Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.05 @ 19:30:59 Player: Savant Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (29) 145 Value Destroyed (538) 538 Prototype IDs (34) 680 Alien Tech Used (2) 400 Bonus (22410) 22410 TOTAL SCORE: 31873 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 33 Hunted by Unchained 500 Entered DSFs 500 Aligned with FarCom 300 Used Core Reset Matrix 3000 Recovered Sigix Corpse 6000 Win 3000 Win Speed 8077 Cogmind --------- Core Integrity 1600/1600 Matter 42/300 Energy 191/200 System Corruption 0% Temperature Cool (18) Movement Flying (21) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Antimatter Reactor > --- PROPULSION (8) --- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Array Field Propulsion Array > --- UTILITY (12) ----- Advanced Heat Sink Structural Scanner Machine Analyzer Enhanced Optical Array Improved Reaction Control System Advanced Powered Armor Graphene Brace Hacking Suite Improved Hacking Suite Improved System Shield Advanced Component Analysis Suite Trap Reconfigurator > --- WEAPON (2) ------- Cooled Plasma Cannon Molecular Scythe > --- INVENTORY (5) ---- Transdimensional Reconstructor Advanced Micro-nuke Launcher Sigix Corpse Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Structural Scanner Machine Analyzer Enhanced Optical Array Improved Reaction Control System Advanced Powered Armor Graphene Brace Hacking Suite Improved Hacking Suite Improved System Shield Advanced Component Analysis Suite Trap Reconfigurator > --- WEAPON ----------- Cooled Plasma Cannon Molecular Scythe > --- INVENTORY -------- Transdimensional Reconstructor Advanced Micro-nuke Launcher Sigix Corpse Sigix Corpse Sigix Corpse [Rating: 149] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cooled Cesium-ion Thruster Treads Light Treads Flight Unit Cooled Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Cooled Plasma Cannon Energy Gun Beamcaster Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 . 2 2 2 2 2 . 2 Power 2 | . . . . . . . . . . 1 . . . . . 1 Propulsion 6 | . . . 1 . . . 1 2 . . 1 . . 1 . . Utility 10 | . . . 1 . . . 1 . . 1 1 2 2 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 75 | 4 . 8 5 1 . 2 7 3 2 8 11 4 6 10 . 4 Power 11 | . . 1 1 1 . . 1 1 . 2 2 1 . . . 1 Engine 5 | . . 1 1 1 . . . . . 2 . . . . . . Core 5 | . . . . . . . 1 1 . . 2 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 22 | 2 . 1 2 . . 1 4 2 . . 5 1 . 4 . . Treads 5 | 2 . 1 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 17 | . . . . . . 1 4 2 . . 5 1 . 4 . . Utility 28 | . . 3 2 . . . 1 . 1 4 3 2 4 5 . 3 Device 13 | . . 2 1 . . . . . . . 2 . 3 3 . 2 Storage . | . . . . . . . . . . . . . . . . . Processor 4 | . . 1 1 . . . . . . . . 1 . 1 . . Hackware 4 | . . . . . . . . . . 2 1 . . . . 1 Protection 7 | . . . . . . . 1 . 1 2 . 1 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 14 | 2 . 3 . . . 1 1 . 1 2 1 . 2 1 . . Energy Gun 2 | 1 . 1 . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . 1 1 . . . . . . Ballistic Gun 3 | 1 . 2 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . 1 . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . 1 . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . 1 1 . 2 . 1 2 1 . Parts Lost 5 | . . . 1 . . 1 2 . . . . . . 