Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.16 @ 17:44:23 // Halloween2019/Abominations Player: sentrybuster Result: Destroyed by Lesser Abomination with Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (1515) 1515 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3965 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 39/300 Energy 77/100 System Corruption 1% Temperature Cool (0) Movement Treading (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (5) ------ Heat Sink Medium Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Advanced Assault Cannon > --- INVENTORY (14) --- Light Treads Aluminum Leg Aluminum Leg Improved Hover Unit Improved Sensor Array Signal Interpreter Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Arc Projector Electrolaser Gauss Cannon > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Improved Hover Unit Heat Sink Improved Sensor Array Signal Interpreter Hardened Medium Armor Plating [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 34 | 6 2 4 11 11 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 1 3 2 Treads 4 | . . 1 1 2 Leg 2 | . . . 2 . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 1 2 3 Device 4 | . . . 2 2 Storage 3 | 1 2 . . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 2 . 2 6 5 Energy Gun 8 | 2 . . 4 2 Energy Cannon 1 | . . 1 . . Ballistic Gun . | . . . . . Ballistic Cannon 3 | . . . . 3 Launcher 3 | . . 1 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 20 | . . 1 9 10 Power 2 | . . . 1 1 Propulsion 5 | . . . 3 2 Utility 2 | . . . . 2 Weapon 11 | . . 1 5 5 Highest Loss Streak 6 | . . 1 6 5 Average Slot Usage (%) 84 | . 99 98 77 74 Engine 7 | . 14 11 2 4 Treads 8 | . . 11 6 12 Leg 1 | . . . 4 1 Wheel 12 | . 28 22 11 1 Device 6 | . . . 7 12 Storage 19 | . 27 22 18 15 Processor 6 | . . 9 9 8 Energy Gun 16 | . 28 17 12 11 Energy Cannon 1 | . . 2 2 . Ballistic Cannon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 45 | 12 32 36 40 45 Greatest Support 40 | 20 20 20 20 40 Greatest Overweight (x) 3 | 1 1 1 3 3 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 14 | 6 14 14 14 14 Average Capacity 13 | 5 13 14 14 14 Most Carried 12 | 6 10 11 12 10 Average Carried 8 | 3 8 10 10 8 Final Capacity 14 | 6 14 14 14 14 Final Carried 10 | 6 10 10 9 7 Class Distribution -------------------- 75% | Mutant 24% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 642 | 260 20 36 39 287 Remotely . | . . . . . Salvage Created 1230 | 75 31 148 489 487 Parts 34 | . 1 6 12 15 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 24 | . 1 3 11 9 Guns 9 | . 1 1 4 3 Cannons 6 | . . 2 . 4 AOE 8 | . . . 6 2 Classes Destroyed 4 | 1 1 1 1 . Recycler 2 | 1 . . 1 . Grunt 7 | . . . 6 1 Sentry 3 | . . 1 1 1 Abomination 14 | . 1 2 4 7 Best Kill Streak 8 | 1 1 2 8 3 Combat Bots Only 7 | . 1 2 7 3 Max Kills in Single Turn 4 | 1 1 1 4 2 Gunslinging . | . . . . . Exploded 3 | . . . 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3499 | . 87 175 1065 2172 Core 1025 | . 41 15 256 713 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 83 96 53 . Volleys Fired 123 | 4 12 14 35 58 Largest 3 | 2 2 2 3 3 Hottest 189 | 90 90 118 189 166 Shots Fired 218 | 8 24 26 57 103 Gun 144 | 8 24 18 36 58 Cannon 60 | . . 7 8 45 Launcher 14 | . . 1 13 . Special . | . . . . . Kinetic 45 | . . . . 45 Thermal 133 | 8 24 25 44 32 Explosive 14 | . . 1 13 . Electromagnetic 26 | . . . . 26 Robot Hit Streak 17 | 7 5 15 17 17 Robot Miss Streak 8 | 1 3 2 2 8 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 155 | 7 15 22 37 74 Core Hits 65 | 2 4 6 27 26 Critical Hits 5 | . . . . 5 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . . . . 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3671 | 86 224 377 1244 1740 Guns 1416 | 86 216 199 377 538 Cannons 1127 | . . 178 122 827 Explosions 1118 | . . . 743 375 Melee . | . . . . . Ramming 10 | . 8 . 2 . Kinetic 827 | . . . . 827 Thermal 2051 | 86 216 377 499 873 Explosive 743 | . . . 