Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 11:01:21 Player: Shrewd Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1108) 1108 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 3229 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 303/550 Matter 155/300 Energy 111/265 System Corruption 0% Temperature Critical (556) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Shock Rifle Heavy Particle Cannon > --- INVENTORY (10) --- Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Wheel Heavy Particle Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Improved Signal Interpreter Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Wheel Heavy Particle Cannon Heavy Particle Cannon Rocket Launcher [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Thermal Generator Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 47 | 1 1 6 32 7 Power 3 | . . . 2 1 Engine 3 | . . . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | . . 2 10 2 Treads . | . . . . . Leg 13 | . . 2 9 2 Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 12 | . 1 1 9 1 Device 6 | . . 1 5 . Storage 1 | . . . 1 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 18 | 1 . 3 11 3 Energy Gun 3 | 1 . . 1 1 Energy Cannon 7 | . . . 5 2 Ballistic Gun 4 | . . 2 2 . Ballistic Cannon . | . . . . . Launcher 4 | . . 1 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 14 | . . 3 6 5 Power 1 | . . . 1 . Propulsion 5 | . . 1 2 2 Utility 5 | . . 1 3 1 Weapon 3 | . . 1 . 2 Highest Loss Streak 5 | . . 3 3 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 92 96 97 95 Engine 11 | . 14 14 11 9 Leg 23 | . 28 27 21 26 Device 13 | . . 6 16 7 Storage 11 | . 14 14 11 9 Processor 9 | . . . 10 16 Protection 4 | . 7 5 3 9 Energy Gun 3 | . 28 9 . . Energy Cannon 15 | . . . 19 17 Ballistic Gun 3 | . . 15 2 . Naked Turns . | . . . . . Heaviest Build 41 | 12 15 17 41 39 Greatest Support 45 | 20 20 20 30 45 Greatest Overweight (x) 2 | . . 1 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 9 | 8 8 8 9 10 Most Carried 10 | 6 8 8 10 10 Average Carried 9 | 6 6 7 9 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 6 8 8 10 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 829 | 200 . 95 534 . Remotely 124 | . . . 124 . Salvage Created 1329 | . 51 142 972 164 Parts 91 | . 2 12 70 7 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 35 | . . 8 24 3 Guns 6 | . . 2 4 . Cannons 17 | . . . 14 3 AOE 12 | . . 6 6 . Classes Destroyed 6 | . 1 2 3 . Worker 2 | . . . 2 . Hauler 3 | . 1 . 2 . Recycler 1 | . . . 1 . Swarmer 13 | . . 6 7 . Grunt 14 | . . 2 10 2 Sentry 8 | . . . 7 1 Best Kill Streak 10 | . 1 3 10 3 Combat Bots Only 7 | . . 3 7 3 Max Kills in Single Turn 4 | . 1 3 4 1 Gunslinging . | . . . . . Exploded 3 | . . 3 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2801 | . 160 365 1373 903 Core 605 | . 18 65 275 247 Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 100 . 66 31 . Volleys Fired 90 | . 6 17 53 14 Largest 2 | . 2 2 2 2 Hottest 150 | . 80 80 150 150 Shots Fired 173 | . 12 30 105 26 Gun 67 | . 12 26 29 . Cannon 97 | . . . 71 26 Launcher 9 | . . 4 5 . Special . | . . . . . Kinetic 43 | . . 14 29 . Thermal 97 | . . . 71 26 Explosive 9 | . . 4 5 . Electromagnetic 24 | . 12 12 . . Robot Hit Streak 12 | . 2 4 12 11 Robot Miss Streak 4 | . 2 4 3 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 105 | . 6 18 66 15 Core Hits 56 | . 1 12 37 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3144 | . 132 506 2056 450 Guns 461 | . 82 161 218 . Cannons 1550 | . . . 1100 450 Explosions 1120 | . 44 340 736 . Melee . | . . . . . Ramming 13 | . 6 5 2 . Kinetic 314 | . . 96 218 . Thermal 1663 | . 44 69 1100 450 Explosive 1007 | . . 271 736 . Electromagnetic 147 | . 82 65 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . . 23 . Message Errors 7 | . . . 7 . Matter Fused 5 | . . . 5 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Data Loss (major) 2 | . . . 2 . Misfires 1 | . . . 1 . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 34 | . . 2 27 5 Projectiles 20 | . . . 15 5 Explosions 14 | . . 2 12 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 97 | . 25 72 . . Shots 3 | . 1 2 . . Rammed . | . . . . . Targets Rammed 5 | . 2 2 1 . Kicked 5 | . 2 2 1 . Crushed . | . . . . . Highest Temperature 751 | . 36 120 417 751 Average Temperature 143 | . 16 38 108 409 Received Heat Transfer 1134 | . 93 96 522 423 Effects 30 | . . . 4 26 Shutdowns 4 | . . . . 4 Energy Bleed 2 | . . . . 2 Interference 6 | . . . 2 4 Matter Decay 3 | . . . 1 2 Short Circuit 3 | . . . 1 2 Damage (minor) 2 | . . . . 2 Damage (major) 8 | . . . . 8 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . . 5 3 Heat Transferred 2494 | . 50 150 1628 666 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 524 | . 31 316 524 310 Initial 221 | . . 12 122 221 Average 308 | . 