1 . . Power 1 | . . . 1 . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . 1 . . Weapon 1 | . . . . . . . 1 . . . . . . . . . Highest Loss Streak 2 | . . . 1 . . 1 2 . . . . . . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 4 | 1 4 4 3 5 5 4 4 4 5 4 4 4 4 4 3 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 1 | . 2 2 1 3 3 2 . . . . . . . . . . Utility 2 | . . 1 1 1 1 1 2 3 3 4 3 3 3 2 1 . Weapon 1 | . 1 1 1 1 1 1 2 1 1 . 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 21 | . 1 2 . 2 1 . 1 . . 2 2 5 . 2 2 1 Power . | . . . . . . . . . . . . . . . . . Propulsion 5 | . . 2 . 2 . . . . . . . . . 1 . . Utility 11 | . . . . . 1 . . . . 2 1 5 . . 2 . Weapon 4 | . 1 . . . . . 1 . . . 1 . . 1 . . Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 57 83 97 100 100 100 84 96 98 97 94 95 94 93 91 86 Engine 4 | . . 7 9 11 11 11 3 . . 6 3 . . . . . Core 4 | . . . . . . . 6 7 7 4 7 10 9 8 8 4 Treads 10 | . 28 28 32 33 33 23 1 . . . . . . . . . Flight 20 | . . . . . . 9 27 42 46 40 36 32 28 28 26 24 Device 16 | . . 19 22 22 22 22 18 15 12 13 12 10 14 19 21 22 Processor 7 | . . . 11 11 11 11 9 7 7 6 5 10 9 8 8 8 Hackware 4 | . . . . . . . . . . 2 9 10 9 8 8 10 Protection 5 | . . . . . . . 1 7 9 9 4 9 13 10 8 5 Energy Gun 3 | . 14 3 11 11 11 9 6 7 2 . . . . . . . Energy Cannon 2 | . . . . . . . . . 4 5 5 5 4 3 4 4 Ballistic Gun 5 | . 14 23 11 11 11 9 6 . . . . . . . . . Impact Weapon 2 | . . . . . . . 3 7 7 6 5 5 2 . . . Peak Build Rating 149 | 4 4 13 17 17 18 18 26 33 37 50 79 96 108 133 138 149 Average Rating 58 | 2 4 7 16 17 17 17 21 31 34 43 59 92 105 127 134 146 On Entrance 46 | . 4 4 13 17 17 18 18 26 33 29 50 79 96 108 132 138 Avg Prop Armor Cover (%) 25 | 28 29 25 29 29 29 25 . 11 11 13 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 54 | 3 3 10 10 10 10 12 15 17 29 36 37 31 39 54 53 50 Greatest Support 70 | 3 3 12 12 12 12 12 25 35 35 38 41 47 47 69 70 66 Greatest Overweight (x) 2 | . . . 2 . . . . . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 3 5 4 4 4 4 4 4 4 4 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 42% | Hacker-Scout 21% | Mutant 19% | Scout 10% | Scavenger-Mutant 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Scout | -8/Mines Scout | -8/Materials Scout | -7/Factory Scout | -7/DSF Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Qua Acc Matter Collected 1029 | 149 53 114 . 78 . . 10 . 8 320 116 . 153 . . 28 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1054 | . . 86 31 48 . 13 35 . . 406 133 39 235 . . 28 Parts 43 | . . 2 3 6 . 5 9 . . 3 4 8 1 . . 2 Haulers Intercepted 5 | . . . 1 . . . . . . 2 1 . 1 . . . Recyclers Shooed 2 | . . . . . . . 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 14 | . . . . 3 . 4 5 . . . . 2 . . . . Guns 3 | . . . . 3 . . . . . . . . . . . . AOE 11 | . . . . . . 4 5 . . . . 2 . . . . Classes Destroyed 6 | . . 1 1 1 . . . . . . 2 1 . . . . Worker 1 | . . . . . . . . . . . . 1 . . . . Builder 3 | . . . . . . . . . . . 1 1 . . . 1 Hauler 5 | . . . 1 . . . . . . 2 1 . 1 . . . Recycler 4 | . . 1 . . . . . . . 2 . . 1 . . . Watcher 2 | . . . . . . . . . . . 2 . . . . . Swarmer 14 | . . . . 3 . 4 5 . . . . 2 . . . . Best Kill Streak 5 | . . 1 1 3 . 4 5 . . 2 3 4 2 . . 1 Combat Bots Only 5 | . . . . 3 . 4 5 . . . . 