743 . Electromagnetic 40 | . . . . 40 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 1 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Effects 3 | . 2 1 . . Message Errors 1 | . 1 . . . Data Loss (minor) 1 | . . 1 . . Targeting Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 174 | . . . 8 166 Projectiles 45 | . . . . 45 Explosions 129 | . . . 8 121 Melee . | . . . . . Knockbacks 12 | . 1 . 1 10 Impact 2 | . 1 . 1 . Kinetic 10 | . . . . 10 Secondary . | . . . . . Self-Inflicted Damage 176 | . 4 . 29 143 Shots 3 | . . . 1 2 Rammed 2 | . 1 . 1 . Targets Rammed 2 | . 1 . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 780 | 120 234 310 388 780 Average Temperature 141 | 63 109 109 184 174 Received Heat Transfer 960 | . 48 18 387 507 Effects 8 | . . . 1 7 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . 1 . Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 6 | 3 . 2 1 . Heat Transferred 2396 | 223 392 390 1002 389 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 253 | 5 28 41 253 229 Initial 114 | . 3 11 13 114 Average 97 | 1 8 29 128 163 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 68 | 100 100 100 63 39 Level 1 31 | . . . 36 60 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 38 | . 8 3 10 17 Investigation 15 | . 5 1 5 4 Extermination . | . . . . . Reinforcement 13 | . 3 2 3 5 Assault 3 | . . . 1 2 Garrison 7 | . . . 1 6 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 14 | . 5 1 3 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 4 8 16 18 Peak Tracking Total 6 | . 3 3 6 5 Tactical Retreats 4 | . 1 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 5 | . . . . 5 Max in Single Turn 5 | . . . . 5 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 5 2 2 1 Terminals 7 | . 3 2 1 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 13 5 8 3 Successful 13 | . 5 . 6 2 Failed 16 | . 8 5 2 1 Catastrophic 3 | . 1 2 . . Database Lockouts . | . . . . . Manual 24 | . 10 4 8 2 Terminals 22 | . 9 5 5 3 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 5 | . 2 . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 . 1 . Dispatch Records 1 | . . . 1 . Transport Status 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 2 . 4 2 Terminals 5 | . 1 . 2 2 Track 3 | . 1 . 1 1 Botnet 1 | . . . . 1 Sabotage 1 | . . . 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Mechanics 1 | . 1 . . . Recycling Units 2 | . . . 2 . Monitor 1 | . . . 1 . Recyclers 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 5 2 1 1 Full Trace Events 7 | . 4 2 . 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1185 | 59 223 192 245 466 Spaces Moved 683 | 40 180 137 130 196 Core 6 | 6 . . . . Treads 123 | . . . . 123 Legs . | . . . . . Wheels 554 | 34 180 137 130 73 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 90 100 Average Speed 107 | 80 88 90 99 149 Slowest Speed 210 | 100 90 90 110 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 4 37 19 16 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 27 | . . 7 18 2 Terrain Destroyed 127 | . . 7 113 7 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 123 | . . 7 113 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 903 | 55 220 178 181 269 Wait 44 | . 18 22 3 1 Move 680 | 39 179 136 130 196 Hop . | . . . . . Pick Up 17 | 6 6 2 2 1 Fast Attach 20 | 6 1 1 5 7 Attach 10 | . . 2 4 4 Detach 2 | . . . . 2 Swap 4 | . 1 1 2 . Drop 3 | . 