12 230 356 258 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 25 | 100 100 41 17 . Level 1 42 | . . 58 36 100 Level 2 32 | . . . 45 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . 1 1 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 6 10 31 5 Peak Tracking Total 8 | . 6 3 8 4 Tactical Retreats 3 | . 1 . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . 1 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 5 | . . 1 4 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 4 | . . 1 3 . Terminals 4 | . . 1 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . . 3 4 . Successful 4 | . . 1 3 . Failed 3 | . . 2 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . . 3 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 1 3 . Record 1 | . . 1 . . Recycling Unit Index 1 | . . . 1 . Locate Traps 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 1 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2441 | 3 159 344 1749 186 Spaces Moved 1269 | 2 111 234 814 108 Core . | . . . . . Treads . | . . . . . Legs 1263 | 2 111 234 808 108 Wheels 6 | . . . 6 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 120 120 90 120 Average Speed 161 | 120 120 120 183 124 Slowest Speed 270 | 120 120 190 270 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 2 27 46 63 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 116 | . 2 52 55 7 Melee . | . . . . . Projectile 31 | . . . 24 7 AOE 85 | . 2 52 31 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1499 | 2 124 269 971 133 Wait 37 | . 3 . 32 2 Move 1265 | 1 110 233 813 108 Hop . | . . . . . Pick Up 27 | . 2 6 18 1 Fast Attach 13 | . 1 1 10 1 Attach 12 | . . 2 6 4 Detach 1 | . . . 1 . Swap 22 | 1 . 3 16 2 Drop 27 | . . 5 21 1 Fire 90 | . 6 17 53 14 Melee . | . . . . . Ram . | . . . . . Kick 5 | . 2 2 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / [*Sto x2]) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 7) 141 | -10/Materials | Discovered new exit (range 15) 163 | -10/Materials | Entered Mines 246 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 308 | -10/Mines | Discovered new exit (range 12) 334 | -10/Mines | Build established: Mutant 352 | -10/Mines | Lost 3 parts (1n1u1w) 507 | -10/Mines | Entered Materials 507 | -9/Materials | Evolved 2 slots: Utility x2 612 | -9/Materials | Lost 3 parts (1p2n) 732 | -9/Materials | Destroyed 7 combat bots 932 | -9/Materials | Discovered new exit (range 10) 1058 | -9/Materials | Discovered new exit (range 5) 1375 | -9/Materials | Discovered new exit (range 15) 1523 | -9/Materials | Discovered new exit (range 12) 1525 | -9/Materials | Core integrity fell below 50% 1578 | -9/Materials | Destroyed 7 combat bots 2162 | -9/Materials | Discovered new exit (range 11) 2256 | -9/Materials | Entered another Materials area 2256 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2442 | -8/Materials | Self-destructed Last Messages --------------- 02433_ Overheating: Rnf. Ion Engine damaged (-41). 02433_ Overheating: Targeting Computer damaged (-7). 02433_ Overheating: Carbon-fiber Leg damaged (-27). 02433_ Overheating: Med. Storage Unit damaged (-58). 02434_ Overheating: Matter decay (-41). 02435_ Overheating: System interference. 02435_ Imp. Signal Interpreter temporarily disabled. 02435_ Shock Rifle temporarily disabled. 02435_ Imp. Signal Interpreter temporarily disabled. 02435_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02435_ K-01 Serf collects debris. 02436_ Overheating: Imp. Signal Interpreter damaged (-11). 02438_ Overheating: Broken Carbon-fiber Leg damaged (-1). 02438_ Overheating: Rnf. Ion Engine damaged (-19). 02438_ Overheating: Shock Rifle damaged (-15). 02438_ K-01 Serf collects debris. 02441_ Overheating: Rnf. Ion Engine damaged (-17). 02442_ Power failure, Rnf. Ion Engine shutdown. 02442_ Overheating: Energy bleed (-19). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?##############??????????? | | ?#= #??????????? | | ?# """ """ #?????????## | | ?# """ """ ########### | | ?# """ """ + | | ?# # ### | | ???#####+###### #?## | | ??????# #??# | | ??????# ######## #??# | | ####### #??????# #??# | | # * # #??????+ #??? | | # # #??????#### #??? | | #@ g !# #?????????# #??? | | #"""[k#! #?????????? #??? | | #""" [+%* +?????????? #??? | | #""" %# #?????????? #??? | | # # #?????????? #??? | | #####;#"% #?????????? ???? | | ????#;# " #?????????? ???? | | ???? "# #?????????? ???? | | ???? ## ??????????????? | | ???? ?# ##?????????????? | | ???? ?? ??????????????? | | ???? ?? #?????????????? | | ???? ?? #?????????????? | | ????#?? #?????????????? | | ??????? #?????????????? | | ???????# ###?????????????? | | ???????? ????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed DynamicProcessingStorm Manual? 0 Play Time 00:27:39 Cumulative 7.5 hours Start 2022.03.21 @ 10:34:07 End 2022.03.21 @ 11:01:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98e1703d-6771-401e-88f4-93e63f3c1db4