Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.14 @ 23:16:20 Player: Retknock Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (162) 810 Value Destroyed (6282) 6282 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (640) 640 TOTAL SCORE: 11652 Bonus ------- High Alert Combat Kills 640 Cogmind --------- Core Integrity 0/1000 Matter 219/300 Energy 49/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Heat Sink Improved Target Analyzer Remote Datajack Heavy Pick Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Armored Medium Treads Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Seismic Detector Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Enhanced Force Rifle Improved Heavy Machine Gun KE Penetrator Plasma Lance > --- INVENTORY -------- Neutrino Core Neutrino Core Advanced Heat Sink Improved Coolant Injector Compact Matter Pod Improved Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating High-powered Shock Rifle Tesla Rifle Plasma Rifle Plasma Cannon Heavy Rocket Launcher Remote Datajack Heavy Pick [Rating: 88] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 3 | . . 2 . 1 . . Utility 5 | . . . 1 . 2 2 Weapon 2 | . . . 1 1 . . Parts Attached 141 | 7 8 11 20 6 25 64 Power 17 | 1 . 2 2 . 7 5 Engine 9 | 1 . 2 2 . 3 1 Core 7 | . . . . . 3 4 Reactor 1 | . . . . . 1 . Propulsion 39 | 2 3 5 6 3 3 17 Treads 25 | . 3 5 6 3 3 5 Leg 10 | 2 . . . . . 8 Wheel 4 | . . . . . . 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 42 | 1 3 1 7 2 8 20 Device 15 | . 1 . . 1 1 12 Storage 6 | 1 2 . . . 1 2 Processor 3 | . . . . . 2 1 Hackware . | . . . . . . . Protection 18 | . . 1 7 1 4 5 Artifact . | . . . . . . . Weapon 43 | 3 2 3 5 1 7 22 Energy Gun 11 | . . . . . . 11 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 21 | 3 2 2 5 1 3 5 Ballistic Cannon 4 | . . . . . 2 2 Launcher 1 | . . . . . 1 . Special Weapon 2 | . . 1 . . . 1 Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . . . 2 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . . . 2 5 Parts Lost 66 | . . . 1 . 12 53 Power 4 | . . . . . . 4 Propulsion 22 | . . . . . 6 16 Utility 13 | . . . . . 3 10 Weapon 27 | . . . 1 . 3 23 Highest Loss Streak 10 | . . . 1 . 10 9 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 9 14 14 14 14 13 Power 1 | . 1 1 2 1 2 1 Propulsion 1 | 1 2 2 3 3 1 1 Utility 5 | . 2 3 4 7 6 5 Weapon 4 | 1 3 6 5 3 4 3 Tool/Special . | . . . . . . . Unused Backups 32 | . 3 2 8 3 6 10 Power 8 | . . . 5 . 2 1 Propulsion 3 | . . . . . . 3 Utility 15 | . 1 . 3 3 3 5 Weapon 5 | . 2 2 . . 1 . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 100 99 99 99 95 93 Engine 5 | . 14 11 9 7 3 . Core 1 | . . . . . 1 4 Treads 29 | . 21 43 36 38 29 14 Leg 2 | . 6 . . . . 8 Device 6 | . 14 10 2 3 3 9 Storage 8 | . 14 11 9 7 6 6 Processor 8 | . . . . . 12 17 Protection 6 | . . . 15 10 8 4 Energy Gun 2 | . . . . . . 8 Ballistic Gun 19 | . 28 18 26 29 23 7 Ballistic Cannon 1 | . . . . . 2 2 Peak Build Rating 88 | 6 10 14 23 32 46 88 Average Rating 36 | 4 8 13 20 29 40 68 On Entrance 18 | . 6 10 14 23 32 44 Avg Prop Armor Cover (%) 10 | . . . . . 3 10 Naked Turns 4 | . . . . . . 4 Heaviest Build 92 | 14 22 36 49 47 57 92 Greatest Support 141 | 20 40 80 80 100 102 141 Greatest Overweight (x) 7 | 1 . . . . . 7 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 Average Capacity 14 | 7 9 14 15 15 15 16 Most Carried 18 | 7 10 15 15 15 15 18 Average Carried 13 | 4 9 14 14 14 14 13 Final Capacity 15 | 8 10 15 15 15 15 5 Final Carried 15 | 7 10 15 15 15 14 5 Class Distribution -------------------- 37% | Scavenger-Gunner 25% | Mutant 15% | Gunner 11% | Scavenger-Tank 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 6452 | 286 243 507 1101 239 1974 2102 Remotely . | . . . . . . . Salvage Created 7282 | 80 108 454 1087 207 1621 3725 Parts 370 | 8 11 31 58 17 90 155 Haulers Intercepted 7 | . . 