . Reinforcement 13 | . 1 . 1 . . . . . 2 1 . . . 3 4 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Distress Signals 6 | . 1 . 1 . . . . . . . 1 . . 2 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 210 | . 9 13 8 4 9 12 . 20 6 11 9 7 . 27 34 11 30 Peak Tracking Total 18 | . 8 7 10 4 4 8 . 8 4 6 9 9 . 13 14 7 18 Tactical Retreats 37 | . 1 2 2 1 1 2 . 8 1 2 . 2 . 5 4 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Traps Triggered 5 | . . . . . . . . . . 1 . . . 1 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 2 1 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Machines Accessed 26 | . 1 3 5 2 1 . . . 3 1 . . 1 1 3 3 2 Terminals 18 | . 1 2 4 1 1 . . . 2 1 . . 1 . 2 2 1 Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 1 . 1 . Garrison Access 3 | . . . . 1 . . . . . . . . . . 1 . 1 Total Hacks 52 | . 2 6 11 4 1 . . . 6 2 . . 1 3 6 7 3 Successful 28 | . 1 6 5 2 1 . . . 2 1 . . 1 3 2 4 . Failed 24 | . 1 . 6 2 . . . . 4 1 . . . . 4 3 3 Catastrophic 6 | . . . 1 1 . . . . . . . . . . 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . . . . . . Terminals 30 | . 2 4 7 2 1 . . . 4 2 . . 1 . 2 4 1 Fabricators 2 | . . . . . . . . . 2 . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . 3 . 3 . Garrison Access 8 | . . . . 2 . . . . . . . . . . 4 . 2 Terminal Hacks 17 | . 1 4 2 1 1 . . . 2 1 . . 1 . 2 2 . Record 5 | . . 1 . . 1 . . . 1 . . . 1 . . 1 . Open DSF 3 | . . . . . . . . . . 1 . . . . 2 . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 4 | . . 1 1 1 . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . 3 . 2 . Insert Component 2 | . . . . . . . . . . . . . . 1 . 1 . Analyze 3 | . . . . . . . . . . . . . . 2 . 1 . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 1 2 2 1 . . . 3 . . . . . 2 2 2 Full Trace Events 4 | . . 1 . . . . . . . . . . . . 1 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . 1 . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . 1 . 1 . Part Schematics Acquired 2 | . . . . . . . . . . . . . . 1 . 1 . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . . . Non-combat 1 | . . . . . . . . . . . . . . 1 . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 . . . no_distress 1 | . . . . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders 18 | . . . . . . . . . . . 16 . . . . . 2 ROAM 10 | . . . . . . . . . . . 8 . . . . . 2 EXPLORE 8 | . . . . . . . . . . . 8 . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 1 1 1 . . . 1 2 . . . . Drone Launches 22 | . . . . . . . . . . . 20 . . . . . 2 Drone Recoveries 13 | . . . . . . . . . . . 13 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Turns Passed 3752 | 38 235 115 78 56 277 138 67 351 119 409 140 134 109 382 618 277 209 Spaces Moved 6897 | 30 188 234 151 168 645 334 203 1020 274 585 172 356 216 680 723 417 501 Core 782 | 13 . . . . . . . . 20 378 22 3 1 9 199 16 121 Treads 45 | . . . . . . . . . . . . . . . 31 14 . Legs 156 | 17 92 . . . . . . . . 47 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 216 | . . . . . . . . . 26 160 . . . . . . 30 Flight 5698 | . 96 234 151 168 645 334 203 1020 228 . 150 353 215 671 493 387 350 Fastest Speed 24 | 50 37 31 31 30 26 32 32 32 35 32 34 34 34 31 40 25 24 Average Speed 41 | 89 77 31 33 30 28 32 32 32 38 62 48 37 39 37 52 59 35 Slowest Speed 600 | 120 120 34 34 30 32 32 32 35 60 130 600 100 100 150 250 160 60 Overloaded Moves 39 | . . . . . . . . . . . . . . . . . 39 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . 1 Robots Hopped 48 | . 2 2 3 1 . 2 . 4 . . 2 1 1 16 6 3 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 33 33 21 5 74 55 14 91 9 20 10 69 27 27 23 43 21 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . 1 . . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 13 | . . . . . 3 3 1 2 . . . 3 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Total 7608 | 41 246 252 174 172 706 362 204 1033 288 623 228 354 239 789 925 443 529 Wait 398 | . 