Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.29 @ 16:02:05 Player: VivI Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (3441) 3441 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8336 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 209/550 Energy 402/640 System Corruption 0% Temperature Critical (725) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Energy Well Matter Compressor Improved Trap Scanner Advanced System Shield Improved System Restoration Module Drone Bay (0/2) > --- WEAPON (4) ------- Thermic Laser Gauss Rifle Great Axe > --- INVENTORY (5) ---- Light Fission Core Phase Shifter Phase Shifter Advanced Trap Extractor (0/8) Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Energy Well Matter Compressor Improved Trap Scanner Advanced System Shield Improved System Restoration Module Drone Bay > --- WEAPON ----------- Thermic Laser Plasma Cannon Gauss Rifle Great Axe > --- INVENTORY -------- Advanced Trap Extractor Remote Datajack [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Trap Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Thermic Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Tiamat Missile Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 2 . . . . . . 1 Utility 4 | . . . . 2 1 1 . . . Weapon 2 | . . . . . 1 . . . 1 Parts Attached 85 | 6 5 6 1 13 13 5 . 33 3 Power 12 | 1 . . . 2 2 1 . 5 1 Engine 8 | 1 . . . 1 2 1 . 2 1 Core 4 | . . . . 1 . . . 3 . Reactor . | . . . . . . . . . . Propulsion 25 | 2 1 3 1 5 4 . . 8 1 Treads . | . . . . . . . . . . Leg 23 | 2 1 3 1 5 4 . . 6 1 Wheel 1 | . . . . . . . . 1 . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 25 | 1 2 . . 4 3 3 . 12 . Device 9 | . . . . . 1 1 . 7 . Storage 6 | 1 2 . . . . 1 . 2 . Processor 3 | . . . . 1 1 . . 1 . Hackware 1 | . . . . . . . . 1 . Protection 6 | . . . . 3 1 1 . 1 . Artifact . | . . . . . . . . . . Weapon 23 | 2 2 3 . 2 4 1 . 8 1 Energy Gun 2 | . . 1 . . . . . . 1 Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 13 | 2 2 2 . 2 4 . . 1 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 2 | . . . . . . 1 . 1 . Special Weapon 2 | . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 . Parts Lost 23 | . . . . 2 . . 8 11 2 Power 6 | . . . . . . . 2 3 1 Propulsion 3 | . . . . 2 . . 1 . . Utility 8 | . . . . . . . 3 5 . Weapon 6 | . . . . . . . 2 3 1 Highest Loss Streak 8 | . . . . 2 . . 8 5 2 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 87 | . 99 98 100 98 99 99 64 61 99 Engine 7 | . 14 11 11 1 7 13 9 3 7 Core 2 | . . . . 7 . . . 4 2 Leg 24 | . 27 43 44 34 29 26 16 7 29 Device 7 | . . . . . 7 11 8 15 17 Storage 16 | . 27 22 22 18 15 13 9 10 11 Processor 3 | . . . . 9 7 . . 1 . Protection 3 | . . . . 9 7 13 6 . . Ballistic Gun 15 | . 27 19 22 17 22 13 7 . 5 Slashing Weapon 1 | . . . . . . . . 4 5 Naked Turns 33 | . . . . . . . 33 . . Heaviest Build 75 | 13 33 35 35 50 58 75 75 58 64 Greatest Support 90 | 20 20 40 40 45 55 55 55 75 90 Greatest Overweight (x) 19 | 1 3 . . 2 1 1 8 19 . Average Overweight (x) . | . . . . . . 1 . 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Average Capacity 11 | 6 14 15 15 15 15 15 12 5 5 Most Carried 15 | 5 14 15 15 15 15 14 15 5 5 Average Carried 8 | 1 8 13 14 14 13 13 12 2 3 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 1 13 15 15 15 15 14 5 4 5 Class Distribution -------------------- 45% | Mutant 26% | Scavenger-Tank 23% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Matter Collected 3247 | 203 575 110 170 394 970 44 . 613 168 Remotely . | . . . . . . . . . . Salvage Created 4681 | . 810 153 173 705 1773 44 . 490 533 Parts 235 | . 45 5 8 38 84 3 . 29 23 Haulers Intercepted 7 | . 2 2 . 1 2 . . . . Recyclers Shooed 3 | . 1 . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 69 | . 13 . 5 11 19 1 . 11 9 Melee 4 | . . . . . . . . 4 . Guns 54 | . 13 . 5 11 19 . . . 6 Cannons 6 | . . . . . . . . 4 2 AOE 4 | . . . . . . 1 . 3 . Classes Destroyed 16 | . 6 . 1 2 5 . . 1 1 Worker 11 | . 2 . . 2 3 . . 1 3 Builder 2 | . . . . . 1 . . . 1 Tunneler 1 | . . . . . . . . 1 . Hauler 7 | . 2 2 . 1 2 . . . . Recycler 13 | . 2 1 1 1 8 . . . . Mechanic 1 | . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 9 | . 3 . . 1 2 1 . 1 1 Swarmer 10 | . 3 . . . 3 . . . 4 Grunt 35 | . 10 . 2 8 7 . . 4 4 Brawler 1 | . . . . 1 . . . . . Sentry 7 | . . . . 2 3 1 . 1 . Hunter 6 | . . . . . 2 . . 4 . Programmer 6 | . . . . . 4 . . 2 . Behemoth 1 | . . . . . . . . . 1 Assembled 3 | . . . 3 . . . . . . Best Kill Streak 16 | . 11 1 3 6 16 1 . 5 7 Combat Bots Only 6 | . 6 . 2 6 4 1 . 2 4 Max Kills in Single Turn 3 | . 2 1 1 2 2 1 . 2 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 1 . 2 . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Hostile Shots Fired 636 | . 33 . 31 62 183 36 7 235 49 Missed 193 | . 12 . 10 18 65 15 . 62 11 Damage Taken 5362 | . 205 . 210 542 686 87 256 1725 1651 Core 1841 | . 60 . 20 64 54 . 125 358 1160 Absorbed by Shields 460 | . . . . . 250 31 10 169 . Ignored by Resistances 1359 | . 61 . 63 154 298 43 71 533 136 Regen/Repaired (Parts) 84 | . 84 . . . . . . . . Core Remaining (%) 82 | 100 76 . 95 88 92 . . 43 . Volleys Fired 265 | . 60 9 20 37 68 7 4 34 26 Largest 3 | . 2 2 2 2 3 3 3 2 3 Hottest 193 | . 40 50 50 56 84 92 92 108 193 Shots Fired 595 | . 120 17 40 74 203 18 9 46 68 Gun 532 | . 120 17 40 74 203 14 8 9 47 Cannon 53 | . . . . . . . . 32 21 Launcher 8 | . . . . . . 4 1 3 . Special 2 | . . . . . . . . 2 . Kinetic 534 | . 120 17 40 74 203 14 8 32 26 Thermal 51 | . . . . . . . . 9 42 Explosive 8 | . . . . . . 4 1 3 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | . 11 16 8 19 16 12 7 9 9 Robot Miss Streak 7 | . 3 1 3 2 7 1 1 4 3 Penetration Max 1 | . . . . 1 1 . . . 1 Secondary Targets 5 | . 1 . . 2 2 . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . Shots Hit Robots 426 | . 93 13 26 50 128 15 8 52 41 Core Hits 204 | . 42 4 9 28 61 5 . 33 22 Critical Kills 6 | . 1 . . . 3 . . . 2 Critical Parts Destroyed 3 | . . . . . 3 . . . . Critical Strikes 17 | . 1 . . . 6 . . 5 5 Burn 3 | . . . . . . . . . 3 Meltdown 1 | . . . . . . . . . 1 Destroy 8 | . 1 . . . 6 . . . 1 Sever 5 | . . . . . . . . 5 . Melee Attacks 15 | . . . . . . . . 15 . Impact . | . . . . . . . . . . Slashing 15 | . . . . . . . . 15 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8989 | . 962 188 462 1138 2889 309 260 1802 979 Guns 6513 | . 962 171 462 964 2884 210 132 108 620 Cannons 921 | . . . . . . . . 562 359 Explosions 968 | . . . . 174 . 99 128 567 . Melee 565 | . . . . . . . . 565 . Ramming 22 | . . 17 . . 5 . . . . Kinetic 6644 | . 962 171 462 964 2884 210 132 492 367 Thermal 932 | . . . . . . . . 320 612 Explosive 826 | . . . . 174 . 99 128 425 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 565 | . . . . . . . . 565 . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 1 . . 2 . Average Corruption 1 | . . . . . 1 . . 1 . Corruption Purged 2 | . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . Effects 11 | . . . . . 6 . . 5 . Message Errors 1 | . . . . . . . . 1 . Matter Fused 3 | . . . . . 1 . . 2 . Heat Flow Errors 2 | . . . . . 1 . . 1 . Energy Discharges 1 | . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . 1 . . 1 . Alerts 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 173 | . . . . . . . . 163 10 Projectiles 10 | . . . . . . . . . 10 Explosions 163 | . . . . . . . . 163 . Melee . | . . . . . . . . . . Knockbacks 10 | . . . . . . . . 10 . Impact . | . . . . . . . . . . Kinetic 10 | . . . . . . . . 10 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 153 | . . . . . . . 12 141 . Shots 3 | . . . . . . . 1 2 . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . Kicked 2 | . . 1 . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 819 | . 27 4 29 200 222 192 60 199 819 Average Temperature 119 | . 12 3 9 88 45 74 21 73 400 Received Heat Transfer 1645 | . 150 . 93 378 182 32 . 549 261 Effects 47 | . . . . . . . . . 47 Shutdowns 10 | . . . . . . . . . 10 Energy Bleed 2 | . . . . . . . . . 2 Interference 14 | . . . . . . . . . 14 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 6 | . . . . . . . . . 6 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 7 | . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 2100 | . . . . . . . . 