Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 18:21:34 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (8) 40 Value Destroyed (82) 82 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2502 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 225/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (2) Movement Flying (40) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flight Unit > --- UTILITY (2) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Light Ion Engine Heat Sink Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Flight Unit Flight Unit Flight Unit Heat Sink Grenade Launcher [Rating: 18] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 16 | . 5 1 3 . 3 4 Power 2 | . 1 . . . 1 . Engine 2 | . 1 . . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | . 2 . 2 . . 4 Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 8 | . 2 . 2 . . 4 Utility 4 | . 1 1 1 . 1 . Device 2 | . . 1 1 . . . Storage . | . . . . . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 2 | . 1 . . . 1 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 7 | . . . . . . 7 Power 1 | . . . . . . 1 Propulsion 6 | . . . . . . 6 Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 6 | . . . . . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 98 57 77 77 81 80 Engine 12 | . 14 14 11 11 11 10 Leg 9 | . 25 . . . . . Flight 27 | . 2 28 44 44 44 40 Device 1 | . . . 11 11 3 . Storage 11 | . 14 14 11 11 11 9 Processor 9 | . 13 . . . 7 11 Energy Gun 2 | . 5 . . . . . Ballistic Gun 7 | . 21 . . . . . Piercing Weapon 3 | . . . . . 4 9 Naked Turns . | . . . . . . . Heaviest Build 13 | 13 13 8 9 9 12 12 Greatest Support 20 | 20 20 8 16 16 16 17 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 7 Most Carried 8 | . 8 8 7 5 7 8 Average Carried 6 | . 7 7 5 5 6 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 5 5 7 5 Class Distribution -------------------- 58% | Scavenger-Sprinter 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 399 | 183 113 13 . . 60 30 Remotely . | . . . . . . . Salvage Created 186 | . 186 . . . . . Parts 11 | . 11 . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 6 | . 6 . . . . . Guns 6 | . 6 . . . . . Classes Destroyed 3 | . 3 . . . . . Recycler 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 6 | . 6 . . . . . Best Kill Streak 3 | . 3 . . . . . Combat Bots Only 3 | . 3 . . . . . Max Kills in Single Turn 1 | . 1 . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 539 | . 122 27 27 . . 363 Core 205 | . 18 12 27 . . 148 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 88 . . . . Volleys Fired 16 | . 16 . . . . . Largest 2 | . 2 . . . . . Hottest 60 | . 60 . . . . . Shots Fired 32 | . 32 . . . . . Gun 32 | . 32 . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 27 | . 27 . . . . . Thermal 5 | . 5 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 5 | . 5 . . . . . Robot Miss Streak 7 | . 7 . . . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 17 | . 17 . . . . . Core Hits 10 | . 10 . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 180 | . 180 . . . . . Guns 180 | . 180 . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 134 | . 134 . . . . . Thermal 46 | . 46 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 22 | . . 13 . . 2 22 Average Temperature 3 | . . 7 . . 2 4 Received Heat Transfer 108 | . 6 33 9 . . 60 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . 100 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 209 | . 209 81 46 17 . . Initial 81 | . . 81 31 17 . . Average 82 | . 95 81 32 17 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 97 | . 97 100 100 100 . . Level 1 2 | . 2 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 28 | . 12 2 1 . . 13 Peak Tracking Total 8 | . 5 2 1 . . 8 Tactical Retreats 5 | . 1 . . . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 5 | . 3 . 2 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 6 . 6 . . . Successful 8 | . 5 . 3 . . . Failed 4 | . 1 . 3 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 8 | . 1 . 7 . . . Terminals 11 | . 5 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 4 . 1 . . . Prototype ID Bank 2 | . 2 . . . . . Branch Access Points 1 | . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 11 | . . 3 . . 8 . Largest Group 8 | . . 3 . . 8 1 Highest-Rated Group 281 | . . 40 . . 281 14 Highest-Rated Ally 51 | . . 16 . . 51 14 Total Orders . | . . . . . . . Ally Attacks 1 | . . . . . . 1 Total Damage 10 | . . . . . . 10 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 681 | . 