20 1 15 . 19 28 . 9 1 . 28 . 25 106 136 10 . Move 6790 | 29 183 229 145 165 644 329 202 1012 273 584 167 353 213 650 710 410 492 Hop 42 | . 2 2 2 1 . 2 . 3 . . 2 1 1 13 6 3 4 Pick Up 96 | 6 10 1 7 . 5 2 2 2 5 11 13 . . 7 12 9 4 Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 80 | 6 2 5 . 4 4 1 . 2 4 11 12 . . 6 9 9 5 Detach 9 | . 2 . . . . . . . . 1 1 . . 1 2 1 1 Swap 8 | . 3 1 . . 1 . . . . . . . . 1 2 . . Drop 35 | . 5 . 3 2 4 . . 1 2 3 5 . . 4 4 1 1 Fire 79 | . 19 13 2 . 29 . . 4 . 4 . . . 1 6 . 1 Melee 7 | . . . . . . . . . . . . . . . 7 . . Ram 33 | . . . . . . . . . 3 3 . . . . 6 . 21 Kick 6 | . . . . . . . . . . 6 . . . . . . . Crush 12 | . . . . . . . . . . . . . . . 12 . . Escape Stasis 13 | . . . . . . . . . . . . . . . 13 . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 15) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Propulsion x2 388 | -9/Materials | Discovered new exit (range 4) 389 | -9/Materials | Entered another Materials area 389 | -8/Materials | Evolved 2 slots: Utility x2 426 | -8/Materials | Repaired Lgt. Ion Engine? 453 | -8/Materials | Discovered new exit (range 12) 467 | -8/Materials | Entered Factory 467 | -7/Factory | Evolved 2 slots: Propulsion x2 511 | -7/Factory | Discovered new exit (range 5) 523 | -7/Factory | Entered Lower Caves 549 | -7/Lower Caves | Learned Factory emergency access door positions 641 | -7/Lower Caves | Identified exit to Lower Caves 720 | -7/Lower Caves | Lost 3 parts (1p1n1w) 800 | -7/Lower Caves | Entered another Lower Caves area 936 | -7/Lower Caves | Discovered new exit (range 7) 938 | -7/Lower Caves | Entered Zion 949 | -7/Zion | Learned location of 2 exits from Factory 960 | -7/Zion | Found GAL Module 964 | -7/Zion | Discovered new exit (range 11) 991 | -7/Zion | System corruption cleaned by Quarantine Array 1005 | -7/Zion | Entered Proximity Caves 1036 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1080 | -6/Proximity Caves | Spotter reported a threat 1229 | -6/Proximity Caves | Build established: Sprinter 1247 | -6/Proximity Caves | Spotter reported a threat 1285 | -6/Proximity Caves | Core integrity fell below 50% 1302 | -6/Proximity Caves | Spotter reported a threat 1352 | -6/Proximity Caves | Discovered new exit (range 12) 1356 | -6/Proximity Caves | Entered Factory 1356 | -6/Factory | Evolved 2 slots: Utility x2 1357 | -6/Factory | Identified exit to Lower Caves 1357 | -6/Factory | Identified exit to Factory 1442 | -6/Factory | Discovered exit to Factory (range 16) 1475 | -6/Factory | Entered another Factory area 1475 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1487 | -5/Factory | Lost 3 parts (1n2u) 1714 | -5/Factory | Lost 5 parts (1p2n2u) 1833 | -5/Factory | Core integrity fell below 50% 1868 | -5/Factory | Core integrity fell below 20% 1879 | -5/Factory | Discovered new exit (range 13) 1884 | -5/Factory | Entered another Factory area 1884 | -4/Factory | Evolved 2 slots: Utility x2 1892 | -4/Factory | Lost 3 parts (3n) 1947 | -4/Factory | Build established: Mutant 1987 | -4/Factory | Found Prototype Device 1989 | -4/Factory | Identified Adv. EM Disruption Field 1990 | -4/Factory | Found Adv. EM Disruption Field 2011 | -4/Factory | Discovered new exit (range 4) 2024 | -4/Factory | Entered Upper Caves 2046 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2139 | -4/Upper Caves | P-70 Sage assimilated allied JY-IY8(r) 2156 | -4/Upper Caves | Discovered new exit (range 5) 2158 | -4/Upper Caves | Entered another Upper Caves area 2167 | -4/Upper Caves | Learned Research security intel 2197 | -4/Upper Caves | Discovered new exit (range 5) 2209 | -4/Upper Caves | Learned Research garrison access intel 2223 | -4/Upper Caves | Spotted B-86 Titan 2267 | -4/Upper Caves | Entered Research 2267 | -3/Research | Evolved 