2 . . . . Max Kills in Single Turn 4 | . . 1 1 1 . 1 2 . . 1 1 4 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 2 . . . . 2 . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Qua Acc Hostile Shots Fired 170 | . 7 3 1 15 . 16 24 . 11 20 3 4 24 10 27 5 Missed 84 | . 3 2 . 2 . 3 12 . 6 17 3 4 3 8 17 4 Hits 86 | . 4 1 1 13 . 13 12 . 5 3 . . 21 2 10 1 Melee 1 | . . . . . . . . . 1 . . . . . . . Projectile 85 | . 4 1 1 13 . 13 12 . 4 3 . . 21 2 10 1 AOE 6 | . . 3 . . . . . . 3 . . . . . . . Critical Strikes 7 | . . . . . . . . . 3 . . . 3 1 . . Actively Blocked 3 | . . . . . . . . . . . . . 2 1 . . Damage Taken 2088 | . 43 71 305 99 . 262 138 . 198 61 . . 453 47 209 202 Core 288 | . . . . 37 . 63 8 . 77 . . . 76 . 27 . Absorbed by Shields 22 | . . . . . . . . . 22 . . . . . . . Redirected to Shielding 208 | . . . . . . . . . 14 3 . . 178 13 . . Ignored by Resistances 22 | . . . . . . . . . 22 . . . . . . . Core Remaining (%) 95 | 100 . 100 . . . 75 98 . 89 100 100 100 94 . 98 100 Volleys Fired 31 | . . 2 5 8 . 7 4 . . 1 . 1 . 2 1 . Largest 2 | . . 2 2 2 . 2 1 . . 1 . 1 . 1 1 . Hottest 105 | . . 40 95 95 . 95 30 . . 35 . 35 . 35 105 . Shots Fired 49 | . . 4 10 16 . 10 4 . . 1 . 1 . 2 1 . Gun 36 | . . 4 10 16 . 6 . . . . . . . . . . Cannon 5 | . . . . . . . . . . 1 . 1 . 2 1 . Launcher 8 | . . . . . . 4 4 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 20 | . . 4 5 8 . 3 . . . . . . . . . . Thermal 21 | . . . 5 8 . 3 . . . 1 . 1 . 2 1 . Explosive 8 | . . . . . . 4 4 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 6 | . . 1 2 3 . 2 6 . . . . . . . . . Robot Miss Streak 4 | . . 2 2 3 . 4 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . Shots Hit Robots 45 | . . 2 5 8 . 4 6 . . 13 4 . 2 . . 1 Core Hits 24 | . . 2 1 3 . 3 9 . . 1 1 2 1 . . 1 Critical Kills 1 | . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . 2 . . 1 . . . Critical Strikes 4 | . . . . . . . . . . 2 1 . 1 . . . Smash 4 | . . . . . . . . . . 2 1 . 1 . . . Melee Attacks 69 | . . . . . . . 2 . . 19 10 8 2 7 8 13 Impact 41 | . . . . . . . 2 . . 19 10 8 2 . . . Slashing 28 | . . . . . . . . . . . . . . 7 8 13 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . 1 . . 4 2 . 2 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 2536 | . . 15 54 106 . 252 486 . . 601 305 329 240 . . 148 Guns 202 | . . 15 54 106 . 27 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 990 | . . . . . . 225 436 . . . . 329 . . . . Melee 1343 | . . . . . . . 50 . . 601 305 . 239 . . 148 Ramming 1 | . . . . . . . . . . . . . 1 . . . Kinetic 97 | . . 15 33 42 . 7 . . . . . . . . . . Thermal 434 | . . . 21 64 . 20 . . . . . 329 . . . . Explosive 661 | . . . . . . 225 436 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 1195 | . . . . . . . 50 . . 601 305 . 239 . . . Slashing 148 | . . . . . . . . . . . . . . . . 148 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . 1 . 2 . . . Average Corruption 1 | . . . . . . . . . . . 1 . 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . 1 . Overflow Damage 555 | . . . . . . 18 . . . 167 118 140 112 . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 158 | . . . . . . 18 . . . . . 140 . . . . Melee 397 | . . . . . . . . . . 167 118 . 112 . . . Knockbacks 5 | . . . . . . . . . . 4 . . 