3 1 . . 3 Recyclers Shooed 5 | . . . . 1 . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 115 | . 4 8 19 2 32 50 Guns 87 | . 4 8 19 2 25 29 Cannons 15 | . . . . . 4 11 AOE 12 | . . . . . 3 9 Classes Destroyed 18 | 1 2 4 2 3 4 2 Worker 16 | . . 1 2 1 1 11 Builder 8 | . . . . 1 2 5 Tunneler 3 | 3 . . . . . . Hauler 7 | . . 3 1 . . 3 Recycler 5 | . . . . 1 . 4 Mechanic 2 | . . . . . 1 1 Operator 2 | . . . . . 1 1 Watcher 4 | . . 1 1 1 . 1 Swarmer 14 | . 2 4 . . 3 5 Grunt 53 | . 2 2 9 . 16 24 Brawler 2 | . . . . . 2 . Duelist 2 | . . . . . . 2 Protector 1 | . . . . . . 1 Sentry 17 | . . 2 5 1 5 4 Specialist 2 | . . . 2 . . . Hunter 6 | . . . 3 . . 3 Programmer 17 | . . . . 1 5 11 Behemoth 1 | . . . . . 1 . Best Kill Streak 8 | 2 2 6 3 5 5 8 Combat Bots Only 6 | . 2 4 3 1 5 6 Max Kills in Single Turn 6 | 1 1 2 1 1 3 6 Gunslinging 1 | . . 1 . . 1 . Exploded 5 | . . . . . 2 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 936 | . 10 48 111 24 294 449 Missed 254 | . 2 16 19 7 96 114 Hits 682 | . 8 32 92 17 198 335 Melee 17 | . . . . . 6 11 Projectile 665 | . 8 32 92 17 192 324 Critical Strikes 31 | . . 1 5 . 6 19 Part Disruptions 2 | . . . . . . 2 Damage Taken 12485 | . 87 378 1291 123 3368 7238 Core 1400 | . 14 40 64 10 265 1007 Absorbed by Shields . | . . . . . . . Redirected to Shielding 12 | . . . . . . 12 Ignored by Resistances 48 | . . . . . . 48 Regen/Repaired (Parts) 462 | . . . . . 462 . Core Remaining (%) 89 | 100 94 90 88 98 68 . Volleys Fired 324 | 5 8 47 53 11 76 124 Largest 4 | 2 2 2 3 4 4 4 Hottest 283 | 40 46 100 69 97 118 283 Shots Fired 998 | 10 16 80 159 39 282 412 Gun 848 | 10 16 66 159 39 250 308 Cannon 122 | . . . . . 28 94 Launcher 12 | . . . . . 4 8 Special 16 | . . 14 . . . 2 Kinetic 766 | 10 16 66 159 39 278 198 Thermal 179 | . . 14 . . . 165 Explosive 12 | . . . . . 4 8 Electromagnetic 39 | . . . . . . 39 Robot Hit Streak 26 | 3 9 11 15 7 21 26 Robot Miss Streak 7 | 4 1 2 3 3 5 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 10 | . . 3 . . 3 4 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 688 | 4 14 46 115 26 213 270 Core Hits 420 | 3 7 19 52 15 132 192 Critical Kills 5 | . . . . . . 5 Critical Parts Destroyed 12 | . . . 2 . . 10 Critical Strikes 32 | . . . 2 . 2 28 Burn 6 | . . . . . . 6 Destroy 18 | . . . 2 . . 16 Blast 6 | . . . . . 2 4 Corrupt 2 | . . . . . . 2 Melee Attacks 20 | . . . . . 4 16 Impact 4 | . . . . . 4 . Slashing . | . . . . . . . Piercing 16 | . . . . . . 16 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15689 | 49 193 707 1666 412 4223 8439 Guns 10902 | 49 193 707 1663 412 3186 4692 Cannons 2531 | . . . . . 522 2009 Explosions 2229 | . . . . . 498 1731 Melee . | . . . . . . . Ramming 27 | . . . 3 . 17 7 Kinetic 10176 | 49 193 707 1663 412 3708 3444 Thermal 2673 | . . . . . . 2673 Explosive 1987 | . . . . . 498 1489 Electromagnetic 826 | . . . . . . 826 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 27 | . . 2 . 2 9 27 Average Corruption 6 | . . 2 . 2 6 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 200 | . . 20 . 7 85 88 Message Errors 42 | . . 5 . 1 21 15 Matter Fused 53 | . . 5 . 1 22 25 Heat Flow Errors 17 | . . 3 . 2 7 5 Energy Discharges 28 | . . 1 . 1 15 11 Parts Rejected 2 | . . . . . 1 1 Parts Fused 4 | . . . . . 1 3 Data Loss (minor) 25 | . . 3 . 2 10 10 Data Loss (major) 9 | . . 1 . . 2 6 Misfires 5 | . . . . . 1 4 Alerts 7 | . . 2 . . 3 2 Weapon Failures 8 | . . . . . 2 6 Overload Shots . | . . . . . . . Overflow Damage 233 | . . . . . 