2 slots: Propulsion x2 2268 | -3/Research | Identified exit to Armory 2270 | -3/Research | Loaded intel: 3 garrison access locations 2643 | -3/Research | Discovered new exit (range 16) 2649 | -3/Research | Entered another Research area 2649 | -2/Research | Evolved 2 slots: Utility x2 2654 | -2/Research | Found Prototype Slashing Weapon 2655 | -2/Research | Found Prototype Slashing Weapon 2657 | -2/Research | Found Prototype Slashing Weapon 2658 | -2/Research | Identified Vibroblade (x3) 2671 | -2/Research | Identified exit to DSF 2679 | -2/Research | Lost 5 parts (1p3n1u) 2696 | -2/Research | Identified exit to DSF 2740 | -2/Research | Build established: Scout 3074 | -2/Research | Lost 3 parts (1n1u1w) 3160 | -2/Research | Found Prototype Device 3161 | -2/Research | Identified Exp. Force Field 3183 | -2/Research | System corruption reached 10% 3195 | -2/Research | Core integrity fell below 50% 3263 | -2/Research | Discovered new exit (range 8) 3267 | -2/Research | Entered Testing 3290 | -2/Testing | Lost 4 parts (1n3u) 3489 | -2/Testing | Lost 3 parts (2n1u) 3523 | -2/Testing | Discovered new exit (range 12) 3526 | -2/Testing | Identified exit to Access 3544 | -2/Testing | Entered Access 3544 | -1/Access | Evolved 2 slots: Propulsion x2 3696 | -1/Access | Core integrity fell below 50% 3739 | -1/Access | Core integrity fell below 20% 3744 | -1/Access | Lost 10 parts (1p4n3u2w) 3753 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Enh. Optical Array broken. Destabilizing: Short circuit. Slammed into G-73 Enforcer. Destabilizing: System corrupted (+1). Slammed into G-73 Enforcer. Slammed into P-80 Master. Door malfunctions. Critical hit (Destroy). Cmb. Linear Gravjet destroyed. System corrupted: Component data lost. Broken Enh. Optical Array destroyed. Triggered Gamma Bomb Trap. A bubble of electromagnetic force engulfs the area. Gamma Bomb Trap short circuited. Door malfunctions. Gamma Bomb Trap short circuited. A bubble of electromagnetic force engulfs the area. Acquired Lgt. Quantum Reactor. Map ----- +----------------------------------------------------+ | ###########?????????????????????? | | ??????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | ###/## ############# #????????????????????????? | | # #???????????# ###########??????????????? | | # #???????????# ?????????????? | | # #???????????# ?????????????? | | # #???????????# ?????????????? | | ] # #???????????# ?????????????? | | # #???????????#p ?????????????? | | # #???????????#p #####??????????????? | | # ????????????#p #??????????????????? | | # #######+##### #??????????????????? | | ###### p #??????????????????? | | ?????# #??????????????????? | | ?????# p ss #??????????????????? | | ?????# " #??????????????????? | | ?????# "" """" s #??????????????????? | | ?????# """ """"" #??????????????????? | | ?????? "R """""s #??????????????????? | | ?????? """ """"ss #??????????????????? | | ???????? """ " ####???????????????? | | ???? s @ ????????? | | ??? ????????? | | ???# ????????? | | ????# ######+######## ?????????? | | ????# ???????????????# ?????????? | | ????? ????????????????# ??????????? | | ??????????????????????# ??????????? | | ??????????????????????# ??????????? | | ??????????????????????# ???????????? | | ??????????????????????# ########???????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 EM Shielding 4 Armor Coverage 150 Resistance: EM 50 Evasion (%) 65 Recoil Reduction 8 Item Schematics ----------------- Adv. Sensor Array | -3/Research | Scanalyzed Vibroblade | -2/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed ParticleHeartPurifier Manual? 0 Play Time 01:45:22 Cumulative 17.5 hours Start 2024.04.04 @ 14:59:55 End 2024.04.04 @ 16:41:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 14 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 26807c94-ed64-4e35-8a64-a7c6c591cb00