1 . . . Impact 5 | . . . . . . . . . . 4 . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 291 | . . . . . . 127 22 . . 30 . . . . . 112 Shots 7 | . . . . . . 4 1 . . 1 . . . . . 1 Rammed 2 | . . . . . . . . . . . . . 2 . . . Targets Rammed 2 | . . . . . . . . . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 246 | . . . 73 246 . 98 . . . 207 171 15 18 101 75 19 Average Temperature 61 | . . . 34 122 . 50 . . . 68 49 6 18 13 39 10 Received Heat Transfer 276 | . 24 . . . . 27 18 . . 9 . . 171 9 18 . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . 4 3 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . 4 2 . 3 . . . Impact Corruptions 15 | . . . . . . . . . . 7 5 . 3 . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 385 | . . . 37 111 . 37 . . . . . 200 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Qua Acc Maximum Alert Level 5 | . . . . . . . 1 . . . . 1 . . 5 4 Low Security (%) 79 | 100 100 100 100 100 . 100 70 100 100 100 100 36 100 100 . . Level 1 7 | . . . . . . . 29 . . . . 63 . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . 8 Level 4 5 | . . . . . . . . . . . . . . . . 91 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security 7 | . . . . . . . . . . . . . . . 99 . Peak Influence 1768 | . 11 25 26 60 . 106 257 116 114 172 94 277 148 92 1768 1339 Initial 1100 | . . . 4 . . . 37 116 84 59 79 27 141 77 26 1100 Average 253 | . 1 3 10 47 . 83 103 116 95 79 78 171 135 54 1648 1213 Influence Increases 1949 | . 11 58 52 70 . 156 290 5 30 233 67 333 27 150 168 299 Destroy 0b10 Robot/C 300 | . . 20 . 60 . 80 100 . . . . 40 . . . . Destroy 0b10 Robot/NC 75 | . . 5 5 . . . . . . 20 20 10 10 . . 5 Destroy Leader 54 | . . . 2 10 . 10 20 . . 4 6 . 2 . . . Allied During Kill 3 | . . 3 . . . . . . . . . . . . . . Trap Triggered on 0b10 20 | . . . . . . . . . . . . 20 . . . . Successful Hack 210 | . 11 . 15 . . . 10 5 . 28 16 44 . 24 . 57 Disable Machine 300 | . . . 30 . . . 15 . . 30 15 120 . 15 45 30 Destroy Structure 267 | . . . . . . 21 25 . . 31 10 84 . 21 18 57 Partial Spotted 90 | . . . . . . . 30 . . . . . 15 15 15 15 Lose Combat Pursuer 630 | . . 30 . . . 45 90 . 30 120 . 15 . 75 90 135 Influence Decreases 2224 | . 11 45 65 40 30 60 129 141 37 185 173 120 158 241 21 768 Entered New Map 1361 | . . . 9 . 30 . 59 141 37 55 83 29 128 61 21 708 Time Decay 752 | . 11 45 46 40 . 50 50 . . 130 90 90 30 110 . 60 Lost Part 50 | . . . 10 . . 10 20 . . . . . . 10 . . Lost Ally 61 | . . . . . . . . . . . . 1 . 60 . . Squads Dispatched 23 | . 1 1 1 . . . . . 1 1 2 3 1 3 6 3 Investigation 4 | . . 1 . . . . . . . . 1 1 1 . . . Extermination 5 | . . . . . . . . . . 1 . 1 . 2 . 1 Reinforcement 8 | . 1 . 1 . . . . . 1 . 1 1 . 1 . 2 Assault 6 | . . . . . . . . . . . . . . . 6 . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Qua Acc Distress Signals 5 | . . . . . . . 3 . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 123 | . 4 4 8 2 . 7 17 . 7 10 12 7 9 11 16 9 Peak Tracking Total 9 | . 3 2 6 2 . 4 6 . 5 4 6 3 9 6 7 8 Tactical Retreats 14 | . . 1 . . . 1 1 . 2 3 . 1 . 1 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Qua Acc Traps Triggered 4 | . . . . . . . . . 2 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . 2 . . . . Traps Reconfigurated 6 | . . . . . . . . . . . 1 4 . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Qua Acc Machines Disabled 20 | . . . 2 . . . 1 . . 2 1 8 . 1 3 2 Max in Single Turn 6 | . . . 1 . . . 1 . . 1 1 6 . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Qua Acc Machines Accessed 41 | . 2 1 2 . 1 . 1 1 . 4 5 11 . 7 1 5 Terminals 29 | . 2 . 2 . . . 1 1 . 2 4 8 . 4 1 4 Fabricators 2 | . . . . . . . . . . 1 1 . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 1 . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 1 . 1 . . . . Garrison Access 4 | . . . . . . . . . . . . 2 . 2 . . Total Hacks 118 | . 4 1 7 . 1 . 4 1 . 11 23 35 . 11 4 16 Successful 58 | . 2 1 5 . 1 . 2 1 . 5 7 22 . 5 . 7 Failed 60 | . 2 . 2 . . . 2 . . 6 16 13 . 6 4 9 Catastrophic 12 | . . . . . . . . . . 1 3 2 . 3 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 57 | . 3 . 5 . 1 . 1 . . 3 15 15 . 4 . 10 Terminals 96 | . 4 . 7 . . . 4 1 . 7 22 27 . 6 4 14 Fabricators 3 | . . . . . . . . . . 2 1 . . . . . Repair Stations 4 | . . . . . . . . . . . . . . 2 . 2 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . 2 . 3 . . . . Garrison Access 8 | . . . . . . . . . . . . 5 . 3 . . Terminal Hacks 27 | . 1 1 2 . 1 . 1 1 . 2 4 9 . 3 . 2 Prototype ID Bank 2 | . . . . . . . . . . . . 2 . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . Level Access Points 3 | . . . . . . . . . . 1 . 1 . . . 1 Branch Access Points 3 | . . . . . . . . . . . 1 . . 1 . 1 Locate Traps 5 | . . . . . . . . . . . 2 2 . 1 . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . . Hauler Manifests 3 | . . . 1 . . . 1 . . 1 . . . . . . Registered Components 3 | . . . 1 . . . . . . . . 1 . 1 . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . Zone Layout 3 | . 1 . . . . . . . . . . 2 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 1 . . . . . Network Status 2 | . . . . . . . . . . 1 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . 1 . 3 . . . . Retrieve Study 4 | . . . . . . . . . . 1 . 3 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 24 | . 1 . 3 . . . 1 . . 1 2 9 . 2 . 5 Terminals 23 | . 1 . 3 . . . 1 . . 1 2 9 . 2 . 4 Assimilate 5 | . . . . . . . . . . . 1 2 . 2 . . Botnet 7 | . . . 1 . . . 1 . . 1 1 2 . . . 1 Operators 2 | . 1 . . . . . . . . . . . . . . 1 Skim 9 | . . . 2 . . . . . . . . 5 . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Mechanics 1 | . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 1 . 2 . . . 1 . . 3 4 6 . 6 1 4 Full Trace Events 2 | . . . . . . . . . . . 1 1 . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . . 1 . 3 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Qua Acc Total Allies 7 | . . 5 . . . . . . . . . 1 . 1 . . Largest Group 3 | . . 3 3 . . . . . . . . 1 . 1 . . Highest-Rated Group 43 | . . 43 40 . . . . . . . . 10 . 26 . . Highest-Rated Ally 31 | . . 31 16 . . . . . . . . 10 . 26 . . Total Orders 8 | . . . . . . . . . . . . . 4 4 . . EXPLORE 6 | . . . . . . . . . . . . . 3 3 . . RETURN 2 | . . . . . . . . . . . . . 1 1 . . Ally Attacks 16 | . . 9 7 . . . . . . . . . . . . . Total Damage 306 | . . 118 188 . . . . . . . . . . . . . Kills 2 | . . 1 1 . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Qua Acc Active Infowar (turns) 2111 | . . 254 116 84 109 114 114 13 53 266 191 187 69 245 159 137 Optics 1857 | . . . 