90 143 Projectiles 46 | . . . . . 24 22 Explosions 187 | . . . . . 66 121 Melee . | . . . . . . . Knockbacks 27 | . . . . . 5 22 Impact 1 | . . . . . . 1 Kinetic 25 | . . . . . 5 20 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 258 | . . . . . 48 210 Shots 6 | . . . . . 1 5 Rammed 4 | . . . 1 . 2 1 Targets Rammed 5 | . . . 1 . 2 2 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 752 | . 4 212 203 147 440 752 Average Temperature 122 | . 3 33 59 57 112 182 Received Heat Transfer 2994 | . 33 108 396 36 870 1551 Effects 46 | . . . . . 17 29 Shutdowns 10 | . . . . . 2 8 Energy Bleed 2 | . . . . . . 2 Interference 14 | . . . . . 11 3 Matter Decay 7 | . . . . . 1 6 Short Circuit 4 | . . . . . 3 1 Damage (minor) 6 | . . . . . . 6 Damage (major) 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 8 | . . . . . . 8 Heat Transferred 5155 | . . . . . . 5155 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 3 | . . . 1 . 1 3 Low Security (%) 73 | 100 100 100 87 100 72 31 Level 1 14 | . . . 12 . 27 19 Level 2 8 | . . . . . . 35 Level 3 3 | . . . . . . 13 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1082 | 10 69 115 227 96 332 1082 Initial 158 | . . 4 46 96 . 158 Average 156 | . 12 5 97 12 131 417 Influence Increases 4023 | 15 139 272 543 97 965 1992 Destroy 0b10 Robot/C 2280 | . 80 160 380 40 640 980 Destroy 0b10 Robot/NC 240 | 15 . 25 20 20 25 135 Destroy Leader 550 | . 10 48 124 22 150 196 Successful Hack 126 | . 4 10 1 14 66 31 Disable Machine 165 | . . 15 . . 30 120 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 272 | . . 14 3 1 24 230 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 225 | . 45 . 15 . 30 135 Influence Decreases 3011 | 15 127 173 441 310 642 1303 Entered New Map 355 | . . 8 65 117 . 165 Time Decay 1996 | 15 127 165 366 193 522 608 Lost Part 660 | . . . 10 . 120 530 Squads Dispatched 36 | . 1 2 5 2 10 16 Investigation 5 | . 1 . 1 . 3 . Extermination 12 | . . . . 2 6 4 Reinforcement 12 | . . 2 4 . 1 5 Assault 5 | . . . . . . 5 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 8 | . 1 1 3 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 173 | . 9 12 29 6 41 76 Peak Tracking Total 7 | . 3 4 5 2 5 7 Tactical Retreats 13 | . 2 . 1 . 2 8 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . . 2 . 1 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 12 | . . 1 . . 2 9 Max in Single Turn 2 | . . 1 . . 2 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 30 | . 2 4 4 5 8 7 Terminals 18 | . 2 3 2 3 3 5 Fabricators 3 | . . . . . 3 . Repair Stations 3 | . . . . . 2 1 Recycling Units 3 | . . 1 . 1 . 1 Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 88 | . 5 9 23 8 29 14 Successful 43 | . 2 3 14 1 19 4 Failed 44 | . 3 6 8 7 10 10 Catastrophic 9 | . 2 1 2 1 . 3 Database Lockouts 1 | . . . 1 . . . Manual 6 | . 1 . 2 . . 3 Terminals 40 | . 5 7 6 6 6 10 Fabricators 8 | . . . . . 8 . Repair Stations 17 | . . . . . 15 2 Recycling Units 5 | . . 2 . 1 . 2 Scanalyzers 17 | . . . 17 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 14 | . 2 3 2 . 4 3 Record 2 | . . . . . 2 . Prototype ID Bank 2 | . 1 1 . . . . Emergency Access Points 1 | . . . . . . 1 Alert Level 3 | . . 1 1 . 1 . Locate Traps 2 | . 1 . . . . 1 Hauler Manifests 2 | . . . 1 . 1 . Zone Layout 2 | . . 1 . . . 1 Fabricator Hacks 4 | . . . . . 4 . Load Schematic 2 | . . . . . 2 . Build 2 | . . . . . 2 . Repair Station Hacks 12 | . . . . . 11 1 Scan Component 8 | . . . . . 7 1 Repair 4 | . . . . . 4 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 12 | . . . 12 . . . Insert Component 5 | . . . 5 . . . Analyze 6 | . . . 6 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 29 | . 