242 38 33 22 212 134 Spaces Moved 1489 | 1 147 95 95 69 667 415 Core . | . . . . . . . Treads . | . . . . . . . Legs 116 | 1 115 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1373 | . 32 95 95 69 667 415 Fastest Speed 29 | 120 37 37 31 31 31 29 Average Speed 38 | 120 101 37 31 31 31 30 Slowest Speed 120 | 120 120 37 31 31 31 40 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 10 | . . 2 4 . . 4 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 2 32 25 18 27 83 56 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 6 | . . 1 . . 2 3 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1557 | . 213 96 93 68 670 417 Wait 22 | . 22 . . . . . Move 1464 | . 146 90 86 68 666 408 Hop 9 | . . 2 4 . . 3 Pick Up 10 | . 10 . . . . . Fast Attach 6 | . 3 1 . . 2 . Attach 7 | . 1 . 3 . . 3 Detach 5 | . 1 2 . . 1 1 Swap 3 | . 1 . . . 1 1 Drop 15 | . 13 1 . . . 1 Fire 16 | . 16 . . . . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Identified exit to Mines 243 | -10/Materials | Entered Mines 244 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 277 | -10/Mines | Discovered new exit (range 13) 279 | -10/Mines | Learned Materials emergency access door positions 281 | -10/Mines | Entered Materials 281 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Discovered new exit (range 7) 314 | -9/Materials | Entered Mines 333 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 336 | -9/Mines | Entered Zion 346 | -7/Zion | Received a hallucinogenic algorithm 405 | -7/Zion | Learned location of Data Miner (-6) 415 | -7/Zion | Learned location of Testing (-3) 419 | -7/Zion | Given the Hacking Drone Bay 435 | -7/Zion | Imprinted 437 | -7/Zion | Declared Zion's savior 467 | -7/Zion | Found CR-A16's Pointy Stick 507 | -7/Zion | Gained Derelict followers 543 | -7/Zion | Discovered new exit (range 16) 548 | -7/Zion | Entered Proximity Caves 548 | -6/Proximity Caves | Accompanied by 1 ally 572 | -6/Proximity Caves | Attracted the attention of an 0b10 base 592 | -6/Proximity Caves | Build established: Scavenger-Sprinter 630 | -6/Proximity Caves | Learned Factory emergency access door positions 651 | -6/Proximity Caves | Spotted B-75 Beast 660 | -6/Proximity Caves | Spotted B-75 Beast 661 | -6/Proximity Caves | Learned 8 Factory zone layouts 682 | -6/Proximity Caves | Self-destructed Last Messages --------------- 00580_ Found Imp. Targeting Computer. 00580_ Found Seismic Detector. 00580_ Found 31 Matter. 00581_ Acquired 8 matter. 00623_ Cesium-ion Thruster destroyed. 00630_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 00632_ Searching scrap... 00632_ Found Hvy. Battle Rifle. 00632_ Found Hcp. Storage Unit. 00632_ Found 16 Matter. 00633_ Acquired 10 matter. 00661_ Flight Unit destroyed. 00661_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 00664_ Flight Unit destroyed. 00668_ Dropped Sml. Storage Unit. 00670_ Knocked back. 00670_ Flight Unit destroyed. 00673_ Mak. Power Source destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ####????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????+#????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ?????????????????????####?? #????????????????????? | | ????????????????????## ## #????????????????????? | | ????????????????????# # #????????????????????? | | ???????????????????## ? #????????????????????? | | ?????????????????### #? #????????????????????? | | ???????????????### ## #????????????????????? | | ??????????????## # #????????????????????? | | ?????????????## #????????????????????? | | ?????# ### ########?????????????? | | #?????# @ #?????????????? | | #?????# # #????????????? | | ? ##???# ###### #????????????? | | ? ##??# """"" " """" #????????????? | | ?? #??# """""" """ #????????????? | | #?# #??######## "" "" "" "" #????????????? | | ??# #?????????# """ "" " #????????????? | | ?## #?????????# #????????????? | | ## ####??????# """""" """""" ??????????????? | | # ######## " """ """ ?????????????? | | " """ " " "" #????????????? | | % "" " "??" ##????????????? | | % ### ?? #?????????????? | | ## #?## #?????????????? | | ##### ##??### ??????????????? | | ##???#####?????####################??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 64 Targeting Accuracy 5 Item Schematics ----------------- Med. Treads | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellZioniteNanovents Manual? 0 Play Time 00:13:35 Cumulative 55.6 hours Start 2022.04.06 @ 18:10:09 End 2022.04.06 @ 18:21:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f398591-64ba-4ba8-aa9a-8fe3ddb6083b