116 84 109 114 114 13 53 266 191 187 69 245 159 137 Structural 2078 | . . 254 104 84 109 114 114 13 32 266 191 187 69 245 159 137 Machine Analysis 797 | . . . . . . . . . . . . 187 69 245 159 137 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . . . 6 6 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Qua Acc Turns Passed 2293 | 25 93 318 116 84 109 114 114 13 53 266 191 187 69 245 159 137 Spaces Moved 5844 | 32 163 568 167 119 206 166 239 35 105 750 541 727 207 771 585 463 Core 1421 | 32 163 568 167 119 206 166 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 4423 | . . . . . . . 239 35 105 750 541 727 207 771 585 463 Fastest Speed 5 | 50 50 50 50 50 50 50 28 21 21 21 17 17 20 5 6 6 Average Speed 28 | 50 50 50 52 50 50 50 29 25 26 21 20 19 20 18 20 20 Slowest Speed 150 | 50 50 50 150 50 50 50 32 29 29 29 104 20 20 21 21 21 Overloaded Moves 32 | . . . . . . . . . . . . . . 7 22 3 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . . 3 . . 1 . 8 1 6 . 3 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 43 98 22 20 63 36 34 1 94 29 22 25 11 30 69 20 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 . 1 . 1 . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . . 1 . 1 . 1 . Scrap Searched 3 | . . 3 . . . . . . . . . . . . . . Spaces Dug 42 | . . . . . . 7 . . . 1 5 6 . 7 6 10 Terrain Destroyed 166 | . . . . . . 25 27 . . 31 5 44 . 7 6 21 Melee 33 | . . . . . . . . . . 1 5 6 . 6 5 10 Projectile 2 | . . . . . . . . . . . . . . 1 1 . AOE 131 | . . . . . . 25 27 . . 30 . 38 . . . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Qua Acc Total 6290 | 38 174 598 185 132 211 185 270 37 128 817 596 751 223 855 611 479 Wait 132 | . 8 12 4 . . 8 12 . 6 14 15 . . 52 1 . Move 5787 | 31 162 567 166 118 205 165 232 34 104 747 540 713 205 758 584 456 Hop 19 | . . . . . . . 3 . . 1 . 5 1 6 . 3 Pick Up 51 | 3 3 3 3 2 1 1 4 . 1 5 4 8 3 4 6 . Fast Attach 37 | 4 . 4 1 . 2 . 3 1 2 2 6 1 1 5 1 4 Attach 20 | . . 1 2 . . 1 3 1 . 1 2 2 2 3 2 . Detach 4 | . . . . . . . . . . . 1 1 . 2 . . Swap 45 | . . 3 2 1 . 3 3 1 2 5 10 3 3 6 3 . Drop 64 | . 1 6 2 3 3 . 4 . 2 7 8 9 2 9 5 3 Fire 31 | . . 2 5 8 . 7 4 . . 1 . 1 . 2 1 . Melee 69 | . . . . . . . 2 . . 19 10 8 2 7 8 13 Ram 1 | . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . 11 15 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . . . 3 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 26 | -11/Scrapyard | Entered Materials 27 | -10/Materials | Met a group of wandering Federalists 111 | -10/Materials | Discovered new exit (range 15) 111 | -10/Materials | Discovered new exit (range 13) 119 | -10/Materials | Entered Mines 150 | -10/Mines | Assembled infested the area 245 | -10/Mines | Met a Derelict shopkeep closing up shop 321 | -10/Mines | Build established: Mutant 336 | -10/Mines | Learned location of Zion (-7) 344 | -10/Mines | Discovered new exit (range 12) 348 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 355 | -10/Mines | Discovered new exit (range 6) 383 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 437 | -10/Mines | Entered Materials 437 | -9/Materials | Accompanied by 3 allies 437 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 532 | -9/Materials | Lost 3 allies 547 | -9/Materials | Discovered new exit (range 7) 553 | -9/Materials | Entered Mines 635 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 635 | -9/Mines | Discovered new exit (range 5) 637 | -9/Mines | Entered Exiles 644 | -9/Exiles | Discovered new exit (range 17) 650 | -9/Exiles | Met 8R-AWN 659 | -9/Exiles | Met EX-HEX 672 | -9/Exiles | Met EX-BIN 678 | -9/Exiles | Aligned with FarCom system 679 | -9/Exiles | Given EX-Vault access code 690 | -9/Exiles | Opened EX-Vault 698 | -9/Exiles | Found Trap Reconfigurator 710 | -9/Exiles | Warned to stay clear of 0b10 Research branches 722 | -9/Exiles | Met EX-DEC 742 | -9/Exiles | Discovered new exit (range 10) 746 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 746 | -9/Exiles | Entered Mines 832 | -8/Mines | Discovered new exit (range 6) 860 | -8/Mines | Entered Materials 860 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 968 | -8/Materials | Discovered new exit (range 20) 974 | -8/Materials | Entered Factory 974 | -7/Factory | Evolved 2 slots: Propulsion x2 987 | -7/Factory | Identified exit to DSF 987 | -7/Factory | Entered DSF 1008 | -7/DSF | Additional patrols routed to DSF 1036 | -7/DSF | Discovered new exit (range 14) 1040 | -7/DSF | Entered Factory 1040 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1165 | -6/Factory | Build established: Scout 1195 | -6/Factory | Identified exit to Factory 1306 | -6/Factory | Entered another Factory area 1306 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1307 | -5/Factory | Discovered new exit (range 11) 1353 | -5/Factory | Identified exit to Upper Caves 1494 | -5/Factory | Discovered new exit (range 7) 1497 | -5/Factory | Entered another Factory area 1497 | -4/Factory | Evolved 2 slots: Utility x2 1537 | -4/Factory | Identified exit to Research 1634 | -4/Factory | Build established: Hacker-Scout 1684 | -4/Factory | Entered Research 1684 | -3/Research | Evolved 2 slots: Utility x2 1741 | -3/Research | Discovered new exit (range 7) 1753 | -3/Research | Entered another Research area 1753 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1798 | -2/Research | Found Prototype Launcher 1798 | -2/Research | Identified Adv. Micro-nuke Launcher 1810 | -2/Research | Found Adv. Powered Armor 1859 | -2/Research | Identified exit to Quarantine 1998 | -2/Research | Entered Quarantine 1999 | -2/Quarantine | Maximum security lockdown engaged 2014 | -2/Quarantine | Found Sigix Corpse 2020 | -2/Quarantine | Found Sigix Corpse 2023 | -2/Quarantine | Discovered new exit (range 18) 2030 | -2/Quarantine | Found Alien Artifact 2110 | -2/Quarantine | Found Alien Artifact 2110 | -2/Quarantine | Identified Core Reset Matrix 2110 | -2/Quarantine | Identified Transdimensional Reconstructor 2110 | -2/Quarantine | Used Core Reset Matrix 2114 | -2/Quarantine | Detected hypermatrix surge 2114 | -2/Quarantine | Sensed 9 artifacts in vicinity 2132 | -2/Quarantine | Found Subatomic Replicator 2133 | -2/Quarantine | Used Subatomic Replicator to replicate Sigix Corpse 2155 | -2/Quarantine | Discovered new exit (range 6) 2157 | -2/Quarantine | Entered Access 2157 | -1/Access | Evolved 2 slots: Power x1, Utility x1 2205 | -1/Access | Identified exit to Command 2209 | -1/Access | Unchained authorized (1B-0RG) 2222 | -1/Access | Spotted B-99 Colossus 2251 | -1/Access | Identified exit to