2 4 4 5 7 7 Full Trace Events 6 | . 2 . 1 . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Built 4 | . . . . . 4 . Authchips . | . . . . . . . Time 93 | . . . . . 93 . Total Part Build Rating 18 | . . . . . 18 . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 4 | . . . . . 4 . Time 155 | . . . . . 155 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 7254 | . 882 2037 486 595 2119 1135 Terrain 9 | . . . . . . 9 Traps 1 | . . . . . 1 . Seismic 7244 | . 882 2037 486 595 2118 1126 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 12567 | 92 882 2103 1472 1127 3812 3079 Spaces Moved 5462 | 57 292 805 544 592 1751 1421 Core 23 | 17 . . . . . 6 Treads 4462 | . 149 805 544 592 1751 621 Legs 590 | 40 143 . . . . 407 Wheels 387 | . . . . . . 387 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 162 158 50 Average Speed 159 | 100 140 160 161 164 163 157 Slowest Speed 237 | 120 160 160 162 166 166 237 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 34 37 35 11 26 24 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 31 | . . 14 . . 4 13 Terrain Destroyed 194 | . . 14 . . 44 136 Melee 17 | . . . . . 4 13 Projectile 36 | . . 14 . . 2 20 AOE 141 | . . . . . 38 103 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 8562 | 80 753 1511 1031 723 2502 1962 Wait 2256 | . 425 625 370 91 555 190 Move 5456 | 56 291 804 543 591 1750 1421 Hop . | . . . . . . . Pick Up 161 | 12 10 11 16 9 33 70 Fast Attach 6 | 1 . . . . 3 2 Attach 94 | 5 1 2 3 2 18 63 Detach 5 | . . . . . 1 4 Swap 128 | 1 8 14 23 9 36 37 Drop 107 | . 10 8 22 10 24 33 Fire 324 | 5 8 47 53 11 76 124 Melee 20 | . . . . . 4 16 Ram 1 | . . . . . . 1 Kick 1 | . . . . . . 1 Crush 3 | . . . 1 . 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 3) 323 | -10/Materials | Build established: Mutant 975 | -10/Materials | Entered another Materials area 975 | -9/Materials | Evolved 2 slots: Propulsion x2 2327 | -9/Materials | Discovered new exit (range 9) 2689 | -9/Materials | Discovered new exit (range 11) 3078 | -9/Materials | Entered another Materials area 3078 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3384 | -8/Materials | Build established: Scavenger-Tank 3440 | -8/Materials | Central database locked down 4480 | -8/Materials | Discovered new exit (range 11) 4550 | -8/Materials | Entered Factory 4550 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5322 | -7/Factory | Identified exit to Garrison 5385 | -7/Factory | Build established: Tank 5668 | -7/Factory | Discovered new exit (range 4) 5677 | -7/Factory | Entered another Factory area 5677 | -6/Factory | Evolved 2 slots: Utility x2 6124 | -6/Factory | Build established: Scavenger-Gunner 6792 | -6/Factory | Fabricated Adv. Corruption Screen (x2) 6924 | -6/Factory | Fabricated Lgt. Armor Plating (x2) 7057 | -6/Factory | Repaired Broken Arm. Treads 7090 | -6/Factory | Repaired Hvy. Assault Rifle 7123 | -6/Factory | Repaired Hvy. Assault Rifle 7666 | -6/Factory | Build established: Gunner 7706 | -6/Factory | Spotted B-75 Beast 7892 | -6/Factory | Destroyed B-75 Beast 7917 | -6/Factory | Lost 10 parts (4n3u3w) 8021 | -6/Factory | Discovered new exit (range 7) 8253 | -6/Factory | Build established: Scavenger-Gunner 8877 | -6/Factory | Repaired Arm. Treads 9372 | -6/Factory | Build established: Gunner 9489 | -6/Factory | Entered another Factory area 9489 | -5/Factory | Evolved 2 slots: Utility x2 10242 | -5/Factory | Lost 3 parts (1n1u1w) 10319 | -5/Factory | Lost 9 parts (1n2u6w) 10454 | -5/Factory | Lost 3 parts (1n1u1w) 10882 | -5/Factory | Build established: Scavenger-Gunner 11267 | -5/Factory | Core integrity fell below 50% 11281 | -5/Factory | System corruption reached 10% 11289 | -5/Factory | First assault squad dispatched 11447 | -5/Factory | Lost 5 parts (1p1n3w) 11610 | -5/Factory | Lost 6 parts (2n1u3w) 12309 | -5/Factory | Garrison activated, responded to threat 12371 | -5/Factory | Lost 5 parts (1p1n3w) 12442 | -5/Factory | Core integrity fell below 20% 12489 | -5/Factory | Lost 8 parts (5n1u2w) 12568 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 12556_ Core Shielding destroyed. 