3 . . . Fire 123 | 4 12 14 35 58 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 6) 281 | -10/Materials | Discovered new exit (range 4) 283 | -10/Materials | Entered another Materials area 283 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 322 | -9/Materials | Build established: Mutant 333 | -9/Materials | Discovered new exit (range 16) 467 | -9/Materials | Discovered new exit (range 10) 475 | -9/Materials | Entered another Materials area 475 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 587 | -8/Materials | Lost 3 parts (1p1n1w) 667 | -8/Materials | Garrison activated, responded to threat 675 | -8/Materials | Destroyed 7 combat bots 692 | -8/Materials | Lost 6 parts (2n4w) 699 | -8/Materials | Discovered new exit (range 5) 720 | -8/Materials | Entered Factory 720 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 828 | -7/Factory | Garrison activated, responded to threat 864 | -7/Factory | Lost 4 parts (2n2w) 890 | -7/Factory | Garrison activated, responded to threat 946 | -7/Factory | Garrison activated, responded to threat 987 | -7/Factory | Garrison activated, responded to threat 1137 | -7/Factory | Core integrity fell below 50% 1160 | -7/Factory | Core integrity fell below 20% 1186 | -7/Factory | Destroyed by Lesser Abomination with Assault Cannon Last Messages --------------- 01145_ Minor Abomination knocked back. 01149_ Slug penetrates Minor Abomination. 01151_ Minor Abomination knocked back. 01152_ Gauss Cannon destroyed. 01157_ Acquired Adv. Assault Cannon. 01158_ Imp. Heat Sink destroyed. 01161_ Minor Abomination destroyed. 01165_ Minor Abomination knocked back. 01171_ Minor Abomination absorbs Lgt. Ion Engine. 01172_ Minor Abomination knocked back. 01174_ Minor Abomination suffers critical hit. 01174_ Destroyed Aluminum Leg. 01176_ Minor Abomination absorbs Aluminum Leg. 01176_ Destroyed Imp. Hover Unit. 01177_ Minor Abomination absorbs Lgt. Treads. 01178_ Minor Abomination suffers critical hit. 01178_ Destroyed Aluminum Leg. 01180_ Destroyed Imp. Hover Unit. 01183_ Minor Abomination absorbs Wheel. 01186_ Imp. Power Shielding blinks away. Map ----- +----------------------------------------------------+ | ????????????????????????# ?????????????? | | ????????????????????????# ?????????????? | | ????????????????????????# ^ ?????????????? | | ????????????????????????# ?????????????? | | ????????????????????????# % ?????????????? | | ???????????????????????? % " " ?????????????? | | ????????????############ " "%?????????????? | | ???????????? # " " "????????????? | | ???????????# """" # " " " ???????????? | | ???????????# ""S"" % # " " " ?????####### | | ???????????# ""%"" # " " " "????# | | ???????????# " " "????# """ " | | ???????????# """"""""" " " ???# """ " | | ????????????? % " "??# """ " | | ???????????# """"""""" # | | ??????????????? #########+## | | ??????????????"""""""" #% "" | | ?????????????? # " %% | | ??????????????? # | | ????????????????####### # | | ??????????????????????# # | | ??????????????????????# # %######+# | | ?????????????????######## # | | ?????????????????# ! A # | | ?????????????????# # """"" | | ?????????????????# @"r n # | | ?????????????????# "% # | | ?????????????????# " % # | | ?????????????????# "" # | | ?????????????????# " # | | ?????????????????# "" """"" | | ?????????????????# | | ?????????????????# A """" %""""" | | ?????????????????#% "% ;;;;####+## | | ?????????????????# " ; ### ###### | | ?????????????????# # ###????? | | ?????????????????# "" # ### ""S"" #?????? | | ?????? ??????????# "" #???# """" %##?????? | | ?????""??????????# #???# ###????? | | ????? ??????????# " ############# #????? | | ????? ??????????# "" = # ##????? | | ????? ??????????# "" "%==# " " " #?????? | | ????? ??????????# """" *# " " " #?????? | | ######/##########% """ # " " " #?????? | | | """" + " " " #?????? | | = # " " " #?????? | | %=%% + " " " """#?????? | | """"" % % # " " " """#?????? | | """"" !%% # " " " ""#?????? | | """ ##########+####### # # " " " F""#?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 14 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartCouplerNegator Manual? 0 Play Time 00:16:52 Cumulative 272.8 hours Start 2021.06.16 @ 17:24:51 End 2021.06.16 @ 17:44:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 366 Rogue 362 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 89 Achievement% 62 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/K+Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 623b57cc-6f90-455e-ba56-35f2ea8b4089