Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 20:29:33 Player: saltine Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (674) 674 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-55) -55 TOTAL SCORE: 2749 Bonus ------- Entered Garrisons 200 Friendly Fire -255 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 100/100 System Corruption 4% Temperature Cool (20) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Sensor Array Signal Interpreter Drone Bay Drone Bay Drone Bay > --- WEAPON ----------- Shock Rifle Medium Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Heavy Assault Rifle Gauss Rifle Flak Cannon [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 2 . . Weapon . | . . . . . . Parts Attached 25 | 6 1 4 3 9 2 Power 5 | 1 . 1 . 2 1 Engine 5 | 1 . 1 . 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . 1 . 1 . Treads 4 | 2 . 1 . 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 1 2 3 . Device 4 | . 1 . . 3 . Storage 1 | 1 . . . . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 8 | 2 . 1 1 3 1 Energy Gun 2 | . . 1 1 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . . . 2 1 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . . 3 . 12 3 Power 4 | . . 1 . 2 1 Propulsion 3 | . . . . 3 . Utility 4 | . . . . 3 1 Weapon 7 | . . 2 . 4 1 Highest Loss Streak 6 | . . 3 . 6 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 80 | . 95 78 97 79 18 Engine 8 | . 14 8 9 7 2 Treads 19 | . 28 26 27 13 . Device 14 | . 9 11 9 23 5 Storage 7 | . 14 11 9 3 . Processor 8 | . . . 18 12 9 Protection 3 | . . 4 9 3 . Energy Gun 9 | . . 6 15 13 . Ballistic Gun 7 | . 28 10 . 2 1 Naked Turns . | . . . . . . Heaviest Build 31 | 14 15 16 19 31 6 Greatest Support 60 | 40 40 60 60 60 3 Greatest Overweight (x) 7 | 3 . . . 7 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 6 5 Most Carried 5 | 2 4 4 2 5 2 Average Carried 2 | 1 2 3 1 3 1 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 4 | 2 4 3 2 2 . Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 617 | 171 117 193 . 136 . Remotely . | . . . . . . Salvage Created 789 | . 117 224 116 332 . Parts 55 | . 13 15 4 23 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 22 | . 6 8 2 6 . Guns 19 | . 6 8 2 3 . Cannons 3 | . . . . 3 . Classes Destroyed 9 | . 2 2 . 5 . Worker 1 | . . . . 1 . Builder 1 | . . . . 1 . Drone 2 | . . . . 2 . Watcher 2 | . 2 . . . . Swarmer 10 | . 6 4 . . . Grunt 7 | . . 3 2 2 . Brawler 1 | . . . . 1 . Sentry 3 | . . 1 . 2 . Hunter 1 | . . . . 1 . Best Kill Streak 5 | . 3 4 2 5 . Combat Bots Only 4 | . 3 4 2 4 . Max Kills in Single Turn 2 | . 1 1 1 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 301 | . 37 85 8 113 58 Missed 87 | . 11 26 6 26 18 Damage Taken 2572 | . 221 654 34 1350 313 Core 732 | . 63 116 18 310 225 Absorbed by Shields 73 | . . . . . 73 Core Remaining (%) 81 | 100 74 71 . . . Volleys Fired 79 | . 15 35 6 23 . Largest 2 | . 2 2 2 2 . Hottest 100 | . 40 70 100 100 . Shots Fired 140 | . 30 52 12 46 . Gun 130 | . 30 52 12 36 . Cannon 10 | . . . . 10 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 80 | . 30 32 . 18 . Thermal 41 | . . 20 6 15 . Explosive . | . . . . . . Electromagnetic 19 | . . . 6 13 . Robot Hit Streak 11 | . 4 10 4 11 . Robot Miss Streak 5 | . 3 3 1 5 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 87 | . 14 34 7 32 . Core Hits 54 | . 8 15 6 25 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Burn 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1510 | . 221 467 113 709 . Guns 1166 | . 221 467 113 365 . Cannons 204 | . . . . 204 . Explosions 138 | . . . . 138 . Melee . | . . . . . . Ramming 2 | . . . . 2 . Kinetic 772 | . 221 267 . 284 . Thermal 463 | . . 200 25 238 . Explosive . | . . . . . . Electromagnetic 273 | . . . 88 185 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 3 | . . . . 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . . . 6 . Impact . | . . . . . . Kinetic 4 | . . . . 4 . Secondary 2 | . . . . 2 . Self-Inflicted Damage 25 | . . . . 25 . Shots 1 | . . . . 1 . Rammed 2 | . . . . 2 . Targets Rammed 2 | . . . . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 212 | . . 90 198 212 . Average Temperature 71 | . . 29 99 88 . Received Heat Transfer 1067 | . . 324 18 648 77 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1236 | . . 666 74 496 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Peak Influence 249 | . 199 249 174 164 20 Initial 104 | . . 83 104 73 . Average 97 | . 85 135 123 97 4 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 86 100 100 100 Level 1 3 | . . 13 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 . 2 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 1 . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 4 | . 