400 1700 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Peak Influence 353 | . 306 52 87 210 353 199 63 222 275 Initial 93 | . . 18 17 28 81 93 58 12 22 Average 109 | . 106 31 29 133 200 151 34 48 139 Maximum Alert Level 1 | . 1 . . 1 1 . . 1 1 Low Security (%) 83 | 100 78 100 100 85 63 100 100 94 81 Level 1 16 | . 21 . . 14 36 . . 5 18 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 3 1 . 1 9 . . 3 2 Investigation 6 | . 3 . . 1 2 . . . . Extermination 5 | . . . . . 3 . . 2 . Reinforcement 7 | . . 1 . . 4 . . 1 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Distress Signals 4 | . 2 . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 18 1 9 11 26 2 6 14 13 Peak Tracking Total 6 | . 4 2 4 6 6 1 6 3 6 Tactical Retreats 2 | . . . 2 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Traps Triggered 2 | . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . 1 . . . . 1 . Traps Extracted . | . . . . . . . . . . Installed 2 | . . . 1 . . . . 1 . Triggered 2 | . . . 1 . . . . 1 . Most Traps Carried 3 | . . . 3 2 2 2 2 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Machines Disabled 12 | . . . . 3 3 . . 5 1 Max in Single Turn 4 | . . . . 2 1 . . 4 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Machines Accessed 15 | . 6 . . 3 3 1 . 2 . Terminals 8 | . 4 . . 2 1 1 . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 4 | . 1 . . . 1 . . 2 . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 39 | . 19 . . 7 9 2 . 2 . Successful 20 | . 11 . . 4 2 1 . 2 . Failed 19 | . 8 . . 3 7 1 . . . Catastrophic 3 | . 1 . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 2 . . 1 3 . . . . Terminals 21 | . 10 . . 5 4 2 . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 6 | . 6 . . . . . . . . Recycling Units 7 | . 3 . . . 2 . . 2 . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 4 . . 2 1 1 . . . Record 1 | . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Locate Traps 4 | . 2 . . 2 . . . . . Zone Layout 2 | . . . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 6 . . . . . . . . Scan Component 3 | . 3 . . . . . . . . Repair 3 | . 3 . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . 1 . . 2 . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 3 | . . . . . 1 . . 2 . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 4 . . 1 2 1 . 1 . Full Trace Events 6 | . 3 . . 1 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 3 . . . . . . . . Time 78 | . 78 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 22 | . . . . . 10 . . 12 . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . Non-combat 1 | . . . . . . . . 1 . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . . . 2 . parse_system 1 | . . . . . . . . 1 . no_distress 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . 13 . . Total Damage 231 | . . . . . . . 231 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . . . 2 1 Drone Recoveries 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Turns Passed 6437 | 70 1256 213 245 798 1410 227 154 1793 271 Spaces Moved 3074 | 41 555 111 144 474 765 104 126 633 121 Core 138 | 20 . . . . . . 80 38 . Treads . | . . . . . . . . . . Legs 2859 | 21 555 111 144 474 765 104 46 518 121 Wheels 74 | . . . . . . . . 74 . Hover 3 | . . . . . . . . 3 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 50 120 120 Average Speed 165 | 87 181 120 120 128 144 190 105 243 120 Slowest Speed 1000 | 120 330 120 120 260 190 190 450 1000 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 80 16 38 34 22 3 79 11 6 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 173 | . . . . 25 3 34 5 106 . Melee . | . . . . . . . . . . Projectile 2 | . . . . . 2 . . . . AOE 170 | . . . . 25 . 34 5 106 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Total 3917 | 74 691 176 186 598 924 120 138 816 194 Wait 334 | 23 52 39 11 48 53 . 7 61 40 Move 3066 | 40 554 110 143 473 764 104 125 632 121 Hop . | . . . . . . . . . . Pick Up 99 | 5 18 7 5 13 13 2 1 32 3 Fast Attach 9 | 2 . 1 . 4 1 . . 1 . Attach 70 | 4 4 5 1 6 11 4 . 32 3 Detach 3 | . . . . . . 1 . 1 1 Swap 6 | . 1 . . 3 1 1 . . . Drop 46 | . 2 4 5 14 12 1 1 7 . Fire 265 | . 60 9 20 37 68 7 4 34 26 Melee 15 | . . . . . . . . 