12556_ System corrupted by crushing effect (+3). 12556_ Jacked B-60 Warrior... >>parse_system Reading system data... 12557_ P-70 Sage repels hacking attempt. 12559_ Adv. Heat Sink destroyed. 12559_ System corrupted by crushing effect (+3). 12560_ Mass Driver destroyed. 12560_ Dropped Mic. Fission Core. 12561_ Dropped Flexi-carbon Leg. 12561_ Dropped Imp. Medium Armor Plating. 12562_ Dropped Hcp. Storage Unit. 12562_ Discarded Adv. Targeting Computer. 12563_ Imp. Target Analyzer destroyed. 12563_ Discarded Core Analyzer. 12563_ Dropped KE Penetrator. 12564_ Dropped Adv. Remote Datajack. 12564_ Knocked back. 12564_ Dropped Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????######?????##???????? | | ????????????????????????????## # ###???# ##?????? | | ????????????????????????#####"""""""######%####### | | ????????????????????????# " %% !% % | | ??????????????????????????## " |"= "=""" | | ??????????????????????????# " " "*/ ""% "" | | ??????????????????????????# " %"" "%=""" """ | | ??????????????????????????## " G #!"="" "" | | ??????????????????????????# " "" # !*"" "" | | ??????????????????????????# " " #=%* %*! | | ??????????????????????????# #" %""="""+#### | | ??????????????????????????#?#"!%!"####+*"" # | | ????????????????????????????##%%/## = ! # | | ??????????????????????????????#%#?# % * T | | ??????????????????????????????#=##" " | | ?????????????????????##########/### | | ?????????????????????# @ =!!*=!# # | | ?????????????????????# [*!!!# #" # | | ?????????????????????# !p # #"######## | | ?????????????????????# # # #??????? | | ?????????????????????# # ###??????? | | ?????????????????????# + #????????? | | ?????????????????????# # #????????? | | ?????????????????????# # #????????? | | ?????????????????????# ###+#+###??????? | | ?????????????????????# # %#??????? | | ?????????????????????# # #??????? | | ?????????????????????# # """ #??????? | | ?????????????????????############## """"" #??????? | | # """ # #????????????# """"" #??????? | | # # #????????????# #?????? | | +######+######+#########??????????#####+#########+ | | #?????????????## | | #?????????????# | | """" """#?????????????#T | | "%%" """#?????????????## | | %%%% ""#??????????????# | | #######+### % /F""#??????????????# ###### | | " # % %= """################ # | | " # !! # | | " # ! % != + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 21 Energy Capacity 350 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: TH 20 Core Shielding 20 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- Com. Matter Pod | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Corruption Screen | x2 | -6/Factory | Preloaded Lgt. Armor Plating | x2 | -6/Factory Repaired ---------- Arm. Treads | 81% | -6/Factory | Broken Hvy. Assault Rifle | 1% | -6/Factory Hvy. Assault Rifle | 18% | -6/Factory Arm. Treads | 33% | -6/Factory Studied --------- Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Ghost 'Em Challenges ------------ None Game ------ Seed ReinforcedEtherialJetlance Manual? 0 Play Time 02:53:00 Cumulative 28.1 hours Start 2026.08.14 @ 08:02:15 End 2026.08.14 @ 23:16:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9554df42-c71b-4c7e-8f1e-f39c6a130969