2 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 9 14 5 17 11 Peak Tracking Total 12 | . 3 5 5 8 12 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered 4 | . . . . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 2 | . 1 . . 1 . Max in Single Turn 1 | . 1 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 9 | . 2 3 . 3 1 Terminals 7 | . 1 3 . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 29 | . 7 12 . 7 3 Successful 9 | . 1 4 . 4 . Failed 20 | . 6 8 . 3 3 Catastrophic 4 | . 1 2 . 1 . Database Lockouts . | . . . . . . Manual 15 | . 6 7 . 2 . Terminals 27 | . 6 12 . 6 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . . 2 . 3 . Record 4 | . . 2 . 2 . Open Door 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 2 | . . 2 . . . Terminals 2 | . . 2 . . . Botnet 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 3 . 1 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 9 | . . . . 9 . Drone Recoveries 3 | . . . . 3 . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 1152 | 61 156 265 170 432 68 Spaces Moved 549 | 34 67 107 93 179 69 Core 96 | 5 . . . 22 69 Treads 453 | 29 67 107 93 157 . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 50 50 Average Speed 153 | 149 160 160 160 182 50 Slowest Speed 400 | 200 160 160 160 400 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 3 19 15 10 33 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . . 3 . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . . . . 3 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 711 | 41 86 147 102 233 102 Wait 17 | . 1 2 . 14 . Move 545 | 33 66 106 92 179 69 Hop . | . . . . . . Pick Up 8 | 2 3 . 1 2 . Fast Attach 13 | 6 . 3 1 3 . Attach 10 | . 1 1 2 4 2 Detach 1 | . . . . 1 . Swap 2 | . . . . 2 . Drop 3 | . . . . 3 . Fire 79 | . 15 35 6 23 . Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis 31 | . . . . . 31 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 13) 218 | -10/Materials | Entered another Materials area 218 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 377 | -9/Materials | Lost 3 parts (1p2w) 463 | -9/Materials | Discovered new exit (range 10) 483 | -9/Materials | Entered another Materials area 483 | -8/Materials | Evolved 2 slots: Utility x2 485 | -8/Materials | Discovered new exit (range 8) 652 | -8/Materials | Identified exit to Storage 653 | -8/Materials | Entered Storage 666 | -8/Storage | Build established: Scavenger-Mutant 1015 | -8/Storage | Lost 5 allies 1020 | -8/Storage | Lost 4 parts (1p1u2w) 1078 | -8/Storage | Core integrity fell below 50% 1085 | -8/Storage | Identified exit to Garrison 1085 | -8/Storage | Entered Garrison 1111 | -8/Garrison | Lost 6 parts (1p1n2u2w) 1124 | -8/Garrison | Triggered checkpoint 1126 | -8/Garrison | Triggered checkpoint 1133 | -8/Garrison | Core integrity fell below 20% 1153 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01142_ Field strength at 42. 01142_ Hvy. Assault Rifle destroyed. 01143_ Field strength at 31. 01144_ Field strength at 25. 01145_ Field strength at 11. 01146_ Field strength at 2. 01146_ Stasis field depleted. 01146_ S-10 Pest destroyed. 01147_ Triggered Stasis Trap. 01147_ A bubble of rippling energy engulfs the area. 01147_ Field strength at 94. 01147_ Field strength at 88. 01148_ Field strength at 78. 01149_ Field strength at 72. 01150_ Field strength at 58. 01151_ Lgt. Ion Engine destroyed. 01151_ Field strength at 44. 01152_ Field strength at 32. 01153_ Critical hit (Burn: +27). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????? ????????????????????# | | ?????????????????????? ????????????????????#### | | ?????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????"#### #??????????????????????? | | ??????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????#^^ #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????#gss#???????????######?????? | | ??????????????????????#sY=+???????????# #?????? | | ??????????????????????# g ############# ####### | | ??????????????????????# | | ??????????????????????# g | | ??????????????????????# | | ??????????????????????############ ## ## ## | | ?????????????????????????????????# ## ## #? | | ???????????????????????????????? "? | | ???????????????????????????????# "? | | ???????????????????????????????# "? | | ???????????????????????????????# "? | | ???????????????????????????????### ## ## #? | | ?????????????????????????????????# ## ## #? | | ?????????????????????????????????# ? | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# ##""""####### | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdQuantumBooster Manual? 0 Play Time 00:17:20 Cumulative 18.3 hours Start 2024.05.29 @ 20:13:28 End 2024.05.29 @ 20:29:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4472edb0-181f-4377-8bb3-4d9544df718d