15 . Ram . | . . . . . . . . . . Kick 2 | . . 1 . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 2 | . . . 1 . . . . 1 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Identified exit to Mines 218 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 981 | -10/Materials | Repaired Aluminum Leg 1011 | -10/Materials | Repaired Assault Rifle 1039 | -10/Materials | Repaired Ion Engine 1313 | -10/Materials | Discovered new exit (range 5) 1327 | -10/Materials | Entered another Materials area 1327 | -9/Materials | Evolved 2 slots: Propulsion x2 1527 | -9/Materials | Discovered new exit (range 6) 1540 | -9/Materials | Entered Mines 1577 | -9/Mines | Assembled infested the area 1673 | -9/Mines | Found a hidden stash of uninstalled traps 1773 | -9/Mines | Discovered new exit (range 5) 1785 | -9/Mines | Entered Materials 1785 | -8/Materials | Evolved 2 slots: Utility x2 2200 | -8/Materials | Build established: Scavenger-Mutant 2575 | -8/Materials | Discovered new exit (range 3) 2583 | -8/Materials | Entered Factory 2583 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2878 | -7/Factory | Build established: Scavenger-Tank 3972 | -7/Factory | Discovered new exit (range 5) 3993 | -7/Factory | Entered another Factory area 3993 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4220 | -6/Factory | Sucked down chute 4220 | -6/Factory | Entered Waste 4221 | -6/Waste | Met a frightened Derelict 4238 | -6/Waste | Spotted C-40 Crusher 4289 | -6/Waste | Spotted C-40 Crusher 4302 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4305 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4307 | -6/Waste | Spotted C-40 Crusher 4313 | -6/Waste | Spotted C-40 Crusher 4321 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4323 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4330 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4335 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4337 | -6/Waste | Spotted C-40 Crusher 4341 | -6/Waste | Crushed by Compactor (1 part destroyed) 4347 | -6/Waste | Spotted C-40 Crusher 4366 | -6/Waste | Discovered new exit (range 16) 4372 | -6/Waste | Lost 8 parts (2p1n3u2w) 4374 | -6/Waste | Entered Factory 4632 | -6/Factory | Build established: Mutant 5782 | -6/Factory | Build established: Scavenger-Mutant 5929 | -6/Factory | Core integrity fell below 50% 5962 | -6/Factory | Lost 5 parts (2p2u1w) 6157 | -6/Factory | Discovered new exit (range 8) 6167 | -6/Factory | Entered another Factory area 6167 | -5/Factory | Accompanied by 2 allies 6167 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6253 | -5/Factory | Spotted B-75 Beast 6271 | -5/Factory | Destroyed B-75 Beast 6383 | -5/Factory | Garrison activated, responded to threat 6392 | -5/Factory | Core integrity fell below 50% 6437 | -5/Factory | Core integrity fell below 20% 6439 | -5/Factory | Core destroyed Last Messages --------------- 06429_ Overheating: Energy bleed (-105). 06429_ Slug penetrates G-50 Soldier. 06429_ G-50 Soldier suffers critical hit (Destroy). 06429_ G-50 Soldier destroyed. 06430_ Overheating: System interference. 06430_ Great Axe temporarily disabled. 06430_ Imp. System Restoration Module temporarily disabled. 06430_ U-05 Engineer builds a Door. 06432_ Power failure, Rnf. Deuterium Engine shutdown. 06433_ Slug penetrates G-50 Soldier. 06436_ Overheating: Energy bleed (-114). 06436_ Slug penetrates Door. 06437_ Overheating: Core damaged (-170). 06438_ Overheating: Broken Flexi-carbon Leg damaged (-1). 06439_ Fusion Modulator explodes. 06439_ Overheating: Core damaged (-190). 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""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 690 Matter Stores 500 Matter Capacity 550 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 60 Target Analysis 5 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Storm Trooper Challenges ------------ None Game ------ Seed BlastNovaMultitool Manual? 0 Play Time 00:55:55 Cumulative 5.4 hours Start 2024.07.29 @ 15:01:50 End 2024.07.29 @ 16:02:05 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 694c35d9-db1d-49f7-b63c-6d35e52d9dbc