Surface 2262 | -1/Access | Energy Cycler disabled 2275 | -1/Access | Spotted B-99 Colossus 2294 | *** | Heading to fleet! Last Messages --------------- 02259_ FARCOM_MSG: EX-HEX means well, but I for one want to see you stick around and beat the bolts out of 1B-0RG. 02260_ FARCOM_MSG: They won't come after you directly, and take a while to assimilate the locals, but if you let them reach critical mass you will be in serious trouble. Even worse, getting spotted by 1B-0RG himself will instantly let all Borg know exactly where you are. 02262_ ALERT: Power surge detected, dispatching additional patrols. [Achievement: Explosive Keycard] 02262_ Energy Cycler explodes. 02271_ Sneak attack on U-05 Engineer. 02271_ U-05 Engineer destroyed. 02274_ Acquired 28 matter. 02276_ K-01 Serf collects debris. 02277_ >> Machine Analyzer network decryption results: 02277_ Garrison Access x3 02293_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 4Y. 02293_ The Access Shell folds into the floor. [Achievement: Undertaker] [Achievement: Travel Light] Map ----- +----------------------------------------------------+ | +### ####??????????????????????????????? | | ! ???????????????????????????? | | ???????????????????????????? | | +### ""####??????????????????????????????? | | # ""####??????????????????????????????? | | # ""##????????????????????????????????? | | # G##????????????????????????????????? | | # ""##????????????????????????????????? | | # ""##????????????????????????????????? | | # ""###########################???????? | | # ###########################???????? | | # ??????? | | # ???????? | | "#######/### ####### ""##????????????????? | | """"" # ####### ""##????????????????? | | """"" # ##???## ""##????????????????? | | """"" # ##???## T##????????????????? | | """"" # ##???## ""##????????????????? | | """"" # ##??### ""###???????????????? | | # ##??### ""###???????????????? | | # ##??## ##???????????????? | | # ##??### ###???????????????? | | # ##??### ###???????????????? | | " ##???## ##????????????????? | | # ##???## ##????????????????? | | # ##???## @" ##????????????????? | | ############ ##???## "" ##????????????????? | | ############ ##???## ##????????????????? | | ?????????? # ##???## ##????????????????? | | ?????????? # ##???## ##????????????????? | | ?????????? + ##???##""""""""""##????????????????? | | ?????????? # ##???##"????????"##????????????????? | | ?????????? # ##?????????????????????????????????? | | ?????????? + ##?????????????????????????????????? | | ??????????##+###?????????????????????????????????? | | ?????????? ??????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 550 Resistance: KI 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 76 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Subatomic Replicator Achievements -------------- Explosive Keycard For Science! Travel Light Undertaker We Love MA Window Shopping Challenges ------------ None Game ------ Seed SubatomicDecoderRipper Manual? 0 Play Time 01:08:53 Cumulative 1122.8 hours Start 2026.03.05 @ 18:26:32 End 2026.03.05 @ 19:30:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type 2 Total 68 Types 25/8/11/1/3/1/10/4/3/2 Lore% 95 Gallery% 91 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85456fb9-ab1d-427c-a3ed-4814d3753efd